Strategic Race To A Finish (e.g., Chinese Checkers) Patents (Class 273/258)
  • Patent number: 10870048
    Abstract: A multiple-board squirrel-gathering-nuts game including a tree board with a starting position, movement markers, a card access position, nut positions, multiple nut values, multiple launch positions, multiple launch directions, and landing positions along with dice, squirrel position markers, and nut position markers providing an unlimited scalable squirrel game.
    Type: Grant
    Filed: October 18, 2019
    Date of Patent: December 22, 2020
    Inventor: Anthony Rose
  • Patent number: 10220298
    Abstract: Provided are a chopsticks handling game device capable of supporting not only the pinching of objects of various sizes but also a stabbing and cutting operation using the chopstick tips and a gaming method using the same. The chopsticks handling game device of the present invention includes a combination of a pair of chopsticks and a plurality of rings having different outside diameters, wherein the plurality of rings can be concentrically arranged in accordance with the size of the outside diameter. The gaming method of the present invention comprises lifting rings by pinching the outer circumferential sides of concentrically arranged rings with the tips of a pair of chopsticks sequentially from the outermost ring to the innermost ring and concentrically rearranging the rings in an adjacent position.
    Type: Grant
    Filed: October 18, 2017
    Date of Patent: March 5, 2019
    Assignee: KOMY CO., LTD
    Inventors: Sakae Komiyama, Toshiyasu Tamura
  • Patent number: 9511276
    Abstract: A gaming system is provided having a plurality of playing positions, with each playing position having both a human readable and a machine readable indicia identifying the playing position. The gaming system also includes playing pieces, which also have both human and machine readable indicia. The gaming system uses a smart phone with an optical scanner to facilitate interaction with the gaming surface and pieces.
    Type: Grant
    Filed: November 30, 2012
    Date of Patent: December 6, 2016
    Inventor: Michael S. Caffrey
  • Patent number: 9458566
    Abstract: A cutting guide having a seam allowance recess and methods of cutting a piece of material with such cutting guide.
    Type: Grant
    Filed: August 28, 2009
    Date of Patent: October 4, 2016
    Assignee: USAUS Holdings LLC
    Inventors: Janna Lee Thomas, Paul Roger Thomas
  • Patent number: 9168456
    Abstract: Various embodiments of the present disclosure provide a casual wagering game including a matrix having a plurality of positions. A plurality of path endpoints are positioned along a perimeter of the matrix. Each path endpoint is associated with one of an award, a symbol indicating advancement to a subsequent level, and a terminator symbol. Each position, except a starting position, is configured to accommodate one of a plurality of tiles. Each tile includes one or more path segments. When the tiles are placed in certain configurations, path segments of bordering tiles form a complete path between the starting position and one or more of the path endpoints. The objective of the game is for a player to place tiles at positions in the matrix such that connecting path segments form a complete path between the start position and one or more path endpoints to win the path endpoint award(s).
    Type: Grant
    Filed: June 17, 2014
    Date of Patent: October 27, 2015
    Assignee: IGT
    Inventors: Scott A. Caputo, Gregory F. Frank, Ernest M. Lafky
  • Patent number: 8985584
    Abstract: In a board- or computer-implemented game, each of two opposing players is associated with a set of markers distinguishable from the markers associated with the other player. The markers are initially set up in an array of mutually perpendicular rows and columns of allowable marker positions, with the markers of each player being in two adjacent rows and a V-shaped pattern composed of two oblique rows extending from an apex toward end markers in a second of the two rows. Players take turns, moving markers to unoccupied allowable positions, optionally jumping their own markers, and optional jumping and capturing an opponent's marker or markers.
    Type: Grant
    Filed: July 21, 2009
    Date of Patent: March 24, 2015
    Inventor: David M. Jimick
  • Publication number: 20140300052
    Abstract: A game board and method are disclosed for playing a strategy game. The strategy game provides a pyramid shaped game board that requires players to utilize stratagem to be first to reach the pyramid apex, while eliminating each other's playing pieces. Each players starts with playing pieces, such as marbles. The playing pieces start in a starting area located at a lowermost level, and advance up the pyramid to the apex. The players advance one space by moving the playing piece in any direction towards an open space. The players advance additional spaces by jumping their own playing piece, or opposing player's playing pieces. The jump over multiple playing pieces requires a space between each jumped playing piece. The player wins by reaching the apex first or eliminating all the opposing playing pieces. The player must have a last playing piece left to win when reaching the apex.
    Type: Application
    Filed: April 5, 2013
    Publication date: October 9, 2014
    Inventor: Marc Owen ELLIS
  • Patent number: 8430404
    Abstract: The present invention features a game apparatus having a game board having game spaces and game pieces. The apparatus comprises fabulous five game pieces and blank game pieces with indicia on one side identifying the game piece is a traveler. Only a traveler can move in a forwards and backwards direction on the game board in one or two game spaces. The game pieces move in a diagonal motion two diagonal game spaces or a ricochet motion, which is in a curved motion to one game space in the first column and then to a second game space in the second column. The player who cannot move or the player who has no remaining game pieces on the board loses the game.
    Type: Grant
    Filed: June 3, 2011
    Date of Patent: April 30, 2013
    Inventor: Shannon Lakeith Donald
  • Publication number: 20130043653
    Abstract: The invention provides an equestrian board and dice game in which the winner successfully navigates a horse around a race track and the winner is the first horse to reach the finish line. Appropriate for children and adults, the Giddy Up is created for two or more players, approximately ages six and older.
    Type: Application
    Filed: January 30, 2012
    Publication date: February 21, 2013
    Inventors: Joseph J. Kross, Ronald Kapitanek
  • Patent number: 8104768
    Abstract: A board game includes a multi-color game board including eight distinguishing colors on a white background. The game also includes eight game pieces of eight colors that match the color spaces on eight radially extending arms surrounding a central hub. Each of the radially extending arms includes eight outwardly directed colored spaces and eight inwardly directed spaces abutting the eight outwardly directed spaces. The inwardly and outwardly directed spaces adjacent to the central hub and a turnaround space at the end of that arm are of the same color while the spaces in between the adjacent spaces and the turnaround spaces are of different colors.
    Type: Grant
    Filed: March 29, 2010
    Date of Patent: January 31, 2012
    Inventor: Meshari A. Al-Buijan
  • Patent number: 7748713
    Abstract: A gaming apparatus for allowing players to explore decisions made in response to changing circumstances and to engage with the contradictions of competing needs. The gaming apparatus comprises a game board and game pieces. The game board is divided into an inner play area and an outer play area that surrounds the inner play area. An outer game piece traversing the outer play area determines functionality of one or more inner game pieces positioned on the inner play area. In each round of a game play, a player is either a Giver or a Taker, and moves inner game pieces according to their Point of View. Players' Points of View may exchange in every round. A player's goal is to be the Giver, since only the Giver can win. However, the Giver only wins when all four blue human being game pieces from a pyramid and meet Eye to Eye.
    Type: Grant
    Filed: October 23, 2006
    Date of Patent: July 6, 2010
    Inventor: John Edward O'Neill
  • Patent number: 7641196
    Abstract: A game and method including providing a game board having a plurality of nodes, a source node for each player and a plurality of playing pieces. Each piece has multiple states and represents each state. The game is played by starting the playing pieces via a single starting position, and moving the pieces by each player, in turn, by having one of the player's pieces act on another of the player's own pieces, a piece of another player, or an empty node according to its predetermined movement abilities and then removing the acting piece. The player backfills the empty node with another piece linked to the emptied node, and continuing to the player's source node. Finally a new piece is placed on the source node in any chosen state. Play continues until one player removes a piece from another player's source node.
    Type: Grant
    Filed: August 5, 2005
    Date of Patent: January 5, 2010
    Inventor: Paul F. Dowding
  • Patent number: 7568703
    Abstract: A playing card apparatus that has a deck of a multiplicity of different keyword cards, each card representing a predetermined term and associated definitions thereof, and with each card displaying indicia thereon including a base term, certain definitions of which are to be selected by a player. The card also includes a plurality of definition terms and means for highlighting only the correct definition or definitions of the plurality of definition terms. Also included are a set of response cards, each response card having indicia thereon corresponding to one of the definition terms, a timer for setting a time period for a player to submit answers via selection of one or more response cards by the player and a score card to be filled in by the dealer with the scoring based upon correct and incorrect answers by the player.
    Type: Grant
    Filed: November 29, 2005
    Date of Patent: August 4, 2009
    Inventor: Anthony J. Fernandes
  • Patent number: 7255347
    Abstract: A game includes a board (10) having a start position (30) and at least two possible finish positions (31). A number of sequential positions (35, 36, 37, 38, 39) are located between the start position (30) and the possible finish positions (31). Each player has a playing piece (21) which starts on the start position (30) and a player designating one of the finish positions (31) prior to starting the game. The game finishing when a player's playing piece (21) lands on the designated finish position (31).
    Type: Grant
    Filed: January 23, 2002
    Date of Patent: August 14, 2007
    Assignee: Learning Brain International Pte Ltd
    Inventor: Eng Hiong Clinton Lim
  • Patent number: 7156395
    Abstract: A table game has a center piece and a plurality of end pieces that removably attach to the center piece. Each player has chips and takes turns depositing the chips in the end pieces around the board. When the last deposit made by a player makes a special color combination with previous deposits in an end piece, the player may continue his or her turn in the opposite direction. This is a round trip. If the player deposits a single chip in his or her end piece at the end of a turn, the player may capture that chip. This is a trap.
    Type: Grant
    Filed: March 14, 2006
    Date of Patent: January 2, 2007
    Inventor: Juan Rosado-Galarza
  • Patent number: 7114723
    Abstract: An octahedron-shaped game structure is disclosed for playing a three-dimensional strategy game. A plurality of cubes is introduced to configure the shape of octahedron and two sets of game pieces are provided. The preferred embodiment of the game structure has an arrangement of 11 tiers. The present invention is a game for two players and each player has a king, four rooks, four bishops, four knights, and twelve pawns. Contrasting coloration is used for the game structure and game pieces. It defines two different terrains and two different armies. A method of playing the game is also disclosed, including rules for movement of the game pieces on the game structure. The goal of the present game is to capture the opponent's king, however game can be also ultimately won if a pawn advances all the way to the opponent's pinnacle. The pinnacle is the last surface of each army's terrain.
    Type: Grant
    Filed: June 26, 2004
    Date of Patent: October 3, 2006
    Inventor: Alexander C. Park
  • Patent number: 7029010
    Abstract: The invention is a combined card, dice, and peg board game which 3 to 6 players can play. It consists of one peg board with two start/finish lines, two separate start/finish areas, and four pegging tracks within the outline of the game's name. On each pegging track are a plurality of “donut!” circles separated from each other by the same number of peg holes. Equipment for the game includes a deck of 52 cards of 4 aces through 4 duces, one pair of dice, six pairs of different colored pegs, one rule booklet, and a pad of game tracking sheets. As players accumulate tricks, make their bid, and land on “donut!” circles, they peg points towards the finish. The first player to cross the designated finish line wins the game. The invention is a fun game of bidding strategy and surprise.
    Type: Grant
    Filed: May 17, 2004
    Date of Patent: April 18, 2006
    Inventor: Robert Curtis Hubert
  • Patent number: 7014190
    Abstract: Board games having movable neutral playing pieces. The board games include tokens that represent each player's location on the board and neutral playing pieces that may be moved by any player to block an opponent's token movement. In some embodiments, the neutral playing pieces may be moved to occupy an adjacent, unoccupied cell, alternatively or additionally, the neutral playing pieces may displace other neutral playing pieces.
    Type: Grant
    Filed: June 1, 2004
    Date of Patent: March 21, 2006
    Assignee: Mattel, Inc.
    Inventor: Brian Yu
  • Patent number: 6962337
    Abstract: A method and apparatus for gaming that arranges and uses numbers on its game board in a manner consistently with the first several rows of Pascal's Triangle. The gaming method and apparatus includes the use of tokens or chips that bear indicia corresponding to the same numbers of the game board, and the use of personages and their characteristics according to a point system. The chips may be acquired/discarded and traded for personages according to a point system. Furthermore, a subset of the chips may include a bonus indicator on the back which may be traded for bonus cards that are advantageous for play.
    Type: Grant
    Filed: October 30, 2003
    Date of Patent: November 8, 2005
    Inventor: Rose M. Anderson
  • Patent number: 6871854
    Abstract: A strategic board game includes a game board formed with forty-two positioning spaces for placing game pieces. The positioning spaces include first to seventh positioning spaces located on a common circular line and angularly spaced apart from each other such that each of the first to seventh positioning spaces is spaced apart from four other ones of the first to seventh positioning spaces by an adjacent pair of the first to seventh positioning spaces. Each of the first to seventh positioning spaces is connected to each of the four other ones of the first to seventh positioning spaces by four of a total of fourteen connecting lines radiating from the first to seventh positioning spaces. The fourteen connecting lines intersect each other at thirty-five intersection points, where the remaining positioning spaces are respectively disposed.
    Type: Grant
    Filed: June 20, 2003
    Date of Patent: March 29, 2005
    Assignee: Heng Sheng Enterprises Corp.
    Inventor: Shih-Lun Lin
  • Publication number: 20040256801
    Abstract: A strategic board game includes a game board formed with forty-two positioning spaces for placing game pieces. The positioning spaces include first to seventh positioning spaces located on a common circular line and angularly spaced apart from each other such that each of the first to seventh positioning spaces is spaced apart from four other ones of the first to seventh positioning spaces by an adjacent pair of the first to seventh positioning spaces. Each of the first to seventh positioning spaces is connected to each of the four other ones of the first to seventh positioning spaces by four of a total of fourteen connecting lines radiating from the first to seventh positioning spaces. The fourteen connecting lines intersect each other at thirty-five intersection points, where the remaining positioning spaces are respectively disposed.
    Type: Application
    Filed: June 20, 2003
    Publication date: December 23, 2004
    Inventor: Shih-Lun Lin
  • Patent number: 6827349
    Abstract: A table includes a bank and a panel, wherein a plurality of ball positions are evenly arranged into equilateral concentric hexagons in the panel, a bank is positioned around the panel, a plurality of holes are configured in the inner wall of the bank and in the board which is connected to the bank. During playing, players move their own balls to the target area by skipping, raising, hitting balls or throwing balls.
    Type: Grant
    Filed: November 12, 2002
    Date of Patent: December 7, 2004
    Inventor: He Huang
  • Publication number: 20040155403
    Abstract: A game board system including a bottom portion with a cup centered on its surface, a rotatable member provided on the bottom portion and including game piece apertures, an outer top portion provided on the bottom portion, and an inner stationary top portion superposed on the rotatable frame and including second game piece apertures. Portions of the game board system may be exchanged to form a new game board system. Additionally, the game board system may be played according to several versions.
    Type: Application
    Filed: February 10, 2004
    Publication date: August 12, 2004
    Applicant: Cactus Marketing Services, L.L.C.
    Inventors: Nevin P. Carr, David P. Maurer
  • Patent number: 6712359
    Abstract: A game involving simultaneous moves by opposing players comprises a game board having separate lanes extending in discreet steps from starting positions to ending positions. Player controlled linked gates control movement along the lanes. Players simultaneously select lanes and gate positions and then move through all open gates in the selected lane. Each time a player reaches the ending position, he scores a point and starts over. A predetermined total score wins the game.
    Type: Grant
    Filed: April 8, 2003
    Date of Patent: March 30, 2004
    Inventor: Kenneth E. Vanlier
  • Patent number: 6659464
    Abstract: A GridBloc strategy game. The present invention employs a runner and a blocker within any number of various GridBloc boards. The runner is operable to move throughout the GridBloc board, and the blocker who tries to oppose the movement of the runner throughout the GridBloc board. The GridBloc structure is a three dimensional 3D volume in various embodiments of the invention. The GridBloc game is operable to be performed in the volumetric portion of the GridBloc structure. If desired, the GridBloc game is performed along the surfaces of a 3D GridBloc structure. The runners and blockers have various traits in some embodiments, including special traits that allow them to perform actions beyond a basic functionality of a runner and a blocker. The special traits are used to perform running and blocking operations a fixed number of times during the course of a game, or indefinitely throughout the game in various embodiments of the invention.
    Type: Grant
    Filed: October 25, 2000
    Date of Patent: December 9, 2003
    Assignee: Team Smartypants!, Inc.
    Inventors: Mario M. Champion, Mark Christopher Zatopek
  • Publication number: 20030201603
    Abstract: A modular hidden maze game for multiple players is provided. In an exemplary embodiment, the game includes a playing board having a playing surface on which can be defined a plurality of playing spaces. Each of the playing spaces can include at least one recessed portion. A plurality of partition pieces can be removably attached to the playing surface at a substantially normal angle, thereby forming a plurality of mutable paths across the playing surface. A plurality of covering pieces are provided. Each of the covering pieces can be dimensioned to removably engage the recessed portion of one of the plurality of playing spaces while at least partially covering any partition pieces that abut the playing space occupied by the covering piece. The playing board can be formed of discrete modules which allow players to separate sections of the board to facilitate set up and concealment of a maze before rejoining the sections to reform the board having at least two concealed mazes thereon.
    Type: Application
    Filed: April 24, 2002
    Publication date: October 30, 2003
    Inventor: Martin Pepper
  • Publication number: 20030193142
    Abstract: Provided is a game with moveable play space that allows a player to modify the play space. Spaces within the play space may be wildcard spaces that initiate modification. Game play space modifications include manipulations such as column shuffling, rotating, and flip-flopping. The selection of which portion of the game play space to modify may be made by the players of the game, by the space on which a game piece resides, or by the particular type of game piece that is moved or used. In some embodiments, different types of players govern modification to the game play space. In volumetric games, certain volumetric portions are exchanged with one another during the modification. Modification of the game play space is performed along various surfaces within the volumetric game play space, or within certain individual game sub-volumes that together integrate to form the entire volumetric game play space.
    Type: Application
    Filed: April 23, 2003
    Publication date: October 16, 2003
    Applicant: Team Smartypants!, Inc.
    Inventors: Mario M. Champion, Mark Christopher Zatopek, Frank Matthew Champion
  • Patent number: 6588753
    Abstract: A variation on checkers style games wherein each player has an initial holding of twelve playing pieces. The board includes an array of four columns and eight rows of playing locations, wherein one playing location may be occupied by only one playing piece. The goal of the game for each player is to achieve removal of one's own playing pieces by forcing the opponent to jump one's own pieces. Playing pieces, which initially cannot move backwardly and laterally, are promoted to be able to move laterally once moving past the forwardmost row of their initial board positions, and to be able to move backwardly when they reach a corresponding row of the opponent's playing pieces. Jumps are generally mandatory, although players have the option of accepting a penalty in the form of restoring playing pieces to the board in place of making an otherwise mandatory jump.
    Type: Grant
    Filed: March 16, 2001
    Date of Patent: July 8, 2003
    Inventor: Lemar Callaway, Jr.
  • Patent number: 6578848
    Abstract: A game with moveable play space. The invention allows any user playing the game to modify the play space at any number of given times and in response to any number of different conditions. Certain spaces (tiles or blocks) within the play space are wildcard spaces that independently initiates modification of the game play space. Any game play space can benefit from the invention, including conventional game boards including chess and checker boards. The modifications of the game play space include any number of manipulations including column shuffling, rotating, flip-flopping, and other types of manipulation. The selection of which portion of the game play space is made by the players of the game. If desired, the selection of which portion of the game play space is governed by the space on which a game piece resides, or the particular type of game piece that is being moved or used in that game.
    Type: Grant
    Filed: November 22, 2000
    Date of Patent: June 17, 2003
    Assignee: Team Smartypants!, Inc.
    Inventors: Mario M. Champion, Mark Christopher Zatopek, Frank Matthew Champion
  • Publication number: 20030102626
    Abstract: A table includes a bank and a panel, wherein a plurality of ball positions are evenly arranged into equilateral hexagon layer by layer in the panel, a bank is positioned around the panel, a plurality of holes are configured in the inner wall of the bank and the board which is connected to the bank. During playing, players move their own balls to target area by skipping, raising, hitting ball or throwing ball.
    Type: Application
    Filed: November 12, 2002
    Publication date: June 5, 2003
    Inventor: He Huang
  • Patent number: 6543771
    Abstract: An educational board game includes a game board that has a plurality of spaces marked on a surface of the game board. The spaces include a pair of win spaces, a start space, and a plurality of medial spaces divided between a pair of tracks. Each of the tracks extends between the start space and an associated one of the win spaces. Tokens are provided for moving between adjacent spaces by a player. Movement of tokens on the game board is determined by a combination of chance elements including cards, dice, and spinners for determining direction and number of spaces moved.
    Type: Grant
    Filed: May 14, 2001
    Date of Patent: April 8, 2003
    Inventor: Kurt H. Kirckof
  • Patent number: 6536765
    Abstract: A marble game includes a game board in the form of a cruciform and requires a player to move marbles around a board, or to and from a center location. Each player is provided with five marbles and the first player to move all five marbles either to and from the center location, or around the board wins the game. Some marbles have to be returned to a home position during the game when certain occurrences happen.
    Type: Grant
    Filed: April 8, 2002
    Date of Patent: March 25, 2003
    Inventor: Paul A. Thomas
  • Publication number: 20020167128
    Abstract: The present invention is a game apparatus comprising a board formed from a plurality of hexagonal shape spaces. The shapes are linearly and vertically disposed to provide for a preceding column to be offset from subsequent column. Located on opposite sides of the board are goals. A first set of distinguishable playing piece and a second set of playing pieces are provided. Each set of playing pieces includes seven components: a Ballcarrier, a Fullback, two Flankers and three Guards. The Ballcarrier is the only piece that can score and scoring is achieved when the Ballcarrier crosses or lands on the opposing team's goal line. The other pieces have various strength levels, which provide for each piece to move a specific number of spaces and at a specific configuration. Pieces are not taken or jump, so that all pieces remain on board during the play of the game.
    Type: Application
    Filed: March 19, 2002
    Publication date: November 14, 2002
    Inventor: Robert Eberle Selman
  • Patent number: 6478300
    Abstract: A checkers game for four players is disclosed, in which each player commencing with six checkers in an assigned quadrant of a conventional checkers board. The checkers are converted to super-monarchs having superior powers with a double riser piece or to monarchs having lesser but increased power with a single riser piece upon reaching certain specified position in any opposing player territory.
    Type: Grant
    Filed: June 8, 2001
    Date of Patent: November 12, 2002
    Inventor: James Henry Pickett
  • Publication number: 20020140169
    Abstract: A game board has a pair of vertically extending panels with channels separated by partitions therebetween. The game board also has internal channels with curved protrusions and occasional open spaces between them such that a game disk may be deviated from the channel into which it were introduced into an adjacent channel. In addition, curved protrusions in the bottom may cause a game disk to pass from one channel to a next one, thereby providing a degree of player enhancement and heightened experience of chance.
    Type: Application
    Filed: March 16, 2000
    Publication date: October 3, 2002
    Inventor: Encarnacion Orgaz Sanchez-Seco
  • Publication number: 20020130466
    Abstract: A variation on checkers style games wherein each player has an initial holding of twelve playing pieces. The board includes an array of four columns and eight rows of playing locations, wherein one playing location may be occupied by only one playing piece. The goal of the game for each player is to achieve removal of one's own playing pieces by forcing the opponent to jump one's own pieces. Playing pieces, which initially cannot move backwardly and laterally, are promoted to be able to move laterally once moving past the forwardmost row of their initial board positions, and to be able to move backwardly when they reach a corresponding row of the opponent's playing pieces. Jumps are generally mandatory, although players have the option of accepting a penalty in the form of restoring playing pieces to the board in place of making an otherwise mandatory jump.
    Type: Application
    Filed: March 16, 2001
    Publication date: September 19, 2002
    Inventor: Lemar Callaway
  • Patent number: 6311977
    Abstract: The present invention reveals a game for utilizing common knowledge and the English language to match the answers of one's teammates to the word or phrase given on a match card. The number of possible answers is endless as there is no right or wrong answer to the word or phrase on the match cards, it depends entirely upon what each individual comes up with for his or her answer. Points are awarded when one or more teammates match the answer given by the person who reads the match card and who rolled a die. When answers are matched, that team moves its game piece along the game board corresponding to the number of points earned from the number of matching answers. Alternative embodiments include the point values on the match cards and no die.
    Type: Grant
    Filed: February 11, 2000
    Date of Patent: November 6, 2001
    Inventor: Lorie L. Kulick
  • Patent number: 6293549
    Abstract: A set for a hunting-a-beast-prey game including two square boards each having twenty-five playing fields and four additional playing fields provided outside of the square defining the twenty-five playing fields, and two times twenty-nine playing figures consisting of twenty-five figures representing hunters, and four figures representing beasts of prey.
    Type: Grant
    Filed: June 28, 1999
    Date of Patent: September 25, 2001
    Inventors: Stephan Peter, Christian Fritz
  • Patent number: 6273420
    Abstract: The maze game consists of a plurality of horizontal segments and a plurality of vertical segments that define a two-dimensional array of m×m squares or spaces where the size m is selectable by the user. In each potential segment location the present invention randomly locates: (1) a solid wall corresponding to a portion of the maze walls; (2) an opening creating a passage way through the maze; (3) special feature; or (4) the refuge, of which there is precisely one per maze. At the beginning of the game, the maze is invisible to all players. As the players move through the initially invisible maze, the maze walls adjacent each player's position become visible in a manner dictated by a particular vision setting selected at the beginning of the game. The goal of one player, who may be represented in the game as a cat, is to catch the other player, which may be represented in the game as a mouse, by occupying the mouse's location, i.e., by landing on the mouse.
    Type: Grant
    Filed: July 13, 1999
    Date of Patent: August 14, 2001
    Inventor: Kenneth P. Brooks
  • Publication number: 20010011798
    Abstract: A game for play by at least two opposing players, includes a game board and a plurality of game pieces, having indicia integrated therein for determining the direction of movement of the game piece on the game board. During play the game pieces are stacked upon capturing of an opposing player's game piece. The number of game pieces in a stack determines the distance of movement in a respective direction on the game board which the stack may move.
    Type: Application
    Filed: April 11, 2001
    Publication date: August 9, 2001
    Inventor: Stephen Anderson
  • Patent number: 6267376
    Abstract: A trivia game includes a game board having a plurality of linear playing paths extending from one end of the board to the other, and a plurality of question and response cards each having a series of questions of differing levels of difficulty and corresponding answers. Players may select whichever level of difficulty they may wish, with advance of that player's position marker along the corresponding playing path, depending upon the degree of difficulty of the question correctly answered. The position marker of a player incorrectly answering a question, is set back a number of positions corresponding to the degree of difficulty of the question. The game also allows players to set back the progress of an opposing player, if desired. A player correctly responding to a question at a predetermined level (e. g., the highest level) may advance his/her own position marker accordingly, or may elect to set back an opponent's marker some number of spaces (e. g.
    Type: Grant
    Filed: May 11, 1999
    Date of Patent: July 31, 2001
    Inventor: Brett C. Jenkins
  • Patent number: 6213466
    Abstract: A car racing game simulates a real racing event involving car crashes that help determine the winner of the race. Opposing cars line up at opposite ends of racing lanes and advance generally toward each other. The cars have wheels and roll along the lanes from one space to another. Each space is designed to prevent the cars from inadvertently rolling out of the space.
    Type: Grant
    Filed: March 10, 1999
    Date of Patent: April 10, 2001
    Inventor: Max Rosen
  • Patent number: 6196545
    Abstract: A board game apparatus and method of playing a game with the apparatus by two, three, or four players is provided. The board game apparatus consists of a game board and four distinguishable playing sets, one for each player. The game board has only forty-nine squares, arranged as a grid of seven columns of squares by seven rows of squares. A playing set has only four playing pieces, one each of Alpha, Beta, Gamma, and Delta. Each playing piece is visually distinguishable from other playing pieces of the playing set, and each playing piece moves in a different manner: Alpha pieces move only one space each move, either laterally or diagonally; Beta pieces move one or two spaces, either laterally or diagonally; Gamma pieces move one or two spaces, laterally only; Delta pieces move one or two spaces, diagonally only. Players take turns, moving one of their playing pieces each turn with the object of capturing opponent's playing pieces.
    Type: Grant
    Filed: October 22, 1999
    Date of Patent: March 6, 2001
    Inventor: Robert R. Peeples
  • Patent number: 6176486
    Abstract: A board game for entertaining players of the game. The board game includes a playing surface with a center region and a generally rectangular outer perimeter. The playing surface has a plurality of starting space sets, each positioned towards a corner of the playing surface and comprising a plurality of starting spaces. The playing surface also has a plurality of playing spaces. The playing spaces are divided into four generally rectangular quadrants positioned towards the corners of the playing surface. A plurality of sets of playing pieces are positionable on the playing surface. A plurality of dice are provided.
    Type: Grant
    Filed: January 28, 1999
    Date of Patent: January 23, 2001
    Inventor: Larry Maciasz
  • Patent number: 6170825
    Abstract: Dual hexagon shaped playing fields composed of smaller hexagons of two different colors vertically separated for visibility with each player starting with the same number of three different shaped playing pieces with each piece being limited differently in movement and capture capability with such limitations designed to make each piece of approximately the same worth to a player in his effort to capture the opponent's pieces and conscript the captured pieces for his use.
    Type: Grant
    Filed: November 23, 1998
    Date of Patent: January 9, 2001
    Inventor: Marty Lynn Pflum
  • Patent number: 6168159
    Abstract: The present invention reveals a game for utilizing common knowledge and the English language to match the answers of one's teammates to the word or phrase given on a match card. The number of possible answers is endless as there is no right or wrong answer to the word or phrase on the match cards, it depends entirely upon what each individual comes up with for his or her answer. Points are awarded when one or more teammates match the answer given by the person who reads the match card and who rolled a die. When answers are matched, that team moves its game piece along the game board corresponding to the number of points earned from the number of matching answers.
    Type: Grant
    Filed: May 27, 1999
    Date of Patent: January 2, 2001
    Inventor: Lorie L. Kulick
  • Patent number: 6062562
    Abstract: Provided herein is a novel method of game play utilizing a two-dimensional board having spaces arranged in orthogonal rows and columns in two alternating contrasting colors. Two dice are used as a chance element. Each player is assigned 12 ordinary pieces in one of the colors and a "King" piece. The "King" piece is bi-colored, so that when attacked or captured it may be converted to the other color by inverting it. The "King" counts as two pieces for the purposes of attack and stacking, and can move forward or backward. A path of play begins in a corner space of the player's color termed the "Start" and proceeds in a defined path from space to intersection to space alternately across the board to another corner space termed the "Finish". The path of play turns at a right angle at each space, so that the player always exits a space on the same side he entered it, and such a path change may be symbolized by a corner symbol on the board.
    Type: Grant
    Filed: August 10, 1998
    Date of Patent: May 16, 2000
    Inventor: Scott Pardee
  • Patent number: 6032956
    Abstract: A board game includes a board having on a surface thereof a pattern of squares. The squares are arranged in parallel rows extending between the sides of the board and extending substantially parallel to and between the ends of the board. Several of the rows of squares intermediate the ends of the board contain fewer squares than the other rows of squares. The row of squares at each end of the board is of a first color, the next two rows of squares are of a second color, the intermediate rows of squares are of the second color, and all of the other rows of squares are of a third color. The game includes a plurality of playing pieces with half of the pieces having a first cross-sectional shape and the other half having a second cross-sectional shape. The playing pieces of each cross-sectional shape have some pieces which are longer than the other pieces. The playing pieces are of different colors with one longer piece and one shorter pieces being of the same color.
    Type: Grant
    Filed: March 5, 1999
    Date of Patent: March 7, 2000
    Inventor: John Bogucz
  • Patent number: 5464224
    Abstract: A game board includes a field defining an m by n array of playing spaces arranged in rows and columns on the field and a plurality of edge regions, wherein each edge region is disposed between a corresponding pair of adjacent playing spaces and wherein visually distinguishable first and second home positions are defined by two of the playing spaces. The game board further includes first and second visually distinguishable playing pieces and first and second sets of fence pieces. The fence pieces of the first set are visually distinguishable from fence pieces of the second set. The fences are stored in a bag from which they are randomly withdrawn during the game.
    Type: Grant
    Filed: October 4, 1994
    Date of Patent: November 7, 1995
    Inventor: David A. Rosenbaum
  • Patent number: 5366226
    Abstract: A math game having a game board with a plurality of defined spaces comprising goals. Some of the goals have goal playing math indicia associated with such goals. The math game includes playing pieces and each playing piece has a playing math indicia associated therewith. The players move the playing pieces to define goals and a score is determined by combining the goal playing math indicia on the game board with the playing math indicia on the playing piece.
    Type: Grant
    Filed: June 22, 1992
    Date of Patent: November 22, 1994
    Assignee: Bernard W. McGowan
    Inventors: Bernard W. McGowan, Stephen P. Scully