Military Or Naval Engagement Patents (Class 273/262)
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Patent number: 11260302Abstract: An agent creating method of creating an agent in a game environment is provided. The agent creating method includes creating, by an agent creating apparatus, a base agent on the basis of a common action characteristic pattern of players to transfer the base agent to the game server, receiving, by the agent creating apparatus, match result data obtained by performing a match between the base agent and a character of an individual player, and performing, by the agent creating apparatus, machine learning by using the match result data and creating an evolved agent customized for matchmaking of the individual player on the basis of a result of the machine learning.Type: GrantFiled: December 9, 2019Date of Patent: March 1, 2022Assignee: Electronics and Telecommunications Research InstituteInventors: Sang Kwang Lee, Seong Il Yang
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Patent number: 10765946Abstract: Goods available to be obtained for use by a game character in a video game are displayed in stacks of icons indicative of the goods. The icons may be stacked such that goods of greater immediate use to the game character are higher in the stacks.Type: GrantFiled: December 19, 2018Date of Patent: September 8, 2020Assignee: Activision Publishing, Inc.Inventors: Peter Kinney, Christopher Anjos
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Patent number: 10610767Abstract: A board game for simulating unconventional warfare. The board game of the present invention includes hexagonal territory board pieces, resource production unit markers, and infrastructure markers for representing territory, resource production units, and infrastructure in an unconventional warfare scenario. The infrastructure markers include (1) base markers that can be placed at intersections of the hexagonal pieces, where each base marker allows a player to collect double resources and build military units; (2) population influence markers that can be placed at the intersections, where each population marker allows the player to collect resources and conduct influence attacks on neighboring infrastructure; and (3) military unit markers that can be placed at the intersections, where each military unit markers allows the player to conduct military attacks on the neighboring infrastructure.Type: GrantFiled: February 12, 2019Date of Patent: April 7, 2020Assignee: The Government of the United States of America, as represented by the Secretary of the NavyInventors: Jeremy Arias, Chad Klay
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Patent number: 10438139Abstract: A land battle process evaluation method and system thereof are provided. The land battle result evaluation method includes a flow network for presenting the land battle process problem. The flow network includes a plurality of land nodes and a plurality of connection paths for connecting the plurality of land nodes. A source node and a sink node may be disposed in the plurality of land nodes. A plurality of attack paths are formed by a combination of the plurality of connection paths from the source node to the sink node. The actual process of the land battle is simulated by the flow network and the probability of the various attack plans are obtained, such that the practical command is provided by reference to the evaluation result.Type: GrantFiled: October 19, 2015Date of Patent: October 8, 2019Assignee: NATIONAL TSING HUA UNIVERSITYInventors: Wei-Chang Yeh, Chih-Ming Lai
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Patent number: 10179274Abstract: A chess-type game played on a game board of ten columns and eight rows, or ten columns and ten rows. The game is played with traditional chess game pieces plus additional wizard game pieces. During a turn the wizard game pieces can be moved one space away in any direction, or alternately can be exchanged with any other game piece on the board belonging to the same set.Type: GrantFiled: March 7, 2012Date of Patent: January 15, 2019Inventor: Sarah Waiyan Louie
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Patent number: 10118086Abstract: A game and method of play are provided herein. In an embodiment, a playing field is provided as a board marked with spaces. A plurality of visually different groups of pieces are provided, one group each corresponding to one player, and are placed in a prescribed pattern so that each player begins the game with an equal opportunity to win. A pool of prompts selectably instructing progression of game play is also provided. Each player may construct his own set of prompts from the pool. Then, executing turns in sequence, each player may invoke prompts from his own set against opposing players, causing pieces to be removed from the playing field until only one, indicating the winner, remains. The prompts may be printed on stylized playing cards which may be collectable and/or tradable, so that players may continue to customize sets of prompts available to invoke over time.Type: GrantFiled: December 4, 2015Date of Patent: November 6, 2018Inventor: Curtis Castro
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Patent number: 9925451Abstract: An apparatus for playing games is envisaged. It includes a structure that defines boundary of the apparatus. There are multiple elements placed on the apparatus that define player locations. The apparatus can of any size and shape and can be used by players for playing various games. The players can use movable devices separately or the devices can be associated with players for the purpose of playing different games. Multiple lanes are placed at pre-defined positions on the structure for forming junctions in order to control and guide movement of players or moveable devices or movable devices associated with players. These junctions and lanes together form a number of turns that change direction of movement of players during the game play. The apparatus includes transparent bodies, speed regulators, marking units for marking the players and counters for counts number of markings for the purpose of playing different games.Type: GrantFiled: May 12, 2016Date of Patent: March 27, 2018Inventor: Ramthansiama
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Patent number: 8985584Abstract: In a board- or computer-implemented game, each of two opposing players is associated with a set of markers distinguishable from the markers associated with the other player. The markers are initially set up in an array of mutually perpendicular rows and columns of allowable marker positions, with the markers of each player being in two adjacent rows and a V-shaped pattern composed of two oblique rows extending from an apex toward end markers in a second of the two rows. Players take turns, moving markers to unoccupied allowable positions, optionally jumping their own markers, and optional jumping and capturing an opponent's marker or markers.Type: GrantFiled: July 21, 2009Date of Patent: March 24, 2015Inventor: David M. Jimick
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Patent number: 8733761Abstract: A game element for use in a genetic deck based game. The game element includes indicia to partition a larger set of game elements into ordered subsets of game elements. The game element also includes a unique identifier for the genetic deck.Type: GrantFiled: December 21, 2012Date of Patent: May 27, 2014Inventor: Eric R. Glover
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Patent number: 8708340Abstract: An action figure game piece is disclosed. The game piece comprises a game figure character adapted for movement a distance over a surface and a mechanism for indicating the distance of movement over the surface. A method of playing an action figure game on the surface is also disclosed. The method comprises providing for each player a plurality of the game pieces, each game piece having an indicium indicating a point value, a mechanism for indicating a distance the game piece has moved over the surface, and a mechanism for attacking an opponent player's game pieces. The method also comprises selecting for each player a group of the game pieces having point values summing to a predetermined value and selecting a number of actions each player can take per player's turn. An action comprises either a move, comprising moving a game piece a distance up to the particular game piece's point value, or an attack, comprising actuation of the particular game piece's attacking mechanism.Type: GrantFiled: September 18, 2007Date of Patent: April 29, 2014Assignee: Hasbro, Inc.Inventors: Brian M. Wilk, David F. Kunitz, Thomas C. McCarthy, Henry S. Winters
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Patent number: 8678390Abstract: A chess-like game has a two-dimensional game board made up of 49 regular hexagonal play spaces assembled into a clustered, stylized diamond shape where seven spaces are arranged side-by-side, contiguously in a central, latitudinal row. Each successive parallel latitudinal row has one less space and its spaces are offset. By the sixth row away from the central row, a single hex space is provided at either end of the board. The color of each space is selected from three available. No space of a first color shares a hex side with a space of a similar color. A reduced set of game pieces are used where each side has one king, one queen, one bishop, one rook, one knight, and five pawns. Each piece has defined legal moves.Type: GrantFiled: October 3, 2011Date of Patent: March 25, 2014Inventor: Jim P. Guyer
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Patent number: 8469361Abstract: There is provided a game in which a first game piece has a first game piece level value, a second game piece has a second game piece level value, and a third game piece has a third game piece level value. The first game piece also has an attacking ability value such that the first game piece, when within an attacking range with respect to the second and third game pieces (i) is permitted to concurrently attack both of the second and third game pieces if a total of the second and third game piece level values is less than or equal to the attacking ability value, and (ii) is not permitted to concurrently attack both of the second and third game pieces if a total of the second and third game piece level values is greater than the attacking ability value.Type: GrantFiled: April 20, 2012Date of Patent: June 25, 2013Inventor: Edmund Gress
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Patent number: 8459647Abstract: A game includes an adversarial figure with at least two portions that cooperatively present a figure-holding chamber. A captured figure is removably positioned in the chamber and operable to enter and exit the chamber. The holding figure also has a latch assembly that holds the portions in a closed condition where figure ingress and egress is restricted. The latch assembly can be shifted to open the portions and permit figure ingress and egress to and from the chamber. The game has an objective of freeing the captured figure from within the chamber by having a player position a rescuing figure in a game area, and releasing the captured figure from control of the holding figure as a result of a releasing act of the rescuing figure.Type: GrantFiled: June 29, 2010Date of Patent: June 11, 2013Assignee: Tangerine Creative, LLCInventor: Robert William Ferron
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Patent number: 8448946Abstract: This invention introduces an expanded Chess Game played on 10×10=100 square chessboard. The rules of the classic game apply as directed by FIDE (rules as of Apr. 1, 2004), with adjustments made in consideration of the larger board and added pieces. The ChessQuire/Chess 100 game introduces only one new type of chess piece named here “Esquire”: white squares bound and black squares bound; four of them in total, two on each side of the board, belonging to the two opposing sets. Esquire's properties and behavior are somewhere in between that of a Knight and a Bishop. The other notable changes are the extra four pawns on the board; two on each side, and a slight pawn move rules modifications such as the en-passant rule and castling. My goal was to expand the classic game in such a way that the classic game's integrity and soul stay preserved. The game can be played at chessquire.com.Type: GrantFiled: April 6, 2006Date of Patent: May 28, 2013Inventor: Zarko Svatovic
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Patent number: 8302969Abstract: This invention describes a game of inverse chess, with a pre-identified start position, and end position and arbitered moves chosen amongst a set of possible moves, played between two opponents on a chess board. This differs from normal chess in that it is played backwards in time where the objective is to reconstruct the pre-identified start position, from the pre-identified end position. While the pieces used in the game are essentially the same as that of regular chess, the moves they make are reversed. Since the state-space of this game is much larger in the potential moves, an arbiter is used to validate possible moves that one player might choose to make. Using either a regular or modified chess board, the pieces on the board move backwards. Three such moves are described in the I-castle, spawn and I-check moves. A variant of the game is the two-knight game wherein two knights play each other and the piece reaching the pre-identified start position, win.Type: GrantFiled: July 7, 2006Date of Patent: November 6, 2012Inventors: Prasanna Gorur Narayana Srinivasa, Aditya Ramana Rachakonda, Arvind Namasivayam, Ashish Tulsian, Bhagi Sri Karthik, Gurmeet Singh Gulati, Rohit Kumar Pandey, Samarth.S Prakash, Siddhartha Reddy. K.
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Patent number: 8282103Abstract: A flight stand apparatus for use in playing a airplane combat game including a deck having a first attachment device and a deck top surface, a base having a first opening, and an altitude pole having a first end and an opposing second end. The altitude pole and the base may be configured so that the first end of the altitude pole is adapted to be inserted into the first opening of the base, and the altitude pole is thereby temporarily fixed to the base so that the altitude pole is substantially at a right angle with respect to the base. The first attachment device of the deck is configured to temporarily fix the deck on the altitude pole between the first end and the second end of the altitude pole, so that the deck top surface is substantially at a right angle with respect to the altitude pole and substantially parallel to the base.Type: GrantFiled: July 6, 2010Date of Patent: October 9, 2012Inventor: John F. Stanoch
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Patent number: 8181963Abstract: There is provided a game having a number of game pieces, each of which has a game piece level value. The game has a game level value, and players select game pieces such that a total of the game piece level values is less than or equal to the game level value.Type: GrantFiled: March 4, 2010Date of Patent: May 22, 2012Inventor: Edmund Gress
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Patent number: 8128090Abstract: Methods of play for board games are disclosed. In an embodiment, a method of play for a board game with a game board having a plurality of spaces includes the steps of: (a) providing a first player game piece having a strength value; (b) providing a first chance device capable of indicating chance values; (c) determining the movement of the first player game piece among the spaces of the game board; and (d) determining that the first player game piece located on a first space has defeated a second player game piece located on a second space adjacent to the first space, wherein the determinations in steps (c) and (d) are each based on both the strength value of the first player game piece and a chance value provided by the first chance device.Type: GrantFiled: January 6, 2010Date of Patent: March 6, 2012Inventor: Curtis Paul
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Patent number: 8020873Abstract: The game is a trading card game involving 2D attack graphic arts displayed in one or a plurality of cards which incorporate with a particular illustrated character. Attack graphic arts can be selected by the player, and used to “attack” the other player's character.Type: GrantFiled: February 20, 2009Date of Patent: September 20, 2011Inventor: Michel Kuneman
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Patent number: 7934724Abstract: A role-playing board game in which players strategically build structures and destroy opponents' structures according to various game modes having a different objectives, by utilizing cards, a three-dimensional game board, three-dimensional models representing futuristic races and battlefield units, and various attachable accessories, along with a rule book, tokens, and a divided box for storing the tokens.Type: GrantFiled: August 24, 2009Date of Patent: May 3, 2011Inventors: Andrew J. Esquivel, Brian L. Esquivel
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Publication number: 20110089635Abstract: A strategy war game is disclosed. In a particular embodiment, a game board is covered by sixty-four squares forming a checkered pattern. Each game piece of a first set of game pieces is adapted to subsequently move only within a first set of squares representing land. Each game piece of a second set of game pieces is adapted to subsequently move only within a second set of squares representing water. Each game piece of a third set of game pieces is adapted to subsequently move within a third set of squares representing air. The strategy war game further includes a point system, wherein a first player is given a predetermined number of points for capturing a game piece during a turn by moving a game piece of the first player to a square occupied by the game piece of the second player.Type: ApplicationFiled: November 30, 2010Publication date: April 21, 2011Inventor: Paul Miller
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Patent number: 7806406Abstract: The present invention features a board game comprising a game board, action cards, and playing pieces. The present invention also features methods of playing a board game wherein the object of the game is to move all of a player's pieces from a start position to a home position.Type: GrantFiled: November 13, 2008Date of Patent: October 5, 2010Inventor: Risto Simikic
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Patent number: 7722044Abstract: The present invention is directed to a logical board game having a rectangular playing area made up of primary playing fields, the primary playing fields being congruent squares that are in contact with the adjacent primary playing fields on at least two of their sides; furthermore, having two equal, counter-interested sets of pieces of different colors that are designed to look identical to the pieces of traditional chess; and being complete with a computer and/or computer program that makes possible the playing and/or teaching of the game, wherein the fact that one or two further square-shaped primary playing fields are connected to the playing area in such a way that one corner of the newly added primary playing field adjoins the corner of the playing area at a common point, and this additional primary playing field plays a role in the game as necessary.Type: GrantFiled: March 20, 2006Date of Patent: May 25, 2010Assignee: Laszlo PolgarInventor: László Polgár
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Patent number: 7717428Abstract: A game board and rules that allow three players to play a game based on traditional checkers but requiring additional moves through a triangular central field of play. In one version, the central field is composed of three concentric equilateral triangles made up of discs. In another version there are two concentric equilateral triangles of discs arranged around a triangular central void. The rules of play differ between the two versions because of the difference in configuration of the game board.Type: GrantFiled: March 31, 2008Date of Patent: May 18, 2010Inventor: James C. Turner, Sr.
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Patent number: 7699317Abstract: A hierarchical, multi-dimensional, strategy board game apparatus includes game boards having game spaces, posts for supporting the board members, and game pieces including a static piece, a pawn-like piece, a first promotion piece, and a second promotion piece. In playing the game, a base board is designated, along with a riser space, a promotion space, and a return space. Each player starts with a designated number of pieces, and takes turns to move their pieces in prescribed ways via the designated spaces as available. The players thereby attempt to attain higher levels for their pieces with respect to the boards, with means for promotion and demotion of the pieces and an in-hand ability to return them to play via the return space. The pieces may thus gain expanded movement capabilities for capturing other players' pieces and, ultimately, the static piece to win the game.Type: GrantFiled: February 3, 2006Date of Patent: April 20, 2010Inventor: Jay R. Eggers
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Publication number: 20090243216Abstract: A strategy war game is disclosed. In a particular embodiment, a game board is covered by sixty-four squares forming a checkered pattern. Each game piece of a first set of game pieces is adapted to subsequently move only within a first set of squares representing land. Each game piece of a second set of game pieces is adapted to subsequently move only within a second set of squares representing water. Each game piece of a third set of game pieces is adapted to subsequently move within a third set of squares representing air. The strategy war game further includes a point system, wherein a first player is given a predetermined number of points for capturing a game piece during a turn by moving a game piece of the first player to a square occupied by the game piece of the second player.Type: ApplicationFiled: March 25, 2009Publication date: October 1, 2009Inventor: Paul Miller
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Patent number: 7549931Abstract: A modified chess set and method of playing the same includes a chessboard comprising nine ranks and nine files of checkered alternating colored squares. A first set of chess pieces including nine pawns, two rooks, two knights, two bishops, two princes and one king. A second set of chess pieces including nine pawns, two rooks, two knights, two bishops, two princes and one king. The first set of chess pieces are visually distinguishable from the second set of chess pieces.Type: GrantFiled: September 28, 2006Date of Patent: June 23, 2009Inventor: William L. Faulk
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Publication number: 20080296839Abstract: A strategic board game is disclosed, the game comprising a rectangular playing board having a grid pattern thereon defining playing spaces. Playing spaces may have type-identifying markings, designating each playing space as one of a plurality of types of spaces. Spaces of various types may have playing rules associated therewith that do not apply to other types of spaces. Each player has a set of uniquely-colored playing pieces. Such pieces are designated as infantry, cavalry, king, and artillery. The inventive game allows for multiple pieces to occupy any one space simultaneously. Each piece may move independently from the other pieces, and each piece may attack independently from or cooperatively with other pieces. Players alternate taking turns, and each turn comprises a movement phase and an attacking phase.Type: ApplicationFiled: June 1, 2007Publication date: December 4, 2008Inventor: Robert Washer
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Patent number: 7413192Abstract: A board game based on the popular child's outdoor game of hide and seek wherein players, as hiders, maneuver with respect to a primary hiding place and seek to reach the home base of a seeker. The board game includes a playing board configured in a circular path around a series of hiding places. Based on starting location, the players in response to random number generated moves and card instructions move through a proscribed path leading to the “safe” home base. Concurrently, the seeker moves to capture the hiders by landing on their occupied spaces. Certain of the spaces on the path require the drawing of a card which allows beneficial or detrimental moves for either the hider or the seeker, adding complexity to the mission of reaching the home base. The game continues in accordance with game rules until a hider reaches home base.Type: GrantFiled: July 27, 2006Date of Patent: August 19, 2008Inventor: Timothy J. Van Buren
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Publication number: 20080169604Abstract: The group of the invention relates to table games using the playing board of two levels, the lower one being made in the form of a chessboard. The upper level of the playing board is formed by individual supports for each piece in the form of aviation combat equipment models, each support being configured for placing the base thereof on the periphery of the lower level square of the playing board. The method for playing the game is characterized in that, in the case when the upper level piece is attacking the lower level piece, the former being taken off the support thereof and placed onto the latter's place. The game is convenient in maintenance and use; it is compact in storing and easily in handling.Type: ApplicationFiled: May 13, 2005Publication date: July 17, 2008Inventor: Konstantin Alesandrovich Krivenko
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Patent number: 7374171Abstract: The present invention provides a board game and a method of playing a board game in which players follow a path while acquiring competition cards that are provided in certain classes and have varying game values and features. These cards are employed by players during a head-to-head competition phase in which players secretly select cards and the cumulative value of the selected cards determine which player wins a particular competition phase. The winning player may select one of the losing player's cards that were used in the competition. The game is won when a player acquires cards totaling over a certain value and that player reaches a final destination along the path.Type: GrantFiled: February 13, 2006Date of Patent: May 20, 2008Inventor: Dea A. Mencarelli
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Publication number: 20080111303Abstract: A strategy game to be played in competition by multiple players. The game includes a map, partitioned into a grid of hexagonal cells, and accompanying game elements to be placed and interacted with on the grid. The game includes means of play designed to maximise the player's utilisation of strategic decision making skills to achieve tactical and logistical superiority.Type: ApplicationFiled: November 13, 2006Publication date: May 15, 2008Inventor: Tyson Allen Guttwein
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Patent number: 7325804Abstract: A game piece in the nature of a hand manipulated capsule containing a visible and recognizable figure with assigned characteristics, a game field, and a method of using the game piece in the playing of games.Type: GrantFiled: November 3, 2003Date of Patent: February 5, 2008Inventor: Stephen Bowling
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Patent number: 7249764Abstract: The board game is set up so that a group of people each control a single game figure and play against a single person who controls a group of game figures. The game board includes a number of castle spaces which each have a treasure card. This treasure card is revealed when a figure lands on the castle space. All players move across the board trying to obtain the scepter treasure card which is hidden at one of the castle spaces and determine the location of the living throne located at another castle space. If one of the individually controlled figures finds the scepter, that specific figure must bring the scepter to the living throne castle space in order to win the game. If one of the group of figures controlled by one player obtains the scepter treasure card, any one of the group of figures just get to the living throne castle space in order to win the game.Type: GrantFiled: June 21, 2005Date of Patent: July 31, 2007Assignee: Sevinpold Castles, Inc.Inventor: Don R. Donovan
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Patent number: 7201374Abstract: A game, toy or article of manufacture includes a set of rules and at least one model. The model has multiple movable parts, where under the rules of play, the model begins in an assembled configuration. As the model loses points under the rules of play, at least some of the parts are removed from the model, or replaced with substitute parts. The model may be formed from a panel or other substantially planar member, with the individual pieces formed therein. Methods of game play, computer-implemented games, and other aspects of the invention are described herein. Many other options are possible, as described above.Type: GrantFiled: October 20, 2003Date of Patent: April 10, 2007Assignee: Wizards of the Coast, Inc.Inventor: Tyler Bielman
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Patent number: 7156394Abstract: A method for playing a modified game of chess includes the steps of providing a game board having a plurality of rows and columns to define a grid-like pattern and providing each player a set of game cubes, each of which defines six faces. Five of said faces include depictions, the other is blank. Each depiction is assigned a range of movement. In turn, each player must place a game cube on any unoccupied space, blank face disposed opposite the game board. Once all game cubes are so placed, each player is allowed, in turn, to rotate one game cube, move a game cube according to the depiction of the face disposed opposite the game board to capture game cubes of opponents, or return any captured game cube to the game board. Points are awarded for capturing opponent's game cubes until a player achieves a predetermined number of points.Type: GrantFiled: December 28, 2004Date of Patent: January 2, 2007Inventor: David Boyle
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Patent number: 7111844Abstract: A method for designating the attributes of a character in a game: providing a plurality of replaceable stackable pieces in which each stackable pieces in which each piece represents a attribute of the character/creature in play. A dynamic game piece representing a character/creature for use in a role play or simulation game comprising: a plurality of interchangeable stackable game pieces wherein; basic colored plates can be used to represent statistical information such as health status, magical effects, equipment in play, timing, spatial effects, etc. in conjunction with miniatures. Also, wherein; specialized pates can be painted to represent creatures/characters to be used as an alternative to miniatures or other tokens and are marked to indicate direction. Also, wherein, packaging of the game pieces can be accomplished in a way as to create a collectable aspect to the pieces.Type: GrantFiled: February 23, 2004Date of Patent: September 26, 2006Inventors: Craig Andrie, Jeffrey Almeida
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Patent number: 7090218Abstract: A strategy board game is disclosed. The board for the game or playmat is comprised of several distinct regions each with a specific purpose and/or rules associated with the region. The Battlefield region is where opposing players challenge one another with various game pieces. There is also a region for keeping certain game pieces while they await to be summoned to the Battlefield. Another region, the Graveyard, is were game pieces are placed after such game pieces are taken by an opponent. Another region of the playmat is designated for the storing of currency used during play. Certain game pieces have fixed properties and other have properties that can be changed by the player during the course of the game at strategic times. A player can change the properties of a game piece by paying the cost associated therewith using the currency he or she has earned by moving game pieces and/or taking an opponents game pieces.Type: GrantFiled: July 23, 2004Date of Patent: August 15, 2006Assignee: Bandai America IncorporatedInventor: Koichi Yamazaki
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Patent number: 7063323Abstract: A political chess game includes a game board and two sets of game pieces, each set including a standard set of game pieces from a standard chess game and an auxiliary set of political game pieces. Each of the standard game pieces operate according to rules governing play of a standard chess game. The auxiliary set includes Orientals, Camels, Donkeys, and Elephants. Each of the auxiliary game pieces operate according to rules governing play for Kings and the Queens. The game board defines sixteen parallel and adjacent rows of the squares. Each row is colored by one of a first color, a second color, a third color, a fourth color and a fifth color with the colors defining an alternate cultural group.Type: GrantFiled: September 29, 2004Date of Patent: June 20, 2006Inventor: Majid Khodabandeh
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Patent number: 7017906Abstract: A board game such as checkers or chess in which one option would place mirrors so a player can only see his playing pieces in a mirror, while viewing his opponent's playing pieces directly. Another option would place mirrors so the player can only see his playing pieces directly while viewing his opponent's playing pieces in a mirror.Type: GrantFiled: February 26, 2004Date of Patent: March 28, 2006Inventor: Gregory Benjamin
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Patent number: 6994344Abstract: The game is conducted on a flat surface, for example, a floor, with flat pieces which depict warriors, war animals, standards, weaponry, military equipment and fortifications, each typical to a corresponding historical period. The opposing players take turns during which they imitate the shooting using models of projectiles and a special device, and movement of game pieces. When a physical contact between opposing units occurs, hand-to-hand combat takes place, which is decided by a throw of standard playing dice. The rules for administering a battle military action and rules for evaluation of military actions regulate the manner in which the game is carried out according to a chosen historical period and serve in eventual determination of a winner.Type: GrantFiled: January 22, 2002Date of Patent: February 7, 2006Inventors: Gennadiy Kitaygorodskiy, Aleksandr Temnorod
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Patent number: 6964417Abstract: A war game wherein multiple sets of moveable game figures are provided with each set having game player alignment identification indicia, such as different color glow, and each figure has removable and replaceable body parts which also glow in the dark so that the game may be played in the dark. Chance selection devices, such as dice and cards, are provided for chance selection of respective opponent players of body parts of the figures aligned with another opponent to be removed as an inflicted injury based upon designations indicated by this chance selection device or devices. The selection device is manipulated by the respective opponent players to sequentially chance select what opponent figure part is to be removed and then that particular body part, including armor and weapons, is removed from the opponent figure as directed by the selection device.Type: GrantFiled: May 12, 2003Date of Patent: November 15, 2005Inventor: Brian K. Bodish
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Patent number: 6957812Abstract: The present invention includes an apparatus that can be used for easily relating properties of a miniature to an off-miniature reference. Because the game properties are off the miniature, there is unlimited space available for tracking them.Type: GrantFiled: May 9, 2003Date of Patent: October 25, 2005Inventor: Michael Brian Wittig
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Patent number: 6938898Abstract: A combination role playing and board game comprising a plurality of action figures configured with detachable arm and head members, and which are moved within a grid-like board surface that represents an arena, wherein confrontations and other events are simulated. Multiple types of dice are used to direct the locations of the action figures and the type of event that may occur upon confrontation with an opposing figure. Each action figure is capable of being disassembled as a result of such confrontation and has certain confrontational qualities which lend themselves to enhanced types of attacks and resistances thereof. Playing cards are used to represent the “health” of each game character, and a plurality of other game cards and chips may be placed on the grid board to represent traps and other devices.Type: GrantFiled: February 11, 2003Date of Patent: September 6, 2005Inventor: Gilbert S. Merritt, III
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Patent number: 6926279Abstract: Modular checker game pieces for playing a game of checkers includes a plurality of first base members. Each of the first base members resembles a lower body and includes an upper portion and a pair of legs that are attached to and extend downwardly from the upper portion. A plurality of second base members each resembles a horse having a saddle positioned thereon. Each of plurality of top pieces comprises an upper body. The top pieces each have a bottom surface. A plurality of couplers selectively couple each of the top pieces to one of the first or second base members.Type: GrantFiled: July 22, 2003Date of Patent: August 9, 2005Inventor: Manuel E. Alvarado
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Patent number: 6913261Abstract: A method of playing a modified chess game by introducing a new piece in the shape of a lion to be called Leo. The Leo moves two squares in any direction selected from any of the diagonal, vertical or horizontal directions, moving forward and backward, leaping over other pieces and may capture in its destination squares in addition to the two square diagonally adjacent to the front of its only. Each of the two playing sets consists of the sixteen pieces of the orthodox chess game plus two Leo pieces and two extra pawns. The game board consists of 100 squares in alternating light and dark colors, arranged in ten rows by ten columns. The Leos' starting positions are one beside the king and one beside the queen. When castling, the king moves to either of the knight's starting positions and the involved rook moves over the king to the corresponding bishop's starting position.Type: GrantFiled: January 17, 2003Date of Patent: July 5, 2005Inventor: Mourad Khalil Aziz Khalil
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Patent number: 6857633Abstract: A game for children has buildable structures, movement measurement devices for measuring game piece movement and projectile range values, structural unit guides to aid in construction of the buildable structures, and movable game pieces.Type: GrantFiled: January 7, 2000Date of Patent: February 22, 2005Assignee: DaGoom, Inc.Inventor: Thomas J. Mackey
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Patent number: 6796561Abstract: A game wherein players move their game pieces around a pathway collecting tokens from a plurality of stores while trying to avoid sharing a space with a commonly controlled chaser piece is described. Moreover, the game may be portable. In some cases, the game apparatus may be carried in a plastic case that resembles a hard-backed book. The game components may be based on an individual chapter from a published children's book or novel.Type: GrantFiled: November 1, 2002Date of Patent: September 28, 2004Assignee: Mattel, Inc.Inventor: Jonathan Bedford
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Publication number: 20040051244Abstract: Apparatus and method for interconnecting game pieces for play in a game providing all of the information needed to effectively strategize on the game piece. The method includes connecting the game pieces in formation by matching connection codes on the bases of adjacent game pieces. That connection can also strengthen the abilities of the game pieces by matching variable symbols on the game pieces.Type: ApplicationFiled: September 13, 2002Publication date: March 18, 2004Inventor: Jordan K. Weisman
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Publication number: 20040051245Abstract: A method and an apparatus by which rules and record keeping in games employing figures as game pieces are incorporated onto the figures themselves. Counters or wheels keep track of a character's characteristics and how they change as a game progresses. Accessories can be added to the figures that change the characteristics of a character. The accessories also identify how the characteristics of a character are modified by adding the accessory.Type: ApplicationFiled: September 13, 2002Publication date: March 18, 2004Inventors: Jordan K. Weisman, Kevin P. Barrett