Chase Type (e.g., Fox And Geese) Patents (Class 273/263)
  • Patent number: 7674173
    Abstract: A gaming machine (10) has a display (14) and a game controller arranged to control images displayed on the display (14).The game controller is arranged to play a game (16) wherein at least one random event is caused to be displayed on the display (14). If a predefined winning event occurs, the machine (10) awards a prize. When a special symbol is carried by a symbol-carrying element into a display position on the display (14), the special symbol substitutes as more than one occurrence of a standard symbol of the game (16).
    Type: Grant
    Filed: May 15, 2001
    Date of Patent: March 9, 2010
    Assignee: Aristocrat Technologies Australia Pty Ltd.
    Inventor: Nicholas Luke Bennett
  • Patent number: 7549640
    Abstract: A board game of chance and skill using a game board, a pair of dice, and tokens. The player throwing the highest initial roll begins game play. Rolling one six or two sixes allows movement of one token or two tokens, respectively, from a home base space marked with a country name to a starting space marked “GATE” and along a clockwise path of movement to a finish space marked “PARADISE”. A token is returned to home base space if another player's token lands on the same game space. A blockade, which may not be passed by other players' tokens until such blockade is broken, is created when two tokens of one player are placed on the same game space. An exact roll is required to enter a finish space. The first player with all tokens in his finish space is the winner.
    Type: Grant
    Filed: April 24, 2007
    Date of Patent: June 23, 2009
    Inventors: Lenworth N. Evans, Phillip Jones
  • Publication number: 20030085521
    Abstract: The present invention relates to a modified chess game for two players comprising a chessboard having a central section having a first side and a second side, said central section containing squares arranged in vertical rows and horizontal rows, and a first field section located along the first side of said central section and a second field section located along the second side of said central section, wherein each of said first and second field sections contain squares arranged in vertical rows and horizontal rows; preferably at least twenty playing pieces for each player consisting of ten pawns, one king, one queen, two rooks, two bishops, two knights and at least two additional pieces. In a preferred embodiment the two additional pieces are identical and can move a maximum of three squares in any direction. The additional pieces are preferably adapted to represent dragons.
    Type: Application
    Filed: November 5, 2001
    Publication date: May 8, 2003
    Inventor: Brian Grady
  • Patent number: 6273420
    Abstract: The maze game consists of a plurality of horizontal segments and a plurality of vertical segments that define a two-dimensional array of m×m squares or spaces where the size m is selectable by the user. In each potential segment location the present invention randomly locates: (1) a solid wall corresponding to a portion of the maze walls; (2) an opening creating a passage way through the maze; (3) special feature; or (4) the refuge, of which there is precisely one per maze. At the beginning of the game, the maze is invisible to all players. As the players move through the initially invisible maze, the maze walls adjacent each player's position become visible in a manner dictated by a particular vision setting selected at the beginning of the game. The goal of one player, who may be represented in the game as a cat, is to catch the other player, which may be represented in the game as a mouse, by occupying the mouse's location, i.e., by landing on the mouse.
    Type: Grant
    Filed: July 13, 1999
    Date of Patent: August 14, 2001
    Inventor: Kenneth P. Brooks
  • Patent number: 6155566
    Abstract: A board game for two players, including the apparatus and method of play, is described. The playing board is comprised of two substantially identical playing areas. Play comprises picking up playing pieces from one playing area and distributing them onto the other playing area, according to the rules of the game. The two players play in turn. The winner of the game is the player who forces the other player to move the last playing piece from one playing area to the other. The game is simple to learn, quick to play, and yet challenging for players of superior intelligence.
    Type: Grant
    Filed: December 17, 1997
    Date of Patent: December 5, 2000
    Inventor: Victor Martin Benatti
  • Patent number: 5765829
    Abstract: The present invention relates to a boardgame, which is use by a number of game players, simulates an outer space alien chasing crewmembers about a spaceship. The game includes a gameboard, six player pieces, six player cards, an alien piece, 58 alien cards, 60 crew assignment cards and a pair of dice.
    Type: Grant
    Filed: February 24, 1997
    Date of Patent: June 16, 1998
    Inventor: Raoul Coquereau
  • Patent number: 5657990
    Abstract: A board game with freely movable pieces comprised of a game board including a plurality of movement lines disposed thereon. The movement lines interconnect playing spaces. Sixteen playing pieces for a first player and sixteen playing pieces for a second player are included whereby the playing pieces for the first player are distinguishable from the playing pieces of the second player.
    Type: Grant
    Filed: September 11, 1996
    Date of Patent: August 19, 1997
    Inventor: Vikeshkumar N. Patel
  • Patent number: 5435726
    Abstract: An amusement game and teaching aid is provided stimulating innovation, creativity, imagination, vocal expression, memory, native American Indian culture, history and exercising fundamental thinking and communications skills and development of motor skills. A storyteller is provided with a plurality of story stones, with each story stone being imprinted with a native American Indian hieroglyphic symbol and legend characterizing a different subject of the story being told, whether it be a true story of history or a randomly made up story by the storyteller. On successfully completing the telling of the story, the storyteller ties one knot in the jute rope.
    Type: Grant
    Filed: December 20, 1993
    Date of Patent: July 25, 1995
    Inventor: Stephanye S. Taylor
  • Patent number: 5306015
    Abstract: A tigers trap board game is provided and consists of a game board having a playing surface with horizontal, vertical and diagonal lines forming playing position intersections. There are a pair of first playing pieces representing tigers for a first player and a plurality of second playing pieces representing trappers for a second player. When the first playing pieces are trapped during the play of the game by the second playing pieces, cages can be placed onto them to indicate this.
    Type: Grant
    Filed: April 22, 1993
    Date of Patent: April 26, 1994
    Inventors: Danny S. Daud, George Spector
  • Patent number: 5290038
    Abstract: A board game is arranged to simulate inner action between a predator species, such as a tiger, and a prey species, such as a cow, wherein the predators are overwhelmingly outnumbered by the prey, and wherein the prey by various tactics is permitted to eliminate the predator, wherein the predator readily eliminating the prey by a jumping motion, wherein the game board is arranged to include intersecting game paths to permit interaction of the predator and prey tokens relative to the game paths.
    Type: Grant
    Filed: October 13, 1992
    Date of Patent: March 1, 1994
    Inventor: Houn S. Khin
  • Patent number: 5085441
    Abstract: A board game of the type which combines the use of a game board having a playing surface divided into large numbers of subunits with one or more playing pieces which are movable over the playing surface from subunit to subunit during the course of a game in order to achieve a particular objective. The game includes a random movement piece movable periodically in an unpredictable manner during the course of the game and one or more counters for each player which are also movable periodically during the course of the game. The object of the game is for a player to move his counters so as to interact with the random movement piece in a specified manner and to then move the counters to an exit position on the game board, and the first player that moves all of his counters to the exit position wins the game.
    Type: Grant
    Filed: September 19, 1990
    Date of Patent: February 4, 1992
    Inventor: Fernando J. Jova
  • Patent number: 5033752
    Abstract: A board game involving plural players moving plural pairs of masked ball player piece characters in accordance with directions produced by at least two sets of chancge elements such as cards wherein the directions direct the players to move one or more characters in a particular manner along a progressive path or to and from sections of the board adjoining the progressive path and wherein one of the masked characters moved by one of the players is known to at least that player as being a jewel thief. The object of the game for the player moving the thief game piece is to move the thief to the last place on the path which leads to escape and winning the game, whereas, the object for opposing players is that of apprehending the thief before escape.
    Type: Grant
    Filed: June 25, 1990
    Date of Patent: July 23, 1991
    Inventor: Vivian M. Bunting
  • Patent number: 5011156
    Abstract: A game apparatus consists essentially of a game board, cards, set of playing pieces for each player, a compact disc with multiple tracks set up in such a way that the playing pieces, or tokens, for each player will move around the board surface which may comprise a single or dual segmented path. Part or all of the segments contain one of the numbers in a two number selection code on the compact disc. Cards which are provided as part of the game apparatus, will contain a second number of the two number selection code so that as playing the game, once both numbers are determined, the player will know which track to punch in on the compact disc control. The instructions on the compact disc track will determine further moves and actions and enhances the game play.
    Type: Grant
    Filed: May 7, 1990
    Date of Patent: April 30, 1991
    Inventors: Robert J. LaChance, Jr., Nancy LaChance
  • Patent number: 4171814
    Abstract: A board game comprises two playing surfaces, each including a grid defining a plurality of spaces, the number of spaces in each grid being the same, first and second sets of playing pieces including means for distinguishing one set of pieces from the other, each piece being dimensioned for placement in a single space, and chance means manipulatable by the players for determining the number of movements allotted to the players, the object being for each player to place his selected set of pieces on his opponent's grid to surround one or more of the opponent's pieces placed on that grid at the commencement of play. A method of playing the game is also disclosed.
    Type: Grant
    Filed: May 4, 1978
    Date of Patent: October 23, 1979
    Inventor: Toshio Tamano
  • Patent number: 4081183
    Abstract: A game that creates a novel pursuit situation in which one or more simulated Cavemen are pursued by a simulated Dinosaur along a path that contains specific hazards and shortcuts.
    Type: Grant
    Filed: February 14, 1977
    Date of Patent: March 28, 1978
    Inventor: Joseph A. Urban