Skill Level Adjustment (e.g., Speed Change, Complexity, Etc.) Patents (Class 463/23)
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Patent number: 12256328Abstract: A power consumption control method includes obtaining, by a wireless access device, characteristic data of one or more first components, where the characteristic data indicates a running status of the wireless access device; determining, by the wireless access device, target power consumption statuses of a plurality of second components based on the characteristic data; and adjusting, by the wireless access device, power consumption statuses of the second components based on the target power consumption statuses.Type: GrantFiled: October 29, 2020Date of Patent: March 18, 2025Assignee: HUAWEI TECHNOLOGIES CO., LTD.Inventors: Hongtao Yao, Weigang Wang
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Patent number: 12220634Abstract: This application discloses a method for transmitting prompt information in a multiplayer online battle program performed by a terminal. The method includes: displaying a user interface (UI) from a perspective corresponding to a master virtual character of the multiplayer online battle program; receiving a prompt activation operation on the UI for activating a prompt information transmission function; selecting a plurality of skill display elements in the UI corresponding to the prompt activation operation; receiving a prompt release operation on a target skill display element among the plurality of skill display elements; determining target prompt information specific to the target skill display element; and transmitting the determined target prompt information to one or more virtual characters that are teammates of the master virtual character.Type: GrantFiled: November 16, 2023Date of Patent: February 11, 2025Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITEDInventor: Hao Song
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Patent number: 12201908Abstract: Methods for managing non-player characters and power centers in a computer game are based on character hierarchies and individualized correspondences between each character's traits or rank and events that involve other non-player characters or objects. Players may share power centers, character hierarchies, non-player characters, and related quests involving the shared objects with other players playing separate and unrelated game instances over a computer network, with the outcome of the quests reflected in different the games. Various configurations of game machines are used to implement the methods.Type: GrantFiled: May 8, 2023Date of Patent: January 21, 2025Assignee: Warner Bros. Entertainment Inc.Inventors: Michael de Plater, Christopher Herman Hoge, Robert Kenyon Hull Roberts, Daniel Paul Valerius, Rocky Albert Newton, Kevin Leslie Stephens
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Patent number: 12186664Abstract: An electronic device sets first position preference information of a first user account in response to receiving a preference setting operation. The device displays a first current team position corresponding to the first user account in response to receiving a game matching operation. The first current team position is a position played by the first user account in the current online game and is assigned based on the first position preference information. The electronic device displays a plurality of candidate virtual characters based on the first current team position. In response to receiving a selection operation performed on a target virtual character in the plurality of candidate virtual characters, the electronic device designates the target virtual character as a master character of the first user account in the current online game.Type: GrantFiled: May 23, 2022Date of Patent: January 7, 2025Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITEDInventors: Peiyuan Zeng, Peicheng Liu, Jinwei Xu
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Patent number: 12168173Abstract: A computer implemented method for controlling a game play. The method includes rendering a game view on a display of a computing device, the game view including a first area and a second area; displaying one or more first objects in the first area, the one or more first objects configured to execute one or more actions in the first area, the one or more actions being executed at a first execution speed; detecting a selection of a second object in the second area of the display; and changing an execution speed of the one or more actions being executed by the one or more first objects in the first area to a second execution speed while it is detected that the second object is selected.Type: GrantFiled: January 8, 2024Date of Patent: December 17, 2024Assignee: Supercell OyInventors: Rauli Laatikainen, Patrick Corander
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Patent number: 12056984Abstract: A method, computer readable medium, and game machine are presented, that provide a skill-based game of a wagering machine with a predetermined return-to-player. The method includes constructing, for each initial game state of a plurality of initial game states, a decision tree that includes a root node, intermediary nodes, leaf nodes, and collective leaf nodes that each represents a class of game states and its expected minimum payout. The method further includes determining, based on the decision tree for each initial game state, an expected minimum payout for the respective initial game state; and generating, for the wagering machine, a table that weights each initial game state of the plurality of initial games states based on its respective expected minimum payout to achieve a desired minimum return-to-player.Type: GrantFiled: April 28, 2022Date of Patent: August 6, 2024Assignee: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITEDInventor: T. Grant Bolling, Jr.
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Patent number: 11992774Abstract: Data specifying a first segment of a set of clients and first configuration parameters can be received. The first configuration parameters can specify operation of a first interface. The first interface can be integrated into an application. The first segment, including a first subset of the set of clients, can be determined. A request for initiation of operation can be received from the first interface. The first segment can be determined to include a first client. The first configuration parameters can be transmitted. The first configuration parameters can cause the first client to modify operation of the first interface in response to receiving the transmitted configuration parameters. Related apparatus, systems, techniques and articles are also described.Type: GrantFiled: December 29, 2022Date of Patent: May 28, 2024Assignee: Skillz Platform Inc.Inventors: Andrew Paradise, Miriam Aguirre
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Patent number: 11980819Abstract: This disclosure relates to adjusting individualized content made available to users of an online game based on user gameplay information. In implementations, information relating to prospective usage of the online game is used to classify users according by user type, and content made available to the users is customized accordingly. Information relating to prospective usage may include predictive information such as demographic and geographic information, as well as game usage information for the users. User types may include resource collection, player versus player, and player versus environment. Customized content may include content made available to the users through the users in-game actions, such as exploring a map, researching a technology or skill, purchasing an in-game item, and completing an in-game achievement, including in-game items, in-game powers, in-game skills, in-game technologies, in-game pets, in-game transportation units, in-game units, and in-game buildings.Type: GrantFiled: December 21, 2022Date of Patent: May 14, 2024Assignee: Kabam, Inc.Inventors: Kent Wakeford, Clifford J. Harrington, Matthew Curtis, James Koh, Kellen Christopher Smalley, Michael C. Caldarone
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Patent number: 11983826Abstract: Methods and systems are disclosed for performing operations comprising: receiving a video that includes a depiction of a person wearing a fashion item; generating a three-dimensional (3D) model of the person depicted in the video; generating a segmentation of the fashion item worn by the person depicted in the video; outlining a portion of the 3D model based on the segmentation of the fashion item; tracking movement of the portion of the 3D model in the video; and in response to tracking the movement of the portion of the 3D model in the video, modifying a display position of one or more augmented reality elements on the fashion item in the video.Type: GrantFiled: September 30, 2021Date of Patent: May 14, 2024Assignee: SNAP INC.Inventors: Itamar Berger, Gal Dudovitch, Gal Sasson, Ma'ayan Shuvi, Matan Zohar
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Patent number: 11964202Abstract: A peer to peer communication system and method are provided to enable interfacing with an application running on a gaming engine for an avatar simulation or video conference. The system and method establish a real-time peer-to-peer communication link between remotely located users for transmission in real-time of audio, video, and data communications. The system and method capture incoming audio and video transmissions from input devices operable by the users while controlling one or more avatars, and transmit, in real time, synchronized audio, video, and data communications to the users over the communication link.Type: GrantFiled: February 22, 2019Date of Patent: April 23, 2024Assignee: Mursion, Inc.Inventors: Arjun Nagendran, Brian D. Kelly
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Patent number: 11918902Abstract: A computer implemented method for controlling a game play. The method includes rendering a game view on a display of a computing device, the game view including a first area and a second area; displaying one or more first objects in the first area, the one or more first objects configured to execute one or more actions in the first area, the one or more actions being executed at a first execution speed; detecting a selection of a second object in the second area of the display; and changing an execution speed of the one or more actions being executed by the one or more first objects in the first area to a second execution speed while it is detected that the second object is selected.Type: GrantFiled: October 31, 2022Date of Patent: March 5, 2024Assignee: Supercell OyInventors: Rauli Laatikainen, Patrick Corander
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Patent number: 11875637Abstract: The present disclosure relates generally to a gaming system, device, and method supportive of a self-evolving, AI-based playstyle models. A gaming system, device, and method are provided that identify data associated with a gameplay session at a gaming device, provide the data to a machine learning network; receive an output from the machine learning network in response to the machine learning network processing the data using a playstyle model, the output including an indication associated with modifying the playstyle model; and modify the playstyle model based on the indication. The data includes at least one of: a gameplay decision received during the gameplay session; and an emotional state of a user in association with the gameplay decision.Type: GrantFiled: November 29, 2021Date of Patent: January 16, 2024Assignee: IGTInventors: David Froy, Thomas Trenkler, Karen Van Niekerk, Michael Russ, David Small
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Patent number: 11771989Abstract: Provided is a method for operating an electronic device with a display. The method includes displaying, in a first area of a user interface for a game, a plurality of visual objects; in response to receiving first user inputs for selecting first visual objects, displaying the first visual objects in a second area of the user interface; while displaying, with the first visual objects, at least one second visual object indicating at least one resource for enhancement of items indicated by the first visual objects in the second area, receiving a second user input for executing the enhancement of the items; in response to receiving the second user input, displaying at least one visual effect for representing that the enhancement of the items is being executed; and based at least in part on completion of execution of the enhancement, displaying a result of the enhancement in the second area.Type: GrantFiled: September 3, 2021Date of Patent: October 3, 2023Assignee: NCSOFT CorporationInventors: Jong Min Park, Song Hee So, Joo Won Lee, Yeon Gyeong Joo, Jung Joon Kim, Dan Bi Bae, Jin Soo Seo, Yoon Chae Lee
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Patent number: 11673055Abstract: A method of challenge generation comprises the steps of collecting gameplay telemetry data comprising values for one or more game parameters, from a plurality of users, selecting an in-game scenario for which telemetry data has been collected, for one or more selected game parameters, identify a value that does not prevent success in the in-game scenario, and generate a user challenge to succeed in the in-game scenario whilst generating a respective value for the one or more selected game parameters, the or each respective value having a respective selected relationship to the identified values of the one or more selected game parameters.Type: GrantFiled: March 10, 2020Date of Patent: June 13, 2023Inventors: Paul Terence Mulligan, Ashley Sanders, Andrew John Nicholas Jones
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Patent number: 11571630Abstract: Data specifying a first segment of a set of clients and first configuration parameters can be received. The first configuration parameters can specify operation of a first interface. The first interface can be integrated into an application. The first segment, including a first subset of the set of clients, can be determined. A request for initiation of operation can be received from the first interface. The first segment can be determined to include a first client. The first configuration parameters can be transmitted. The first configuration parameters can cause the first client to modify operation of the first interface in response to receiving the transmitted configuration parameters. Related apparatus, systems, techniques and articles are also described.Type: GrantFiled: April 13, 2020Date of Patent: February 7, 2023Assignee: Skillz Platform, Inc.Inventors: Andrew Paradise, Miriam Aguirre
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Patent number: 11570254Abstract: A server apparatus includes a communication interface and a controller configured to transmit/receive information to/from another apparatus using the communication interface. Upon receiving a request for vehicle dispatch from a terminal apparatus, the controller is configured to transmit an instruction to pick up a user of the terminal apparatus to a vehicle that includes a game apparatus corresponding to a game preference of the user.Type: GrantFiled: July 29, 2021Date of Patent: January 31, 2023Assignee: TOYOTA JIDOSHA KABUSHIKI KAISHAInventors: Yuki Tatsumoto, Toshiki Kashiwakura, Akira Sasaki, Manabu Ishihara
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Patent number: 11498006Abstract: A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to adjust twitch response and collision determination to a player's skill level is provided. Gameplay information of a computer-implemented game is accessed. The gameplay information including input information indicating one or more attributes of gameplay input provided by the player. A gameplay skill level of the player of the player is estimated based on the one or more gameplay input attributes. Based on the estimated gameplay skill level of the player, respective values of one or more gameplay parameters that determine on-screen behavior of virtual in-game objects are modified, thereby a gameplay difficulty level is modified.Type: GrantFiled: July 7, 2021Date of Patent: November 15, 2022Assignee: Zynga Inc.Inventors: John Carlton Ware, Christopher Vance Haire, John vanSuchtelen, Michael Waite, Alexandros Ntoulas, Jeffrey Zakrzewski, Oliver Attila Tabay, Yuko Yamazaki, Paul Yih Yarng Chong, Sudhish Iyer, Xuyang (Amy) Tan, Ameya Vilankar, Gaurav Narang
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Patent number: 11455866Abstract: A terminal device includes: an information medium payout device that pays out an information medium associated with balance information representing a balance of a game value according to a result of a game; and a transmission device that transmits information medium identification information unique to the paid-out information medium, insertion information representing the inserted game value associated with the information medium identification information, game information representing a history of a game executed based upon the inserted game value, the balance information, and gaming machine identification information identifying the gaming machine in which the balance information is generated to an information processing device, and the information processing device includes a history information storage device that stores the information medium identification information as unique history information associated with the information medium identification information, and a determination device that deterType: GrantFiled: December 4, 2019Date of Patent: September 27, 2022Assignee: Universal Entertainment CorporationInventor: Jun Haishima
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Patent number: 11450181Abstract: In an electronic gaming device, a boost stage uses a metamorphic graphical element. The boost stage starts when predetermined condition such as a “near-miss” condition occurs and provides an additional opportunity to satisfy a trigger condition for a supplemental feature. The metamorphic graphical element indicates how many times the predetermined condition has occurred since the supplemental feature was last triggered. When the boost stage starts, the state of the metamorphic graphical element can advance to a higher state value, visually indicating the additional opportunity to satisfy the trigger condition for the supplemental feature. For the boost stage, if the previous result (associated with the predetermined condition) is enhanced enough to satisfy the trigger condition, the supplemental feature is triggered and the metamorphic graphical element is reset. Otherwise, the boost stage finishes but the advanced state value of the metamorphic graphical element is maintained.Type: GrantFiled: February 13, 2020Date of Patent: September 20, 2022Assignee: Aristocrat Technologies, Inc.Inventors: Christmas Uberuaga, Allon Englman
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Patent number: 11443594Abstract: Gaming systems and methods which utilize the results of a sporting event to determine a modification of an award, such as an increment of a progressive award.Type: GrantFiled: July 17, 2019Date of Patent: September 13, 2022Assignee: IGTInventors: Dwayne R. Nelson, Jeffrey Knox
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Patent number: 11383167Abstract: A method for gaming. The method includes assigning a default game play profile to a user, wherein the default game play profile includes a default game play style that simulates human game play, and wherein the default game play profile is configured to control game play for the user based on the default game play style. The method includes monitoring a plurality of game plays of the user playing a plurality of gaming applications. The method includes generating a user game play profile of the user by adjusting the default game play style based on the plurality of game plays, wherein the user game play profile incudes a user game play style customized to the user. The method includes controlling an instance of a first gaming application based on the user game play style of the user game play profile.Type: GrantFiled: December 4, 2020Date of Patent: July 12, 2022Assignee: Sony Interactive Entertainment Inc.Inventors: Steven Osman, Jeffrey R. Stafford, Javier F. Rico
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Patent number: 11341809Abstract: A gaming device comprises a main board comprising a processor, a memory storing system program code and an expansion port in data communication with a memory interface of the processor, and a memory expansion board connected to the main board via the expansion port. The memory expansion board comprises a device configured to execute a random number generator and write random numbers into one or more registers of the memory expansion board accessible by the main board, and at least one connector for connecting a memory module comprising game program code. When the processor requires random numbers, the system program code causes the processor to read random numbers from the one or more registers of the memory expansion board.Type: GrantFiled: April 23, 2020Date of Patent: May 24, 2022Assignee: Aristocrat Technologies Australia Pty LimitedInventors: Sandor Daranyi, Shane Perrow, Tyson Adams, Rodney Slade
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Patent number: 11260303Abstract: Embodiments of the present disclosure disclose a method and an apparatus for adjusting attributes of an object, a storage medium, and an electronic device. The method includes: displaying, by a terminal, target prompt information in a target interface of a client as a target scene is run on the client, the target prompt information being used for prompting the adjustment of the attributes of a virtual control object controlled by a player in the target scene; determining, by the terminal according to preset configuration information of the target scene, an adjustment mode of performing adjustment; and automatically adjusting, by the terminal, the attributes of the virtual control object in a case that the determined adjustment mode is an automatic adjustment mode. The embodiments of the present disclosure solve the technical problem that it is insufficiently flexible to adjust the attributes of a virtual control object in the related art.Type: GrantFiled: April 28, 2020Date of Patent: March 1, 2022Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITEDInventor: Jiacheng Wei
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Patent number: 11247129Abstract: A game apparatus functioning as a non-limiting example information processing apparatus includes a CPU that performs processing of a battle game. A player selects one or more usage characters that are to be used in the battle game among possession characters. In the battle game, if the usage character used by the player defeats one or more enemy character, a character value is added to each usage character according to a predetermined rule other than an experience value by battle. Every time the predetermined number of character values are accumulated, a shared item is acquired, and if this shared item is used, a rarity of a possession character is increased.Type: GrantFiled: September 12, 2018Date of Patent: February 15, 2022Assignee: NINTENDO CO., LTD.Inventors: Kouhei Maeda, Yuji Ohashi, Shioe Ohashi, Mai Kusakihara
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Patent number: 11235240Abstract: A computer device has a user interface which receives user input to control movement of a game entity in a collection run of a computer implemented game. The computer device has a display which displays the game entity moving in response to the user input in the collection run. At least one processor of the computer device determines resources collected by the movement of game entity in the collection run. When one or more required resources have been collected, the at least one processor causes, in response to user input. one or more further items for the computer implemented game to be provided.Type: GrantFiled: September 14, 2020Date of Patent: February 1, 2022Assignee: KING.COM LTD.Inventor: Stephen Jarrett
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Patent number: 11219836Abstract: An information processing program causes a computer to execute control processing in which: when a battle by a first character group including a first character and a second character group including various second characters is started, control is executed so as to display display target parameters for the second characters on a display medium, and a first number, which is the number of the second characters, is stored; a second number, which is the number of second characters determined as participating in the battle on the basis of determination parameters, which are parameters for determining whether or not to permit participation in the battle, is stored in iterative processing that is iterated during the battle; the display mode of the display target parameters on the display medium is changed in accordance with a condition regarding at least one of the first number and the second number in the iterative processing.Type: GrantFiled: April 24, 2020Date of Patent: January 11, 2022Assignee: CYGAMES, INC.Inventors: Satoshi Nakajima, Tetsuya Fukuhara, Kunihiko Matsuda
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Patent number: 11185787Abstract: This disclosure is directed to enabling access to a game instance through a messenger application. A client-side player component facilitates communication between a game instance on the client device and a backend server of a social networking system. The communication information can be stored in or retrieved from a social graph of the social networking system. The game instance can be initialized from a social platform of the social networking system, and the game can be played without leaving the messenger application.Type: GrantFiled: December 3, 2019Date of Patent: November 30, 2021Assignee: FACEBOOK, INC.Inventors: Andrea Vaccari, Richard Kenneth Zadorozny, Jeremy Harrison Goldberg, Peter Henry Martinazzi, Lei Guang, Li Yang, Jennifer A. Burge
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Patent number: 11176776Abstract: A game assembly is configured to adjust an amount of money on a game token. The game assembly has a gameboard that uses a continuous path segregated into individually labeled areas. A random number generator randomly selects an integer between one and six. A token is placed on a first individually labeled area. A first instruction card is placed on the gameboard. The first instruction card designates a first play money amount to the token. A second instruction card is placed on the gameboard. Engaging the random number generator produces an integer that directs the token to move to a second individually labeled area. The integer links to instructions on the second instruction card for adjusting the first play money amount on the token.Type: GrantFiled: October 10, 2019Date of Patent: November 16, 2021Inventor: Amit Joshi
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Patent number: 11163359Abstract: The present invention provides a method for a finalized processed image and related data to identify a spatial location of each pupil in the region. Each pupil is identified by a two-dimensional spatial coordinate. The method includes processing information associated with each pupil identified by the two-dimensional spatial coordinate to output a plurality of two-dimensional spatial coordinates, each of which is in reference to a time, in a two-dimensional space. The method then includes outputting a gaze information about the human user. The gaze information includes the two-dimensional spatial coordinates each of which is in reference to a time in a two-dimensional space.Type: GrantFiled: April 8, 2020Date of Patent: November 2, 2021Assignee: Neurotrack Technologies, Inc.Inventors: Nicholas T. Bott, Jian Yao, John J. Anderson, Scott Andrews
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Patent number: 11141659Abstract: At least one first group and at least one second group each including contents chosen by a user are previously stored into a storage medium. The first group of the groups stored in the storage medium is presented as an option to the user, with a higher priority than that of other options, during a first period of time. The second group of the groups stored in the storage medium is presented as an option to the user, with a higher priority than that of other options, during a second period of time. One of the presented groups chosen by the user is determined as a group to be used in a game process. The game process is performed using contents included in the determined group.Type: GrantFiled: March 31, 2020Date of Patent: October 12, 2021Assignee: NINTENDO CO., LTD.Inventors: Shingo Matsushita, Kouhei Maeda, Yuji Ohashi, So Araya
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Patent number: 11110353Abstract: System and methods for utilizing a video game console to monitor the player's video game, detect when a particular gameplay situation occurs during the player's video game experience, and collect game state data corresponding to how the player reacts to the particular gameplay situation or an effect of the reaction. In some cases, the video game console can receive an exploratory rule set to apply during the particular gameplay situation. In some cases, the video game console can trigger the particular gameplay situation. A system can receive the game state data from many video game consoles and train a rule set based on the game state data. Advantageously, the system can save computational resources by utilizing the players' video game experience to train the rule set.Type: GrantFiled: July 10, 2019Date of Patent: September 7, 2021Assignee: Electronic Arts Inc.Inventors: Caedmon Somers, Jason Rupert, Igor Borovikov, Ahmad Beirami, Yunqi Zhao, Mohsen Sardari, John Kolen, Navid Aghdaie, Kazi Atif-Uz Zaman
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Patent number: 11071918Abstract: Provided are techniques for modifying the action of a computer game based upon information corresponding to a user. Information may include, but is not limited to, the health and social status of a user and current events. Information related to a particular game player is collected and mapped to moves, scenes and scoring algorithms corresponding to a game. If necessary, moves, scenes and scoring algorithms in the game are modified to accommodate the particular player based upon the collected information.Type: GrantFiled: March 13, 2012Date of Patent: July 27, 2021Assignee: International Business Machines CorporationInventors: Shadi E. Albouyeh, Bernadette A. Carter, Jon M. Harris, Tintin S. Soemargono
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Patent number: 11058957Abstract: The present disclosure relates to a method, a device and a system for computer game difficulty assessment. The method comprises: recording game data by a data collector in a process of simulating game playing by operating a computer game through an API (Application Programming Interface) of the computer game using an agent algorithm; measuring a goal attainment difficulty of the computer game at this timing according to goal completion degrees of a plurality of goals corresponding to all attempts at each decision-making timing in the recorded game data; measuring a strategy space-related difficulty of the computer game at this timing according to goal completion degrees of a plurality of goals corresponding to all actions at each decision-making timing in the recorded game data; assessing difficulty of the computer game based on a goal attainment difficulty and a strategy space-related difficulty at each timing.Type: GrantFiled: March 27, 2019Date of Patent: July 13, 2021Assignee: BEIJING BYTEDANCE NETWORK TECHNOLOGY CO., LTD.Inventors: Chaoran Li, Simon Cheng Liu, Heng Ma, Xianghao Guo, Cong Chen
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Patent number: 11055966Abstract: According to some implementations, when an expansion trigger symbol lands in a defined area of a slot game display during an instance of a slot game, at least one additional active display symbol position will be presented in a display symbol row or a display symbol column in which the expansion trigger symbol is displayed. The defined area may correspond to some or all of the active display symbol positions, depending on the particular implementation. In some instances, an award enhancement trigger symbol may be presented in at least one of the active display symbol positions, e.g., in the same display symbol row or display symbol column in which the expansion trigger symbol is or was displayed. One or more enhanced award symbols may be presented in a row or column of active display symbol positions in which the award enhancement trigger symbol is presented.Type: GrantFiled: November 9, 2019Date of Patent: July 6, 2021Assignee: Aristocrat Technologies, Inc.Inventors: Hanna Sanborn, Chad La Guardia, Erick Ching, Jennifer Mizzi, Rogelio Decasa, Jr.
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Patent number: 11014008Abstract: Systems and methods to facilitate game profile development based on virtual and real activities of users are described herein. A user may perform virtual and/or real activities in order to develop a game profile so that the user can play one or more games where the game profile may be implemented. Users may be motivated to perform the virtual and/or real activities to develop the game profiles and show off and/or test their developed game profiles. The one or more games where the game profile may be implemented may be specific to one or more geo-graphic locations.Type: GrantFiled: March 27, 2019Date of Patent: May 25, 2021Assignee: Disney Enterprises, Inc.Inventors: Michael P. Goslin, Jonathan R. Hsu, Corey D. Drake, Tritia Medrano
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Patent number: 10987589Abstract: A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for customizing a player's experience. The System Tuner calculates a player skill level for a player. The System Tuner modifies at least one attribute of a second game level based on the player skill level prior to game play of the player in the second game level. The System Tuner detects game play of the player in the second game level. The System Tuner identifies a difference between a current rate of progression of the player and a reference rate of progression. The System Tuner triggers the modified attribute of the second game according to an extent of the difference between the current rate of progression and the reference rate of progression.Type: GrantFiled: May 31, 2019Date of Patent: April 27, 2021Assignee: Zynga Inc.Inventors: Peter Pao Lai, Sora Bai, David Baack, Katherine Lee
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Patent number: 10984657Abstract: Methods and systems of the present disclosure allow vehicle participants to issue vehicle statistical challenges to other vehicle participants using V2V communications. Accepted challenges are initiated and vehicle statistics relevant to the challenge are then recorded by the system in both vehicles. Once the challenge is complete, the system calculates and/or compares the results of the challenge, then communicates the results to the challenge participants. The system may also provide options for drivers to communicate via V2V messages, directions, routes, places of interest, or emergency locations in lieu of stopping and inquiring other vehicle participants in person.Type: GrantFiled: August 21, 2018Date of Patent: April 20, 2021Assignee: TOYOTA MOTOR ENGINEERING & MANUFACTURING NORTH AMERICA, INC.Inventors: Abril A. Galang, Nathan C. Westover, Joshua D. Payne
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Patent number: 10933331Abstract: The present disclosure describes methods and systems directed towards generating and utilizing earned gameplay resources for metagaming. The interconnected gameplay is carried out via a first party platform that tracks and integrates user gameplay information coming from a plurality of different video games. The first party platform gameplay information is used to affect the user's performance and progress within a separate game which in turn can be used to affect the progress and performance of video games associated with the first party platform.Type: GrantFiled: January 8, 2018Date of Patent: March 2, 2021Assignee: SONY INTERACTIVE ENTERTAINMENT LLCInventors: Warren M. Benedetto, Landon Noss
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Patent number: 10933329Abstract: This disclosure relates to adjusting individualized content made available to users of an online game based on user gameplay information. In implementations, information relating to prospective usage of the online game is used to classify users according by user type, and content made available to the users is customized accordingly. Information relating to prospective usage may include predictive information such as demographic and geographic information, as well as game usage information for the users. User types may include resource collection, player versus player, and player versus environment. Customized content may include content made available to the users through the users in-game actions, such as exploring a map, researching a technology or skill, purchasing an in-game item, and completing an in-game achievement, including in-game items, in-game powers, in-game skills, in-game technologies, in-game pets, in-game transportation units, in-game units, and in-game buildings.Type: GrantFiled: May 20, 2019Date of Patent: March 2, 2021Assignee: Kabam, Inc.Inventors: Kent Wakeford, Clifford J. Harrington, Matthew Curtis, James Koh, Kellen Christopher Smalley, Michael C. Caldarone
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Patent number: 10926175Abstract: The negative impact of network disruptions in electronic games may be reduced by providing increased efficiency in network communications and client- and server-side processing when a player rejoins a game in progress. In some embodiments, an electronic game system may generate a list of games, such as a poker tournament, for which a player is registered. A client application may provide the list as part of a user interface through which the player may directly rejoin a listed game upon selection of a currently in-progress game from the list. In addition, the system may establish one or more mandatory break periods in certain extended game types such as tournaments. The mandatory break period may be the same time for all extended game types. Other implementations also are described.Type: GrantFiled: June 28, 2017Date of Patent: February 23, 2021Assignee: Peerless Media Ltd.Inventors: Langfeng Xu, Huaipeng Yan
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Patent number: 10846991Abstract: Embodiments relate to a computing system including a virtual environment hosting a player avatar, the computing system comprising: a display; a memory; at least one input mechanism configured to receive user input from a player; and a game controller configured to access and execute instructions stored in the memory. The game controller is configured to: present at least one game of chance on the display; determine a winning event for the at least one game of chance; generate a virtual environment; present a player avatar on the display within the virtual environment; present at least one game of skill on the display in association with the player avatar and the virtual environment; determine a winning event for the at least one game of skill; and based on a winning event of the game of chance, determine whether to electronically allocate a virtual good for use in association with the player avatar.Type: GrantFiled: May 26, 2017Date of Patent: November 24, 2020Inventors: Peter James Herring, Joseph Ronald Crepaldi, Andrew Wyer, Daryl Bridges, Daryl Leigh Bruce, Simon David Riley
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Patent number: 10771641Abstract: An information processing device includes a creating unit, a state informing unit, and a setting unit. The creating unit creates an application for implementing a specific object by using at least one basic processing function. The state informing unit provides information concerning a processing state of the at least one basic processing function and a processing state of the application. The setting unit receives information for determining a display mode of a setting screen for setting settings information or a checking screen for checking the processing state of the application, and sets a determined display mode. The display mode is used for executing the application.Type: GrantFiled: April 28, 2017Date of Patent: September 8, 2020Assignee: FUJI XEROX CO., LTD.Inventors: Nobumi Kusano, Ichiro Shiozaki, Tadao Michimura
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Patent number: 10722798Abstract: In some cases, one or more tasks may be selected for inclusion within a content item or portions of a content item such as different story arcs. Each such task may be completed based, at least in part, on an associated set of one or more actions and an associated set of one or more parameters. Also, in some cases, one or more node layouts may be generated in association with a content item or portions of a content item. Each node within a node layout may, for example, have at least one associated task within a respective content item or content item portion.Type: GrantFiled: July 10, 2017Date of Patent: July 28, 2020Assignee: Amazon Technologies, Inc.Inventors: Brett Ethan Johnson, Robert Duane Rost, Matthew James Van Gorder, Thomas Richard Leonard
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Patent number: 10709963Abstract: A game system comprises a game progress control unit which allows a plurality of games to progress, a win and loss history managing unit which manages a win and loss history of each of the plurality of games, and an image generating unit which generates a game image comprising a win and loss history image representing the win and loss history. The win and loss history managing unit determines whether the win and loss history meets a predetermined highlight condition, and allows highlighting to be performed on the win and loss history image corresponding to the win and loss history determined to meet the highlight condition. This allows intuitive recognition of any of a plurality of games that has enhanced expectation.Type: GrantFiled: October 26, 2015Date of Patent: July 14, 2020Assignee: SEGA SAMMY CREATION INC.Inventors: Yuichi Takasaki, Takashi Hasegawa
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Patent number: 10695682Abstract: Systems and methods for automated dynamic adaptive control are disclosed herein. The system can include a simulation vehicle that can transit at least one participant through an entertainment experience from a starting positon to a terminating position. The simulation vehicle can include a plurality of user controls. The system can include a processor that can: provide content to the at least one participant; receive user inputs via the plurality of controls of the simulation vehicle. The processor can: affect the entertainment experience based on the received user inputs; identify an intervention based on a determined discrepancy between received user inputs and expected user inputs; and modify an effect of the user inputs on the entertainment experience according to the identified intervention.Type: GrantFiled: September 28, 2018Date of Patent: June 30, 2020Assignee: DISNEY ENTERPRISES INC.Inventors: Robert Scott Trowbridge, Asa K. Kalama, Robert E. Huebner
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Patent number: 10699529Abstract: In a particular embodiment of the present invention, a system for establishing a wager associated with a game comprises a processor that receives information about a wager offer, wherein the wager offer is associated with an online game. The processor also receives information about a wager acceptance. The wager offer and the wager acceptance combine to form a wager, wherein the wager is associated with at least one wager parameter. The system further comprises a memory communicatively coupled to the processor and that stores information associated with the at least one wager parameter.Type: GrantFiled: September 26, 2011Date of Patent: June 30, 2020Assignee: INTERACTIVE GAMES LIMITEDInventors: Fergus A. Leen, Sam B. Lawrence, David G. McNally, Clive Hetherington, David M. McDowell, Kevin R. O'Neal
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Patent number: 10688393Abstract: The present invention relates to a sound engine for use in a video game, said sound engine being arranged to, in use, generating an output signal representing a first music composition for being played back by means of sound reproducing means, characterized in, said sound engine including means for generating said output signal from at least two tracks arranged to be played together as a music composition, each of said at least two tracks comprising at least two track versions, said track versions being selectable for being played when said track is included in said first music composition. The invention also relates to a video game, a video game device and a music composer tool.Type: GrantFiled: February 26, 2015Date of Patent: June 23, 2020Assignee: Elias Software ABInventors: Kristofer Eng, Philip Bennefall
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Patent number: 10636250Abstract: A method, computer readable medium, and game machine are presented, which provide a predetermined return-to-player for a skill-based wagering game. The method includes determining, for each initial game state of a plurality of initial game states, a predetermined expected minimum payout that accounts for skill-based moves of a player. The method further includes weighting each initial game state of the plurality of initial game states based on its respective predetermined expected minimum payout and a desired minimum return-to-player for the predetermined return-to-player.Type: GrantFiled: June 27, 2018Date of Patent: April 28, 2020Assignee: ARISTOCRAT TECHNOLOGIES AUSTRAILIA PTY LIMITEDInventor: T. Grant Bolling, Jr.
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Patent number: 10632387Abstract: Optimization of user experience in an interactive environment is disclosed. User experience input is generated by a user during a session of interaction. A user perception on an interaction is determined based on analyzing the user experience input by use of a cognitive model of user perception. For a negative user perception, one or more difficulty of respective items in the interaction is adjusted to match a skill level of the user.Type: GrantFiled: November 15, 2017Date of Patent: April 28, 2020Assignee: International Business Machines CorporationInventors: Andrea Tortosa, Nicola Milanese, Matteo Rogante
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Patent number: 10621827Abstract: A gaming machine includes a credit input mechanism, a player interface, a display device, and a game controller. The game controller increases a credit balance of a credit meter based on monetary value of a physical item received by the credit input mechanism, and decreases the credit balance based on a wager. The game controller further randomly selects an initial game screen from a plurality of initial game screens in a manner that ensures a predetermined minimum return-to-player. The game controller also displays symbols in display positions of the display device per an initial symbol arrangement specified by the selected initial game screen, and updates symbols in the display positions per the move represented by the input signals to obtain updated symbols. The game controller increase the credit balance based on an award associated with the updated symbols.Type: GrantFiled: June 27, 2018Date of Patent: April 14, 2020Assignee: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITEDInventor: T. Grant Bolling, Jr.