Skill Level Adjustment (e.g., Speed Change, Complexity, Etc.) Patents (Class 463/23)
  • Patent number: 9792950
    Abstract: To provide a program, an information storage medium, an image processing device, an image processing method, and a data structure capable of collaboration between replay data and a motion picture produced by an image capturing unit during a period corresponding to the replay data. A replay data obtaining unit obtains replay data for reproducing the status of execution of a program. A captured motion picture obtaining unit obtains a captured motion picture that is produced by the image capturing unit during an image capturing period including at least a part of a reproduction period in which the status of execution of the program is reproduced based on replay data. A data holding unit holds replay data and a captured motion picture so as to be correlated to each other.
    Type: Grant
    Filed: October 29, 2009
    Date of Patent: October 17, 2017
    Assignee: Sony Interactive Entertainment Inc.
    Inventor: Tatsuya Suzuki
  • Patent number: 9773381
    Abstract: A gaming system and method which provides a community group event to a plurality of players at a plurality of the gaming devices in the gaming system. Each gaming device participating in the group event is associated with an individual group event eligibility timer. Such individual group event eligibility timers regularly decrement based on time and may increment based on one or more aspects of the player's gaming experience, such as wagers placed. If the individual group event eligibility timer associated with a gaming device participating in the group event lapses before the conclusion of a group event timer or mode, that gaming device is eliminated from the group event. Upon the conclusion of the group event, a group event award is shared amongst the players at the remaining or non-eliminated gaming devices (i.e., the gaming devices associated with individual group event eligibility timers with any amount of remaining time).
    Type: Grant
    Filed: November 2, 2011
    Date of Patent: September 26, 2017
    Assignee: IGT
    Inventors: Daniel J. DeWaal, Glen Keith Russell, Alexandria Estella Ponte Sutich, Anthony J. Baerlocher, David H. Muir, Sr.
  • Patent number: 9744440
    Abstract: A system, computer-readable storage medium storing at least one program, and a computer-implemented method for generating game configurations are presented. For example, a system may receive a game configuration request message from a client device being operated by a player playing a virtual game. The game configuration request message may be sent, for example, in response to the player initiating a new game of the virtual game. The system may then select a game configuration based at least in part on historical performance data associated with the selected game configuration. The historical performance data may accumulate performance data from a group of players that previously played the virtual game using the selected game configuration. The system then communicates the selected game configuration to the client device. The player may play the virtual game using the selected game configuration as the initial game configuration for the virtual game.
    Type: Grant
    Filed: January 11, 2013
    Date of Patent: August 29, 2017
    Assignee: Zynga Inc.
    Inventors: M. Ian Graham, Ya-Bing Chu
  • Patent number: 9731192
    Abstract: In some cases, one or more tasks may be selected for inclusion within a content item or portions of a content item such as different story arcs. Each such task may be completed based, at least in part, on an associated set of one or more actions and an associated set of one or more parameters. Also, in some cases, one or more node layouts may be generated in association with a content item or portions of a content item. Each node within a node layout may, for example, have at least one associated task within a respective content item or content item portion.
    Type: Grant
    Filed: June 9, 2014
    Date of Patent: August 15, 2017
    Assignee: Amazon Technologies, Inc.
    Inventors: Brett Ethan Johnson, Robert Duane Rost, Matthew James Van Gorder, Thomas Richard Leonard
  • Patent number: 9685038
    Abstract: Provided is a game system that is capable of limiting the usage of predetermined information individually. The game system acquires a two dimensional code for recreating a combined image from a character card, and utilizes, for the progression of a game, the combined image recreated during the game on the basis of the two dimensional code that has been acquired. And, the game system provides a two dimensional code so that information of a player name ID that is employed in order to limit the usage of the two dimensional code is included.
    Type: Grant
    Filed: November 21, 2013
    Date of Patent: June 20, 2017
    Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Eiri Mikoshiba, Yosuke Ota, Takashi Matsui
  • Patent number: 9675889
    Abstract: A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for customizing a player's experience. The System Tuner calculates a player skill level for a player. The System Tuner modifies at least one attribute of a second game level based on the player skill level prior to game play of the player in the second game level. The System Tuner detects game play of the player in the second game level. The System Tuner identifies a difference between a current rate of progression of the player and a reference rate of progression. The System Tuner triggers the modified attribute of the second game according to an extent of the difference between the current rate of progression and the reference rate of progression.
    Type: Grant
    Filed: November 18, 2014
    Date of Patent: June 13, 2017
    Assignee: Zynga Inc.
    Inventors: Peter Pao Lai, Sora Bai, David Baack, Katherine Lee
  • Patent number: 9669308
    Abstract: A non-transitory computer readable recording medium having stored thereon instructions to be executed on by a game server, the game server and corresponding method which cause the game server to perform the steps of: provide a networked multiplayer battle game over a network, storing a battle history including an identifier of an opponent with whom a user has battled in the multiplayer battle game; determining, based on the battle history and an identifier of an opponent with whom a battle begins, a procedure for conducting the battle in the battle game to be one of a first mode for conducting the battle based on user operations and a second mode for conducting the battle with fewer user operations than in the first mode, and conducting the battle with the determined procedure.
    Type: Grant
    Filed: September 14, 2016
    Date of Patent: June 6, 2017
    Assignee: GREE, INC.
    Inventors: Masahito Maeda, Yasushi Mikawa
  • Patent number: 9662584
    Abstract: A method and system for controlling a game artificial intelligence (AI), which can provide a lifelike game service as if a gamer plays a game with another real gamer, by enabling a game model which is determined as optimal for a particular game situation from previously played game models or randomly played game models, to play a game AI in an identical game situation. Also, a method and system which can execute the game AI in a pattern where a play trend of the gamer is reflected with respect to a particular game situation.
    Type: Grant
    Filed: September 5, 2006
    Date of Patent: May 30, 2017
    Assignee: NHN Entertainment Corporation
    Inventors: Eui-Joon Youm, Keun Woo Choi
  • Patent number: 9666025
    Abstract: In accordance with the present invention, a gaming device such as a slot machine calculates a speed of game play, and in turn determines a pay schedule based on the speed of game play. The pay schedule for higher speeds of game play typically provides a higher payout percentage, which attracts players and provides an incentive to play faster and for longer periods of time. The greater speed of play and time period of playing may actually increase revenues derived from the gaming device, even though the payout percentage is higher. Speed of game play may be calculated by measuring the number of games played in a predetermined time period, or the time elapsed between games. The gaming device may select a payout table from a plurality of payout tables based on this speed.
    Type: Grant
    Filed: August 5, 2013
    Date of Patent: May 30, 2017
    Assignee: IGT
    Inventors: Jay S. Walker, James A. Jorasch, Thomas M. Sparico, Geoffrey M. Gelman
  • Patent number: 9656167
    Abstract: Systems and methods for pre-game and post-game video game character presentation and equipping are disclosed. According to one aspect of the invention, a computer implemented method useful for video game play comprises: determining identities and equipment of at least some game characters for participation in game play; in a time period outside of game play, providing information for rendering the game characters with their equipment in a scene having visual characteristics of a virtual world for game play; providing game players the opportunity to change and/or purchase equipment for their game characters; and providing for game play including the game characters.
    Type: Grant
    Filed: March 15, 2013
    Date of Patent: May 23, 2017
    Assignee: Activision Publishing, Inc.
    Inventors: Jean-Marc Morel, Evan Webb, Christopher Reed
  • Patent number: 9636581
    Abstract: An information processing apparatus receives operation input corresponding to a plurality of devices and renders a first screen for a particular viewpoint in a virtual space in which it is possible to move an avatar based on the operation input, wherein avatars corresponding to each of the plurality of devices are simultaneously positioned in the virtual space. Meanwhile, the apparatus also performs processing on particular content that is not an avatar based on the operation input and renders a second screen for the content. The apparatus, in a case where an avatar corresponding to an apparatus to which the second screen is provided is included in a rendering scope for the particular viewpoint, renders the first screen, applying the second screen provided to the apparatus corresponding to the avatar to an object related to the avatar in the virtual space.
    Type: Grant
    Filed: January 29, 2014
    Date of Patent: May 2, 2017
    Assignee: SQUARE ENIX HOLDINGS CO., LTD.
    Inventor: Alex Tait
  • Patent number: 9636591
    Abstract: A game system includes a game progresser, a storage, a game reproducer, and a changer. The game progresser is configured to control game progress in accordance with a player's instruction information. The storage is configured to store a game-play-history of a first-player in accordance with a first instruction information of the first-player. The game reproducer is configured to reproduce a first game progress of the first player based on the game-play-history, during a second game progress progressed by the game progresser in accordance with a second instruction information of a second-player. The changer is configured to change at least one of: control on the first game progress of the first-player reproduced by the game reproducer; and control on the second game progress of the second-player to be progressed in accordance with the second instruction information, with reference to at least one of first and second player's game situations.
    Type: Grant
    Filed: September 4, 2014
    Date of Patent: May 2, 2017
    Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Shinsaku Inukai, Hideo Ueda
  • Patent number: 9636586
    Abstract: In a method for selecting a game element of a game and adjusting the game element during execution of the game, a processor retrieves a plurality of received game element feedback data from a plurality of users of a game, wherein the plurality of received game element feedback data was selected from a list of possible game elements. A processor selects the game element to be adjusted, based upon the plurality of received game element feedback data. A processor causes the game element to be adjusted during execution of the game.
    Type: Grant
    Filed: February 19, 2014
    Date of Patent: May 2, 2017
    Assignee: International Business Machines Corporation
    Inventors: Corville O. Allen, James P. Brancato, Tamera L. Davis, John E. Diller, Ollie J. Hales
  • Patent number: 9630108
    Abstract: Methods and apparatus for testing game data are provided. In a network game to be tested, skill effect data of a character to be tested can be obtained, and a combat strategy can be formulated accordingly. The network game along with a fight test of the character can be implemented, according to the combat strategy, to obtain and output testing data. Whether the combat strategy needs to be adjusted can then be determined. When the combat strategy is determined that needs to be adjusted, the methods and apparatus can be used to adjust the combat strategy, implement the fight test of the character according to the adjusted combat strategy, and obtain the testing data. When the combat strategy is determined that does not need to be adjusted, the methods and apparatus can be used to analyze a degree of balance of the character in the network game.
    Type: Grant
    Filed: February 21, 2014
    Date of Patent: April 25, 2017
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventor: Xin Zhang
  • Patent number: 9592449
    Abstract: Disclosed is a gaming system comprising a display and a game controller, the game controller being arranged to identify a player from received player identification data, receive associated player game data of the identified player, and control the display of one or more characteristics of, or associated with, an avatar such that the player is provided with a graphical representation of the player game data. A method of gaming is also disclosed.
    Type: Grant
    Filed: July 3, 2013
    Date of Patent: March 14, 2017
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Thomas Samuel Barbalet, Peter Jude Mastera, Lattamore Osburn, Mark Hripko, Steven Rood
  • Patent number: 9573059
    Abstract: A method comprising executing a program on a server of a server center that generates and streams a user page in the form of streaming interactive video on a display of a user computer connected to the server via the Internet, the user page including a plurality of video windows, one or more of the video windows including streaming interactive video as well as simultaneously recorded video segments which are replayable by the user.
    Type: Grant
    Filed: January 21, 2015
    Date of Patent: February 21, 2017
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: Stephen G. Perlman, Roger van der Laan
  • Patent number: 9539512
    Abstract: A system and method for facilitating player interaction with sets of virtual tiles in a game space are disclosed. A set of virtual tiles may be provided for player interaction such that a player may be enabled to engage the non-player entity (or entities) associated with the individual tiles in the set of virtual tiles using a set of resources granted to the player. The player may be enabled to allocate a subset of the granted resources to engage a given tile in the set. An outcome of the engagement may be determined stochastically or quasi-stochastically. The player may be enabled to interact with the next tile in the set upon defeating the non-player entity (or entities) associated with the previous tile. Upon the player defeating the non-player entity (or entities) associated with the last tile in the set, a prize may be awarded to the player.
    Type: Grant
    Filed: June 30, 2014
    Date of Patent: January 10, 2017
    Assignee: KABAM, INC.
    Inventors: John Kim, David McNeill, Albert Wei, Wynne Chyou
  • Patent number: 9533227
    Abstract: A method in support of providing customized gamification for accomplishing goals receives a request to generate a game framework, the request specifying a goal to be accomplished by one or more participants of a plurality of participants, at least in part through interaction with the game framework. A first set of one or more game parameters to be applied to the game framework is determined for at least a first participant of the plurality of participants, and the game framework comprising the first set of one or more game parameters is generated. The game framework comprising the first set of one or more game parameters is applied to a first profile relating to the first participant of the plurality of participants. The game framework can then be provided to an electronic computing device of the first participant over the network. Systems can be constructed to implement the methods described herein.
    Type: Grant
    Filed: March 17, 2014
    Date of Patent: January 3, 2017
    Assignee: Mingo Development, Inc.
    Inventor: Azriel Chelst
  • Patent number: 9530283
    Abstract: Embodiments of the present concept provide an electronic gaming device that facilitates wagering by multiple players on a single gaming device. Also provided is a method of sharing game play on such a gaming device, where the method includes receiving a wager from a first player at a first gaming station, receiving a wager from a second player at a second gaming station, initiating a gaming event that is displayed at the first and second gaming stations, and awarding prizes associated with gaming outcomes displayed at the first and second gaming stations.
    Type: Grant
    Filed: May 8, 2012
    Date of Patent: December 27, 2016
    Assignee: PATENT INVESTMENT & LICENSING COMPANY
    Inventor: John F. Acres
  • Patent number: 9508180
    Abstract: In a multi-participant modeled virtual reality environment, avatars are modeled beings that include moveable eyes creating the impression of an apparent gaze direction. Control of eye movement may be performed autonomously using software to select and prioritize targets in a visual field. Sequence and duration of apparent gaze may then be controlled using automatically determined priorities. Optionally, user preferences for object characteristics may be factored into determining priority of apparent gaze. Resulting modeled avatars are rendered on client displays to provide more lifelike and interesting avatar depictions with shifting gaze directions.
    Type: Grant
    Filed: December 7, 2015
    Date of Patent: November 29, 2016
    Inventors: Gary Stephen Shuster, Brian Mark Shuster
  • Patent number: 9480915
    Abstract: A game system includes a game processing section that performs a process that implements a game that utilizes a moving object, the moving object moving in a game space based on operation information, a restoration processing section that performs a restoration process that restores the moving object that has reached an unable-to-continue state when it has become unable to continue to play the game that utilizes the moving object, the moving object being restored at a restoration point in the game space that has been selected by a player, and a charging section. The charging section performs a charging process that causes a charge to differ corresponding to the restoration point selected by the player.
    Type: Grant
    Filed: March 27, 2014
    Date of Patent: November 1, 2016
    Assignee: BANDAI NAMCO Entertainment Inc.
    Inventors: Tsuyoshi Takahashi, Jun Tamaoki, Makoto Yonezawa
  • Patent number: 9480920
    Abstract: An object of the present invention is to provide a content-related information display system capable of acquiring related information corresponding to contents, such as a game, during a reproduction of the contents by a first apparatus without stopping the reproduction of the contents by the first apparatus. The first apparatus displays the contents on a first display. When a predetermined condition is satisfied during the reproduction of the contents, the first apparatus transmits reproducing status information on a reproducing status of the content to a second apparatus. The second apparatus receives the reproducing status information and specifies content-related information according to the reproducing status information. The second apparatus displays the content-related information on a second display.
    Type: Grant
    Filed: June 29, 2012
    Date of Patent: November 1, 2016
    Assignee: KABUSHIKI KAISHA SQUARE ENIX
    Inventor: Kazuhiro Ooya
  • Patent number: 9468849
    Abstract: A non-transitory computer readable recording medium having stored thereon instructions to be executed on a computer, the instructions causing the computer to perform the steps of: storing a battle history (112) including an identifier of an opponent with whom a user has battled in a battle game; determining, based on the battle history (112) and on an identifier of an opponent with whom a battle begins, a procedure for conducting the battle in the battle game to be one of a first mode for conducting the battle based on user operations and a second mode for conducting the battle with fewer user operations than in the first mode; and conducting the battle with the determined procedure.
    Type: Grant
    Filed: July 29, 2014
    Date of Patent: October 18, 2016
    Assignee: GREE, INC.
    Inventors: Masahito Maeda, Yasushi Mikawa
  • Patent number: 9472051
    Abstract: A gaming system and method enables a player to assign at least one amplifier to at least one accumulator. In one embodiment, the amplifier causes an increase in the rate of advancement for the accumulator. In one embodiment, the gaming system provides the player any awards associated with the level of one or more of the accumulators.
    Type: Grant
    Filed: January 20, 2016
    Date of Patent: October 18, 2016
    Assignee: IGT
    Inventors: Gregory F. Frank, Christopher T. Brune, Ryan W. Cuddy
  • Patent number: 9433866
    Abstract: Methods, apparatuses, and techniques for adjustment of game parameters based on users' performance are described. During play of a game, a user's performance is monitored. It is then determined if the player's performance is within a desired range of performance, and game parameters are adjusted if the user's performance is outside the desired range. In a multi-player game, parameters can be adjusted differently for each of the players to make the overall game play more competitive.
    Type: Grant
    Filed: June 8, 2015
    Date of Patent: September 6, 2016
    Assignee: Sony Interactive Entertainment America LLC
    Inventor: Mark Lester Jacob
  • Patent number: 9415301
    Abstract: A system that incorporates the subject disclosure may include, for example, a system having a processor that performs operations including receiving from a computer accessory a control signal for controlling a software application, determining a result that would arise if the control signal is supplied to the software application, and generating an updated control signal to produce a desired result responsive to detecting that the result is undesirable. Additional embodiments are disclosed.
    Type: Grant
    Filed: February 26, 2013
    Date of Patent: August 16, 2016
    Assignee: STEELSERIES ApS
    Inventors: Kim Rom, Jeffrey Nicholas Mahlmeister, Jacob Wolff-Petersen, Bruce Hawver, Francis Arnold Grever, Tino Soelberg, Christopher John Nicolella
  • Patent number: 9400681
    Abstract: Tasks scheduled to be performed at future times within a virtual space may be managed. Selections of one or more tasks performable within the virtual space may be received. The one or more tasks may include a first task associated with a first duration. The first task may be scheduled to be performed at a first time. The first time may be the first duration later than a time of receipt of the selection of the first task. Managing the scheduling of the first task may include one or more of (1) delaying performance of the first task so that the first task is scheduled to be performed at a time later than the first time, (2) advancing performance of the first task so that the first task is scheduled to be performed at a time before the first time, or (3) canceling performance of the first task.
    Type: Grant
    Filed: July 31, 2012
    Date of Patent: July 26, 2016
    Assignee: KABAM, INC.
    Inventors: George Feil, Clifford J. Harrington
  • Patent number: 9384631
    Abstract: Methods and systems for enhanced head-to-head hybrid gaming are provided. An enhanced head-to-head hybrid game has a gambling game with a real world engine that provides a randomly generated payout for the gambling game, an entertainment software engine that executes an entertainment game providing outcomes upon a player's execution of the entertainment game, and a game world engine that manages the entertainment software engine and communicates gameplay gambling event occurrences based upon a player's execution of the entertainment game that trigger the gambling game. A global betting manager receives player performance measurements from the game world engine, determines tournament eligibility, assigns a tournament handicap based at least in part upon the performance measurements from the game world engine and sends information concerning these parameters to the game world engine which is configured to implement each assigned handicap and tournament eligibility within the enhanced head-to-head hybrid game.
    Type: Grant
    Filed: May 6, 2014
    Date of Patent: July 5, 2016
    Assignee: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Frank Cire, Caitlyn Ross
  • Patent number: 9380342
    Abstract: Systems and methods for controlling media access based on crowd-sourced access control data and user attributes are provided. Crowd-sourced data is received from several sources in order to determine what media assets consumers are accessing, and catalog attributes of the media assets and attributes of the accessing consumers. A user-attribute-based access control function, such as a parental control feature of an interactive media guide, uses this data to control access to media assets provided by the system. When a user attempts to access a media asset, the access control function determines whether the media asset has an attribute similar to assets accessed by other users having one or more user-attributes similar to those of the accessing user. If the media asset is not sufficiently similar to assets accessed by other sufficiently-similar users, access to the media asset will be blocked unless an appropriate access code is entered.
    Type: Grant
    Filed: February 28, 2014
    Date of Patent: June 28, 2016
    Assignee: Rovi Guides, Inc.
    Inventors: Young A. Tang, Paul T. Stathacopoulos
  • Patent number: 9370713
    Abstract: A game device includes: a screen generation unit configured to read data for a character and an object located in a three-dimensional game field from a storage device, generate images of the character and the object, and display the images on a displace device; a character control unit configured to control the movement of the character landing on the object; a gravitational direction control unit configured to change the direction of gravitational force exerted on the character in accordance with a command input from a player acknowledged by an input device; and a fall control unit configured to cause the character to fall in the changed direction of the gravitational force. The gravitational direction control unit displays a marker indicating a position where the character would land after falling.
    Type: Grant
    Filed: January 3, 2012
    Date of Patent: June 21, 2016
    Assignees: Sony Corporation, Sony Interactive Entertainment Inc.
    Inventor: Junya Okura
  • Patent number: 9358464
    Abstract: In some cases, one or more tasks may be selected for inclusion within a content item or portions of a content item such as different story arcs. Each such task may be completed based, at least in part, on an associated set of one or more actions and an associated set of one or more parameters. Also, in some cases, one or more node layouts may be generated in association with a content item or portions of a content item. Each node within a node layout may, for example, have at least one associated task within a respective content item or content item portion.
    Type: Grant
    Filed: June 9, 2014
    Date of Patent: June 7, 2016
    Assignee: Amazon Technologies, Inc.
    Inventors: Brett Ethan Johnson, Robert Duane Rost, Matthew James Van Gorder, Thomas Richard Leonard
  • Patent number: 9352218
    Abstract: A twist amount is calculated based on an angular velocity around a Z-axis of an input device when a player performs a shoot operation. Based on a value of a difficulty level stored in an external main memory, a minimum successful twist amount and a maximum successful twist amount are determined. As a result, the higher the difficulty level is, the narrower a successful range of the twist amount becomes. Further, the twist amount of the input device, which is obtained when the player performs the shoot operation for a first to a fourth shots, is stored in the external main memory. When the player performs the shoot operation for a fifth shot or thereafter, the twist amount of the input device at the time of the shoot operation for the fifth shot and thereafter is corrected with the use of the twist amount of the first to fourth shots.
    Type: Grant
    Filed: July 17, 2009
    Date of Patent: May 31, 2016
    Assignee: Nintendo Co., Ltd.
    Inventors: Takayuki Shimamura, Takeshi Miyamoto
  • Patent number: 9349253
    Abstract: A triggering method for a win outcome on a gaming device includes determining an amount of credit on commencement of game play. A number of symbols displayed in the game is adjusted as a function of the amount bet, to thereby affect the probability of a win outcome being generated.
    Type: Grant
    Filed: May 13, 2013
    Date of Patent: May 24, 2016
    Assignee: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
    Inventor: Claudio Daniel Dias Pires
  • Patent number: 9323516
    Abstract: An electronic device system includes a connection device configured to store a plurality of types of boot data and an electronic device, wherein the electronic device includes a connection unit to which the connection device is connected, a selection unit configured to select boot data to be obtained from the connection device connected to the connection unit, an obtaining unit configured to obtain the boot data selected by the selection unit from the connection device, a storage unit configured to store the boot data obtained by the obtaining unit; and a boot processing unit configured to perform processing in relation to booting of the electronic device by using the boot data stored in the storage unit.
    Type: Grant
    Filed: December 21, 2012
    Date of Patent: April 26, 2016
    Assignee: Sharp Kabushiki Kaisha
    Inventor: Tatsuaki Amemura
  • Patent number: 9305434
    Abstract: A gaming system including at least one gaming machine enabling a player to select at least one of a plurality of different selectable side bets. A side bet controller maintaining at least one side bet. A side bet revenue manager configured to communicate with the gaming machine and side bet controller to accept and track fund data associated with a side bet from the gaming machine; transfer fund data to the side bet controller; accept and track fund data from the side bet controller; and transfer fund data to the gaming device.
    Type: Grant
    Filed: May 20, 2015
    Date of Patent: April 5, 2016
    Assignee: IGT
    Inventor: Cara Iddings
  • Patent number: 9275520
    Abstract: A gaming system and method enables a player to assign at least one amplifier to at least one accumulator. In one embodiment, the amplifier causes an increase in the rate of advancement for the accumulator. In one embodiment, the gaming system provides the player any awards associated with the level of one or more of the accumulators.
    Type: Grant
    Filed: June 11, 2015
    Date of Patent: March 1, 2016
    Assignee: IGT
    Inventors: Gregory F. Frank, Christopher T. Brune, Ryan W. Cuddy
  • Patent number: 9266026
    Abstract: A method for use with a simulation includes running the simulation, receiving information from a control interface used by a user to interact with the simulation, analyzing the received information, forming at least an indication of the user's level of skill based on the analysis of the received information, and adjusting a difficulty level of the simulation based on the indication of the user's level of skill. A storage medium storing a computer program executable by a processor based system and an apparatus for use with a simulation are also disclosed.
    Type: Grant
    Filed: July 1, 2013
    Date of Patent: February 23, 2016
    Assignee: Sony Computer Entertainment LLC
    Inventor: Mark Lester Jacob
  • Patent number: 9254437
    Abstract: An interactive gaming system is disclosed. The system comprises at least one sensor that conveys information to the system about the physical, intellectual, mental, emotional, psychological or other type of ability of a user. The system uses the information to assess the existence and extent of a disability, and then implements a change to an aspect of the gaming environment, thus optimizing the gaming experience for the game player by accounting for the game player's disabilities.
    Type: Grant
    Filed: April 25, 2013
    Date of Patent: February 9, 2016
    Assignee: Electronic Entertainment Design and Research
    Inventors: Gregory T. Short, Geoffrey C. Zatkin, Christopher R. Taylor
  • Patent number: 9218717
    Abstract: Aspects of the present invention provide a gaming method, system and game controller for a game of skill. The result of the game of skill is evaluated to determine whether any potential award value for the game of skill is lost based on the player's skill based result. Potential award value for the game of skill may be lost as a result of application of the player's skill based result. Any lost potential award value is applied to a prize pool.
    Type: Grant
    Filed: December 22, 2009
    Date of Patent: December 22, 2015
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventor: Kuppam Y Indrakumar
  • Patent number: 9214057
    Abstract: A system provides a player tracking system and system gaming apparatus for playing non-base games by funding the credit side of a gaming cycle. The system further includes at least one gaming device having a base game. The player tracking system and system gaming apparatus includes a player tracking user interface. The player tracking user interface provides a player with an opportunity to select and play a non-base game that may be promotional-funded or player-funded.
    Type: Grant
    Filed: January 6, 2014
    Date of Patent: December 15, 2015
    Assignee: Bally Gaming, Inc.
    Inventors: Bryan M. Kelly, Robert W. Crowder, Jr., Dennis Lockard, Robert A. Luciano, Jr., Jeffrey C. Talcott
  • Patent number: 9202337
    Abstract: A gaming machine and method are provided which allow a player to play a gaming machine. The gaming machine and method allow a player to make a wager, display a first game on a display device, generate an outcome associated with the first game, and award the player an award for the first game based at least in part on the generated first game outcome. In addition, the gaming machine determines if a triggering condition occurred, displays a second game if the triggering condition has occurred, and calculates a current trigger cycle of the generated second game. The current trigger cycle is equal to a number of first games played after an occurrence of a previous second game triggering condition. The player is provided an award for the second game based at least in part on the second game current trigger cycle.
    Type: Grant
    Filed: January 30, 2014
    Date of Patent: December 1, 2015
    Assignee: KONAMI GAMING, INC.
    Inventors: Arthur Lee, Scott Delekta
  • Patent number: 9186584
    Abstract: Software at an online game website assigns to a player game tasks in a conditional series of game tasks based at least in part on a measure of difficulty associated with the each game task. The measure of difficulty of each game task depends on a profile associated with the player. At least one of the game tasks in the conditional series of game tasks is a social game task. Then the software provides a reward to the player upon termination of the conditional series of game tasks. The reward depends at least in part on the game tasks in the conditional series of game tasks that are completed by the player.
    Type: Grant
    Filed: May 1, 2013
    Date of Patent: November 17, 2015
    Assignee: Zynga Inc.
    Inventors: Travis Morrison, Chandra Janakiraman, Brian Crowder
  • Patent number: 9168458
    Abstract: Software at an online game website assigns to a player of an MMO game a first game task in a conditional series of game tasks. Each game task includes a specified duration. At least one of the game tasks in the conditional series of game tasks is a social game task. The software determines whether the player completed the first game task within the specified duration. If the player did not complete the first game task within the specified duration, the software assigns the player a second game task in the conditional series of game tasks that is less difficult to complete than the first game task. Then the software provides a reward to the player upon termination of the conditional series of game tasks. The reward depends on the game tasks in the conditional series of game tasks that are completed by the player.
    Type: Grant
    Filed: May 1, 2013
    Date of Patent: October 27, 2015
    Assignee: Zynga Inc.
    Inventors: Chandra Janakiraman, Brian Crowder
  • Patent number: 9069441
    Abstract: Methods, apparatuses, and techniques for adjustment of game parameters based on users' performance are described. During play of a game a user's performance is monitored. It is then determined if the player's performance is within a desired range of performance, and game parameters are adjusted if the user's performance is outside the desired range. In a multi-player game, parameters can be adjusted differently for each of the players to make the overall game play more competitive.
    Type: Grant
    Filed: August 30, 2013
    Date of Patent: June 30, 2015
    Assignee: Sony Computer Entertainment America LLC
    Inventor: Mark Lester Jacob
  • Patent number: 9039505
    Abstract: Action history writing means (92) of a game device (10) writes, into storing means (80), in a game being executed, action history data indicative of an action history performed by a specified character (62) among a plurality of characters (62). Action history condition determination means (94) determines, in the game being executed, based on the action history data, whether or not any one of a combination of a current action of the specified character (62) and one or more previous actions of the specified character (62) and a combination of a plurality of actions of the specified character (62) satisfies an action history condition. In a case where it is determined that the action history condition is satisfied, action control means (96) causes a character (62) to act based on action information associated with the action history condition.
    Type: Grant
    Filed: April 27, 2012
    Date of Patent: May 26, 2015
    Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventor: Yuta Yahiro
  • Publication number: 20150126269
    Abstract: A videogame playable on a traditional gaming platform has an associated metagame playable on a handheld “second screen” device. In some embodiments, a player's performance in the videogame affects the player's performance in the metagame.
    Type: Application
    Filed: November 25, 2013
    Publication date: May 7, 2015
    Inventors: John Linden, Trey Watkins, Mark Rubin, Brian Bright
  • Publication number: 20150126268
    Abstract: Techniques for controlling a casino game machine include detecting, via one or more muscle activity sensors worn by a player of a wagering game played on the casino game machine, voluntary muscle activity of the player while playing the wagering game on the casino game machine. The detected voluntary muscle activity of the player may be analyzed to infer a state of the player indicative of the player's level of interest while playing the wagering game. The inferred state of the player may be mapped to one or more game adjustments appropriate for increasing a likelihood that the player in the inferred state will continue to play the wagering game or another wagering game. The game adjustments may be applied by changing one or more operating parameters of the casino game machine controlling one or more aspects of the wagering game while the player is playing the wagering game.
    Type: Application
    Filed: November 7, 2013
    Publication date: May 7, 2015
    Inventor: Stefan Keilwert
  • Publication number: 20150119130
    Abstract: Various embodiments relating to adjusting a variable audio parameter of a game are provided. In one embodiment, based on a user ability level, a variable audio parameter of the game is adjusted to an adjusted audio parameter that either increases the difficulty level of the game or decreases the difficulty level of the game. The adjusted audio parameter is utilized to provide audio content of the game to a user via an electronic gaming machine.
    Type: Application
    Filed: October 31, 2013
    Publication date: April 30, 2015
    Applicant: Microsoft Corporation
    Inventor: Andrew William Lovitt
  • Patent number: 9017161
    Abstract: A gaming system, apparatus, and method are disclosed with one or more additional payline awards made through special symbols appearing in the game. The number of additional paylines is determined based at least on the special symbol present. A preferred version provides a slot machine game with a payline meter zone on a dedicated display or beside the reels which emphasizes to the player the amount of additional paylines provided and their application in the prize award.
    Type: Grant
    Filed: September 6, 2012
    Date of Patent: April 28, 2015
    Assignee: Multimedia Games, Inc.
    Inventor: Brian Watkins
  • Patent number: 9005010
    Abstract: Gaming systems and methods provide a tournament game which selectively awards an enhanced tournament play result. The enhanced tournament play result may be of variable value which is selected for the given instance in order to place the receiving tournament player in some predetermined rank in the tournament. Such a variable enhanced tournament play result in the tournament game may be used to help keep all participants interested in the tournament, even those participants who trail the tournament leaders by a wide margin.
    Type: Grant
    Filed: August 31, 2012
    Date of Patent: April 14, 2015
    Assignee: Multimedia Games, Inc.
    Inventors: Brian Watkins, Clint Owen, Allison Pope, Michael Conway, Charles Speer