Skill Level Adjustment (e.g., Speed Change, Complexity, Etc.) Patents (Class 463/23)
  • Patent number: 10846991
    Abstract: Embodiments relate to a computing system including a virtual environment hosting a player avatar, the computing system comprising: a display; a memory; at least one input mechanism configured to receive user input from a player; and a game controller configured to access and execute instructions stored in the memory. The game controller is configured to: present at least one game of chance on the display; determine a winning event for the at least one game of chance; generate a virtual environment; present a player avatar on the display within the virtual environment; present at least one game of skill on the display in association with the player avatar and the virtual environment; determine a winning event for the at least one game of skill; and based on a winning event of the game of chance, determine whether to electronically allocate a virtual good for use in association with the player avatar.
    Type: Grant
    Filed: May 26, 2017
    Date of Patent: November 24, 2020
    Inventors: Peter James Herring, Joseph Ronald Crepaldi, Andrew Wyer, Daryl Bridges, Daryl Leigh Bruce, Simon David Riley
  • Patent number: 10771641
    Abstract: An information processing device includes a creating unit, a state informing unit, and a setting unit. The creating unit creates an application for implementing a specific object by using at least one basic processing function. The state informing unit provides information concerning a processing state of the at least one basic processing function and a processing state of the application. The setting unit receives information for determining a display mode of a setting screen for setting settings information or a checking screen for checking the processing state of the application, and sets a determined display mode. The display mode is used for executing the application.
    Type: Grant
    Filed: April 28, 2017
    Date of Patent: September 8, 2020
    Assignee: FUJI XEROX CO., LTD.
    Inventors: Nobumi Kusano, Ichiro Shiozaki, Tadao Michimura
  • Patent number: 10722798
    Abstract: In some cases, one or more tasks may be selected for inclusion within a content item or portions of a content item such as different story arcs. Each such task may be completed based, at least in part, on an associated set of one or more actions and an associated set of one or more parameters. Also, in some cases, one or more node layouts may be generated in association with a content item or portions of a content item. Each node within a node layout may, for example, have at least one associated task within a respective content item or content item portion.
    Type: Grant
    Filed: July 10, 2017
    Date of Patent: July 28, 2020
    Assignee: Amazon Technologies, Inc.
    Inventors: Brett Ethan Johnson, Robert Duane Rost, Matthew James Van Gorder, Thomas Richard Leonard
  • Patent number: 10709963
    Abstract: A game system comprises a game progress control unit which allows a plurality of games to progress, a win and loss history managing unit which manages a win and loss history of each of the plurality of games, and an image generating unit which generates a game image comprising a win and loss history image representing the win and loss history. The win and loss history managing unit determines whether the win and loss history meets a predetermined highlight condition, and allows highlighting to be performed on the win and loss history image corresponding to the win and loss history determined to meet the highlight condition. This allows intuitive recognition of any of a plurality of games that has enhanced expectation.
    Type: Grant
    Filed: October 26, 2015
    Date of Patent: July 14, 2020
    Assignee: SEGA SAMMY CREATION INC.
    Inventors: Yuichi Takasaki, Takashi Hasegawa
  • Patent number: 10695682
    Abstract: Systems and methods for automated dynamic adaptive control are disclosed herein. The system can include a simulation vehicle that can transit at least one participant through an entertainment experience from a starting positon to a terminating position. The simulation vehicle can include a plurality of user controls. The system can include a processor that can: provide content to the at least one participant; receive user inputs via the plurality of controls of the simulation vehicle. The processor can: affect the entertainment experience based on the received user inputs; identify an intervention based on a determined discrepancy between received user inputs and expected user inputs; and modify an effect of the user inputs on the entertainment experience according to the identified intervention.
    Type: Grant
    Filed: September 28, 2018
    Date of Patent: June 30, 2020
    Assignee: DISNEY ENTERPRISES INC.
    Inventors: Robert Scott Trowbridge, Asa K. Kalama, Robert E. Huebner
  • Patent number: 10699529
    Abstract: In a particular embodiment of the present invention, a system for establishing a wager associated with a game comprises a processor that receives information about a wager offer, wherein the wager offer is associated with an online game. The processor also receives information about a wager acceptance. The wager offer and the wager acceptance combine to form a wager, wherein the wager is associated with at least one wager parameter. The system further comprises a memory communicatively coupled to the processor and that stores information associated with the at least one wager parameter.
    Type: Grant
    Filed: September 26, 2011
    Date of Patent: June 30, 2020
    Assignee: INTERACTIVE GAMES LIMITED
    Inventors: Fergus A. Leen, Sam B. Lawrence, David G. McNally, Clive Hetherington, David M. McDowell, Kevin R. O'Neal
  • Patent number: 10688393
    Abstract: The present invention relates to a sound engine for use in a video game, said sound engine being arranged to, in use, generating an output signal representing a first music composition for being played back by means of sound reproducing means, characterized in, said sound engine including means for generating said output signal from at least two tracks arranged to be played together as a music composition, each of said at least two tracks comprising at least two track versions, said track versions being selectable for being played when said track is included in said first music composition. The invention also relates to a video game, a video game device and a music composer tool.
    Type: Grant
    Filed: February 26, 2015
    Date of Patent: June 23, 2020
    Assignee: Elias Software AB
    Inventors: Kristofer Eng, Philip Bennefall
  • Patent number: 10632387
    Abstract: Optimization of user experience in an interactive environment is disclosed. User experience input is generated by a user during a session of interaction. A user perception on an interaction is determined based on analyzing the user experience input by use of a cognitive model of user perception. For a negative user perception, one or more difficulty of respective items in the interaction is adjusted to match a skill level of the user.
    Type: Grant
    Filed: November 15, 2017
    Date of Patent: April 28, 2020
    Assignee: International Business Machines Corporation
    Inventors: Andrea Tortosa, Nicola Milanese, Matteo Rogante
  • Patent number: 10636250
    Abstract: A method, computer readable medium, and game machine are presented, which provide a predetermined return-to-player for a skill-based wagering game. The method includes determining, for each initial game state of a plurality of initial game states, a predetermined expected minimum payout that accounts for skill-based moves of a player. The method further includes weighting each initial game state of the plurality of initial game states based on its respective predetermined expected minimum payout and a desired minimum return-to-player for the predetermined return-to-player.
    Type: Grant
    Filed: June 27, 2018
    Date of Patent: April 28, 2020
    Assignee: ARISTOCRAT TECHNOLOGIES AUSTRAILIA PTY LIMITED
    Inventor: T. Grant Bolling, Jr.
  • Patent number: 10621827
    Abstract: A gaming machine includes a credit input mechanism, a player interface, a display device, and a game controller. The game controller increases a credit balance of a credit meter based on monetary value of a physical item received by the credit input mechanism, and decreases the credit balance based on a wager. The game controller further randomly selects an initial game screen from a plurality of initial game screens in a manner that ensures a predetermined minimum return-to-player. The game controller also displays symbols in display positions of the display device per an initial symbol arrangement specified by the selected initial game screen, and updates symbols in the display positions per the move represented by the input signals to obtain updated symbols. The game controller increase the credit balance based on an award associated with the updated symbols.
    Type: Grant
    Filed: June 27, 2018
    Date of Patent: April 14, 2020
    Assignee: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
    Inventor: T. Grant Bolling, Jr.
  • Patent number: 10613642
    Abstract: Embodiments are disclosed herein that relate to tuning gesture recognition characteristics for a device configured to receive gesture-based user inputs. For example, one disclosed embodiment provides a head-mounted display device including a plurality of sensors, a display configured to present a user interface, a logic machine, and a storage machine that holds instructions executable by the logic machine to detect a gesture based upon information received from a first sensor of the plurality of sensors, perform an action in response to detecting the gesture, and determine whether the gesture matches an intended gesture input. The instructions are further executable to update a gesture parameter that defines the intended gesture input if it is determined that the gesture detected does not match the intended gesture input.
    Type: Grant
    Filed: March 12, 2014
    Date of Patent: April 7, 2020
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Michael Scavezze, Adam G. Poulos, John Bevis, Jeremy Lee, Daniel Joseph McCulloch, Nicholas Gervase Fajt
  • Patent number: 10586422
    Abstract: Systems and methods for providing a gambling hybrid game having an omniscience mode are disclosed. The systems and method involve receiving an input from a player accepting an omniscience gambling proposition. The results of a gambling event associated with the omniscience gambling proposition are then determined and wagers are resolved. The results of the gambling event are then used to determine information to provide a player to satisfy the omniscience gambling proposition.
    Type: Grant
    Filed: February 26, 2019
    Date of Patent: March 10, 2020
    Assignee: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Caitlyn Ross
  • Patent number: 10583366
    Abstract: A method for an online video game or application service system includes running a video game or application on an application host server at a data center, an uncompressed video stream being produced therefrom. The uncompressed video stream is encoded into compressed video stream, which is then transmitted over the Internet to an output client device of a user. The output client device decompresses the compressed video stream and displays live video on a screen. User control input transmitted from an input client device is delivered to the application host server. The user control input includes game or application commands. The input client device is associated with the user and is separate from the output client device. Responsive to receiving the game or application commands, the application host server generates a new uncompressed video stream.
    Type: Grant
    Filed: May 16, 2018
    Date of Patent: March 10, 2020
    Assignee: Sony Interactive Entertainment America LLC
    Inventor: Tim Cotter
  • Patent number: 10569176
    Abstract: Embodiments are directed towards providing video game gameplay incorporating nuanced character movements and context indicators. In a preferred embodiment, the context indicators include movement indicators programmed into a game world to dynamically interact with characters in order to provide real time information about character movements. The character movements and corresponding movement indicators are important to the combat and landscape navigation aspects of the gameplay design. By providing elements that make gameplay more challenging and engaging, the systems and methods described herein make video games more entertaining for players and profitable for game developers and publishers.
    Type: Grant
    Filed: June 22, 2018
    Date of Patent: February 25, 2020
    Assignee: Yacht Club Games, LLC
    Inventors: David D'angelo, Alec Faulkner, Morgan Guyer, Michael Herbster, Nickolas Wozniak, Sean Velasco, Ian Flood
  • Patent number: 10561948
    Abstract: A non-transitory computer-readable medium including a program product for causing a user terminal to realize functions to control progress of a video game is provided. The functions include: an experience value giving function configured to give an experience value to an object on the basis of a result of an event that occurs in accordance with progress of the video game; a managing function configured to manage a level of the object on the basis of the given experience value; and a privilege giving function configured to give a privilege to the object on the basis of an experience value that has been given and exceeds a value required to reach an upper limit of the level.
    Type: Grant
    Filed: April 19, 2017
    Date of Patent: February 18, 2020
    Assignee: KABUSHIKI KAISHA SQUARE ENIX
    Inventor: Shinichi Tatsuke
  • Patent number: 10556182
    Abstract: A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to modify a game based on playing style is provided. Player-specific playing style information that indicates one or more attributes of a playing style of a player is accessed. The playing style information is based on gameplay behavior of the player. Game parameters that defines at least some aspects of a game level forming part of the game is accessed. In an automated operation one or more of the game parameters are modified, thereby a difficulty of the game level for the player based on the one or more playing style attributes is modified. The modified game parameters are caused to be presented on a client device associated with the player of the game level.
    Type: Grant
    Filed: September 9, 2015
    Date of Patent: February 11, 2020
    Assignee: Zynga Inc.
    Inventors: Alexandros Ntoulas, Jeffrey Zakrzewski, Oliver Attila Tabay, Yuko Yamazaki, Paul Yih Yarng Chong
  • Patent number: 10546107
    Abstract: The present application provides methods and corresponding systems for accessing services on a gaming device which, in certain embodiments, include the step or steps of receiving at least one item of identity verification data from a user of a gaming device; enabling at least one service, such as a wager-type game, on the gaming device based on a match between the at least one item of identity verification data received and at least one item of identity verification data obtained previously; displaying an interface screen comprising graphic objects associated with the wager-type game and at least one selectable element for the user to submit a gaming command and a wagering command during game play; obtaining at least one item of user change data from a user during game play; and prompting the user for identity verification data when a user change is suspected based on the at least one item of user change data.
    Type: Grant
    Filed: August 1, 2016
    Date of Patent: January 28, 2020
    Assignee: CFPH, LLC
    Inventors: Dean P. Alderucci, Joseph M. Asher, Antonio Papageorgiou
  • Patent number: 10529184
    Abstract: A method is provided for providing payments at a gaming device, where the payments may occur at predictable times and are of predictable amounts. In one or more embodiments, a gaming device may provide a guaranteed payment every hour on the hour, so long as a player meets one or more criteria. Criteria may include a total amount wagered, a total number of handle pulls completed, or a total amount of time spent at a gaming device. One or more embodiments provide a method for withholding value from a player in order that the value may delivered later in the form of a guaranteed payment. One or more embodiments provide a method whereby multiple gaming devices may provide payments simultaneously, thereby creating mutually reinforcing sounds and visual displays.
    Type: Grant
    Filed: October 11, 2017
    Date of Patent: January 7, 2020
    Assignee: IGT
    Inventors: Jay S. Walker, James A. Jorasch, David F. Zucker, Jose A. Suarez, Stephen C. Tulley, Geoffrey M. Gelman
  • Patent number: 10521009
    Abstract: A method, which facilitates interaction with virtual reality device, includes receiving a user input via a wearable device; extracting a parameter and a value of the parameter from the user input; transmitting the parameter and the value of the parameter to the VR device; identifying an action corresponding to the parameter and the value; and executing the action.
    Type: Grant
    Filed: May 17, 2017
    Date of Patent: December 31, 2019
    Assignee: SAMSUNG ELECTRONICS CO., LTD.
    Inventors: Kiran Nanjunda Iyer, Viswanath Gopalakrishnan, Kapil Soni, Satish Lokkoju
  • Patent number: 10471357
    Abstract: The field of the invention relates to interactive computer systems and more particularly to systems and methods for simulating a particular user's behavior in an interactive computer system. In one embodiment, a computer program product includes a simulator configured to simulate a user interacting with a computer program. The simulator includes a learning mode of operation and a simulation mode of operation. During the learning mode, the simulator is configured to monitor the user's interaction with the computer program for one or more events and analyze one or more current circumstances during the occurrence of the one or more events. The simulator is further configured to record one or more user inputs in response to the occurrence of the one or more events, store the one or more user inputs in one or more data fields, and associate the one or more data fields with the one or more events and the one or more current circumstances.
    Type: Grant
    Filed: March 24, 2014
    Date of Patent: November 12, 2019
    Assignee: TAKE-TWO INTERACTIVE SOFTWARE, INC.
    Inventors: Jeffrey J. Thomas, Abraham J. Navarro, Gordon K. Read, David M. Zydyrko, Jr.
  • Patent number: 10438441
    Abstract: A service device provides a multiplayer game which a user can enjoy by a new technique. The server device includes a storage unit for storing information on at least one predetermined team operated by a predetermined player corresponding to a terminal device and made up of a plurality of characters; a first control unit for transmitting to the terminal device information on other players corresponding to other terminal devices located within a predetermined distance from the location of the terminal device; and a second control unit for controlling a game between the at least one predetermined team and an opponent character, and transmitting information on a specified character selected from among a plurality of characters constituting at least one other team operated by the other players to the terminal device as a candidate for an additional character to be added to the at least one predetermined team.
    Type: Grant
    Filed: June 15, 2016
    Date of Patent: October 8, 2019
    Assignee: GungHo Online Entertainment, Inc.
    Inventors: Kazuki Morishita, Daisuke Yamamoto, Kenji Kobayashi, Koichi Nobori, Tomoyuki Morishita, Hajime Miyajima, Atsuo Kamiya, Satoru Obana
  • Patent number: 10406429
    Abstract: A mini-game may be generated by recording game data during play of a video game on a computer game system, suspending play of the video game in response to a first input to the computer game system, rewinding the recorded game data to a start point in response to a second input to the computer game system, and uploading recorded game data representing a state of the video game at the start point to a remote mini-game distribution system. The mini-game data may be distributed to other game playing systems. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. This abstract is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.
    Type: Grant
    Filed: March 11, 2013
    Date of Patent: September 10, 2019
    Assignee: Sony Interactive Entertainment, LLC
    Inventor: Gary M. Zalewski
  • Patent number: 10398981
    Abstract: A system and method for facilitating chance-based in-game virtual item distribution in a video game. A mini-game interface presents a mini-game to a user that has committed to a battle. Prior to instigation of the battle the user participates in a chance-based mini-game that determines awards to be distributed to the user from a set of potential awards. Benefits associated with a determined award are applied to a game entity included in a battle which is to follow the mini-game.
    Type: Grant
    Filed: July 31, 2017
    Date of Patent: September 3, 2019
    Assignee: ELECTRONIC ARTS INC.
    Inventors: Albert Wei, David McNeill, Kevin Lee
  • Patent number: 10363484
    Abstract: A system, computer-readable storage medium storing at least one program, and a computer-implemented method for generating game configurations are presented. For example, a system may receive a game configuration request message from a client device being operated by a player playing a virtual game. The game configuration request message may be sent, for example, in response to the player initiating a new game of the virtual game. The system may then select a game configuration based at least in part on historical performance data associated with the selected game configuration. The historical performance data may accumulate performance data from a group of players that previously played the virtual game using the selected game configuration. The system then communicates the selected game configuration to the client device. The player may play the virtual game using the selected game configuration as the initial game configuration for the virtual game.
    Type: Grant
    Filed: June 29, 2017
    Date of Patent: July 30, 2019
    Assignee: Zynga Inc.
    Inventors: M. Ian Graham, Ya-Bing Chu
  • Patent number: 10363487
    Abstract: A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for customizing a player's experience. The System Tuner calculates a player skill level for a player. The System Tuner modifies at least one attribute of a second game level based on the player skill level prior to game play of the player in the second game level. The System Tuner detects game play of the player in the second game level. The System Tuner identifies a difference between a current rate of progression of the player and a reference rate of progression. The System Tuner triggers the modified attribute of the second game according to an extent of the difference between the current rate of progression and the reference rate of progression.
    Type: Grant
    Filed: May 12, 2017
    Date of Patent: July 30, 2019
    Assignee: Zynga Inc.
    Inventors: Peter Pao Lai, Sora Bai, David Baack, Katherine Lee
  • Patent number: 10322340
    Abstract: A non-transitory computer readable recording medium having stored thereon instructions to be executed on by a game server, the game server and corresponding method which cause the game server to perform the steps of: provide a networked multiplayer battle game over a network, storing a battle history including an identifier of an opponent with whom a user has battled in the multiplayer battle game; determining, based on the battle history and an identifier of an opponent with whom a battle begins, a procedure for conducting the battle in the battle game to be one of a first mode for conducting the battle based on user operations and a second mode for conducting the battle with fewer user operations than in the first mode, and conducting the battle with the determined procedure.
    Type: Grant
    Filed: March 28, 2018
    Date of Patent: June 18, 2019
    Assignee: GREE, INC.
    Inventors: Masahito Maeda, Yasushi Mikawa
  • Patent number: 10304288
    Abstract: A gaming machine includes an input device and a processor coupled to the input device. The input device is configured to receive a game play event from a player. The processor is programmed to determine whether a jackpot trigger condition is satisfied based at least in part on the game play event. The jackpot trigger condition includes a target quantity of games played, a target set of game tokens, a target pattern of game symbols, and/or a target pattern of game play outcomes. The processor is further programmed to award a jackpot credit to one or more players when the jackpot trigger condition is satisfied.
    Type: Grant
    Filed: September 8, 2016
    Date of Patent: May 28, 2019
    Assignee: VIDEO GAMING TECHNOLOGIES, INC.
    Inventors: Daniel William Milligan, Christopher John Thacker, Stephen Wade Brooks, Jason Todd Sprinkle
  • Patent number: 10271159
    Abstract: It is determined whether or not an information processing apparatus is located at a particular place. If it is determined in the determination of the location that the information processing apparatus is located at the particular place, use of predetermined data is permitted. If the information processing apparatus satisfies a predetermined condition related to the fact that the information processing apparatus is located at the particular place, the permitted use of the data is prohibited.
    Type: Grant
    Filed: February 12, 2015
    Date of Patent: April 23, 2019
    Assignee: NINTENDO CO., LTD.
    Inventor: Tomoyoshi Yamane
  • Patent number: 10222860
    Abstract: In various embodiments, a computer-implemented method includes collecting, using biometric sensors, stress data associated with a user of a virtual reality device. The method may also include determining a stress level of the user based on the stress data. The method may also include retrieving historical data of the user. The method may also include monitoring a current environment of the user during a current virtual session. The method may also include identifying a safety hazard during the current virtual session based on the stress data and the current environment. The method may also include determining, using the historical data, virtual scenarios that affect the stress level of the user. The method may also include generating, using the determined virtual scenarios, a safe virtual scenario to eliminate the safety hazard.
    Type: Grant
    Filed: April 14, 2017
    Date of Patent: March 5, 2019
    Assignee: International Business Machines Corporation
    Inventors: Jim C. Chen, Rafal P. Konik, Ryan L. Rossiter
  • Patent number: 10204480
    Abstract: A gaming environment, in which a new gaming machine and gaming system in which entertainment aspect of the game may be enhanced, is described. Especially a gaming environment, in which a slot game (the first game) corresponding to a first game program 33a in the RAM 33 is progressed by the main CPU 32 of the slot machine 210 in the gaming system 220, when the payout rate of the slot machine 210 is greater or equal to a predetermined value, a second game program which is different from the first game program 33a is downloaded from the game server 200 by the communication process unit 211 of the slot machine 210, the second game is progressed by the main CPU 32 via executing the second game program, is described.
    Type: Grant
    Filed: March 28, 2008
    Date of Patent: February 12, 2019
    Assignee: UNIVERSAL ENTERTAINMENT CORPORATION
    Inventor: Norio Hosokawa
  • Patent number: 10204525
    Abstract: Improved methods for rehabilitation, transformation, training, and learning are provided for a person as a viewer which enable the viewer to experience a virtual session, comprised of one or more virtual scenarios intended to activate the mirror neuron system, that includes suggestion, hypnosis, hypnotic induction and/or hypnotic suggestion in verbal and/or visual forms, where said suggestion, hypnotic induction and/or hypnotic suggestion may possibly be applied to and/or utilized in relationship with the various components and/or aspects individually and/or collectively that make up a virtual session which are presented in this description of the present invention, which includes one or more virtual scenarios, a virtual character which may be created to be in the likeness of the viewer, where said virtual character and possibly additional virtual characters that are human and/or non-human may be animated to properly perform one or more acts and/or motions and/or movements and possibly express dialog and/or s
    Type: Grant
    Filed: May 19, 2015
    Date of Patent: February 12, 2019
    Inventor: JeffRoy H. Tillis
  • Patent number: 10195527
    Abstract: The game system provides a game in which, by a player operating a touch panel when an object reaches a first determination line, the object can be hit back to a second determination line. The game machine includes a detection unit that detects tilting of the game machine. In a case that the detection unit detects tilting of the game machine when the player operates the touch panel, in a partial section of a moving path, the object moves at a moving speed that is set according to the tilting, and, in a remaining section, the object moves at a moving speed that is set so that the object moves from the first determination line to the second determination line in a setting time.
    Type: Grant
    Filed: January 5, 2015
    Date of Patent: February 5, 2019
    Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventor: Takao Yamamoto
  • Patent number: 10182087
    Abstract: A streaming data acquisition section acquires streaming data distributed from a server and including an application image, and a streaming data reproduction section reproduces the streaming data. A command input acceptance section accepts a command input to an application inputted by a user. A command transmission section transmits the inputted command. The command is provided to an information processing apparatus of a distributor of the streaming data and is reflected on processing of the application being executed in the information processing apparatus.
    Type: Grant
    Filed: April 25, 2018
    Date of Patent: January 15, 2019
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Tomoki Takaichi, Norihiko Shiomi, Masahiro Fujihara, Tomohiro Ogawa, Erika Ohno
  • Patent number: 10152090
    Abstract: An operating mode distinguishing method, a touch point determining method and a touch control circuit are provided. It is determined whether an underwater mode is entered according to a self capacitance value and a mutual capacitance value. In the underwater mode, a touch point position is determined according to deformation of a substrate.
    Type: Grant
    Filed: March 29, 2016
    Date of Patent: December 11, 2018
    Assignee: MSTAR SEMICONDUCTOR, INC.
    Inventors: Kai-Ting Ho, Guo-Kiang Hung
  • Patent number: 10150035
    Abstract: Video game processing apparatuses, media, and methods are provided for controlling progress of a video game. Player character related information is stored in a memory and changes in accordance with progress of the video game. Initial area information is stored in the memory and indicates an initial state of each of a plurality of areas. Updated area information is stored in the memory and indicates a progress status of the video game in each of the areas. The updated area information is updated in accordance with the progress of the video game. It is determined whether to use the initial area information or the updated area information corresponding to a selected area in response to an operation of the player character. The game is progressed in the selected area using a corresponding one of the initial area information and the updated area information.
    Type: Grant
    Filed: April 24, 2017
    Date of Patent: December 11, 2018
    Assignee: KABUSHIKI KAISHA SQUARE ENIX
    Inventor: Yoshiki Kashitani
  • Patent number: 10150036
    Abstract: A computer device has a user interface configured to receive an input from a user. The device also has a display configured to display game elements for engagement by a user via the user interface to allow the user to play a game. A processor is provided which is configured to control the display to display at least one of two different progress paths through a game. Each of the progress paths comprises a plurality of different game levels.
    Type: Grant
    Filed: November 28, 2014
    Date of Patent: December 11, 2018
    Assignee: KING.COM LTD.
    Inventors: Martin Evald, Erik Bystrom
  • Patent number: 10112110
    Abstract: Automated initiation of game sessions between a game player and subscribers to the game player's streamed output is disclosed. A content item server receives a request to initiate a game session from a particular game player. The content item server communicates the request to a streaming server which references a database to identify streaming subscribers who receive streaming output of games played by the particular game player. The streaming server communicates a notification to the streaming clients for the identified streaming subscribers. In response to receiving acceptances from particular subscribers, the streaming server communicates information identifying the accepting subscribers to the game server which creates a game session and adds the accepting subscribers to the game session. The streaming server communicates instructions to the streaming clients of the accepting subscribers to launch game clients and log in the subscribers to the designated game session.
    Type: Grant
    Filed: March 30, 2016
    Date of Patent: October 30, 2018
    Assignee: Amazon Technologies, Inc.
    Inventors: Javier Justino Garavito, Stephen Gordon Dewhurst, Jeremiah William Habets
  • Patent number: 10075768
    Abstract: A method for storing video data according to one embodiment includes receiving a video signal comprising television programming, and converting the video signal to video data. Additionally, the method includes storing first temporal-based portions of the video data in files on a first storage device, storing second temporal-based portions of the video data in files on a second storage device, and creating reduced quality video data from the video data based on the first and/or second temporal-based portions of the video data. Further, the method includes outputting the first temporal-based portions of the video data and/or the second temporal-based portions of the video data, outputting the reduced quality video data to a first device via a network, and outputting the first temporal-based portions of the video data and/or the second temporal-based portions of the video data to a second device via the network.
    Type: Grant
    Filed: February 12, 2015
    Date of Patent: September 11, 2018
    Inventor: Dominic M. Kotab
  • Patent number: 10022629
    Abstract: A game system includes a character setting section that sets a plurality of characters selected by a player from among a plurality of characters possessed by the player to be battle characters, a game processing section that executes a battle between the characters that have been set to be the battle characters and an enemy character that appears in a stage selected by the player, and an information presentation section that, when a number of times that the player failed to clear the stage has reached a predetermined number, extracts a plurality of characters recommended to be the battle characters from among the characters possessed by the player when the number of times that the player failed to clear the stage has reached a predetermined number, determines whether or not the player can clear the stage when the extracted characters are set to be the battle characters, and presents information that corresponds to the determination result to the player.
    Type: Grant
    Filed: July 27, 2015
    Date of Patent: July 17, 2018
    Assignee: BANDAI NAMCO Entertainment Inc.
    Inventor: Ryuji Odate
  • Patent number: 10004992
    Abstract: Methods, systems, and computer programs are presented for executing a game and for creating computer-generated game quests, which are referred to as dynamic quests. One method includes an operation for identifying a template for creating a dynamic quest. The dynamic quest includes quest tasks and quest rewards, which are provided to a player upon completion of the quest tasks in the game. The template includes template tasks and template rewards. Further, the method includes an operation for selecting one or more template tasks for the quest tasks, and an operation for selecting one or more template rewards for the quest rewards. The dynamic quest is created in the game with the selected one or more template tasks and the selected one or more template rewards.
    Type: Grant
    Filed: August 15, 2017
    Date of Patent: June 26, 2018
    Assignee: Zynga Inc.
    Inventors: Ian Guthridge, Edan Nahari
  • Patent number: 9987562
    Abstract: A method for an online video game or application service system includes running a video game or application on an application host server at a data center, an uncompressed video stream being produced therefrom. The uncompressed video stream is encoded into compressed video stream, which is then transmitted over the Internet to an output client device of a user. The output client device decompresses the compressed video stream and displays live video on a screen. User control input transmitted from an input client device is delivered to the application host server. The user control input includes game or application commands. The input client device is associated with the user and is separate from the output client device. Responsive to receiving the game or application commands, the application host server generates a new uncompressed video stream.
    Type: Grant
    Filed: May 3, 2016
    Date of Patent: June 5, 2018
    Assignee: Sony Interactive Entertainment American LLC
    Inventor: Tim Cotter
  • Patent number: 9986001
    Abstract: A streaming data acquisition section acquires streaming data distributed from a server and including an application image, and a streaming data reproduction section reproduces the streaming data. A command input acceptance section accepts a command input to an application inputted by a user. A command transmission section transmits the inputted command. The command is provided to an information processing apparatus of a distributor of the streaming data and is reflected on processing of the application being executed in the information processing apparatus.
    Type: Grant
    Filed: June 3, 2013
    Date of Patent: May 29, 2018
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Tomoki Takaichi, Norihiko Shiomi, Masahiro Fujihara, Tomohiro Ogawa, Erika Ohno
  • Patent number: 9956484
    Abstract: A non-transitory computer readable recording medium having stored thereon instructions to be executed on by a game server, the game server and corresponding method which cause the game server to perform the steps of: provide a networked multiplayer battle game over a network, storing a battle history including an identifier of an opponent with whom a user has battled in the multiplayer battle game; determining, based on the battle history and an identifier of an opponent with whom a battle begins, a procedure for conducting the battle in the battle game to be one of a first mode for conducting the battle based on user operations and a second mode for conducting the battle with fewer user operations than in the first mode, and conducting the battle with the determined procedure.
    Type: Grant
    Filed: April 28, 2017
    Date of Patent: May 1, 2018
    Assignee: GREE, INC.
    Inventors: Masahito Maeda, Yasushi Mikawa
  • Patent number: 9919221
    Abstract: A method of and system for conducting multiple competitions of skill for a single performance are described herein. User generated competition groups and system generated competition groups allow users to participate in multiple competitions at once based on answering the same questions or making the same selections related to a single event. The users are informed of each competition either via email, text message or when logging into the network via a website. The users select which competitions groups to join. After joining the desired groups, the users then make their selections related to the event which are transmitted to the network where results are tabulated and transmitted back to the users. The results are separated based on each competition group, so that users can continually know where they stand in each separate competition. With multiple competition groups, users are able to have varying success from the same performance in multiple competitions.
    Type: Grant
    Filed: October 18, 2016
    Date of Patent: March 20, 2018
    Assignee: Winview, Inc.
    Inventors: David B. Lockton, Mark K. Berner, Mark J. Micheli
  • Patent number: 9889380
    Abstract: This disclosure relates to adjusting individualized content made available to users of an online game based on user gameplay information. In implementations, information relating to prospective usage of the online game is used to classify users according by user type, and content made available to the users is customized accordingly. Information relating to prospective usage may include predictive information such as demographic and geographic information, as well as game usage information for the users. User types may include resource collection, player versus player, and player versus environment. Customized content may include content made available to the users through the users in-game actions, such as exploring a map, researching a technology or skill, purchasing an in-game item, and completing an in-game achievement, including in-game items, in-game powers, in-game skills, in-game technologies, in-game pets, in-game transportation units, in-game units, and in-game buildings.
    Type: Grant
    Filed: June 14, 2016
    Date of Patent: February 13, 2018
    Assignee: Kabam, Inc.
    Inventors: Kent Wakeford, Clifford J. Harrington, Matthew Curtis, James Koh, Kellen Christopher Smalley, Michael C. Caldarone
  • Patent number: 9873039
    Abstract: Methods and systems for triggering integrated game actions include monitoring a user's state during operation a video game with one or more user state sensors. It is determined whether the user's level of activity is below a predetermined activity threshold based on the monitored state considered over a period of time. If the user's level of activity is below the predetermined activity threshold, a game sequence in the video game is triggered that involves physical activity on the part of the user.
    Type: Grant
    Filed: July 21, 2015
    Date of Patent: January 23, 2018
    Assignee: International Business Machines Corporartion
    Inventors: Minkyong Kim, Min Li, Clifford A. Pickover, Valentina Salapura
  • Patent number: 9865127
    Abstract: Systems of detecting unauthorized operation of a hybrid game are disclosed, including a hybrid game associated with a player, the hybrid game constructed to: communicate game operating performance data (GOPD); and the a regulatory scanning and screening audit (RSSA) module connected to the hybrid game via a communication link, the RSSA module constructed to: receive GOPD comprising game world credit information for game world credit accrued by the player, and real credit information for real credit committed by the player; determine a rate of accrual of the game world credit and a rate of commitment of the real credit; determine whether the player is operating the hybrid game in an unauthorized manner; and communicate a notification causing the hybrid game to suspend operation.
    Type: Grant
    Filed: September 25, 2015
    Date of Patent: January 9, 2018
    Assignee: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Frank Cire, Eric Meyerhofer, Caitlyn Ross
  • Patent number: 9852410
    Abstract: Techniques and arrangements for dynamically modifying an order of a cardholder verification method (CVM) implemented at a point-of-sale (POS) device. In some instances, the techniques instruct a POS device to determine a card network or other attributed associated with a received payment instrument and determine, based on this information, whether to implement a default order of a CVM or whether to modify the order of the CVM such that the POS device requests different verification information than if the POS device did not modify the order of the CVM.
    Type: Grant
    Filed: June 17, 2014
    Date of Patent: December 26, 2017
    Assignee: Square, Inc.
    Inventors: Grace Huey Chen, Tanya Khakbaz
  • Patent number: 9844730
    Abstract: One particular implementation of the present invention may take the form of a method and apparatus for providing various dance movements as input to a dancing video game. The method and apparatus may detect the hand and arm movements of a video game player and interpret those movements as inputs to the video game. The video game may then compare the dancing movements of the user to expected dance movements to determine if the correct dance movement was performed by the user. The video game may also display a video game environment that instructs and interacts with the user to perform several dance movements of the video game. In this manner, the method and apparatus may provide a more realistic and dynamic dancing video game experience than previous dancing video games that only allowed the player to press buttons as inputs to the game.
    Type: Grant
    Filed: August 6, 2008
    Date of Patent: December 19, 2017
    Assignee: DISNEY ENTERPRISES, INC.
    Inventors: C. Matthew Dawson, Emily Tyndall, Kristin Mae Yee, David Neil Christenson, Edward Gilmore Martin, James Patrick Rowe, Casey Shane Nelson, Jamison R. Titera, Paul Mombourquette, Rich Reagan
  • Patent number: 9792950
    Abstract: To provide a program, an information storage medium, an image processing device, an image processing method, and a data structure capable of collaboration between replay data and a motion picture produced by an image capturing unit during a period corresponding to the replay data. A replay data obtaining unit obtains replay data for reproducing the status of execution of a program. A captured motion picture obtaining unit obtains a captured motion picture that is produced by the image capturing unit during an image capturing period including at least a part of a reproduction period in which the status of execution of the program is reproduced based on replay data. A data holding unit holds replay data and a captured motion picture so as to be correlated to each other.
    Type: Grant
    Filed: October 29, 2009
    Date of Patent: October 17, 2017
    Assignee: Sony Interactive Entertainment Inc.
    Inventor: Tatsuya Suzuki