Skill Level Adjustment (e.g., Speed Change, Complexity, Etc.) Patents (Class 463/23)
  • Publication number: 20140378209
    Abstract: Low-proficiency players' motivation to participate in a battle game is enhanced. A server device calculates a difference ?P1 in a parameter between two characters belonging to the same group and successive in attack order, and performs presentation processing of increasing the effect of successive attacks by the two characters according to the difference ?P1 in the parameter. The parameter serves as an indicator for developing the battle game, and indicates, for example, the degree of proficiency in the battle game.
    Type: Application
    Filed: June 19, 2014
    Publication date: December 25, 2014
    Inventor: Koichi Suzuki
  • Patent number: 8918718
    Abstract: A system for enhancing reading performance operates on a network-connected server with software executing from a non-transitory medium at the server providing an interactive interface for a user connected to the server via a browser link. There is a data repository coupled to the server. The interactive interface provides a word search exercise for the user for improving the user's reading performance, displays a passage comprising a first number of words and a search list with a second number of words that each appear at least once in the passage, the second number smaller than the first number, and when the user clicks on every word in the passage for a word that appears in the search list, that word is indicated in the list as found, until all the words in the search list have been indicated as found.
    Type: Grant
    Filed: February 27, 2012
    Date of Patent: December 23, 2014
    Assignee: John Burgess Reading Performance System
    Inventor: John Burgess
  • Patent number: 8911287
    Abstract: The present disclosure provides gaming systems, gaming devices, and methods providing an estimated emotional state of a player based on the occurrence of one or more designated events. When a player initiates a gaming session, the gaming system estimates the player's emotional state and generates estimated emotional state data that represents that estimation of the player's emotional state. For each of one or more designated events that occurs, the gaming system updates the player's estimated emotional state using an expected emotional response to that designated event. More specifically, the gaming system updates the player's estimated emotional state data using expected emotional response data representing the expected emotional response to that designated event. If one or more triggering conditions associated with the player's estimated emotional state is satisfied during the gaming session, the gaming system modifies one or more functions, aspects, or features of the gaming system.
    Type: Grant
    Filed: May 16, 2013
    Date of Patent: December 16, 2014
    Assignee: IGT
    Inventor: Sean M. Gilliand
  • Patent number: 8905838
    Abstract: Gaming technologies for detecting convergence in game play and then changing a game to overcome or inhibit convergence are generally described. In one example, a representative gaming method can include: providing a game simultaneously to a plurality of computing devices; identifying a game scenario type that includes game tests provided to the computing devices; obtaining game actions from the computing devices in response to the game tests; determining a convergence of the game actions across the computing devices that pass the game tests; and changing the game tests of the game scenario type such that the game actions of the convergence fail the changed game tests. The game can be a MMORPG, the game scenario can be a battle; the game tests can be opponents; the game actions can be battle actions; and convergence can be repeated game action patterns that defeat opponents in the battles.
    Type: Grant
    Filed: June 26, 2012
    Date of Patent: December 9, 2014
    Assignee: Empire Technology Development LLC
    Inventors: Shuichi Kurabayashi, Naofumi Yoshida, Kosuke Takano
  • Patent number: 8905839
    Abstract: A program causes a computer to execute a process of, upon receiving a content request from a player, consuming the lottery point associated with the player, and executing a lottery game for the player, upon receiving a support request for supporting a first player playing the lottery game by a second player, giving a lottery point to the first player and the second player without consuming a play point of the second player, upon receiving a special support request for supporting a first player playing the lottery game by a second player, consuming a play point of the second player and giving a lottery point to the first player and the second player, and limiting the number of executions of the support process to a predetermined number or smaller and permitting execution of the special support process a number of times larger than the predetermined number.
    Type: Grant
    Filed: February 5, 2014
    Date of Patent: December 9, 2014
    Assignee: DeNA Co., Ltd.
    Inventors: Tomoya Watanuki, Sadaaki Satsuma, Akihiro Suga, Satoshi Kagami, Keisuke Kamiyama, Shota Tanaka, Makoto Yamaguchi
  • Patent number: 8900043
    Abstract: A computer-generated puzzle game can enable any appropriate image (e.g., a still image, video, or animation) to be used as a puzzle image. The puzzle game can utilize a framework including a portion of the puzzle image such that the user can determine where to place the puzzle pieces without having to see a version of the final image, which can save display real estate as well as provide suspense and additional challenge for the user. The puzzle pieces also can include a portion of the image, such that the player can determine where the pieces are to be placed in the framework without having to worry about rotating or properly positioning the pieces, which can be difficult on at least certain computing devices.
    Type: Grant
    Filed: May 24, 2012
    Date of Patent: December 2, 2014
    Assignee: Amazon Technologies, Inc.
    Inventors: George Skaff Elias, Richard Channing Garfield
  • Patent number: 8888588
    Abstract: Gaming machines and gaming systems having a game rating system are disclosed herein. According to one embodiment, the gaming device includes a plurality of games where each game has a distinct game style that is based in part on game volatility. The gaming device also includes a game controller for managing and operating the plurality of games, and a game rating system in communication with the game controller. The game rating system includes a player interface for selecting a game, and an icon presented on the display of the gaming device where the icon represents the distinct game style.
    Type: Grant
    Filed: January 14, 2014
    Date of Patent: November 18, 2014
    Assignee: Bally Gaming, Inc.
    Inventors: John R. Vallejo, Michael J. Mitchell, Brian K. Lanning, Marvin A. Hein
  • Patent number: 8888581
    Abstract: A gaming system is disclosed which comprises a symbol selector arranged to select at least one player symbol at each level of a multilevel game from a set of symbols, an outcome generator arranged to determine at each level of the multilevel game a successful or unsuccessful game level outcome based on a comparison of the at least one selected player symbol with at least one reference symbol such that the player proceeds to a succeeding game level if the game outcome is successful and the player does not proceed to a succeeding game level if the game outcome is not successful. The gaming system also comprises a prize allocator arranged to allocate a prize to a player based on the game level the player has successfully completed. A corresponding method is also disclosed.
    Type: Grant
    Filed: April 19, 2013
    Date of Patent: November 18, 2014
    Assignee: Aristocrat Technologies Australia Pty Ltd
    Inventors: Matthew Chan, Colin Fong, Edgar Pau
  • Patent number: 8882582
    Abstract: Methods, apparatus and articles for dynamically facilitating user interaction with a program are provided. A user is may be provided with refresher elements (or a tutorial) based on the period of time since the user's last session (or level of skill). Programs which may benefit from such features include, inter alia, interactive games, word processors, spreadsheets, payroll applications etc.
    Type: Grant
    Filed: October 8, 2009
    Date of Patent: November 11, 2014
    Assignee: Disney Enterprises, Inc.
    Inventors: Jason Avent, David Jefferies, James Callin
  • Patent number: 8876585
    Abstract: An electronic puzzle, method and apparatus, is disclosed which includes a playfield that is subdivided into a plurality playing positions. Each playing position includes a switch, and an indicator that includes at least a first indicating element and a second indicating element, and each of said indicating elements has a plurality of indicating states to provide a plurality of visual indications. Further each playing position has a geometric pattern that is activated by the associated switch. The object of the game is for the player to manipulate the switches in order to transform an initial pattern of visual indications to a desired pattern of visual indications. Upon the activation of a switch, the first indicating element of at least one playing position in the associated geometric pattern changes its indicating state, and the second indicating element of at least one different playing position in said associated geometric pattern changes its indicating state.
    Type: Grant
    Filed: October 12, 2007
    Date of Patent: November 4, 2014
    Inventor: Nabil N. Ghaly
  • Patent number: 8876590
    Abstract: Various embodiments of the gaming system, gaming device, and gaming method disclosed herein provide a primary game and a free activation bonus sequence, wherein the gaming system enables the player to select one or more of a plurality of different volatility options for use in the free activation bonus sequence. Each option is associated with a different number of free activations and a different pool of symbols or different symbol functionality. The gaming system provides this variation in the pool of symbols or symbol functionality in various embodiments by enabling the player to replace one or more symbols of a pool or set of symbols of the primary game (i.e., the primary set of symbols) with the symbol associated with a player selected option. The symbols of this modified set of symbols (i.e., the secondary set of symbols) are used in the free activation bonus sequence).
    Type: Grant
    Filed: July 30, 2013
    Date of Patent: November 4, 2014
    Assignee: IGT
    Inventors: William K. Hughes, Eric S. Boese
  • Publication number: 20140323204
    Abstract: Data characterizing a quantifiable outcome for each of a plurality of game trials can be accessed. Each game trial can be associated with one of a plurality of players and a game. The game can be a digital game played on a computing platform. Using the accessed data, a first variance measure of the quantifiable outcome for all game trials associated with the plurality of players can be computed. For one or more of the plurality of players and using the accessed data, a second variance measure of the quantifiable outcome for the game trials associated with the one or more of the plurality of players can be computed. Based on at least the first variance measure and the second variance measure, a skill factor for the game can be computed. Data characterizing the skill factor can be provided. Related apparatus, systems, techniques, and articles are also described.
    Type: Application
    Filed: April 29, 2014
    Publication date: October 30, 2014
    Applicant: SKILLZ INC
    Inventors: Andrew Paradise, Casey Chafkin, Jason Petralia, Peter Winkler
  • Patent number: 8870644
    Abstract: Methods and systems for performing smart matchmaking in a massive multiplayer online game are described herein. A video game such as a vehicle-based combat game may include multiple types of vehicles, where each type of vehicle may progress through increasing tier levels. Different types of vehicles within the same tier may have different capabilities, strengths, and weaknesses. When performing matchmaking for a game session, a matchmaking server may use a battle level table defining permissible tiers of each type of vehicle allowed within a particular battle level, and may also limit the number of a specific type of vehicle allowed in any one game session. The battle table may provide an advantage to premium vehicles by limiting the tiers of other vehicles against which a similarly tiered premium vehicle may compete. Battle level difficulty may be adjusted by adjusting the ranges of permissible vehicles in each battle level.
    Type: Grant
    Filed: September 16, 2013
    Date of Patent: October 28, 2014
    Assignee: Wargaming.net LLP
    Inventors: Victor Kislyi, Ivan Mikhnevich
  • Patent number: 8858321
    Abstract: The Return Driven Casino Game Outcome Generator (RDOG) makes the first true class of casino video game possible by creating games that measure and reward skills like fast reflexes and manual dexterity while earning consistent and reliable profits for game operators. In RDOG, a method of determining a reward due to a player of a regulated game may include steps of enabling the player to interact with one or more reward generating assets within the regulated game; measuring a level of skill of the player in interacting with the reward generating assets, and determining the reward due to the player for each successful interaction with the reward generating assets, the reward being determined according to the measured skill level, a random number and the time elapsed since a last successful interaction with any one of the reward generating assets.
    Type: Grant
    Filed: April 25, 2008
    Date of Patent: October 14, 2014
    Assignee: IGT
    Inventors: Alexander Popovich, Cameron Anthony Filipour, Adam Singer, Thierry Brunet De Courssou
  • Publication number: 20140302898
    Abstract: A gaming system and method includes receiving a wager input indicative of a wager to play a wagering game including a skill-based game. A skill-based input indicative of play of the skill-based game is received receive via at least one of the one or more input devices. A skill-level adjustment is applied to the skill-based game to decrease the skill-level needed to achieve an award outcome in the skill-based game. The skill-level adjustment includes compensating for the received skill-based input. An outcome of the skill-based game is determined. The outcome is based at least in part on the compensating for the received second input. In response to the outcome being an award outcome, an award is provided for the skill-based game.
    Type: Application
    Filed: April 2, 2014
    Publication date: October 9, 2014
    Applicant: WMS Gaming Inc.
    Inventor: Jamie W. Vann
  • Patent number: 8851978
    Abstract: A system and method are disclosed for providing stochastic, tiered awards in an online game based on a user's real-time completion of a task in the online game, where a time clock for the task begins running (in real-time) at the completion of a user's immediately previous task. The game may include a plurality of tasks, where a second task may be made performable in response to a user completing a first task. An award may be distributed to a user based on an amount of real world time taken by the user to complete the second task. A plurality of awards may be available for provision to a user. The plurality of potential awards may include various levels of potential awards.
    Type: Grant
    Filed: December 10, 2012
    Date of Patent: October 7, 2014
    Assignee: Kabam, Inc.
    Inventors: James Koh, Kellen Christopher Smalley
  • Patent number: 8845421
    Abstract: A method of awarding a bonus for a play session of a user of an amusement device is disclosed. The amusement device has a display, a memory and a controller. The method includes receiving, by the amusement device, an input of currency from the user. A game of chance sequence for determining the bonus is automatically initiated in response to receiving the input of currency. The game of chance sequence and the determined bonus are displayed and the bonus is applied to the play session.
    Type: Grant
    Filed: August 6, 2012
    Date of Patent: September 30, 2014
    Assignee: AMI Entertainment Network, Inc.
    Inventor: Jeffrey D. Karn
  • Patent number: 8845420
    Abstract: Systems and methods in accordance with embodiments of the invention operate an autonomous agent hybrid game including a gambling game providing a game of chance and an entertainment game providing a game of skill, where the autonomous agent hybrid game utilizes an agency module constructed to: configure an agent player profile based upon player instructions, where an agent player action during entertainment game gameplay is determined by the configuration of the agent player profile; communicate an agent gameplay gambling event occurrence based upon an agent player action to the gambling game, where the gameplay gambling event occurrence triggers an agent wager in the gambling game; and allocate a payout from the agent wager to a player profile associated with the player instructions based upon the agent player profile.
    Type: Grant
    Filed: March 10, 2014
    Date of Patent: September 30, 2014
    Assignee: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Frank Cire, Eric Meyerhofer
  • Publication number: 20140287817
    Abstract: Disclosed is a method for providing an online game, comprising the steps of: maintaining an event database recording an aggressive point generation function corresponding to each predetermined event; receiving a particular event from a player character; identifying an aggressive point generation function corresponding to the particular event by referring to the event database; generating aggressive point information according to receipt of the particular event, on the basis of the identified aggressive point generation function; recording the generated aggressive point information in a predetermined monster information database in association with the player character; and determining a target for attack of a monster on the basis of the aggressive point information recorded in the monster information database, and a system thereof.
    Type: Application
    Filed: June 4, 2014
    Publication date: September 25, 2014
    Inventor: Dong Eun KIM
  • Patent number: 8840460
    Abstract: A method is described of providing a game for use with a gaming machine that is arranged to select symbols, present the selected symbols on a display and award an award if a winning outcome occurs. The method comprises receiving identification data for a player and displaying representations of game play of the game, wherein at least one character is depicted as one or more graphic objects. At least one attribute of the character may be amended if a triggering event occurs during game play. The amended attribute may be stored for retrieval in a subsequent game session by the player, wherein the stored amended attribute is associated with the identification data for the player.
    Type: Grant
    Filed: February 28, 2012
    Date of Patent: September 23, 2014
    Assignee: Aristocrat Technologies Australia Pty Ltd
    Inventor: Chi We Chim
  • Patent number: 8840458
    Abstract: In accordance with the present invention, a gaming device such as a slot machine calculates a speed of game play, and in turn determines a pay schedule based on the speed of game play. In some embodiments, a count is adjusted throughout a multiple play session based on point values associated with symbols on the reels of a slot machine, and payouts are awarded in accordance with (i) a finishing count, and/or (ii) a “virtual average speed”.
    Type: Grant
    Filed: May 8, 2013
    Date of Patent: September 23, 2014
    Assignee: IGT
    Inventors: Jay S. Walker, James A. Jorasch, Daniel E. Tedesco
  • Publication number: 20140274251
    Abstract: A wagering game system and its operations are described herein. In some embodiments, the operations can include presenting, at a wagering game machine, a wagering game including a wagering game element. The operations can include presenting a graphical indicium in association with the wagering game element. The operations can include detecting player selection of the graphical indicium, wherein the player selection of the graphical indicium indicates player liking for the wagering game element. The operations can include modifying the wagering game based on the player liking for the wagering game element.
    Type: Application
    Filed: March 13, 2013
    Publication date: September 18, 2014
    Applicant: WMS GAMING, INC.
    Inventors: Richard B. Robbins, Brian K. Danilo, Andrew C. Guinn, Daniel P. Louie
  • Publication number: 20140274303
    Abstract: The field of the invention relates to systems and methods that enable online learning in a game setting combined with community forum support and real world practice. In an embodiment, the system includes an online learning server system coupled to a public network and accessible to one or more users. The online learning server system is configured to retrieve a user's data in association with an educational game, determine at least one lesson, challenge, or mini-game, and provide the at least one lesson, challenge, or mini-game for playing. When the user unlocks a lesson or level in the game, the system unlocks the associated lesson or level in a forum associated with the game, and promotes the user to participate in the forum. At the completion of the learning game, the online learning server system calculates progress and level of the user, updates, and stores the user's data.
    Type: Application
    Filed: March 14, 2013
    Publication date: September 18, 2014
    Applicant: PIXLWISE, INC.
    Inventors: Cedrick Funches, Nicholas J. Ryall, Jason M. Akatiff
  • Publication number: 20140274304
    Abstract: In an online interactive simulation or game environment, in which an object's motion is controlled by a player, a player's skill level is quickly quantified as they control the object to properly place the player in games with those of like skill without having to compete with others. An optimal motion is established for the object's travel during a portion of a game. At each increment of travel, an optimum velocity or time delta is established. The motion of the object that is being controlled by a player who is being rated is then tracked relative to the established optimal motion. Deviations therebetween are calculated on an incremental basis, and the aggregate score is used to determine the player's skill level for a set of equivalent conditions.
    Type: Application
    Filed: May 21, 2013
    Publication date: September 18, 2014
    Applicant: Ignite Game Technologies, Inc.
    Inventor: Jonathan HASWELL
  • Publication number: 20140274258
    Abstract: A system for controlling access to a plurality of games in a skill-based electronic game with (1) an electronic data warehouse server configured to determine a game skill level value of a player in the skill-based electronic game network in accordance with predetermined criteria including game play history, and to (a) store a player protection classification value for the at least one player, and (b) store an access protection classification value for at least one of the plurality of games, the game access protection classification value for the at least one game; and (2) an electronic game server configured to allow or deny the player electronic access to the at least one game based upon a comparison of that player's player protection classification value and the game access protection classification value of the at least one game.
    Type: Application
    Filed: February 27, 2014
    Publication date: September 18, 2014
    Applicant: PartyGaming IA Limited
    Inventors: Andreas Hartmann, Sateesh Kumar Narsingoju, Neil Hussey, Jiri Pallas
  • Patent number: 8827787
    Abstract: Gaming devices, gaming systems, methods of conducting wagering games, and computer programs for executing wagering games are disclosed. A gaming system for playing a wagering game is disclosed which includes one or more processors and one or more memory devices storing instructions that, when executed by at least one of the processors, cause the gaming system to: receive a wager to play the wagering game; direct a display device to display a randomly determined outcome of a base game of the wagering game; in response to a triggering event, initiate play of a non-skill-based game feature and, further in response to receiving a player selection of a skill-based game feature, initiate play of the skill-based game feature; determine an award value for the skill-based game feature; determine an award value for the non-skill-based game feature; and, award to the player only the higher of the two award values.
    Type: Grant
    Filed: February 8, 2013
    Date of Patent: September 9, 2014
    Assignee: WMS Gaming Inc.
    Inventors: Jesse Smith, Joel R. Jaffe, Sean P. Kelly
  • Patent number: 8827792
    Abstract: A portable game machine is associated with a stationary wagering game machine. With resources of both the portable game machine and the stationary wagering game machine, the portable game machine and the stationary wagering game machine provide a wagering game experience. The portable game machine detects occurrence of a game event at the associated stationary wagering game machine, and, in response, determines a cumulative or bonus game event triggered by the detected game event. The portable game machine then invokes the triggered game event at the portable game machine.
    Type: Grant
    Filed: November 1, 2012
    Date of Patent: September 9, 2014
    Assignee: WMS Gaming, Inc.
    Inventors: Craig J. Sylla, James M. Rasmussen, Larry J. Pacey, Mark B. Gagner, Timothy J. Durham
  • Patent number: 8821242
    Abstract: The disclosure is directed to cognitive training exercise adapted to train working memory systems in mammals in an intuitive, engaging, and adaptively challenging way to enhance cognition. Exercises engage users in the task of first seeing a grid with angled “bumpers” placed in various places throughout the grid. After a short initial presentation, the bumpers disappear, and the user must remember the location and orientation of the bumpers and calculate a route that a “pinball” will travel after being released from a designated starting position. In this way, the user is manipulating the remembered grid layout in working memory to solve a physically realistic task.
    Type: Grant
    Filed: February 28, 2013
    Date of Patent: September 2, 2014
    Assignee: Lumos Labs, Inc.
    Inventors: Tyler Hinman, Ben Katz, Joseph L. Hardy, David Drescher
  • Patent number: 8821270
    Abstract: Systems and methods that regulate a hybrid game to detect and/or defeat unauthorized use of the hybrid game. One embodiment includes a method of detecting unauthorized operation of a hybrid gaming system that includes a gambling game and an entertainment game. In addition, the method can include collecting first game operating performance data (GOPD) from the entertainment game while the hybrid game is being played by a first player, generating a reference profile using the first GOPD, collecting second GOPD from the entertainment game while the hybrid game is being played by a second player, comparing the second GOPD to the reference profile to determine whether the second player is operating the hybrid game in an unauthorized manner, and generating a notification to an operator upon determination that the second player is operating the hybrid game in an unauthorized manner.
    Type: Grant
    Filed: February 14, 2014
    Date of Patent: September 2, 2014
    Assignee: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Frank Cire, Eric Meyerhofer
  • Patent number: 8814657
    Abstract: A gaming machine for playing a wagering game includes a display and a controller. The display displays a plurality of spinning reels that stop to indicate a randomly selected outcome of a plurality of outcomes in response to accepting a wager input from a player. The controller is in communication with the display and is operative to conduct the wagering game in accordance with a basic set of gaming rules. The controller is further operative to cause a modification to a gaming rule of the basic set of gaming rules and to indicate the modification to the player.
    Type: Grant
    Filed: August 23, 2012
    Date of Patent: August 26, 2014
    Assignee: WMS Gaming Inc.
    Inventors: Allon G. Englman, Joel R. Jaffe, Jeremy M. Hornik, Larry J. Pacey
  • Patent number: 8808084
    Abstract: A method of game play, where a plurality of graphic objects are displayed on the display (106), each graphic object being operable to present one or more symbols. A subset of the graphic objects (604, 606, 608, 610) are activated to present symbols on the display, and at least one remaining graphic object (602) is obscured during the activation. The remaining graphic object (602) is revealed if a combination of symbols presented on the activated subset matches an eligibility criterion, and the revealed graphic object (602) is activated to present one or more symbols. An award is awarded if the symbols displayed on the graphic objects match a specified winning criterion.
    Type: Grant
    Filed: June 17, 2013
    Date of Patent: August 19, 2014
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventor: Antoon Christiaan Visser
  • Publication number: 20140228095
    Abstract: There is provided a system and method for determining a gender and age of a player of a game. There is a method comprising capturing an image of at least one player, and determining the gender and age of the player based on the image. In this manner, the game may be customized to be more relevant or attractive to the player's gender and/or age group.
    Type: Application
    Filed: April 22, 2014
    Publication date: August 14, 2014
    Applicant: Disney Enterprises, Inc.
    Inventor: Philippe Paquet
  • Publication number: 20140228094
    Abstract: A game system is provided that is capable of imparting a novel game sensation to the user by operating together with a means that selects at least one option from among several options. In a game system, with which a lottery game in which at least one option is selected from a plurality of options, and a chain game in which the progression of the game changes on the basis of the game result of the first game are executed, in the chain game, region data is generated for arranging, in a plurality of game progression regions, a plurality of selectable regions that are linked to the plurality of options; and the region data is updated so as to set certain game progression regions as being acquired regions, on the basis of the options selected in the lottery game.
    Type: Application
    Filed: September 30, 2013
    Publication date: August 14, 2014
    Applicant: Konami Digital Entertainment Co., Ltd.
    Inventors: Shinya Ito, Masanori Yoshioka, Junichi Yamaguchi
  • Patent number: 8801517
    Abstract: The invention includes a system and method for determining and achieving an optimized rate of play of a gaming device for a given player. The system monitors play at a gaming device, determines whether adjustments to parameters that effect the potential maximum rate of play should be made, and makes the appropriate adjustments. Monitoring play includes measuring such things as force applied to input buttons and tracking unnecessary button presses at inappropriate times (i.e., while the reels are still spinning). Parameters that effect the potential maximum rate of play include reel resolution time, length of bonus displays, payout rate, and the like.
    Type: Grant
    Filed: April 16, 2003
    Date of Patent: August 12, 2014
    Assignee: IGT
    Inventors: Jay S. Walker, James A. Jorasch, David F. Zucker, Jose A. Suarez, Stephen C. Tulley, Geoffrey M. Gelman, Steven M. Santisi
  • Publication number: 20140221065
    Abstract: The present invention provides a system that creates virtual events within a virtual world. A virtual event may be akin to a real event, but is completely computer generated within a computer-generated world and is based on statistical measures, either real world or created. Numerous characteristics about the competitors and the competition location parameters are available before a competition event. Based on the known parameters about the location of an event and the characteristics of the participants and their historical past performances in similar events enable bettors to make informed wagers on an event that greatly enhances the satisfaction and involvement in a competition event. As such, histories of virtual events are maintained on actual virtual performance data of competitors in the virtual world. The histories can include all relevant virtual data about a competitor and the past events the competitor competed. Individuals throughout the real-world may place wagers (e.g.
    Type: Application
    Filed: April 9, 2014
    Publication date: August 7, 2014
    Applicant: I-Race Ltd.
    Inventors: Jonathan STRAUSE, Marcus CORRIE
  • Patent number: 8795060
    Abstract: A game processing server apparatus providing a game service to a plurality of terminal devices connected with each other via a network, includes a game data generation unit that generates game data in the game service; a player information storing unit that stores player information including registration date data indicating a date when the player operating the terminal device is registered in the game service; and a group allocation unit that determines a player group to which the player belongs based on the registration date data of the player, wherein the game data generation unit generates game data for training, which is different from normal game data, to the player who belongs to the player group.
    Type: Grant
    Filed: July 9, 2013
    Date of Patent: August 5, 2014
    Assignee: DeNA Co., Ltd.
    Inventors: Yoshitaka Matsumoto, Kazuhiro Kondo, Shonosuke Tokumaru, Masataka Okihara, Kosuke Takami, Tatsuya Koyama
  • Patent number: 8784171
    Abstract: A method and apparatus for modeling a track in video games that enables efficient collision detection between a game object (such as a racecar wheel) and the track. The invention provides an infinitely smooth track for use in collision detection through the novel use of arcs and splines. The invention enables relatively small amounts of data to be used to model and express relatively large gameplay courses, such as race tracks and the like. The arcs and splines enables quick and efficient look-up of the location of the tire on the track and calculation of the distance from the wheel to the track for loading purposes.
    Type: Grant
    Filed: August 8, 2003
    Date of Patent: July 22, 2014
    Assignee: Nintendo Co., Ltd.
    Inventor: Colin Reed
  • Patent number: 8784189
    Abstract: Various card devices and methods involving card devices are described. Other embodiments are also described.
    Type: Grant
    Filed: June 8, 2009
    Date of Patent: July 22, 2014
    Assignee: CFPH, LLC
    Inventors: Mark A. Miller, Dean P. Alderucci, Thomas D. Bradshaw
  • Patent number: 8777715
    Abstract: A gaming method includes receiving a wager from a player, displaying an image representative of a primary game, determining if a bonus event trigger has occurred, displaying an image representative of a bonus game, the bonus game including a representation associated with the player and a representation associated with an opponent, the representations each having at least one attribute associated with the bonus game, if the bonus event trigger occurs, and determining a payout associated with an outcome of the bonus game. The method also includes offering the player at least one advantage option, the at least one advantage option affecting at least one of the at least one attribute of the representation associated with the player and the at least one attribute of the representation associated with the opponent. A gaming machines and system may be provided to carry out such a method.
    Type: Grant
    Filed: November 8, 2013
    Date of Patent: July 15, 2014
    Assignee: IGT
    Inventors: Michael T. Tessmer, Lee E. Cannon
  • Patent number: 8777728
    Abstract: Certain embodiments provide a gaming system including a first player interface operable by a player to input at least one first game instruction to play a first game. The gaming system also includes a second player interface independent of the first player interface and operable by the player to play a second game. The gaming system further includes a game control module arranged to process the at least one first game instruction to determine a game outcome of the first game and control play of the second game based at least in part on the game outcome of the first game.
    Type: Grant
    Filed: May 9, 2008
    Date of Patent: July 15, 2014
    Assignee: Aristocrat Technologies Australia Pty Ltd.
    Inventor: John Leslie Boesen
  • Publication number: 20140194186
    Abstract: A character input device of the present invention includes a skill estimation unit that estimates the skill of a user in character input operation, based on the history of key operation by the user. In this character input device, a determination period for determining an input character being selected by a character input interface unit is increased or decreased, according to the skill estimated by the skill estimation unit. The character input interface unit selects the character based on the number of times at which a same key has been depressed, and judges whether or not the determination operation of the character has been performed, based on the determination period.
    Type: Application
    Filed: January 10, 2013
    Publication date: July 10, 2014
    Applicant: NEC CASIO MOBILE COMMUNICATIONS, LTD.
    Inventor: Naomichi TAKAHASHI
  • Patent number: 8764531
    Abstract: A system and method for computerized competition useful for rewarding a player. The system and method may be utilized in arcade games, personal computer games, dedicated video games, networked games, and simulators. The method may include selecting a target reward level or threshold such as by selecting a score from a list of past scores, and dynamically adjusting the reward level according to the ability of the players of the system. The method may further include adjusting the playback of a previous competition sequence according to the adjusted reward level. In one embodiment, a previous vehicle race sequence is stored and played back as a ghost or phantom vehicle simultaneously with a present vehicle of a player.
    Type: Grant
    Filed: June 1, 2009
    Date of Patent: July 1, 2014
    Assignee: Warner Bros. Entertainment Inc.
    Inventor: Aaron Hightower
  • Patent number: 8764554
    Abstract: A computer-implemented method of creating enhancements in a computer game for a recipient experiencing a performance, the method including: selecting an enhancement to apply to a recipient; modifying the enhancement; and applying the modified enhancement to the recipient, wherein the modified enhancement is effective for a fixed duration of time proportional to the time spent by the recipient experiencing the performance. Keywords include MMO, buffs, packages and performance.
    Type: Grant
    Filed: November 20, 2009
    Date of Patent: July 1, 2014
    Assignee: Sony Online Entertainment LLC
    Inventors: Thomas Blair, Mark Halash
  • Patent number: 8764552
    Abstract: In various embodiments, the gaming system, gaming device, and method disclosed herein maintains a designated award which is associated with a variable score for a skill-based game. In one such embodiment, the gaming system enables a player to play a game, wherein the gaming system forms a score for the player. The player's formed score is based on zero, one or more inputs made by the player during the play of the skill-based game (i.e., which tends to measure one or more aspects of that player's skills). If the player's score does not reach the variable score associated with the designated award, the gaming system modifies the variable score associated with the designated award of that skill-based game. If the player's score reaches or exceeds the variable score associated with the designated award, the gaming system provides the player a designated quantity of opportunities to win the maintained designated award.
    Type: Grant
    Filed: June 27, 2013
    Date of Patent: July 1, 2014
    Assignee: IGT
    Inventors: Bryan D. Wolf, Adam Singer, Alexander Popovich, Cameron A. Filipour
  • Publication number: 20140179409
    Abstract: Virtual competitive group management systems and methods are provided herein. Exemplary systems may execute methods via one or more processors, which are programmed to compare one or more skill levels of a player to skill levels of a plurality competitors, wherein a skill level is associated with player competitiveness within the interactive game, determine at least one of the plurality of competitors who have at least one skill level that is greater than the skill level of the player, and place the player and the at least one of the plurality of competitors into a competitive group such that the player is at a competitive disadvantage to at least one of the plurality of competitors.
    Type: Application
    Filed: February 28, 2014
    Publication date: June 26, 2014
    Applicant: Hothead Games, Inc.
    Inventor: Joel DeYoung
  • Publication number: 20140179408
    Abstract: One embodiment of the present invention provides a system for adjusting a number of game mechanics associated with a game system. During operation, the system obtains a psychosocial profile associated with a user, adjusts the game mechanics based on the obtained psychosocial profile, and updates the game system based on the adjusted game mechanics.
    Type: Application
    Filed: December 20, 2012
    Publication date: June 26, 2014
    Applicant: PALO ALTO RESEARCH CENTER INCORPORATED
    Inventor: PALO ALTO RESEARCH CENTER INCORPORATED
  • Patent number: 8753193
    Abstract: The Return Driven Casino Game Outcome Generator makes the first true class of casino video game possible by creating games that measure and reward skills like fast reflexes and manual dexterity while earning consistent and reliable profits for game operators. In RDOG, a method of determining a reward due to a player of a regulated game may include steps of enabling the player to interact with one or more reward generating assets within the regulated game; measuring a level of skill of the player in interacting with reward generating assets, and determining the reward due to the player for each successful interaction with a reward generating asset, the reward being determined according to the measured skill level, a random number and a time elapsed since a last successful interaction with any one of the reward generating asset.
    Type: Grant
    Filed: April 25, 2008
    Date of Patent: June 17, 2014
    Assignee: IGT
    Inventors: Alexander Popovich, Cameron Anthony Filipour, Adam Singer, Thierry Brunet de Courssou
  • Patent number: 8734237
    Abstract: Wagering systems with a payout percentage that exceeds 100% of wagers are presented. The payouts of these wagering systems may include unrestricted credits and/or restricted credits. Players may cash out unrestricted credits at virtually any point, but may be limited in when and/or how they can cash out or play restricted credits. By providing payouts in the form of unrestricted credits and/or restricted credits, players may find their experience with the wagering systems to be more engaging, enjoyable, and longer-lasting. Moreover, the limitations on the use of restricted credits may allow the casino operator to maintain a reasonable profit margin despite the increased duration of play.
    Type: Grant
    Filed: April 3, 2013
    Date of Patent: May 27, 2014
    Assignee: Cork Group Trading Ltd.
    Inventor: Martin Paul Moshal
  • Publication number: 20140141863
    Abstract: Systems and methods in accordance with embodiments of the invention operate a skill normalized hybrid game. One embodiment includes a skill normalized hybrid game, including: a gambling game; an entertainment game; a game world engine constructed to manage the entertainment game and communicate gameplay gambling event occurrences based upon a player's skillful execution of the entertainment game that trigger randomly generated payouts for the gambling game to the gambling game; and a skill normalization module constructed to: receive player performance measurements for at least one player from the game world engine; assign a handicap to the at least one player based at least in part upon the performance measurements for the at least one player from the game world engine; and send information concerning handicaps to the game world engine that configures the game world engine to implement each assigned handicap within the skill normalized hybrid game.
    Type: Application
    Filed: January 23, 2014
    Publication date: May 22, 2014
    Applicant: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Frank Cire, Eric Meyerhofer
  • Patent number: 8727872
    Abstract: In various embodiments, the gaming system, gaming device, and gaming method disclosed herein provides a bonus game which enables players to combine different, independent features without introducing any significant advantage or significant disadvantage to players for combining certain features over other features. The gaming system utilizes one or more bonus game supplemental awards to insure that the average expected payout per selected feature remains the same or substantially the same regardless of which bonus game features or combinations of features are employed for a play of a bonus game.
    Type: Grant
    Filed: February 23, 2011
    Date of Patent: May 20, 2014
    Assignee: IGT
    Inventors: Benjamin C. Hoffman, Christmas C. Parker