Access Or Authorization (e.g., Game Selection, Security, Etc.) Patents (Class 463/29)
  • Patent number: 9039524
    Abstract: The invention generally relates to a lock-box device that requires a child or any other user to answer one or more educational questions correctly before being allowed access to one or more entertainment systems that require power such as a television, a computer, and a video game console.
    Type: Grant
    Filed: July 29, 2013
    Date of Patent: May 26, 2015
    Inventors: Robert F. Rioux, Paul DiCarlo
  • Patent number: 9039507
    Abstract: A wagering game system and its operations are described herein. In some examples, the operations include detecting a side wager placed by a social network user accounts connected to a communal wagering game, detecting that a jurisdictional rule prohibits a characteristic of the side wager, and altering the characteristic of the side wager to comport with the jurisdictional rule. In some examples, the operations can further include determining a request by a first of the social network user accounts to transact an exchange of one or more non-cash items associated with the communal wagering game with a second of the social network user accounts, and transacting the exchange.
    Type: Grant
    Filed: January 29, 2013
    Date of Patent: May 26, 2015
    Assignee: WMS Gaming, Inc.
    Inventors: Jeffrey L. Allen, Brian J. Barclay, Mark B. Gagner, Andrew C. Guinn
  • Publication number: 20150141137
    Abstract: A method includes receiving, at a media device, a video game from a server via a network. The method includes installing, via the media device, the video game to a storage device associated with the media device. The method includes receiving, at the media device, a request to play the video game. The method includes sending an authorization request to the server from the media device via the network in response to the request. The method includes receiving authorization to execute the video game at the media device. The authorization is based on an identifier of the media device included in the authorization request being associated with rights allowing execution of the video game. The method also includes executing the video game via the media device in response to receiving the authorization.
    Type: Application
    Filed: January 29, 2015
    Publication date: May 21, 2015
    Inventors: Steve Gemelos, Anthony Petronelli
  • Publication number: 20150141136
    Abstract: Systems and methods for providing a tutorial for a video game are provided. The tutorial is characterized by a hierarchical data structure having a plurality of nodes connected by edges. Each node represents a video game stage and provides oral instructions on how to progress to another node. An edge represents head movements necessary to move to another node. At a computing device a current node is identified and the oral instructions associated with the node are provided. User head movements are sensed by a movement measuring component of the computing device and the current node and sensed user head movements are compared to edges associated with the current node. When a match is found, advancement to the node identified by the matching edge occurs. However, advancement is forgone when the user head movements do not match the head movements of any of the edges associated with the current node.
    Type: Application
    Filed: April 7, 2014
    Publication date: May 21, 2015
    Inventors: Sourabh Ahuja, Lian A. AMARIS, Liang WU
  • Publication number: 20150141138
    Abstract: One object is to provide a video game system that can technically restrain real money trade. In accordance with one aspect, a server device 10 according to an embodiment of the present invention includes: a determination unit 58 configured to determine whether an exchange of exhibited game contents and bid game contents is concluded based on a game content parameter value characterizing the exhibited game contents and the game content parameter value characterizing the bid game contents; and an updating unit 61 configured to update an owned game content storage unit 52 such that, only when the determination unit 58 determines that the exchange is concluded, the exhibited game contents are stored in association with player identification information of a bidder player and the bid game contents are stored in association with player identification information of an exhibitor player.
    Type: Application
    Filed: January 29, 2015
    Publication date: May 21, 2015
    Inventor: Osamu Ikeda
  • Patent number: 9033804
    Abstract: A game processing server apparatus, to which plural terminal devices each being operated by a player are connected via a network, configured to provide a game service to the plural terminal devices, includes a player management unit which manages an association of a target player with other of the plural players; and an event management unit which controls a generation of an event for the target player based on a winning probability parameter of the target player indicating a probability of the target player winning the game determined based on player information of the target player and the players associated with the target player.
    Type: Grant
    Filed: December 27, 2012
    Date of Patent: May 19, 2015
    Assignee: DeNA Co., Ltd.
    Inventors: Yuzo Takagi, Takehiro Kusano, Satoshi Sekiguchi, Wataru Takahashi, Yuuki Abe, Minehiro Nagata
  • Patent number: 9033794
    Abstract: A method, apparatus, article of manufacture, and a memory structure for providing a payout to a player is disclosed. An ATM or ATM-like device is used to cash out of and cash into gaming devices with the player's fingerprint used to securely transfer the cash-in or cash-out data between the gaming device and the ATM. An embodiment is disclosed in which the information is passed between the ATM and the gaming device via a token.
    Type: Grant
    Filed: September 15, 2014
    Date of Patent: May 19, 2015
    Inventor: Stanley P. Dabrowski
  • Patent number: 9033786
    Abstract: Various embodiments are directed to gaming systems, gaming devices, and methods for presenting tournament games. Accordingly, one method includes: incrementing tournament entry points based on a predetermined percentage of a player's wager for base game play; presenting the player with two or more tournament games for play, wherein the player selects multiple tournament games from the two or more tournament games for immediate initiation of tournament game play on demand, and wherein the tournament games are separate from the base game; and initiating the tournament games, using a processor, selected by the player on a secondary display of the gaming device, the secondary display using an embedded processor that is separate and distinct from a main processor of the gaming device.
    Type: Grant
    Filed: July 9, 2013
    Date of Patent: May 19, 2015
    Assignee: Bally Gaming, Inc.
    Inventors: Bryan M. Kelly, Robert W. Crowder, Jr., Pravinkumar Patel, Anthony E. Green, John E. Link, Gennady Soliterman, Jeffrey L. Allen, Dennis Lockard, Jeffrey C. Tallcott, Joshua D. Larsen, Thomas Scott, Christopher D. Barton, Sudheer Vemuri, Mettu R. Reddy
  • Patent number: 9033801
    Abstract: A gaming machine with more gaming excitement is provided. The gaming machine includes a cabinet; a lamp body provided on a front surface of the cabinet; a sensor configured to detect a player's gesture with respect to the lamp body; an image display panel configured to execute an effect in sync with the gesture; and a controller used to start a game, the controller starting the detection of the player's gesture by the sensor at a timing corresponding to the state of the game, and while the player's gesture is being detected, executing the effect by the upper image display panel in sync with the detected player's gesture.
    Type: Grant
    Filed: April 18, 2013
    Date of Patent: May 19, 2015
    Assignees: UNIVERSAL ENTERTAINMENT CORPORATION, ARUZE GAMING AMERICA, INC.
    Inventors: Masumi Fujisawa, Kenta Kitamura, Kenji Enokido, Hiroki Nakamura, Hidekazu Suzuki, Hiromoto Yamauchi
  • Publication number: 20150133211
    Abstract: Various aspects of a system and a method for providing one or more game extensions in a gaming environment are disclosed herein. The one or more game extensions that correspond to a selected game are dynamically determined. The game is selected based on a user input at a computing device. The one or more game extensions are transmitted to the computing device. Each of the one or more game extensions are associated with one or more pre-defined configurable actions that are triggered based on user interaction with a respective game extension.
    Type: Application
    Filed: August 26, 2014
    Publication date: May 14, 2015
    Inventors: Stephen Yong, Yehya Fahimuddin, Alexander J. Bustin
  • Publication number: 20150133210
    Abstract: A simulator reproduces a game running on an electronic gaming machine using a model that implements the game rules and logic of the game. The electronic gaming machine stops at predetermined breakpoints during execution of a game session and sends data to the simulator at each breakpoint and at a conclusion of the game session. The data may include random number values, other game variables, and the result of the game session. The simulator uses the data to independently reproduce the game session. Output from the simulator is used to verify the state of internal variables and/or the result received from the electronic gaming machine.
    Type: Application
    Filed: November 11, 2013
    Publication date: May 14, 2015
    Applicant: WMS GAMING, INC.
    Inventors: Paul Trotter, Saji Lazar, Joshuah Jacob
  • Patent number: 9028331
    Abstract: A game system is provided with a communication mode using communication and a task mode in which a player selects one task from a plurality of tasks (operations), and plays a game with an aim to achieve the task, and operates operation management data 111 so that it is changed by following a predetermined condition whether the status of task is permission or forbiddance. The game system allows the player to select at least one task achieved by the player, and communicates data 112s, 112r in association with the game-play of communication mode between the game apparatuses, the data 112s, 112r being for permitting the selection of task specified by each player. And, the game system operates the operation management data 111 so that the selection of task corresponding to the data 112r received gets permitted.
    Type: Grant
    Filed: September 20, 2011
    Date of Patent: May 12, 2015
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Satoshi Uchiyama, Daisuke Chiba
  • Patent number: 9028325
    Abstract: There is provided a system and method for determining a number of players present using facial recognition. There is provided a method comprising capturing an image of the players present, and determining the number of players present based on the image. In this manner, players may more easily configure game settings, whereas spectators may be presented a more engaging experience.
    Type: Grant
    Filed: December 3, 2013
    Date of Patent: May 12, 2015
    Assignee: Disney Enterprises, Inc.
    Inventor: Philippe Paquet
  • Publication number: 20150126276
    Abstract: Methods, program products, services and devices are provided for protecting a protected avatar from actions of a second avatar within a virtual universe. Protection is implemented for a protected avatar from a second avatar within a virtual universe, including identifying an activity of the second avatar and disqualifying the second avatar from engaging in the identified activity within the virtual universe as a function of a relation of the identified activity to the protected avatar. A protective action is defined, associated with the identified activity and executable against the protected avatar or the second avatar. Activity of the protected avatar or the second avatar is monitored within the virtual universe for an occurrence of the identified activity, and the protective action is executed against the protected avatar or the second avatar in response to detecting the occurrence of the identified activity.
    Type: Application
    Filed: September 8, 2014
    Publication date: May 7, 2015
    Applicant: ACTIVISION PUBLISHING, INC.
    Inventors: KULVER S. BHOGAL, RICK A. HAMILTON, NEAL M. KELLER, CLIFFORD A. PICKOVER
  • Patent number: 9022854
    Abstract: Systems and methods for providing configurations for one or more wagering game machines are described. The systems and methods receive performance data for the wagering game machine and analyze the performance data in accordance with a rule set. Based on the rule set and the performance data, new or modified configurations may be generated for one or more wagering game machines.
    Type: Grant
    Filed: August 21, 2007
    Date of Patent: May 5, 2015
    Assignee: WMS Gaming Inc.
    Inventors: Phil Gelber, Larry Pacey
  • Patent number: 9022867
    Abstract: Networked gaming systems and the communication protocols for presenting a network-based games or network-based tournament games are disclosed herein. According to one embodiment, the gaming system includes a plurality of gaming devices in communication with a tournament server. Each gaming device includes a base game and a secondary device having a display and a processor. The secondary device is operatively associated with the gaming device, and the secondary device enables a player to play a tournament game that is presented amongst one or more of the plurality of gaming devices. The secondary device is in communication with the tournament server through web service protocols. The tournament controller sends and receives player-related data and tournament-related data to and from one or more of the secondary devices participating in the tournament game.
    Type: Grant
    Filed: November 13, 2008
    Date of Patent: May 5, 2015
    Assignee: Bally Gaming, Inc.
    Inventors: Bryan M. Kelly, Dennis Lockard, Jeffrey C. Tallcott, John G. Kroeckel
  • Patent number: 9022861
    Abstract: A gaming peripheral for a gaming machine is described. The gaming peripheral can be configured to emulate the functions of a lighting device, such as a candle. The gaming peripheral can be configured to provide enhanced gaming features such as 1) enhanced networking capabilities, 2) enhanced peripheral device monitoring and upgrade capabilities, 3) enhanced player monitoring and security capabilities 4) enhanced gaming function capabilities and 5) enhanced player reward capabilities. The enhanced gaming features can be provided in a non-intrusive manner such that regulated software executed on a gaming machine does not have to be altered.
    Type: Grant
    Filed: June 30, 2014
    Date of Patent: May 5, 2015
    Assignee: Leap Forward Gaming, Inc.
    Inventor: William R. Wells
  • Publication number: 20150119137
    Abstract: Players are allowed to play in on-line tournaments at dates and times of their own choosing, within established tournament boundaries, for a predetermined length of time. More generally, players each compete for a fixed period of time, tplay, within tournament date/time boundaries, tstart and tend. The tournament winner is that player who attains a best score during the tournament. Participation is free of charge.
    Type: Application
    Filed: October 22, 2014
    Publication date: April 30, 2015
    Inventor: Robert Alexander
  • Publication number: 20150119135
    Abstract: A game device includes: a first requirement achievement determining unit operative to determine whether or not a requirement of gameplay predefined in a game is achieved based on a progress status of the game; a second requirement achievement determining unit operative to determine whether or not a result of determination by the first requirement achievement determining unit meets a predetermined condition; a display processing unit operative to display information related to the requirement of gameplay determined by the first requirement achievement determining unit as being achieved, and information related to the predetermined condition determined by the second requirement achievement determining unit as being met, where the first requirement achievement determining unit is implemented by game software and the second requirement achievement determining unit is implemented by system software.
    Type: Application
    Filed: February 7, 2014
    Publication date: April 30, 2015
    Applicant: Sony Computer Entertainment Inc.
    Inventors: Nobukazu Koyama, William Parks, Yasutaka Miwa, Masaharu Sakai, Shinichi Tanaka, Masaki Higuchi
  • Publication number: 20150119138
    Abstract: Methods and system for encoded information processing are described. In one embodiment, an encoded pattern may be optically detected from source media. Gaming data and associated synchronization data may be decoded from the encoded pattern. The gaming data may be synchronized for use during gaming based on the synchronization data. Additional methods and systems are disclosed.
    Type: Application
    Filed: January 8, 2015
    Publication date: April 30, 2015
    Inventor: Edward J. Koplar
  • Publication number: 20150119136
    Abstract: A gaming headset receives a plurality of audio channels during play of a particular game, determines an identity and/or an age of a gamer that is wearing the gaming headset, and configures operation of the gaming headset based on the determined identity and/or age of the gamer. The gaming headset logs into the particular game using credentials associated with the determined identity and/or age, and selects settings based on the determined identity and/or age of the gamer that is wearing the gaming headset. One or more sensors communicatively coupled to the gaming headset may be activated and information received from the sensors is utilized to determine the identity and/or the age of the gamer that is wearing the gaming headset. The sensors determine, for example, the head size, ear size, voice characteristics and/or biometric information for the gamer that is wearing the gaming headset.
    Type: Application
    Filed: August 12, 2014
    Publication date: April 30, 2015
    Inventors: Richard Kulavik, Michael Jessup
  • Patent number: 9017162
    Abstract: Various embodiments are directed to a gaming device that uses an internal hard drive for primary media storage. The software is installed on the hard drive without requiring physical access to the hard drive including, but not limited to, removal or replacement of the hard drive. According to one method, an install flash program is used to format and/or reformat an internal hard drive. Additionally, the install flash program is used to install media stored on a removable storage device onto the internal hard drive.
    Type: Grant
    Filed: November 20, 2012
    Date of Patent: April 28, 2015
    Assignee: Bally Gaming, Inc.
    Inventors: Joshua D. Larsen, Pravinkumar Patel
  • Patent number: 9017159
    Abstract: A pay line multiplier is randomly selected for each active pay line. The pay line multiplier varies for each round of play. An extra wager may be required from the player to activate this feature during the play of a casino game. A player makes a wager to activate at least two pay lines to be played in the casino game. For each active pay line, a multiplier is randomly selected from a group of various multipliers and the selected multiplier is assigned to the activated pay line. The casino game is then played to achieve an outcome on each pay line. Each pay line that has a winning outcome has any associated award increased by the multiplier for that pay line.
    Type: Grant
    Filed: April 9, 2012
    Date of Patent: April 28, 2015
    Assignee: IGT
    Inventor: Ernest W Moody
  • Publication number: 20150111640
    Abstract: A system, method and apparatus for interactive play is provided. In an exemplary embodiment, an interactive toy is provided. The interactive toy is configured to store a plurality of codes and display codes on a display on the toy. The codes can authenticate the toy and unlock functionality within a virtual world. In one embodiment, the interactive toy is configured to communicate with a user computer. Another embodiment provides methods for interactive play with an interactive toy and a virtual world. A further embodiment provides a computing device configured to participate in the interactive play system. This Abstract is provided for the purpose of complying with the Abstract requirement rules that allow a reader to quickly ascertain the subject matter of the disclosure contained herein. This Abstract is submitted with understanding that it will not be used to interpret or to limit the scope or the meaning of the claims.
    Type: Application
    Filed: December 31, 2014
    Publication date: April 23, 2015
    Applicant: Patent Category Corp.
    Inventor: Yu Brian Zheng
  • Patent number: 9011251
    Abstract: The present invention is directed to a gaming terminal and a method of playing a wagering game at a gaming terminal whereby multiple players make selections and accumulate bonus awards as the game is passed from one player to another. Play continues until a game-terminating object is selected. At that time, each player that participated in the wagering game receives his or her accumulated awards plus any awards won by subsequent players.
    Type: Grant
    Filed: August 16, 2013
    Date of Patent: April 21, 2015
    Assignee: WMS Gaming Inc.
    Inventors: Dion K. Aoki, Jason C. Gilmore, Thomas M. Kopera, Christy Juinsuk Olson
  • Patent number: 9011240
    Abstract: A mobile gaming device may be a player's own personal tablet, smartphone, PDA, etc., with an application program installed via the internet for carrying out a remote gaming session. All gaming functions are carried out by a stationary gaming terminal communicating with the mobile device, such as by using WiFi. The mobile device operates as a user interface. If the communications link is temporarily broken during a game, the mobile device will create the appearance that the game is continuous, such as by continuing to spin reels, until communications are reestablished. The reels will stop once the mobile device receives the final outcome from the gaming terminal. The player may pause the game to temporarily suspend the minimum game frequency rules. The mobile device may switch between gaming terminals. For 3D video, the original format is adjusted for the mobile device. The gaming terminal may be a gaming machine.
    Type: Grant
    Filed: April 11, 2013
    Date of Patent: April 21, 2015
    Assignee: Spielo International Canada ULC
    Inventors: David Vincent Froy, Jr., Peter Babin, Bharat Gadher, Fayez Idris
  • Patent number: 9011239
    Abstract: One object is to provide a video game system that can technically restrain real money trade. In accordance with one aspect, a server device 10 according to an embodiment of the present invention includes: a determination unit 58 configured to determine whether an exchange of exhibited game contents and bid game contents is concluded based on a game content parameter value characterizing the exhibited game contents and the game content parameter value characterizing the bid game contents; and an updating unit 61 configured to update an owned game content storage unit 52 such that, only when the determination unit 58 determines that the exchange is concluded, the exhibited game contents are stored in association with player identification information of a bidder player and the bid game contents are stored in association with player identification information of an exhibitor player.
    Type: Grant
    Filed: March 28, 2013
    Date of Patent: April 21, 2015
    Assignee: DeNA Co., Ltd.
    Inventor: Osamu Ikeda
  • Patent number: 9011242
    Abstract: Individual users may log into the same online game from multiple different social networking platforms. The disclosed technology provides a way to unite users' accounts such that users that have logged into the online game from different social networking platforms can have their progress in the online game preserved regardless of which social networking platforms the user logged in from. Business intelligence about differences in the user's value when logging in from the different social networking platforms can be determined and incentivizing actions can be performed on the social networking platforms based on the business intelligence.
    Type: Grant
    Filed: March 3, 2014
    Date of Patent: April 21, 2015
    Assignee: Kabam, Inc.
    Inventor: Ziqiang Xu
  • Patent number: 9011241
    Abstract: Various embodiments are directed to gaming systems, gaming devices, and methods for presenting tournament games. According to one embodiment, a gaming device provides a base game in a normal, non-tournament mode, and the player's eligibility to play a tournament game is also determined. An eligible player is prompted to select a desired tournament game from a list of available tournaments while base game is in the normal, non-tournament mode. In response to the player's selection of a tournament game, the gaming device is reconfigured from the normal mode to a tournament mode. The gaming device processes game play in the tournament mode and creates a final tournament score for the player.
    Type: Grant
    Filed: July 25, 2013
    Date of Patent: April 21, 2015
    Assignee: Bally Gaming, Inc.
    Inventors: Bryan M. Kelly, Robert W. Crowder, Jr., Pravinkumar Patel, Anthony E. Green, John E. Link, Gennady Soliterman, Jeffrey L. Allen, Dennis Lockard, Jeffrey C. Tallcott, Joshua D. Larsen, Thomas Scott, Christopher D. Barton, Sudheer Vemuri, Mettu R. Reddy
  • Publication number: 20150105146
    Abstract: Disclosed are computer systems for selecting one or more arcade game candidates from a large collection of video games that were previously commercialized in other fields (such as in the form of mobile phone apps). There is a computer system having loaded therein software for controlling play of candidate video games, the computer system having the capability of being linked via a telecommunication system so as to permit sample portions of the video games to be played by game enthusiasts over the telecommunication system. After this sampling the computer system records game enthusiasts reactions. The reactions are then ranked so as to provide recommendations based on the winners of the election. Arcade games can then be produced based at least in part on the election results.
    Type: Application
    Filed: February 20, 2014
    Publication date: April 16, 2015
    Inventor: Todd R. Stimac
  • Publication number: 20150105145
    Abstract: One or more first devices may determine a first content file associated with viewing history information of a particular user account; determine one or more second content files that are related to the particular content file; generate a game that includes elements from the particular content file and the one or more second content files; provide the game for display on a second device within a user interface associated with a gaming application; and provide information associated with the particular content file based on providing the game for display on the second device.
    Type: Application
    Filed: October 15, 2013
    Publication date: April 16, 2015
    Applicant: Verizon Patent and Licensing Inc.
    Inventor: Fred SCHEER
  • Patent number: 9005003
    Abstract: Examples disclosed herein relate to systems and methods, which may receive wagers on one or more paylines. The disclosure relates to an electronic gaming system which allows a player to make one or more inputs via human gesturing, and associated methods.
    Type: Grant
    Filed: February 25, 2013
    Date of Patent: April 14, 2015
    Assignee: Cadillac Jack, Inc.
    Inventors: Mark Thompson, Ian Scott, Prashant Shah, Ted Ohnstad, Kim Weldon
  • Patent number: 9005018
    Abstract: A gaming system identifies, from a gaming network having a cluster of electronic gaming machines (EGMs), those of the EGMs having an availability and unavailability for use. Those of the EGMs having the availability for use are organized. A user selects one of the organized EGMs.
    Type: Grant
    Filed: March 6, 2013
    Date of Patent: April 14, 2015
    Assignee: IGT
    Inventor: Durga S. Maddhali
  • Patent number: 9005028
    Abstract: Methods and systems are described for automatically sending a popup or other message to another person's electronic device upon finishing a predetermined goal in a video game. The predetermined goal can be, for example, killing a first boss in under five minutes. The message to the friend can include a link or button enabled such that the friend can begin the game on his device in the same room, mission, scenario, etc. that the first player started out in so that the friend can attempt to duplicate or ‘one up’ the first player's achievement. Friends who are interested in receiving such messages can be determined from existing social networking sites.
    Type: Grant
    Filed: October 20, 2009
    Date of Patent: April 14, 2015
    Assignee: Sony Computer Entertainment America LLC
    Inventor: Nathan Gary
  • Patent number: 9005017
    Abstract: In certain embodiments, computer systems and methods are provided that allow a game distribution platform to distribute, update and/or control copies of games published across multiple game portals. In some embodiments, copies of the games are maintained in data storage on the game distribution platform and distributed to game portals and/or gaming devices. Additional content for purchase may also be stored on the data storage and available for purchase during a gaming session. Advantageously, in certain embodiments the game distribution platform enables game portals and/or gaming devices to receive the latest version of a game and/or a player's purchased content when a player selects to play the game.
    Type: Grant
    Filed: September 14, 2012
    Date of Patent: April 14, 2015
    Assignee: Amazon Technologies, Inc.
    Inventors: Isaac J. Shepard, Patrick G. McCuller, Ameesh Paleja
  • Patent number: 9005021
    Abstract: A method of altering a wagering game theme for a flexible bank of wagering game machines, the flexible bank including a first sub-portion, a second sub-portion, and one or more display elements disposed between the first and second sub-portions, includes the acts of displaying graphical content relating to a first wagering game theme on the first and second sub-portions and on the one or more display elements and using a controller, responsive to a trigger, to switch the second sub-portion to display a second wagering game theme different than the first wagering game theme and to cause the one or more display elements to display a blank display or graphical content different than the first and second wagering game themes.
    Type: Grant
    Filed: February 21, 2013
    Date of Patent: April 14, 2015
    Assignee: WMS Gaming Inc.
    Inventors: Scott A. Massing, Mark B. Gagner
  • Patent number: 9005002
    Abstract: A given content list stores information about a content that has been given to a player. When a prize content selected by a lottery has been registered in the given content list, it is determined that the prize content satisfies a duplication condition, and an alternative content is selected from an alternative content list, and given to the player instead of the prize content selected by the lottery. An alternative content notification screen that notifies the player that the alternative content has been given to the player is displayed.
    Type: Grant
    Filed: January 21, 2013
    Date of Patent: April 14, 2015
    Assignee: BANDAI NAMCO Games Inc.
    Inventors: Hiroaki Oochi, Yousuke Futami
  • Patent number: 9005016
    Abstract: Methods and systems are provided for managing a wagering system. In one exemplary embodiment, state information of a live event such as a sports game may be received in real time. During the event, a plurality of possible future states of the event and their associated probabilities (and odds) may be determined based on the state information, historical information, and current in-game information. A betting market is created for betting on the possible future states at determined odds. The betting market is closed, and winning and losing bets are resolved based on updated state information.
    Type: Grant
    Filed: February 9, 2011
    Date of Patent: April 14, 2015
    Inventors: Lee Amaitis, Andrew Garrood, Mike Colbert, Heather Parks, Anthony Storm, Foster Barton, Thomas D. Bradshaw
  • Patent number: 8998210
    Abstract: A card disposal system for a table game is provided that is capable of assuring the disposal of all of cards corresponding to a predetermined number of decks that are used at a game table without any deficiency and without any fraudulent diversion being made over such cards.
    Type: Grant
    Filed: May 16, 2013
    Date of Patent: April 7, 2015
    Assignee: Angel Playing Cards Co., Ltd.
    Inventor: Yasushi Shigeta
  • Patent number: 8998694
    Abstract: Apparatus and methods related to multi-player casino games are described. An electronic gaming device is provided that allows a live player to compete against a virtual player in a multi-player wager-based game using playing cards derived from the insertion of a physical denomination of currency. The electronic gaming device can be configured to simulate the decision making of a virtual player and associated behaviors of the virtual player during game play. In some instances, the simulated behaviors of the virtual player output at the electronic gaming device can be learned by a live player so that the live player can make better or more advantageous game play decisions. The simulated behaviors of the virtual player can be conveyed to the live player via visual images, such as simulated facial expressions of the virtual player.
    Type: Grant
    Filed: July 23, 2014
    Date of Patent: April 7, 2015
    Assignee: Think Tek, Inc.
    Inventor: Richard E. Rowe
  • Patent number: 8998697
    Abstract: A hybrid gaming system comprising: an electronic gaming machine (EGM) comprising: a cabinet; a base game interface disposed within the cabinet and comprising a display and a base game player instruction input mechanism, a processor disposed within the cabinet and arranged to conduct a base game based on at least one player instruction received from the base game player instruction input mechanism; a feature game device mounted to the cabinet and comprising a feature game display mounted to the cabinet and a feature game instruction mechanism operable by the player to input at least one instruction; a trigger monitor arranged to determine that a trigger event has occurred such that a feature game is to be conducted; and a feature game controller located remotely from the EGM and responsive to the trigger monitor to generate feature data for at least one feature game to be displayed on the feature game display and to process the at least one instruction.
    Type: Grant
    Filed: November 8, 2012
    Date of Patent: April 7, 2015
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventor: John Leslie Boesen
  • Patent number: 8998710
    Abstract: Systems and methods connected to, or in communication with, various components operatively associated with an electronic gaming machine for displaying programming or marketing content on a electronic gaming machine display without affecting the manner or mode of game play provided by the electronic gaming machine, which in some embodiments are configured for detecting conditions associated with gaming machine inactivity, displaying programming or marketing content on the electronic gaming machine display during periods of gaming machine inactivity instead of any prior programmed gaming machine inactivity content, and displaying the normal gaming machine content or prior programmed gaming machine inactivity content upon detecting conditions associated with gaming machine activity thereafter.
    Type: Grant
    Filed: May 29, 2009
    Date of Patent: April 7, 2015
    Inventor: Keith Atkinson
  • Patent number: 8998723
    Abstract: Automatic player profile generation may be implemented for an interactive online game in which one or more players interact via one or more client devices connected to a server device via a network. Information relating to game activity may be collected for the one or more players during one or more game sessions with the server device. One or more player statistics relevant to the game activity may be calculated for each of the one or more players during the game session based on the information relating to game activity with the server device. A player profile may be generated for each of the one or more players with the server. Each player profile may include the one or more player statistics for a corresponding one of the one or more players.
    Type: Grant
    Filed: April 16, 2012
    Date of Patent: April 7, 2015
    Assignee: Sony Computer Entertainment America, LLC
    Inventor: Brian D. Buhr
  • Patent number: 8998720
    Abstract: A media appliance comprising: video apparatus for outputting signals to a screen; a control device allowing a user to control the output of signals from the video apparatus to the screen, thereby selecting a viewing activity; a network interface for accessing a packet-based network; a memory storing a communication client application; and processing apparatus, coupled to the memory, network interface and video apparatus, and arranged to execute the communication client application; wherein the client application is configured so as when executed to allow the user to conduct bidirectional communications with other users via the packet-based network, and output notifications to the user of incoming communication events received from other users over the packet-based network; and wherein the client application is further configured to defer one or more of said notifications of incoming communication events received during said viewing activity, determine a delineation in the viewing activity, and automatically o
    Type: Grant
    Filed: July 26, 2010
    Date of Patent: April 7, 2015
    Assignee: Rovi Technologies Corporation
    Inventors: David Dinka, Gisela Gier
  • Publication number: 20150094140
    Abstract: A computer-readable storage medium storing program instructions for conducting a game on a gaming system having a wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console.
    Type: Application
    Filed: December 12, 2014
    Publication date: April 2, 2015
    Inventors: Jonathan A. Barney, Denise Chapman Weston
  • Publication number: 20150094139
    Abstract: Various embodiments are described herein for methods and systems for operating a gaming system. The gaming system is configured to interface with a client system. In one example embodiment, the gaming system includes a processor configured to establish a database of activity records where the database has at least one activity record associated with a social gaming activity. Each activity record has an eligibility field identifying an eligibility requirement associated with the social gaming activity. The processor is configured to receive, from the client system, a membership request, which configures the processor to generate a client profile corresponding to the client system. The gaming system determines if the client system is eligible to participate in a social gaming activity selected by the client system based on the eligibility field of the activity record corresponding to the selected social gaming activity.
    Type: Application
    Filed: September 11, 2014
    Publication date: April 2, 2015
  • Patent number: 8992296
    Abstract: A gaming system and device, operable upon a wager, has a plurality of outcome systems. In one embodiment, the initial outcome system has one or more initial outcome generators, and the secondary outcome system has an intersection evaluation and grid outcomes.
    Type: Grant
    Filed: September 7, 2012
    Date of Patent: March 31, 2015
    Assignee: WARR Gaming, LLC
    Inventors: Keith H. Weiss, Alexander P. Adams
  • Patent number: 8992311
    Abstract: The invention relates to systems and methods of placing real-world wagers, obtaining outcomes of the real-world wagers, facilitating user interactions with various interactive media, and revealing the outcomes of the real-world wagers using guaranteed and partner promotion reveals through the interactive media to give an appearance that the outcomes of the real-world wagers resulted from the user interactions even though the outcomes resulted from the real-world wagers and were determined before the user interactions. The system may provide guaranteed reveals that may guarantee a payout of some value (e.g., the outcome of a real-world wager). The system may provide reveals that are tied to promotions from the partner promotions provider. For example, the system may provide a reveal that includes a promotional coupon or other value from a retailer. The promotional coupon may be provided as a bonus and/or a consolation.
    Type: Grant
    Filed: March 13, 2014
    Date of Patent: March 31, 2015
    Assignee: Game Play Network, Inc.
    Inventor: Russell M. Fine
  • Patent number: 8992306
    Abstract: A gaming system and method is disclosed which provides variable payback or hold amounts for a primary or base game, a secondary or bonus game, or both. The gaming system includes a central controller that changes at least one aspect of the game to provide a variable payback or hold for a gaming device in the gaming system. The gaming system includes a plurality of different paytables or award sequences each having a different average expected payback. The gaming system selects one of the paytables or award sequences for the game based on a player ranking assigned to each player. The player ranking is associated with a player tracking status obtained through a suitable player tracking system. The selection of one of the paytables or award sequences and its associated average expected payback is based on the player ranking (i.e., the player tracking status) of the player.
    Type: Grant
    Filed: June 26, 2008
    Date of Patent: March 31, 2015
    Assignee: IGT
    Inventors: Richard J. Schneider, Daniel J. DeWaal, Anthony J. Baerlocher, Brad Robert Steinbach
  • Patent number: 8992314
    Abstract: A gaming system that executes a web browser to display games produced by the at least one server, take over processing from the web browser using a plug-in for the web browser upon detection of a predetermined player interaction with the web browser, carries out a game transaction, using the plug-in for the web browser, including a game bet and an amount wagered for each game played, commits each game transaction, using the plug-in for the web browser, by sending at least the game bet and the amount wagered to the at least one server and to receive a validation transaction corresponding to the committed game transaction back from the at least one server, and relinquishes control, using the plug-in for the web browser, back to the web browser upon receipt of the validation transaction from the at least one server.
    Type: Grant
    Filed: October 1, 2014
    Date of Patent: March 31, 2015
    Assignee: IGT
    Inventors: Jean-Marie Gatto, Thierry Brunet de Courssou, Pierre-Jean Beney