Access Or Authorization (e.g., Game Selection, Security, Etc.) Patents (Class 463/29)
  • Patent number: 8961295
    Abstract: Systems and methods provide power management on a wagering game machine. Inrush power may be reduced by staggering application of power to various power supplies in a wagering game machine. A processor or timer may control the activation of power supplies. Further power management may be provided by placing wagering game machine peripherals in a power consumption mode appropriate to the activity or lack of activity on a wagering game machine.
    Type: Grant
    Filed: May 15, 2014
    Date of Patent: February 24, 2015
    Assignee: WMS Gaming Inc.
    Inventors: Charles R. Bleich, Michael J. Sosnoski
  • Patent number: 8961319
    Abstract: One aspect of the disclosure relates to providing dynamic and static contest prize allocation based on in-game achievement of a user in an online game in order to encourage players to continue to purchase items to improve their tournament metrics even if they may be unable to improve their tournament rank. For example, calculation of a dynamic prize may comprise for rank x, the player may gain 1 prize unit for every y Glory gained (when Glory may be the measured by the tournament). The y value may increase for lower ranks achieved in the tournament.
    Type: Grant
    Filed: May 16, 2013
    Date of Patent: February 24, 2015
    Assignee: KABAM, Inc.
    Inventor: Luc Pieron
  • Patent number: 8956211
    Abstract: Social media activities associated with an on-line social media system are linked to casino game activities and casino gaming machines. A player of a casino gaming machine may access a social media website via the casino gaming machine, such as to play a social media game at the casino gaming machine. A player may also access the social media system from a presentation computing device and, via that system, link to a casino gaming machine to play one or more casino wagering games. Social media currency and casino monetary credits may be exchanged or converted and other aspects of casino game play and social media activities may be integrated.
    Type: Grant
    Filed: March 8, 2012
    Date of Patent: February 17, 2015
    Assignee: Tipping Point Group, LLC
    Inventor: Sam Johnson
  • Patent number: 8959543
    Abstract: According to one embodiment, a first displaying device comprises an acquisition module, a display controller and a game time controller. The acquisition module is configured to obtain information related to a first terminal from a second displaying device. The first terminal of the second displaying device is coupled to a game device while a second terminal of the second displaying device is coupled to a network. The display controller is configured to display the information to indicate whether the first terminal is being coupled to the game device or not. The game time controller is configured to measure a time for which the first terminal is coupled to the game device, based on the information obtained by the acquisition module, and to prompt the second displaying device to exclude the connection between the first terminal and the game device, when the measured time reaches a predetermined time set in advance.
    Type: Grant
    Filed: February 4, 2014
    Date of Patent: February 17, 2015
    Assignee: Kabushiki Kaisha Toshiba
    Inventor: Tomotaka Ida
  • Patent number: 8956224
    Abstract: A gaming system for conducting a multi-player wagering game includes a multi-touch table surface that is touched by a handheld electronic wager input device (EWID) carried by a player for placing wagers on a wagering game displayed on the multi-touch table surface. Each EWID carried by a player has an associated unique identification code, which is linked to the respective player's account. Players indicate an amount to be wagered by touching the EWID to designated wager amount areas, then place the wager by touching the EWID to a designated wagering area. Because each EWID is uniquely associable with distinct player accounts, the gaming system can support any number of players placing wagers. The funds remain safe in the player account and no funds are stored on the EWID. Only the identification code is detected, which is compared with the associated player account before allowing that player to place wagers.
    Type: Grant
    Filed: August 30, 2012
    Date of Patent: February 17, 2015
    Assignee: WMS Gaming Inc.
    Inventors: Mark B. Gagner, Timothy T. Gronkowski, Paul M. Lesley, Timothy C. Loose, Jim Motyl, James M. Rasmussen, Victor T. Shi, Alfred Thomas, Jesse Smith
  • Patent number: 8956223
    Abstract: Techniques for providing location-based services to a wireless device associated with a user in a casino environment. A digital image from a wireless device is received at a gaming machine or a network server. The location of the wireless device is determined based on the digital image. Various location-based services are provided to the wireless device based on the location of the wireless device.
    Type: Grant
    Filed: April 25, 2012
    Date of Patent: February 17, 2015
    Assignee: IGT
    Inventor: Jamison Frady
  • Patent number: 8956222
    Abstract: A gaming system compatible with patron-controlled portable electronic devices, such as smart phones, is described. In particular, an electronic gaming machine (EGM) can be configured with a power interface that allows portable electronic device carried by the patron to receive power. To prevent patrons from monopolizing an EGM for the purposes of solely charging their portable electronic device, the EGM can be configured with power interface control logic that controls the flow of power to the power interface including cutting off power to the power interface. The EGM can include an object detection capability that allows objects, such as a portable electronic device located on or near the EGM to be detected. In one embodiment, when the EGM detects an object has been abandoned, i.e., left at the EGM by a patron, the EGM can be configured to take actions that allow the object to be recovered.
    Type: Grant
    Filed: August 24, 2011
    Date of Patent: February 17, 2015
    Assignee: IGT
    Inventors: Steven G. LeMay, Dwayne R. Nelson
  • Publication number: 20150045110
    Abstract: Aspects of the present disclosure include systems and methods for instituting a metagame point system that may be integrated into an online video game network for one or more video game platforms. The metagame points system may increase or decrease a user's point total based upon user performance across a plurality of different video game titles. In some implementations, the points may be transferable between users based upon user performance during multiplayer video game play. In further implementations, the points earned by a user may be redeemable for various rewards.
    Type: Application
    Filed: August 6, 2013
    Publication date: February 12, 2015
    Applicant: Sony Network Entertainment International LLC
    Inventors: Eric Lempel, Dawn Cindy De Guzman, Taryn Hadfield
  • Publication number: 20150045118
    Abstract: A cashless play system for arcade games at retail locations of a company utilizes a card reader to read patron account information. The card reader sends the patron account information to a game play server and receives game play authorization information based on the patron account information and patron data stored in a patron database. The card reader activates the arcade game based on the game play authorization information and causes game play data to be stored in a game play database. Further, the game play server uploads game play data to a remote server, at a geographic location other than the geographic location of the retail location, and downloads game play server updates.
    Type: Application
    Filed: August 12, 2013
    Publication date: February 12, 2015
    Applicant: NAMCO ENTERTAINMENT INC.
    Inventors: David L. Bishop, Alexander N. Orban, John P. Kneip
  • Patent number: 8951126
    Abstract: A game system is provided in which, when data is transmitted to a game apparatus of a receiver side, the influence which the transmitted data has on a game progressing in the game apparatus of the receiver side is diversified and the interest of the game is increased. The game apparatus includes a display in which a field map represents all or part of a game field in a plan view as seen from the above. A placement request icon is displayed on the display. When touching the placement request icon, a sub-character can be placed at a position where a main character is located. When a sub-character icon is selected and content of an event is determined, the sub-character is placed. When a communication connection with a different game apparatus is established, information related to the placed sub-character is transmitted.
    Type: Grant
    Filed: January 10, 2013
    Date of Patent: February 10, 2015
    Assignee: Kabushiki Kaisha Square Enix
    Inventor: Tai Yasue
  • Patent number: 8951108
    Abstract: In some embodiments, the instant invention provides a computer-implemented method to conduct a drawing game that at least includes: providing a first game piece, where the first game piece has a first game data of the drawing game; receiving the first game data of the drawing game; determining a second game data of the drawing game based at least in part on: the first game data, where the second data includes the first game data, and a predetermined rule; randomly generating a third game data of the drawing game; providing a second game piece having the second game data and the third game data of the drawing game to a player, where the second game piece is capable of enabling the player to determine, by comparing the second game data and the third game data of the drawing game, whether the player wins a prize of the drawing game.
    Type: Grant
    Filed: September 12, 2012
    Date of Patent: February 10, 2015
    Assignee: Intralot S.A.—Integrated Lottery Systems and Services
    Inventors: Christos Dimitriadis, Vasileios Kasiotakis, Chrysoula Athanasopoulou
  • Patent number: 8951109
    Abstract: Methods and apparatus for a gaming system are provided. The gaming system receives a request for a wager for a player of an entertainment game, the request being triggered by a player action taken by the player while playing the entertainment game. The gaming system establishes a result for the wager and generates, based on the result of the wager, a controlled sequence of a portion of the entertainment game, the controlled sequence changing the state of the entertainment game as the entertainment game is being played by the player.
    Type: Grant
    Filed: November 14, 2013
    Date of Patent: February 10, 2015
    Assignee: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Eric Meyerhofer
  • Patent number: 8944902
    Abstract: A methodology for playing a card game on a table or an electronic device. The methodology includes a dealer using a standard deck of 52 cards and three additional jokers. Each player in the card game places a bet and if the player loses his bet during the game they are allowed to immediately place a new bet and reenter the same game. If a player wins and his bet is paid he may make the same initial bet amount. The game ends when three jokers are played or if a joker is the first card out of the deck.
    Type: Grant
    Filed: July 13, 2012
    Date of Patent: February 3, 2015
    Inventors: Tammy L. Capone, Francis Capone
  • Patent number: 8944910
    Abstract: A method and system for management of a virtual casino game in which the game logic resides on a server is disclosed herein. The system is comprised of a mobile device, a native application for a virtual casino residing on the mobile device, a game server, and a player accounts database. The game logic is segmented from the casino game and resides on the game server to prevent fraud.
    Type: Grant
    Filed: March 8, 2013
    Date of Patent: February 3, 2015
    Assignee: Joingo, LLC
    Inventor: Stephen S. Boyle
  • Patent number: 8948012
    Abstract: Systems and methods applicable, for instance, in interactive session provision. One or more nodes and/or other computers might, for example, provide to one or more other nodes and/or other computers the ability to employ certain software for an interactive session. A node and/or other computer providing the ability might, for instance, provide to a node and/or other computer receiving the ability software to be used in the interactive session, and/or one or more appropriate keys. A node and/or other computer that has received the ability might, for example, lose the ability with interactive session termination.
    Type: Grant
    Filed: December 29, 2005
    Date of Patent: February 3, 2015
    Assignee: Nokia Corporation
    Inventor: Timo Vataja
  • Publication number: 20150031447
    Abstract: Methods for processing online gaming operations. One method includes determining that a player has completed a game of chance. The game is accessible from a plurality of devices having online access. Completing the game includes a requirement that a player of the game must play from more than one of the devices. The requirement that the player must play from more than one of the devices includes a requirement that the player must present an identifier at each of the more than one of the devices during completion of the game. A requirement is provided that the player needs to collect specific outcomes when playing from the devices. The method further includes providing a reward to the player in response to determining that the player has completed the game. The method is executable by a processor.
    Type: Application
    Filed: October 14, 2014
    Publication date: January 29, 2015
    Inventors: Jay S. Walker, James A. Jorasch, Magdalena M. Fincham, Stephen C. Tulley, Robert R. Lech
  • Patent number: 8939834
    Abstract: A device for controlling electronic gaming machines comprises a single board computer (SBC) having a microprocessor, memory means, storage means and a ROM (Read Only Memory). The ROM includes: a loader program; verification program; an authentication program; and a presentation program. Additional Mass storage media in communication with the SBC store pre-verified and approved gaming software (program files) and related data files, each of which have a verification signature appended to them. Prior to usage of the gaming software, the program file software or data file is retrieved by the loader program and checked by the verification program which compares the verification signature with a newly calculated verification signature. If the newly calculated signature matches the verification signature, the requested file is deemed to be intact (a validated image).
    Type: Grant
    Filed: September 11, 2013
    Date of Patent: January 27, 2015
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventor: Eugene Thomas Bond
  • Patent number: 8939835
    Abstract: A visual indication of user proficiency at interacting with an application program such as a computer game can be provided through a system and/or method configured to determine an actions count corresponding to a number of input device signals generated and/or application program actions initiated during application program execution; normalize the actions count to determine an actions per minute value; and output illumination signals during application program execution using a set of illumination devices such as LEDs carried by an input or output device, where the illumination signals indicate a user performance level relative to a set of actions per minute thresholds. Actions per minute thresholds and/or particular illumination devices corresponding thereto can be selected or programmably specified in response to user input received by way of an illumination control GUI.
    Type: Grant
    Filed: January 12, 2010
    Date of Patent: January 27, 2015
    Assignee: Razer (Asia-Pacific) Pte. Ltd.
    Inventors: Min Liang Tan, Dev Mohn Sudhir
  • Patent number: 8942995
    Abstract: A system and method for generating a mobile autonomous dynamic graphical user interface is described. An illustrative system comprises a location-capable component, a user preference module, a server, a means for generating a display menu, and a wireless formatting engine. The location-capable component determines a location for a wireless device. The user preference module includes a variety of user preferences. The server selects targeted content based on the user preferences and the location of the wireless device. The selected content includes at least one user selectable menu button. A display menu is generated that includes the user selectable button. The wireless formatting engine formats the display menu and selected content for the wireless device.
    Type: Grant
    Filed: March 28, 2009
    Date of Patent: January 27, 2015
    Assignee: NEXRF, Corp.
    Inventor: Michael A. Kerr
  • Publication number: 20150024838
    Abstract: A system, method and computer program product are provided for securing a game console capable of processing game-related data. In use, the game-related data is scanned for detecting malware. Additionally, the game-related data is scanned for detecting spyware. Further, parental controls are executed during use of the game console.
    Type: Application
    Filed: October 7, 2014
    Publication date: January 22, 2015
    Inventors: Mostyn J. Beechey, Paul N. Gartside, Henry C. Stern
  • Publication number: 20150024837
    Abstract: A method that provides a virtual presentation includes providing a real-world toy associated with a registration code, receiving the code by a registration subsystem via a computer interface of a computer system, and validating the registration code. Responsive to the validating, the computer system processes the registration code to transform the real-world toy into a virtual toy that is a virtual replica of the real-world toy in a virtual world to be displayed by a computer display. Content is provided for displaying a virtual room and a selection of virtual furnishings. In response a user command, the virtual furnishings are provided, arranged and displayed at an initial location within the virtual room. In response to another user command, the one or more virtual furnishings are moved to a new virtual location within the virtual room. The virtual toy interacts with one of the virtual furnishings and exhibits an animated response that simulates a real-world activity.
    Type: Application
    Filed: October 2, 2014
    Publication date: January 22, 2015
    Inventor: Howard Ganz
  • Patent number: 8936511
    Abstract: An automatic verification system for automatically verifying a winner of an on-line game is disclosed. The verification system (a server/memory connected to the Internet) contains information about subscriber players and contains accounts that are used for betting on outcomes of skill games. The subscribers access the system via the Internet to set up an on-line game with other subscribers. The players then compete against each other normally via the game (e.g., Haloâ„¢) network server. The verification system then automatically receives the final game information from the server or console(s) via an e-mail, or by accessing published results of the game, or by accessing the players' published career summaries. Based on that automatically generated data, the verification system automatically determines the winner and awards the winner money or points.
    Type: Grant
    Filed: March 3, 2009
    Date of Patent: January 20, 2015
    Assignee: WG Limited
    Inventor: William Levy
  • Publication number: 20150018090
    Abstract: In accordance with some embodiments, a method provides for facilitating play of a game on a mobile device by recognizing inputs provided by a user, at least one of the inputs causing progress in the game. In accordance with one embodiment, a code is received at the mobile device, in response to which code access to an outcome is provided. Upon an outcome redemption request being received, a benefit associated with the outcome may be provided. The benefit may, in some embodiments, be capable of changing play of the game by the user.
    Type: Application
    Filed: July 18, 2014
    Publication date: January 15, 2015
    Inventors: Jay S. Walker, Geoffrey M. Gelman, James A. Jorasch, Peter Kim, Timothy A. Palmer, Keith Bemer, Andrew P. Golden, Scott B. Allison
  • Publication number: 20150018089
    Abstract: Examples disclosed herein relate to systems and methods for validating the authenticity of one or more media associated with a gaming system. The systems and methods may utilize a RAM-based algorithm to validate such media. Further, the RAM-based algorithm by utilize a dirty bit validation procedure to validate the media.
    Type: Application
    Filed: July 15, 2013
    Publication date: January 15, 2015
    Applicant: CADILLAC JACK
    Inventor: Marius Caldas
  • Publication number: 20150018088
    Abstract: This invention provides a method for playing a game, the method comprising (a) providing at least two options to a player for the player's selection, the at least two options relate to at least two potential outcomes of an event; (b) obtaining a selection from the player; (c) issuing to the player a unique identifier, the identifier obtained from a set of identifiers representing possible values associated with the outcome of the event; and (d) comparing the outcome of the event with the player's identifier to determine if the player is the winner. A system for playing a game, and a computer-readable medium having computer-readable signals stored thereon that define instructions that, as a result of being executed by a computer, instructs the computer to perform a method for playing a game are also disclosed.
    Type: Application
    Filed: July 10, 2013
    Publication date: January 15, 2015
    Inventor: Tze Chuah Koh
  • Publication number: 20150018091
    Abstract: A game management device includes a game information storage control unit for storing in a storage device, an each user's game information, the game information storage control unit including an owned object information storage control unit for storing in a storage device, an object owned by each user; a priority setting unit for setting a priority for an object owned by a first user according to a first user's gift destination selecting operation of selecting a second user as a gift destination, the priority setting unit setting the priority based on a second user's game information for recommending the object owned by the first user for a gift to the second user; and a priority notification unit for transmitting to a terminal device of the first user, an information for notifying the priority set for the object owned by the first user.
    Type: Application
    Filed: September 29, 2014
    Publication date: January 15, 2015
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Masayoshi Suzuki, Nobuya Kitamura, Hiroyuki Tomita, Takehiro Tsutsumi
  • Patent number: 8932131
    Abstract: In various embodiments, a player may view a list of popular games.
    Type: Grant
    Filed: October 9, 2007
    Date of Patent: January 13, 2015
    Assignee: CFPH, LLC
    Inventors: Howard W. Lutnick, Dean P. Alderucci, Geoffrey M. Gelman
  • Patent number: 8932122
    Abstract: Methods for customizing an educational experience of a gamer are provided. The method can include the generating of learning DNA which can include information relating to the gamer. The learning DNA can be generated by the aggregation of data received from the gamer, collected from other data sources, and generated based on the interaction of the user with an evaluation and rectification system. The method can further include selecting a mission for a user based on the learning DNA and/or information relating to the user.
    Type: Grant
    Filed: June 16, 2014
    Date of Patent: January 13, 2015
    Assignee: Pearson Education, Inc.
    Inventors: Patrick M. Supanc, Pedro Martello, James Mills, Johann A. Larusson, Robyn L. Lewis, James A. Farley
  • Patent number: 8932130
    Abstract: Gaming machines or devices utilize the output of random number generators (RNGs) in the presentation of games, wherein one or more of the RNGs are each assigned to a single player. Each uniquely assigned RNG is used to determine the outcome of the games played only by the assigned player, such as a casino gaming machine or a game board devices accessed via a remote presentation device such as a phone or computer. An RNG may also be stopped or paused and then restarted, whereby a sequence of random data remains continuous or contiguous relative to a number of games played, such as by the single player to which the RNG is assigned. Multiple players may also time-share a gaming machine in a manner whereby the gaming machine acts as a unique device to each player.
    Type: Grant
    Filed: September 5, 2013
    Date of Patent: January 13, 2015
    Assignee: Tipping Point Group, LLC
    Inventor: Elia Rocco Tarantino
  • Patent number: 8932132
    Abstract: A processor is allowed to receive a request for downloading save data of a game, to check, in reference to a list containing an identifier that identifies the save data, an attribute indicating whether download of the save data is restricted, and a next downloadable time in association with one another, whether the save data has the attribute that indicates the download is restricted, to check, when the save data has the attribute that indicates the download is restricted, whether the request for downloading the save data was received at or after the time at which the save data becomes downloadable again, and to reject the request for downloading the save data and notify a user the next downloadable time when the request for downloading the save data was received before the time at which the save data becomes downloadable again.
    Type: Grant
    Filed: February 9, 2012
    Date of Patent: January 13, 2015
    Assignees: Sony Corporation, Sony Computer Entertainment Inc.
    Inventors: Masaharu Sakai, Akiko Iwaya
  • Publication number: 20150011310
    Abstract: Some embodiments of the invention provide a method and system for detecting unusual performance in a game. The game has a participant. The method calculates for the participant, a performance metric. The method compares the performance metric to a threshold value. Based on the comparison, the method optionally connects to a server. In some embodiments, the connection is for uploading a set of data from the participant to the server. The server, of some embodiments, broadcasts to the participant. The broadcast is a one-way transmission. In some embodiments, the broadcast includes a distribution based on a set of sample participants. In these embodiments, the set of sample participants comprises a representative sample of all the participants in the game. The threshold value, of some embodiments, is based on the broadcast and in some embodiments, the broadcast includes a histogram. The connecting occurs, in some embodiments, when the performance metric exceeds the threshold value.
    Type: Application
    Filed: September 19, 2014
    Publication date: January 8, 2015
    Inventors: David B. Lockton, Mark K. Berner, Mark J. Micheli
  • Publication number: 20150011309
    Abstract: A videogame, method, or system incorporates the use of a QR Code which is produced by a central processing unit of a game, and is scanned by the player's or user's mobile communication device such as a smartphone. The smartphone's means for network connection to the internet is then used to communicate the game's data to a server associated with the game. In another embodiment, the player's smartphone, using its network connection to a server via a software application or browser, obtains a QR code containing data from a server to display on the phone's screen, for a camera or scanner of the game to scan, thus transferring the data in the QR code to the game's central processing unit, which parses the data and uses it to unlock game benefits for the player to use on the game.
    Type: Application
    Filed: July 3, 2014
    Publication date: January 8, 2015
    Inventors: Andrew ELOFF, Stephen Jacob HACK, Eugene Peyton JARVIS, Anthony B. McCALL, Torre D'Artagnan WHITMORE
  • Patent number: 8926418
    Abstract: A wagering game system and its operations are described herein. In some embodiments, the operations can include determining that a secondary wagering game application is compatible with a primary wagering game application, wherein compatibility is based in-part on an ability of the primary wagering game application to provide wagering game information to the secondary wagering game application via an application programming interface. The operations can also include enabling the secondary wagering game to present a secondary wagering game in connection with a primary wagering game controlled by the primary wagering game application.
    Type: Grant
    Filed: January 18, 2013
    Date of Patent: January 6, 2015
    Assignee: WMS Gaming, Inc.
    Inventors: Peter R. Anderson, Michael J. Irby, II, Craig J. Sylla
  • Patent number: 8926426
    Abstract: Methods and apparatus for a distributed bonus scheme using simulated scatter reactions are disclosed. An example method of operating a gaming device in a gaming system includes receiving a trigger that initiates a first bonus decision in a first gaming device. Further, the example method includes calculating, using a programmed processor, an accumulated value that defines a range. Further, the example method includes generating a random number. Further, the example method includes, when the random number falls within the range, granting a bonus to the first gaming device. Further, the example method includes determining whether the first bonus decision is to initiate a second bonus decision in a second gaming device of the gaming system.
    Type: Grant
    Filed: January 3, 2013
    Date of Patent: January 6, 2015
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventor: Gary Frerking
  • Publication number: 20150005062
    Abstract: A method comprising identifying a communication channel where messages can be sent to a player of a multi-player video game application, monitoring the game application for a game event that applies to the player, generating a priority for a message in response to determining that the game event has occurred, and automatically modifying a message transmitted over the identified communication channel to the player based on the generated priority.
    Type: Application
    Filed: July 1, 2013
    Publication date: January 1, 2015
    Inventors: Gary D. Cudak, Lydia M. Do, Christopher J. Hardee, Adam Roberts
  • Publication number: 20150005061
    Abstract: Systems and methods for authenticating user accounts associated with an online game to users of presentation control devices and to enable the presentation control devices to present views of the online game corresponding to the authenticated user accounts.
    Type: Application
    Filed: June 27, 2013
    Publication date: January 1, 2015
    Inventors: Clifford J. HARRINGTON, Kent WAKEFORD
  • Patent number: 8920233
    Abstract: A slot management system including a download and configuration server-based sub-system and method is disclosed for use with game devices, systems, and methods is provided to enable users to monitor, control, and modify game devices and other related activities. An assignment-creator/modifier is provided for creating and modifying assignment templates for assignments that include at least one job to modify a gaming machine.
    Type: Grant
    Filed: November 12, 2008
    Date of Patent: December 30, 2014
    Assignee: Bally Gaming, Inc.
    Inventors: Christopher P. Arbogast, Farshid Atashband, Rajesh Swarna, Ryan Ruppert
  • Patent number: 8924308
    Abstract: A computer implemented method to exchange virtual goods in a virtual environment includes receiving funds at a trading platform from a buyer. The buyer is provided with a first secret that the buyer can decrypt and a second secret that the buyer cannot decrypt. The buyer is authenticated to a seller using the first secret. A virtual item is delivered from the seller to the buyer in response to authenticating. The buyer delivers to the seller the second secret for decryption by the seller. The seller is authenticated at the trading platform with the second secret. The seller is supplied with the funds.
    Type: Grant
    Filed: July 18, 2008
    Date of Patent: December 30, 2014
    Assignee: Playspan, Inc.
    Inventors: Kaushal N. Mehta, Dan Elias Kolkowitz
  • Publication number: 20140378219
    Abstract: Methods and apparatus for a gaming system are provided. The gaming system enables a player to engage in various types of gaming depending on the jurisdiction in which the player is located. For example, depending on the jurisdiction of a player's device, the gaming system may allow the player to wager using real world currency, or virtual currency. If the player's device is located in a jurisdiction that allows gambling using real world currency, the gaming system may allow the player to place wagers using real world currency. Alternatively, if the player's device is located in a jurisdiction that does not allow gambling using real world currency, the gaming system may limit the player to placing wagers using virtual currency.
    Type: Application
    Filed: March 11, 2014
    Publication date: December 25, 2014
    Applicant: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Clifford Kaylin, Eric Meyerhofer, Frank Cire
  • Patent number: 8915782
    Abstract: A game management system includes: a resonant tag which records card identification information and is provided with each of a plurality of cards; a wireless ID tag which records chip identification information and is provided with each of a plurality of chips; a first identification information detector which is provided with a game table and detects the card identification information concerning each of the plurality of cards; a second identification information detector which is provided with the game table and detects the chip identification information concerning each of the plurality of chips; a readout unit which is provided with the game table and acquires personal information for identifying a participant in a game; and a PTS server and a accumulation/analysis server which manage tracks and results of the game played on the game table in association with the personal information based on the card and chip identification information.
    Type: Grant
    Filed: March 10, 2008
    Date of Patent: December 23, 2014
    Assignee: Universal Entertainment Corporation
    Inventor: Jun Fujimoto
  • Patent number: 8915783
    Abstract: A player reservation feature is provided for a casino gaming machine by a secondary controller of the casino gaming machine. The player reservation feature may be accessed at the gaming machine or remotely at another gaming machine or other device, e.g., a smart phone, tablet, personal computer, and the like. The gaming machine is locked and unavailable for play except by the player that made the reservation. Reserving a gaming machine may be free, or a fee may be accessed for a reservation. Where a fee is assessed, the fee may be waived for a reserving player. Where the reservation feature is being accessed remotely, a casino floor map may be displayed at the device that is being used, such as another casino machine, smart phone, tablet, personal computer, and the like, along with information about each gaming machine on the casino floor.
    Type: Grant
    Filed: April 27, 2012
    Date of Patent: December 23, 2014
    Assignee: Tipping Point Group, LLC
    Inventor: Sam Johnson
  • Publication number: 20140370968
    Abstract: A system and method for providing rewards in a game space based on errors disrupting user interactions with the game space is disclosed. For providing such rewards, error information indicating the errors may be obtained and the errors may be extracted from the obtained error information. In some examples, levels of disruption caused by the errors may be determined. In some examples, support resources for addressing the errors may be determined. Rewards may be determined to be awarded to the users based on the determined levels of disruption and/or the determined support resources. In some examples, the determined rewards may be distributed to the users responsive to the users performing one or more actions addressing the errors on the client computing platforms associated with the users.
    Type: Application
    Filed: June 18, 2013
    Publication date: December 18, 2014
    Inventors: Matthew CURTIS, James KOH, Kellen Christopher SMALLEY, Michael C. CALDARONE
  • Publication number: 20140370977
    Abstract: Systems and methods that regulate a hybrid game to detect and/or defeat unauthorized use of the hybrid game. One embodiment includes a method of detecting unauthorized operation of a hybrid gaming system that includes a gambling game and an entertainment game. In addition, the method can include collecting first game operating performance data (GOPD) from the entertainment game while the hybrid game is being played by a first player, generating a reference profile using the first GOPD, collecting second GOPD from the entertainment game while the hybrid game is being played by a second player, comparing the second GOPD to the reference profile to determine whether the second player is operating the hybrid game in an unauthorized manner, and generating a notification to an operator upon determination that the second player is operating the hybrid game in an unauthorized manner.
    Type: Application
    Filed: August 29, 2014
    Publication date: December 18, 2014
    Inventors: Miles Arnone, Frank Cire, Eric Meyerhofer, Caitlyn Ross
  • Publication number: 20140370959
    Abstract: A method for mobile game play includes determining a location of a mobile device from one or more of GPS, NFC, RFID, or Bluetooth. An accuracy value of the location of the mobile device is determined. A region of confidence within which the mobile device is known to be within is determined based on the determined accuracy value. The region of confidence is substantially circular with a center at the determined location and a radius that is proportional in length to the determined accuracy value. An extent to which the region of confidence is within one or more pertinent jurisdictions is determined. Mobile game play is permitted when it is determined that the region of confidence is entirely within the one or more pertinent jurisdictions.
    Type: Application
    Filed: August 27, 2014
    Publication date: December 18, 2014
    Inventor: MICHAEL W. YACENDA
  • Patent number: 8911290
    Abstract: Gaming systems, devices, and methods configured to change winnable awards of a pending play of a game based on a quantity of concurrently pending plays of the game are provided. The gaming system enables a player to sequentially initiate multiple plays of a game such that a plurality of plays are concurrently pending. Each play of the game includes one or more awards available to be won in that play. When a quantity of concurrently pending plays of the game is greater than or equal to a designated quantity of plays of the game, the gaming system changes one or more of the awards available to be won in one or more of those concurrently pending plays of the game, and they remain changed as long as the quantity of concurrently pending plays of the game is greater than or equal to the designated quantity of plays of the game.
    Type: Grant
    Filed: September 11, 2013
    Date of Patent: December 16, 2014
    Assignee: IGT
    Inventors: William R. Brosnan, Dwayne R. Nelson, Andrew P. Kertesz
  • Patent number: 8911297
    Abstract: Various embodiments are directed to gaming systems and related methods for managing one or more electronic gaming machines (EGMs). The gaming system includes a network management system capable of establishing one or more groups (or collections) of gaming machines. The groups of gaming machines may be defined according to one or more gaming machine characteristics. The grouping of the gaming machines on the casino floor allows the system to dynamically configure these groups of gaming machines.
    Type: Grant
    Filed: April 29, 2008
    Date of Patent: December 16, 2014
    Assignee: Bally Gaming, Inc.
    Inventor: Haiyang Deng
  • Publication number: 20140364186
    Abstract: A method for electronic gaming on a mobile device including a location determining module and a wireless data connection includes receiving coordinate data from the location determining module. Accuracy data is received from the location determining module. A region of confidence within which the mobile device is known to be within is determined based on the accuracy data received from the location determining module. An extent to which the region of confidence is within one or more pertinent jurisdictions is determined. Electronic gaming over the wireless data connection of the mobile device is permitted when it is determined that the region of confidence is entirely within the one or more pertinent jurisdictions.
    Type: Application
    Filed: August 27, 2014
    Publication date: December 11, 2014
    Inventor: MICHAEL W. YACENDA
  • Publication number: 20140364202
    Abstract: The game method and system herein disclosed and described provides a game and game system and method configured for operation on a user's computing device such as a personal computer, pad, laptop, or smartphone. The user then interacts and progresses through the game through a scanning of a product label or container. The product or container and label thereon itself, can be employed as a trigger to start the game and is preferred since the demographics of product buyers and users can help determine the user's age and other economic elements of the user which in turn can affect what game is presented for play, and what advertising is displayed during that play by the user.
    Type: Application
    Filed: June 10, 2014
    Publication date: December 11, 2014
    Inventors: Donn K. Harms, Nargiz Makhsudova
  • Patent number: 8905848
    Abstract: A server system that is communicably connected to a game device that is installed in a game operating entity includes a game data storage section, a read section that reads user data about a player, a transmission section that transmits the user data to the game device before the player starts playing the game, a reception section that receives game result data from the game device after the player has finished playing the game, a write section that writes the game result data into the game data storage section, and a charging section that performs a charging process that charges the game operating entity for at least one of a load process and a save process, the load process reading the user data and transmitting the user data to the game device, and the save process receiving the game result data from the game device and writing the game result data into the game data storage section.
    Type: Grant
    Filed: May 14, 2010
    Date of Patent: December 9, 2014
    Assignee: Bandai Namco Games Inc.
    Inventors: Takashi Umaki, Yoshitaka Watanabe, Yukio Ooba, Shigeo Hashimoto, Tadashi Hiraoka
  • Publication number: 20140357352
    Abstract: In an embodiment characters in an online video game can offer to help other characters. In an embodiment, the video game determines the amount of helpfulness characters provide other characters, and permits rewards to be received based on the amount of helpfulness provided.
    Type: Application
    Filed: June 3, 2013
    Publication date: December 4, 2014
    Inventor: Andrew Van Luchene