Audible Patents (Class 463/35)
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Publication number: 20140221096Abstract: A non-transitory storage medium encoded with a computer readable music game program, the music game program causing the one or more processors to perform including a communication unit configured to obtain from another game device through communication, data relating to operation input to another game device, a presentation data generation unit configured to generate presentation data in accordance with the operation input to the game device, an estimated presentation data generation unit configured to estimate, based on data relating to the operation input to another game device for a first portion of the music data obtained through the communication unit, presentation in accordance with the operation input to another game device for a second portion of the music data and generate estimated presentation data representing the presentation, and a game processing unit configured to perform the game process based on the presentation data and the estimated presentation data.Type: ApplicationFiled: February 6, 2014Publication date: August 7, 2014Applicant: NINTENDO CO., LTD.Inventor: Takaya YAMANE
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Publication number: 20140221095Abstract: A method of gaming between multiple participants, each of whom has a locationally aware smart phone or similar user device with a microphone and at least one speaker, capable of a triggering interaction with other such devices using a sound-based trigger. A gaming session is triggered by the playing of an acoustic gaming session request tone by a first device. Software on other user devices within acoustic listening range which “hear” the trigger tone can cause the listening devices to join a gaming session with the first user device through contact with a centrally administered gaming application on a server. Based on the geographic location of the gaming session, or other applicable user parameters, at least one game or contest from the server is made available and can then be selected and played between the connected user devices, served by the central system.Type: ApplicationFiled: January 7, 2014Publication date: August 7, 2014Applicant: 101210135 Saskatchewan Ltd.Inventors: Michael MacNaughton, Leif Kaldor
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Patent number: 8784203Abstract: Methods, systems, and computer programs are presented for determining the location of a controller. One method includes an operation for capturing image data of a capture area in front of a display. Additionally, the method includes another operation for capturing sound data emitted by the controller in the capture area in front of the display. The two-dimensional location of the controller is calculated based on the captured image data, and the third dimensional location of the controller is calculated based on the captured sound data.Type: GrantFiled: September 13, 2012Date of Patent: July 22, 2014Assignee: Sony Computer Entertainment America LLCInventor: Gary M. Zalewski
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Patent number: 8784196Abstract: A gaming system including a number of host devices each coupled to one or more gaming machines, wherein content provided by the host device is output on the gaming machine. To output the content provided by the remote host, a host-controlled process that is authenticated by the gaming machine and executed in a secure memory location such that it is isolated from other processes executing on the gaming machine may be utilized. The host-controlled processes may be decoupled from the process used to execute the game of chance played on the gaming machine such that the content output by the host-controlled process doesn't alter the play of game of chance.Type: GrantFiled: November 10, 2006Date of Patent: July 22, 2014Assignee: IGTInventors: William C. Little, Daniel de Waal, Vincent S. Manfredi, Bryan Bullard, Cara L. Iddings, Richard J. Schneider, Steven G. LeMay, Nicole M. Beaulieu, David A. Gipp
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Method and apparatus for integrating remotely-hosted and locally rendered content on a gaming device
Patent number: 8777737Abstract: A gaming system including a number of host devices each coupled to one or more gaming machines, wherein content provided by the host device is output on the gaming machine. To output the content provided by the remote host, a host-controlled process that is authenticated by the gaming machine and executed in a secure memory location such that it is isolated from other processes executing on the gaming machine may be utilized. The host-controlled processes may be decoupled from the process used to execute the game of chance played on the gaming machine such that the content output by the host-controlled process doesn't alter the play of game of chance.Type: GrantFiled: November 10, 2006Date of Patent: July 15, 2014Assignee: IGTInventors: Steven G. LeMay, Nicole M. Beaulieu, David A. Gipp, William C. Little, Daniel de Waal, Vincent S. Manfredi, Bryan Bullard, Cara L. Iddings, Richard J. Schneider, Keith Russell -
Patent number: 8777744Abstract: Various embodiments of the present disclosure are directed to gaming systems and methods configured to provide a musical game associated with unlockable musical instruments. In one embodiment, the musical game is associated with a plurality of different musical instruments that are initially unlocked or locked and a plurality of different instrument playing events, each of which is associated with one or more of the musical instruments. Upon an occurrence of one of the instrument playing events, the gaming system produces at least one sound and provides an award associated with each unlocked musical instrument associated with that instrument playing event. The gaming system does not produce any sounds or provide any awards associated with any locked musical instruments associated with that instrument playing event. Upon an occurrence of an instrument unlock event, if any of the musical instruments are locked, the gaming system unlocks at least one locked musical instrument.Type: GrantFiled: September 25, 2012Date of Patent: July 15, 2014Assignee: IGTInventors: Leandro Basallo, Scott A. Caputo, Walter B. Scharold
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Publication number: 20140194205Abstract: A system, a sound processing method and a sound processing apparatus suitable for enhancing gamer experience for electronic games. The sound processing apparatus can communicate with a terminal suitable for playing an electronic game. The electronic game can be associated with audio data which can be communicated from the terminal to the sound processing apparatus. The sound processing apparatus includes a receive module for receiving the audio data and a processing module coupled to the receive module. The audio data can include low frequency range audio signals, mid frequency range audio signals and high frequency range audio signals. The audio data can be communicated from the receive module to the processing module. The processing module can be configured to process the audio data in a manner such that at least one of the low frequency range audio signals and the high frequency range audio signals are accentuated relative to the mid frequency range audio signals.Type: ApplicationFiled: July 20, 2012Publication date: July 10, 2014Applicant: CREATIVE TECHNOLOGY LTDInventor: Wei Peng Renny Lim
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Patent number: 8771047Abstract: A game machine determines the reference timing included in a predetermined time range and the crossing direction position corresponding to the reference timing based on the sequence data (30). And, the game machine causes an instruction path (R) extending from one end side (UP) in depth direction (TD) toward the other end side (DP) while passing through each crossing direction position corresponding to each reference timing at a position on the time axis corresponding to each reference timing and the reference line (TL), to be displayed on the game screen, and decreases a distance between each position and the reference line (TL) with a decrease in a time difference between the reference timing and the current time.Type: GrantFiled: July 6, 2012Date of Patent: July 8, 2014Assignee: Konami Digital Entertainment Co., Ltd.Inventors: Kazuha Hayashi, Yoshitaka Nishimura, Tetsuhiro Honjo, Aoi Tagami, Takayuki Ishikawa, Hidenori Kotera, Yuki Sato, Yuma Miyazaki, Eriko Motohashi
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Patent number: 8771069Abstract: A game machine includes: a monitor (2) that displays and outputs a game screen (40R); a control panel (3) that includes volume controllers (9) operated so as to change a position of an outer circumferential portion (SP) of a knob portion (9T); a external storage device (20) that stores sequence data (30) in which a reference timing at which the volume controllers (9) are operated during a game is associated with a reference position at which the outer circumferential portion (SP) is to be positioned at the reference timing. And, the game machine teaches information of the reference timing and the reference position to a player, based on the sequence data (30).Type: GrantFiled: July 6, 2012Date of Patent: July 8, 2014Assignee: Konami Digital Entertainment Co., Ltd.Inventors: Kazuha Hayashi, Yoshitaka Nishimura, Tetsuhiro Honjo, Aoi Tagami, Takayuki Ishikawa, Hidenori Kotera, Yuki Sato, Yuma Miyazaki, Eriko Motohashi
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Patent number: 8764546Abstract: The present invention relates to an electronic gaming and/or gambling machine, in particular to a slot machine which is coin operable or is operable by monetary equivalents, comprising a display apparatus for the display of at least one game and optionally additional information, with the display apparatus having at least a first and a second screen on which at least one screen display, preferably a main game, and one second screen display, preferably a bonus game and/or additional information, can be displayed as well as a control panel for the actuation of the gaming and/or gambling machine. In accordance with the invention, the electronic gaming and/or gambling machine is characterized in that a switching device is provided which is actuable by a machine user by an input device for the switching of the first screen representation from the first screen to the second screen and of the second screen representation from the second screen to the first screen or to a further screen and/or vice versa.Type: GrantFiled: October 24, 2007Date of Patent: July 1, 2014Assignee: Novomatic AGInventors: Johann F. Graf, Eduard Svoboda
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Patent number: 8764565Abstract: A wearable loudspeaker unit comprises a loudspeaker, an audio reproduction processor, a wireless communications unit operable to communicate wirelessly with a base unit using a protocol that distinguishes the wearable loudspeaker unit from any other wearable loudspeaker units in communication with the base unit, and a user input interface operable to select one of a plurality of wearable loudspeaker unit wearing positions on a user's body; and the wireless communications unit is operable to transmit the selected wearing position of the wearable loudspeaker unit to the base unit, and is operable to receive audio data corresponding to the selected wearing position of the wearable loudspeaker unit from the base unit, and the audio reproduction processor is operable to output the received audio data through the loudspeaker.Type: GrantFiled: August 9, 2011Date of Patent: July 1, 2014Assignee: Sony Computer Entertainment Europe LimitedInventor: Jason Anthony Page
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Patent number: 8758131Abstract: Systems and methods for synchronizing audio in a bank of gaming machines, such as video slot and video poker machines. Audio tracks of a game may be provided to a plurality of gaming machines and synchronized. An audio track provided to one of the gaming machines may be changed to a second audio track, in response to receiving an indication of a status change for the game. The second audio track may be synchronized with the audio tracks provided to the other gaming machines in the plurality.Type: GrantFiled: August 22, 2012Date of Patent: June 24, 2014Assignee: IGTInventors: Duane R. Decker, Nicholas B. Mayne, Lee E. Huber
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Publication number: 20140171195Abstract: An interactive gaming system for a user suffering tinnitus. The system comprises a game machine configured to provide a game scenario in which the user's performance in the game scenario is based on the user's response to audio cue arrangements comprising a combination of sounds, and where at least one of the sounds has one or more sound characteristics, that are configured based on one or more sound characteristics of the user's perceived tinnitus. The system further comprises an audio delivery device or devices that are driven by the game machine to present the audio cue arrangements to the user in accordance with the game scenario and a user interface in signal communication with the game machine and which is operable by a user to interact with the game scenario by responding to the audio cue arrangements.Type: ApplicationFiled: May 30, 2012Publication date: June 19, 2014Applicant: Auckland Uniservices LimitedInventors: Grant Donald Searchfield, Kei Kobayashi, Kimberly Wise
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METHOD AND APPARATUS FOR MODIFYING GAMING MACHINES TO PROVIDE SUPPLEMENTAL OR MODIFIED FUNCTIONALITY
Publication number: 20140171198Abstract: A method, apparatus, and article of manufacture for transferring credits from one gaming device to another via the use of coded scrip is disclosed. The method comprises the steps of accepting a cash-out command in the gaming device, scanning a magnetically manifested code uniquely identifying a scrip stored in the gaming device, transmitting a cash-out message comprising the code to a remote processor having access to a database configured to store and retrieve codes from a plurality of gaming devices, receiving a scrip dispense message from the remote processor, and dispensing the scrip. The apparatus comprises a scrip storage unit, a scrip dispensing unit having a scrip transducer for reading and recording a magnetically manifested code on a scrip retrieved from the scrip storage unit, and a processor, communicatively coupled to the scrip transducer and a remote computer having access to a database for storing and retrieving code information from the plurality of gaming devices.Type: ApplicationFiled: February 20, 2014Publication date: June 19, 2014Applicant: Western Gaming PropertiesInventor: Stanley P. Dabrowski -
Publication number: 20140171201Abstract: A video game system includes an input device, where the input device has at least one physiological sensing device for determining at least one physiological state of a user. The input device further has at least one motion sensing device for determining the motion and/or position of the input device and/or the user. The video game system further comprises a processor for using the physiological state and the motion and/or position of the input device and/or user to control game play.Type: ApplicationFiled: December 17, 2012Publication date: June 19, 2014Applicant: Activision Publishing, Inc.Inventors: Timothy May, George Batog
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Publication number: 20140162785Abstract: The invention disclosed herein relates to a video game system comprising a video game console and an object or toy used in connection with the video game console, wherein the object or toy has a rewritable data storage device, and wherein the video game console stores information in the rewritable data storage device in response to game play events occurring in a first gaming session. The stored information is subsequently retrieved by the video game console in a second gaming session, and the retrieved information is used to conduct the game play of the second gaming session.Type: ApplicationFiled: December 11, 2012Publication date: June 12, 2014Inventors: Paul Reiche, Ray West
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Patent number: 8751027Abstract: A method of audio processing an ensemble of sounds for output to a plurality of audio channels comprises the steps of evaluating an overall level of audio detail generated by the contributing sounds of the ensemble by analyzing metadata associated with respective sounds of the ensemble, the metadata being indicative of the contribution of a respective sound of the ensemble to an overall level of audio detail across the plurality of audio channels, and comparing the overall level of audio detail to a first threshold; and in which if the overall level of audio detail exceeds the first threshold, altering the ensemble of sounds to reduce the indicated contribution of the ensemble to the overall level of audio detail.Type: GrantFiled: March 31, 2009Date of Patent: June 10, 2014Assignee: Sony Computer Entertainment Europe LimitedInventors: Antony Keith Bowler, Michael Christian Kelly, Jason Anthony Page
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Patent number: 8747223Abstract: A computerized wagering game system includes a gaming module comprising gaming code which is operable when executed on to conduct a wagering game on which monetary value can be wagered, and an audio system operable to play a first type of sounds at a volume regulated by a master volume control and operable to play a second type of sounds not regulated by the master volume control.Type: GrantFiled: August 17, 2006Date of Patent: June 10, 2014Assignee: WMS Gaming Inc.Inventors: Eric M. Pryzby, Paul Radek
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Publication number: 20140155152Abstract: Systems and methods for providing feedback at a gaming machine may include operating the gaming machine in a first mode of operation. The first mode of operation comprises a first mode of providing sensory feedback to a first player regarding game play at the gaming machine. The method may further include receiving, from a second player, an indication of a sensory impairment of the second player. The sensory impairment relates to a first sense. The method may also include, based on the indication of the sensory impairment, operating the gaming machine in a second mode of operation. The second mode of operation comprises a second mode of providing sensory feedback to the second player regarding game play at the gaming machine. In the second mode of operation, the gaming machine provides enhanced sensory feedback to a second sense of the player. The second sense is different than the first sense.Type: ApplicationFiled: December 3, 2012Publication date: June 5, 2014Applicant: IGTInventor: Steven M. Waldner
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Patent number: 8740701Abstract: A wagering game system and its operations are described herein. In embodiments, the operations can include determining audio playlists from a plurality of independent wagering game applications (“applications”). The audio playlists can include multiple sound content that is activated contemporaneously on a wagering game machine for each of the applications. The operations can further include determining sound classes assigned to the sound content and determining, from prioritization rules, priority values for the sound classes. The operations can further include comparing the priority values and generating sound balancing priorities for the sound content based on the comparison of the priority values. The operations can also include dynamically balancing the sound content, as presented on audio production devices, based on the sound balancing priorities.Type: GrantFiled: June 10, 2010Date of Patent: June 3, 2014Assignee: WMS Gaming, Inc.Inventors: Robert G. Berry, Timothy T. Gronkowski, Eric M. Pryzby, Paul J. Radek, Charles A. Richards, Steven J. Zoloto
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Patent number: 8727877Abstract: In a computing machine having a processing unit, memory and a display device for playing a video game, the video game comprising at least one or more game characters, the at least one or more game character being controlled by a special purpose computing input device connected to said computer and operable by a game player, the video game further comprising character dialog between or among the at least one or more game characters, the character dialog comprising vignettes of dialog wherein movement from one vignette to another is determined by the game player introducing emotion into the dialog by means of the special purpose computing input device. The special purpose computing input device introduces emotion into the video game during a character dialog or character encounter along an axis of a joystick or other game controller element.Type: GrantFiled: August 7, 2012Date of Patent: May 20, 2014Inventor: Michael P. McMain
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Patent number: 8727875Abstract: Position data is generated. The position data describes real-time positions of each of one or more billiard balls moving on a playing surface of a billiard table. Imagery is displayed on the playing surface. The imagery dynamically responds to the position data as the one or more billiard balls move on the playing surface.Type: GrantFiled: July 27, 2009Date of Patent: May 20, 2014Assignee: Obscura Digital, Inc.Inventors: Niklas Lundback, Steve Mason, Michael Harville, Nikolai Cornell, Travis Threlkel
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Patent number: 8721441Abstract: A competitive music related video game including game play interaction between game players.Type: GrantFiled: January 15, 2008Date of Patent: May 13, 2014Assignee: Activision Publishing, Inc.Inventors: Travis Andrew Chen, Alan Luis Flores
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Publication number: 20140128160Abstract: Disclosed is a method and system for generating a sound effect in a piece of game software. In response to a request for emission of a sound effect from the game software, transmission of audio data is performed, where the transmission represents a sound effect to a sound reproduction device. Further, audio data, referred to as ambient music, representing music in the course of reproduction is analyzed in order to determine at least one characteristic (BEAT, GENRE, KEY) of the ambient music. At least one characteristic of the transmission is defined from the at least one characteristic (BEAT, GENRE, KEY) of the ambient music.Type: ApplicationFiled: October 12, 2011Publication date: May 8, 2014Inventors: Olivier Gillet, Elhad Piesczek-Ali
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Patent number: 8715074Abstract: An example game apparatus generates and outputs a predetermined test image to a television. A terminal device has its image pickup section acquire a pickup image of a screen of the television, and transmits the pickup image acquired by the image pickup section to the game apparatus. The game apparatus determines whether or not the pickup image includes the test image. When the pickup image is determined to include the test image, an image delay time is calculated on the basis of the time of the determination, the time of the output of the test image by the game apparatus, and a processing time between the acquisition of the pickup image and the determination. The game apparatus uses the image delay time to achieve synchronization between the terminal device and the television and also between image display and sound output of the television.Type: GrantFiled: November 2, 2011Date of Patent: May 6, 2014Assignee: Nintendo Co., Ltd.Inventors: Takayuki Shimamura, Keizo Ohta, Hitoshi Yamazaki
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Publication number: 20140121016Abstract: A method and system for synthesizing a voice guiding signal to a gaming controller. An input gaming data to the gaming controller is collected by a console game agent. A set of game target profiles and a set of control signals are created from the input gaming data. A set of active game patterns are synthesized from the set of game target profiles and the set of control signals. An optimal gaming strategy is produced from the set of active game patterns. The optimal gaming strategy is then converted into the voice guiding signal for guiding the user on playing a game effectively on the gaming controller.Type: ApplicationFiled: October 18, 2013Publication date: May 1, 2014Applicant: Infosys LimitedInventor: Ganwen Zeng
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Patent number: 8711101Abstract: An input coordinate point is obtained from a pointing device, and either one of first and second controls is selected in accordance with an operation performed by a user. When the first control is selected, a movement vector is calculated based on the input coordinate point and a predetermined coordinate point, and a display area of a virtual space, which is displayed on a display device, is moved. Alternatively, when the first control is selected, the movement vector is calculated based on the input coordinate point and predetermined coordinate point, and an object is moved within the virtual space. When the second control is selected, the object is moved to a position in the virtual space, the position corresponding to the input coordinate point. Then, the display device is caused to display the virtual space within the display area.Type: GrantFiled: April 10, 2007Date of Patent: April 29, 2014Assignee: Nintendo Co., Ltd.Inventor: Toshiaki Suzuki
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Publication number: 20140113722Abstract: Systems and methods for synchronizing audio in a bank of gaming machines, such as video slot and video poker machines. Audio tracks of a game may be provided to a plurality of gaming machines and synchronized. An audio track provided to one of the gaming machines may be changed to a second audio track, in response to receiving an indication of a status change for the game. The second audio track may be synchronized with the audio tracks provided to the other gaming machines in the plurality.Type: ApplicationFiled: December 30, 2013Publication date: April 24, 2014Inventors: Duane R. Decker, Nicholas B. Mayne, Lee E. Huber
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Publication number: 20140106885Abstract: An input of a user is received from an input unit, and in accordance with the input of the user, an operation object displayed on a display screen moves in a predetermined movement-allowed range. A plurality of sound objects appear and move in the display screen, the sound objects set for sounds to be output in accordance with a composition to be performed. Then, if the operation object and each sound object have made contact with each other, the sound set for the sound object is output.Type: ApplicationFiled: February 8, 2013Publication date: April 17, 2014Applicant: NINTENDO CO., LTD.Inventor: Teruyuki HIROSAWA
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Publication number: 20140106886Abstract: A cheering application, which is downloaded into a mobile computing device, can be activated through a user's motion so that the cheering application can simulate the “Defense” chant commonly heard at American football games. A default image within the application is colored through a color wheel, where the color wheel allows the users to select desired colors for the foreground and the background of the default image. The default image with the desired colors is displayed through the mobile computing device, where the default image is converted into four different images. Each of the four images is combined with a respective audio clip so that the audio clip can also be played through the mobile computing device. The four images and the respective audio clips are displayed and played through the mobile computing device as long as the user continues his or her motion.Type: ApplicationFiled: October 14, 2013Publication date: April 17, 2014Inventor: Elizabeth Renee PROCHNOW
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Patent number: 8696455Abstract: By providing voice recognition in a gaming environment, an IVR server may operate to revoice a player with a voice tone pitch and accent more appropriate to the player's character. This improves the quality of the illusion of the game play. Furthermore, accurate volume may be applied to particular voices dependent on their location relative to the player and the game may be controlled using voice commands.Type: GrantFiled: September 29, 2006Date of Patent: April 15, 2014Assignee: Rockstar Bidco, LPInventors: Ian Domville, Henry Rawlinson
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Patent number: 8696457Abstract: Game sound field creator is comprised of means for computing a spaced distance between a sound source and a player character, means for outputting sound track data to default speakers if the spaced distance is a first distance or shorter, means for stopping output of the sound track data if the spaced distance is a second distance or longer, means for computing a virtual development angle of each sound channel according to the spaced distance if the spaced distance is between the first distance and the second distance, means for converting a virtual development angle into an actual angle adding a direction of the sound source and means for reproducing the sound track data of each sound channel based upon the converted actual angle.Type: GrantFiled: April 16, 2012Date of Patent: April 15, 2014Assignee: Square Enix Co., Ltd.Inventors: Yoshinori Tsuchida, Minoru Tsuchihashi
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Patent number: 8696456Abstract: A music-based video game additionally evaluates a game player's physical performance. The game player's physical performance is evaluated in some embodiments by determining if an indication of controller movement matches predefined patterns while the game player responds to instructive cues to operate a representation of a musical instrument. A representation of a musician may be provided, with the game player to mimic movements of the representation of the musician. The game player may be provided additional points for properly responding to instructive cues while moving in predefined manners.Type: GrantFiled: July 29, 2009Date of Patent: April 15, 2014Assignee: Activision Publishing, Inc.Inventors: Brian Bright, Michael J. Chrzanowski, Jr., Jonathan L. Hilliker
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Patent number: 8696422Abstract: Devices and systems and methods that can include padded vest and head gear having sensors to be worn by opposing players, for a boxing game and training system and method wherein impacts on the sensors are automatically converted into points on a scoreboard. The sensors can be located on left and right sides of the headgear and on upper and lower portions of the front of the vest of the participants.Type: GrantFiled: July 20, 2012Date of Patent: April 15, 2014Inventor: Rafael Santiago
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Publication number: 20140100030Abstract: A wagering game system and its operations are described herein. In some embodiments, the operations can include detecting environmental input from an environment surrounding a wagering game machine. In some embodiments, the operations further include analyzing the environmental input and determining a characteristic of the environment based on the analyzing of the environmental input. Further, in some embodiments, the operations further include adapting presentation of content via an output device associated with the wagering game machine based on the characteristic that was detected about the environment.Type: ApplicationFiled: March 7, 2013Publication date: April 10, 2014Applicant: WMS GAMING, INC.Inventors: Mary M. Burke, Valentin M. Hossu, Craig J. Sylla
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Patent number: 8690686Abstract: In the gaming machine, an effect producing unit is disposed behind the opened door which protrudes laterally outside the side face plane of the cabinet. The effect producing unit is disposed in the space between the cabinets of adjacent gaming machines so that the space can be efficiently utilized. In addition, the effects of the gaming machine can be enhanced since the effect producing unit produces the attractive effects to a game.Type: GrantFiled: June 1, 2007Date of Patent: April 8, 2014Assignee: Universal Entertainment CorporationInventors: Masato Ishikawa, Yasuaki Tanabe
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Patent number: 8690672Abstract: It is possible to generate a game element in accordance with the customization state of a media reproduction device, which exhibits a uniqueness of user. Provided is a media reproduction device which acquires related attribution information from stored media data, selects an object corresponding to the attribution information from a list, and generates the object during a game.Type: GrantFiled: January 23, 2009Date of Patent: April 8, 2014Assignee: Square Enix Co., Ltd.Inventor: Takehiro Ando
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Publication number: 20140094306Abstract: A system that incorporates teachings of the present disclosure may include, for example, a computing device having a controller to modify sound produced by a gaming application according to an otological profile of a user. Additional embodiments are disclosed.Type: ApplicationFiled: September 30, 2013Publication date: April 3, 2014Applicant: STEELSERIES ApSInventors: JACOB WOLFF-PETERSEN, TINO SOELBERG, ED GUNTIN
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Publication number: 20140087878Abstract: Various embodiments of the present disclosure are directed to gaming systems and methods configured to provide a musical game associated with unlockable musical instruments. In one embodiment, the musical game is associated with a plurality of different musical instruments that are initially unlocked or locked and a plurality of different instrument playing events, each of which is associated with one or more of the musical instruments. Upon an occurrence of one of the instrument playing events, the gaming system produces at least one sound and provides an award associated with each unlocked musical instrument associated with that instrument playing event. The gaming system does not produce any sounds or provide any awards associated with any locked musical instruments associated with that instrument playing event. Upon an occurrence of an instrument unlock event, if any of the musical instruments are locked, the gaming system unlocks at least one locked musical instrument.Type: ApplicationFiled: September 25, 2012Publication date: March 27, 2014Inventors: Leandro Basallo, Scott A. Caputo, Walter B. Scharold
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Patent number: 8678896Abstract: Provided are methods and systems and computer readable media for providing interaction between remote players and one or more local players of a rhythm-action game executed on a game platform. One or more local players is identified to participate in a networked session of a rhythm action game corresponding to a predetermined band template, each local player associated with a type of simulated musical instrument. A first type of simulated musical instrument, represented in the predetermined band template and not associated with any of the one or more local players, may then be identified, along with a remote player associated with the first type of simulated musical instrument. Then, game platforms of the local and remote players communicate to establish a networked session of the rhythm action game with the one or more local players and the identified remote player before initiating a game session where the players play the game.Type: GrantFiled: September 14, 2009Date of Patent: March 25, 2014Assignee: Harmonix Music Systems, Inc.Inventors: Geoff Pitsch, Daniel Charles Teasdale, Daniel Asher Brakeley, Daniel Schmidt
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Publication number: 20140080606Abstract: Disclosed is a method for generating a game level as a function of musical parameters. These parameters comprise the rhythm, the recurrence of motifs, their tonality and the instrumental timbres. The disclosure also pertains to a game comprising means for implementing such a method. The disclosure allows the use of a piece of music which is chosen and/or provided by the player, and makes it possible to provide a game path which is consistent with the moods and the musical preferences of each player.Type: ApplicationFiled: June 24, 2011Publication date: March 20, 2014Inventors: Olivier Gillet, Sébastien Metrot
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Patent number: 8672757Abstract: A gaming system includes a chair communicably coupled to a gaming device. The chair includes an audio playback device operable to receive audio playback commands. The audio playback commands may be received from a gaming device physically attached to the chair, a remote gaming device, or from a network interface communicably coupling the chair to a gaming establishment audio system, a player tracking system, or other gaming establishment system. Additionally, the chair may include an audio data storage device. Audio data from the storage device may be played through speakers on the chair, audio output devices on a gaming device, or audio output devices on a peripheral attached to the gaming device such as a top box or signage peripheral.Type: GrantFiled: June 12, 2012Date of Patent: March 18, 2014Assignee: WMS Gaming Inc.Inventor: Eric M. Pryzby
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Patent number: 8672753Abstract: In a video game, various effects are used to convey the experience of a game world of different kinds of game characters and game objects. For example, if a game character is a dog, a visual effect may be used to convey a dog's red-green color blindness. If a game character is a mouse, another visual effect may be used convey a mouse's blurry vision.Type: GrantFiled: August 17, 2009Date of Patent: March 18, 2014Assignee: Nintendo Co., Ltd.Inventors: Erick S. Dyke, Shawn Leaf, Timothy D. Schwalk
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Patent number: 8672756Abstract: A system and method are provided for interfacing with a mobile device. According to one aspect, a method for interfacing one or more peripheral devices with a mobile device having a processor is provided. One or more unique tones/signals are generated at a respective peripheral device corresponding to an event detected by the respective peripheral device. The tones/signals are conveyed to a mobile device where they are received through a microphone in communication with the mobile device. A processor processes the signals into one or more digital commands, and correlates the digital commands with real-time data to identify an action. One or more outputs are then provided based upon the action.Type: GrantFiled: August 12, 2011Date of Patent: March 18, 2014Assignee: Retoy, LLCInventors: Edo Segal, Kent Suzuki, Dmytro Panin
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Publication number: 20140073429Abstract: According to one embodiment of the technology described herein, a audio headset system is provided, comprising: a speaker; a signal processor configured to process source audio received from an audio source, to produce processed audio from the source audio, and to output the processed audio to the speaker; and a control unit configured to control operation of the signal processor according to an audio profile, wherein the audio profile causes the signal processor to selectively mix, delay, phase shift, and equalize the source audio, thereby producing processed audio.Type: ApplicationFiled: September 12, 2013Publication date: March 13, 2014Inventors: ANTONIO MENESES, Gerard Lambert Block, Scott Michael Terrell, Thomas John Roberts
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Publication number: 20140073430Abstract: A wagering game system and its operations are described herein. In some embodiments, the operations can include detecting an indication to initiate a lighting presentation on a wagering game machine of a bank of wagering game machines. The operations can also include determining a position offset associated with the wagering game machine based, at least in part, on a position of the wagering game machine within the bank of wagering game machines relative to a reference wagering game machine of the bank of wagering game machines. The operations can further include determining a position-based time delay for initiating the lighting presentation on the wagering game machine based, at least in part, on the position offset associated with the wagering game machine, and initiating the lighting presentation on the wagering game machine after the position-based time delay associated with the wagering game machine.Type: ApplicationFiled: November 14, 2013Publication date: March 13, 2014Applicant: WMS Gaming, Inc.Inventors: Edward G. Brunell, Paul J. Radek
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Patent number: 8663013Abstract: Described are methods, systems, apparatuses, computer program products embodied in a computer-readable storage medium and means for providing online challenges between bands in a musical video game. Typically the invention is executed on a game server in signal communication with a game platform and involves receiving, by the game server, musical game input data representing a musical performance of a band. Then, the game server calculates a composite score from the input data based on a gameplay challenge. Then the composite score is compared to a composite score of a second band's performance for the same gameplay challenge. In some embodiments, the comparison is displayed as a real-time representation of the two bands, even though score of the second band is based on a stored performance of the second band.Type: GrantFiled: July 8, 2009Date of Patent: March 4, 2014Assignee: Harmonix Music Systems, Inc.Inventors: Eran B. Egozy, Daniel Teasdale, Brian Thomas Stephens, Daniel Schmidt, John R. Eskew, Rafael Baptista, Kasson Crooker
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Patent number: 8663006Abstract: The present invention provides a gaming machine which is capable of remarkably improving an effect given to a player. The gaming machine according to the present invention is provided with: a cabinet having a display portion for making a display according to the contents of a game played; a plurality of speakers 112A to 112D which are provided at their appropriate positions which are different from each other in height; and a control means for positionally changing a sound image of a sound that is outputted from a respective one of the speakers 112A to 112D, whereby a plurality of speakers 112A to 112D are provided at a top and a bottom of the gaming machine. A variety of effects exerted by means of sound can be provided in such a manner as if a position of a sound source were changed by positionally changing the sound image of the sound that is outputted from a respective one of these speakers 112A to 112D.Type: GrantFiled: June 1, 2011Date of Patent: March 4, 2014Assignees: Universal Entertainment Corporation, Aruze Gaming America, Inc.Inventor: Satoru Noda
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Publication number: 20140057719Abstract: Systems and methods for synchronizing audio in a bank of gaming machines, such as video slot and video poker machines. Audio tracks of a game may be provided to a plurality of gaming machines and synchronized. An audio track provided to one of the gaming machines may be changed to a second audio track, in response to receiving an indication of a status change for the game. The second audio track may be synchronized with the audio tracks provided to the other gaming machines in the plurality.Type: ApplicationFiled: August 22, 2012Publication date: February 27, 2014Inventors: Duane R. Decker, Nicholas B. Mayne, Lee E. Huber
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Publication number: 20140051516Abstract: Sounded reproduction of basic sound data indicating a game sound to be reproduced in a video game and sound deadening reproduction of coda data indicating coda used as a termination sound are started when it becomes predetermined reproduction start timing in the video game to reproduce the basic sound data and the coda data in synchronization with each other. By referring to marker data indicating a plurality of markers when it becomes predetermined reproduction end timing in the video game, switching timing to switch reproduction modes and stop timing to stop reproducing are determined. When it becomes the switching timing, the sounded reproduction of the basic sound data and the sound deadening reproduction of the coda data are respectively switched into sound deadening reproduction and sounded reproduction. The reproduction of the basic sound data and the coda data is stopped when it becomes the stop timing.Type: ApplicationFiled: August 15, 2013Publication date: February 20, 2014Applicant: KABUSHIKI KAISHA SQUARE ENIK (also trading as SQUARE ENIX CO., LTD.Inventors: Masayoshi SOKEN, Yoshinori TSUCHIDA