Audible Patents (Class 463/35)
  • Patent number: 8764565
    Abstract: A wearable loudspeaker unit comprises a loudspeaker, an audio reproduction processor, a wireless communications unit operable to communicate wirelessly with a base unit using a protocol that distinguishes the wearable loudspeaker unit from any other wearable loudspeaker units in communication with the base unit, and a user input interface operable to select one of a plurality of wearable loudspeaker unit wearing positions on a user's body; and the wireless communications unit is operable to transmit the selected wearing position of the wearable loudspeaker unit to the base unit, and is operable to receive audio data corresponding to the selected wearing position of the wearable loudspeaker unit from the base unit, and the audio reproduction processor is operable to output the received audio data through the loudspeaker.
    Type: Grant
    Filed: August 9, 2011
    Date of Patent: July 1, 2014
    Assignee: Sony Computer Entertainment Europe Limited
    Inventor: Jason Anthony Page
  • Patent number: 8758131
    Abstract: Systems and methods for synchronizing audio in a bank of gaming machines, such as video slot and video poker machines. Audio tracks of a game may be provided to a plurality of gaming machines and synchronized. An audio track provided to one of the gaming machines may be changed to a second audio track, in response to receiving an indication of a status change for the game. The second audio track may be synchronized with the audio tracks provided to the other gaming machines in the plurality.
    Type: Grant
    Filed: August 22, 2012
    Date of Patent: June 24, 2014
    Assignee: IGT
    Inventors: Duane R. Decker, Nicholas B. Mayne, Lee E. Huber
  • Publication number: 20140171198
    Abstract: A method, apparatus, and article of manufacture for transferring credits from one gaming device to another via the use of coded scrip is disclosed. The method comprises the steps of accepting a cash-out command in the gaming device, scanning a magnetically manifested code uniquely identifying a scrip stored in the gaming device, transmitting a cash-out message comprising the code to a remote processor having access to a database configured to store and retrieve codes from a plurality of gaming devices, receiving a scrip dispense message from the remote processor, and dispensing the scrip. The apparatus comprises a scrip storage unit, a scrip dispensing unit having a scrip transducer for reading and recording a magnetically manifested code on a scrip retrieved from the scrip storage unit, and a processor, communicatively coupled to the scrip transducer and a remote computer having access to a database for storing and retrieving code information from the plurality of gaming devices.
    Type: Application
    Filed: February 20, 2014
    Publication date: June 19, 2014
    Applicant: Western Gaming Properties
    Inventor: Stanley P. Dabrowski
  • Publication number: 20140171201
    Abstract: A video game system includes an input device, where the input device has at least one physiological sensing device for determining at least one physiological state of a user. The input device further has at least one motion sensing device for determining the motion and/or position of the input device and/or the user. The video game system further comprises a processor for using the physiological state and the motion and/or position of the input device and/or user to control game play.
    Type: Application
    Filed: December 17, 2012
    Publication date: June 19, 2014
    Applicant: Activision Publishing, Inc.
    Inventors: Timothy May, George Batog
  • Publication number: 20140171195
    Abstract: An interactive gaming system for a user suffering tinnitus. The system comprises a game machine configured to provide a game scenario in which the user's performance in the game scenario is based on the user's response to audio cue arrangements comprising a combination of sounds, and where at least one of the sounds has one or more sound characteristics, that are configured based on one or more sound characteristics of the user's perceived tinnitus. The system further comprises an audio delivery device or devices that are driven by the game machine to present the audio cue arrangements to the user in accordance with the game scenario and a user interface in signal communication with the game machine and which is operable by a user to interact with the game scenario by responding to the audio cue arrangements.
    Type: Application
    Filed: May 30, 2012
    Publication date: June 19, 2014
    Applicant: Auckland Uniservices Limited
    Inventors: Grant Donald Searchfield, Kei Kobayashi, Kimberly Wise
  • Publication number: 20140162785
    Abstract: The invention disclosed herein relates to a video game system comprising a video game console and an object or toy used in connection with the video game console, wherein the object or toy has a rewritable data storage device, and wherein the video game console stores information in the rewritable data storage device in response to game play events occurring in a first gaming session. The stored information is subsequently retrieved by the video game console in a second gaming session, and the retrieved information is used to conduct the game play of the second gaming session.
    Type: Application
    Filed: December 11, 2012
    Publication date: June 12, 2014
    Inventors: Paul Reiche, Ray West
  • Patent number: 8747223
    Abstract: A computerized wagering game system includes a gaming module comprising gaming code which is operable when executed on to conduct a wagering game on which monetary value can be wagered, and an audio system operable to play a first type of sounds at a volume regulated by a master volume control and operable to play a second type of sounds not regulated by the master volume control.
    Type: Grant
    Filed: August 17, 2006
    Date of Patent: June 10, 2014
    Assignee: WMS Gaming Inc.
    Inventors: Eric M. Pryzby, Paul Radek
  • Patent number: 8751027
    Abstract: A method of audio processing an ensemble of sounds for output to a plurality of audio channels comprises the steps of evaluating an overall level of audio detail generated by the contributing sounds of the ensemble by analyzing metadata associated with respective sounds of the ensemble, the metadata being indicative of the contribution of a respective sound of the ensemble to an overall level of audio detail across the plurality of audio channels, and comparing the overall level of audio detail to a first threshold; and in which if the overall level of audio detail exceeds the first threshold, altering the ensemble of sounds to reduce the indicated contribution of the ensemble to the overall level of audio detail.
    Type: Grant
    Filed: March 31, 2009
    Date of Patent: June 10, 2014
    Assignee: Sony Computer Entertainment Europe Limited
    Inventors: Antony Keith Bowler, Michael Christian Kelly, Jason Anthony Page
  • Publication number: 20140155152
    Abstract: Systems and methods for providing feedback at a gaming machine may include operating the gaming machine in a first mode of operation. The first mode of operation comprises a first mode of providing sensory feedback to a first player regarding game play at the gaming machine. The method may further include receiving, from a second player, an indication of a sensory impairment of the second player. The sensory impairment relates to a first sense. The method may also include, based on the indication of the sensory impairment, operating the gaming machine in a second mode of operation. The second mode of operation comprises a second mode of providing sensory feedback to the second player regarding game play at the gaming machine. In the second mode of operation, the gaming machine provides enhanced sensory feedback to a second sense of the player. The second sense is different than the first sense.
    Type: Application
    Filed: December 3, 2012
    Publication date: June 5, 2014
    Applicant: IGT
    Inventor: Steven M. Waldner
  • Patent number: 8740701
    Abstract: A wagering game system and its operations are described herein. In embodiments, the operations can include determining audio playlists from a plurality of independent wagering game applications (“applications”). The audio playlists can include multiple sound content that is activated contemporaneously on a wagering game machine for each of the applications. The operations can further include determining sound classes assigned to the sound content and determining, from prioritization rules, priority values for the sound classes. The operations can further include comparing the priority values and generating sound balancing priorities for the sound content based on the comparison of the priority values. The operations can also include dynamically balancing the sound content, as presented on audio production devices, based on the sound balancing priorities.
    Type: Grant
    Filed: June 10, 2010
    Date of Patent: June 3, 2014
    Assignee: WMS Gaming, Inc.
    Inventors: Robert G. Berry, Timothy T. Gronkowski, Eric M. Pryzby, Paul J. Radek, Charles A. Richards, Steven J. Zoloto
  • Patent number: 8727877
    Abstract: In a computing machine having a processing unit, memory and a display device for playing a video game, the video game comprising at least one or more game characters, the at least one or more game character being controlled by a special purpose computing input device connected to said computer and operable by a game player, the video game further comprising character dialog between or among the at least one or more game characters, the character dialog comprising vignettes of dialog wherein movement from one vignette to another is determined by the game player introducing emotion into the dialog by means of the special purpose computing input device. The special purpose computing input device introduces emotion into the video game during a character dialog or character encounter along an axis of a joystick or other game controller element.
    Type: Grant
    Filed: August 7, 2012
    Date of Patent: May 20, 2014
    Inventor: Michael P. McMain
  • Patent number: 8727875
    Abstract: Position data is generated. The position data describes real-time positions of each of one or more billiard balls moving on a playing surface of a billiard table. Imagery is displayed on the playing surface. The imagery dynamically responds to the position data as the one or more billiard balls move on the playing surface.
    Type: Grant
    Filed: July 27, 2009
    Date of Patent: May 20, 2014
    Assignee: Obscura Digital, Inc.
    Inventors: Niklas Lundback, Steve Mason, Michael Harville, Nikolai Cornell, Travis Threlkel
  • Patent number: 8721441
    Abstract: A competitive music related video game including game play interaction between game players.
    Type: Grant
    Filed: January 15, 2008
    Date of Patent: May 13, 2014
    Assignee: Activision Publishing, Inc.
    Inventors: Travis Andrew Chen, Alan Luis Flores
  • Publication number: 20140128160
    Abstract: Disclosed is a method and system for generating a sound effect in a piece of game software. In response to a request for emission of a sound effect from the game software, transmission of audio data is performed, where the transmission represents a sound effect to a sound reproduction device. Further, audio data, referred to as ambient music, representing music in the course of reproduction is analyzed in order to determine at least one characteristic (BEAT, GENRE, KEY) of the ambient music. At least one characteristic of the transmission is defined from the at least one characteristic (BEAT, GENRE, KEY) of the ambient music.
    Type: Application
    Filed: October 12, 2011
    Publication date: May 8, 2014
    Inventors: Olivier Gillet, Elhad Piesczek-Ali
  • Patent number: 8715074
    Abstract: An example game apparatus generates and outputs a predetermined test image to a television. A terminal device has its image pickup section acquire a pickup image of a screen of the television, and transmits the pickup image acquired by the image pickup section to the game apparatus. The game apparatus determines whether or not the pickup image includes the test image. When the pickup image is determined to include the test image, an image delay time is calculated on the basis of the time of the determination, the time of the output of the test image by the game apparatus, and a processing time between the acquisition of the pickup image and the determination. The game apparatus uses the image delay time to achieve synchronization between the terminal device and the television and also between image display and sound output of the television.
    Type: Grant
    Filed: November 2, 2011
    Date of Patent: May 6, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Takayuki Shimamura, Keizo Ohta, Hitoshi Yamazaki
  • Publication number: 20140121016
    Abstract: A method and system for synthesizing a voice guiding signal to a gaming controller. An input gaming data to the gaming controller is collected by a console game agent. A set of game target profiles and a set of control signals are created from the input gaming data. A set of active game patterns are synthesized from the set of game target profiles and the set of control signals. An optimal gaming strategy is produced from the set of active game patterns. The optimal gaming strategy is then converted into the voice guiding signal for guiding the user on playing a game effectively on the gaming controller.
    Type: Application
    Filed: October 18, 2013
    Publication date: May 1, 2014
    Applicant: Infosys Limited
    Inventor: Ganwen Zeng
  • Patent number: 8711101
    Abstract: An input coordinate point is obtained from a pointing device, and either one of first and second controls is selected in accordance with an operation performed by a user. When the first control is selected, a movement vector is calculated based on the input coordinate point and a predetermined coordinate point, and a display area of a virtual space, which is displayed on a display device, is moved. Alternatively, when the first control is selected, the movement vector is calculated based on the input coordinate point and predetermined coordinate point, and an object is moved within the virtual space. When the second control is selected, the object is moved to a position in the virtual space, the position corresponding to the input coordinate point. Then, the display device is caused to display the virtual space within the display area.
    Type: Grant
    Filed: April 10, 2007
    Date of Patent: April 29, 2014
    Assignee: Nintendo Co., Ltd.
    Inventor: Toshiaki Suzuki
  • Publication number: 20140113722
    Abstract: Systems and methods for synchronizing audio in a bank of gaming machines, such as video slot and video poker machines. Audio tracks of a game may be provided to a plurality of gaming machines and synchronized. An audio track provided to one of the gaming machines may be changed to a second audio track, in response to receiving an indication of a status change for the game. The second audio track may be synchronized with the audio tracks provided to the other gaming machines in the plurality.
    Type: Application
    Filed: December 30, 2013
    Publication date: April 24, 2014
    Inventors: Duane R. Decker, Nicholas B. Mayne, Lee E. Huber
  • Publication number: 20140106886
    Abstract: A cheering application, which is downloaded into a mobile computing device, can be activated through a user's motion so that the cheering application can simulate the “Defense” chant commonly heard at American football games. A default image within the application is colored through a color wheel, where the color wheel allows the users to select desired colors for the foreground and the background of the default image. The default image with the desired colors is displayed through the mobile computing device, where the default image is converted into four different images. Each of the four images is combined with a respective audio clip so that the audio clip can also be played through the mobile computing device. The four images and the respective audio clips are displayed and played through the mobile computing device as long as the user continues his or her motion.
    Type: Application
    Filed: October 14, 2013
    Publication date: April 17, 2014
    Inventor: Elizabeth Renee PROCHNOW
  • Publication number: 20140106885
    Abstract: An input of a user is received from an input unit, and in accordance with the input of the user, an operation object displayed on a display screen moves in a predetermined movement-allowed range. A plurality of sound objects appear and move in the display screen, the sound objects set for sounds to be output in accordance with a composition to be performed. Then, if the operation object and each sound object have made contact with each other, the sound set for the sound object is output.
    Type: Application
    Filed: February 8, 2013
    Publication date: April 17, 2014
    Applicant: NINTENDO CO., LTD.
    Inventor: Teruyuki HIROSAWA
  • Patent number: 8696455
    Abstract: By providing voice recognition in a gaming environment, an IVR server may operate to revoice a player with a voice tone pitch and accent more appropriate to the player's character. This improves the quality of the illusion of the game play. Furthermore, accurate volume may be applied to particular voices dependent on their location relative to the player and the game may be controlled using voice commands.
    Type: Grant
    Filed: September 29, 2006
    Date of Patent: April 15, 2014
    Assignee: Rockstar Bidco, LP
    Inventors: Ian Domville, Henry Rawlinson
  • Patent number: 8696456
    Abstract: A music-based video game additionally evaluates a game player's physical performance. The game player's physical performance is evaluated in some embodiments by determining if an indication of controller movement matches predefined patterns while the game player responds to instructive cues to operate a representation of a musical instrument. A representation of a musician may be provided, with the game player to mimic movements of the representation of the musician. The game player may be provided additional points for properly responding to instructive cues while moving in predefined manners.
    Type: Grant
    Filed: July 29, 2009
    Date of Patent: April 15, 2014
    Assignee: Activision Publishing, Inc.
    Inventors: Brian Bright, Michael J. Chrzanowski, Jr., Jonathan L. Hilliker
  • Patent number: 8696422
    Abstract: Devices and systems and methods that can include padded vest and head gear having sensors to be worn by opposing players, for a boxing game and training system and method wherein impacts on the sensors are automatically converted into points on a scoreboard. The sensors can be located on left and right sides of the headgear and on upper and lower portions of the front of the vest of the participants.
    Type: Grant
    Filed: July 20, 2012
    Date of Patent: April 15, 2014
    Inventor: Rafael Santiago
  • Patent number: 8696457
    Abstract: Game sound field creator is comprised of means for computing a spaced distance between a sound source and a player character, means for outputting sound track data to default speakers if the spaced distance is a first distance or shorter, means for stopping output of the sound track data if the spaced distance is a second distance or longer, means for computing a virtual development angle of each sound channel according to the spaced distance if the spaced distance is between the first distance and the second distance, means for converting a virtual development angle into an actual angle adding a direction of the sound source and means for reproducing the sound track data of each sound channel based upon the converted actual angle.
    Type: Grant
    Filed: April 16, 2012
    Date of Patent: April 15, 2014
    Assignee: Square Enix Co., Ltd.
    Inventors: Yoshinori Tsuchida, Minoru Tsuchihashi
  • Publication number: 20140100030
    Abstract: A wagering game system and its operations are described herein. In some embodiments, the operations can include detecting environmental input from an environment surrounding a wagering game machine. In some embodiments, the operations further include analyzing the environmental input and determining a characteristic of the environment based on the analyzing of the environmental input. Further, in some embodiments, the operations further include adapting presentation of content via an output device associated with the wagering game machine based on the characteristic that was detected about the environment.
    Type: Application
    Filed: March 7, 2013
    Publication date: April 10, 2014
    Applicant: WMS GAMING, INC.
    Inventors: Mary M. Burke, Valentin M. Hossu, Craig J. Sylla
  • Patent number: 8690672
    Abstract: It is possible to generate a game element in accordance with the customization state of a media reproduction device, which exhibits a uniqueness of user. Provided is a media reproduction device which acquires related attribution information from stored media data, selects an object corresponding to the attribution information from a list, and generates the object during a game.
    Type: Grant
    Filed: January 23, 2009
    Date of Patent: April 8, 2014
    Assignee: Square Enix Co., Ltd.
    Inventor: Takehiro Ando
  • Patent number: 8690686
    Abstract: In the gaming machine, an effect producing unit is disposed behind the opened door which protrudes laterally outside the side face plane of the cabinet. The effect producing unit is disposed in the space between the cabinets of adjacent gaming machines so that the space can be efficiently utilized. In addition, the effects of the gaming machine can be enhanced since the effect producing unit produces the attractive effects to a game.
    Type: Grant
    Filed: June 1, 2007
    Date of Patent: April 8, 2014
    Assignee: Universal Entertainment Corporation
    Inventors: Masato Ishikawa, Yasuaki Tanabe
  • Publication number: 20140094306
    Abstract: A system that incorporates teachings of the present disclosure may include, for example, a computing device having a controller to modify sound produced by a gaming application according to an otological profile of a user. Additional embodiments are disclosed.
    Type: Application
    Filed: September 30, 2013
    Publication date: April 3, 2014
    Applicant: STEELSERIES ApS
    Inventors: JACOB WOLFF-PETERSEN, TINO SOELBERG, ED GUNTIN
  • Publication number: 20140087878
    Abstract: Various embodiments of the present disclosure are directed to gaming systems and methods configured to provide a musical game associated with unlockable musical instruments. In one embodiment, the musical game is associated with a plurality of different musical instruments that are initially unlocked or locked and a plurality of different instrument playing events, each of which is associated with one or more of the musical instruments. Upon an occurrence of one of the instrument playing events, the gaming system produces at least one sound and provides an award associated with each unlocked musical instrument associated with that instrument playing event. The gaming system does not produce any sounds or provide any awards associated with any locked musical instruments associated with that instrument playing event. Upon an occurrence of an instrument unlock event, if any of the musical instruments are locked, the gaming system unlocks at least one locked musical instrument.
    Type: Application
    Filed: September 25, 2012
    Publication date: March 27, 2014
    Inventors: Leandro Basallo, Scott A. Caputo, Walter B. Scharold
  • Patent number: 8678896
    Abstract: Provided are methods and systems and computer readable media for providing interaction between remote players and one or more local players of a rhythm-action game executed on a game platform. One or more local players is identified to participate in a networked session of a rhythm action game corresponding to a predetermined band template, each local player associated with a type of simulated musical instrument. A first type of simulated musical instrument, represented in the predetermined band template and not associated with any of the one or more local players, may then be identified, along with a remote player associated with the first type of simulated musical instrument. Then, game platforms of the local and remote players communicate to establish a networked session of the rhythm action game with the one or more local players and the identified remote player before initiating a game session where the players play the game.
    Type: Grant
    Filed: September 14, 2009
    Date of Patent: March 25, 2014
    Assignee: Harmonix Music Systems, Inc.
    Inventors: Geoff Pitsch, Daniel Charles Teasdale, Daniel Asher Brakeley, Daniel Schmidt
  • Publication number: 20140080606
    Abstract: Disclosed is a method for generating a game level as a function of musical parameters. These parameters comprise the rhythm, the recurrence of motifs, their tonality and the instrumental timbres. The disclosure also pertains to a game comprising means for implementing such a method. The disclosure allows the use of a piece of music which is chosen and/or provided by the player, and makes it possible to provide a game path which is consistent with the moods and the musical preferences of each player.
    Type: Application
    Filed: June 24, 2011
    Publication date: March 20, 2014
    Inventors: Olivier Gillet, Sébastien Metrot
  • Patent number: 8672753
    Abstract: In a video game, various effects are used to convey the experience of a game world of different kinds of game characters and game objects. For example, if a game character is a dog, a visual effect may be used to convey a dog's red-green color blindness. If a game character is a mouse, another visual effect may be used convey a mouse's blurry vision.
    Type: Grant
    Filed: August 17, 2009
    Date of Patent: March 18, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Erick S. Dyke, Shawn Leaf, Timothy D. Schwalk
  • Patent number: 8672756
    Abstract: A system and method are provided for interfacing with a mobile device. According to one aspect, a method for interfacing one or more peripheral devices with a mobile device having a processor is provided. One or more unique tones/signals are generated at a respective peripheral device corresponding to an event detected by the respective peripheral device. The tones/signals are conveyed to a mobile device where they are received through a microphone in communication with the mobile device. A processor processes the signals into one or more digital commands, and correlates the digital commands with real-time data to identify an action. One or more outputs are then provided based upon the action.
    Type: Grant
    Filed: August 12, 2011
    Date of Patent: March 18, 2014
    Assignee: Retoy, LLC
    Inventors: Edo Segal, Kent Suzuki, Dmytro Panin
  • Patent number: 8672757
    Abstract: A gaming system includes a chair communicably coupled to a gaming device. The chair includes an audio playback device operable to receive audio playback commands. The audio playback commands may be received from a gaming device physically attached to the chair, a remote gaming device, or from a network interface communicably coupling the chair to a gaming establishment audio system, a player tracking system, or other gaming establishment system. Additionally, the chair may include an audio data storage device. Audio data from the storage device may be played through speakers on the chair, audio output devices on a gaming device, or audio output devices on a peripheral attached to the gaming device such as a top box or signage peripheral.
    Type: Grant
    Filed: June 12, 2012
    Date of Patent: March 18, 2014
    Assignee: WMS Gaming Inc.
    Inventor: Eric M. Pryzby
  • Publication number: 20140073430
    Abstract: A wagering game system and its operations are described herein. In some embodiments, the operations can include detecting an indication to initiate a lighting presentation on a wagering game machine of a bank of wagering game machines. The operations can also include determining a position offset associated with the wagering game machine based, at least in part, on a position of the wagering game machine within the bank of wagering game machines relative to a reference wagering game machine of the bank of wagering game machines. The operations can further include determining a position-based time delay for initiating the lighting presentation on the wagering game machine based, at least in part, on the position offset associated with the wagering game machine, and initiating the lighting presentation on the wagering game machine after the position-based time delay associated with the wagering game machine.
    Type: Application
    Filed: November 14, 2013
    Publication date: March 13, 2014
    Applicant: WMS Gaming, Inc.
    Inventors: Edward G. Brunell, Paul J. Radek
  • Publication number: 20140073429
    Abstract: According to one embodiment of the technology described herein, a audio headset system is provided, comprising: a speaker; a signal processor configured to process source audio received from an audio source, to produce processed audio from the source audio, and to output the processed audio to the speaker; and a control unit configured to control operation of the signal processor according to an audio profile, wherein the audio profile causes the signal processor to selectively mix, delay, phase shift, and equalize the source audio, thereby producing processed audio.
    Type: Application
    Filed: September 12, 2013
    Publication date: March 13, 2014
    Inventors: ANTONIO MENESES, Gerard Lambert Block, Scott Michael Terrell, Thomas John Roberts
  • Patent number: 8663006
    Abstract: The present invention provides a gaming machine which is capable of remarkably improving an effect given to a player. The gaming machine according to the present invention is provided with: a cabinet having a display portion for making a display according to the contents of a game played; a plurality of speakers 112A to 112D which are provided at their appropriate positions which are different from each other in height; and a control means for positionally changing a sound image of a sound that is outputted from a respective one of the speakers 112A to 112D, whereby a plurality of speakers 112A to 112D are provided at a top and a bottom of the gaming machine. A variety of effects exerted by means of sound can be provided in such a manner as if a position of a sound source were changed by positionally changing the sound image of the sound that is outputted from a respective one of these speakers 112A to 112D.
    Type: Grant
    Filed: June 1, 2011
    Date of Patent: March 4, 2014
    Assignees: Universal Entertainment Corporation, Aruze Gaming America, Inc.
    Inventor: Satoru Noda
  • Patent number: 8663013
    Abstract: Described are methods, systems, apparatuses, computer program products embodied in a computer-readable storage medium and means for providing online challenges between bands in a musical video game. Typically the invention is executed on a game server in signal communication with a game platform and involves receiving, by the game server, musical game input data representing a musical performance of a band. Then, the game server calculates a composite score from the input data based on a gameplay challenge. Then the composite score is compared to a composite score of a second band's performance for the same gameplay challenge. In some embodiments, the comparison is displayed as a real-time representation of the two bands, even though score of the second band is based on a stored performance of the second band.
    Type: Grant
    Filed: July 8, 2009
    Date of Patent: March 4, 2014
    Assignee: Harmonix Music Systems, Inc.
    Inventors: Eran B. Egozy, Daniel Teasdale, Brian Thomas Stephens, Daniel Schmidt, John R. Eskew, Rafael Baptista, Kasson Crooker
  • Publication number: 20140057719
    Abstract: Systems and methods for synchronizing audio in a bank of gaming machines, such as video slot and video poker machines. Audio tracks of a game may be provided to a plurality of gaming machines and synchronized. An audio track provided to one of the gaming machines may be changed to a second audio track, in response to receiving an indication of a status change for the game. The second audio track may be synchronized with the audio tracks provided to the other gaming machines in the plurality.
    Type: Application
    Filed: August 22, 2012
    Publication date: February 27, 2014
    Inventors: Duane R. Decker, Nicholas B. Mayne, Lee E. Huber
  • Publication number: 20140051516
    Abstract: Sounded reproduction of basic sound data indicating a game sound to be reproduced in a video game and sound deadening reproduction of coda data indicating coda used as a termination sound are started when it becomes predetermined reproduction start timing in the video game to reproduce the basic sound data and the coda data in synchronization with each other. By referring to marker data indicating a plurality of markers when it becomes predetermined reproduction end timing in the video game, switching timing to switch reproduction modes and stop timing to stop reproducing are determined. When it becomes the switching timing, the sounded reproduction of the basic sound data and the sound deadening reproduction of the coda data are respectively switched into sound deadening reproduction and sounded reproduction. The reproduction of the basic sound data and the coda data is stopped when it becomes the stop timing.
    Type: Application
    Filed: August 15, 2013
    Publication date: February 20, 2014
    Applicant: KABUSHIKI KAISHA SQUARE ENIK (also trading as SQUARE ENIX CO., LTD.
    Inventors: Masayoshi SOKEN, Yoshinori TSUCHIDA
  • Patent number: 8651939
    Abstract: A gaming system comprised of a plurality of adjacently arranged gaming machines and a mechanical moveable gaming machine indicator operable to individually indicate the gaming machines. The gaming machine indicator is mounted or positioned near the adjacently arranged gaming machines. A controller actuates the mechanical moveable gaming machine indicator to rotate or move. The mechanical moveable gaming machine indicator may also include lighting effects. The controller is operable to select a gaming machine and actuate the mechanical moveable gaming machine indicator to indicate the selected gaming machine.
    Type: Grant
    Filed: September 26, 2005
    Date of Patent: February 18, 2014
    Assignee: IGT
    Inventor: Dennis Nordman
  • Patent number: 8647185
    Abstract: A game machine with a display, a storage medium storing a computer program, and a control method of controlling a computer to display a reference mark moving from a start position to an arrival position along a predetermined path is displayed on a game screen. The game machine comprises a path rotating device that rotates the predetermined path on a predetermined rotation axis during a game based on a predetermined condition. The predetermined path may vary by rotational angle, orbital distance from a rotational center, rotation timing, rotation timing data, rotational angle data, and angle specifying data. The game machine may also include a an audio output device, a music data storage device, and a music reproducing device that reproduces the music through the audio output device based on the music data, and wherein the music data timing is translated into operation timing sequence data for the rotation of the predetermined path.
    Type: Grant
    Filed: August 21, 2012
    Date of Patent: February 11, 2014
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Yoshitaka Nishimura, Tetsuhiro Honjo, Aoi Tagami, Kazuha Hayashi
  • Patent number: 8642871
    Abstract: A system and method is provided for instructing students and players to read music notation and to play an instrument. The method includes presenting an interactive display including a graphical representation of at least a portion of a musical instrument and a plurality of lines having spaces therebetween. The plurality of lines and spaces represent a staff of musical notation. The method includes associating the lines and spaces with placement of at least one of a student's fingers to the instrument. The method further includes presenting, on the interactive display, a musical score including a plurality of notes by streaming each of the notes on one of the lines and spaces such that when each of the notes meets a portion of the graphical representation of the musical instrument the student, in response, manipulates a corresponding one of their fingers to play the instrument.
    Type: Grant
    Filed: November 24, 2009
    Date of Patent: February 4, 2014
    Assignee: Piano Matchmaker LLC
    Inventor: Erica Vanderlinde Feidner
  • Publication number: 20140031122
    Abstract: The disclosure relates to a system to deliver prioritized game audio wirelessly with a minimal latency by processing a low-priority game audio (such as background music) and high-priority game audio (such as sound effects) in a wireless gaming system, resulting in a minimal high-priority audio latency. The disclosure can then be used to transmit high quality positional multichannel audio at a minimal wireless bandwidth.
    Type: Application
    Filed: July 23, 2013
    Publication date: January 30, 2014
    Applicant: ISSC TECHNOLOGIES CORP.
    Inventors: Kelvin Chi-Hsuang PENG, Sheng LIU
  • Publication number: 20140031121
    Abstract: A system and method for providing a broadcaster mode within a gaming environment is provided. The method includes receiving, via a networked gaming system, a request from a broadcaster for a display enhancement within the gaming environment. The broadcaster is a non-participant in a game occurring within the gaming environment. The method also includes providing, within the gaming environment, the display enhancement. A system is provided for facilitating broadcasting in a gaming environment. The system includes a server, coupled to a computing system, executing a video game program that provides the gaming environment. The video game program includes a broadcaster module that provides a broadcaster access to view the gaming environment. The video game program also includes an interactivity module that provides the broadcaster with one or more options for displaying information about the gaming environment. A non-transitory computer readable storage medium having embodied thereon a program is provided.
    Type: Application
    Filed: July 25, 2012
    Publication date: January 30, 2014
    Inventors: Mark Kern, Scott Rudi
  • Patent number: 8636572
    Abstract: The invention provides displaying, in a lane, a section of repeatable inputs in a sub-lane of the lane. Cue data is loaded from a data file, which includes duration data and a plurality of cues to be displayed in the sub-lane. Then, the plurality of cues and a section indicator are displayed in the sub-lane, with the section indicator based on the duration data and indicating that the plurality of cues are repeatable inputs. Then, a timer is started that is independent of a timing window of any cue of the plurality of cues. Then, it is determined if an input is received for the sub-lane before the timer reaches a timing threshold. If it is, the timer is restarted and the plurality of cues is maintained as repeatable inputs. If it is not, the section indicator is modified to indicate that the plurality of cues are not repeatable inputs.
    Type: Grant
    Filed: March 16, 2011
    Date of Patent: January 28, 2014
    Assignee: Harmonix Music Systems, Inc.
    Inventors: Douglas R. Applewhite, Bryn Bennett, Sylvain Dubrofsky, Michael Monsalvatge, Daniel A. Schmidt, Matthew J. Sharpe, Daniel C. Teasdale
  • Publication number: 20140018153
    Abstract: Music and sounds from a player's mobile device, such as a smart phone or tablet, can be played on an electronic gaming machine during game play. The invention enables a player of an electronic gaming machine to have music from his mobile device be played on the gaming machine as background music during game play. Music files from the player's mobile device are transmitted or streamed to the EGM and the audio is output during game play. A casino may have an audio files library where the files are tagged with certain categories (e.g., game type, specific game, promotion type, etc.). These tags are used to facilitate music and sound selection for the EGM. Music and sounds may be sourced from the player's mobile device, the casino's audio library, or from online sources.
    Type: Application
    Filed: July 11, 2012
    Publication date: January 16, 2014
    Applicant: IGT
    Inventors: Dwayne R. NELSON, Steven G. LeMAY, Scott T. GOWIN
  • Patent number: 8622793
    Abstract: Some embodiments of invention provide a method for creating a player made tournament. The method can comprise displaying a tournament creation page including a plurality of variables and at least one option for each of the plurality of variables. Some embodiments further provide receiving the at least one option for each of the plurality of variables. In some embodiments, operational parameters of the player made tournament can substantially comprise the at least one option for each of the plurality of variables received. Some further embodiments provide processing the operational parameters to create a player made tournament, and then displaying the player made tournament on a tournament main page.
    Type: Grant
    Filed: February 16, 2011
    Date of Patent: January 7, 2014
    Assignee: BAM Software and Services, LLC
    Inventor: John J. Ford
  • Patent number: 8622830
    Abstract: A wagering game system and its operations are described herein. In some embodiments, the operations can include determining wagering game content presented in a computerized graphical interface on a wagering game machine display. The operations can further include determining sound content that is presentable via a plurality of audio production devices associated with a wagering game machine. The plurality of audio production devices can be positioned in relation to the wagering game machine display to produce a multi-directional audio field that originates from the wagering game content. The operations can determine a position of the computerized graphical interface in relation to the wagering game machine display. The operations can further control distribution of the sound content on the plurality of audio production devices based on the position of the computerized graphical interface on the wagering game machine display.
    Type: Grant
    Filed: August 20, 2010
    Date of Patent: January 7, 2014
    Assignee: WMS Gaming, Inc.
    Inventor: Paul J. Radek
  • Publication number: 20140004934
    Abstract: Techniques are disclosed for unlocking in-game content for a video game application. In one embodiment, the video game application may be operated by a user that is concurrently viewing media content. The video game application captures an audio signal from the concurrently-playing media content, performs content recognition on the captured audio signal, and determines whether to unlock one or more portions of in-game content based on the identified media content.
    Type: Application
    Filed: July 2, 2012
    Publication date: January 2, 2014
    Applicant: DISNEY ENTERPRISES, INC.
    Inventors: Michael Peterson, Brian Robillard, Julius Harper