Audible Patents (Class 463/35)
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Publication number: 20110105230Abstract: A user can move the position of a pan flute in a horizontal direction on a screen by sliding a touch position in the horizontal direction on the screen while touching a touch panel with a stick. Moreover, when the user blows on a microphone hole, a musical sound of a pitch corresponding to a pipe of the pan flute which is displayed in an overlapping manner with a valid position display image at this time is outputted via a sound hole.Type: ApplicationFiled: December 31, 2009Publication date: May 5, 2011Applicant: NINTENDO CO., LTD.Inventors: Yoichi YAMADA, Junya Osada, Arisa Hosaka, Eiji Aonuma, Toru Minegishi, Daiki Iwamoto
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Patent number: 7936884Abstract: A replay device and method thereof with automatic sentence segmentation is provided. A soundwave analysis module receives a soundwave signal and analyzes the soundwave signal to determine plural segmentation points. A replay actuation module receives a replay command and sets a replay endpoint on the soundwave signal. A replay access module sets the nearest segmentation point prior to the replay endpoint as a replay startpoint. A replay module plays the soundwave signal from the replay startpoint to the replay endpoint.Type: GrantFiled: February 16, 2007Date of Patent: May 3, 2011Assignee: Micro-Star International Co., Ltd.Inventors: Jui Yu Yen, Ming Hsiang Yen, Yi Chin Lin
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Patent number: 7934990Abstract: Systems and methods are provided allowing a player to play a gaming device and receive a predetermined number of outcomes in exchange for a payment. The gaming device generates at least the predetermined number of outcomes, and adjusts a balance of the player device based on the outcomes. The player can continue playing regardless of whether the balance is less than zero.Type: GrantFiled: March 26, 2007Date of Patent: May 3, 2011Assignee: IGTInventors: Jay S. Walker, James A. Jorasch, Geoffrey M. Gelman, Stephen C. Tulley, Steven M. Santisi, Norman C. Gilman
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Patent number: 7933670Abstract: Described is a technology for managing audio playback queues maintained in separate memory spaces, e.g., in a game console, such that that audio playback continues upon transitioning between states (including reboots) that change a memory space's contents. For example, before transitioning from a dashboard mode to a game playing mode, the playback queue in memory space used for the dashboard (and the game) is copied to a second queue in a second (e.g., operating system) memory space. The dashboard queue's contents (often large) are truncated as necessary to fit in the relatively smaller queue space. When transitioning from a game to the dashboard mode, copying the queue back takes place after the dashboard is operational. A third type of queue corresponding to a container of an audio source is also managed, including copying its contents when appropriate to the memory that has the queue currently being used for playback.Type: GrantFiled: January 12, 2007Date of Patent: April 26, 2011Assignee: Mircosoft CorporationInventors: David Anthony William Pickford, Barry Aaron Steinglass
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Publication number: 20110092283Abstract: The game terminal is designed to be structurally strong while providing good access to various electronic controls of the game and music system, and the electronic components of the payment devices. The terminal is horizontally divided into lower, mid, intermediate and upper portions. The two center portions include hinged front face panels to provide efficient access to internal components that preferably have been divided into modular components.Type: ApplicationFiled: October 5, 2010Publication date: April 21, 2011Inventors: Joseph Levitan, Boris Itskov, Igor Starovoitov, Genadi Peari
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Publication number: 20110092288Abstract: A wagering game system and its operations are described herein. In embodiments, the operations can include determining an occurrence of an application event for an application that runs in association with a wagering game machine. The operations can further include accessing a custom sound source that includes customized sounds presentable separately from a soundtrack for the application, during a wagering game session on the wagering game machine. The operations can further include determining a custom sound, from the custom sound source, that relates to the application event and determining custom-sound presentation instructions associated with the custom sound. The operations can further include presenting the custom sound on sound production devices associated with the wagering game machine during the application event according to the custom-sound presentation instructions.Type: ApplicationFiled: September 30, 2010Publication date: April 21, 2011Applicant: WMS Gaming, Inc.Inventors: Eric M. Pryzby, Steven J. Zoloto, Alfred Thomas
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Publication number: 20110092287Abstract: A multi-participant gaming feature and system is disclosed wherein a player/participant can alter their perception of fellow players/participants, allies and opponents, in accord with a custom menu of identification traits attributable to the tagged player by the tagging player. The altered perception indicator may be as simple as a target always associated with the tagged player, but may also include audio cues, specialized view-thru instruments, changes in heart rate, pre-determined responses to certain actions, flashback viewing of past interaction with that player, behavior modification, and physical characteristic alterations. Such perception alteration features enable participants to make a gaming experience unique to any desired extent relating to their perception of other participants. Defensive modes for such tagging may also be employed to assist those that may have been tagged to comprehend the tagging of themselves and to adjust their game participation accordingly.Type: ApplicationFiled: October 15, 2009Publication date: April 21, 2011Inventor: Paul Maurice SANDERS
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Patent number: 7930628Abstract: A markup language enabled device (17) comprises storage means (21) storing data, the data for enabling augmentation of an experience by providing extra functionality to a movie or a game for example. The device (17) further comprises transmitting means (23) for transmitting the data, receiving means (25) for receiving a real-world description in the form of an instruction set of a markup language and adjusting means (27) for adjusting one or more parameters of the device according to the description.Type: GrantFiled: May 10, 2002Date of Patent: April 19, 2011Assignee: AMBX UK LimitedInventors: David A. Eves, Richard S. Cole
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Publication number: 20110086705Abstract: A music game method includes retrieving song data having note information from a storage medium coupled to a computer system. The method also includes determining from the song data at least two note indicators to be presented sequentially and determining from the song data a leader between first and second note indicators. The leader provides information related to the second note indicator. A music game system includes a song manager module configured to retrieve song data having note information from a storage medium, and a user interface module configured to determine from the song data at least two note indicators to be presented sequentially and to determine from the song data a leader between first and second note indicators. Each note indicator is related to corresponding note information. The first and second note indicators are adjacent to one another.Type: ApplicationFiled: October 14, 2009Publication date: April 14, 2011Applicant: 745 LLCInventors: Bernard Chiu, Mark Izen, Matthew Sughrue, Jack Davis, Mikhail Chekmarev, Mashi Hasu, Leonard Eusebi
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Publication number: 20110086686Abstract: Methods, apparatus and articles for dynamically facilitating user interaction with a program are provided. A user is may be provided with refresher elements (or a tutorial) based on the period of time since the user's last session (or level of skill). Programs which may benefit from such features include, inter alia, interactive games, word processors, spreadsheets, payroll applications etc.Type: ApplicationFiled: October 8, 2009Publication date: April 14, 2011Inventors: Jason Avent, David Jefferies, James Callin
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Patent number: 7922583Abstract: An apparatus and method for generating and controlling electronic signals in a gaming machine is disclosed. The provided apparatus and method include a gaming machine having a CPU or master gaming controller and a digital sound system. The digital sound system comprises one or more speakers, at least one memory unit storing data, a digital signal processor adapted to control and generate audio output, and a programmable logic device interposed between the master gaming controller and the digital signal processor, such that the digital signal processor is unable to communicate to the master gaming controller. The programmable logic device includes at least an address decoder and an event sequencer, with the event sequencer being able to convert instructions from the master gaming controller to instructions that can be executed by the digital signal processor.Type: GrantFiled: August 5, 2003Date of Patent: April 12, 2011Assignee: IGTInventors: Todd W. Goforth, William L. Hecht, Michael Hoy
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Patent number: 7922577Abstract: A printing and dispensing bonusing system for gaming devices has been developed. The system includes a gaming device with a main processor unit containing that generates event signals according to the gaming logic, a signal transmission device that detects the event signals, and a peripheral device processor that receives the event signals from the signal transmission device. The peripheral device processing unit is isolated from the main processor unit and cannot influence the generation of the event signals.Type: GrantFiled: January 10, 2005Date of Patent: April 12, 2011Inventor: Douglas M. Okuniewicz
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Publication number: 20110081967Abstract: An interactive media social game is described. In embodiments, a social game service administrates a networked social game based on media asset interactions. Media asset interaction data is received that identifies media assets when they are downloaded or played at a user device. The media assets are correlated with a social game entity, such as a music pet that is a token entity of the networked social game. The music pet adaptively changes according to characteristics of the media assets. The media asset interaction data is also compiled as a media asset selection history corresponding to a user that is associated with the user device. A media asset recommendation for the user can be generated based on the media asset selection history, and the media asset recommendation is communicated as a recommendation message from the music pet to the user that is associated with the user device.Type: ApplicationFiled: October 5, 2009Publication date: April 7, 2011Applicant: MICROSOFT CORPORATIONInventors: Thomas C. Butcher, Sahil Thaker, Christopher B. Weare
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Patent number: 7918731Abstract: A system and method for providing centralized control of the audio output for one or more gaming machines in a casino gaming network are disclosed herein. The system comprises one or more noise level detectors positioned in a casino gaming floor environment to obtain noise level data. The system also includes a system server connected to the one or more noise level detectors to receive the obtained noise level data and to determine the appropriate audio output for one or more gaming machines. The system also includes an audio hub positioned within each gaming machine and connected to the system server, wherein each audio hub receives audio instructions from the system server and adjusts the audio output for one or more gaming machines.Type: GrantFiled: January 9, 2006Date of Patent: April 5, 2011Assignee: Balley Gaming International, Inc.Inventor: Paul R. Osgood
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Publication number: 20110077080Abstract: A 3D gaming client in a mobile phone supporting interactive musical video games. Based on beats in an audio input, visual artifacts are created/and presented to the user in a 3D gaming environment. More than one virtual toy character may optionally be employed by the user to navigate and plan a musical video game as the audio input is played. As the user listens to beats of the musical source, the user's selected character(s) in the 3D gaming space encounters corresponding visual artifacts in the 3D visual space. Thus, the user visually experiences the beats/musical frequencies as dynamically created visual artifacts in a 3D environment, and plays a game by navigating to various points in the displayed 3D environment and by navigating over/around the visual artifacts for the musical frequencies encountered.Type: ApplicationFiled: September 30, 2009Publication date: March 31, 2011Inventor: Syed Ashraf Meer
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Publication number: 20110077077Abstract: The game apparatus indicates to a player the slide playing technique that not less than two of fret buttons are operated according to the alignment sequence thereof. When the operation in replay to the indication is evaluated, the game apparatus determines whether the operation for the slide playing technique has succeeded or not, under such condition that with respect to the operations of adjacent two fret buttons, the operation to the preceding fret button to be operated precedingly is detected, the operation to the next fret button to be operated next is detected, and after detecting the operation, the release operation of the preceding fret button is detected, the condition being at least one part of required condition.Type: ApplicationFiled: September 27, 2010Publication date: March 31, 2011Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventors: Tomomi Tsubakisawa, Makiko Ota
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Publication number: 20110077081Abstract: There is provided a game system in which areas where operation instruction markers of each player influence each other. The game system 1 determines a division position DP of lane L where an operation instruction marker IM is displayed each time when a predetermined condition is satisfied during a game, and a size of display area DA of the lane of each player based on the determined division position DP. The game system 1 also determines the position of operation instruction marker IM corresponding to each operation timing 20 described in sequence data SD so that the position changes with the progress of music being reproduced, and displays a game image GI where the operation instruction markers IM corresponding to each players P are arranged in the display area DA corresponding to the player P.Type: ApplicationFiled: September 29, 2010Publication date: March 31, 2011Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventor: Masaru Nakamura
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Patent number: 7914381Abstract: A system and method for facilitating multiplayer online gaming is disclosed. The system 100 includes a client gaming program 108 and a gaming layered service provider (“LSP”) 114, which are stored and operate on a client computer terminal 120. The client gaming program 108 detects when certain individuals identified by a user are playing online games and notifies the user of the individuals currently playing games online and the games that the individuals are playing. The client gaming program 108 allows the user to easily join the games in progress. The gaming program 108 and LSP 114 also monitor and detect games that are running on the terminal 120 and the connection status of the games. The gaming program 108 communicates data regarding the user, games and connection status over the computer network for receipt by selected individuals.Type: GrantFiled: March 16, 2004Date of Patent: March 29, 2011Assignee: Xfire, Inc.Inventors: Garrett Blythe, Christopher Kirmse
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Patent number: 7912500Abstract: The invention relates to a mobile communication device, in particular in the form of a mobile telephone, with a computer device for simulating a virtual living being in respect of the development of said living being, with a display device for outputting the development status of the virtual living being and with an input device for controlling the development of the virtual living being.Type: GrantFiled: May 2, 2006Date of Patent: March 22, 2011Assignee: Siemens AktiengesellschaftInventors: Janina Maschke, Michael Maschke
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Patent number: 7909697Abstract: A game apparatus has a plurality of actuation devices in which at least two of the actuation devices require different mechanical actions for actuation. The apparatus further includes a speaker, a display screen, and a processor coupled to each of the actuation devices and to the display screen and the speaker. The processor outputs a first command signal to the speaker relating to a first actuation device, then outputs a second command signal to the speaker when the first actuation device is actuated, with the second command signal relating to a second actuation device. The processor outputs image signals to the display screen that are representative of the mechanical actions being taken.Type: GrantFiled: April 17, 2007Date of Patent: March 22, 2011Assignee: Patent Catefory Corp.Inventor: Yu Zheng
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Publication number: 20110065503Abstract: A system that incorporates teachings of the present disclosure may include, for example, a computing device having a controller to modify sound produced by a gaming application according to an otological profile of a user. Additional embodiments are disclosed.Type: ApplicationFiled: September 11, 2009Publication date: March 17, 2011Applicant: STEELSERIES HQInventors: Jacob WOLFF-PETERSEN, Soelberg TINO, Ed GUNTIN
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Publication number: 20110065507Abstract: A system that incorporates teachings of the present disclosure may include, for example, a gaming console having a controller to receive a request to decrease or increase at least one of a plurality of sounds generated by a gaming application to enhance at least one condition in the gaming application, and modify sound produced by the gaming application according to the request. Additional embodiments are disclosed.Type: ApplicationFiled: September 11, 2009Publication date: March 17, 2011Applicant: STEELSERIES HQInventors: Jacob Wolff-Petersen, Tino Soelberg
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Publication number: 20110059797Abstract: A method and apparatus for providing a game in a portable terminal are provided. The method includes outputting an audio signal for indicating a specific indication through a speaker, obtaining user's motion data, and determining whether the user's motion data corresponds to the specific indication.Type: ApplicationFiled: September 10, 2010Publication date: March 10, 2011Applicant: Samsung Electronics Co., Ltd.Inventors: Hyoung-Il Kim, Tae-Jun Park
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Patent number: 7901291Abstract: A wagering gaming device which includes at least one converter program. The gaming device processor, which operates on a particular platform, can use the converter program to read and use programs otherwise incompatible with such platform, such as platform independent programs. This type of gaming device enables developers to develop code on platforms which are different in type from the gaming device platform, and the gaming device processor can read and use this code to operate the gaming device.Type: GrantFiled: September 26, 2002Date of Patent: March 8, 2011Assignee: IGTInventors: William L. Hecht, Aaron T. Jones
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Publication number: 20110045905Abstract: A wagering game system and its operations are described herein. In some embodiments, the operations can include determining wagering game content presented in a computerized graphical interface on a wagering game machine display. The operations can further include determining sound content that is presentable via a plurality of audio production devices associated with a wagering game machine. The plurality of audio production devices can be positioned in relation to the wagering game machine display to produce a multi-directional audio field that originates from the wagering game content. The operations can determine a position of the computerized graphical interface in relation to the wagering game machine display. The operations can further control distribution of the sound content on the plurality of audio production devices based on the position of the computerized graphical interface on the wagering game machine display.Type: ApplicationFiled: August 20, 2010Publication date: February 24, 2011Applicant: WMS Gaming, Inc.Inventor: Paul J. Radek
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Publication number: 20110040657Abstract: Collections of music and other items, related by time, location, genre, and artist, are registered in a data model to provide a foundation for their curatorship, discovery, and procurement. A series of choices, where a choice is a combination of time, place, genre, and artist, represents a map through the history and culture of music. Both expert and regular individual curators define the maps. Animated murals depicting a fundamental combination of time, place, genre, and artist provide a user interface for the navigation of music, its history, and culture. Integration with hand held GPS enabled devices provides users with knowledge of music events and history relative to their present location. A network view presents the user with an interactive diagram of connections between elements in the tunesmap database used as a dynamic filter construction device.Type: ApplicationFiled: August 12, 2010Publication date: February 17, 2011Inventor: Gilbert Marquard ROSWELL
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Patent number: 7890199Abstract: A sound output control apparatus includes a controller for a user to perform a stroke operation. The controller is provided with an acceleration sensor for detecting accelerations of two axes, for example. The sum of the accelerations is calculated, and the output of a sound is controlled in accordance with a change in the sum of the accelerations. More specifically, when the sum of the accelerations exceeds each of threshold values associated with strings of a string instrument such as a guitar, a sound corresponding to the threshold value is output.Type: GrantFiled: July 10, 2006Date of Patent: February 15, 2011Assignee: Nintendo Co., Ltd.Inventor: Yoji Inagaki
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Patent number: 7887417Abstract: A gaming system for playing a game and processing currency includes a plurality of player interaction terminals adaptable for determining a winning outcome of the game and receiving and processing the currency and discharging the currency in response to the winning outcome of the game. Each player interaction terminal generates various sounds as the game is played and as the winning outcome is determined. A controller operably communicates with each of the player interaction terminals. A tracking device communicates with each of the player interaction terminals and the controller and is held by a casino attendant who moves the tracking device relative each of the player interaction terminals for selectively adjusting the sounds of each of the player interaction terminals and to synch and/or mute or dial down the volume so that a general message, such as, for example an emergency message, may be broadcast.Type: GrantFiled: November 17, 2006Date of Patent: February 15, 2011Assignee: Konami Gaming, Inc.Inventors: Terry Tyndall, Martin Dempsey, Edward Sepich, Jeffrey George
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Publication number: 20110034247Abstract: A game system guides operation timing of the operating section through a monitor by displaying an operation instructing indicator corresponding to the respective operation timings and an operation reference indicator corresponding to the current time in temporal order along a predetermined path on the game, and producing a relative displacement, which is along the predetermined path and is according to the progression of the time on the game, between the operation reference indicator and the operation instructing indicator in order that the operation instructing indicator agrees with the operation reference indicator at the operation timing that should be indicated by the operation instructing indicator, and changes at least either one of a starting position and a reaching position of the predetermined path.Type: ApplicationFiled: August 2, 2010Publication date: February 10, 2011Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventors: Hiroyuki Masuda, Yoshito Fukuda, Naoko Matsumoto, Masanori Kono
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Publication number: 20110028214Abstract: A music-based video game additionally evaluates a game player's physical performance. The game player's physical performance is evaluated in some embodiments by determining if an indication of controller movement matches predefined patterns while the game player responds to instructive cues to operate a representation of a musical instrument. A representation of a musician may be provided, with the game player to mimic movements of the representation of the musician. The game player may be provided additional points for properly responding to instructive cues while moving in predefined manners.Type: ApplicationFiled: July 29, 2009Publication date: February 3, 2011Inventors: Brian Bright, Michael J. Chrzanowski, JR., Jonathan L. Hilliker
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Publication number: 20110028215Abstract: A computer-implemented method of encoding audio includes accessing a plurality of independent audio source streams, each of which includes a sequence of source frames. Respective source frames of each sequence include respective pluralities of pulse-code modulated audio samples. Each of the plurality of independent audio source streams is separately encoded to generate a plurality of independent encoded streams, each of which corresponds to a respective independent audio source stream. The encoding includes, for respective source frames, converting respective pluralities of pulse-code modulated audio samples to respective pluralities of floating-point frequency samples that are divided into a plurality of frequency bands. An instruction to mix the plurality of independent encoded streams is received; in response, respective floating-point frequency samples of the independent encoded streams are combined. An output bitstream is generated that includes the combined respective floating-point frequency samples.Type: ApplicationFiled: July 31, 2009Publication date: February 3, 2011Inventors: Stefan Herr, Ulrich Sigmund
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Publication number: 20110028216Abstract: A method for a timing exercise performed on one of a dedicated player handset with screen and appropriate programming and a PC having appropriate programming and a screen, wherein a song is played, and wherein at least one sensor is provided to monitor activities of at least one participant. The method includes showing representations of the musical elements of the song on the screen of the dedicated player and recognizing at least one of the movements, facial expressions, body language, speech and identity of at least one participant; and as a result causing the representations to be “activated” by the participant, in the right order, at the right time and over the right duration.Type: ApplicationFiled: December 16, 2009Publication date: February 3, 2011Applicant: TuneWiki IncInventors: Amnon SARIG, Ran Cohen
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Publication number: 20110021273Abstract: A body DJ device and method are provided.Type: ApplicationFiled: September 25, 2009Publication date: January 27, 2011Inventors: Caroline Buckley, Adam DeVito, Quillon Tsang, Matthew Peter deVito Brown, Greg Easley
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Publication number: 20110014962Abstract: Entertainment system based on multiple choice competition games, characterized in that it comprises at least one terminal including connection means to a dedicated remote server (1), the system also comprising means of playing an extract of a recording with a configurable duration on at least one terminal (2, 3) comprising means of reproducing the recording, means of interaction with a user and means (21, 31) of connection with a dedicated remote server (1), means of asking a terminal user a question and suggesting multiple choice answers, the question being related to information characteristic of the extract of the recording, and the recording being selected by means independent of the terminal user.Type: ApplicationFiled: September 21, 2010Publication date: January 20, 2011Applicant: Touchtunes Music CorporationInventors: Guy Nathan, Tony Mastronardi
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Publication number: 20110014980Abstract: An audio signal transmission apparatus avoiding noise generation is applied to a game platform functions by executing a recording process, and comprises: an analog-to-digital converter, an intermediary processing unit, a counter, and a controlling unit. The analog-to-digital converter is used for converting an analog audio signal to a first digital audio signal. The intermediary processing unit is connected with the analog-to-digital converter for transmitting the first digital audio signal. The counter controls the intermediary processing unit to output the first digital audio signal after counting a specific time. The controlling unit, connected with the counter and the intermediary processing unit, is used for transmitting the first digital audio signal to the game platform. Therefore, the present invention can achieve the purpose for avoiding noise generation when the audio signal transmission apparatus plugs into the game platform.Type: ApplicationFiled: December 22, 2009Publication date: January 20, 2011Applicant: C-MEDIA ELECTRONICS INC.Inventor: JUNG-FU LIAO
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Publication number: 20110014978Abstract: A video and audio signal processor includes a game engine interface mechanism, a video mechanism, a video card, an integration mechanism and a sound effect card. The game engine interface mechanism provides graphic parameters and original sound effect parameters. The video mechanism receives the graphic parameters from the game engine interface and provides video data based on the graphic parameters. The video card receives the video data from the video mechanism and instructs a display to provide images based on the video data. The integration mechanism receives the graphic parameters and the original sound effect parameters from the game engine interface mechanism, analyzes the graphic parameters to derive desired sound effect parameters and integrates the desired sound effect parameters with the original sound effect parameters. The sound effect card instructs at least one speaker to provide sounds under the control of the integration mechanism.Type: ApplicationFiled: September 11, 2008Publication date: January 20, 2011Applicant: C-Media Electronics Inc.Inventor: John CHIANG
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Publication number: 20110009191Abstract: This disclosure describes a system and method for providing a computer-based rhythm game using game data supplied by one or more users that is synchronized to audio data of musical performances stored on a user's personal computing device. A user access a server storing game data, selects a game data file, and downloads the game data file to his computer. A rhythm game application plays a music file on the computer, and synchronizes the game data file with the music file to create an integrated rhythm game.Type: ApplicationFiled: July 8, 2010Publication date: January 13, 2011Inventor: Eugeny Naidenov
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Publication number: 20110009175Abstract: The present invention relates to a method for using a toy for communicating with a client terminal. The method comprises encoding at least one interacting information as at least one flickering control instruction and using a toy element having a light emitting unit for emitting light according to the at least one flickering control instruction, thereby transmitting the interacting information to a client terminal. The client terminal is configured for capturing the emitted light using an image capturing device and decoding the at least one interacting information therefrom.Type: ApplicationFiled: March 11, 2009Publication date: January 13, 2011Applicant: In-Dot Ltd.Inventors: Yossef Raichman, Moshe Cohen
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Patent number: 7867085Abstract: A gaming machine system comprises a plurality of multimedia output devices, including audio, visual, and/or tactile devices strategically mounted around a casino. The multimedia devices may be used to present celebratory sights, sounds, and/or other sensations throughout the casino when a player achieves a winning outcome. The celebratory sights, sounds, and/or other sensations increase the overall level of stimuli in the casino, thereby helping to create a celebratory atmosphere. In some embodiments, the celebratory multimedia stimuli are communicated to certain gaming machines in the casino based on a triggering event that occurred at a remote gaming machine. The gaming machines may be the same type and/or brand, or they may be different types and/or brands such that the same celebratory stimuli are used to promote multiple types and/or brands of gaming machines. The celebratory stimuli may also be customized specifically for a gaming machine, a player(s), or a casino.Type: GrantFiled: September 9, 2005Date of Patent: January 11, 2011Assignee: WMS Gaming Inc.Inventors: Eric M. Pryzby, Richard T. Schwartz
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Publication number: 20110004467Abstract: Systems, methods, and computer program products are provided for producing audio and/or visual effects according to a correlation between reference data and estimated note data derived from an input acoustic audio waveform. Some embodiments calculate a pitch score as a function of a pitch estimate derived from the input waveform, a reference pitch, and a real-time-adjustable pitch gating window. Other embodiments calculate the pitch score as a function of pitch and timing estimates derived from the input waveform, reference pitch and note timing data, an adjustable rhythm gating window, and an adjustable pitch gating window. The audio and/or visual effects are produced according to the pitch score, and may be used to generate outputs (e.g., in real time) for affecting a live performance, an audio mix, a video gaming environment, an educational feedback environment, etc.Type: ApplicationFiled: June 30, 2010Publication date: January 6, 2011Applicant: MuseAmi, Inc.Inventors: Robert D. Taub, J. Alexander Cabanilla, Jonathan Sheldrick, George Tourtellot
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Publication number: 20110003639Abstract: In a gaming device, an input receiving unit receives an instruction input to specify a position where a moving object is to be arranged. The moving object is movable in a predetermined pathway. A memory unit stores, for each of a plurality of timings, a timing and a position where the moving object is to be placed at that timing in association with each other. For each of the plurality of timings, a sound outputting unit determines whether a position stored in the memory unit in association with a timing matches a position specified by a latest instruction input received by the input receiving unit. When the positions match, the sound outputting unit outputs a sound associated with the matching position.Type: ApplicationFiled: July 6, 2010Publication date: January 6, 2011Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventor: Masashi Takehiro
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Publication number: 20110003638Abstract: A method includes receiving a user selection of a musical piece; providing performance cues to a user to perform musical events on a musical instrument, wherein the performance cues are synchronized to expert performance data of the musical piece; receiving audio data corresponding to musical events performed by the user on the musical instrument; detecting fundamental frequencies associated with the user-performed musical events; determining an extent to which the user-performed musical events have been correctly or incorrectly performed; providing real-time or near real-time audio feedback and/or visual feedback indicating the extent to which the user-performed musical events have been correctly or incorrectly performed; and using the expert performance data as real-time or near real-time audio and/or video feedback by controlling an output level of the expert performance data output to the user during a session.Type: ApplicationFiled: May 7, 2010Publication date: January 6, 2011Applicant: THE WAY OF H, INC.Inventors: Harold Lee, Roger B. Dannenberg
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Publication number: 20100323793Abstract: A method of audio processing for an entertainment device operable to communicate with a game controller, the method comprising the steps of generating a source sound for reproduction by a plurality of loudspeakers at a current position where acoustic signals from the plurality of loudspeakers are coincident (hereafter referred to as a ‘sweet spot’), requesting that the user steers the sound using the game controller until the user considers the sound to be centred upon them, and interpreting user inputs from the game controller to adjust the output timing of the source sound data signals for reproduction by respective ones of the plurality of loudspeakers in accordance with the user directional inputs so as to move the sweet spot.Type: ApplicationFiled: January 23, 2009Publication date: December 23, 2010Applicant: SONY COMPUTER ENTERTAINMENT EUROPE LIMITEDInventor: Hogarth Andall
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Publication number: 20100317437Abstract: A wagering game system and its operations are described herein. In embodiments, the operations can include determining audio playlists from a plurality of independent wagering game applications (“applications”). The audio playlists can include multiple sound content that is activated contemporaneously on a wagering game machine for each of the applications. The operations can further include determining sound classes assigned to the sound content and determining, from prioritization rules, priority values for the sound classes. The operations can further include comparing the priority values and generating sound balancing priorities for the sound content based on the comparison of the priority values. The operations can also include dynamically balancing the sound content, as presented on audio production devices, based on the sound balancing priorities.Type: ApplicationFiled: June 10, 2010Publication date: December 16, 2010Applicant: WMS Gaming, Inc.Inventors: Robert G. Berry, Timothy T. Gronkowski, Eric M. Pryzby, Paul J. Radek, Charles A. Richards, Steven J. Zoloto
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Patent number: 7850525Abstract: An aspect of the present invention includes processes for detecting an event input, inputted as an operation signal, and determining sound characteristic information and sound effects corresponding to the event input, obtaining a first sound source position coordinates information in which a location where an event occurred in a virtual space is taken, determining a propagation mode of a sound to be produced corresponding to the event input in the virtual space based on sound characteristics information and the first sound source position coordinates information, determining a second sound source position coordinates information indicating a position of a sound source on the radar image based on the first sound source position coordinates information, and displaying a sound wave image indicating a propagation mode of the sound effect on the radar image based on the propagation mode of the sound and the second sound source position coordinates information.Type: GrantFiled: March 10, 2005Date of Patent: December 14, 2010Assignee: Sega CorporationInventors: Toru Shimizu, Takao Hirabayashi
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Patent number: 7846022Abstract: The objective of present invention is to provide a game input device which allows a player to enjoy the feeling of actually playing a musical instrument along with a rhythm of music, a game method and a game system using such a game input device. The present invention is a game input device having a moving portion and a neck portion, the moving portion has at least two or more inputs, the moving portion is provided onto the neck portion, and the position of the moving portion is movable on the neck portion. The present invention is also a game method and a game system using the game input device.Type: GrantFiled: August 6, 2007Date of Patent: December 7, 2010Assignee: Konami Digital Entertainment, Inc.Inventor: Hiroyuki Chiwata
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Publication number: 20100304810Abstract: Described are methods, systems, and apparatuses, including computer program products, for displaying a harmonically relevant pitch guide in a rhythm-action game. In one aspect this is accomplished by analyzing, by a game platform, target music data associated with a musical composition to determine a musical scale within the target music data. Then a bounded space, such as a lane to display vocal cues in, is displayed that includes a plurality of interval demarcations based on the scale, and a background comprising a color scheme based on preselected pitches of the scale. Then the game platform displays the target music data in a manner indicative of the harmonically relevant pitches with respect to the pitch guide.Type: ApplicationFiled: May 29, 2009Publication date: December 2, 2010Applicant: Harmonix Music Systems, Inc.Inventor: Joshua Forrest Stoddard
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Publication number: 20100298051Abstract: A computerized wagering game table system includes a wagering game module that is operable to present a wagering game upon which monetary value can be wagered, and an audio system. The audio system is operable to present different sound to each of a plurality of game players seated at the wagering game table.Type: ApplicationFiled: October 20, 2008Publication date: November 25, 2010Applicant: WMS Gaming Inc.Inventors: Timothy C. Loose, Eric M. Pryzby, Paul Radek, Alfred Thomas
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Patent number: 7833096Abstract: A video game system and method is described in which map scenes and battle scenes are used. A player character may move through the map scene, and upon encountering enemies to battle, an encounter area may be generated and displayed to show the user which enemies will be included in the subsequent battle scene, and which enemies will not be initially included in the battle scene.Type: GrantFiled: September 9, 2005Date of Patent: November 16, 2010Assignee: Microsoft CorporationInventors: Hironobu Sakaguchi, Takehiro Kaminagayoshi
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Patent number: 7828657Abstract: Methods and systems are provided for transforming music played by characters, objects and non-player characters in order to produce an enhanced audio experience for players within a massively multiplayer game.Type: GrantFiled: May 20, 2003Date of Patent: November 9, 2010Assignee: Turbine, Inc.Inventor: Jason Booth