Hand Manipulated (e.g., Keyboard, Mouse, Touch Panel, Etc.) Patents (Class 463/37)
  • Patent number: 8986125
    Abstract: Methods and systems are disclosed for integrating LC circuits into a user's jewelry for controlling systems such as computer games. The resonant frequency of the circuit at each of multiple rings worn by the user may be adjustable. A secondary coil within each ring may be moved in relation to the magnetic field generated by a primary coil that may be part of another piece of jewelry, such as a watch or a bracelet, to generate control signals. The magnetic field may inductively couple and power the rings, which may each contain an LC tank circuit. If powered, each of these circuits may oscillate at its resonant frequency. A receiver system may comprise an antenna and a tuning circuit to detect a resonant frequency as an input to control moves of a character within a game, for example for use with heads-up displays (HUDs) for augmented reality applications.
    Type: Grant
    Filed: March 14, 2013
    Date of Patent: March 24, 2015
    Assignee: Valve Corporation
    Inventor: Jeri Janet Ellsworth
  • Patent number: 8988352
    Abstract: An exemplary embodiment of a mouse includes a main body, a pop-up mechanism received in the main body, and a cap. The shell defines a first through hole. The cap is fixed to the pop-up mechanism and received in the first through hole. The cap can be lifted up to protrude or be retracted in the body of the mouse via an external force, the lifting up and the retraction of the cap cause the shape of the hand gripping the mouse to change, preventing fatigue in the hand.
    Type: Grant
    Filed: March 25, 2013
    Date of Patent: March 24, 2015
    Assignees: Fu Tai Hua Industry (Shenzhen) Co., Ltd., Hon Hai Precision Industry Co., Ltd.
    Inventors: Hua-Yong Wang, Ji-Bing Guo
  • Patent number: 8986118
    Abstract: An apparatus and method including a multi-touch interface for card gaming includes providing a multi-touch interface for displaying a card having a hidden value. The method includes detecting a touch on the interface. The touch has a curved pattern with multiple points of contact with the interface. The curved pattern is indicative of the lateral edge of a human hand in contact with the interface, oriented to hide the card from others. The method then detects movement of the multiple points of contact sweeping over a portion of the interface to reveal the value of the card to the user.
    Type: Grant
    Filed: November 2, 2010
    Date of Patent: March 24, 2015
    Assignee: Novomatic AG
    Inventor: Alois Homer
  • Patent number: 8988202
    Abstract: In an apparatus and method for processing a virtual world, haptic information regarding a virtual object in the virtual world, the haptic information corresponding to sensed information, is extracted and transmitted to a haptic feedback device. Accordingly, interaction between a real world and the virtual world is achieved. The processing speed of the haptic information with respect to the virtual object may be increased by varying data structures according to types of the virtual object.
    Type: Grant
    Filed: April 8, 2011
    Date of Patent: March 24, 2015
    Assignee: Samsung Electronics Co., Ltd.
    Inventors: Jae Joon Han, Seung Ju Han, Won Chul Bang, Do Kyoon Kim
  • Patent number: 8979654
    Abstract: A game table having a multiplayer interactive display/input device which enables multiple players to play primary or base wagering games and/or secondary or bonus games using the display/input device. The display/input device enables multiple players to simultaneously interact with the game table and the various games using the same display/input device. In various embodiments, the game table operates with one or more separate physical input devices, each having one or a plurality of the encoded patterns and each being sized and configured to be placed on top of the game table. The separate physical input devices enable the player to interact with the display/input device.
    Type: Grant
    Filed: April 29, 2013
    Date of Patent: March 17, 2015
    Assignee: IGT
    Inventors: Anthony J. Baerlocher, Kimberly M. Campbell, Christiaan R. Champagne, Dwayne A. Davis, Hans Elias, Damien C. Ennis, Michael P. Khamis, David N. Myers, David M. Palmer
  • Patent number: 8979653
    Abstract: Based on posture/motion information which is output from predetermined detection means for detecting a posture or a motion of an input device operated by a user, a posture of the input device at a predetermined timing is calculated and stored as a reference posture. Then, based on the posture/motion information, the posture of the input device is constantly calculated as a current posture, and a difference of the current posture from the reference posture is calculated. In addition, based on the difference between the posture/motion information and the posture difference, a re-calculation necessity degree, which represents the necessity degree of re-calculation of the reference posture, is constantly calculated. When the re-calculation necessity degree exceeds a predetermined value, a presentation for urging the re-calculation of the reference posture is made.
    Type: Grant
    Filed: August 12, 2009
    Date of Patent: March 17, 2015
    Assignee: Nintendo Co., Ltd.
    Inventors: Ichiro Suzuki, Takayuki Shimamura, Katsuhisa Sato
  • Patent number: 8982060
    Abstract: Compensation for sensors in a touch and hover sensing device is disclosed. Compensation can be for sensor resistance and/or sensor sensitivity variation that can adversely affect touch and hover measurements at the sensors. To compensate for sensor resistance, the device can gang adjacent sensors together so as to reduce the overall resistance of the sensors. In addition or alternatively, the device can drive the sensors with voltages from multiple directions so as to reduce the effects of the sensors' resistance. To compensate for sensor sensitivity variation (generally at issue for hover measurements), the device can apply a gain factor to the measurements, where the gain factor is a function of the sensor location, so as to reduce the sensitivity variation at different sensor locations on the device.
    Type: Grant
    Filed: September 30, 2010
    Date of Patent: March 17, 2015
    Assignee: Apple Inc.
    Inventors: Brian Michael King, Omar Leung, Paul G. Puskarich, Jeffrey Traer Bernstein, Andrea Mucignat, Avi E. Cieplinski, Muhammad U. Choudry, Praveen R. Subramani, Marc J. Piche, David T. Amm, Duncan Robert Kerr
  • Publication number: 20150072790
    Abstract: A gaming accessory is provided herein to enhance the playability of video games. A motion actuated controller is provided wherein the controller provides for enhanced realism and simplicity in interacting with the game. Additionally, a proximity sensor may be provided wherein the motion actuated controller actuates a feature of the video game based on the proximity of a player relative to the proximity sensor.
    Type: Application
    Filed: September 9, 2014
    Publication date: March 12, 2015
    Inventor: DAVID KOTKIN
  • Publication number: 20150072789
    Abstract: Systems and methods for haptic conversion are described. One disclosed method includes the steps of: determining a characteristic of a target user interface device having a target haptic output device, determining a source haptic effect associated with a source user interface device having a source haptic output device; converting the source haptic effect to a target haptic effect, the conversion based at least in part on the characteristic of the target haptic output device, and generating a haptic signal associated with the target haptic effect, the haptic signal configured to cause the target haptic output device to output the target haptic effect.
    Type: Application
    Filed: September 10, 2013
    Publication date: March 12, 2015
    Applicant: IMMERSION CORPORATION
    Inventors: Robert W. Heubel, Danny Grant
  • Patent number: 8974283
    Abstract: A gaming system for conducting a wagering game includes an input device, a display device, a processor, and a memory device for storing instructions that cause the processor to operate the gaming system. The gaming system receives an input to play the wagering game and randomly determines a plurality of symbols to populate symbol positions in one or more symbol arrays. The gaming system displays dynamic content in the symbol positions concluding with the randomly determined symbols while the one or more symbol arrays are moved with respect to an indicator region. The gaming system displays an indication of an outcome of the wagering game determined based on any of the one or more symbol arrays appearing in the indicator region after the one or more symbol arrays are moved.
    Type: Grant
    Filed: February 12, 2013
    Date of Patent: March 10, 2015
    Assignee: WMS Gaming Inc.
    Inventors: Joel R. Jaffe, Collette C. Shawn
  • Patent number: 8974296
    Abstract: A game apparatus executes game processing on the basis of microphone input information input through a microphone. The CPU of the game apparatus executes an imaging step for imaging a user with a camera, a detection determining step for determining whether or not a user is detected on the basis of image data indicating the image obtained by imaging through the imaging step, and a performing step for performing the game processing on the basis of the microphone input information when the detection determining step determines that the user is detected.
    Type: Grant
    Filed: August 28, 2009
    Date of Patent: March 10, 2015
    Assignee: Nintendo Co., Ltd
    Inventors: Tetsuya Satoh, Youhei Kubotsu
  • Patent number: 8974300
    Abstract: The present invention relates to a remote play device for an interactive entertainment system and may include a class D amplifier and at least one motion detection device. The remote play device may also include a processor to adapt sound effects played through the class D amplifier based upon the at least one motion detection device. A battery may also be included powering at least the class D amplifier.
    Type: Grant
    Filed: January 4, 2008
    Date of Patent: March 10, 2015
    Assignee: Stmicroelectronics S.R.L.
    Inventors: Marco Angelici, Andrea Onetti
  • Patent number: 8974301
    Abstract: Based on posture/motion information obtained from predetermined detection means for detecting a posture or a motion of an input device operated by a user, power value data, which is a parameter representing the power to be given to an object is calculated. In addition, a braking power applied to the input device is calculated based on the posture/motion information. Then, the object is moved based on the power value data and the braking value data.
    Type: Grant
    Filed: August 13, 2009
    Date of Patent: March 10, 2015
    Assignee: Nintentdo Co., Ltd.
    Inventors: Ichiro Suzuki, Takayuki Shimamura, Katsuhisa Sato
  • Publication number: 20150065250
    Abstract: Various embodiments disclosed herein are directed to a gesture enhanced game play system that includes a display system, a sensor system, a feedback system, and one or more computing systems. The sensor system is configured to detect at least one touch gesture when the touch gesture is at least proximate the virtual game layout. During play of the game, a player's touch gestures are evaluated as either a functional gameplay touch gesture or non-functional gameplay touch gestures. Each functional gameplay touch gesture relates directly to reaching an outcome of a current game. Each non-functional gameplay touch gesture may be associated with a feedback system that responds to the non-functional gameplay touch gestures by the player with visual, audio, tactile feedback or the altering of certain game parameters and displays, giving at least the impression that the non-functional gestures affect game outcomes.
    Type: Application
    Filed: November 11, 2014
    Publication date: March 5, 2015
    Inventors: Bryan M. Kelly, Martin S. Lyons, Stephen E. Patton, Daniel Savage
  • Patent number: 8968106
    Abstract: A gaming machine with more gaming excitement is provided. The gaming machine includes; a cabinet; an upper image display panel which is provided on the cabinet and is a display displaying an effect image regarding a game; a lamp body which is three-dimensionally formed and is a formed object provided on the cabinet to protrude toward the front surface as compared to at least the lower end of the upper image display panel; a sensor configured to detect the player' gesture with respect to the lamp body; a controller used to start the game, and the controller detects the player's gesture by the sensor at a timing corresponding to the state of the game and displays an effect image corresponding to the detected player's gesture on the upper image display panel.
    Type: Grant
    Filed: April 18, 2013
    Date of Patent: March 3, 2015
    Assignees: Universal Entertainment Corporation, Aruze Gaming America, Inc.
    Inventors: Masumi Fujisawa, Kenji Enokido, Kou Kobayashi, Hiroki Nakamura
  • Patent number: 8968090
    Abstract: A method, device and system are set forth for controlling a video switching device (VSD) configured to display video from multiple video streams at a video display. Where video signals are received which are unrecognized by the VSD a tuner is coupled to the VSD to control the same to extract video primitives adjust the configuration data so that the video stream will be properly displayed at the video display. In another embodiment the tuner may command the VSD to display a diagnostic dashboard for the gaming machine and its components and network connections.
    Type: Grant
    Filed: November 26, 2013
    Date of Patent: March 3, 2015
    Assignee: Bally Gaming, Inc.
    Inventor: Rolland N. Steil
  • Patent number: 8970496
    Abstract: A device connectable to a computer is disclosed. The device comprises a selector defining a pathway and a plurality of positions along the pathway, the selector having a terminal displaceable along the pathway and positionable at one of the plurality of positions, the pathway being substantially straight, each of the plurality of positions having a process associated therewith. The device further comprises a sensor being operable for generating instruction signals. More specifically, the instruction signals are communicable to the computing device for executing thereon the process associated with one of the plurality of positions along the pathway whereat the terminal is positioned.
    Type: Grant
    Filed: April 15, 2008
    Date of Patent: March 3, 2015
    Assignee: Razer (Asia-Pacific) Pte. Ltd.
    Inventor: Chern Ann Ng
  • Patent number: 8972617
    Abstract: A method for configuring computer operational parameters comprising detecting with at least one processor at least one peripheral device in communication with the at least one processor; receiving, with the at least one processor from at least one of a plurality of communication ports constructed and arranged to interface with the at least one peripheral device, data about the at least one peripheral device, the data comprising at least one location of the at least one peripheral device; identifying with the at least one processor at least one profile associated with the peripheral device data; and adjusting at least one operational parameter based on the at least one profile.
    Type: Grant
    Filed: April 12, 2012
    Date of Patent: March 3, 2015
    Assignee: Pieco
    Inventor: Jonathan Hirschman
  • Patent number: 8970502
    Abstract: The invention relates to a touch screen system with a touch screen (400) comprising a transparent and electrically conductive surface (450) arranged to receive touches from users (UA, UB) of the touch screen system; and touch sensitive elements (420) arranged to detect the position of said touches on said electrically conductive surface (450). The touch screen system is further comprising a touch identification system (900) comprising at least two electrodes (EA-ED), at least one transmitting unit (910) connected to the electrically conductive surface (450) for transmitting an identifying signal to said electrically conductive surface (450), and at least two receiving units (900A-900D), each connected to at least one of said electrodes (EA-ED) for detecting said identifying signal when a user (UA, UB) simultaneously touches the electrically conductive surface (450) and an electrode (EA-ED) that is connected to the receiving unit (900A-900D).
    Type: Grant
    Filed: May 8, 2007
    Date of Patent: March 3, 2015
    Assignee: Touchtable AB
    Inventor: Mats Nordahl
  • Patent number: 8970526
    Abstract: The present invention provides a game device that has a touch panel, a processor, and a RAM. The processor, from among detected position data output from touch panel, stores in RAM, as the position of the start point, the position indicated by detected position data output by the start of a continuous touch operation. Also, given that the position indicated by detected position data output immediately before the end of the continuous touch operation is determined as the position of the end point, processor identifies, from among plural input instructions each being associated with plural direction ranges extending radially from a common basal point on the contact face of touch panel, an input instruction that is associated with a direction range having a direction from the start point to the end point therewithin, from among plural direction ranges having the start point as a basal point.
    Type: Grant
    Filed: August 30, 2012
    Date of Patent: March 3, 2015
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventor: Daisuke Yoro
  • Publication number: 20150057079
    Abstract: An example of an information processing apparatus is portable and performs predetermined processing in accordance with a user operation. The information processing apparatus includes: a plate-like housing so shaped that a thickness of an upper side surface of the housing is greater than a thickness of a lower side surface of the housing such that the closer to the lower side surface, the thinner the housing; and at least one operation button provided on the upper side surface of the housing.
    Type: Application
    Filed: November 20, 2013
    Publication date: February 26, 2015
    Applicant: NINTENDO CO., LTD.
    Inventors: Takaki FUJINO, Yui EHARA
  • Patent number: 8962335
    Abstract: The present invention provides a gaming machine executing the processing of (A) displaying on the display at least one playing card in a display mode that displays each playing card face down; and (B) changing the display mode of one of the at least one playing card displayed in the processing (A) to a display mode enabling a part of the front of the playing card to be viewable, upon contact on any position within an area of the touch panel corresponding to an area of the display where the one of the at least one playing card is displayed.
    Type: Grant
    Filed: May 18, 2010
    Date of Patent: February 24, 2015
    Assignees: Universal Entertainment Corporation, Aruze Gaming America, Inc.
    Inventors: Kenta Kitamura, Hiroki Munakata
  • Patent number: 8961311
    Abstract: A button structure includes a base frame longitudinally defining an arc-shaped guide slot, a sliding part transversely defining a guide channel and longitudinally slidably mounted on the base frame, a rotating part defining a guide pillar and rotatably mounted under the base frame with the guide pillar being inserted in the guide slot and the guide channel, and a button body having a lower portion pivoted to the base frame. A drive part is rotatably pivoted between an upper portion of the button body and the sliding part, and can drive the sliding part to longitudinally slide on the base frame by the push of the button body and an elastic part clamped between the drive part and the base frame, so as to drive the guide pillar to slide rearward and forward along the guide slot and the guide channel and further drive the rotating part to rotate.
    Type: Grant
    Filed: June 20, 2013
    Date of Patent: February 24, 2015
    Assignee: Cheng Uei Precision Industry Co., Ltd.
    Inventor: Tsung Shih Lee
  • Patent number: 8961320
    Abstract: A portable, handholdable device includes global positioning system (GPS) circuitry, a camera, a user interface configured to receive user inputs, the user interface including a display; wireless communication circuitry for mobile wireless communications, and a processing system configured to execute a program using a position determined by the GPS circuitry.
    Type: Grant
    Filed: June 19, 2013
    Date of Patent: February 24, 2015
    Assignee: Nintendo Co., Ltd.
    Inventors: Charles P. Eck, Hiroshi Kamada, Claude Comair
  • Patent number: 8961323
    Abstract: A gaming machine with more gaming excitement is provided. The gaming machine includes: a cabinet; an upper image display panel which is provided on the cabinet and is a display o which an effect image is displayed as an effect; a sensor configured to detect a touch operation by a player; a lamp body which is a three-dimensional formed object, and a formed object unit which is detachable to the cabinet.
    Type: Grant
    Filed: April 18, 2013
    Date of Patent: February 24, 2015
    Assignees: Universal Entertainment Corporation, Aruze Gaming America, Inc.
    Inventors: Kenta Kitamura, Kenji Enokido, Keita Shimura
  • Patent number: 8961309
    Abstract: An interactive computerized game system including a visual display, one or more user input devices, and a processor executing software that interacts with the display and input device(s) is disclosed. The software displays images of musical targets on the visual display, the musical targets possibly corresponding to a pre-recorded source of music. At least one of the user input devices is a touchscreen arranged to simulate a portion of a musical instrument. During gameplay, the gameplayer must touch the touchscreen at the appropriate time and/or in the appropriate location in response to the displayed images of musical targets. The system provides a positive indication if the player's input matches the attributes of the displayed musical targets.
    Type: Grant
    Filed: May 8, 2007
    Date of Patent: February 24, 2015
    Assignee: Disney Enterprises, Inc.
    Inventors: Derek T. Dutilly, Jonathan Browne, Nikolaus Paul Ingeneri, Shannon Richard Monroe
  • Patent number: 8961312
    Abstract: A wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. One or more optional auxiliary components modularly attach to the input device to selectively create a modified input device having different desired functions or aesthetics.
    Type: Grant
    Filed: April 23, 2014
    Date of Patent: February 24, 2015
    Assignee: Creative Kingdoms, LLC
    Inventors: Jonathan A. Barney, Denise Chapman Weston
  • Patent number: 8961307
    Abstract: When a certain user is playing a game by operating a terminal device while viewing a terminal game image displayed on an LCD of the terminal device, another user can operate a controller while viewing a monitor game image displayed on a monitor, and can acquire, remove, move, or halt an object other than a player object by moving a cursor displayed on a monitor game image.
    Type: Grant
    Filed: August 28, 2012
    Date of Patent: February 24, 2015
    Assignee: Nintendo Co., Ltd.
    Inventors: Yusuke Akifusa, Hideki Fujii, Toshikazu Kiuchi, Atsushi Yamazaki, Yosuke Sakooka
  • Patent number: 8961310
    Abstract: A gaming machine that includes a multi-action switch that is held in an initial position when the multi-action switch is not being pressed, and a position detection device for detecting whether the multi-action switch is in the initial position, a second position, or a third position. The gaming machine further includes a controller for controlling operations of the gaming machine in accordance with the position of the multi-action switch, such that the gaming machine carries out a first operation when the position detecting device detects that the multi-action switch has reached the second position, and a second operation when the position detecting device detects that the multi-action switch has reached the third position.
    Type: Grant
    Filed: September 28, 2012
    Date of Patent: February 24, 2015
    Assignee: Video Gaming Technologies, Inc.
    Inventors: Ryan Cuddy, Mike Oberberger
  • Patent number: 8961313
    Abstract: Systems and methods are disclosed to control interactivity with a video gaming system. The system includes a game console and a controller that is configured to be held in a plurality of handhold orientations. The controller further includes a handle that extends between a first end and a second end along a length axis and an input feature disposed at the first end. The input feature includes sensors to detect manipulations that cause a relative movement between the input feature and the handle. The manipulations that are detected include torque applied to the input feature about the length axis. Where the detected manipulation are relayed to the game console where the game console correlates the detected manipulation into control of the video game. The gaming system can be primarily executed through a local game console, or the game console (or computing device), can communicate to remote servers, over the internet, to processes primary execution.
    Type: Grant
    Filed: May 29, 2009
    Date of Patent: February 24, 2015
    Assignee: Sony Computer Entertainment America LLC
    Inventor: Gary Zalewski
  • Patent number: 8956230
    Abstract: A system, method, and computer program product for automatically providing a haptic stylus based interface for enhanced user interaction with touch screen devices are disclosed. The stylus communicates with the touch screen device to report stylus operating information from onboard sensors, and to receive application program instructions defining feedback and friction forces to be applied by onboard actuators. The applied feedback and friction forces may be independently controlled. Friction forces are provided via a rolling contact ball gripping mechanism that mimics varying physical engagement between the contact ball and a touch screen display surface by controlling the relative rotational freedom of the contact ball. Embodiments of the invention enable a haptic stylus to mimic three-dimensional interactions for gaming, object manipulation and sculpting, and non-contact proximity-based stylus operation scenarios.
    Type: Grant
    Filed: May 20, 2011
    Date of Patent: February 17, 2015
    Assignee: Sony Corporation
    Inventor: Suranjit Adhikari
  • Patent number: 8956229
    Abstract: Posture/motion information is repeatedly obtained from predetermined detection means for detecting a posture or a motion of an input device operated by a user, and a power value used for moving an object in a virtual space is calculated. In addition, a follow-up power value, which follows the calculated power value, is repeatedly calculated based on the posture/motion information. Then, the object is moved based on the follow-up power value.
    Type: Grant
    Filed: August 12, 2009
    Date of Patent: February 17, 2015
    Assignee: Nintendo Co., Ltd.
    Inventors: Ichiro Suzuki, Takayuki Shimamura, Katsuhisa Sato
  • Patent number: 8951120
    Abstract: Systems and methods for calibration and biasing are described herein. In one example, a method for determining a playing height of a user is described. The method includes receiving an identification of a first corner of a display screen from the user by associating a first position of a tracked object with the first corner using image data from a capture device, receiving an identification of a second corner of the display screen from the user by associating a second position of the tracked object with the second corner using image data from the capture device, and triangulating between the first and second corners and the tracked object to define a range of movement made by the user. The tracked object is held by the user. The method further includes defining a height at which the tracked object is held by the user based on the range of movement.
    Type: Grant
    Filed: September 11, 2012
    Date of Patent: February 10, 2015
    Assignee: Sony Computer Entertainment America LLC
    Inventors: Michael Seegers, Mark Ming-lun Tsai, Jeff Scott Dixon, Sean Hyde-Moyer, Deborah Mars, Nathan Gary
  • Patent number: 8952993
    Abstract: An information processing apparatus includes a designation unit which designates an object, a sensing unit which senses a change which exceeds a threshold value in at least a part of the object when a user zooms in on the object, and a zoom unit which zooms in on the object at the zoom rate which is just less than that when there is a change that exceeds the threshold value in at least a part of the object if there is a change that exceeds the threshold value in at least a part of the object when the user zooms in on the object at the designated zoom rate, and which zooms in on the object if there is no change that exceeds the threshold value in at least a part of the object even when the user zooms in on the object at the designated zoom rate.
    Type: Grant
    Filed: February 20, 2014
    Date of Patent: February 10, 2015
    Assignee: Sony Corporation
    Inventors: Takaharu Suzuki, Kazuyuki Yamamoto, Hidetoshi Kabasawa
  • Patent number: 8952682
    Abstract: A method and system are provided for calibrating a magnetometer of a mobile device. The method comprises displaying a visual indication of a gestural path on a display of the portable electronic device, monitoring for changes in orientation of the portable electronic device, changing the visual indication in response to the monitored changes in the orientation of the portable electronic device, measuring a magnetic field with the magnetometer, and calibrating the magnetometer in accordance with measurements of the magnetic field acquired at different points along the gestural path.
    Type: Grant
    Filed: August 26, 2011
    Date of Patent: February 10, 2015
    Assignee: BlackBerry Limited
    Inventors: Laura Mahan, Jeffrey Charles Bos, Przemyslaw Abratowski, Christopher Harris Snow, Steve Robert Grenier, Nazih Almalki
  • Patent number: 8951121
    Abstract: A multi-game action button deck in a concurrent gaming system is disclosed. The system includes at least one gaming machine in communication with a game server via a network, a display manager, a multi-game action button, and a touch sensor. The display manager is configured to display content related to one or more games to be played on the display areas of the gaming machine, wherein the content includes at least one game display area and a virtual button deck display area associated with each game. The display manager resizes and repositions the streaming video content on the display areas of the gaming machine depending on the game themes that are selected and the number of games that are selected. The multi-game action button is displayed on the virtual button deck, wherein the multi-game action button has multiple touch areas to control different combinations of games.
    Type: Grant
    Filed: September 28, 2012
    Date of Patent: February 10, 2015
    Assignee: Bally Gaming, Inc.
    Inventors: Martin S. Lyons, Bryan M. Kelly, Sean C. Martin
  • Patent number: 8951112
    Abstract: A display device having bet areas where a plurality of bet objects are displayed and a unit bet buttons where a plurality of bet amounts are displayed and a touch panel which is provided on the front surface side of the display device to be able to receive a touch input from the outside and detect a touched position of the touch input are included. When the touched position of the touch input corresponds to any bet amounts in the unit bet buttons, a bet amount is determined based on this touched position. When the touched position of the touch input continuously moves at least in the bet areas, betting on each bet object on the moving path among the bet objects in the bet areas is received with the bet amount determined using the unit bet button.
    Type: Grant
    Filed: January 20, 2012
    Date of Patent: February 10, 2015
    Assignees: Universal Entertainment Corporation, Aruze Gaming America, Inc.
    Inventor: Katsuhiro Kido
  • Patent number: 8951088
    Abstract: System and method for additional amusement, entertaining and surprising visual or audible reward provided upon completing the reconstructing of a two-dimensional or three-dimensional jigsaw puzzle. The puzzle pieces include conductive pads connected by a conductor such as a wire, a metallic strip or a conductive paint, so that upon assembling the puzzle, the pads are in contact to form a continuous conductive path. The frame or the puzzle pieces include a battery (or an AC adapter) and a visual or audible signaling device operating upon sensing the continuity of the conductive path. Each of the puzzle pieces may include three or more conductive pads, allowing for the forming two or more isolated or connected distinct conductive paths. The conductive path can further affect a time measurement and its related display for timing the puzzle solving.
    Type: Grant
    Filed: November 5, 2012
    Date of Patent: February 10, 2015
    Assignee: May Patents Ltd.
    Inventor: Yehuda Binder
  • Patent number: 8951124
    Abstract: Embodiments of the invention relate to systems and methods for multi-player gaming. Some embodiments relate to systems having an improved communications infrastructure and improved handheld game controllers, while other embodiments relate to improvements in handling large numbers of players in the multi-player game when played in a game arena with a single large display screen showing the multi-player game images. In one particular embodiment, a system is provided that has a game server controlling a display system to display the multi-player game on the large screen and a plurality of game controllers. Each game controller has a secondary display means for providing a secondary game display and input means for receiving player input. The system further comprises communication means for enabling communication between the game server and each of the plurality of game controllers.
    Type: Grant
    Filed: December 15, 2009
    Date of Patent: February 10, 2015
    Assignee: Timeplay, Inc.
    Inventors: Jonathan Ira Hussman, Jon Hayes Snoddy, John Andrew Race, Mark Rider
  • Publication number: 20150038231
    Abstract: A system that incorporates the subject disclosure may include, for example, a processor coupled to a memory storing instructions and to a near field sensor. Execution of the instructions can cause the processor to perform operations including defining a zone corresponding to a portion of an accessory comprising the sensor, detecting a gesture of an object in the zone by sensing the object with the sensor, determining that the gesture is a new gesture not previously associated with the zone and not previously associated with a gaming action controlling presentations produced by a gaming application, associating the gesture with the zone and with the gaming action, subsequently detecting the gesture in the zone, obtaining the gaming action associated with the gesture, and transmitting the gaming action to the gaming application. Other embodiments are disclosed.
    Type: Application
    Filed: August 2, 2013
    Publication date: February 5, 2015
    Applicant: STEELSERIES ApS
    Inventors: Jeffrey Nicholas Mahlmeister, Bruce Hawver, Jacob Wolff-Petersen, Kim Rom, Francis Arnold Grever, Tino Soelberg
  • Patent number: 8947253
    Abstract: The invention relates to an immersive vehicle multimedia system that that is affected by vehicle sensors and collected data concerning environmental. The immersive vehicle multimedia system includes a vehicle, at least one sensor or other vehicle component gathering input as data from an external and internal vehicle environment, an immersive multimedia device connected to each sensor, and media content run through the multimedia device. The media content includes a primary script and a secondary script, the secondary script depending on the gathered input.
    Type: Grant
    Filed: July 15, 2009
    Date of Patent: February 3, 2015
    Assignee: Bayerische Motoren Werke Aktiengesellschaft
    Inventors: David Bloom, Jeff Zabel
  • Patent number: 8944913
    Abstract: An apparatus generally directed to controlling a video game. The apparatus preferably includes a tablet computer, an electronic game communicating with the tablet computer, and an input device for controlling movement of a virtual object provided by the electronic game. Preferably, the input device includes a pair of opposing side structures adjacent opposing sides of plurality of sides of the tablet computer. The input device further preferably includes a plurality of input switches, wherein said input switches are adjacent each of the at least two opposing sides of the plurality of sides of the tablet computer, and a bridge structure disposed between the pair of sides to form a three sided structure. The third structure mitigates inadvertent removal of the tablet computer from the three sided structure when the tablet computer is fully nested within the three sided structure.
    Type: Grant
    Filed: February 28, 2013
    Date of Patent: February 3, 2015
    Assignee: Wikipad, Inc.
    Inventors: Matthew R. Joynes, James Bower
  • Patent number: 8944912
    Abstract: An apparatus generally directed to a combination game controller and information input device. The combination preferably includes a tablet computer providing a plurality of sides, in which each of the sides are disposed between an electronic display screen and a back of the tablet computer. The combination further preferably includes an input device in electronic communication with the tablet computer, the input device providing side structures adjacent to and confining the tablet computer on at least two opposing sides of the tablet computer. The input device further preferably providing input module apertures, each input module aperture selectively accepts either a game control module or a removable keyboard module. The input module apertures are preferably adjacent each of the at least two opposing sides of the tablet computer, and a camera communicating with each the input device and the tablet computer, the camera selectively capturing either still or video images.
    Type: Grant
    Filed: November 19, 2012
    Date of Patent: February 3, 2015
    Assignee: Wikipad, Inc.
    Inventors: Matthew R. Joynes, James Bower, Daniel P. Dooley
  • Patent number: 8944899
    Abstract: Systems and methods in accordance with embodiments of the invention operate an electromechanical hybrid game.
    Type: Grant
    Filed: July 23, 2014
    Date of Patent: February 3, 2015
    Assignee: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Eric Meyerhofer
  • Patent number: 8949495
    Abstract: An input device with parallel multi-tasking capabilities is disclosed. The input device comprises a controller, a data assigning unit and a plurality of first communication end-points. The input device declares the plurality of first communication end-points as virtual peripheral devices with equivalent performance. When the input device is electrically connected to a host for data communication, the virtual peripheral devices with equivalent performance and a plurality of second communication end-points are respectively establish communication link of point-to-point correspondingly, so that the plurality of second communication end-points receive a plurality of operation slave data for reducing data communication time.
    Type: Grant
    Filed: December 18, 2013
    Date of Patent: February 3, 2015
    Assignee: Dexin Corporation
    Inventor: Shu-Sheng Chen
  • Publication number: 20150031455
    Abstract: A first control unit includes a first operation data generation section for generating first operation data in accordance with a motion of a first control unit body included in the first control unit. A second control unit includes a second operation data generation section for generating second operation data in accordance with a direction input operation performed by a player. Further, one of the first control unit and the second control unit includes a transmission section for transmitting the first operation data and the second operation data to a computer at a predetermined timing.
    Type: Application
    Filed: October 10, 2014
    Publication date: January 29, 2015
    Inventor: Akio IKEDA
  • Publication number: 20150031452
    Abstract: A game controller assembly is mechanically and communicatively connected to a user computing device to be used to play games. The game controller assembly is detachable he coupled mechanically and electrically to the user computing device. For example, the user computing device may be a smart mobile phone. The game controller assembly can be mounted on the smart mobile phone and also be communicatively coupled to the smart phone for communications with the smart phone. The game controller is used to play games on the smart phone. The game controller assembly can also be used for other purposes, such as navigating web pages, watching video streams, interacting with other online users, interacting/socializing, etc.
    Type: Application
    Filed: July 25, 2014
    Publication date: January 29, 2015
    Inventors: Patrick Joseph Rundell, Cameron Erich Matzke, Luke James Baldwin-Brown
  • Publication number: 20150031459
    Abstract: A project unit having a game platform function by mounting a mobile communication device is provided. The project unit includes a first body unit including a mounting unit configured to detachably mount the mobile communication device, a projector connected to the first body unit and configured to project an image in a predetermined direction, a second body unit coupled to the first body unit and configured to selectively move or rotate, and a control unit electrically connected to the first body unit, the projector, and the second body unit, and configured to control the projector and the second body unit, wherein the projector projects a game image transmitted from the mobile communication device through the control unit, and at least one of the first body unit and the second body unit includes a plurality of plate members which are disassembled and assembled.
    Type: Application
    Filed: May 22, 2014
    Publication date: January 29, 2015
    Applicant: ROBOTIS CO., LTD.
    Inventor: Byoung-Soo KIM
  • Patent number: 8939838
    Abstract: Circuits, methods, and apparatus that provide user interfaces for playing games on portable electronic devices. One example provides a game accessory having input controls for playing video, audio, and other types of games. The game accessory can have input controls, such as buttons, joysticks, and D-pads. Another example provides a game accessory having a thumb pad or keyboard. Other possible features include microphones, cameras and camera lenses, speakers, a second screen, rumble, and motion detection. The game accessory may have a recess sized to fit the portable electronic device. Inserts or removable adapters can be used to fit portable electronic devices having different sizes. The portable electronic device can be held in the accessory using sliding covers, clips, or other engaging members. In other examples, the accessory can communicate with another accessory for head-to-head game play. The accessory may include circuitry for power, identification, and authorization.
    Type: Grant
    Filed: September 30, 2008
    Date of Patent: January 27, 2015
    Assignee: Apple Inc.
    Inventors: Brett Gregory Alten, Sanjay Sadanand Gadkari
  • Patent number: 8939836
    Abstract: The present invention relates to an interactive game controlling method for use in a touch panel device medium. The game includes a virtual hot zone, a virtual display range, at least one self-acting virtual object displayed on the touch panel device. An interactive program that allows users to interact with the virtual object in the virtual hot zone is executed in response to a finger tapping on the virtual hot zone. The method includes the steps of: a) receiving a touch and sensing the motion of the touch; b) moving the virtual display range where the virtual object is included in a direction opposite to the direction which the touch is moving; c) executing the interactive program to allow the user to interact with the virtual object when the virtual object is relocated to the virtual hot zone and the virtual hot zone receives a change in state of touch.
    Type: Grant
    Filed: April 10, 2013
    Date of Patent: January 27, 2015
    Assignee: Fourier Information Corp.
    Inventor: Yi-Chen Wang