Hand Manipulated (e.g., Keyboard, Mouse, Touch Panel, Etc.) Patents (Class 463/37)
  • Patent number: 9041253
    Abstract: A direct feeding apparatus for impedance matching of a wireless power transmission device includes a helical type resonator, and a feeding unit configured to directly feed power to a region having a relatively small current value as compared to a center of a conductive line of the resonator.
    Type: Grant
    Filed: November 25, 2011
    Date of Patent: May 26, 2015
    Assignee: ELECTRONICS AND TELECOMMUNICATIONS RESEARCH INSTITUTE
    Inventors: Je-Hoon Yun, In-Kui Cho, Jung-Ick Moon, Seong-Min Kim, Dong-Hee Park
  • Patent number: 9033785
    Abstract: In accordance with some embodiments, a plurality of outcomes are generated and used to create a video presentation of representative outcomes. The video presentation is recorded onto a tangible medium (e.g., DVD or CD-ROM) or otherwise provided to a player (e.g., player may access the video presentation online). This allows a player to purchase a video presentation of (e.g., predetermined) outcomes in a jurisdiction in which gambling is legal yet view the presentation at the player's convenience (e.g., from any jurisdiction and at any time). The outcomes on the DVD or CD ROM may be viewed on a video display generated by a primary output device (e.g., a personal computer or a DVD player). In addition, the player may purchase or otherwise obtain an accessory device that interacts (e.g., augments the outcomes) with the game play recorded on the tangible medium.
    Type: Grant
    Filed: May 12, 2006
    Date of Patent: May 19, 2015
    Assignee: IGT
    Inventors: Jay S. Walker, James A. Jorasch, Robert C. Tedesco, Michael W. Patterson
  • Patent number: 9033801
    Abstract: A gaming machine with more gaming excitement is provided. The gaming machine includes a cabinet; a lamp body provided on a front surface of the cabinet; a sensor configured to detect a player's gesture with respect to the lamp body; an image display panel configured to execute an effect in sync with the gesture; and a controller used to start a game, the controller starting the detection of the player's gesture by the sensor at a timing corresponding to the state of the game, and while the player's gesture is being detected, executing the effect by the upper image display panel in sync with the detected player's gesture.
    Type: Grant
    Filed: April 18, 2013
    Date of Patent: May 19, 2015
    Assignees: UNIVERSAL ENTERTAINMENT CORPORATION, ARUZE GAMING AMERICA, INC.
    Inventors: Masumi Fujisawa, Kenta Kitamura, Kenji Enokido, Hiroki Nakamura, Hidekazu Suzuki, Hiromoto Yamauchi
  • Patent number: 9033800
    Abstract: A gaming machine with more gaming excitement is provided. The gaming machine includes: a cabinet; an upper image display panel which is provided on the cabinet and displays an effect image concerning a game; a lamp body unit which includes a lamp body which is a formed object and a sensor configured to detect the player's gesture with respect to the lamp body and is provided at a position different from the upper image display panel when viewed from the front surface of the cabinet; and a controller used to start the game, and the controller detects the player's gesture by the sensor at a timing corresponding to the state of the game and displays an effect image corresponding to the detected player's gesture on the upper image display panel.
    Type: Grant
    Filed: April 18, 2013
    Date of Patent: May 19, 2015
    Assignees: UNIVERSAL ENTERTAINMENT CORPORATION, ARUZE GAMING AMERICA, INC.
    Inventors: Masumi Fujisawa, Kenta Kitamura, Kenji Enokido, Keita Shimura, Kou Kobayashi, Hiroki Nakamura
  • Publication number: 20150133221
    Abstract: A user input device includes a housing, a user input element adapted to be operated by a user and configured to send a signal to a processor when operated by the user, and an actuator coupled to the user input element. The actuator is configured to receive a control signal from the processor and output a haptic effect to the user input element in response to the control signal from the processor. A vibration isolation barrier is disposed between the user input element and the housing, wherein the vibration isolation barrier substantially mechanically isolates the user input element from the housing. The user input element may be a joystick, button, or trigger.
    Type: Application
    Filed: November 12, 2013
    Publication date: May 14, 2015
    Applicant: Immersion Corporation
    Inventor: Grant Danny
  • Patent number: 9028311
    Abstract: A video game combines finger swiping to hurl a projectile at a target, with strategic elements arising from various combinations of player and target characteristics. User actions such as a direction of finger swipe against a touchscreen, a speed of finger swipe against the touchscreen, and/or a length of finger swipe against the touchscreen, may determine the trajectory and/or force of the projectile. The player may dynamically select specific roles from a plurality of cards available in a deck, with the particular role determining game parameters such as offensive effectiveness and defensive strength. The game may incorporate one or more strategic concepts such as the ability to combine roles, the evolution of roles over time, and the selective enlistment of allies.
    Type: Grant
    Filed: January 29, 2013
    Date of Patent: May 12, 2015
    Assignee: DeNA Co., Ltd.
    Inventors: Takeshi Otsuka, Hidde Tonegawa, James Marr, Simon Paredes
  • Patent number: 9028326
    Abstract: Provided is an operation device which allows various kinds of operation information to be input to a main body thereof as needed without unnecessarily increasing the weight of the operation device. The operation device includes: the main body having a shape elongated from one end to another end; a light emitting member provided to the one end of the main body; and a connection portion provided to the other end of the main body, to which an arbitrary one of a plurality of other operation devices is to be connected.
    Type: Grant
    Filed: April 28, 2014
    Date of Patent: May 12, 2015
    Assignees: Sony Corporation, Sony Computer Entertainment Inc.
    Inventors: Yoshio Miyazaki, Koji Hamada, Yoshikazu Onuki, Kazuyoshi Enomoto, Yutaka Sumi, Takamasa Araki, Takamasa Ito
  • Patent number: 9022865
    Abstract: In some embodiments, a player may influence the volatility of a bonus round of a game by placing elements collected during a primary game onto symbol positions of the bonus round. In some embodiments, if a symbol position onto which a player placed one or more bonus round symbols is selected as an active symbol position for an event instance of the bonus round, the player wins a prize. Additionally, a multiplier may be applied to the value of the prize or other benefit may be provided to the player if the player placed more than one bonus round symbol element on the position. Thus, a player having a plurality of bonus round symbols to place may choose to increase the frequency of prizes won (e.g., by distributing the bonus round symbols over more positions) or increase the value of prizes (e.g., by grouping more symbols on fewer positions).
    Type: Grant
    Filed: April 26, 2013
    Date of Patent: May 5, 2015
    Assignee: Gamesys, Ltd.
    Inventors: Hans Elias, Thomas David James Aicken, Marlon James Dublin
  • Patent number: 9024772
    Abstract: A system is invented to combine different signals from various sensors together so that an object (such as a car, an airplane etc.)'s position and/or orientation can be measured.
    Type: Grant
    Filed: September 28, 2011
    Date of Patent: May 5, 2015
    Inventors: Xianghui Wang, Wensheng Hua
  • Publication number: 20150119145
    Abstract: The invention has for object a game controller having an actuator (2, 102) mobile in rotation in relation to a fixed part (3, 103), in such a way as to simulate a control of the rotation of a steering column of a simulated vehicle. According to the invention, the game controller implements means for detecting the displacement in rotation of the actuator (2, 102) comprising at least one Hall effect or magnetoresistive effect detecting unit, constituted of at least two elements, of which a permanent magnet and a magnetic sensor (24, 124). At least during the rotation of the actuator (2, 102), a first element is integral in rotation with the actuator (2, 102) and a second element is integral in rotation with said fixed part (3, 103).
    Type: Application
    Filed: December 29, 2014
    Publication date: April 30, 2015
    Inventor: Jean-Yves Jaouen
  • Publication number: 20150119146
    Abstract: A first control unit includes a first operation data generation section for generating first operation data in accordance with a motion of a first control unit body included in the first control unit. A second control unit includes a second operation data generation section for generating second operation data in accordance with a direction input operation performed by a player or a motion of a second control unit body included in the second control unit. Further, one of the first control unit and the second control unit includes a transmission section for transmitting the first operation data and the second operation data to a computer at a predetermined timing.
    Type: Application
    Filed: December 30, 2014
    Publication date: April 30, 2015
    Inventor: Akio IKEDA
  • Patent number: 9017168
    Abstract: A button structure includes a base frame longitudinally defining an arc-shaped guide slot, a button body pivoted to a front end of the base frame, a sliding part transversely defining a guide channel, and a rotating part with a guide pillar protruded thereon. The sliding part is longitudinally slidably mounted on the base frame and abuts against the button body under the elasticity of an elastic part. The rotating part is rotatably mounted under the base frame and the guide pillar passes through the guide slot to be inserted in the guide channel. In use, the sliding part can longitudinally slide on the base frame by the push of the button body and the elastic part, and the sliding of the sliding part drives the guide pillar to slide rearward and forward along the guide slot and the guide channel and further drive the rotating part to rotate.
    Type: Grant
    Filed: May 31, 2013
    Date of Patent: April 28, 2015
    Assignee: Cheng Uei Precision Industry Co., Ltd.
    Inventor: Tsung Shih Lee
  • Patent number: 9017167
    Abstract: An improved user input device is disclosed having ergonomically-configurable features to custom fit individual users. The arms of the gamepad may be extended from the body of the gamepad, and may be rotated. This may be at user determined angles, or may be set to a predetermined limit. The rotation may be on one or more axes depending on the specific implementation. Similarly, the thumb grooves may be extensible and/or rotatable. Further customization may be provided by modular user input systems.
    Type: Grant
    Filed: November 10, 2006
    Date of Patent: April 28, 2015
    Assignee: Razer (Asia-Pacific) Pte. Ltd.
    Inventors: Min-Liang Tan, Chern Ann Ng
  • Patent number: 9011224
    Abstract: A hand-held, cubic, transparent game system containing a cubiform array of individual LEDs arranged as a cubic matrix of rows and columns, an inclinometer, sound chip and speaker and a timer. Electronic control circuitry including a game-programmed processor is connected between the inclinometer and the LED array to control visible operating states of individual lamps in response to output signals from the inclinometer, according to rules of a game program. Sequential LEDs in a direction of inclination are momentarily flashed to define a traveling cursor. Turning the housing through 90 degrees transfers cursor between a row and a column.
    Type: Grant
    Filed: April 11, 2013
    Date of Patent: April 21, 2015
    Inventors: Robert W Jeffway, Jr., Steven R Casino, Steven T Fink
  • Patent number: 9011251
    Abstract: The present invention is directed to a gaming terminal and a method of playing a wagering game at a gaming terminal whereby multiple players make selections and accumulate bonus awards as the game is passed from one player to another. Play continues until a game-terminating object is selected. At that time, each player that participated in the wagering game receives his or her accumulated awards plus any awards won by subsequent players.
    Type: Grant
    Filed: August 16, 2013
    Date of Patent: April 21, 2015
    Assignee: WMS Gaming Inc.
    Inventors: Dion K. Aoki, Jason C. Gilmore, Thomas M. Kopera, Christy Juinsuk Olson
  • Patent number: 9011223
    Abstract: The present invention is a system for conducting a combat simulation game in which each player is outfitted with equipment enabling data concerning the game play ability of the player to be transmitted to a local server for use in computing a player performance data for individual players in comparison with all other players having data stored within the system. The equipment transmits various data to the server which is utilized by the server to update the player performance data in a real-time manner that can be accessed and viewed by other players from remote locations.
    Type: Grant
    Filed: January 24, 2013
    Date of Patent: April 21, 2015
    Assignee: Universal Electronics, Inc.
    Inventor: Rick Jensen
  • Publication number: 20150105159
    Abstract: A system and method are disclosed for providing input to a software application such as a gaming application. The inputs may be received from one or both of a hand-held controller and a NUI system accepting gestural inputs. In an example, a gesture and controller API receives skeletal pose data from the NUI system and converts that data to Boolean or floating point data. In this way, data from both the controller and the NUI system may be exposed to the software application as easily consumable data in the same format.
    Type: Application
    Filed: October 14, 2013
    Publication date: April 16, 2015
    Applicant: Microsoft Corporation
    Inventor: Mike Palotas
  • Patent number: 9005026
    Abstract: An apparatus generally directed to controlling a video game. The apparatus preferably includes a tablet computer, an electronic game communicating with the tablet computer, and an input device for controlling movement of a virtual object provided by the electronic game. Preferably, the input device includes a pair of opposing side structures adjacent opposing sides of plurality of sides of the tablet computer. The input device further preferably includes a plurality of input switches, wherein said input switches are adjacent each of the at least two opposing sides of the plurality of sides of the tablet computer, and a bridge structure disposed between the pair of sides to form a three sided structure. The third structure mitigates inadvertent removal of the tablet computer from the three sided structure when the tablet computer is fully nested within the three sided structure.
    Type: Grant
    Filed: June 12, 2012
    Date of Patent: April 14, 2015
    Assignee: Wikipad, Inc.
    Inventors: Matthew Joynes, James Bower
  • Patent number: 9006592
    Abstract: An entertainment button device includes: an entertainment button that a player can push; and a button-up-and-down mechanism configured to move the entertainment button up and down from a predetermined normal operation position to a protruding position in which the entertainment button protrudes upward from the normal operation position. The button-up-and-down mechanism includes: a bias member configured to bias the entertainment button in a moving-up direction; a shaft member extending in a moving direction of the entertainment button; a rotating mechanism configured to rotate the shaft member; an engagement part configured to move up and down together with the entertainment button; and a spiral guide part formed on an outer periphery of the shaft member in a spiral manner, wherein the engagement part engages with the spiral guide part.
    Type: Grant
    Filed: August 30, 2012
    Date of Patent: April 14, 2015
    Assignee: Kyoraku Industrial Co., Ltd.
    Inventor: Masayuki Taniguchi
  • Patent number: 9007299
    Abstract: Techniques for using a motion sensitive device as a controller are disclosed. A motion controller as an input/control device is used to control an existing electronic device (a.k.a., controlled device) previously configured for taking inputs from a pre-defined controlling device. The signals from the input device are in a different form from the pre-defined controlling device. According to one aspect of the present invention, the controlled device was designed to respond to signals from a pre-defined controlling device (e.g., a touch-screen device). The inputs from the motion controller are converted into touch-screen like signals that are then sent to the controlled device or programs being executed in the controlled device to cause the behavior of the controlled device to change or respond thereto, without reconfiguration of the applications running on the controlled device.
    Type: Grant
    Filed: September 30, 2011
    Date of Patent: April 14, 2015
    Assignee: AiLive Inc.
    Inventors: Charles Musick, Jr., Robert Kay, Stuart Reynolds, Dana Wilkinson, Anupam Chakravorty, William Robert Powers, III, Wei Yen, Youding Zhu
  • Patent number: 9005025
    Abstract: A game controller comprises a top casing, a bottom casing, a circuitry board, and a plurality of rechargeable batteries. The top casing comprises different type of control components, at least two speakers and a plurality of solar panel. The bottom casing comprises a locking mechanism, plurality of trigger buttons, headphone jack and a USB port. A handheld device can be inserted into the present invention and secured from the locking mechanism. The handheld device can be connected to the present invention wirelessly with a control application or a USB data cable can be used. The different type of control buttons and the trigger buttons controls the input commands of the present invention.
    Type: Grant
    Filed: January 31, 2012
    Date of Patent: April 14, 2015
    Assignee: Wikipad, Inc.
    Inventors: Matthew Joynes, James Bower
  • Patent number: 8998718
    Abstract: An image generation system includes an image information acquisition section that acquires image information from an image sensor, a grasp motion determination section that determines whether or not a player has made a grasp motion with one hand that is a right hand or a left hand based on the image information, a grasp-linked motion determination section that determines whether or not the player has made a grasp-linked motion that follows the grasp motion with the other hand based on the image information when the grasp motion determination section has determined that the player has made the grasp motion with the one hand, and an image generation section that generates an image based on the determination results of the grasp motion and the grasp-linked motion.
    Type: Grant
    Filed: March 30, 2011
    Date of Patent: April 7, 2015
    Assignee: Bandai Namco Games Inc.
    Inventors: Taketoshi Inagaki, Tadashi Sakakibara, Kentaro Yamaguchi
  • Patent number: 9003147
    Abstract: A virtual capacity acquisition unit acquires a size of virtual capacity of a save data area from an application. A storage capacity acquisition unit acquires a size of save data of the application. A writing control unit prohibits the application from writing the save data exceeding the virtual capacity in a recording device. A free space acquisition unit acquires a size of free space of the recoding device, and the writing control unit prohibits the writing of save data whose size is larger than that of the free space.
    Type: Grant
    Filed: September 6, 2012
    Date of Patent: April 7, 2015
    Assignees: Sony Corporation, Sony Computer Entertainment Inc.
    Inventors: Masaharu Sakai, Yoichiro Iino, Shinichi Tanaka
  • Patent number: 8998719
    Abstract: Aspects of the present disclosure relate to the implementation of a gaming environment including gaming servers for instantiating instances of games requested by a user. The gaming environment includes a game device for obtaining game inputs corresponding to the instantiated game. Additionally, the gaming environment includes one or more output devices for obtaining outputs generated by the processing of the inputs by the gaming server. Illustratively, the game device and one or more output devices form game device groups. Within each game device group, the inputs obtained by game device are transmitted independent of the outputs transmitted to the output devices. The transmission of input data from the game device and the transmission of the output audio data, output video data or other data from the gaming server may be individually optimized.
    Type: Grant
    Filed: December 14, 2012
    Date of Patent: April 7, 2015
    Assignee: ELBO, Inc.
    Inventor: Peter Anthony Walker
  • Publication number: 20150094148
    Abstract: An operation unit has a touch panel that senses a press, and a button plate disposed above the touch panel, and having a plurality of push buttons, each of which protrudes on a side opposite to a side where the touch panel is disposed. The button plate is provided along a surface of the touch panel, and has a base section having apertures at respective positions where the plurality of push buttons are formed, top surface sections, each of which constitutes corresponding one of the plurality of push buttons and serves as an operation surface, and bending deformable sections, each of which connects, in a freely elastically deformable manner, a peripheral section of corresponding one of the top surface sections and an edge of corresponding one of the apertures formed in the base section.
    Type: Application
    Filed: August 27, 2014
    Publication date: April 2, 2015
    Inventor: Masaaki Sumi
  • Publication number: 20150094149
    Abstract: An operation unit has a touch panel that senses a press, a button plate disposed above the touch panel, and having a plurality of push buttons, each of which protrudes on a side opposite to a side where the touch panel is disposed, a light guide plate disposed between the touch panel and the button plate, and a light emission pattern disposed on a surface of the light guide plate that forms an image by emitted light. The button plate is provided along a surface of the touch panel and has a base section comprising apertures at respective positions where the plurality of push buttons are formed, top surface sections, each of which constitutes corresponding one of the plurality of push buttons and serving as an operation surface.
    Type: Application
    Filed: August 27, 2014
    Publication date: April 2, 2015
    Inventor: Masaaki Sumi
  • Patent number: 8992323
    Abstract: Various embodiments disclosed herein are directed to a virtual player interface such as button deck for a gaming device. The interface includes a touch screed display which displays one or more button icons. The size, shape and location of the button icons may be reconfigured based upon player interaction or selection. Button functions or selections may be combined into a single button. The button reconfiguration may be saved to a player account to be applied when the player uses the gaming device or other applicable device. Haptic or audible feedback may be applied to the button icon based upon the location of the player's touch relative to a target position on the icon.
    Type: Grant
    Filed: October 31, 2011
    Date of Patent: March 31, 2015
    Assignee: Bally Gaming, Inc.
    Inventors: Bryan Kelly, Julia Childs, Stephen Patton, Martin Lyons, Sean Martin
  • Patent number: 8992325
    Abstract: A system that incorporates teachings of the present disclosure may include, for example, receiving a first stimulus signal from a first gaming accessory device used by a first contestant and a second stimulus signal from a second gaming accessory device used by a second contestant. Measures of the first and second stimulus signals are determined as are first and second performance factors are based upon the first and second measures. The first and second performance factors are compared and a ranking of the first and second contestants is determined based upon the comparison. Additional embodiments are disclosed.
    Type: Grant
    Filed: February 27, 2013
    Date of Patent: March 31, 2015
    Assignee: STEELSERIES ApS
    Inventors: Kim Rom, Jeffrey Nicholas Mahlmeister, Jacob Wolff-Petersen, Bruce Hawver, Francis Arnold Grever, Tino Soelberg, Christopher John Nicolella
  • Patent number: 8992322
    Abstract: Interactive gaming systems and methods with haptic feedback are described. One described apparatus comprises: a portable manipulandum configured to simulate an element associated with a sports activity; a sensor in communication with the portable manipulandum and configured to detect a movement of the portable manipulandum; an actuator disposed in the portable manipulandum; and a processor in communication with the sensor and the actuator. The processor is configured to receive a sensor signal from the sensor associated with the movement of the portable manipulandum and to output a control signal to the actuator based at least in part on the sensor signal. The control signal is configured to cause the actuator to output a haptic feedback associated with the movement of the portable manipulandum, e.g., simulating an impact between the portable manipulandum and an object.
    Type: Grant
    Filed: June 9, 2004
    Date of Patent: March 31, 2015
    Assignee: Immersion Corporation
    Inventors: Shoichi Endo, Alexander Jasso
  • Patent number: 8992295
    Abstract: A video game processing apparatus for controlling progress of a video game is provided. The video game processing apparatus determines whether a predetermined command is received at least a predetermined number of times when a predetermined period of time is measured from a time when a time measuring start condition is satisfied. A specific process corresponding to the fact that the predetermined command is received for the predetermined number of times is carried out when the predetermined command is received the predetermined number of times. In this case, it is confirmed whether a reception number reaches the reception upper limit number when the predetermined command is received, and it is determined that the predetermined command is received when the reception number does not reach the reception upper limit number.
    Type: Grant
    Filed: May 19, 2014
    Date of Patent: March 31, 2015
    Assignee: Kabushiki Kaisha Square Enix
    Inventors: Yusuke Matsui, Satoru Koyama
  • Patent number: 8997009
    Abstract: A computing system environment comprises an improved pointing device (IPD) coupled to a computer having a computer display with an interactive user interface (IUI), all having a persistent theme and/or motif. The persistent theme is one that is based on and/or correlates to the aesthetic design of the IPD, which can be one of a plurality of distinct shapes of an animal, insect, mascot, among others, that can be associated with a particular persistent theme. The determined persistent theme can be optionally extended to the surface pad on which the IPD rests and to the exterior casing/skin of the computer cover. When the IPD and computer are operating with a persistent theme, such as with the IUI operating as a screen saver, the Enhanced Selection Buttons (ESBs) of the IPD can be configured to manipulate visual and other aspects of the IUI, including controlling a character within the IUI.
    Type: Grant
    Filed: August 15, 2011
    Date of Patent: March 31, 2015
    Inventor: Paul L. Bechtel
  • Patent number: 8992324
    Abstract: An attachment worn against a palm side or a back side of a metacarpus of a person's hand. The attachment includes a flexible band or strip to which a sensing electronics module is attached that contains in a housing electronics for sensing gesture characteristics made by the wearer's hand, including a communications interface for communicating gesture characteristic data to a system external to the hand-worn attachment. The attachment sends at least position and orientation data in real time as a gesture is made to an external system, such as a gaming terminal. Optional sensors for detecting light, acceleration, orientation, or pressure can be used to detect other gesture characteristics and/or user inputs made while wearing the attachment. The gestures and user inputs can be used to influence graphical objects displayed on one or more displays displaying a program, such as a wagering game.
    Type: Grant
    Filed: February 1, 2013
    Date of Patent: March 31, 2015
    Assignee: WMS Gaming Inc.
    Inventors: Charles V. Guild, Timothy C. Loose
  • Publication number: 20150087414
    Abstract: Techniques are described herein in which a mobile device may enable cloud gaming. In one implementation, the mobile device may receive an information stream, from a remote game server, relating to an online game. The method may further include receiving user input relating to the online game; transmitting the user input to the game server; and screencasting, to a local display device, a video stream that is based on the information stream, the video stream representing a display corresponding to the online game.
    Type: Application
    Filed: September 26, 2013
    Publication date: March 26, 2015
    Applicants: CELLCO PARTNERSHIP D/B/A VERIZON WIRELESS, VERIZON PATENT AND LICENSING, INC.
    Inventors: Lily F. Chen, Te-Sheng Lin
  • Publication number: 20150087421
    Abstract: A system that incorporates teachings of the present disclosure may include, for example, an apparatus having a controller to identify a programming layer of a gaming accessory, to establish communications with a computing device communicatively coupled to a gaming software application, to establish communications with the gaming accessory, to receive from the gaming accessory a gaming accessory stimulation, to detect a match between the association and the received stimulation, to retrieve the substitute accessory stimulation, and to transmit the substitute accessory stimulation to the gaming software application. The detecting of the match between the gaming accessory stimulation and the substitute accessory stimulation for the programmable layer is by way of a predetermined association of the stimulation with the substitute accessory stimulation recorded in a user profile associated with a user account. Additional embodiments are disclosed.
    Type: Application
    Filed: November 26, 2014
    Publication date: March 26, 2015
    Inventors: Jacob Wolff-Petersen, Tino Soelberg
  • Patent number: 8988202
    Abstract: In an apparatus and method for processing a virtual world, haptic information regarding a virtual object in the virtual world, the haptic information corresponding to sensed information, is extracted and transmitted to a haptic feedback device. Accordingly, interaction between a real world and the virtual world is achieved. The processing speed of the haptic information with respect to the virtual object may be increased by varying data structures according to types of the virtual object.
    Type: Grant
    Filed: April 8, 2011
    Date of Patent: March 24, 2015
    Assignee: Samsung Electronics Co., Ltd.
    Inventors: Jae Joon Han, Seung Ju Han, Won Chul Bang, Do Kyoon Kim
  • Patent number: 8986125
    Abstract: Methods and systems are disclosed for integrating LC circuits into a user's jewelry for controlling systems such as computer games. The resonant frequency of the circuit at each of multiple rings worn by the user may be adjustable. A secondary coil within each ring may be moved in relation to the magnetic field generated by a primary coil that may be part of another piece of jewelry, such as a watch or a bracelet, to generate control signals. The magnetic field may inductively couple and power the rings, which may each contain an LC tank circuit. If powered, each of these circuits may oscillate at its resonant frequency. A receiver system may comprise an antenna and a tuning circuit to detect a resonant frequency as an input to control moves of a character within a game, for example for use with heads-up displays (HUDs) for augmented reality applications.
    Type: Grant
    Filed: March 14, 2013
    Date of Patent: March 24, 2015
    Assignee: Valve Corporation
    Inventor: Jeri Janet Ellsworth
  • Patent number: 8988352
    Abstract: An exemplary embodiment of a mouse includes a main body, a pop-up mechanism received in the main body, and a cap. The shell defines a first through hole. The cap is fixed to the pop-up mechanism and received in the first through hole. The cap can be lifted up to protrude or be retracted in the body of the mouse via an external force, the lifting up and the retraction of the cap cause the shape of the hand gripping the mouse to change, preventing fatigue in the hand.
    Type: Grant
    Filed: March 25, 2013
    Date of Patent: March 24, 2015
    Assignees: Fu Tai Hua Industry (Shenzhen) Co., Ltd., Hon Hai Precision Industry Co., Ltd.
    Inventors: Hua-Yong Wang, Ji-Bing Guo
  • Patent number: 8986118
    Abstract: An apparatus and method including a multi-touch interface for card gaming includes providing a multi-touch interface for displaying a card having a hidden value. The method includes detecting a touch on the interface. The touch has a curved pattern with multiple points of contact with the interface. The curved pattern is indicative of the lateral edge of a human hand in contact with the interface, oriented to hide the card from others. The method then detects movement of the multiple points of contact sweeping over a portion of the interface to reveal the value of the card to the user.
    Type: Grant
    Filed: November 2, 2010
    Date of Patent: March 24, 2015
    Assignee: Novomatic AG
    Inventor: Alois Homer
  • Patent number: 8979653
    Abstract: Based on posture/motion information which is output from predetermined detection means for detecting a posture or a motion of an input device operated by a user, a posture of the input device at a predetermined timing is calculated and stored as a reference posture. Then, based on the posture/motion information, the posture of the input device is constantly calculated as a current posture, and a difference of the current posture from the reference posture is calculated. In addition, based on the difference between the posture/motion information and the posture difference, a re-calculation necessity degree, which represents the necessity degree of re-calculation of the reference posture, is constantly calculated. When the re-calculation necessity degree exceeds a predetermined value, a presentation for urging the re-calculation of the reference posture is made.
    Type: Grant
    Filed: August 12, 2009
    Date of Patent: March 17, 2015
    Assignee: Nintendo Co., Ltd.
    Inventors: Ichiro Suzuki, Takayuki Shimamura, Katsuhisa Sato
  • Patent number: 8979654
    Abstract: A game table having a multiplayer interactive display/input device which enables multiple players to play primary or base wagering games and/or secondary or bonus games using the display/input device. The display/input device enables multiple players to simultaneously interact with the game table and the various games using the same display/input device. In various embodiments, the game table operates with one or more separate physical input devices, each having one or a plurality of the encoded patterns and each being sized and configured to be placed on top of the game table. The separate physical input devices enable the player to interact with the display/input device.
    Type: Grant
    Filed: April 29, 2013
    Date of Patent: March 17, 2015
    Assignee: IGT
    Inventors: Anthony J. Baerlocher, Kimberly M. Campbell, Christiaan R. Champagne, Dwayne A. Davis, Hans Elias, Damien C. Ennis, Michael P. Khamis, David N. Myers, David M. Palmer
  • Patent number: 8982060
    Abstract: Compensation for sensors in a touch and hover sensing device is disclosed. Compensation can be for sensor resistance and/or sensor sensitivity variation that can adversely affect touch and hover measurements at the sensors. To compensate for sensor resistance, the device can gang adjacent sensors together so as to reduce the overall resistance of the sensors. In addition or alternatively, the device can drive the sensors with voltages from multiple directions so as to reduce the effects of the sensors' resistance. To compensate for sensor sensitivity variation (generally at issue for hover measurements), the device can apply a gain factor to the measurements, where the gain factor is a function of the sensor location, so as to reduce the sensitivity variation at different sensor locations on the device.
    Type: Grant
    Filed: September 30, 2010
    Date of Patent: March 17, 2015
    Assignee: Apple Inc.
    Inventors: Brian Michael King, Omar Leung, Paul G. Puskarich, Jeffrey Traer Bernstein, Andrea Mucignat, Avi E. Cieplinski, Muhammad U. Choudry, Praveen R. Subramani, Marc J. Piche, David T. Amm, Duncan Robert Kerr
  • Publication number: 20150072789
    Abstract: Systems and methods for haptic conversion are described. One disclosed method includes the steps of: determining a characteristic of a target user interface device having a target haptic output device, determining a source haptic effect associated with a source user interface device having a source haptic output device; converting the source haptic effect to a target haptic effect, the conversion based at least in part on the characteristic of the target haptic output device, and generating a haptic signal associated with the target haptic effect, the haptic signal configured to cause the target haptic output device to output the target haptic effect.
    Type: Application
    Filed: September 10, 2013
    Publication date: March 12, 2015
    Applicant: IMMERSION CORPORATION
    Inventors: Robert W. Heubel, Danny Grant
  • Publication number: 20150072790
    Abstract: A gaming accessory is provided herein to enhance the playability of video games. A motion actuated controller is provided wherein the controller provides for enhanced realism and simplicity in interacting with the game. Additionally, a proximity sensor may be provided wherein the motion actuated controller actuates a feature of the video game based on the proximity of a player relative to the proximity sensor.
    Type: Application
    Filed: September 9, 2014
    Publication date: March 12, 2015
    Inventor: DAVID KOTKIN
  • Patent number: 8974300
    Abstract: The present invention relates to a remote play device for an interactive entertainment system and may include a class D amplifier and at least one motion detection device. The remote play device may also include a processor to adapt sound effects played through the class D amplifier based upon the at least one motion detection device. A battery may also be included powering at least the class D amplifier.
    Type: Grant
    Filed: January 4, 2008
    Date of Patent: March 10, 2015
    Assignee: Stmicroelectronics S.R.L.
    Inventors: Marco Angelici, Andrea Onetti
  • Patent number: 8974301
    Abstract: Based on posture/motion information obtained from predetermined detection means for detecting a posture or a motion of an input device operated by a user, power value data, which is a parameter representing the power to be given to an object is calculated. In addition, a braking power applied to the input device is calculated based on the posture/motion information. Then, the object is moved based on the power value data and the braking value data.
    Type: Grant
    Filed: August 13, 2009
    Date of Patent: March 10, 2015
    Assignee: Nintentdo Co., Ltd.
    Inventors: Ichiro Suzuki, Takayuki Shimamura, Katsuhisa Sato
  • Patent number: 8974283
    Abstract: A gaming system for conducting a wagering game includes an input device, a display device, a processor, and a memory device for storing instructions that cause the processor to operate the gaming system. The gaming system receives an input to play the wagering game and randomly determines a plurality of symbols to populate symbol positions in one or more symbol arrays. The gaming system displays dynamic content in the symbol positions concluding with the randomly determined symbols while the one or more symbol arrays are moved with respect to an indicator region. The gaming system displays an indication of an outcome of the wagering game determined based on any of the one or more symbol arrays appearing in the indicator region after the one or more symbol arrays are moved.
    Type: Grant
    Filed: February 12, 2013
    Date of Patent: March 10, 2015
    Assignee: WMS Gaming Inc.
    Inventors: Joel R. Jaffe, Collette C. Shawn
  • Patent number: 8974296
    Abstract: A game apparatus executes game processing on the basis of microphone input information input through a microphone. The CPU of the game apparatus executes an imaging step for imaging a user with a camera, a detection determining step for determining whether or not a user is detected on the basis of image data indicating the image obtained by imaging through the imaging step, and a performing step for performing the game processing on the basis of the microphone input information when the detection determining step determines that the user is detected.
    Type: Grant
    Filed: August 28, 2009
    Date of Patent: March 10, 2015
    Assignee: Nintendo Co., Ltd
    Inventors: Tetsuya Satoh, Youhei Kubotsu
  • Publication number: 20150065250
    Abstract: Various embodiments disclosed herein are directed to a gesture enhanced game play system that includes a display system, a sensor system, a feedback system, and one or more computing systems. The sensor system is configured to detect at least one touch gesture when the touch gesture is at least proximate the virtual game layout. During play of the game, a player's touch gestures are evaluated as either a functional gameplay touch gesture or non-functional gameplay touch gestures. Each functional gameplay touch gesture relates directly to reaching an outcome of a current game. Each non-functional gameplay touch gesture may be associated with a feedback system that responds to the non-functional gameplay touch gestures by the player with visual, audio, tactile feedback or the altering of certain game parameters and displays, giving at least the impression that the non-functional gestures affect game outcomes.
    Type: Application
    Filed: November 11, 2014
    Publication date: March 5, 2015
    Inventors: Bryan M. Kelly, Martin S. Lyons, Stephen E. Patton, Daniel Savage
  • Patent number: 8970496
    Abstract: A device connectable to a computer is disclosed. The device comprises a selector defining a pathway and a plurality of positions along the pathway, the selector having a terminal displaceable along the pathway and positionable at one of the plurality of positions, the pathway being substantially straight, each of the plurality of positions having a process associated therewith. The device further comprises a sensor being operable for generating instruction signals. More specifically, the instruction signals are communicable to the computing device for executing thereon the process associated with one of the plurality of positions along the pathway whereat the terminal is positioned.
    Type: Grant
    Filed: April 15, 2008
    Date of Patent: March 3, 2015
    Assignee: Razer (Asia-Pacific) Pte. Ltd.
    Inventor: Chern Ann Ng
  • Patent number: 8968106
    Abstract: A gaming machine with more gaming excitement is provided. The gaming machine includes; a cabinet; an upper image display panel which is provided on the cabinet and is a display displaying an effect image regarding a game; a lamp body which is three-dimensionally formed and is a formed object provided on the cabinet to protrude toward the front surface as compared to at least the lower end of the upper image display panel; a sensor configured to detect the player' gesture with respect to the lamp body; a controller used to start the game, and the controller detects the player's gesture by the sensor at a timing corresponding to the state of the game and displays an effect image corresponding to the detected player's gesture on the upper image display panel.
    Type: Grant
    Filed: April 18, 2013
    Date of Patent: March 3, 2015
    Assignees: Universal Entertainment Corporation, Aruze Gaming America, Inc.
    Inventors: Masumi Fujisawa, Kenji Enokido, Kou Kobayashi, Hiroki Nakamura