Simulated Projector With Diverse Interactive Target Patents (Class 463/5)
  • Patent number: 8465368
    Abstract: The field of the invention relates generally to sports and event betting, and more specifically to the use of the Internet in land-based casino sports and event betting. A bettor signs onto an Internet website to find what bets are being accepted and the bettor then places and registers a bet. The player then goes and places pays for the bet at a land-based casino prior to the start of the event. Further, follow-up rounds of making a wager may then be performed over a network such as, for example, the Internet.
    Type: Grant
    Filed: January 9, 2006
    Date of Patent: June 18, 2013
    Assignee: Scientific Games Holdings Limited
    Inventors: Dow Hardy, Mark E. Herrmann, Bijan Sabet, Paul LaRocca, Steven N. Kane
  • Publication number: 20130130760
    Abstract: The present invention is a system for conducting a combat simulation game in which each player is outfitted with equipment enabling data concerning the game play ability of the player to be transmitted to a local server for use in computing a player performance data for individual players in comparison with all other players having data stored within the system. The equipment transmits various data to the server which is utilized by the server to update the player performance data in a real-time manner that can be accessed and viewed by other players from remote locations.
    Type: Application
    Filed: January 24, 2013
    Publication date: May 23, 2013
    Inventor: Rick Jensen
  • Publication number: 20130109451
    Abstract: The disclosed game system is provided with a large monitor (4), two gun-shaped controllers (5), and a small monitor (7) provided on each controller (5). Said game system: creates a virtual three-dimensional game space (GW) for playing a game; generates two-dimensional images related to a prescribed extent of a part of the virtual three-dimensional space (GW) in accordance with prescribed conditions; outputs said two-dimensional images to the large monitor (4); generates other two-dimensional images related to a fixed extent of a part of the virtual three-dimensional game space (GW) in accordance with the directions that the muzzles (5j) of the gun-shaped controllers (5) are pointing, said directions not depending on the prescribed conditions used in the determination of the extent outputted to the large monitor (4); and outputs said other two-dimensional images to the small monitors (7) on the controllers (5).
    Type: Application
    Filed: July 14, 2011
    Publication date: May 2, 2013
    Inventors: Takashi Hamano, Nobuhiro Onodera
  • Patent number: 8393970
    Abstract: The exemplary embodiments described herein relate to systems and/or methods for competitive simulations and, more particularly, to systems and/or methods in which users build stock portfolios that compete against each other, with the performance of each user's stock portfolio being based on one or more stock market related metrics (e.g., price per share, market capitalization, volume of trade, etc.). A user's portfolio may be formed and/or reformed so as to comply with certain predefined criteria (e.g., company traded on a particular exchange, company belonging to a particular market sector, etc.). The performance of each team/portfolio may be depicted using sports-related imagery (e.g., as teams on a football field, a basketball court, around a baseball diamond, etc.).
    Type: Grant
    Filed: January 17, 2012
    Date of Patent: March 12, 2013
    Inventor: Augustus C. Johnson, Jr.
  • Patent number: 8388425
    Abstract: A game device (2) executes a video game in which a hammer image (52) displayed on a display device (4) is moved based on an operational signal. The hammer image (52) corresponds to a controller (3), and the operational signal indicates acceleration detected by an acceleration sensor (21) embedded in the controller (3). Additionally, the game device (2) includes an operation-target object control section (32). The operation-target object control section (32) displays an enlarged hammer image (52?) instead of the hammer image (52) when at least either of the acceleration indicated by the operational signal or moving speed of the controller (3) computed based on the acceleration falls within a predetermined range.
    Type: Grant
    Filed: December 18, 2009
    Date of Patent: March 5, 2013
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventor: Keisuke Kamiya
  • Patent number: 8366525
    Abstract: The present invention is a system for conducting a combat simulation game in which each player is outfitted with equipment enabling data concerning the game play ability of the player to be transmitted to a local server for use in computing a player performance data for individual players in comparison with all other players having data stored within the system. The equipment transmits various data to the server which is utilized by the server to update the player performance data in a real-time manner that can be accessed and viewed by other players from remote locations.
    Type: Grant
    Filed: December 18, 2008
    Date of Patent: February 5, 2013
    Inventor: Rick Jensen
  • Patent number: 8348276
    Abstract: A method and an apparatus are described for determining parameters of a contact between bodies occurring within an activity. A digital camera directed towards a target area during the activity captures image frames including infra red image data. Structure for comparing image data for multiple temporally spaced frames with image data of a reference datum records any localized infra red emission appearing in at least one incident frame. The image data for at least one of the incident frames is analyzed to determine at least one parameter of the contact, and the image data for the incident frame is recorded. Visual display means displays the incident frames including the image data in the IR spectrum to enable visual inspection of the activity in the target area at the time of the incident frame and that gave rise to the contact producing the infra red emission.
    Type: Grant
    Filed: March 1, 2007
    Date of Patent: January 8, 2013
    Assignee: Brennan Broadcast Group Pty Ltd
    Inventor: Warren Brennan
  • Publication number: 20130005417
    Abstract: A method includes, at a server, comparing (a) a geographic position of a mobile wireless device held by a person who is a target in a game with (b) an indication of a targeted position related to the target as shown on a mobile wireless device being held by a person who is an attacker in the game. The method further includes, depending on a result of the comparing of the geographic position and the indication, recording that the attacker has hit the target in the game.
    Type: Application
    Filed: June 29, 2012
    Publication date: January 3, 2013
    Inventors: Peter Schmidt, John Fanning, John Fanning, JR.
  • Patent number: 8342926
    Abstract: Methods for game aim assist are provided. In electronic games, a game player may control the actions of a game character within a game environment. The game environment, which includes a focus area, may be displayed from a perspective of or with respect to a game character. During game play, one or more objects may be detected in the focus area. One of the objects may then be selected based on the distance between the object and the center of the focus area. The aim of the game character is then automatically adjusted toward the selected object, which allows the game player to direct an attack action on the object.
    Type: Grant
    Filed: September 15, 2008
    Date of Patent: January 1, 2013
    Assignee: Sony Computer Entertainment America LLC
    Inventors: John Garvin, Christopher Reese, Darren Yager, Ron Allen
  • Publication number: 20120322524
    Abstract: In a direction determination portion which determines a shooting direction of a bullet based on a direction instructed from a gun controller, the direction determination portion detects a position of a enemy object in the direction instructed from the gun controller and controls a shift between the position of the enemy object and the shooting direction of the bullet based on the direction instructed from the gun controller.
    Type: Application
    Filed: June 11, 2012
    Publication date: December 20, 2012
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Yoshihisa INOUE, Masakazu SHIBAMIYA
  • Patent number: 8333642
    Abstract: A system comprising a processor and computer executable instructions readable by the processor and operative to solicit at least one selection of at least one coach. A system comprising a communications module to solicit at least one selection of at least one coach, and a processor module to determine a coach's score based on at least one action of at least one member of a team. A method comprising using a processor to perform at least a portion of one or more of the following: soliciting at least one selection of at least one coach, monitoring at least one action of at least one member of a team, and determining a coach's score based on the at least one action.
    Type: Grant
    Filed: November 6, 2009
    Date of Patent: December 18, 2012
    Assignee: F3M3 Companies, Inc.
    Inventor: Isaac Sayo Daniel
  • Patent number: 8317580
    Abstract: The present invention provides a game apparatus, a game progressing method, and a recording medium that remove dissatisfaction of a player generated when an operation is not reflected on a progressing result of a game in spite of the operation being made at an appropriate timing and enhance entertaining potentialities. If an operation instruction on a player character is received from a player, a time period that has elapsed since a previous state has changed to a current state is measured. When the elapsed time is within a predetermined time, allowable actions in the current state and the previous state are inquired. When the elapsed time is not within the predetermined time, allowable actions in the current state are inquire. Based on an inquiry result, it is determined whether the operation instruction from the player is an allowable action.
    Type: Grant
    Filed: March 22, 2010
    Date of Patent: November 27, 2012
    Assignee: Kabushiki Kaisha Square Enix
    Inventor: Keiji Kikuchi
  • Publication number: 20120289296
    Abstract: A method in a video gaming system including a processor, a memory and a sensor system for capturing body motion is described. In one embodiment, the body motion can be associated with a person pretending to hit or launch an object, such as an object used in a sporting activity. In general, body motion can be associated with any activity involving similar body motions that are repeated during the activity. In a video game generated by the video gaming system, a consistency with which the repeated body motions are made over time can be used to determine an outcome for a single instance of the body motion. In a particular embodiment, a probability of a more desirable outcome resulting from the single instance of the body motion can increase as the consistency with which the repeated body motions are made increases.
    Type: Application
    Filed: July 30, 2012
    Publication date: November 15, 2012
    Applicant: PILLAR VISION, INC.
    Inventors: Alan W. MARTY, John CARTER
  • Publication number: 20120282987
    Abstract: An artificial touch device (1) that creates an electronic circuit between a user and a virtual button (13) on the electronic touch screen (8), such as an electronic touch screen of a smart phone (20) or tablet (21). The artificial touch device comprises a contact portion (2), a transmitting portion (3) and an attachment portion (5). Alternatively, the artificial touch device uses a placement arm (31) to make contact with the electronic touch screen. The artificial touch device may be incorporated into video game controllers, such as joysticks, handgun controllers (14), rifle controllers (27), steering wheel controllers, toggle controllers, directional buttons, fishing pole controllers, gas and brake pedal controllers and so forth, on to which a smart phone or tablet may be mounted and/or connected so that a user can control actions within a video game being played on a smart phone or on a tablet.
    Type: Application
    Filed: May 7, 2012
    Publication date: November 8, 2012
    Inventor: Roger Romero
  • Patent number: 8292744
    Abstract: The present invention pertains to a method and apparatus for building online games. In one embodiment, the method may include providing a user interface that facilitates user selection of parts, and placing a set of parts selected by a user in a three-dimensional (3D) world. The method may also include joining parts within the set based on their proximity to each other in the 3D world to form one or more models for a game, and sending a model file for each of these models to a server via a network for use by various users.
    Type: Grant
    Filed: December 15, 2010
    Date of Patent: October 23, 2012
    Assignee: Roblox Corporation
    Inventors: David B. Baszucki, Erik S. Cassel
  • Patent number: 8287373
    Abstract: Methods and systems for interfacing a control device with a computer program executing at a base computing device are presented. The method generates a visual cue at a spherical section of the control device and captures an image of the visual cue using an image capture device connected to the base computing device. Further, the method determines whether the visual cue is user feedback or input for the computer program, and processes the visual cue at the base computing device when the visual cue is an input. Additionally, a state of an object being processed is updated by the computer program in response to the input to drive interactivity with the computer program via the control device.
    Type: Grant
    Filed: April 17, 2009
    Date of Patent: October 16, 2012
    Assignee: Sony Computer Entertainment Inc.
    Inventors: Richard Marks, Anton Mikhailov, Ennin Huang, Gary M. Zalewski
  • Patent number: 8235823
    Abstract: A target output control section causes, after a game has started, a target which a user needs to achieve in the game to be output. A target output standby section holds the target output by the target output control section on standby based on an achievement status for the target.
    Type: Grant
    Filed: March 29, 2010
    Date of Patent: August 7, 2012
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventor: Ryuji Mimura
  • Patent number: 8210943
    Abstract: A system for targeting and attack of one or more enemies in a game environment is provided. A player may designate an enemy or enemies on a display screen as a target and subsequently initiate an attack of the targeted enemy or enemies. The display allows for flexibility in choosing which enemies to attack.
    Type: Grant
    Filed: January 4, 2007
    Date of Patent: July 3, 2012
    Assignee: Sony Computer Entertainment America LLC
    Inventors: Bruce Woodard, Dylan Jobe
  • Patent number: 8192281
    Abstract: Described herein is a gaming machine configured to output video data that simulates mechanical reels in a traditional mechanical slot machine. Embodiments described herein contribute to the emulation of a mechanical machine by simulating one or more visible mechanical imperfections commonly found in a mechanical reel machine.
    Type: Grant
    Filed: September 20, 2007
    Date of Patent: June 5, 2012
    Assignee: IGT
    Inventors: David C. Williams, Joseph R. Hedrick, Kurt Larsen
  • Patent number: 8147304
    Abstract: The game apparatus shoots a moving object from a predetermined weapon object and moves the moving object in a three-dimensional space in a case where an input from an input device is received. At least one of the size, the shape, and the number of a contact determination area defined for the moving object is changed in accordance with a distance over which the moving object moves in the three-dimensional space. The game apparatus determines whether or not the contact determination area defined for the moving object contacts a contact determination area defined for a target object. A predetermined game process is performed when the determination result of a contact determination step is positive.
    Type: Grant
    Filed: August 29, 2007
    Date of Patent: April 3, 2012
    Assignee: Nintendo Co., Ltd.
    Inventor: Yoichi Yamada
  • Patent number: 8113958
    Abstract: The exemplary embodiments described herein relate to systems and/or methods for competitive simulations and, more particularly, to systems and/or methods in which users build stock portfolios that compete against each other, with the performance of each user's stock portfolio being based on one or more stock market related metrics (e.g., price per share, market capitalization, volume of trade, etc.). A user's portfolio may be formed and/or reformed so as to comply with certain predefined criteria (e.g., company traded on a particular exchange, company belonging to a particular market sector, etc.). The performance of each team/portfolio may be depicted using sports-related imagery (e.g., as teams on a football field, a basketball court, around a baseball diamond, etc.).
    Type: Grant
    Filed: February 15, 2008
    Date of Patent: February 14, 2012
    Inventor: Augustus C. Johnson, Jr.
  • Patent number: 8113930
    Abstract: A dartboard assembly includes a housing that has a front wall, a rear wall and a perimeter wall attached to and extending between the front and rear walls. A dartboard is mounted on the front wall. A support apparatus is attached to the housing. A game camera is mounted on the support apparatus and is directed toward the dartboard when the support apparatus is in a deployed position. A player camera is mounted to the support apparatus and is directed away from the dartboard and toward any player throwing darts at the dartboard. A data port is mounted on the housing and is electrically coupled to each of the game and player cameras. The data port is connectable to a computer network to allow other persons to remotely view the game and player cameras.
    Type: Grant
    Filed: February 18, 2009
    Date of Patent: February 14, 2012
    Inventor: John O. Coats
  • Patent number: 8113938
    Abstract: A method, apparatus, and computer readable storage to allow players to wager on video games. The method disclosed herein can allow players to win or lose money while partaking in any video game previously played for entertainment purposes. A player can purchase play time on a game, play the game and earn monetary prizes during the game, and then redeem the monetary prizes for real cash.
    Type: Grant
    Filed: February 14, 2010
    Date of Patent: February 14, 2012
    Assignee: Olympian Gaming LLC
    Inventors: Stacy Friedman, Jon Muskin
  • Patent number: 8083588
    Abstract: Method and apparatus are disclosed for providing a novel video gaming experience on a play surface on which reconfigurable information is displayed.
    Type: Grant
    Filed: October 31, 2007
    Date of Patent: December 27, 2011
    Inventor: Timothy R. Pryor
  • Patent number: 8075383
    Abstract: A method, apparatus, and computer readable storage to allow players to wager on video games. The method disclosed herein can allow players to win or lose money while partaking in any video game previously played for entertainment purposes. A player can purchase play time on a game, play the game and earn monetary prizes during the game, and then redeem the monetary prizes for real cash.
    Type: Grant
    Filed: February 14, 2010
    Date of Patent: December 13, 2011
    Assignee: Olympian Gaming LLC
    Inventors: Stacy Friedman, Jon Muskin
  • Patent number: 8043149
    Abstract: A visual aim indicator shows players the position of a selected one of a set of aim points during a video game. Each of the set of aim points has a predetermined position. The predetermined positions are within a target region, so that the visual aim indicator shows players the likely destination of their aim. Each aim point is associated with a range of control input values, so that players do not need to provide a precise control input value and can quickly select one of the set of aim points. The sizes of the ranges of control input values associated with the aim points can vary so that a player's aim inputs can be biased towards or away from specific aim points. The visual aim indicator is displayed intermittently during an aiming mode of operation and removed from view when the player completes the aiming mode of operation.
    Type: Grant
    Filed: March 3, 2005
    Date of Patent: October 25, 2011
    Assignee: Sony Computer Entertainment America LLC
    Inventors: David Ortiz, Michael Romero
  • Patent number: 8038531
    Abstract: A designated position of a topographic object provided in a virtual game space is detected from a position on a screen designated by an operation device. A shape of topography at the detected designated position of the topographic object and in a vicinity thereof, into a shape whose height is gradually changed, depending on a distance from the designated position. When the movable object contacts the topographic object, a physical calculation is performed with respect to a contact surface based on the changed shape, and based on a result of the calculation, movement of the movable object is controlled.
    Type: Grant
    Filed: September 12, 2006
    Date of Patent: October 18, 2011
    Assignee: Nintendo Co., Ltd.
    Inventor: Kenta Sato
  • Patent number: 8021220
    Abstract: A shooting game apparatus includes an LCD for displaying a target and an operating button for a player to perform an operation for shooting the target. For example, an enemy character is switched between an ineffective state in which it is never damaged even if an attack hits it, and an effective state in which it is damaged if an attack hits it. Different images are displayed depending on whether the target is in the ineffective state or in the effective state. In a case where the target is in the effective state, when a player character enters into a state of being continuously damaged because it is positioned an area where it receives continuous damage, for example, the target is switched into the ineffective state.
    Type: Grant
    Filed: February 2, 2005
    Date of Patent: September 20, 2011
    Assignee: Nintendo Co., Ltd.
    Inventors: Yoshio Sakamoto, Katsuya Yamano
  • Patent number: 8012006
    Abstract: A game apparatus includes an LCD. An on-earth object existing in a virtual game space is reproduced on the LCD from a viewpoint of capturing ahead of a flying object moving in the virtual game space. A velocity parameter and a direction parameter which defines the movement parameter of the flying object are changed in response to a button operation by a player. An altitude where the flying object will reach after a lapse of a time T (T>0) is predicted on the basis of the movement parameter of the flying object. A height above the sea level of the on-earth object existing in the predicted point is detected with reference to map data. Difference information indicating a difference between the detected height above the sea level of the on-earth object and altitude of the flying object is output to the player through the LCD.
    Type: Grant
    Filed: July 25, 2006
    Date of Patent: September 6, 2011
    Assignee: Nintendo Co., Ltd.
    Inventors: Tsutomu Koganezawa, Takayuki Haga
  • Publication number: 20110207512
    Abstract: Disclosed is an arching game system including a bow-and-arrow set, a display and a visual identification unit. The bow-and-arrow includes a bow, a buffer, a string and an arrow. The bow includes an aperture defined therein. The buffer is attached to the bow. The string is tied to the bow. The arrow is movably connected to the bow. The arrow includes a pile, a butt and a shaft extending between the pile and the butt. The butt is movable against the string so that the string shoots the arrow on release of the butt. The buffer buffers the arrow. The arrow is aimed at a target shown on the display. The visual identification unit determines the direction of the travel of the arrow and the force exerted on the arrow.
    Type: Application
    Filed: February 23, 2010
    Publication date: August 25, 2011
    Inventor: Chih-Chieh Wang
  • Patent number: 7999694
    Abstract: An electronic sensor module for us in an interactive system, such as an interactive sports training device, for accurately detecting a projectile brought within close proximity of a target. The sensor module includes a plurality of light sources arranged in a housing such that the light sources are visible through a surface of the housing when activated. A plurality of sensors are also arranged in the housing for detecting the presence of a projectile. In one aspect, the sensors are arranged in a polar array about a center of housing with spaces between adjacent sensors, and with a light source positioned in each space between adjacent sensors.
    Type: Grant
    Filed: February 12, 2009
    Date of Patent: August 16, 2011
    Inventors: Arthur L. Martin, Mark Simonds, Mark Weber
  • Patent number: 7985125
    Abstract: A dart game apparatus includes an image display body which displays an image of a target; a panel body, which has a plurality of holes each with a cross-sectional size substantially the same as that of an end of a soft dart, which is also formed, extending toward each hole, with an inclined surface in a ridge taken as a border between adjacent holes. A coordinate detecting body is disposed on a front surface of the panel body and detects coordinates of the position of the soft dart, the end of which is inserted into any of the plurality of holes. The coordinate detecting body has at least four rims, in which so as to correspond to the four rims two pairs of a light-emitting sensor section and a light-receiving sensor section for detecting light emitted by the light-emitting sensor section are provided respectively on the rims arranged face-to-face in parallel.
    Type: Grant
    Filed: June 19, 2007
    Date of Patent: July 26, 2011
    Assignees: Sega Corporation, Kabushiki Kaisha DARTSLIVE
    Inventors: Satoshi Kagami, Nao Takanashi
  • Patent number: 7979574
    Abstract: A system and method for routing communications among real and virtual communication devices are disclosed. The system includes one or more processors configured to generate a virtual world. The one or more processors may be configured to generate a virtual communication device and implement a configurable router adapted to facilitate routing of a communication among one or more real communication devices and the virtual communication device. A user of the virtual world may be associated with a virtual communication device and one or more real communication devices. A routing preference for reception of communications targeted to the user is implemented among the virtual communication device and the one or more real communication devices.
    Type: Grant
    Filed: March 5, 2007
    Date of Patent: July 12, 2011
    Assignee: Sony Computer Entertainment America LLC
    Inventors: Tomas Gillo, Mitchell Goodwin, Scott Waugaman, Gary Zalewski, Attila Vass
  • Patent number: 7972211
    Abstract: Methods for determining input to be supplied to a computer program are provided. One of the methods include processing a first video frame having a pattern code before light is applied to the pattern code. The first video frame defines a first characteristic of the pattern code, and the pattern code is defined by at least two tags. The method further includes processing a second video frame having the pattern code when light is applied to the pattern code, such that the second video frame defines a second characteristic of the pattern code. Then, decoding the first characteristic and the second characteristic of the pattern code to produce decoded information. An interactive command is then initiated to the computer program. A type of the interactive command is defined by the decoded information, wherein one of the tags has a reflective surface and one of the tags has a non-reflective surface.
    Type: Grant
    Filed: March 12, 2010
    Date of Patent: July 5, 2011
    Assignee: Sony Computer Entertainment Inc.
    Inventor: Richard L. Marks
  • Patent number: 7967671
    Abstract: A game apparatus can achieve a game in which an object is transferred from one game apparatus to another by showing it flying on a screen. When a management data acquisition unit acquires management data indicating that the object is transferred to a game apparatus itself, an object control unit displays the object on-screen and accepts a user's operation instruction from an input unit. The object control unit determines whether or not the object is to be transferred in accordance with the user's operation instruction. A destination selection unit selects the destination of the object. A management data transmission unit transmits management data to the other game apparatuses. The object control unit updates a management data storing unit.
    Type: Grant
    Filed: May 10, 2007
    Date of Patent: June 28, 2011
    Assignee: Sony Computer Entertainment Inc.
    Inventors: Tsutomu Kouno, Akira Takeuchi
  • Patent number: 7971157
    Abstract: Systems, methods and computer readable media are disclosed for a gesture recognizer system architecture. A recognizer engine is provided, which receives user motion data and provides that data to a plurality of filters. A filter corresponds to a gesture, that may then be tuned by an application receiving information from the gesture recognizer so that the specific parameters of the gesture—such as an arm acceleration for a throwing gesture—may be set on a per-application level, or multiple times within a single application. Each filter may output to an application using it a confidence level that the corresponding gesture occurred, as well as further details about the user motion data.
    Type: Grant
    Filed: June 30, 2010
    Date of Patent: June 28, 2011
    Assignee: Microsoft Corporation
    Inventors: Relja Markovic, Gregory N. Snook, Justin McBride
  • Patent number: 7938718
    Abstract: A control unit mainly includes game condition judging means, moving period determining means for determining a moving period T0 of a ball object, first operation response period determining means for determining a first operation response period T1 of a bat object, which begins at a first operation response start opportunity St1 preceding a pitching end opportunity E0 of the moving period T0, second operation response period determining means for determining a second operation response period T2 of the bat object, which begins at a second operation response start opportunity St2 succeeding the first operation response start opportunity St1, operation input opportunity receiving means for receiving a operation input opportunity HP of a controller, and operation opportunity response judging means for judging whether the operation input opportunity HP is included in either the first operation response period T1 or the second operation response period T2.
    Type: Grant
    Filed: April 16, 2008
    Date of Patent: May 10, 2011
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Koji Maeda, Hideki Nagahama
  • Patent number: 7938725
    Abstract: Operation data is obtained from an input device and is stored into a memory, and initial state data indicating an attitude or a position of an object in a virtual game world is calculated with predetermined start timing using acceleration data included in the obtained operation data. Depending on acceleration data included in operation data sequentially obtained on and after the start timing, change amount data for sequentially changing the attitude or position of the object over time is calculated. Thereafter, the attitude or position of the object disposed in the virtual game world, depending on the initial state data, is changed, depending on the change amount data, to perform a game process of controlling a motion of the object.
    Type: Grant
    Filed: November 17, 2006
    Date of Patent: May 10, 2011
    Assignee: Nintendo Co., Ltd.
    Inventor: Yuichiro Okamura
  • Patent number: 7934996
    Abstract: An online video game controlling server includes an online game information storage database for storing game information on an online video game that includes player information on player characters and area information on a game area of the online video game, and a control section for controlling the progress of the video game on the basis of the game information. A shared area and an unshared area are provided in the game area of the online video game. When one player character moves to the unshared area, the control section creates instance information including area specifying information, character identification information and instance creating necessary object information. In addition, the control section server breaks communication between the one player character and the other belonging player character to update the instance information whenever the progress state of the instance creating necessary object changes due to the action of the one player character.
    Type: Grant
    Filed: July 5, 2007
    Date of Patent: May 3, 2011
    Assignee: Kabushiki Kaisha Square Enix
    Inventors: Koji Aoyama, Tomoaki Murata
  • Publication number: 20110091840
    Abstract: A training target is described for electronically controlled devices or weapons such as a Taser® gun. The target includes a front sheet having an electrically conductive sheet positioned at the back side thereof with the target being in the shape of a substantially life-size human being. The image of the human being is printed on the front face of the front sheet. The sheets may be reversed so that the image is printed on the electronically conductive sheet.
    Type: Application
    Filed: October 21, 2009
    Publication date: April 21, 2011
    Inventor: Tim Odorisio
  • Patent number: 7927215
    Abstract: A game apparatus includes an LCD, and on the LCD, a touch panel is set. When a player object encounters an enemy object, a battle screen is displayed on the LCD. A player performs a sliding operation on the touch panel with a stick or the like in such a manner as to surround the enemy object and tries to obtain the enemy object. At this time, when the enemy object (affecting object) already obtained is selected, an ability (effect) equipped with the affecting object can be produced. For example, a flame according to a surrounding line is generated. When the flame hits the enemy object, the enemy object is damaged to decrease its moving speed and stop moving.
    Type: Grant
    Filed: November 14, 2006
    Date of Patent: April 19, 2011
    Assignee: Ninetendo Co., Ltd.
    Inventor: Kazuki Sekimori
  • Patent number: 7905782
    Abstract: A game apparatus is capable of controlling infrared radiation means for radiating infrared light. The game apparatus executes game processing using imaging information on the infrared light obtained from an input device. The input device takes an image of the infrared light radiated by the infrared radiation means, and also receives an input from a user. The game apparatus comprises pattern storage means; selection means; and radiation control means. The pattern storage means stores at least one signal pattern of an infrared signal usable by a control target device. The selection means selects at least one of the at least one signal pattern stored by the pattern storage means, using the input received by the input device. The radiation control means causes the infrared radiation means to output an infrared signal of the signal pattern selected by the selection means.
    Type: Grant
    Filed: November 14, 2006
    Date of Patent: March 15, 2011
    Assignee: Nintendo Co., Ltd.
    Inventors: Takao Sawano, Hitoshi Yamazaki
  • Patent number: 7896733
    Abstract: A power or life meter is displayed in a video game. Firing a weapon depletes the indicated power. Meanwhile, the power is recharged at a predetermined rate. If the indicated power exceeds capacity, the game character is adversely impacted. If the indicated power is completely depleted, the game character loses a benefit.
    Type: Grant
    Filed: September 14, 2006
    Date of Patent: March 1, 2011
    Assignee: Nintendo Co., Ltd.
    Inventor: Kensuke Tanabe
  • Patent number: 7874918
    Abstract: An electronic game apparatus for providing a game activity on a monitor device. The electronic game apparatus may include a contacting member and a signal-emitting member that are each adapted to be manipulated by a user. The signal-emitting member may include a kinetic sensor adapted to produce a kinetic control signal representative of at least an orientation of the signal-emitting member. The signal-emitting member may also include at least one contact sensor adapted to be actuated by the user pressing the contacting member against the signal-emitting member to produce a contact control signal. A processor may be responsive to the kinetic control signal and the contact control signal and adapted to determine the game activity corresponding thereto. An audio-video processor adapted to produce and transmit audio-video output signals representative of the game activity to the monitor device may be coupled to the processor.
    Type: Grant
    Filed: November 3, 2006
    Date of Patent: January 25, 2011
    Assignee: Mattel Inc.
    Inventors: Jeffrey Osnato, Nicholas Howard
  • Patent number: 7874921
    Abstract: The present invention pertains to a method and apparatus for building online games. In one embodiment, the method may include providing a user interface that facilitates user selection of parts, and placing a set of parts selected by a user in a three-dimensional (3D) world. The method may also include joining parts within the set based on their proximity to each other in the 3D world to form one or more models for a game, and sending a model file for each of these models to a server via a network for use by various users.
    Type: Grant
    Filed: May 11, 2005
    Date of Patent: January 25, 2011
    Assignee: Roblox Corporation
    Inventors: David B. Baszucki, Erik S. Cassel
  • Publication number: 20100184496
    Abstract: A sports simulator calculates the rotational and translational velocity of a sports object. The rotational velocity is calculated using image analysis. The translational velocity is calculated using image analysis and a set of emitters and sensors. The simulator then computes the future trajectory of the sports object based on the rotational and translational velocity. In one embodiment, the sports object is a golf ball and the sports simulator simulates golf.
    Type: Application
    Filed: January 15, 2010
    Publication date: July 22, 2010
    Applicant: Full Swing Golf
    Inventors: Daniel Antonio Nicora, Brian Arnold
  • Publication number: 20100178967
    Abstract: A shooting game processing method used in a shooting game system consisting of a shooting game console and a light gun, where when the light gun transmits a wireless shooting signal to the shooting game console, the shooting game console judges whether or not the coordinate value of the shooting signal matches the coordinate value of the shooting target and adds a value to the score-multiplication zone when matched, and then the shooting game console stores the coordinate value of the shooting signal and judges whether or not the coordinate value of the shooting signal matches one storage coordinate value and then combines the value displayed on the score-multiplication display zone and the score of the shooting that hit the shooting target to obtain a total score for display on a score display zone.
    Type: Application
    Filed: January 7, 2010
    Publication date: July 15, 2010
    Inventors: Chiu-Hao Cheng, Tai-Jung Kuo
  • Patent number: 7744469
    Abstract: In a computer program product which makes a computer operate as a game apparatus, the computer is operated by a “load value determining means” that, when a “remaining quantity” of an energy value representing the quantity of energy owned by the character is less than a “variable value” set as the energy consumed as an equivalent value for using a skill at the time that an operation for instructing the performance of the skill set for the character is proceeded, performs the skill, and determines a load value based on a difference between the remaining quantity of the energy value and the variable value; and a “restriction processing means” that places a restriction according to the load value on a parameter relating to an ability of the character during the time that the energy value is restored up to a predetermined basic value.
    Type: Grant
    Filed: February 27, 2006
    Date of Patent: June 29, 2010
    Assignee: Kabushiki Kaisha Sega
    Inventors: Yoichi Shimosato, Naoyuki Ukeda
  • Publication number: 20100144436
    Abstract: Methods and systems for interfacing a control device with a computer program executing at a base computing device are presented. The method generates a visual cue at a spherical section of the control device and captures an image of the visual cue using an image capture device connected to the base computing device. Further, the method determines whether the visual cue is user feedback or input for the computer program, and processes the visual cue at the base computing device when the visual cue is an input. Additionally, a state of an object being processed is updated by the computer program in response to the input to drive interactivity with the computer program via the control device.
    Type: Application
    Filed: April 17, 2009
    Publication date: June 10, 2010
    Applicant: Sony Computer Entertainment Inc.
    Inventors: Richard Marks, Anton Mikhailov, Ennin Huang, Gary M. Zalewski
  • Publication number: 20100093414
    Abstract: The present invention is a system for conducting a combat simulation game in which each player is outfitted with equipment enabling data concerning the game play ability of the player to be transmitted to a local server for use in computing a player performance data for individual players in comparison with all other players having data stored within the system. The equipment transmits various data to the server which is utilized by the server to update the player performance data in a real-time manner that can be accessed and viewed by other players from remote locations.
    Type: Application
    Filed: December 18, 2008
    Publication date: April 15, 2010
    Inventor: Rick Jensen