In A Game Including A Simulated Projectile (e.g., Bullet, Missile, Ball, Puck, Etc.) Patents (Class 463/2)
  • Patent number: 11400362
    Abstract: A system that mirrors motion of a physical object by displaying a virtual object moving in a virtual environment. The mirroring display may be used for example for feedback, coaching, or for playing virtual games. Motion of the physical object is measured by motion sensors that may for example include an accelerometer, a gyroscope, and a magnetometer. Sensor data is transmitted to a computer that calculates the position and orientation of the physical object and generates a corresponding position and orientation of the virtual object. The computer may correct or adjust the calculations using sensor data redundancies. The virtual environment may include constraints on the position, orientation, or motion of the virtual object. These constraints may be used to compensate for accumulating errors in position and orientation. The system may for example use proportional error feedback to adjust position and orientation based on sensor redundancies and virtual environment constraints.
    Type: Grant
    Filed: September 29, 2020
    Date of Patent: August 2, 2022
    Assignee: Blast Motion Inc.
    Inventors: Juergen Haas, Bhaskar Bose, Michael Bentley, Ryan Kaps
  • Patent number: 11395965
    Abstract: The present disclosure generally relates to a system and method for capturing, replaying, and modifying data inputs and methods of using the same, and it specifically relates to a system and method adapted for capturing, replaying, editing, and modifying controller inputs to a video game system and a method of using the same in connection with generating scripted video sequences using an in-game rendering engine.
    Type: Grant
    Filed: October 16, 2020
    Date of Patent: July 26, 2022
    Assignee: Dark Burn Creative LLC
    Inventors: Tanner Lucas Boyajian, Christopher Addison Harris, Clifford Solomon Elion
  • Patent number: 11369876
    Abstract: During an attack preparation state, a starting point of a first attack is moved from a first position to a second position that is a position where the first attack is executed, and in accordance with switching of an attack execution object from the attack preparation state to an attack execution state, the attack execution object is caused to execute the first attack. On the other hand, in accordance with switching of the attack execution object from a pre-attack-preparation state to the attack preparation state, a second shadow is drawn so that when a range where the first attack of which a starting point is the second position is blocked by a blocking object, the blocked range is a shadow of the blocking object.
    Type: Grant
    Filed: July 21, 2021
    Date of Patent: June 28, 2022
    Assignee: Nintendo Co., Ltd.
    Inventors: Shinya Hiratake, Katsuyasu Ando
  • Patent number: 11331485
    Abstract: A method for providing galvanic vestibular stimulation corresponding to accelerations in scenes of a video. Embodiments include (1) receiving a three dimensional video signal including three dimensional video angular velocity information, (2) receiving a three dimensional head orientation signal including three dimensional head angular velocity information, (3) calculating resultant three dimensional angular velocity information based on the video angular velocity information and the head angular velocity information, (4) calculating three dimensional acceleration information based on the resultant three dimensional angular velocity information, and (5) generating three dimensional galvanic vestibular stimulation signals corresponding to the resultant three dimensional angular acceleration information, wherein the three dimensional stimulation signals will stimulate three dimensional acceleration sensations corresponding to accelerations on the user viewing the displayed scenes.
    Type: Grant
    Filed: December 19, 2016
    Date of Patent: May 17, 2022
    Assignee: Mayo Foundation for Medical Education and Research
    Inventors: Gaurav N. Pradhan, Michael J. Cevette, Jan Stepanek
  • Patent number: 11325038
    Abstract: A non-transitory computer readable recording medium having recorded thereon a program for a game device having a processor, in which the program causes the processor to: identify a game element in a virtual space, or a position of the game element in the virtual space, based on an indicated direction in the virtual space in accordance with an operation input made by a user; and generate first information to enable a position designation image to be displayed on a display unit, the position designation image being to representative of the position in the virtual space depending on an identification result obtained by identifying the game element or the position of the game element.
    Type: Grant
    Filed: February 28, 2020
    Date of Patent: May 10, 2022
    Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Yota Tsutsumizaki, Yuji Kaine
  • Patent number: 11325036
    Abstract: An interface display update method is performed by an electronic device, including: displaying a virtual item currently controlled by a virtual object in a virtual scene; detecting a perspective rotation operation associated with the virtual object; obtaining a target rotation angle, a first rotation speed of a perspective of the virtual object, and a second rotation speed of the virtual item according to the perspective rotation operation, the second rotation speed being less than the first rotation speed; and updating the virtual scene, based on the target rotation angle, the first rotation speed of the perspective of the virtual object, and the second rotation speed of the virtual item, using a target animation in which the virtual scene changes in accordance with the perspective rotation operation, the target animation visualizing an effect that rotation of the virtual item lags behind rotation of the perspective of the virtual object.
    Type: Grant
    Filed: July 7, 2020
    Date of Patent: May 10, 2022
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventor: Yourui Fan
  • Patent number: 11325030
    Abstract: A game pad holder for video games adapted to simulate a weapon, the holder has a mechanical force feedback device designed to simulate the recoil of the weapon at the moment of a trigger pressure during a game event, and the force feedback device includes: a casing in the form of a butt in physical contact with a zone of the body of the player, a firing pin forming a physical contact with the zone of the body of the player, and the firing pin is mounted mobile in the casing between: a folding position, and an advanced position to impact the zone of the body of the player. The device further includes a spring element, an actuator and an electronic management unit so that only pressure exerted on the firing pin the player allows to make the firing pin to pass from an advanced position to the folding position.
    Type: Grant
    Filed: September 20, 2019
    Date of Patent: May 10, 2022
    Assignee: PROTUBEVR
    Inventor: Romain Armand
  • Patent number: 11295576
    Abstract: A system for providing enhanced services to users of a gaming application comprises a server and a platform remotely coupled to the server. The server executes a gaming application. The platform receives a request for enhanced services, and establishes an enhanced services session with a user of the gaming application in response to the request for enhanced services. The enhanced services session corresponds in time at least in part with the execution of the gaming application. The platform further provides enhanced services to the user of the gaming application during the enhanced services session.
    Type: Grant
    Filed: June 4, 2020
    Date of Patent: April 5, 2022
    Assignee: Interactive Games Limited
    Inventors: Fergus A. Leen, Sam B. Lawrence, David G. McNally, Clive Hetherington, David M. McDowell, Kevin R. O'Neal
  • Patent number: 11285385
    Abstract: A system (information processing device) is caused to determine at least one game medium from among a plurality of game media to be provided to a communication terminal, cause the communication terminal to display the at least one game medium, provide the communication terminal with a game environment to test the at least one game medium; and store the at least one game medium in association with an identifier of the communication terminal upon receiving a notification from the communication terminal indicating that the at least one game medium has been selected for possession.
    Type: Grant
    Filed: October 7, 2019
    Date of Patent: March 29, 2022
    Assignee: GREE, INC.
    Inventor: Koji Hakuta
  • Patent number: 11278794
    Abstract: A shooting game control method, which is executed by a computer incorporated in a device including a display and a touch panel, includes accepting a touch operation on the touch panel; displaying a first frame indicative of a shooting effective range on the display in accordance with a position of the touch operation; accepting an instruction for an attack on an attack target in a state in which the first frame is displayed; determining whether the attack target in a game image displayed on the display is within the first frame or not, at a time point when the instruction for the attack has been accepted; and controlling the attack on the attack target in the game image in accordance with a result of the determining.
    Type: Grant
    Filed: December 18, 2019
    Date of Patent: March 22, 2022
    Assignee: GREE, Inc.
    Inventors: Yuichi Tsuchiya, Norihiro Sawada, Tadashi Nagano, Takeshi Arakawa
  • Patent number: 11207606
    Abstract: An amusement attraction provides a reactive game experience to a guest. The amusement attraction includes a robot control system having a show robot and a robot controller communicatively coupled to the show robot. The robot controller is configured to instruct the show robot to execute a baseline performance, which is predetermined and stored within the robot controller. The robot controller is configured to receive game input from an input device and instruct the show robot to interrupt the baseline performance by executing a reactive performance comprising a sequence of reactive actions that is responsive to the game input. Additionally, the robot controller is configured to instruct the show robot to execute a connective performance that links an end of the sequence of the reactive actions back to the baseline performance.
    Type: Grant
    Filed: March 2, 2020
    Date of Patent: December 28, 2021
    Assignee: Universal City Studios LLC
    Inventor: Michelle Elizabeth Smith
  • Patent number: 11154776
    Abstract: A gaming system comprises a handheld user input device, a processor for receiving input data from the handheld user input device and a gaming application for receiving data from the processor based on the received input data from the handheld user input device. The handheld user input device emulates one of a plurality of different devices associated with the gaming application. Each of the plurality of different devices have a set of input commands associated therewith. The set of input commands associated with the one of a plurality of different devices includes a command based on one of motion and orientation of the handheld device.
    Type: Grant
    Filed: November 8, 2018
    Date of Patent: October 26, 2021
    Assignee: IDHL Holdings, Inc.
    Inventors: Arno Penzias, Matthew G. Liberty
  • Patent number: 11138835
    Abstract: A method, system, and computer readable storage to implement a skill based video game wagering system. Different video games can be implemented, and within each video game, a player's skill can affect the award model that is initiated when the player takes an action to earn an award (e.g., successfully destroying a target). Upon each award model being initiated, a credit cost is deducted from the player's credit meter, and then award model is activated which can generate an award, or a value of zero which is a loss for the player.
    Type: Grant
    Filed: July 31, 2018
    Date of Patent: October 5, 2021
    Assignee: Next Gaming, LLC
    Inventor: Stacy Friedman
  • Patent number: 11117035
    Abstract: The present application is directed to a system and method providing vision algorithms for identifying objects traveling in space and identifying the configuration of one or more targets of the objects. The system is suitably programmed to record data related to movement of objects in relation to one or more targets.
    Type: Grant
    Filed: July 2, 2019
    Date of Patent: September 14, 2021
    Inventor: Stephen Joseph Stemle
  • Patent number: 11045720
    Abstract: Disclosed is an apparatus including a touch sensitive user interface and a processor. The processor is configured to detect a first contact at a first position on the user interface, determine a movement of the first contact from the first position and if the movement is less than a predetermined movement threshold, when a release of the first contact is detected, move a first object on the user interface from an initial position on the user interface to an area at or near the first position. If the movement is greater than the predetermined movement threshold to identify a second position corresponding to an area near an end point of the movement and when the release of the first contact is detected, execute an action on the second position from the first object.
    Type: Grant
    Filed: July 23, 2019
    Date of Patent: June 29, 2021
    Assignee: Supercell Oy
    Inventors: Touko Tahkokallio, Jonne Loikkanen, Jon Franzas
  • Patent number: 11025900
    Abstract: A video stream management system includes a video controller that live renders video. Moreover, the video stream management system also includes a display that is communicatively coupled to the video controller and displays a primary video feed that includes the live rendered video. The video controller, the display, or a combination thereof, embeds a pixel pattern in the primary video feed. Additionally, the video feed management system monitors one or more displayed images on the display to identify an error in the primary video feed.
    Type: Grant
    Filed: July 16, 2019
    Date of Patent: June 1, 2021
    Assignee: Universal City Studios LLC
    Inventors: Patrick J. Goergen, Danielle Marie Holstine, Christopher Herbert, Wei Cheng Yeh, Travis Jon Cossairt
  • Patent number: 10949867
    Abstract: A method of locating a target in a geographical space includes providing information to searcher users searching for the target, and potentially selecting among multiple targets for location, and providing rewards to the searchers after locating the target. The target may be a virtual object, and the method may use augmented reality features in locating the virtual object. The method may also provide for participating users who are not actively searching for the target, but may team with a searcher to receive a reward if the searcher locates the target, and who may potentially assist the user in locating the target. Participating users may be eligible if they are located in a designated participation area. The method may further provide for observing users who can observe progress of searchers in searching for the target but are not involved in the search or reward.
    Type: Grant
    Filed: March 13, 2019
    Date of Patent: March 16, 2021
    Assignee: NIKE, Inc.
    Inventors: Christopher Andon, Ron G. Faris, Jett House, Aaron L. Uhrmacher
  • Patent number: 10898789
    Abstract: A system and method for digitally connecting a network of physical games are disclosed. According to one embodiment, a system comprises a table game having a first goal. A first sensor is inside first the goal. The system has a microcontroller in communication with the first sensor that collects first data. A computing device is in communication with the microcontroller that detects when a ball has entered the first goal.
    Type: Grant
    Filed: April 24, 2018
    Date of Patent: January 26, 2021
    Assignee: THROWMOTION INC.
    Inventors: Aditya Dayal, Alex Hayashi, Vishaal Prasad, Shreerag Jayakrishnan, Maisem J. Ali
  • Patent number: 10854042
    Abstract: Systems and methods in accordance with embodiments of the invention include: an entertainment game that provides outcomes based upon skillful execution of the entertainment game by utilizing elements, where elements are a limited resource consumed within an entertainment game to advance entertainment game gameplay; a gambling game constructed to provide a randomly generated payout of elements from a wager of elements; and a transportable variables module constructed to: communicate an entertainment gameplay gambling event occurrence based upon a player's skillful execution of the entertainment game that triggers the wager of elements in the gambling game to the gambling game; associate elements with the player based upon elements accrued during the player's skillful execution of the entertainment game and the randomly generated payout of elements from the gambling game; and determine a cash out value of real world credits for the player based upon elements associated with the player.
    Type: Grant
    Filed: September 2, 2016
    Date of Patent: December 1, 2020
    Assignee: Gamblit Gaming, LLC
    Inventor: Miles Arnone
  • Patent number: 10792565
    Abstract: A game server receives game data associated with a computer implemented game played on a user device. Using this data the computer implemented game is recreated in dependence to generate video data which corresponds to the computer implemented game being played on the user device.
    Type: Grant
    Filed: October 25, 2016
    Date of Patent: October 6, 2020
    Assignee: KING.COM LTD.
    Inventor: Fredrik Persson
  • Patent number: 10788296
    Abstract: A real-life target is hit with a virtual bullet or projectile using GPS-enabled or otherwise location aware devices which report their location. Real world information is taken into account, such as the terrain, elevation, weather, and line of sight, to determine if the virtual bullet hits the real-life target. Virtual information is also taken into account, such as which weapon is selected and what its distance and accuracy are. Further, information about the shooter is taken into account, such as his/her accuracy, how tired he/she is (based on recent travel distance and velocity), and how steady the GPS-enabled device is being held.
    Type: Grant
    Filed: February 2, 2018
    Date of Patent: September 29, 2020
    Inventor: Joel Glauber
  • Patent number: 10751630
    Abstract: A fantasy sports management system includes a wireless transceiver and a processor. the wireless transceiver is configured to communicate sports-related information to a mobile device that includes a fantasy sports management application. The processor is in communication with the wireless transceiver. Real-time sports information is received from the fantasy sports management application on the mobile device. An input is received requesting the fantasy sports management application to suggest a starter for a roster of the mobile device user. Roster information is received relating to the user and other users' fantasy sports teams. A determination is made regarding whether the rosters of the user and the other users are substantially similar. If they are, a suggestion of changing the user's roster is made and sent so that the user has the ability to change his roster to more aligned with the roster of the other users.
    Type: Grant
    Filed: January 18, 2019
    Date of Patent: August 25, 2020
    Inventors: Michael Neil MacCallum, Mark Aleksander Jotanovic, Marco Joseph Gatti
  • Patent number: 10755747
    Abstract: Computer-implemented methods and systems for creating non-interactive, linear video from video segments in a video tree. Selectably presentable video segments are stored in a memory, with each segment representing a predefined portion of one or more paths in a traversable video tree. A linear, non-interactive video is automatically created from the selectably presentable video segments by traversing at least a portion of a first path in the video tree and, upon completion, is provided to a viewer for playback.
    Type: Grant
    Filed: April 7, 2017
    Date of Patent: August 25, 2020
    Assignee: JBF Interlude 2009 LTD
    Inventors: Jonathan Bloch, Barak Feldman, Tal Zubalsky, Yuval Hofshy
  • Patent number: 10726680
    Abstract: Real-time image data of coins that are on a physical coin pusher playfield and that are adjacent a drop-off edge of the physical coin pusher playfield may be received. An augmented reality (AR) device may generate AR display content that includes first game content that is viewable by a user of the AR device and that is associated with one of the coins. An action of the first virtual element may be generated responsive to physical movement of the one of the coins in response to generating the action of the first element. An AR award to the user that is associated with the first virtual element may be generated. A combined image corresponding to an image of the physical coin pusher game that is viewable through the AR device and the AR display content that may be generated by the AR device may be provided to the user.
    Type: Grant
    Filed: August 20, 2018
    Date of Patent: July 28, 2020
    Assignee: IGT
    Inventors: Dwayne Nelson, Patrick Danielson
  • Patent number: 10702776
    Abstract: The present disclosure provides an information processing method and apparatus, a storage medium, and an electronic device. The method includes: providing a crosshair for aiming at a virtual target and a crosshair control region on a graphical user interface, the crosshair control region being configured to control a movement of the crosshair according to a detected sliding touch event; when it is detected that a preset trigger condition is satisfied, determining whether the sliding touch event occurs in the crosshair control region; when the sliding touch event occurs in the crosshair control region, controlling the movement of the crosshair according to the detected sliding touch event; and when the sliding touch event does not occur in the crosshair control region, controlling the movement of the crosshair according to the deflection angle of the mobile device.
    Type: Grant
    Filed: October 24, 2018
    Date of Patent: July 7, 2020
    Assignee: NETEASE (HANGZHOU) NETWORK CO., LTD.
    Inventors: Lun Ying, Chao Ding
  • Patent number: 10679462
    Abstract: A system for providing enhanced services to users of a gaming application comprises a server and a platform remotely coupled to the server. The server executes a gaming application. The platform receives a request for enhanced services, and establishes an enhanced services session with a user of the gaming application in response to the request for enhanced services. The enhanced services session corresponds in time at least in part with the execution of the gaming application. The platform further provides enhanced services to the user of the gaming application during the enhanced services session.
    Type: Grant
    Filed: August 17, 2015
    Date of Patent: June 9, 2020
    Assignee: INTERACTIVE GAMES LIMITED
    Inventors: Fergus A. Leen, Sam B. Lawrence, David G. McNally, Clive Hetherington, David M. McDowell, Kevin R. O'Neal
  • Patent number: 10576377
    Abstract: A non-transitory computer-readable medium including a program product for causing a server to realize functions to control progress of a video game in a game space is provided. The functions include: a starting function configured to start, in a case where a player character becomes a game continuation disabled state in the game space, progress of the video game by using, as the player character, a character the same as or different from the player character that became the game continuation disabled state; and an arranging function configured to arrange, as an object corresponding to the player character that became the game continuation disabled state, a corresponding object at a spot of the game space where the player character became the game continuation disabled state or in the vicinity of the spot, predetermined information regarding the player character being associated with the corresponding character.
    Type: Grant
    Filed: February 21, 2018
    Date of Patent: March 3, 2020
    Assignee: KABUSHIKI KAISHA SQUARE ENIX
    Inventor: Takahisa Taura
  • Patent number: 10547974
    Abstract: To obtain a relative localization between a plurality of mobile devices, a first mobile device observes a second mobile device within a field of view of the first mobile device's camera at time t1, determines a first position of the first mobile device at t1, and receives from the second mobile device a second position of the second mobile device at t1. The first mobile device determines information about the first mobile device's orientation with respect to the second mobile device at t1 based at least in part on the first position and the observation of the second mobile device. The first mobile device identifies two constraints that relate the mobile devices' coordinate systems based at least in part on the second position and the orientation information. The first mobile device's pose relative to the second mobile device may be calculated once at least six constraints are accumulated.
    Type: Grant
    Filed: March 19, 2019
    Date of Patent: January 28, 2020
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventor: Marc Andre Leon Pollefeys
  • Patent number: 10524131
    Abstract: A method includes, with a first computing system, sending a request over a network to a second computing system and receiving a response to the request over the network from the second computing system. The method further includes, with the first computing system, measuring a latency based on the request and the response, dividing the latency by a threshold value, resulting in a quotient, and determining whether to allow the second computing system to engage in secure communications with the first computing system.
    Type: Grant
    Filed: February 4, 2019
    Date of Patent: December 31, 2019
    Assignee: RED HAT, INC.
    Inventors: Nathaniel Philip McCallum, Peter M. Jones
  • Patent number: 10493368
    Abstract: The present invention relates to a ride system that can include static and/or interactive elements and is arranged for high passenger throughput with additional dimensions. To this end, an amusement ride is provided for amusement of groups of visitors of an amusement park or the like, the amusement ride including a platform, divided into multiple segments. The segments are arranged to facilitate the groups of visitors mutually shielded from each other; and interactive objects, divided circumferentially around the platform are provided, for interaction of the groups of visitors with the interactive objects.
    Type: Grant
    Filed: November 28, 2016
    Date of Patent: December 3, 2019
    Assignee: LAGOTRONICS PROJECTS B.V.
    Inventors: Mark Thomas Gertruda Beumers, Jacobus Josephus Adrianus Groen In 'T Wout
  • Patent number: 10427051
    Abstract: A sports simulator calculates the rotational and translational velocity of a sports object. The rotational velocity is calculated using image analysis. The translational velocity is calculated using image analysis and a set of emitters and sensors. The simulator then computes the future trajectory of the sports object based on the rotational and translational velocity. In one embodiment, the sports object is a golf ball and the sports simulator simulates golf.
    Type: Grant
    Filed: April 7, 2017
    Date of Patent: October 1, 2019
    Assignee: Full-Swing Golf, Inc.
    Inventors: Daniel Antonio Nicora, Brian Arnold
  • Patent number: 10372992
    Abstract: The invention provides a method of analyzing a sporting activity comprising receiving location data associated with a first player, a second player, and a game object; detecting, by a processing device, a game event associated with the first player; determining, in view of the received location data, a plurality of relative locations of the first player at a time prior to the game event, wherein the plurality of relative locations comprise a relative location in relation to the second player and a relative location in relation to a playing area; and classifying the game event based on the plurality of relative locations of the first player at the time prior to the game event.
    Type: Grant
    Filed: June 7, 2018
    Date of Patent: August 6, 2019
    Assignee: Performance Lab Technologies Limited
    Inventors: Jonathan Edward Bell Ackland, Mark Nayler
  • Patent number: 10369445
    Abstract: The present application is directed to a system and method providing vision algorithms for identifying objects traveling in space and identifying the configuration of one or more targets of the objects. The system is suitably programmed to record data related to movement of objects in relation to one or more targets.
    Type: Grant
    Filed: August 10, 2017
    Date of Patent: August 6, 2019
    Inventor: Stephen Joseph Stemle
  • Patent number: 10296490
    Abstract: A technique includes in response to a request to access a distributed object stored on a plurality of team members, retrieving data stored associated with the distributed object from at least one of the team members and selectively reporting information about a degraded state of the retrieved data.
    Type: Grant
    Filed: May 16, 2013
    Date of Patent: May 21, 2019
    Inventors: Peter Thomas Camble, Andrew Todd, Dennis Suehr, Kaushik Chandrasekharan
  • Patent number: 10286302
    Abstract: According to one embodiment, a shooting game control method, which is executed by a computer incorporated in a device including a display and a touch panel, includes accepting a touch operation on the touch panel; displaying a first frame indicative of a shooting effective range on the display in accordance with a position of the touch operation; accepting an instruction for an attack on an attack target in a state in which the first frame is displayed; determining whether the attack target in a game image displayed on the display is within the first frame or not, at a time point when the instruction for the attack has been accepted; and controlling the attack on the attack target in the game image in accordance with a result of the determining.
    Type: Grant
    Filed: September 21, 2017
    Date of Patent: May 14, 2019
    Assignee: GREE, Inc.
    Inventors: Yuichi Tsuchiya, Norihiro Sawada, Tadashi Nagano, Takeshi Arakawa
  • Patent number: 10289194
    Abstract: A ride system for an amusement park includes a ride vehicle configured to accommodate a rider and configured to travel along a ride path, a head mounted display configured to be worn by the rider, and a control system. The control system is configured to display a virtual instruction to the rider via the head mounted display, receive a signal from a user input device associated with the rider, determine that the signal received from the user input device corresponds to the virtual instruction, and trigger a movement of the ride vehicle in response to determining that the signal corresponds to the virtual instruction.
    Type: Grant
    Filed: March 5, 2018
    Date of Patent: May 14, 2019
    Assignee: Universal City Studios LLC
    Inventors: Sean David McCracken, Eric Lawrence Merz, Patrick Devin Boyle, Justin Michael Schwartz, Thomas Martin Geraghty
  • Patent number: 10245507
    Abstract: A method is provided, including the following method operations: providing a first view of a virtual environment to a first head-mounted display (HMD), the first view being defined from a first location in the virtual environment, and associated to a first virtual character having a first view direction towards a virtual object in the virtual environment; simultaneous with the providing the first view, providing a second view of the virtual environment to a second HMD, the second view being defined from the first location in the virtual environment, and associated to a second virtual character in the virtual environment; wherein providing the second view includes rendering the first virtual character in the second view, the rendering of the first virtual character in the second view being configured to present the first virtual character as having a second location in the virtual environment, the rendering of the first virtual character in the second view being further configured to present the first virtual
    Type: Grant
    Filed: September 30, 2016
    Date of Patent: April 2, 2019
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Richard L. Marks, Steven Osman
  • Patent number: 10238967
    Abstract: An augmented reality (AR) game system is disclosed wherein real-world objects are transformed into AR terrain elements and AR events generate real-world impact. The game environment is set up using real-world objects that include everyday objects and game pieces on a field of play. When viewed on the screen of a computing device executing the modules of the game system, the everyday objects are transformed into elements of an AR terrain while the game pieces can be augmented with various controls. Multiple viewing modes, for example, a third person view, a first person view or “POV” view from a selected game piece or a split screen view are contemplated for viewing the field of play. A subset of the augmented controls can be activated by the user to execute AR events some of which can have real-world impact. The AR events are executed based on game rules.
    Type: Grant
    Filed: January 11, 2017
    Date of Patent: March 26, 2019
    Assignee: Trigger Global Inc.
    Inventors: Jason Yim, Mikayel Saryan
  • Patent number: 10238972
    Abstract: Disclosed are systems and methods for modeling behavior of game elements during a remote game between at least two users. The system includes a positioning module configured to determine parameters for at least two game elements representing physical objects, and game manipulators that detect a physical action performed by a user in order to exert a force action on at least one game element and calculate one or more physical parameters characterizing the physical action. The system further includes a module for performing force actions that determines the game element to be subject to the detected physical action and perform a force action on the determined game element. The system further includes a control module that determines behavior parameters for the game elements characterizing a change in state of the game elements, and a visualization module that generates a behavior model of the game elements.
    Type: Grant
    Filed: August 4, 2017
    Date of Patent: March 26, 2019
    Assignee: AO Kaspersky Lab
    Inventors: Eugene V. Kaspersky, Alexey M. Chikov
  • Patent number: 10216331
    Abstract: A touch projection system and a touch sensitivity adjusting method thereof are provided. A size of a projected image provided on a screen is varied by the touch projection system according to a distance between a projection apparatus and the screen. The method includes following steps. An image frame including two light spots formed by first and second light sources is captured, and the two light spots are being detected to calculate by a distance therebetween in the image frame. The size of the projected image corresponding to the distance between the two light spots in the image frame is determined according to a look-up table. A sensitivity of a light detecting apparatus performing a touch detection on the projected image is adjusted according to the size of the projected image.
    Type: Grant
    Filed: February 9, 2017
    Date of Patent: February 26, 2019
    Assignee: Coretronic Corporation
    Inventors: Yung-Chih Chen, Je-Fu Cheng
  • Patent number: 10198910
    Abstract: The disclosure discloses an improved online betting system platform for making in-play sports betting wages. In accordance with an exemplary embodiment, the platform is configured to identify a request by a player to join a tournament with a predefined entry fee and compete for rewards derived as a function of predefined entry fees by a wager pool of players betting on the same tournament. Once the request to join is acknowledged by the platform, the player is automatically added to the list alongside all the other wager pool of players registered for the tournament. Thereafter, the platform displays sporting event information including different bet types that can be waged on the basis of the predefined entry fee, and updates the sporting event information in real time in response to in-play activities associated with the live sporting event. The platform recognizes and records player bets up to the limit of the predefined entry fee and tracks winning and losing bets in real time.
    Type: Grant
    Filed: December 19, 2016
    Date of Patent: February 5, 2019
    Inventor: Theodoros Theodosopoulos
  • Patent number: 10183219
    Abstract: Videogame players may play a first person genre videogame on a game console or on a mobile device, with play on the mobile device utilizing a real time strategy game pattern presentation instead of a first person genre game pattern. In some embodiments of a multiplayer game, a first player plays a first person shooter game using a game console, with presentation of game play utilizing a first person genre game pattern, while a second player on a mobile device playing the game is provided a strategy game pattern presentation. In some embodiments computer control of the second player controllable entities is provided, absent other commands from the second player, or in accordance with commands from the second player.
    Type: Grant
    Filed: November 25, 2013
    Date of Patent: January 22, 2019
    Assignee: Activision Publishing, Inc.
    Inventors: John Linden, Steve Pearce, Jamie Jackson, Michael Gesner, Trey Watkins
  • Patent number: 10105600
    Abstract: The information processing device 3 is caused to function as an information acquisition processing part 17 that acquires positional information of the other player character 33 located on a game field at the time of death of the other player character 33, an object display processing part 19 that displays based on the positional information an object 31 at the position corresponding to the death position of the other player character 33 on a game field on which the player character 33 is located, and a character appearance processing part 25 that causes a specter character 35 to appear in association with the object 31, and the specter character 35 is an enemy character corresponding to the other dead player character 33 and an enemy character with which the player character 33 is able to battle.
    Type: Grant
    Filed: October 25, 2016
    Date of Patent: October 23, 2018
    Assignee: KOEI TECMO GAMES CO., LTD.
    Inventor: Fumihiko Yasuda
  • Patent number: 10078822
    Abstract: Data storage and access systems enable downloading and paying for data such as audio and video data, text, software, games and other types of data. A portable data carrier has an interface for sending and receiving data, data memory for storing received content data, and payment validation memory for providing payment validation data to an external device. The carrier may also store a record of access made to the stored content, and content use rules for controlling access to the stored content. Embodiments store further access control data and supplementary data such as hot links to web sites and/or advertising data. A complementary data access terminal, data supply computer system, and data access device are also described. The combination of payment data and stored content data and use rule data helps reduce the risk of unauthorized access to data such as compressed music and video data, especially over the Internet.
    Type: Grant
    Filed: December 1, 2015
    Date of Patent: September 18, 2018
    Assignee: Smartflash, LLC
    Inventors: Patrick Sandor Racz, Hermen-ard Hulst
  • Patent number: 10060729
    Abstract: A handheld dimensioner with a user interface configured to present a quality indicator is disclosed. The handheld dimensioner is configured to capture three-dimensional (3D) data and assess the three-dimensional-data's quality. Based on this quality, a quality indicator may be generated and presented to a user via the user interface. This process may be repeated while the user repositions the handheld dimensioner. In this way, the user may use the quality indicators generated at different positions to find an optimal position for a particular dimension measurement.
    Type: Grant
    Filed: October 21, 2014
    Date of Patent: August 28, 2018
    Assignee: Hand Held Products, Inc.
    Inventors: Franck Laffargue, Jeffrey Hunt, Scott Houle
  • Patent number: 10046233
    Abstract: A game machine controller includes: an exterior portion formed in the shape of a gun; a trigger which is formed in the form of a part protruding from the exterior portion; a signal output device which outputs a shooting input signal in response to the operation of the trigger by a player; a transmission interface which transmits the shooting input signal output from the signal output device; and a direction sensor which is provided within the exterior portion, and which detects the direction of the exterior portion. The signal output device transmits a direction detection signal to the mobile game machine via the transmission interface based upon the direction detected by the direction sensor, which allows a CPU to create game image data used for instructing a display monitor to display a new game image.
    Type: Grant
    Filed: June 26, 2006
    Date of Patent: August 14, 2018
    Assignee: UNIVERSAL ENTERTAINMENT CORPORATION
    Inventor: Tatsunori Tachibana
  • Patent number: 10042360
    Abstract: An aircraft including a wing system, a plurality of control surfaces, a camera mounted on a camera pod, and a control system. The camera pod is configured to vary the orientation of the camera field of view only in yaw, relative to the aircraft, between a directly forward-looking orientation and a side-looking orientation. The control system controls the control surfaces such that they induce a significant aircraft yaw causing an identified target to be within the field of view of the camera with the camera in the directly forward-looking orientation.
    Type: Grant
    Filed: November 17, 2016
    Date of Patent: August 7, 2018
    Assignee: AeroVironment, Inc.
    Inventors: William J. Nicoloff, Eric M. Sornborger, Lars B. Cremean
  • Patent number: 10035070
    Abstract: In an embodiment there is provided a game element within a game adapted to be played on data processing apparatus, the method comprising the following steps implemented by at least one processor of the data processing apparatus, displaying a game area having a plurality of game objects on the display, providing a predetermined player object configured for targeting and shooting of the game objects in response to player input, providing predetermined data comprising characteristics of at least one game element, selecting the at least one game element and associated characteristics for display, displaying the at least one game element, and executing the characteristics of said at least one game element in the game in dependence on a trigger event. A computing system, user device and server are also described.
    Type: Grant
    Filed: February 6, 2014
    Date of Patent: July 31, 2018
    Assignee: KING.COM LTD.
    Inventors: Julian Perez, Sebastian Knutsson
  • Patent number: 9983007
    Abstract: We have disclosed systems and methods for portable performance monitoring of an individual during a physical activity. The systems and methods may include a portable sensor component configured to be carried by the individual during the physical activity and configured to obtain movement data for the athlete individual during the physical activity. The systems and methods may also include a portable output component configured to be carried by the individual during the physical activity and configured to provide an output to the individual during the physical activity. The systems and methods may further include a portable processing component in communication with the portable sensor component and the portable output component, where the portable processing component is configured to be carried by the individual during the physical activity. The portable processing component may be configured to identify movement of the individual during the physical activity.
    Type: Grant
    Filed: June 2, 2016
    Date of Patent: May 29, 2018
    Assignee: adidas AG
    Inventors: Michael Ellis, Caron Schwartz
  • Patent number: 9943758
    Abstract: An information processing system includes a controller which receives an operation input of a user and an information processing unit which performs an information process based on the operation input received by the controller. The information processing unit includes a game progress unit which controls an own character in the virtual space based on the operation input of the user to draw the virtual space with the corresponding color of the own character and a battle determination unit which performs a battle determination based on a drawing state of a corresponding color of an enemy character, which is different from the corresponding color of the own character, to a virtual space and a drawing state of the corresponding color of the own character to the virtual space.
    Type: Grant
    Filed: September 16, 2014
    Date of Patent: April 17, 2018
    Assignee: NINTENDO CO., LTD.
    Inventor: Shintaro Sato