In A Game Including A Simulated Projectile (e.g., Bullet, Missile, Ball, Puck, Etc.) Patents (Class 463/2)
  • Patent number: 10369445
    Abstract: The present application is directed to a system and method providing vision algorithms for identifying objects traveling in space and identifying the configuration of one or more targets of the objects. The system is suitably programmed to record data related to movement of objects in relation to one or more targets.
    Type: Grant
    Filed: August 10, 2017
    Date of Patent: August 6, 2019
    Inventor: Stephen Joseph Stemle
  • Patent number: 10372992
    Abstract: The invention provides a method of analyzing a sporting activity comprising receiving location data associated with a first player, a second player, and a game object; detecting, by a processing device, a game event associated with the first player; determining, in view of the received location data, a plurality of relative locations of the first player at a time prior to the game event, wherein the plurality of relative locations comprise a relative location in relation to the second player and a relative location in relation to a playing area; and classifying the game event based on the plurality of relative locations of the first player at the time prior to the game event.
    Type: Grant
    Filed: June 7, 2018
    Date of Patent: August 6, 2019
    Assignee: Performance Lab Technologies Limited
    Inventors: Jonathan Edward Bell Ackland, Mark Nayler
  • Patent number: 10296490
    Abstract: A technique includes in response to a request to access a distributed object stored on a plurality of team members, retrieving data stored associated with the distributed object from at least one of the team members and selectively reporting information about a degraded state of the retrieved data.
    Type: Grant
    Filed: May 16, 2013
    Date of Patent: May 21, 2019
    Inventors: Peter Thomas Camble, Andrew Todd, Dennis Suehr, Kaushik Chandrasekharan
  • Patent number: 10286302
    Abstract: According to one embodiment, a shooting game control method, which is executed by a computer incorporated in a device including a display and a touch panel, includes accepting a touch operation on the touch panel; displaying a first frame indicative of a shooting effective range on the display in accordance with a position of the touch operation; accepting an instruction for an attack on an attack target in a state in which the first frame is displayed; determining whether the attack target in a game image displayed on the display is within the first frame or not, at a time point when the instruction for the attack has been accepted; and controlling the attack on the attack target in the game image in accordance with a result of the determining.
    Type: Grant
    Filed: September 21, 2017
    Date of Patent: May 14, 2019
    Assignee: GREE, Inc.
    Inventors: Yuichi Tsuchiya, Norihiro Sawada, Tadashi Nagano, Takeshi Arakawa
  • Patent number: 10289194
    Abstract: A ride system for an amusement park includes a ride vehicle configured to accommodate a rider and configured to travel along a ride path, a head mounted display configured to be worn by the rider, and a control system. The control system is configured to display a virtual instruction to the rider via the head mounted display, receive a signal from a user input device associated with the rider, determine that the signal received from the user input device corresponds to the virtual instruction, and trigger a movement of the ride vehicle in response to determining that the signal corresponds to the virtual instruction.
    Type: Grant
    Filed: March 5, 2018
    Date of Patent: May 14, 2019
    Assignee: Universal City Studios LLC
    Inventors: Sean David McCracken, Eric Lawrence Merz, Patrick Devin Boyle, Justin Michael Schwartz, Thomas Martin Geraghty
  • Patent number: 10245507
    Abstract: A method is provided, including the following method operations: providing a first view of a virtual environment to a first head-mounted display (HMD), the first view being defined from a first location in the virtual environment, and associated to a first virtual character having a first view direction towards a virtual object in the virtual environment; simultaneous with the providing the first view, providing a second view of the virtual environment to a second HMD, the second view being defined from the first location in the virtual environment, and associated to a second virtual character in the virtual environment; wherein providing the second view includes rendering the first virtual character in the second view, the rendering of the first virtual character in the second view being configured to present the first virtual character as having a second location in the virtual environment, the rendering of the first virtual character in the second view being further configured to present the first virtual
    Type: Grant
    Filed: September 30, 2016
    Date of Patent: April 2, 2019
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Richard L. Marks, Steven Osman
  • Patent number: 10238967
    Abstract: An augmented reality (AR) game system is disclosed wherein real-world objects are transformed into AR terrain elements and AR events generate real-world impact. The game environment is set up using real-world objects that include everyday objects and game pieces on a field of play. When viewed on the screen of a computing device executing the modules of the game system, the everyday objects are transformed into elements of an AR terrain while the game pieces can be augmented with various controls. Multiple viewing modes, for example, a third person view, a first person view or “POV” view from a selected game piece or a split screen view are contemplated for viewing the field of play. A subset of the augmented controls can be activated by the user to execute AR events some of which can have real-world impact. The AR events are executed based on game rules.
    Type: Grant
    Filed: January 11, 2017
    Date of Patent: March 26, 2019
    Assignee: Trigger Global Inc.
    Inventors: Jason Yim, Mikayel Saryan
  • Patent number: 10238972
    Abstract: Disclosed are systems and methods for modeling behavior of game elements during a remote game between at least two users. The system includes a positioning module configured to determine parameters for at least two game elements representing physical objects, and game manipulators that detect a physical action performed by a user in order to exert a force action on at least one game element and calculate one or more physical parameters characterizing the physical action. The system further includes a module for performing force actions that determines the game element to be subject to the detected physical action and perform a force action on the determined game element. The system further includes a control module that determines behavior parameters for the game elements characterizing a change in state of the game elements, and a visualization module that generates a behavior model of the game elements.
    Type: Grant
    Filed: August 4, 2017
    Date of Patent: March 26, 2019
    Assignee: AO Kaspersky Lab
    Inventors: Eugene V. Kaspersky, Alexey M. Chikov
  • Patent number: 10216331
    Abstract: A touch projection system and a touch sensitivity adjusting method thereof are provided. A size of a projected image provided on a screen is varied by the touch projection system according to a distance between a projection apparatus and the screen. The method includes following steps. An image frame including two light spots formed by first and second light sources is captured, and the two light spots are being detected to calculate by a distance therebetween in the image frame. The size of the projected image corresponding to the distance between the two light spots in the image frame is determined according to a look-up table. A sensitivity of a light detecting apparatus performing a touch detection on the projected image is adjusted according to the size of the projected image.
    Type: Grant
    Filed: February 9, 2017
    Date of Patent: February 26, 2019
    Assignee: Coretronic Corporation
    Inventors: Yung-Chih Chen, Je-Fu Cheng
  • Patent number: 10198910
    Abstract: The disclosure discloses an improved online betting system platform for making in-play sports betting wages. In accordance with an exemplary embodiment, the platform is configured to identify a request by a player to join a tournament with a predefined entry fee and compete for rewards derived as a function of predefined entry fees by a wager pool of players betting on the same tournament. Once the request to join is acknowledged by the platform, the player is automatically added to the list alongside all the other wager pool of players registered for the tournament. Thereafter, the platform displays sporting event information including different bet types that can be waged on the basis of the predefined entry fee, and updates the sporting event information in real time in response to in-play activities associated with the live sporting event. The platform recognizes and records player bets up to the limit of the predefined entry fee and tracks winning and losing bets in real time.
    Type: Grant
    Filed: December 19, 2016
    Date of Patent: February 5, 2019
    Inventor: Theodoros Theodosopoulos
  • Patent number: 10183219
    Abstract: Videogame players may play a first person genre videogame on a game console or on a mobile device, with play on the mobile device utilizing a real time strategy game pattern presentation instead of a first person genre game pattern. In some embodiments of a multiplayer game, a first player plays a first person shooter game using a game console, with presentation of game play utilizing a first person genre game pattern, while a second player on a mobile device playing the game is provided a strategy game pattern presentation. In some embodiments computer control of the second player controllable entities is provided, absent other commands from the second player, or in accordance with commands from the second player.
    Type: Grant
    Filed: November 25, 2013
    Date of Patent: January 22, 2019
    Assignee: Activision Publishing, Inc.
    Inventors: John Linden, Steve Pearce, Jamie Jackson, Michael Gesner, Trey Watkins
  • Patent number: 10105600
    Abstract: The information processing device 3 is caused to function as an information acquisition processing part 17 that acquires positional information of the other player character 33 located on a game field at the time of death of the other player character 33, an object display processing part 19 that displays based on the positional information an object 31 at the position corresponding to the death position of the other player character 33 on a game field on which the player character 33 is located, and a character appearance processing part 25 that causes a specter character 35 to appear in association with the object 31, and the specter character 35 is an enemy character corresponding to the other dead player character 33 and an enemy character with which the player character 33 is able to battle.
    Type: Grant
    Filed: October 25, 2016
    Date of Patent: October 23, 2018
    Assignee: KOEI TECMO GAMES CO., LTD.
    Inventor: Fumihiko Yasuda
  • Patent number: 10078822
    Abstract: Data storage and access systems enable downloading and paying for data such as audio and video data, text, software, games and other types of data. A portable data carrier has an interface for sending and receiving data, data memory for storing received content data, and payment validation memory for providing payment validation data to an external device. The carrier may also store a record of access made to the stored content, and content use rules for controlling access to the stored content. Embodiments store further access control data and supplementary data such as hot links to web sites and/or advertising data. A complementary data access terminal, data supply computer system, and data access device are also described. The combination of payment data and stored content data and use rule data helps reduce the risk of unauthorized access to data such as compressed music and video data, especially over the Internet.
    Type: Grant
    Filed: December 1, 2015
    Date of Patent: September 18, 2018
    Assignee: Smartflash, LLC
    Inventors: Patrick Sandor Racz, Hermen-ard Hulst
  • Patent number: 10060729
    Abstract: A handheld dimensioner with a user interface configured to present a quality indicator is disclosed. The handheld dimensioner is configured to capture three-dimensional (3D) data and assess the three-dimensional-data's quality. Based on this quality, a quality indicator may be generated and presented to a user via the user interface. This process may be repeated while the user repositions the handheld dimensioner. In this way, the user may use the quality indicators generated at different positions to find an optimal position for a particular dimension measurement.
    Type: Grant
    Filed: October 21, 2014
    Date of Patent: August 28, 2018
    Assignee: Hand Held Products, Inc.
    Inventors: Franck Laffargue, Jeffrey Hunt, Scott Houle
  • Patent number: 10046233
    Abstract: A game machine controller includes: an exterior portion formed in the shape of a gun; a trigger which is formed in the form of a part protruding from the exterior portion; a signal output device which outputs a shooting input signal in response to the operation of the trigger by a player; a transmission interface which transmits the shooting input signal output from the signal output device; and a direction sensor which is provided within the exterior portion, and which detects the direction of the exterior portion. The signal output device transmits a direction detection signal to the mobile game machine via the transmission interface based upon the direction detected by the direction sensor, which allows a CPU to create game image data used for instructing a display monitor to display a new game image.
    Type: Grant
    Filed: June 26, 2006
    Date of Patent: August 14, 2018
    Assignee: UNIVERSAL ENTERTAINMENT CORPORATION
    Inventor: Tatsunori Tachibana
  • Patent number: 10042360
    Abstract: An aircraft including a wing system, a plurality of control surfaces, a camera mounted on a camera pod, and a control system. The camera pod is configured to vary the orientation of the camera field of view only in yaw, relative to the aircraft, between a directly forward-looking orientation and a side-looking orientation. The control system controls the control surfaces such that they induce a significant aircraft yaw causing an identified target to be within the field of view of the camera with the camera in the directly forward-looking orientation.
    Type: Grant
    Filed: November 17, 2016
    Date of Patent: August 7, 2018
    Assignee: AeroVironment, Inc.
    Inventors: William J. Nicoloff, Eric M. Sornborger, Lars B. Cremean
  • Patent number: 10035070
    Abstract: In an embodiment there is provided a game element within a game adapted to be played on data processing apparatus, the method comprising the following steps implemented by at least one processor of the data processing apparatus, displaying a game area having a plurality of game objects on the display, providing a predetermined player object configured for targeting and shooting of the game objects in response to player input, providing predetermined data comprising characteristics of at least one game element, selecting the at least one game element and associated characteristics for display, displaying the at least one game element, and executing the characteristics of said at least one game element in the game in dependence on a trigger event. A computing system, user device and server are also described.
    Type: Grant
    Filed: February 6, 2014
    Date of Patent: July 31, 2018
    Assignee: KING.COM LTD.
    Inventors: Julian Perez, Sebastian Knutsson
  • Patent number: 9983007
    Abstract: We have disclosed systems and methods for portable performance monitoring of an individual during a physical activity. The systems and methods may include a portable sensor component configured to be carried by the individual during the physical activity and configured to obtain movement data for the athlete individual during the physical activity. The systems and methods may also include a portable output component configured to be carried by the individual during the physical activity and configured to provide an output to the individual during the physical activity. The systems and methods may further include a portable processing component in communication with the portable sensor component and the portable output component, where the portable processing component is configured to be carried by the individual during the physical activity. The portable processing component may be configured to identify movement of the individual during the physical activity.
    Type: Grant
    Filed: June 2, 2016
    Date of Patent: May 29, 2018
    Assignee: adidas AG
    Inventors: Michael Ellis, Caron Schwartz
  • Patent number: 9943758
    Abstract: An information processing system includes a controller which receives an operation input of a user and an information processing unit which performs an information process based on the operation input received by the controller. The information processing unit includes a game progress unit which controls an own character in the virtual space based on the operation input of the user to draw the virtual space with the corresponding color of the own character and a battle determination unit which performs a battle determination based on a drawing state of a corresponding color of an enemy character, which is different from the corresponding color of the own character, to a virtual space and a drawing state of the corresponding color of the own character to the virtual space.
    Type: Grant
    Filed: September 16, 2014
    Date of Patent: April 17, 2018
    Assignee: NINTENDO CO., LTD.
    Inventor: Shintaro Sato
  • Patent number: 9943759
    Abstract: A system in accordance with present embodiments includes a surface that displays a plurality of images related to a game, a vehicle comprising interface circuitry configured to receive an input from the rider related to a vehicle path on the surface, wherein the vehicle operates according to the input to move on the surface on the vehicle path, and a controller that determines that the vehicle has moved over a first image of the plurality of images while on the vehicle path based on a signal from the vehicle, the surface, an external sensor, or a combination thereof; provides instructions to display circuitry associated with the surface to change the first image when the vehicle has moved over the first image while on the vehicle path; and updates a score associated with the vehicle when the vehicle has moved over the first image while on the vehicle path.
    Type: Grant
    Filed: June 16, 2014
    Date of Patent: April 17, 2018
    Assignee: UNIVERSAL CITY STUDIOS LLC
    Inventor: Patrick Devin Boyle
  • Patent number: 9939234
    Abstract: A real-life target is hit with a virtual bullet or projectile using GPS-enabled or otherwise location aware devices which report their location. Real world information is taken into account, such as the terrain, elevation, weather, and line of sight, to determine if the virtual bullet hits the real-life target. Virtual information is also taken into account, such as which weapon is selected and what its distance and accuracy are. Further, information about the shooter is taken into account, such as his/her accuracy, how tired he/she is (based on recent travel distance and velocity), and how steady the GPS-enabled device is being held. Thus, a simulation which mirrors reality is made, allowing people to play a more realistic type of a virtual action with each other.
    Type: Grant
    Filed: October 6, 2016
    Date of Patent: April 10, 2018
    Inventor: Joel Glauber
  • Patent number: 9919209
    Abstract: A system, apparatus and method for enhancing documents, including using a graphical capture device, are described herein.
    Type: Grant
    Filed: July 18, 2016
    Date of Patent: March 20, 2018
    Assignee: Google LLC
    Inventors: Martin T. King, Dale L. Grover, Clifford A. Kushler, James Q. Stafford-Fraser
  • Patent number: 9909858
    Abstract: A handheld dimensioner with a user interface configured to present a quality indicator is disclosed. The handheld dimensioner is configured to capture three-dimensional (3D) data and assess the three-dimensional-data's quality. Based on this quality, a quality indicator may be generated and presented to a user via the user interface. This process may be repeated while the user repositions the handheld dimensioner. In this way, the user may use the quality indicators generated at different positions to find an optimal position for a particular dimension measurement.
    Type: Grant
    Filed: October 21, 2014
    Date of Patent: March 6, 2018
    Assignee: Hand Held Products, Inc.
    Inventors: Franck Laffargue, Jeffrey Hunt, Scott Houle
  • Patent number: 9901825
    Abstract: An apparatus and method for monitoring live-action gameplay interactions may be provided. A weapon device, body sensors, and a hub may be used to detect interactions, such as weapon strikes or casting of a spell. Interactions may be communicated to a game application on a mobile device for updating gameplay data.
    Type: Grant
    Filed: June 14, 2016
    Date of Patent: February 27, 2018
    Assignee: LEGACY GAME SYSTEMS LLC
    Inventors: Sidney F. Fisher, Matthew J. Graham, Ford M. Ivey, Vipresh Jain, Brian T. McGlauflin
  • Patent number: 9839853
    Abstract: A game method and a game system to perform the method and embodied as a computer, the method including configuring a level-based league for teams of users, performing a league game between teams included in the level-based league at predetermined time intervals regardless of whether the users connect to the game system, providing runtime broadcasting information about the league game to a terminal of a user in response to a request for observing the league game from the user that connects to the game system over a network, during a period in which the league game is ongoing, and calculating and managing a progress result of the league game.
    Type: Grant
    Filed: May 19, 2014
    Date of Patent: December 12, 2017
    Assignees: NHN Entertainment Corporation, NHN Blackpick Corporation
    Inventors: Yong Soo Lee, Jong Hwa Oh
  • Patent number: 9789391
    Abstract: A computer graphics display system such as a video game system provides virtual camera 3-D viewpoint panning control based on a pointer. When the pointer is displayed within a virtual camera panning control region, the system automatically pans the virtual camera toward the pointer. When the pointer is displayed within a different region, panning is deactivated and the user can freely move the cursor (e.g., to control the direction a weapon is pointed) without panning the virtual camera viewpoint. Flexible viewpoint control and other animated features are provided based on a pointing device such as a handheld video game optical pointing control. Useful applications include but are not limited to first person shooter type video games.
    Type: Grant
    Filed: May 6, 2016
    Date of Patent: October 17, 2017
    Assignee: NINTENDO CO., LTD.
    Inventor: Mark Haigh-Hutchinson
  • Patent number: 9764226
    Abstract: Methods, systems, computer-readable media, and apparatuses for dynamically determining and applying a zoom amount when entering a sniper mode are presented. In one or more embodiments, a computing device may provide a user interface that includes a controlled vehicle and a target vehicle. Subsequently, the computing device may receive a request to enter a sniper mode. In response to receiving the request to enter the sniper mode, the computing device may determine a zoom amount based on a size of the target vehicle and a distance from the controlled vehicle to the target vehicle. The computing device then may update the user interface based on the zoom amount to enter the sniper mode.
    Type: Grant
    Filed: March 12, 2014
    Date of Patent: September 19, 2017
    Assignee: Wargaming.net Limited
    Inventors: Alexey Prosin, Andrew Karpiuk
  • Patent number: 9630113
    Abstract: A system, method, and computer program product for collaborative online gaming, including at least one of providing a central repository master browser system; providing an experience calibrated match-making service; providing a dynamic multiplayer server component auto deployment and aggregation system; providing a lobby centric simultaneous and collaborative client game play launching feature; and providing a video game screen over-layer technology giving users access to a control interface while inside a video game being played.
    Type: Grant
    Filed: November 20, 2015
    Date of Patent: April 25, 2017
    Assignee: ELECTRONIC ARTS INC.
    Inventor: Jesper Jensen
  • Patent number: 9619938
    Abstract: Specification of a point of interest is received. After then, a distance of movement on a path from an initial viewpoint is obtained based on an operation amount obtained at an operation unit, such as a mouse. View line vectors are set by sequentially changing the view line vectors from an initial view line vector with its start point located at the initial viewpoint to a shortest view line vector connecting a point of interest and a viewpoint at a shortest distance by moving, along the path, a viewpoint of a virtual endoscope on the path from the initial viewpoint closer to the point of interest and by changing the direction of a view line of the virtual endoscope closer to a direction toward the point of interest. Virtual endoscopic images are sequentially generated based on the set view line vectors, and the generated virtual endoscopic images are sequentially displayed.
    Type: Grant
    Filed: June 23, 2015
    Date of Patent: April 11, 2017
    Assignee: FUJIFILM Corporation
    Inventor: Yoshinori Itai
  • Patent number: 9579565
    Abstract: A game system includes a housing to be held by a player. The housing incorporates an XY-axis acceleration sensor to detect an acceleration in an X-axis and Y-axis direction and a Z-axis contact switch to detect an acceleration in an Z-axis direction. These sensor and switch detect at least one of an amount (e.g., tilt amount, movement amount, impact amount or the like) and a direction (e.g., tilt direction, movement direction, impact direction or the like) of a change applied to the housing. A simulation program provides simulation such that a state of a game space is changed related to at least one of the amount and direction of the change applied to the housing.
    Type: Grant
    Filed: August 25, 2008
    Date of Patent: February 28, 2017
    Assignee: NINTENDO CO., LTD.
    Inventors: Iwao Masuyama, Toshiaki Suzuki, Akira Tahara
  • Patent number: 9582077
    Abstract: A method and apparatus for providing force feedback to a user operating a human/computer interface device in conjunction with a graphical user interface (GUI) displayed by a host computer system. A physical object, such as a joystick or a mouse, controls a graphical object, such as a cursor, within the GUI. The GUI allows the user to interface with operating system functions implemented by the computer system. A signal is output from the host computer to the interface device to apply a force sensation to the physical object using one or more actuators. This desired force sensation is associated with at least one of the graphical objects and operating system functions of the graphical user interface and is determined by a location of the cursor in the GUI with respect to targets that are associated with the graphical objects. The graphical objects include icons, windows, pull-down menus and menu items, scroll bars (“sliders”), and buttons.
    Type: Grant
    Filed: February 6, 2007
    Date of Patent: February 28, 2017
    Assignee: Immersion Corporation
    Inventors: Louis B. Rosenberg, Scott B. Brave
  • Patent number: 9579563
    Abstract: A game system can implements a multiplayer game. The game system includes: a union event processing section that disposes a united object in an object space instead of player objects respectively operated by a plurality of players when a union event has occurred, and sets the plurality of players to a cooperative play state; an individual play processing section that controls the player objects respectively operated by the plurality of players based on input information input by each of the plurality of players; and a cooperative play processing section that controls the united object based on the input information input by the plurality of players, the union event processing section determining a relative advantage of positions of the player objects respectively operated by the plurality of players before occurrence of the union event, and determining a placement position of the united object based on determination results.
    Type: Grant
    Filed: January 23, 2014
    Date of Patent: February 28, 2017
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventor: Tetsuya Shinoda
  • Patent number: 9561436
    Abstract: According to one embodiment, a shooting game control method, which is executed by a computer incorporated in a device including a display and a touch panel, includes accepting a touch operation on the touch panel; displaying a first frame indicative of a shooting effective range on the display in accordance with a position of the touch operation; accepting an instruction for an attack on an attack target in a state in which the first frame is displayed; determining whether the attack target in a game image displayed on the display is within the first frame or not, at a time point when the instruction for the attack has been accepted; and controlling the attack on the attack target in the game image in accordance with a result of the determining.
    Type: Grant
    Filed: February 21, 2014
    Date of Patent: February 7, 2017
    Assignee: GREE, Inc.
    Inventors: Yuichi Tsuchiya, Norihiro Sawada, Tadashi Nagano, Takeshi Arakawa
  • Patent number: 9563723
    Abstract: Generation of an observer view in a virtual environment in response to real-time input during a simulation is disclosed. In one embodiment, a device initiates a simulation of a virtual environment. Core view data that identifies a core view in the virtual environment is maintained. The core view is associated with an object in the virtual environment. Core view imagery that depicts a portion of the virtual environment based on the core view data is generated. During the simulation, real-time input that includes first observer view data that identifies a first observer view in the virtual environment is received. The first observer view is unassociated with any object in the virtual environment. First observer view imagery that depicts a portion of the virtual environment based on the first observer view data is generated.
    Type: Grant
    Filed: October 30, 2012
    Date of Patent: February 7, 2017
    Assignee: Lockheed Martin Corporation
    Inventor: Adam R. Breed
  • Patent number: 9530330
    Abstract: A device for visualizing military operations for depicting a scenario for a plurality of action subjects represents each action subject by a representative. The device for visualizing military operations has a memory unit, a first representation unit, and a computing unit. The computing unit is designed to control the first representation unit in such a way that a scenario stored in the memory unit together with the action subjects represented by the representatives are reproduced.
    Type: Grant
    Filed: January 25, 2013
    Date of Patent: December 27, 2016
    Assignee: Airbus Defence and Space GmbH
    Inventors: Dietmar Vogelmann, Martin Foerster, Martin Koch, Arne Radetzky
  • Patent number: 9519987
    Abstract: Character control in a virtual space may be managed between user instructions and non-user instructions. User instructions associated with controllable aspects of characters within the virtual space may be received. The characters may include a first character associated with a first user and a second character. Non-user instructions associated with controllable aspects of characters within the virtual space may be provided. A determination may be made as to whether two or more characters are coupled together. The first character may be coupled with the second character responsive to a coupling action performed by one or both of the first character or the second character. A determination may be made as to whether user instructions or non-user instructions should dictate control of controllable aspects of characters. Individual characters may be configured to be agnostic as to whether user instructions or non-user instructions dictate control of controllable aspects.
    Type: Grant
    Filed: September 17, 2012
    Date of Patent: December 13, 2016
    Assignee: Disney Enterprises, Inc.
    Inventors: Sandeep V. Kharkar, Jaren J. Peterson, Andrew Cantlay Marre
  • Patent number: 9446325
    Abstract: Provided is a communication processing module, which is compatible with various kinds of devices to be operated by an operation input device. The communication processing module for the device to be operated receives any one of a standard operation signal specifying a standard action and a specific operation signal specifying an action unique to the device to be operated, which are transmitted by the operation input device. When the received operation signal is the standard operation signal, the communication processing module causes the device to be operated to execute an action corresponding to a content of the operation signal, and when the received operation signal is the specific operation signal, transfers data contained in the signal to a unique processing module. The unique processing module causes the device to be operated to execute an action corresponding to a content of the data transferred from the communication processing module.
    Type: Grant
    Filed: May 11, 2010
    Date of Patent: September 20, 2016
    Assignees: Sony Corporation, Sony Interactive Entertainment Inc.
    Inventors: Gen Kudo, Toshiyuki Kurosaki, Hideki Tanabe, Kiyoto Shibuya
  • Patent number: 9399165
    Abstract: A game device includes an owned card storage unit for storing player cards owned by a game player, and a player card exchange unit for exchanging a player card owned by the game player with an exchangeable card presented by a CPU, wherein the player card exchange unit includes an exchangeable card presentation unit for determining the exchangeable cards based on the player cards owned by the game player to be presented on a screen, an exchange condition presentation unit for setting an exchange condition for exchanging the exchangeable card with the player card owned by the game player to be presented on the screen; and an exchange execution unit for approving the exchange of the player card and the exchangeable card when the player card that satisfies the exchange condition is selected by the game player, and updating the memory content of the owned card storage unit to a content after the approval of the exchange.
    Type: Grant
    Filed: September 3, 2013
    Date of Patent: July 26, 2016
    Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Tsuyoshi Yamaguchi, Jun Hayashi
  • Patent number: 9387399
    Abstract: A switching section switches an operation subject of a user among a plurality of game characters. A first control section causes the game character that is set as the operation subject of the user among the plurality of game characters to behave based on a direction acquired based on an operation state of a first operation member. A second control section causes the game character that is not set as the operation subject of the user among the plurality of game characters to behave based on an operation of a computer. A selection section selects any one of the game characters controlled by the second control section based on a direction acquired based on an operation state of a second operation member. The switching section switches the operation subject of the user to the game character selected by the selection section.
    Type: Grant
    Filed: June 5, 2012
    Date of Patent: July 12, 2016
    Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventor: Masatoshi Ojima
  • Patent number: 9358473
    Abstract: An interactive amusement attraction includes a track arranged inside a building and a transportation system having ride vehicles configured to move along the track. There are screens secured inside the building and projectors configured to display video content along the track on the screens. There are also input devices associated with passenger seats of the ride vehicles, which are configured to receive visitor inputs. The attraction also includes a controlling system configured to determine a location of the ride vehicle or visitors on the track, receive the visitor inputs from the input devices, and cause modifying and displaying of the video content based on the visitor inputs and the location of ride vehicle or visitor. The controlling system further causes the transportation system to move the ride vehicle based on the visitor inputs and the location of ride vehicle or visitor.
    Type: Grant
    Filed: March 24, 2015
    Date of Patent: June 7, 2016
    Inventor: Anthony Frolov
  • Patent number: 9345963
    Abstract: A setting change image is displayed on an LCD of a terminal device while an in-play user is playing a game while viewing a game image displayed on a monitor. A user different from the in-play user can change various settings of the game without hindering the progress of the game performed by the in-play user, by operating the terminal device while viewing the setting change image displayed on the LCD, such as increasing the number of participants in the game, and changing difficulty level of the game.
    Type: Grant
    Filed: January 26, 2012
    Date of Patent: May 24, 2016
    Assignee: NINTENDO CO., LTD.
    Inventor: Masataka Takemoto
  • Patent number: 9345957
    Abstract: Technology is described for providing a personalized sport performance experience with three dimensional (3D) virtual data displayed by a near-eye, augmented reality display of a personal audiovisual (A/V) apparatus. A physical movement recommendation is determined for the user performing a sport based on skills data for the user for the sport, physical characteristics of the user, and 3D space positions for at least one or more sport objects. 3D virtual data depicting one or more visual guides for assisting the user in performing the physical movement recommendation may be displayed from a user perspective associated with a display field of view of the near-eye AR display. An avatar may also be displayed by the near-eye AR display performing a sport. The avatar may perform the sport interactively with the user or be displayed performing a prior performance of an individual represented by the avatar.
    Type: Grant
    Filed: September 28, 2012
    Date of Patent: May 24, 2016
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Kevin A. Geisner, Kathryn Stone Perez, Stephen G. Latta, Ben J. Sugden, Benjamin I. Vaught, Alex Aben-Athar Kipman, John Clavin
  • Patent number: 9327191
    Abstract: A pivoting camera viewpoint is provided so that when an animated game character uses a bow and arrow or other weapon, the camera adopts a third person 3D view based on the relative position of the game character and the target that game character is aiming his bow at. The user positions a target cursor on the desired target. This causes an imaginary line segment or plane to be drawn in 3D space between the desired target and the game character (or possibly the game character's bow). The imaginary line segment or plane continues through and past the game character, and the character keeps the weapon, if it is a missile weapon, pointed along this line segment. Additionally, the player can lock onto a target, and freely move a character around. While in lock-on mode, the camera automatically repositions itself to keep both the character and the target visible to a player.
    Type: Grant
    Filed: May 8, 2007
    Date of Patent: May 3, 2016
    Assignee: NINTENDO CO., LTD.
    Inventors: Shigeru Miyamoto, Eiji Aonuma
  • Patent number: 9302181
    Abstract: The present application facilitates reconstruction of a party after game over to avoid wastefulness in time required for party construction. Moreover, the present application aims at hastening reconstruction of the party to improve real thrill of the game. A game server executes the game. The game server includes a party storage for storing party information relating to the party. The party includes characters. A reached points storage stores, for each character, at least one point that the character has reached. An interface transmits, for a first character, display information that is operative to display to the first character the at least one point that the first character has reached. The display information is also operative to display to the first character the at least one point that each other character has reached and that the first character has also reached.
    Type: Grant
    Filed: March 15, 2013
    Date of Patent: April 5, 2016
    Assignee: KABUSHIKI KAISHA SQUARE ENIX
    Inventors: Jin Fujisawa, Takashi Anzai, Kyoko Yamazaki
  • Patent number: 9274699
    Abstract: A large scale multi-user, multi-touch system with a specialized zone-based user interface including methods for space management and spatial apportioning of audio cues. The system comprises a multi-touch display component fabricated in dimensions sufficient for at least a plurality of users and for displaying projected images and for receiving multi-touch input. The apparatus includes a plurality of image projectors, a plurality of cameras for sensing multi-touch input and the apparatus includes interface software for managing user space. The interface software implements techniques for managing multiple users using the same user interface component by allocating physical spaces within the multi-touch display component and coordinating movement of displayed objects between the physical spaces.
    Type: Grant
    Filed: September 3, 2009
    Date of Patent: March 1, 2016
    Assignee: Obscura Digital
    Inventors: Steve Mason, Ammon Haggerty, Michael Harville, Niklas Lundback, Nikolai Cornell
  • Patent number: 9242172
    Abstract: A game device includes: an image processing unit operative to display a screen image of a game field including vertical land features; a passage forming unit operative to form a passage in the game field through which fluid can move, in accordance with an instruction by a user; fluid control unit operative to control fluid supplied to the passage; and a terrestrial character control unit and an aquatic character control unit operative to control an action of a character disposed in the game field. The aquatic character control unit moves the character, which exists in the passage in which the fluid exists, together with the fluid when the fluid is moved along the passage to a lower position by the fluid control unit.
    Type: Grant
    Filed: September 10, 2010
    Date of Patent: January 26, 2016
    Assignees: Sony Corporation, Sony Computer Entertainment Inc.
    Inventors: Masami Yamamoto, Haruyuki Ohashi, Satoru Koyama
  • Patent number: 9155967
    Abstract: A technique is disclosed that makes it possible to prevent or suppress various problems that may occur due to character placement control when implementing a multi-player game that utilizes an augmented reality space. A basic area is set based on the relative position of each game device with respect to an AR marker, and an element area is set so that the AR marker does not lie outside the imaging range of a CCD camera module of each game device. An overlapping area of the basic area and the element area is calculated to be a placement area. The motion of an attention object is controlled so that the attention object remains within the placement area.
    Type: Grant
    Filed: August 31, 2012
    Date of Patent: October 13, 2015
    Assignee: BANDAI NAMCO GAMES INC.
    Inventors: Tsutomu Koganezawa, Shinichiro Umetani
  • Patent number: 9149720
    Abstract: In order to attain the object described above, a game apparatus is able to use display means and coordinate input means such as a touch panel, and positions a virtual camera Ca in a virtual space. Whether the coordinate input means is in an inputted state in which a player is performing a coordinate input (touch operation) on the coordinate input means, or in a non-inputted state in which a player is not performing coordinate input on the coordinate input means, is determined. When it is determined that the coordinate input means is in the non-inputted state, the game apparatus changes the imaging direction of the virtual camera Ca, based on change of an input coordinate position that is designated on the coordinate input means immediately before the coordinate input means enters the non-inputted state.
    Type: Grant
    Filed: June 13, 2011
    Date of Patent: October 6, 2015
    Assignee: NINTENDO CO., LTD.
    Inventors: Masahiro Sakurai, Shinya Abe, Teppei Ikeda
  • Patent number: 9061206
    Abstract: A method and related system of generating a frame of video is disclosed. In the method, a request is received. For instance, the request may initiate a video game. A motion search between an object in a subsequent frame of video and the object in a current frame of video is performed. A pre-determined motion vector for the object is selected. The object in the subsequent frame of video may correspond to a set of pre-encoded macro-blocks and the performing the motion search may include searching a corresponding set of macro-blocks associated with the current frame of video. The pre-encoded macro-blocks may be pre-encoded prior to the request. The motion vector may be pre-determined prior to the request.
    Type: Grant
    Filed: July 8, 2005
    Date of Patent: June 23, 2015
    Assignee: ActiveVideo Networks, Inc.
    Inventors: Robert Craig, Clifford Wayne Mercer, Ulrich Sigmund
  • Publication number: 20150141100
    Abstract: An error correction system for a shooting simulation system. The error correction system includes a mechanism for gathering and storing historical data of a communication device utilized in a shooting simulation system. The historical data includes hit and miss results of the communication device in a targeting of a target over a predetermined period of time. The system also includes a processor for analyzing the historical data of the communication device to determine errors caused by the communication device. The processor determines an error correction to correct the errors caused by the communication device. The processor then implements the error correction to determine a hit or miss of a targeting of a target. The error correction system may also utilize historical data from shots taken by a shooter and motion of the communication device being aimed immediately prior to targeting a target to determine an appropriate error correction.
    Type: Application
    Filed: January 27, 2015
    Publication date: May 21, 2015
    Inventor: George Carter