In A Game Including A Simulated Projectile (e.g., Bullet, Missile, Ball, Puck, Etc.) Patents (Class 463/2)
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Patent number: 12246255Abstract: In an example of a game program, a ground boarding target object or an air boarding target object is selected by a selection operation, and a player character is caused to board the selected boarding target object. If the player character aboard the air boarding target object moves toward the ground, the player character is automatically changed to the state where the player character is aboard the ground boarding target object, and brought into the state where the player character can move on the ground.Type: GrantFiled: September 21, 2022Date of Patent: March 11, 2025Assignees: NINTENDO CO., LTD., THE POKÉMON COMPANYInventor: Kazumasa Iwao
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Patent number: 12220636Abstract: Provided is a method and an apparatus for targeting an object in a game. The method of targeting an object in a game includes: setting a center point of a first targeting area based on a first input from a user; displaying the first targeting area surrounded by a closed curve around the center point on a screen of a user terminal; displaying a list including at least one object located in the first targeting area on the screen; and moving the first targeting area based on a second input by the user received after the first input.Type: GrantFiled: May 26, 2022Date of Patent: February 11, 2025Assignee: NCSOFT CorporationInventors: Hyun Ku Kang, Kyung Hwan Kim, Jong Soo Kim, Sung Heun Bae, Won Jong Son, Hwan Eui Yang, Yong Ki Lee, Su Jae Lim, Sung Won Jang, Woo Young Cho, Won Min Choi, Jung Rok Choi
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Patent number: 12220635Abstract: This application discloses a virtual unmanned aerial vehicle (UAV) control method and apparatus, a storage medium, and an electronic device. The UAV control method includes: displaying, in a currently running one-round interactive task in a target interactive application, an interactive picture within a field of view of a first virtual operation object; calling, in response to a virtual UAV of the first virtual operation object being in a target state, the virtual UAV in the target interactive application in response to a first target operation; and displaying, in the target interactive application, an interactive picture within a field of view of the virtual UAV.Type: GrantFiled: February 9, 2021Date of Patent: February 11, 2025Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITEDInventor: Zhihong Liu
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Patent number: 12208326Abstract: Described herein are techniques for implementing a virtualized physical controller. The techniques may comprise displaying, on a touchscreen display, an origin object and a set of potential target objects, receiving, from a user via the touchscreen display, a touch input associated with an action to be performed with respect to the origin object, determining, based on the action, a target object of the set of potential target objects on which the action is to be performed, changing a facing of the origin object to be directed toward the target object, and causing the action to be performed by the origin object on the target object.Type: GrantFiled: March 10, 2022Date of Patent: January 28, 2025Assignee: Bungie, Inc.Inventor: Gregory Peng
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Patent number: 12194365Abstract: Provided is an information processing apparatus including a skill level difference detection unit that detects a skill level difference between a first user and a second user on the basis of sensing data regarding the first user and sensing data regarding the second user having a skill level lower than a skill level of the first user, and a presentation unit that dynamically changes and presents, during performance, skill level difference suppression information that reduces the skill level difference to at least one of the first and second users on the basis of the skill level difference detected. The sensing data is acquired through at least performance and the like performed by moving at least a part of a body of the users and other performance performed in the past with respect to the performance.Type: GrantFiled: March 10, 2020Date of Patent: January 14, 2025Assignee: SONY GROUP CORPORATIONInventors: Osamu Ito, Takeshi Ogita, Yohei Fukuma, Ikuo Yamano, Ryo Yokoyama
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Patent number: 12194363Abstract: Certain aspects of the present disclosure provide techniques for a smart putter and a putter gaming system. The smart putter may be configured with a plurality of sensors. The smart putter may be configured to process information from the plurality of sensors to determine whether a stroke has been performed by a user of the smart putter. Detecting a stroke has occurred may include detecting that the smart putter has impacted a golf ball on a field of play. The smart putter may further be configured to sign-in with a track associated with the putter gaming system. The putter gaming system may be configured to perform automatic scoring based, in part, on the stroke detection performed by the smart putter. The putter gaming system may further be configured to detected when a golf ball has been holed, indicating completion of a track.Type: GrantFiled: August 18, 2022Date of Patent: January 14, 2025Assignee: Kilburn Live, LLCInventors: Vance William Galloway, Marcellino Tanumihardja, Bart Van Den Berg
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Patent number: 12165284Abstract: The present disclosure relates to systems, non-transitory computer-readable media, and methods that implement a dual-branched neural network architecture to harmonize composite images. For example, in one or more implementations, the transformer-based harmonization system uses a convolutional branch and a transformer branch to generate a harmonized composite image based on an input composite image and a corresponding segmentation mask. More particularly, the convolutional branch comprises a series of convolutional neural network layers followed by a style normalization layer to extract localized information from the input composite image. Further, the transformer branch comprises a series of transformer neural network layers to extract global information based on different resolutions of the input composite image.Type: GrantFiled: March 21, 2022Date of Patent: December 10, 2024Assignee: Adobe Inc.Inventors: He Zhang, Jianming Zhang, Jose Ignacio Echevarria Vallespi, Kalyan Sunkavalli, Meredith Payne Stotzner, Yinglan Ma, Zhe Lin, Elya Shechtman, Frederick Mandia
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Patent number: 12151161Abstract: A method for aim assist in electronic games is disclosed. The method comprises receiving a manipulation input from a user for moving the crosshair to different positions in the game environment, receiving a firing input from the user, executing an attack action in response to receiving the firing input from the user, and determining whether the crosshair is within the targeting area at the time of executing the attack action. In response to determining that the crosshair is within the targeting area at the time of executing the attack action, the method provides a computer-controlled input to adjust a position of the crosshair towards an auto-aim position on the target as the target moves from a first position to a second position in the game environment, wherein the executed attack action is directed in accordance with the adjusted position of the crosshair.Type: GrantFiled: November 19, 2021Date of Patent: November 26, 2024Assignee: Garena Online Private LimitedInventor: Chen Lu
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Patent number: 12138542Abstract: A method of controlling at least a first non-player object within a virtual environment of an application includes: selecting a template non-player object behavioural AI model, the AI model being previously trained separately to the application using reinforcement learning to characterise behaviour of a respective non-player object type, from among a plurality of template AI models, associating one or more non-player objects of the application with the selected template AI model, and for the or each associated non-player object, inputting application state information to an input interface of the template AI model for receiving state information relevant to the associated non-player object's type, and receiving from an output interface of the template AI model non-player object state information, and then updating the state of the respective non-player object for the virtual environment of the application responsive to the received non-player object state information.Type: GrantFiled: July 19, 2022Date of Patent: November 12, 2024Assignee: Sony Interactive Entertainment Inc.Inventors: Guy Moss, Timothy Bradley, Maria Chiara Monti
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Patent number: 12111979Abstract: A method for generating mark information in a virtual environment includes displaying a target-perspective picture showing the virtual environment, a sight bead pointing to an aiming position, and receiving a mark operation triggered on a mark control interface. The method further includes, in response to receiving the mark operation, generating, according to the received mark operation, mark information on a virtual object to which the aiming position points. The virtual object on which the mark information is generated is a movable object, a virtual prop, a virtual building, or a virtual landscape object in the virtual environment. The generated mark information is visible at a position of the virtual object in the virtual environment to one or more teammates of the virtual character.Type: GrantFiled: March 14, 2023Date of Patent: October 8, 2024Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITEDInventor: Junxiang Wang
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Patent number: 12059614Abstract: This application discloses a virtual object control method and apparatus, a computer device, and a storage medium. The virtual control method includes detecting a selection operation on a target skill, the target skill adjusting an action effect of a target virtual prop to a target action effect, the target virtual prop being a virtual prop of a first virtual object; determining, in response to detecting the selection operation on the target skill, a target virtual object in a virtual scene, the target virtual object being an action target of the target virtual prop; and triggering the target virtual prop to perform in an automatic attack mode when the target virtual object is in an action region of the target virtual prop, the automatic attack mode including automatically initiating an attack on the target virtual object when detecting no triggering operation on the target virtual prop.Type: GrantFiled: October 19, 2021Date of Patent: August 13, 2024Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITEDInventor: Peiyan Li
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Patent number: 12048872Abstract: Disclosed is an apparatus including a touch sensitive user interface and a processor. The processor is configured to detect a first contact at a first position on the user interface, determine a movement of the first contact from the first position and if the movement is less than a predetermined movement threshold, when a release of the first contact is detected, move a first object on the user interface from an initial position on the user interface to an area at or near the first position. If the movement is greater than the predetermined movement threshold to identify a second position corresponding to an area near an end point of the movement and when the release of the first contact is detected, execute an action on the second position from the first object.Type: GrantFiled: February 23, 2023Date of Patent: July 30, 2024Assignee: Supercell OyInventors: Touko Tahkokallio, Jonne Loikkanen, Jon Franzas
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Patent number: 12023586Abstract: A non-limiting example game system includes a processor incorporated within a main body apparatus, and the processor simultaneously controls a player character and a competitive partner character to advance a golf game. The player character is moved, when hitting a ball, toward a next hitting position. During movement, the player character interferes with movement or hitting of the competitive partner character according to an operation of a player. Moreover, when the player character executes a special shot, a shape or a property of a game filed is changed so as to interfere with movement or hitting of the competitive partner character. On the other hand, the competitive partner character interferes with movement or hitting of the player character or another competitive partner character. A victory or defeat of a competition game A is determined based on the time and the number of strokes both required from execution of a tee shot up to a cup-in.Type: GrantFiled: May 26, 2021Date of Patent: July 2, 2024Assignee: Nintendo Co., Ltd.Inventors: Tomohiro Yamamura, Kodai Matsumoto, Shinya Saito, Hiroyuki Takahashi, Shugo Takahashi
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Patent number: 12014599Abstract: A system and methods for tracking and fulfillment of casino gift items. For instance, the system animates a list gifts that are available to the player account via a casino promotion. One or more of the gift items can be pre-selected before being earned. The pre-selected gift items appear on a user interface that combines content for the gift promotion with content for a wagering game played during the player account session. A progress meter, for each gift item, shows an incremental increase in rewards points until enough rewards points accrue to redeem the gift item. The system automatically interfaces with a store front that provides the gift item. The system transacts fulfillment of the gift redemption and initiates (via the store front) the shipment of the gift item directly to a mailing address associated with the player account.Type: GrantFiled: September 23, 2021Date of Patent: June 18, 2024Assignee: LNW Gaming, Inc.Inventors: William Bachman, Dennis Lockard
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Patent number: 12005353Abstract: A virtual object selection method is described. The method includes displaying, on a user interface, a display picture corresponding to a virtual environment and a first virtual object located in the virtual environment. Further, the method includes obtaining a set execution range of a first operation of the first virtual object in the virtual environment, and determining a priority execution range of the first operation in the virtual environment, the priority execution range being within the set execution range and smaller than the set execution range. In addition, the method includes selecting a second virtual object from the priority execution range as a target virtual object corresponding to the first operation. Apparatus and non-transitory computer-readable medium counterpart embodiments are also provided.Type: GrantFiled: October 21, 2021Date of Patent: June 11, 2024Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITEDInventors: Yulin Wan, Xun Hu, Shandong Su
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Patent number: 12005344Abstract: A system that mirrors motion of a physical object by displaying a virtual object moving in a virtual environment. The mirroring display may be used for example for feedback, coaching, or for playing virtual games. Motion of the physical object is measured by motion sensors that may for example include an accelerometer, a gyroscope, and a magnetometer. Sensor data is transmitted to a computer that calculates the position and orientation of the physical object and generates a corresponding position and orientation of the virtual object. The computer may correct or adjust the calculations using sensor data redundancies. The virtual environment may include constraints on the position, orientation, or motion of the virtual object. These constraints may be used to compensate for accumulating errors in position and orientation. The system may for example use proportional error feedback to adjust position and orientation based on sensor redundancies and virtual environment constraints.Type: GrantFiled: August 1, 2022Date of Patent: June 11, 2024Assignee: Blast Motion Inc.Inventors: Juergen Haas, Bhaskar Bose, Michael Bentley, Ryan Kaps
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Patent number: 12010368Abstract: A system comprises television equipment and a number of portable electronic devices. The television equipment includes a large display and control circuitry. The control circuitry receives media content and media guidance data for display on the display. The control circuitry also includes communication components for communicating with the portable electronic devices. The portable electronic devices are operable for displaying video and communicating with the television equipment.Type: GrantFiled: November 11, 2022Date of Patent: June 11, 2024Assignee: Rovi Guides, Inc.Inventors: Akitaka Nishimura, Akio Yoshimoto
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Patent number: 11980813Abstract: The present invention discloses a gaming system that is comprised of a plurality of computing devices, where a computing device initially exhibits an active state of an instance of a Virtual Focal Point (VFP), and another computing device initially exhibit an IN-active state of the instance of the Virtual Focal Point of the computing device. The active state of the instance of the VFP of the computing device may be transferred to the other computing device with the IN-active state of the instance of the VFP.Type: GrantFiled: March 24, 2022Date of Patent: May 14, 2024Inventor: Quan Gan
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Patent number: 11960637Abstract: An attraction capable of incorporating user interactivity. The attraction utilizes a slide for supporting a rider, with a ride vehicle or without. The ride vehicle may support one or multiple riders that allows the riders to manipulate its position or other associated elements while on the attraction. Upon manipulating an element, a signal may be transmitted. This signal may aid in determining whether a rider has successfully manipulated the element, for example, at an appropriate time. Sensors along the attraction may also be configured to track the user and/or ride vehicle via determining vicinity of the user and/or ride vehicle at a known location. Various rewards and/or features may be enabled based upon successful manipulation and/or user position. The attraction may include one or more illuminating features. Statistics or other information may be determined, stored, and/or provided (e.g., using mobile applications and/or scoreboards) relating to user performance.Type: GrantFiled: January 25, 2022Date of Patent: April 16, 2024Assignee: WHITEWATER WEST LTD.Inventors: Aaron Mendelson, Rick Sebulsky, Mohammed Rafiq, William Andrews, Keith Campden
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Patent number: 11931648Abstract: The present invention allows stress of a user that may occur until matching is completed when carrying out matching of a plurality of users with each other to be reduced. The users are arranged by taking into consideration a waiting time of a user who has never cleared content. When the user carries out a play request for content, the user is arranged in the content. The content in which the user is arranged is extracted by using an extraction condition regarding the waiting time of a non-cleared user. The plurality of users arranged in the content are thus matched.Type: GrantFiled: August 24, 2020Date of Patent: March 19, 2024Assignees: SQUARE ENIX CO., LTD., SQUARE ENIX CO., LTD.Inventors: Jun Takemura, Yoshinori Aoyagi, Mitsutoshi Gondai, Tsuyoshi Yokozawa
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Patent number: 11921930Abstract: An input device for an information handling system ay detect an adjustment to a position of a damping medium of a linear magnetic ram of the input device. The input device may generate haptic feedback based on the detected adjustment to the position of the damping medium of the linear magnetic ram of the input device.Type: GrantFiled: January 4, 2023Date of Patent: March 5, 2024Assignee: Dell Products L.P.Inventors: Yi-Ming Chou, Chiu-Jung Tsen, Hsu-Feng Lee, Gerald Rene Pelissier
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Patent number: 11918897Abstract: A computing system retrieves historical event data for a plurality of games in a league. The historical event data includes (x,y) coordinates of players within each game and game context data. The computing system learns one or more attributes of each team in each game and each player on each team in each game. The computing system receives a request to simulate a play in a historical game. The request includes substituting a player that was in the play with a target player that was not in the play. The computing system simulates the play with the target player in place of the player based on the one or more attributes learned by the computing system. The computing system generates a graphical representation of the simulation.Type: GrantFiled: April 27, 2022Date of Patent: March 5, 2024Assignee: STATS LLCInventor: Patrick Joseph Lucey
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Patent number: 11883751Abstract: A virtual scene display method, includes obtaining, an adsorption region of a target virtual object in response to detection of a viewing-angle adjustment operation. The method further includes obtaining, in response to a determination that an aiming point is located in the adsorption region of the target virtual object, a target rotation speed of a viewing angle of a virtual scene according to a location of the aiming point, a location of the target virtual object, and the viewing-angle adjustment operation. Further, the method includes displaying, with the circuitry of the electronic device, a target virtual scene based on the target rotation speed of the viewing angle.Type: GrantFiled: April 29, 2021Date of Patent: January 30, 2024Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITEDInventors: Shuohuan Wu, Zhihong Liu
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Patent number: 11877049Abstract: This application discloses a viewing angle adjustment method and device, a storage medium, and an electronic device. The method may include: detecting, by a terminal by using a sensor in the terminal, that the terminal changes from a first position to a second position, the terminal displaying a first image in a virtual scene at a first viewing angle when the terminal is located at the first position, and the first image displaying an object targeting identifier; determining a second viewing angle according to the first position, the second position, the first viewing angle, a second variation quantity from the first viewing angle to the second viewing angle corresponding to a first variation quantity from the first position to the second position; and displaying, by the terminal, a second image in the virtual scene at the second viewing angle when the terminal is located at the second position, the second image also displaying the object targeting identifier.Type: GrantFiled: June 5, 2020Date of Patent: January 16, 2024Assignee: Tencent Technology (Shenzhen) Company LimitedInventors: Ning He, Yiqing Yang, Yang Deng
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Patent number: 11869156Abstract: Eyewear presenting text corresponding to spoken words (e.g., in speech bubbles) and optionally translating from one language to another. In one example, an interactive augmented reality experience is provided between two users of eyewear devices to allow one user of an eyewear device to share a personal attribute of the user with a second user. The personal attribute can be speech spoken by a remote second user of eyewear converted to text. The converted text can be displayed on a display of eyewear of the first user proximate the viewed second user. The personal attribute may be displayed in a speech bubble proximate the second user, such as proximate the head or mouth of the second user. The language of the spoken speech can be recognized by the second user eyewear, and translated to a language that is understood by the first user.Type: GrantFiled: June 29, 2021Date of Patent: January 9, 2024Assignee: Snap Inc.Inventors: Ilteris Canberk, Shin Hwun Kang, Dmytro Kucher
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Patent number: 11826662Abstract: Embodiments of this application relate to the computer field, and disclose a ballistic trajectory display method, apparatus, and device in a virtual environment, and a readable medium. The method includes receiving a first shooting signal of a first type of ammunition transmitted by a first terminal The method may further include transmitting an ammunition creating instruction to the first terminal and a second terminal simultaneously according to the first shooting signal. The method may further include transmitting a first display instruction to the first terminal and the second terminal simultaneously in a case of determining that the first type of ammunition hits a target.Type: GrantFiled: June 10, 2020Date of Patent: November 28, 2023Assignee: Tencent Technology (Shenzhen) Company LimitedInventor: Yatao Tian
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Patent number: 11828867Abstract: A system for tracking the movement of an object includes a radar device having a first field of view. The radar device generates radar data indicating one of a range corresponding to a distance of a moving object within the first field of view from the radar device and a range rate corresponding to a rate at which the distance is changing relative to the radar device. The system also includes an imager having a second field of view at least partially overlapping the first field of view in an overlap field of view. The imager generates imager data measuring, when the object is in the second field of view, an angular position of the object relative to the imager in at least one dimension. In addition, the system includes a processor combining the radar data and imager data, when the object is in the overlap field of view, to identify a track of the object in at least two dimensions.Type: GrantFiled: April 2, 2021Date of Patent: November 28, 2023Assignee: TRACKMAN A/SInventors: Fredrik Tuxen, Thomas Søndergaard
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Patent number: 11772001Abstract: A game processing device changes a movement direction of a moving object from a first direction, which is a movement direction of the moving object, to a second direction based on an operation direction of the controller if an operation of the controller in a direction that is different from the first direction is detected.Type: GrantFiled: April 6, 2021Date of Patent: October 3, 2023Assignee: GREE, INC.Inventor: Masashi Watanabe
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Patent number: 11766614Abstract: Disclosed herein are systems and methods utilizing an application that utilizes the hardware and software capabilities of a mobile device to extend the time of user engagement. The hardware and software capabilities of the mobile device that are utilized can include gaze tracking, requiring user engagement for award redemption, requiring two-device confirmation in a trading system, blockchain tracking, geo-location reminders, Global Positioning System (GPS) reminders, and combinations thereof.Type: GrantFiled: May 20, 2022Date of Patent: September 26, 2023Assignee: PJ HAMMER CORPORATIONInventors: Pj Putnam, Ruben Hammer
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Patent number: 11747974Abstract: A non-transitory computer-readable medium stores a program that makes it easy to operate a numerical value input and a character in a virtual space by changing an orientation of a device. By setting a rotation axis of a device, the program calculates an arbitrary numeral value input from inclination of the device. Moreover, by making it possible to perform a moving operation for a character in a virtual space by using a numerical value according to the inclination, mainly in a device that includes a touch panel, the program provides a user with an operation of a character with a higher degree of freedom in particular in a first-person perspective or a third-person perspective.Type: GrantFiled: July 26, 2021Date of Patent: September 5, 2023Inventor: Leona Mochizuki
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Patent number: 11712634Abstract: The present disclosure relates to providing an online shooting game by a game server communicatively connected to a player terminal. The player terminal may display a virtual online shooting game environment based on information received from the game server. Providing an online shooting game may include: selecting a basic identification range within a virtual online shooting game environment displayed on the player terminal; detecting one or more enemy characters that are within the basic identification range; determining one of the detected one or more enemy characters as an automatic tracking object; and allowing an aiming point to automatically track movement of the automatic tracking object within the basic identification range.Type: GrantFiled: November 8, 2021Date of Patent: August 1, 2023Assignee: GREE, INC.Inventors: Chang Hyun Jo, Ki Hoon Lee, Jung Ho Lee, Sae Rom Kim
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Patent number: 11699329Abstract: Example embodiments relate to predicting aspects of an unknown event. A system may involve an electronic device communicatively coupled to a server. The server may provide a set of possible parameters relating to an unknown event to the electronic device. The electronic device may enable a user to select predicted parameters via a user interface and may further transmit the predicted parameters to the server. The server may generate a combination from the set of possible parameters to use to retrieve a pre-recorded event and transmit the event to the electronic device for display to the user. The server may also compare the predicted parameters to the generated parameters to determine a result and provide the result to the electronic device for display to the user.Type: GrantFiled: November 9, 2020Date of Patent: July 11, 2023Assignee: Games Global Operations LimitedInventors: Rodney Pillay, Sidesh Jungbahadur
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Patent number: 11675488Abstract: This application includes a method and an apparatus for constructing a target object in a virtual environment of an application, a device, and a storage medium. A first picture of the virtual environment is displayed according to a first perspective corresponding to a first observation direction of a virtual movable object in the virtual environment. An object construction controller corresponding to the target object is displayed. A touch operation on the object construction controller is received. A target construction position of the target object is determined based on the touch operation, a target distance, and the first observation direction of the virtual movable object. A touch release operation corresponding to the touch operation is received. Further, the target object is constructed at the determined target construction position according to the touch release operation.Type: GrantFiled: April 14, 2021Date of Patent: June 13, 2023Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITEDInventors: Meng Qiu, Jiaqi Pan
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Patent number: 11654346Abstract: A billiard table top lighting apparatus provides substantially uniform lighting across the surface of a billiard table surface. In one form, the lighting apparatus includes a frame supporting lights that are non-centrally placed such that no lights are supported above a middle portion of the billiard table surface. So configured, the frame can have an attractive profile and further mount additional items above the billiard table surface to enable a variety of other features. For example, the frame may support one or more cameras, one or more motion sensors, one or more microphones, and/or one or more computing devices to enable any of a variety of innovative features. Such features could include automatic game play recording from one or more perspectives, merged video track storage for replay, review, and analysis, automatic lighting and dimming control, control of the apparatus from any mobile device, and the like.Type: GrantFiled: June 29, 2021Date of Patent: May 23, 2023Assignee: Smart Billiard Lighting LLCInventors: James W. Bacus, James V. Bacus
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Patent number: 11633664Abstract: A game system includes a mode switching unit switching a play mode between a one-player play mode and a two-player play mode, on the basis of at least one of first operation data from a left controller and second operation data from a right controller, and a control unit controlling a player character and a sub-player character in a virtual space. In the one-player play mode, the control unit switches an operation target between the player character and the sub-player character is set as an operation target, on the basis of the first operation data and the second operation data, and in the two-player play mode, the control unit controls the player character on the basis of the first operation data and controls the sub-player character on the basis of the second operation data.Type: GrantFiled: October 8, 2019Date of Patent: April 25, 2023Assignee: NINTENDO CO., LTD.Inventors: Satoshi Kira, Yoshihito Ikebata, Bryce Holliday, Christopher Rice, Jeffrie Wu
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Patent number: 11623152Abstract: A fantasy sports management system provides an interaction between fantasy sports and real-time sporting events. In embodiments, the system receives real-time statistical information regarding a plurality of sports players participating in one or more real-time sporting events. The sports players are assigned to teams in a fantasy sports league. The system outputs, on a display of a device of one of the users of the fantasy sports league, the real-time statistical information of the plurality of sports players that are on the user's roster of sports players. In response to the real-time statistical information of one of the sports players on the user's roster exceeding a threshold (e.g., the team of the one of the sports players entering the “red zone”), the system provides the user with an option to view the real-time sporting event in which the one player is participating in.Type: GrantFiled: June 26, 2020Date of Patent: April 11, 2023Inventors: Michael Neil MacCallum, Mark Aleksandar Jotanovic, Marco Joseph Gatti
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Patent number: 11617950Abstract: A video game that is progressed by controlling a character operated by a player in a virtual game world in which the character is vulnerable to attack. A computer apparatus functions as: an attack analysing unit configured to determine a direction of an incoming attack, and an intensity of the incoming attack or a level of damage inflicted upon the character as a consequence of the incoming attack; and a graphical indicator generating unit configured to generate an on-screen graphical indicator comprising: a first pointing part arranged to indicate the determined direction of the incoming attack, and a second part arranged to indicate the determined intensity of the incoming attack or the determined level of damage inflicted upon the character as a consequence of the incoming attack; wherein the first pointing part and the second part are joined together to form the graphical indicator.Type: GrantFiled: January 27, 2020Date of Patent: April 4, 2023Assignee: Square Enix Ltd.Inventors: Bartosz Kmita, Piotr Nowakowski
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Patent number: 11612822Abstract: Methods and systems are provided for executing a video game for a player. The method includes determining a golden path associated with a gameplay of a player. The golden path includes a plurality of main story quests associated with the golden path. The method includes processing the gameplay to identify player gaming metrics as the player progresses along the golden path. The method includes examining the player gaming metrics to identify a game region along the golden path where the player is determined to need assistance to advance in the video game. The method includes generating a dynamic quest for the player. The dynamic quest is generated with one or more sub-parts to enable acquisition of a reward that is useful for assisting the player to make advancement in said video game along the golden path. The method includes inserting the dynamic quest along the golden path, the inserting presents the dynamic quest to the player and enables said acquisition of said reward.Type: GrantFiled: November 30, 2020Date of Patent: March 28, 2023Assignee: Sony Interactive Entertainment LLCInventors: George Weising, Ernesto Corvi, David Thach
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Patent number: 11600147Abstract: Gaming systems and methods which utilize the results of a sporting event to modify one or more parameters of a play of a game, such as a wagering game of chance.Type: GrantFiled: June 24, 2021Date of Patent: March 7, 2023Assignee: IGTInventors: Dwayne R. Nelson, Jeffrey Knox
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Patent number: 11590414Abstract: Disclosed is an apparatus including a touch sensitive user interface and a processor. The processor is configured to detect a first contact at a first position on the user interface, determine a movement of the first contact from the first position and if the movement is less than a predetermined movement threshold, when a release of the first contact is detected, move a first object on the user interface from an initial position on the user interface to an area at or near the first position. If the movement is greater than the predetermined movement threshold to identify a second position corresponding to an area near an end point of the movement and when the release of the first contact is detected, execute an action on the second position from the first object.Type: GrantFiled: June 28, 2021Date of Patent: February 28, 2023Assignee: Supercell OyInventors: Touko Tahkokallio, Jonne Loikkanen, Jon Franzas
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Patent number: 11513434Abstract: A projector mount assembly for a sports enclosure includes a frame structure mountable to rear and front cross beams of a sports enclosure, at least one extension bracket secured to the frame structure and mountable to the front cross beam, and a projector mounting arm mounted to the at least one extension bracket and extending forwardly therefrom. The projector mounting arm is adapted to support, and facilitate front-to-back adjustment of, a projector. The projector mounting arm is pivotable relative to the at least one extension bracket to facilitate adjustment of an elevation of the projector.Type: GrantFiled: February 22, 2021Date of Patent: November 29, 2022Assignee: ALLSPORTSYSTEMS, INC.Inventors: David A. Hill, Caelan Jones
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Patent number: 11484764Abstract: A scoring system is disclosed for a shuffleboard table 2 having a sliding surface 4 on which a puck 6 can be thrown. A camera 26 is arranged to point in a direction 28 that is angled relative to the normal 30 of the sliding surface 4. A puck 6 can be thrown and a computer 32 can detect a moving object within a throwing zone 16. The computer 32 analyses whether the detected moving object corresponds to a valid puck. When all pucks are stationary on the sliding surface 4 the computer 32 can calculate a score.Type: GrantFiled: October 19, 2017Date of Patent: November 1, 2022Assignee: Electric Shuffle IP LimitedInventors: Jason Dale, Stephen Moore
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Patent number: 11481050Abstract: A function parameter switching memory circuit for a peripheral device is provided. The peripheral device includes a function parameter switching memory circuit, a power management device and an optical sensor. The function parameter switching memory circuit includes a function parameter switching key and a simulation control circuit. The function parameter switching key generates and outputs a physical switch signal in response to a switching trigger action of a user. The simulation control circuit generates a virtual switch signal to the optical sensor. The simulation control circuit analyzes the physical switch signal to memorize a switched-and-set function parameter storage value. The simulation control circuit generates the virtual switch signal according to one of the physical switch signal and the switched-and-set function parameter storage value. The optical sensor performs a function parameter switching process according to the virtual switch signal.Type: GrantFiled: November 23, 2021Date of Patent: October 25, 2022Assignee: PRIMAX ELECTRONICS LTD.Inventors: Chun-Nan Su, Jian-Bin Wu
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Patent number: 11465058Abstract: A game program causing a computer to execute a function of controlling progress of a video game based on an operation input of a user causes the computer to implement a first control function of controlling operation of a first reference object having a predetermined shape and an enlarging and reducing object that is repeatedly enlarged and reduced between a state of being contained in the first reference object and a state of containing the first reference object, a second control function of displaying a game image that is an image of a game space including the first reference object and the enlarging and reducing object on a display unit, and a decision function of deciding an arrival location of a moving object released from a predetermined position in the game space based on a state of the enlarging and reducing object if a decision operation is performed.Type: GrantFiled: July 28, 2020Date of Patent: October 11, 2022Assignee: SQUARE ENIX CO., LTD.Inventor: Yui Sawada
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Patent number: 11446581Abstract: The present disclosure provides a control method and apparatus for a Virtual Reality (VR) shooting game. The control method includes: detecting a shooting operation instruction in the VR shooting game; when the shooting operation instruction is detected, controlling a shooting weapon to execute a shooting action; in response to the shooting weapon executing the shooting action, applying a first acting force to a virtual weapon holder, the first acting force being used for simulating a recoil force to the virtual weapon holder when the shooting weapon executes the shooting action; calculating and controlling a position change of the virtual weapon holder based on the first acting force; and after the first force disappears, applying a second acting force to the virtual weapon holder, and calculating and controlling the position change of the virtual weapon holder based on the second acting force.Type: GrantFiled: May 25, 2020Date of Patent: September 20, 2022Assignee: NETEASE (HANGZHOU) NETWORK CO., LTD.Inventor: Fan Jiang
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Patent number: 11446576Abstract: A server system controls execution of a game where a plurality of characters including a player character operated by at least one player move in a game space. In the server system, a first movement control section performs a control to provide a predetermined identification display on the track of movement of the first character. A second movement control section changes a display mode of the identification display when a second character that is the same as the first character or is different from the first character has moved through a position with the identification display in an overlapping manner.Type: GrantFiled: September 30, 2020Date of Patent: September 20, 2022Assignee: BANDAI NAMCO ENTERTAINMENT INC.Inventor: Toru Takahashi
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Patent number: 11426664Abstract: Embodiments relate to providing dynamic destruction of a game object displayed in an electronic game. During a gameplay session, a determination is made that the game object has been damaged. Responsive to the determination that the game object has been damaged, a level of destructive detail is determined. A destruction object having the determined level of destructive detail is created. Using the destruction object, a graphical indication of the damage of the game object is rendered.Type: GrantFiled: April 13, 2021Date of Patent: August 30, 2022Assignee: Square Enix Ltd.Inventors: Gary Linn Snethen, Konstantin Khitrin, Dharmik Dave, Kevin Do, Mike Oliver
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Patent number: 11400362Abstract: A system that mirrors motion of a physical object by displaying a virtual object moving in a virtual environment. The mirroring display may be used for example for feedback, coaching, or for playing virtual games. Motion of the physical object is measured by motion sensors that may for example include an accelerometer, a gyroscope, and a magnetometer. Sensor data is transmitted to a computer that calculates the position and orientation of the physical object and generates a corresponding position and orientation of the virtual object. The computer may correct or adjust the calculations using sensor data redundancies. The virtual environment may include constraints on the position, orientation, or motion of the virtual object. These constraints may be used to compensate for accumulating errors in position and orientation. The system may for example use proportional error feedback to adjust position and orientation based on sensor redundancies and virtual environment constraints.Type: GrantFiled: September 29, 2020Date of Patent: August 2, 2022Assignee: Blast Motion Inc.Inventors: Juergen Haas, Bhaskar Bose, Michael Bentley, Ryan Kaps
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Patent number: 11395965Abstract: The present disclosure generally relates to a system and method for capturing, replaying, and modifying data inputs and methods of using the same, and it specifically relates to a system and method adapted for capturing, replaying, editing, and modifying controller inputs to a video game system and a method of using the same in connection with generating scripted video sequences using an in-game rendering engine.Type: GrantFiled: October 16, 2020Date of Patent: July 26, 2022Assignee: Dark Burn Creative LLCInventors: Tanner Lucas Boyajian, Christopher Addison Harris, Clifford Solomon Elion
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Patent number: 11369876Abstract: During an attack preparation state, a starting point of a first attack is moved from a first position to a second position that is a position where the first attack is executed, and in accordance with switching of an attack execution object from the attack preparation state to an attack execution state, the attack execution object is caused to execute the first attack. On the other hand, in accordance with switching of the attack execution object from a pre-attack-preparation state to the attack preparation state, a second shadow is drawn so that when a range where the first attack of which a starting point is the second position is blocked by a blocking object, the blocked range is a shadow of the blocking object.Type: GrantFiled: July 21, 2021Date of Patent: June 28, 2022Assignee: Nintendo Co., Ltd.Inventors: Shinya Hiratake, Katsuyasu Ando