In A Race Game Patents (Class 463/6)
  • Patent number: 11049126
    Abstract: Embodiments include apparatuses, methods, and systems for playing a game based on payment transactions within an electronic payment transaction processing network. Based on data provided by a user, the user is authenticated to operate a game based on payment transactions. One or more payment cards used to perform payment transactions are to be registered within the game. A data record is added and an award within the game is received for a contactless payment transaction performed using the one or more payment cards. The data record is stored in a storage accessible by the game. The award is to be converted to a benefit to the user. The received award is displayed on a leaderboard in a user interface of the game. The leaderboard also displays one or more awards received by one or more other people associated with the user. Other embodiments may also be described and claimed.
    Type: Grant
    Filed: November 6, 2019
    Date of Patent: June 29, 2021
    Assignee: VISA INTERNATIONAL SERVICE ASSOCIATION
    Inventors: Dennis Michael Stasaski, Moorthi Nataraj
  • Patent number: 11007436
    Abstract: A method of detecting significant footage for recording from a videogame includes obtaining position information for a target object within a virtual environment of the videogame, obtaining depth buffer information for a current position of a virtual camera used to generate a current image of the virtual environment for display by the videogame, calculating a first distance along a line between the current position of the virtual camera and the obtained position of the target object, detecting whether a depth buffer value along the line corresponds to at least a threshold distance from the virtual camera, the threshold distance being based upon the calculated first distance, and if so, associating the current image with an indicator that the image is significant for the purposes of recording footage from the videogame.
    Type: Grant
    Filed: February 6, 2019
    Date of Patent: May 18, 2021
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Hugh Alexander Dinsdale Spencer, Andrew Swann, Simon Andrew St John Brislin, Nicholas Anthony Edward Ryan
  • Patent number: 11004310
    Abstract: A method of generating a graphical user interface for horse race betting includes displaying a first list of horses scheduled to run a first race from among a plurality of horses, displaying, in association with each horse of the first list of horses, a win selection element by which a user of the graphical user interface may mark the horse as selected to win the first race, displaying an automatic ticket generation button by which a user may request an automatic selection of horses, and, in response to a user interaction with the automatic ticket generation button, marking one or more horses of the first list of horses as selected to win the first race based on predicted win percentages of the horses of the first list. The method may include displaying, in association with each horse of the first list of horses, the predicted win percentage of the horse.
    Type: Grant
    Filed: August 14, 2019
    Date of Patent: May 11, 2021
    Assignee: EquinEdge, LLC
    Inventors: Scott McKeever, Wei-Che Tseng, Michael Maiorana
  • Patent number: 10974150
    Abstract: Computer-implemented methods and systems for simulating a multiplayer game environment to allow players of different skill levels to concurrently play the same level of a gaming session, to encourage and incentivize cooperative team behavior, to match players based on subjective variables, such as likeability and a general fun factor, and to tailor gaming content based on the social group itself.
    Type: Grant
    Filed: September 27, 2017
    Date of Patent: April 13, 2021
    Assignee: Activision Publishing, Inc.
    Inventors: Paul Reiche, III, Robert F. Ford, Adrian M. Ledda, Paul D. Yan, Daniel J. Neil, Michael D. Ebert, Avery Lodato
  • Patent number: 10970957
    Abstract: A method includes initiating, by a processor, a simulated multiplayer game, and controlling, by the processor a display device to display a plurality of selectable items. The method also includes selecting, by the processor, a plurality of bots from a bot selection table, where the bot selection table includes a bot selection weight associated with each bot of the plurality of bots, and where each bot simulates a player behavior. The method also includes determining, by the processor and from a timed entry distribution table, an entry time for at least one bot of the plurality of bots in the simulated multiplayer game, and controlling, by the processor, the display device to simulate a selection, by the at least one bot, of at least one selectable item at the determined entry time.
    Type: Grant
    Filed: September 26, 2019
    Date of Patent: April 6, 2021
    Assignee: Aristocrat Technologies Australia Pty Ltd.
    Inventors: Rogelio Decasa, Jr., Derek Hall
  • Patent number: 10943319
    Abstract: A ranking of each of a plurality of users is set, and based on a numerical value indicating the ranking, an indicator is calculated such that the smaller the numerical value, the greater a value of the indicator. Then, the indicator calculated for the user is displayed. The indicator is displayed such that the higher the ranking, the greater the value of the indicator. This can enhance the motivation of a user.
    Type: Grant
    Filed: March 16, 2015
    Date of Patent: March 9, 2021
    Assignee: Nintendo Co., Ltd.
    Inventors: Takeshi Kawasaki, Takamitsu Akita, Masahiro Sakurai, Nobutaka Sakai, Yasuhito Kobayashi, Mitsuo Kashiwagi, Keita Noto
  • Patent number: 10888791
    Abstract: Systems, methods, and other embodiments associated with output production are described. One example system comprises an analysis component configured to analyze a data set to produce an evaluation result. The system also comprises a production component configured to produce a rendered output based, at least in part, on the evaluation result, where the rendered output is stored in a computer-readable medium.
    Type: Grant
    Filed: July 29, 2018
    Date of Patent: January 12, 2021
    Inventors: Ronald Charles Krosky, Brendan Edward Clark
  • Patent number: 10803703
    Abstract: A method of playing a modified electronic version of roulette includes providing an executable instruction set hosted on a gaming system having a central server system, a random number generator, a database connected to an electronic network and at least one display for presenting to a player a representation of a roulette wheel, a roulette betting table, and a bet acceptance display for placing bets. A player's bet is placed, and a random number is selected and associated to one of a field of numbers on the betting table representation as the winning number. The winning and losing bets are determined and the winning number is removed from the field of numbers on the betting table. The removed number is replaced with a randomly selected one of the numbers remaining in the field of numbers on the table and the odds of each possible bet are recalculated.
    Type: Grant
    Filed: June 5, 2014
    Date of Patent: October 13, 2020
    Inventor: Walter Grubmueller, Jr.
  • Patent number: 10661163
    Abstract: Provided is an example system in which a vibrator continues to vibrate when a player character is in contact with a ground object in a virtual space. When the player character performs a jumping motion in the virtual space according to an operation performed by a player, the player character leaves the ground object. While the player character is performing a jumping motion, the vibration of the vibrator is temporarily stopped. When the player character drops on the ground object again, the vibration of the vibrator is resumed.
    Type: Grant
    Filed: May 23, 2018
    Date of Patent: May 26, 2020
    Assignee: NINTENDO CO., LTD.
    Inventor: Shigetoshi Gohara
  • Patent number: 10661166
    Abstract: Each of a first information processing apparatus and a second information processing apparatus includes a display, an operation portion, and a radio communication unit. The second apparatus transmits operation information accepted by the operation portion of the second apparatus to the first apparatus through the radio communication unit. The first apparatus performs application processing based on operation information accepted by the operation portion of the first apparatus and the operation information from the second apparatus, generates an application image including a result of execution of the application processing, shows the application image on the display of the first apparatus, and transmits the application image to the second apparatus through the radio communication unit of the first apparatus. The second apparatus shows the application image from the first apparatus on the display of the second apparatus.
    Type: Grant
    Filed: September 29, 2016
    Date of Patent: May 26, 2020
    Assignee: NINTENDO CO., LTD.
    Inventors: Yoshihisa Kondo, Yuki Mizuguchi, Masayoshi Oki, PacĂ´me Danhiez, Romain Bailly, Yann Benigot
  • Patent number: 10569177
    Abstract: An avatar or avatar environment to visualize data may be provided within a social networking system or service, for example as part of the Internet, and/or within a desktop widget, panel, gadget, or the like. The avatar may further evolve or alter its appearance, animation, or other visual or audio characteristics in response to the data or other input such as athletic activity performed by a corresponding user. In particular, the avatar of an embodiment may respond to and provide visualization of athletic or sport performance data.
    Type: Grant
    Filed: June 15, 2018
    Date of Patent: February 25, 2020
    Assignee: NIKE, Inc.
    Inventors: Jason Nims, Roberto Tagliabue, Danielle M. Quatrochi
  • Patent number: 10553072
    Abstract: Embodiments of the present invention are directed to analyzing recorded game information to determine information about a player's behavior. This is accomplished by analyzing the player's actions following a positive increase in credits within credit meter data. This analysis can be utilized in automatically altering a game parameter of the gaming device being played by the player or in providing operators trend information that can be used in modifying the game device or designing future gaming devices. An analysis station may be included in a gaming system using this analysis process to allow an operator to view and manipulate a graphical representation of the credit meter data.
    Type: Grant
    Filed: April 25, 2017
    Date of Patent: February 4, 2020
    Assignee: PATENT INVESTMENT & LICENSING COMPANY
    Inventor: John F. Acres
  • Patent number: 10543428
    Abstract: A video game processing apparatus is provided for controlling progress of a video game while displaying a player character on a display screen of a display device provided with a touch panel. The video game processing apparatus is provided with a virtual controller information memory for storing virtual controller information on a virtual controller. The display device is caused to display the virtual controller on the display screen on the basis of the virtual controller information. In a case where an operational input to the virtual controller displayed on the display screen is received, the video game processing apparatus updates a shape of the virtual controller on the basis of the virtual controller information, and controls an action of the player character on the basis of the received operational input. The operational input may include a slide operation and a tap operation, for example.
    Type: Grant
    Filed: July 5, 2018
    Date of Patent: January 28, 2020
    Assignee: KABUSHIKI KAISHA SQUARE ENIX
    Inventors: Ryoma Matsui, Toshio Akiyama
  • Patent number: 10542327
    Abstract: A server version of an interactive application executed by a processing device of a first mobile device communicatively connected to a main video rendering device collects first data generated by a first client version of the interactive application executed by the processing device. The server version of the interactive application generates first displayable content relating to the first client version of the interactive application based on the first data, wherein the first displayable content is rendered on a display of the first mobile device. The server version of the interactive application generates second displayable content based in part on the first data and additional data relating to the server version of the interactive application, wherein the first displayable content is different from the second displayable content. The server version of the interactive application, transmits the second displayable content to the main video rendering device to be rendered on a main video display.
    Type: Grant
    Filed: December 21, 2015
    Date of Patent: January 21, 2020
    Assignee: OPENTV, INC.
    Inventor: Ludovic Pierre
  • Patent number: 10515515
    Abstract: A system for betting on fractional times comprises a memory coupled to a processor. The memory stores a first betting option comprising a bet that a particular participant in a race will finish a predetermined length of the race in a first range of fractional times. The memory further stores a second betting option comprising a bet that the particular participant in the race will finish the predetermined length of the race in a second range of fractional times. The processor receives a plurality of bets on at least one of the first betting option and the second betting option and determines an actual time for the particular participant to finish the predetermined length of the race. The processor then determines which of the plurality of bets are winning bets based at least in part upon the determination of the actual time and the corresponding betting options.
    Type: Grant
    Filed: September 14, 2012
    Date of Patent: December 24, 2019
    Assignee: CFPH, LLC
    Inventors: Lee M. Amaitis, Joseph M. Asher, Kenneth L. Miller, Peter C. Rotondo
  • Patent number: 10460524
    Abstract: Technologies are described for providing turning in virtual reality environments. For example, some implementations use roll turning that involves rotating around an outer edge of a control input, some implementations use tap turning to move directly to a location indicated by a control movement, and some implementations involve combinations of roll turning and tap turning.
    Type: Grant
    Filed: October 26, 2016
    Date of Patent: October 29, 2019
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Michael D. McGrath, Tommaso Checchi, Soren Hannibal Nielsen, Robert Poerschke
  • Patent number: 10379604
    Abstract: Methods, systems, and apparatus, including computer programs encoded on computer storage media, for a virtual reality exercise game. One of the methods includes determining a head rotation of the user and a head lean of the user on an exercise device based on data from one or more sensors. The method includes presenting a virtual reality environment on a virtual reality headset, wherein the perspective of the user in the virtual world is determined by a vehicle that defines the velocity of the perspective, a body which defines a reference view point of the perspective (with the head looking forward), and a head which defines the view point of the perspective. The method also includes determining to apply rotation to the body in response to determining that a direction of the head rotation is in a direction of the lean.
    Type: Grant
    Filed: March 31, 2016
    Date of Patent: August 13, 2019
    Assignee: Virzoom, Inc.
    Inventor: Eric Malafeew
  • Patent number: 10376793
    Abstract: A videogame may be provided to one or more users in which characters controlled by users earn fans that impact the videogame similarly to fans in real life. For example, a character may earn virtual currency, be invited to participate in events and/or teams, obtain sponsorships, and/or experience other impacts associated with fanbase size. The videogame may include one or more primary objectives presented to the user. The performance of the primary objectives by the user may impact the progression of a character being controlled by the user through the videogame.
    Type: Grant
    Filed: August 22, 2017
    Date of Patent: August 13, 2019
    Assignee: Activision Publishing, Inc.
    Inventors: Charnjit Singh Bansi, Paul Kerby, Peter Hall, Gareth Wilson
  • Patent number: 10315072
    Abstract: A stretch stride system comprising a mat having a first stride pattern and a second stride pattern positioned thereon. The first stride pattern may include two or more step patterns spaced at a first interval. The second stride pattern may include two or more step pattern spaced at a second interval. The first interval and the second interval may be determined using different extended step lengths.
    Type: Grant
    Filed: April 17, 2018
    Date of Patent: June 11, 2019
    Inventor: Robert Albert Skulman
  • Patent number: 10252172
    Abstract: An example information sharing system includes: an executing unit that executes an application program according to operations of one of a plurality of users; a recording unit that records replay data for replicating an execution process of the application program; a generating unit that generates shared information associated with the application program based on operations of the one of the plurality of users; and a sharing unit that shares the generated shared information and the recorded replay data with the plurality of users.
    Type: Grant
    Filed: October 27, 2014
    Date of Patent: April 9, 2019
    Assignee: Nintendo Co., Ltd.
    Inventor: Koichi Hayashida
  • Patent number: 10183221
    Abstract: A computer-implemented method for operating a computer game. It can include identifying a playing user and one or more other users; storing user information about one or more other users and the game progress information of those other users; determining whether any of the other users satisfy a predetermined condition based on their game progress information; identifying any of the other users that meet the condition and qualify as substitution-target users; displaying the substitution-target users to the playing user; obtaining input from a playing user indicating the selection of at least one substitution-target user; allowing the user to play the game, and obtaining a result of a game played by a playing user on behalf of a substitution-target user, with said game being one available to the substitution-target user; and updating the game progress information of the substitution-target user in accordance with the result of that game.
    Type: Grant
    Filed: November 23, 2015
    Date of Patent: January 22, 2019
    Assignee: GREE, Inc.
    Inventor: Hidenobu Arai
  • Patent number: 10121322
    Abstract: In a method of wagering, one or more primary bettors place wagers having an applicable base take-out or rake rate, and thus yielding a base payout for winning wagers. One or more secondary bettors may place wagers having an applicable modified take-out or rake rate (preferably lower than the base take-out or rake rate), thus yielding a higher payout for winning wagers than the base payout. The wagering may occur relative to card games such as poker, or other types of games or events, including sports betting. Bets may be placed with a host, such as a casino or track, or through an off-track entity such as an OTB or ADW facility.
    Type: Grant
    Filed: March 15, 2017
    Date of Patent: November 6, 2018
    Assignee: TAKEOUTRATE.COM, LLC
    Inventor: Louis J. Tavano
  • Patent number: 10099145
    Abstract: A system and method for recording and playback of game data is provided. A recording engine may be configured to record and playback game data, including broadcast data received over a network. The recording engine may be included in a game console or at other network-enabled devices, such as a desktop computer. The recording engine may be configured to record the game data in a buffer memory, an archival memory, and to assist in the display of the game (e.g., interacting with a graphics processing unit). Game data stored in the buffer memory may later be transferred to the archival memory. Playback commands may be operable when a portion of the game broadcast has been recorded. When a playback command is received, the game recording engine may access a portion of the game data from buffer or archival memory and displays a selected portion and may be subject to certain seek functions (e.g., fast forward and rewind). Spectators may be able to independently archive and playback game data using local memory.
    Type: Grant
    Filed: December 27, 2016
    Date of Patent: October 16, 2018
    Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
    Inventors: Aaron Brunstetter, Gary M. Zalewski
  • Patent number: 10039980
    Abstract: A video game processing apparatus is provided for controlling progress of a video game while displaying a player character on a display screen of a display device provided with a touch panel. The video game processing apparatus is provided with a virtual controller information memory for storing virtual controller information on a virtual controller. The display device is caused to display the virtual controller on the display screen on the basis of the virtual controller information. In a case where an operational input to the virtual controller displayed on the display screen is received, the video game processing apparatus updates a shape of the virtual controller on the basis of the virtual controller information, and controls an action of the player character on the basis of the received operational input. The operational input may include a slide operation and a tap operation, for example.
    Type: Grant
    Filed: August 28, 2013
    Date of Patent: August 7, 2018
    Assignee: KABUSHIKI KAISHA SQUARE ENIX
    Inventors: Ryoma Matsui, Toshio Akiyama
  • Patent number: 10013851
    Abstract: A gaming machine runs a normal game, and runs a free game when the right to run the free game is awarded. In the free game, symbols are rearranged on a display device and a benefit is awarded based on a combination of the rearranged symbols, bonus random determination is executed based on a bonus random determination table for a number of times corresponding to the number of specific symbols rearranged, the right to run the bonus game obtained as a result of the bonus random determination is accumulatively stored in the running right stocking area of the storage device, and the bonus random determination is repeated for the awarded number of times of the free game. After the end of the free game, the bonus game is serially executed for the number of times of the bonus game accumulatively stored in the running right stocking area.
    Type: Grant
    Filed: July 20, 2016
    Date of Patent: July 3, 2018
    Assignees: UNIVERSAL ENTERTAINMENT CORPORATION, ARUZE GAMING (HONG KONG) LIMITED
    Inventors: Yukinori Inamura, Susumu Mio, Bungo Matsumura, Takehisa Itagaki, Fumihiro Watabe
  • Patent number: 10004981
    Abstract: A vehicle simulation such as for example a driving game can be provided by displaying an image of a steering wheel on a touch sensitive screen. Touch inputs are used to control the rotational orientation of displayed steering wheel. The rotational orientation of the displayed steering wheel is used to apply course correction effects to a simulated vehicle. Selective application of driver assist and different scaling of touch inputs may be provided.
    Type: Grant
    Filed: December 4, 2017
    Date of Patent: June 26, 2018
    Assignee: Nintendo Co., Ltd.
    Inventors: Robert Champagne, Shigeki Yamashiro, Shigeru Miyamoto, Claude Comair
  • Patent number: 9953489
    Abstract: A method of playing a game, the method comprising selecting a predefined number of player indicia; providing an event reference, the event reference being viewable on a display device, the event reference comprising a plurality of event participants, the plurality of event participants being ranked; randomly generating a plurality of randomly generated indicia, the plurality of randomly generated indicia comprising a first indicia and a second indicia; associating the first indicia with a first event participant; associating the second indicia with a second event participant; obtaining the ranking of the participants based on the order they finish in the event reference; ordering the plurality of randomly generated indicia based on the ranking of their respective associated participants; and determining a game outcome, the game outcome comprising comparing the player indicia to the plurality of randomly generated indicia.
    Type: Grant
    Filed: October 6, 2014
    Date of Patent: April 24, 2018
    Inventor: John Colceri
  • Patent number: 9864844
    Abstract: Systems and methods may provide for obtaining first wearable sensor data associated with a first fitness session and first fitness equipment and obtaining second wearable sensor data associated with a second fitness session and second fitness equipment. Additionally, an effort normalization may be conducted between one or more settings of the second fitness equipment and one or more settings of the first fitness equipment based on the first wearable sensor data and the second wearable sensor data. In one example, a user prompt is generated during the second fitness session via a user interface of one or more of the second fitness equipment or a wearable device based on the normalization.
    Type: Grant
    Filed: June 26, 2015
    Date of Patent: January 9, 2018
    Assignee: Intel Corporation
    Inventors: Lenitra M. Durham, Giuseppe Raffa, Glen J. Anderson, Deepak S. Vembar, Jamie Sherman
  • Patent number: 9861888
    Abstract: A vehicle simulation such as for example a driving game can be provided by displaying an image of a steering wheel on a touch sensitive screen. Touch inputs are used to control the rotational orientation of displayed steering wheel. The rotational orientation of the displayed steering wheel is used to apply course correction effects to a simulated vehicle. Selective application of driver assist and different scaling of touch inputs may be provided.
    Type: Grant
    Filed: December 5, 2016
    Date of Patent: January 9, 2018
    Assignee: Nintendo Co., Ltd.
    Inventors: Robert Champagne, Shigeki Yamashiro, Shigeru Miyamoto, Claude Comair
  • Patent number: 9802127
    Abstract: A method, apparatus and computer program product for a video game including user determined location information is presented. Location information (e.g. GPS, Google Maps, an entered address or the like) determined by a user of a video game is acquired. Then user determined location information relating to a physical location determined by the user is mapped to a video game environment wherein the user of the video game experiences objects from the users entered location while playing the video game.
    Type: Grant
    Filed: March 18, 2014
    Date of Patent: October 31, 2017
    Assignee: BLACKBIRD TECH LLC
    Inventor: David W. Rouille
  • Patent number: 9773380
    Abstract: Systems and methods in accordance with embodiments of the invention operate a multilayer hybrid game with a real world engine connected by a communication link to a game world engine wherein the real world engine comprises a real world credit meter, a random number generator, and a real world credit pay table, wherein the real world engine is configured to receive from the game world engine via the communication link, a trigger of a wager of real world credit, determine a gambling outcome for the wager of real world credit in response to the trigger, and communicate to the game world engine via the communication link, the gambling outcome, allocate the randomly generated payout of real world credits to the credit meter, an entertainment software engine connected to the game world engine configured to execute a multilayer entertainment game that provides outcomes based upon a plurality of players' skillful execution of the multilayer entertainment game, wherein players at a same gameplay layer are engaged in g
    Type: Grant
    Filed: April 5, 2016
    Date of Patent: September 26, 2017
    Assignee: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Caitlyn Ross
  • Patent number: 9770660
    Abstract: Technology is disclosed for starting a simulation from a real situation. In various embodiments, the technology receives a parameter corresponding to simulation of a physical entity in a virtual context, receives an attribute corresponding to the physical entity in a physical context, and simulates the physical entity in the virtual context using the attribute as a stimulus. The attribute may identify an actual occurrence during the physical context.
    Type: Grant
    Filed: June 14, 2011
    Date of Patent: September 26, 2017
    Assignee: EMPIRE TECHNOLOGY DEVELOPMENT LLC
    Inventors: Shmuel Ur, Ady Hascalovici
  • Patent number: 9717983
    Abstract: A race management system is described. In one aspect, a race is chosen and an interested/committed selection is made. If “interested” is selected, the race management system prioritizes races, updates and displays a race menu, and updates and displays an interested/committed list. A TEL (Tentative Entry List) database can notify trainers when they have horses that are interested in a race that has made the TEL. Updates are sent to and/or received from the TEL database. If “committed” is selected, the race management system executes similar steps as if “interested” was selected. In another aspect, a one-day TEL template is uploaded, protocol races are inserted into the template, and prioritized races are transferred from the TEL database to the template. Based on this prioritization, the one-day TEL is constructed.
    Type: Grant
    Filed: March 12, 2014
    Date of Patent: August 1, 2017
    Inventors: Michael Pollowitz, Jacob Pollowitz
  • Patent number: 9707484
    Abstract: A game control device capable of giving at least one of a plurality of game data sets that are members of an opponent game data group to a user. A match request receiving unit receives a match request sent from a user terminal. An opponent game data group determination unit determines a plurality of game data sets as members of the opponent game data group. In a case where the match request is received, a match executing unit executes a match based on one of the game data group and the game data of the user, and the opponent game data group. In a case where the match is executed, a game data giving unit gives at least one of the plurality of game data sets that are members of the opponent game data group to the user.
    Type: Grant
    Filed: February 22, 2013
    Date of Patent: July 18, 2017
    Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Kensuke Kokami, Kenichi Miyaji
  • Patent number: 9697680
    Abstract: Data can be received and can include a request to initiate a cooperative digital skills-based gaming competition and an identification of one or more additional players to invite to join a cooperative team. Data including an invitation to become members of the cooperative team can be transmitted using a transactional server and to clients associated with the additional players. An amount of funds for one or more of the members of the cooperative team to contribute to form a wager for the cooperative team can be determined. Data comprising a confirmation to initiate, which, when received by the game server, causes initiation of the cooperative digital skills-based gaming competition for the members of the cooperative team can be transmitted using the transactional server and to a game server. A prize can be caused to be distributed based on the outcome. Related apparatus, systems, techniques, and articles are also described.
    Type: Grant
    Filed: August 25, 2014
    Date of Patent: July 4, 2017
    Assignee: Skillz Inc.
    Inventors: Andrew Paradise, Dennis Zografos
  • Patent number: 9691298
    Abstract: Methods, computer-readable media, software, and apparatuses provide an interactive application, such as a video game, that presents gaming and driving challenges to facilitate improvement of driving skills and development of safe driving behavior. Drive data may be collected while a user is driving a vehicle and the drive data may be used to define a graphically simulated virtual world. A drive score may also be calculated based on the drive data. Portions of the graphically simulated virtual world may be unlocked based on the drive score. Also, attributes of a character within the graphically simulated virtual world may be modified based on the drive score.
    Type: Grant
    Filed: March 14, 2013
    Date of Patent: June 27, 2017
    Assignee: Allstate Insurance Company
    Inventors: Chienlan Hsu-Hoffman, Gibbs Evan, Alicia Dornadic, Andrew L. Carbery
  • Patent number: 9652926
    Abstract: In various embodiments, a device may test the health of race participants in order to ensure the fairness of a bet on an order of finish.
    Type: Grant
    Filed: October 8, 2007
    Date of Patent: May 16, 2017
    Assignee: CFPH, LLC
    Inventors: Geoffrey M. Gelman, Dean P. Alderucci
  • Patent number: 9616340
    Abstract: Provided are a computer device, a storage medium, and a method of controlling the computer device, which enable a player character to perform various actions according to the user's intention. A game program causes a CPU of a game device to function as a game space generating section and a PC control section. The PCU control section causes the CPU to function as a movement control section and a stance control section. The stance control section increases the variation in the player character's stance changed from a reference stance, with an increase in the operation amount of a second operation unit, and decreases the variation in the player character's stance changed from the reference stance, with a decrease in the operation amount of the second operation unit.
    Type: Grant
    Filed: May 28, 2013
    Date of Patent: April 11, 2017
    Assignee: Capcom Co., LTD.
    Inventors: Kouji Wakazono, Yuichi Sakatani
  • Patent number: 9533223
    Abstract: A vehicle simulation such as for example a driving game can be provided by displaying an image of a steering wheel on a touch sensitive screen. Touch inputs are used to control the rotational orientation of displayed steering wheel. The rotational orientation of the displayed steering wheel is used to apply course correction effects to a simulated vehicle. Selective application of driver assist and different scaling of touch inputs may be provided.
    Type: Grant
    Filed: July 8, 2015
    Date of Patent: January 3, 2017
    Assignee: NINTENDO CO., LTD.
    Inventors: Robert Champagne, Shigeki Yamashiro, Shigeru Miyamoto, Claude Comair
  • Patent number: 9492735
    Abstract: Systems and methods related to gaming based on the results at intervals of a race.
    Type: Grant
    Filed: August 20, 2012
    Date of Patent: November 15, 2016
    Assignee: CFPH, LLC
    Inventors: Howard W. Lutnick, Mark A. Miller
  • Patent number: 9430945
    Abstract: A system for mounting in a vehicle and for providing route information calculated by a remote source (116) to a display is provided. The system includes a display interface (124) for providing a signal to the display (108). The system further includes a communications device (120). The system yet further includes a processor (122) operatively coupled to the communications device (120) and the display interface (124), wherein the processor (122) is configured to cause vehicle position information to be sent to the remote source (116) via the communications device (120). The processor is further configured to receive route information from the remote source (116) via the communications device (120). The processor (122) is yet further configured to provide a representation of the route information to the display interface (124), the route information conveying directions from a position of the vehicle to a destination.
    Type: Grant
    Filed: December 19, 2007
    Date of Patent: August 30, 2016
    Assignee: Johnson Controls Technology Company
    Inventors: Rodger W. Eich, Brian L. Douthitt, Richard J. Chutorash, John D. Spencer
  • Patent number: 9406189
    Abstract: An gaming machine for and method of par-mutuel wagering that allows individuals to continuously place multiple casino and lottery styled pari-mutuel wagers on simulcast live and/or recorded pari-mutuel race events. The gaming machine includes a display screen to provide a graphic display of a plurality of pari-mutuel gaming options to a player, and a selection device operable by the player to select at least one of the pari-mutuel gaming options displayed on the screen, the selection device operable by the player to input a wager corresponding to the selected at least one pari-mutuel gaming option. The gaming machine has the ability to be linked to a network of gaming machines in pari-mutuel and/or other wagering venues.
    Type: Grant
    Filed: September 23, 2010
    Date of Patent: August 2, 2016
    Assignee: CANTOR INDEX, LLC
    Inventors: Kenneth A Scott, Lawrence A Krause
  • Patent number: 9364751
    Abstract: A method for providing an interactive video game over a digital communications network. The method involves operating an interactive computer game on interconnected computer games terminals. The method includes receiving, at each of the computer games terminals, interactive user input data from a controller associated with the computer games terminal and also interactive user input data from a controller associated with each of the other of the plurality of computer game terminals. The method further includes rendering a graphical representation of the computer game based on the interactive user input data. Then, with at least one of the plurality of computer game terminals, non-interactive user input data is received from a controller associated with a further computer games terminal associated with a non-interactive user. The method continues with rendering the graphical representation of the computer game based on the interactive user input data and, selectively, the non-interactive user input data.
    Type: Grant
    Filed: January 30, 2008
    Date of Patent: June 14, 2016
    Assignee: Disney Enterprises, Inc.
    Inventors: Jason Avent, Kim Burrows
  • Patent number: 9360846
    Abstract: Systems and methods for controlling servomotors are described herein. Servomotor controllers and related control circuitry are configured to generate control signals for controlling the servomotor. The control signals include directional control signals to control the rotational direction and position of the servomotor, and power control signals control the rotational speed and/or torque of the servomotor.
    Type: Grant
    Filed: April 17, 2013
    Date of Patent: June 7, 2016
    Assignee: Horizon Hobby, LLC
    Inventor: Paul Beard
  • Patent number: 9259652
    Abstract: In one embodiment, a method provides a game for a first player. The method receives timing information for a second player that competed in a first instance of the game participated in by the second player and determines a set of parameters for an opponent in a second instance of the game based on the timing information. The second player started competing in the first instance of the game before the second instance of the game is started. Then, the opponent is created based on the set of parameters for the second instance of the game. After which, the method provides the second instance of the game in which the first player competes with the opponent. The opponent is automatically controlled in the second instance of the game by a game controller to perform according to the set of parameters.
    Type: Grant
    Filed: March 6, 2013
    Date of Patent: February 16, 2016
    Assignee: Electronic Arts Inc.
    Inventors: Kynan Woodman, Ian Uniacke
  • Patent number: 9216348
    Abstract: The present invention relates to the domain of control devices for virtual games, and more specifically to a control device to control the displacement of a virtual player and of a virtual ball in the scope of a football video game. According to the invention, the control device is in the form of a ball connected to a pedestal. This ball is equipped with accelerometers able to detect a displacement force on the ball as a result of a strike exerted on said ball, pressure sensors able to detect a pressure force exerted on the surface of the ball and a processing module. The processor module generates using information from the accelerometers and pressure sensors control signals to control the displacement of the virtual ball in the video game and control signals to control the displacement of the virtual player in the video game.
    Type: Grant
    Filed: April 5, 2012
    Date of Patent: December 22, 2015
    Assignee: Thomson Licensing
    Inventors: Pierrick Jouet, Pascal Bourdon, Vincent Alleaume
  • Patent number: 9208639
    Abstract: A system includes a community screen configured to display images of a community event thereon. The system includes a number of wagering game machines coupled to the community screen. The system also includes a number of handheld devices, wherein each handheld device has a respective display and is associated with a respective one of the wagering game machines. The system includes an image module configured, for at least one handheld device of the number of handheld devices, to identify a location on the community screen based on a position of the at least one handheld device and to present an image on the display of the at least one handheld device based on the location.
    Type: Grant
    Filed: March 14, 2013
    Date of Patent: December 8, 2015
    Assignee: Bally Gaming, Inc.
    Inventors: Mark B. Gagner, Benjamin T. Gomez, Sean P. Kelly, Timothy C. Loose, Scott A. Massing, Pamela S. Smith
  • Patent number: 9174085
    Abstract: A method for providing cycling classes to remote users comprising providing information about available cycling classes that can be accessed via a digital communication network by a user at a remote location for display at the remote location, receiving from the user a selection of one of the available cycling classes for display at the remote location, and sending digital video and audio content comprising the selected cycling class from a server to a computer associated with a stationary bike at the remote location for display to the user on a display screen associated with the stationary bike. In various exemplary embodiments, the digital and audio content sent to the computer associated with the stationary bike is streamed for display to the user in substantially in real-time. In various exemplary embodiments, the digital and audio content sent to the computer associated with the stationary bike is archived content provided from a database.
    Type: Grant
    Filed: July 31, 2013
    Date of Patent: November 3, 2015
    Inventors: John Paul Foley, Thomas Philip Cortese, Yu Feng, Christopher Brett Sira, Hans Schlichting Woolley
  • Patent number: 9155963
    Abstract: A system, method and article for ranking a gaming session between a plurality of independent player game components. A method includes receiving one or more gaming session metrics determined at each of a group of the game components participating in a gaming session; calculating a quality metric for the gaming session based on the one or more gaming session metrics received from the group of game components; and storing the quality metric for ranking the gaming session.
    Type: Grant
    Filed: November 25, 2009
    Date of Patent: October 13, 2015
    Assignee: Disney Enterprises, Inc.
    Inventors: Nick Baynes, Serkan Hassan
  • Patent number: 9129341
    Abstract: A method (100) and betting system (120) for a betting agency (102) to accept a bet (103) from a participant (101).
    Type: Grant
    Filed: April 5, 2007
    Date of Patent: September 8, 2015
    Inventor: Michael Grant Fraser