In A Race Game Patents (Class 463/6)
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Patent number: 8758104Abstract: A system and method for transmitting a P2P message in a multi-access online game is disclosed. The system includes a game server for receiving game messages from a first user client, processing the received game messages, and transmitting game messages, needed to be transmitted to a second user client, to the second user client; and a database (DB) server for receiving status change information, and storing the received status change information in a database, wherein the game server, upon receiving a request of the second user client, having received a game message from the first user client as a P2P message, blocks the game message from being transmitted to the second user client. Therefore, some parts of transmission messages of the game server are transmitted or received as the P2P messages by the user clients, resulting in reduction of load at the game server.Type: GrantFiled: August 22, 2007Date of Patent: June 24, 2014Assignee: Intellectual Discovery Co., Ltd.Inventor: Seonghun Kim
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Patent number: 8758109Abstract: Some embodiments may relate to method or apparatus that allow a user to choose a source of random numbers or other information that may be used as the basis for a game. Other examples of methods, apparatus, games, embodiments, and so on are described.Type: GrantFiled: April 14, 2010Date of Patent: June 24, 2014Assignee: CFPH, LLCInventor: Howard W. Lutnick
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Publication number: 20140162744Abstract: A system for managing bets comprises a memory and a processor. The memory stores information associated with a field of participants for an event, each participant associated with particular odds for the event. The processor receives a bet that a lead participant from the field of participants will finish in a particular subset of finishing positions in the event, wherein the bet is associated with customized odds. The processor further select one or more additional participants from the field of participants to add to the bet such that the odds associated with the lead participant combined with the odds associated with the one or more selected additional participants at least approximates the customized odds for the bet.Type: ApplicationFiled: February 13, 2014Publication date: June 12, 2014Applicant: Cantor Index, LLCInventors: Joseph M. Asher, John W. Bristow, Howard W. Lutnick
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Patent number: 8747216Abstract: An improved sportsbook room is disclosed. The sportsbook room allows an individual to place wagers on the sports competitions shown in the sportsbook room from a gaming terminal in his/her carrel and to also play other casino games on the same gaming terminal.Type: GrantFiled: March 10, 2010Date of Patent: June 10, 2014Assignee: ISI, LtdInventors: Bill Stearns, Jim Gladney
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Patent number: 8747199Abstract: A computerized system and method for measuring physical activity to advance play in a game. In example embodiments, a cell phone generates a screen display and the game is played through the mobile device. The measurement of physical activity progresses the player through the game by progressing the player through “game days,” by permitting the player to travel from a current location to another location on a map of the game, by earning rewards points for the player that may be utilized in game play, etc. A specified number of steps equates with a game day and a complete game is measured in game days. The device tracks physical activity, related game days, and completion of games. During a game day, a player advances in the game as well as encounters challenges and obstacles and may be prompted to make other decisions related to the game play.Type: GrantFiled: March 8, 2011Date of Patent: June 10, 2014Assignee: Humana Inc.Inventors: Chris Palmisano, Benjamin Gibson Sawyer
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Patent number: 8734215Abstract: Method, article and apparatus for executing computer games, and in particular, computer-based racing games. In a racing game, a player may be allowed to earn one or more game play options which may be exercised during the race. The game play options, when exercised, may modify the predefined race path to create an advantage for the player or a disadvantage to the competitors.Type: GrantFiled: January 3, 2013Date of Patent: May 27, 2014Assignee: Disney Enterprises, Inc.Inventors: Nick Baynes, David Jefferies, Jason Green, Serkan Hassan
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Publication number: 20140141850Abstract: A method for managing horseracing bets. The method includes receiving one or more bets. Each bet comprises a selection of five horse races selected from a plurality of horse races scheduled to be run at a track in a day, a selection of a respective horse for each of the five horse races selected and a bet amount. The method also includes combining each bet amount to form a betting pool and determining an amount of a total payout for the day based at least in part on the betting pool.Type: ApplicationFiled: January 27, 2014Publication date: May 22, 2014Applicant: Cantor Index, LLCInventor: Kenneth L. Miller
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Patent number: 8727879Abstract: An inclination of a first unit is detected based on an output from a first acceleration sensor provided in a first unit of a controller, and an inclination of a second unit is detected based on an output from a second acceleration sensor provided in a second unit separate from the first unit. A difference between the inclinations of the first unit and the second unit is detected, and game control is performed using the detected difference. Thus, with a game apparatus using a plurality of acceleration sensors or a plurality of sensors capable of detecting a motion or a posture, a dynamic play is made possible with a high degree of freedom of motion and an intuitive motion input is realized.Type: GrantFiled: May 9, 2011Date of Patent: May 20, 2014Assignee: Nintendo Co., Ltd.Inventors: Yoshiaki Koizumi, Takeshi Hayakawa, Norihiro Aoyagi, Seiki Ishihara
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Patent number: 8721412Abstract: A system and method are configured to provide a videogame to one or more players. The videogame may involve a series of different sets of content within which players perform activities. A group of players may be associated with the content sets. The players may include virtual players controlled by artificial intelligence and one or more real world players. Players may progress through the videogame by moving from content sets to content sets, performing objectives in the various content sets, and interacting with the players within those content sets.Type: GrantFiled: August 12, 2013Date of Patent: May 13, 2014Assignee: Activision Publishing, Inc.Inventors: Martyn Richard Chudley, Craig Howard, Paul Kerby, Gareth George Wilson, Gerard-Lee Talbot, Ben James Ward
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Patent number: 8721444Abstract: A frame image acquiring unit acquires a captured image of an input device that is provided with an illuminator. A device information deriving unit derives position information of the input device from the captured image. An input receiving unit acquires attitude information of the input device. An operation object control unit controls the motion of an operation object in accordance with the position information and the attitude information of the input device. A non-operation object control unit controls the motion of a non-operation object. A collision control unit determines the motion of at least one of the operation object and the non-operation object in accordance with a collision mode for the collision between the operation object and the non-operation object.Type: GrantFiled: March 15, 2010Date of Patent: May 13, 2014Assignees: Sony Corporation, Sony Computer Entertainment Inc.Inventors: Takashi Mizutani, Yuji Yamada, Tomoyuki Takahashi
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Patent number: 8708802Abstract: Methods and systems for performing smart matchmaking in a massive multiplayer online game are described herein. A video game such as a vehicle-based combat game may include multiple types of vehicles, where each type of vehicle may progress through increasing tier levels. Different types of vehicles within the same tier may have different capabilities, strengths, and weaknesses. When performing matchmaking for a game session, a matchmaking server may use a battle level table defining permissible tiers of each type of vehicle allowed within a particular battle level, and may also limit the number of a specific type of vehicle allowed in any one game session. The battle table may provide an advantage to premium vehicles by limiting the tiers of other vehicles against which a similarly tiered premium vehicle may compete. Battle level difficulty may be adjusted by adjusting the ranges of permissible vehicles in each battle level.Type: GrantFiled: November 14, 2013Date of Patent: April 29, 2014Assignee: Wargaming.net LLPInventors: Victor Kislyi, Ivan Mikhnevich
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Patent number: 8708789Abstract: A system for wagering on a jackpot race event, comprises a memory and a processor. The memory stores a qualifying bet associated with a customer and comprising a first bet component and a second bet component. The first bet component is associated with a first qualifying race event and comprises a first bet amount. The second bet component is associated with a second qualifying race event and comprises a second bet amount. The processor identifies the outcome of the first and second bet components. If both the first bet component and the second bet components are winning bets, the processor allocates to the customer a particular number of jackpot bets for a jackpot race event. The particular number of jackpot bets is based at least in part upon the first bet amount and the second bet amount. The first bet amount is allocated to a common pari-mutuel pool for the first qualifying race event.Type: GrantFiled: May 10, 2010Date of Patent: April 29, 2014Assignee: Cantor Index, LLCInventors: Joseph M. Asher, Kenneth L. Miller, Peter Christopher Rotondo
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Publication number: 20140100008Abstract: Methods and systems for controlling vehicles within graphically simulated environments are described herein. A video game such as a vehicle-based combat game may have vehicles (such as airplanes) operating in a simulated three dimensional space. In a destination based control mode, users may partially control vehicles using two-dimensional input devices by inputting a new destination for the vehicle to go to, and the game's control logic may then automatically calculate how to control the vehicle toward the new heading. Fight and assault (bombing) control sub-modes may be provided. In addition, in an immediate control mode, a user may provide input that indicates a direction and speed of rotation, to provide more direct control of a vehicles control systems and/or control surfaces.Type: ApplicationFiled: July 17, 2013Publication date: April 10, 2014Inventor: Anton SITNIKAU
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Patent number: 8690667Abstract: This disclosure provides a pari-mutuel wagering system that includes a first wagering facility communicably coupled with a network and operable to receive a bet on a wagering event hosted by a second wagering facility. The first wagering facility is further operable to transmit the bet to the second wagering facility via the network. The system further includes a clearinghouse communicably coupled with the network and operable to capture audit information associated with the bet from the network.Type: GrantFiled: May 14, 2012Date of Patent: April 8, 2014Assignee: CFPH, LLCInventors: Joseph M. Asher, Howard W. Lutnick
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Patent number: 8690657Abstract: The invention disclosed provides a gaming system that is based on the outcome of actual, scheduled sporting events. The winning wagers are directed to a selected sporting event and represent event participants placing in either of the top six, five or four positions. Alternate embodiments involve an array of sporting events, and other embodiments involve different scoring schemes.Type: GrantFiled: May 1, 2007Date of Patent: April 8, 2014Assignee: Razor Sports, Inc.Inventor: Kenneth D'Angelo
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Publication number: 20140094232Abstract: A mobile computing device includes a processor configured to receive position information from a position sensor and a display controlled by the processor. The device also includes a storage medium accessible to the processor and bearing instructions which, when executed by the processor, cause the processor to receive user input to challenge a friend's mobile device to an exercise, upload the challenge to a server, and receive a signal from the server indicating the challenge is accepted. The instructions cause the processor to upload to the server position information at a predetermined start time and receive from the server map information presenting a position of the mobile device and a position of the friend's mobile device. Further, the instructions cause the processor to receive updates of the map information including updates of the position of the mobile device and the position of the friend's mobile device periodically during the exercise.Type: ApplicationFiled: October 3, 2012Publication date: April 3, 2014Applicant: SONY CORPORATIONInventors: Julia Anne Framel, Aravind Babu Asam, Guru Prashanth Balasubramanian, Takeshi Suzuki, Charles D. Hedrick, JR.
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Patent number: 8678929Abstract: A method for operating a networked interactive game system is provided. An input command generated by a local user of a local game system that controls a local object of an interactive game may be received. A state for the local object in the present game frame may be predicted based on the input command. State data of a first object of the interactive game that was determined in a network simulation of a previous game frame may be retrieved. A global object of the interactive game in the present game frame may be course-corrected to be aligned with the global object in the previous game frame using the predicted state for the local object in the present game frame and the state data of the first object of the previous game frame. The present game frame may be rendered with the course-corrected global object.Type: GrantFiled: August 1, 2008Date of Patent: March 25, 2014Assignee: Electronics Arts Inc.Inventors: Hitoshi Nishimura, Wu Hai, Harold Chaput, Wilson Venhola, Asim Shahjahan
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Patent number: 8678898Abstract: A terminal sets a search range that includes a player object and is smaller than a radar map range in an object space based on the position of the player object, and generates a radar map image that indicates the position of the player object and the position of an enemy object within the search range.Type: GrantFiled: March 28, 2011Date of Patent: March 25, 2014Assignee: Namco Bandai Games Inc.Inventors: Kazuo Yamamoto, Masayoshi Noda, Masaya Amano, Yoshitaka Inoue, Kazuya Watanabe
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Patent number: 8678894Abstract: An interactive computer system and method for simulating a user's avatar behavior is provided. In an embodiment, a computer program product includes a simulator configured to simulate a user interactive with a computer program. The simulator includes a learning mode of operation and a simulation mode of operation. During the learning mode, the simulator monitors the user's interaction with the computer program for one or more events, and analyzes one or more current circumstances during the occurrence of one or more events. The simulator records one or more user inputs in response to the occurrence of the one or more events, stores the one or more user inputs in one or more data fields, and associates the one or more data fields with the one or more events and the one or more current circumstances.Type: GrantFiled: March 26, 2012Date of Patent: March 25, 2014Assignee: Take-Two Interactive Software, Inc.Inventors: Jeffrey J. Thomas, Abraham J. Navarro, Gordon K. Read, David M. Zdyrko, Jr.
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Publication number: 20140073382Abstract: An embodiment of the present invention is a technique for timing participants in sporting events with RFID tags. RFID tags have read and writable memory that is loaded with race numbers or an encoding of it. RFID tags are distributed to participants by attaching them to race bibs that display the race numbers. RFID tags may be left on the race bibs, or removed from the bibs and attached to shoes, clothing, or other apparatus used in the race. A plurality of RFID tags may be used by each participant for pre-race, during race and post-race tracking and locating applications. This invention also includes methods for constructing RFID enabled race bibs.Type: ApplicationFiled: March 14, 2013Publication date: March 13, 2014Inventor: Arash Kia
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Publication number: 20140051489Abstract: A system includes a processor configured to communicate with a remote server to provide and obtain vehicle performance information, wherein the processor is further configured to receive and present a list of one or more available race opponents respond to the server with an opponent selection present a countdown timer and measure and report to the server one or more vehicle statistics relating to a race beginning at the end of the countdown timer.Type: ApplicationFiled: August 16, 2012Publication date: February 20, 2014Applicant: FORD GLOBAL TECHNOLOGIES, LLCInventors: Joe Phillip Pierucci, Shawn Daniel Brozovich
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Patent number: 8651948Abstract: A system for managing bets comprises a memory and a processor. The memory stores information associated with a field of participants for an event, each participant associated with particular odds for the event. The processor receives a bet that a lead participant from the field of participants will finish in a particular subset of finishing positions in the event, wherein the bet is associated with customized odds. The processor further select one or more additional participants from the field of participants to add to the bet such that the odds associated with the lead participant combined with the odds associated with the one or more selected additional participants at least approximates the customized odds for the bet.Type: GrantFiled: July 2, 2012Date of Patent: February 18, 2014Assignee: Cantor Index, LLCInventors: Joseph M. Asher, John W. Bristow, Howard W. Lutnick
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Patent number: 8641496Abstract: A game system is provided that conducts a game having one or more players. In the game, players compete in a number of gaming sessions to achieve an ultimate goal. In one example, the ultimate goal is to win a race, with the players' progress in the race being influenced by each players' success within individual game sessions. In one example, at least one of the game sessions is a guts poker game played among a number of players.Type: GrantFiled: April 14, 2005Date of Patent: February 4, 2014Assignee: Scientific Games Holdings LimitedInventor: Steven N. Kane
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Patent number: 8636571Abstract: A method for managing horseracing bets is provided. The method includes receiving one or more bets. Each bet comprises a selection of five horse races selected from a plurality of horse races scheduled to be run at a track in a day, a selection of a respective horse for each of the five horse races selected and a bet amount. The method also includes combining each bet amount to form a betting pool and determining an amount of a total payout for the day based at least in part on the betting pool.Type: GrantFiled: February 3, 2004Date of Patent: January 28, 2014Assignee: Cantor Index, LLCInventor: Kenneth L. Miller
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Patent number: 8628391Abstract: A main player operates a controller while viewing a monitor game image displayed on a monitor. A sub player operates a terminal device while viewing a terminal game image displayed on an LCD of the terminal device. A game image that is substantially identical to the monitor game image viewed by the main player is displayed on the LCD. By touching a touch panel provided on a screen of the LCD of the terminal device, the sub player can generate various events at a position in a game world corresponding to a touched position.Type: GrantFiled: January 26, 2012Date of Patent: January 14, 2014Assignee: Nintendo Co., Ltd.Inventors: Hiroyuki Kimura, Masataka Takemoto
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Patent number: 8622793Abstract: Some embodiments of invention provide a method for creating a player made tournament. The method can comprise displaying a tournament creation page including a plurality of variables and at least one option for each of the plurality of variables. Some embodiments further provide receiving the at least one option for each of the plurality of variables. In some embodiments, operational parameters of the player made tournament can substantially comprise the at least one option for each of the plurality of variables received. Some further embodiments provide processing the operational parameters to create a player made tournament, and then displaying the player made tournament on a tournament main page.Type: GrantFiled: February 16, 2011Date of Patent: January 7, 2014Assignee: BAM Software and Services, LLCInventor: John J. Ford
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Patent number: 8616957Abstract: Disclosed are two-player games, gaming machines, gaming systems and methods including one or more shared feature games. Each player has a respective base game, game board and a token movable on his game board in response to his base game outcomes. Certain combinations of token positions on the two game boards may trigger play of one or more feature games shared by the players.Type: GrantFiled: April 30, 2013Date of Patent: December 31, 2013Assignee: Bally Gaming, Inc.Inventors: David Schultz, Keith Kruczynski
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Patent number: 8616947Abstract: A method and system for conducting concurrent multi-venue multi-race, multi-outcome, progressive pari-mutuel wagering allows players to pick the favorite in a prespecified number of races to win, place, and/or show. Players can pick manually, pick specific rows or columns, or utilize quick picks. Pools are seeded, wagers are pooled, and pool winners split pools. When pools aren't won, the amount in the pools transfer to the next pool. An operator interface allows specification of pool and pick types, pool size, ticket price, and pool distribution, including allocation of pool seed, progressive, and operator take.Type: GrantFiled: April 20, 2010Date of Patent: December 31, 2013Inventors: Anthony deLisle Fontaine, Michael Jay Staw
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Publication number: 20130331160Abstract: A game machine comprises: a chasses having a top plate and a section plate arranged at a lower surface side of the top plate to make space; a traveling body arranged in the space and capable of traveling along an upper surface of the section plate; and a sensor outputting signal corresponding to a position of the traveling body, the sensor having a flexible sheet-like detection portion that is laid on the section plate and a substrate portion being provided with an electric circuit component for detecting the position using the detection portion and connected with an end portion of the detection portion. In the game machine, the end portion of the detection portion of the sensor is bent along a side surface of the chassis from a circumferential edge portion of the section plate, and the substrate portion is attached to the chassis at the side surface.Type: ApplicationFiled: May 30, 2013Publication date: December 12, 2013Applicant: Konami Digital Entertainment Co., Ltd.Inventors: Kenta Ito, Tetsuo Ishida, Nobuyasu Tamura
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Publication number: 20130331159Abstract: A game machine which comprises: a self-propelling vehicle as a traveling body capable of traveling on a travel surface; and a sensor capable of outputting an output signal corresponding to a change of physical state of each of cell portions arranged two-dimensionally along the travel region, the physical state changing depending on positional relation to the self-propelling vehicle, and detects the position of self-propelling vehicle based on the output signal by the sensor, wherein the travel surface is sectioned into plural regions, and when each region changes from a region where the self-propelling vehicle exists to a vacant region where no self-propelling vehicle exists in relays the output signal by the sensor relating to the vacant region is obtained, and the output signal of each vacant region obtained is combined together to generate correction data for the sensor.Type: ApplicationFiled: May 30, 2013Publication date: December 12, 2013Inventors: Kenta Ito, Tetsuo Ishida
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Publication number: 20130331158Abstract: A method of implementing challenges in single-player games starts with a server receiving a challenge from a first mobile device and transmitting the challenge to a second mobile device. The challenge may include a high score or an achievement of a single-player game obtained on the first mobile device. The server may determine that a new high score is obtained on the second mobile device that is equal or greater than the high score included in the challenge or that the achievement is completed on the second mobile device. The server may then transmit a notification to the first mobile device that the challenge has been completed. If the server determines that the new high score is obtained, the notification may include a new challenge from the second mobile device to the first mobile device and the new challenge may include the new high score. Other embodiments are also described.Type: ApplicationFiled: June 8, 2012Publication date: December 12, 2013Applicant: APPLE INC.Inventors: Daniel T. Kurtz, Nathan D. Taylor, Samir Bajaj, Amol Pattekar, Liam A. Weiner, Christina E. Warren
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Patent number: 8602857Abstract: A board game system comprises one or more game objects, a processing device, a memory device and one or more cameras. Each of the game objects comprise a unique visual marker positioned on a top surface of the game object, wherein the unique visual marker comprises a series of concentric rings that represent data that uniquely identifies the game object. As a result, during the course of game play, the location and identification of the game objects are able to be determined by the processing device by analyzing images captured by the one or more cameras of the visual markers of the game objects on the game board. The processing device is able to compare the data of the visual markers to a table stored in the memory device that associates the data with a specific game object.Type: GrantFiled: September 15, 2011Date of Patent: December 10, 2013Assignee: Tweedletech, LLCInventors: Theodore Morichau-Beauchant, Michel Martin Maharbiz
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Patent number: 8597093Abstract: Individuals may be encouraged to perform athletic activity based on punishments or adverse effects that may be applied if the individual loses an athletic activity competition. For example, a user's device may be adversely affected by visual or functional effects configured to obscure or obstruct one or more functions of the user's device. The punishment or adverse effect might not be removed or deactivated until a user has completed a new competition without losing. In some arrangements, the user may be required to win in order to have the adverse effect removed.Type: GrantFiled: December 16, 2011Date of Patent: December 3, 2013Assignee: Nike, Inc.Inventors: Richard J Engelberg, Michael B Hailey, Stefan F Olander, Michael L Orenstein, Kristen L White, Reshma T Pendleton
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Patent number: 8591321Abstract: A system for managing bets comprises a memory and a processor. The memory stores one or more first type of bets and one or more second types of bets. Each first type of bet is associated with a bet amount and comprises a bet that a participant selected from a set of participants in an event will finish in a predetermined subset of finishing positions associated with the event. Each second type of bet is associated with a bet amount and comprises a bet that the selected participant will not finish in the predetermined subset of finishing positions associated with the event. The processor adds the bet amounts associated with the first type of bets with the bet amounts associated with the second type of bets to form a betting pool. The processor determines an amount of a payout based at least in part on the betting pool.Type: GrantFiled: September 13, 2012Date of Patent: November 26, 2013Assignee: Cantor Index, LLCInventors: Lee M. Amaitis, Joseph M. Asher, Adam Burgis, Dominic Crosthwaite
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Publication number: 20130303248Abstract: A video cueing system for a sporting event comprises receiving means operable to receive a universal clock signal, receiving means operable to receive telemetry data for one or more participants in the sporting event, processing means operable to estimate the location of the or each participant along a predetermined route based upon their respective telemetry data, detection means operable to detect, with reference to the universal clock signal, the respective time at which the or each participant reaches a predetermined location along the route, as estimated from their respective telemetry data, and video requesting means operable to request, for video streams associated with one or more participants, a position of a plurality of respective video frames having a timing referenced to the universal clock signal that corresponds to a detected respective time at which the or each participant reached the predetermined location.Type: ApplicationFiled: March 1, 2013Publication date: November 14, 2013Applicant: Sony CorporationInventors: Michael Williams, Mark Grinyer
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Patent number: 8568213Abstract: An electronic game apparatus. The apparatus may include at least a first player input device and a second player input device. Each player input device may have a plurality of buttons adapted to be manipulated by a player, thereby producing player input signals for moving one or more characters within the game environment. The apparatus may also include a base unit coupled to the player input devices. The base unit may include a game processor adapted to receive the plurality of player input signals and to determine therefrom a game simulation. The game processor may transmit output signals representative of the game simulation to a monitor device. Optionally the game simulation may include movements of at least one of the first player and the second player character based upon input signals from the corresponding player input device. Each player character may be selectable from different groups of player characters.Type: GrantFiled: November 6, 2006Date of Patent: October 29, 2013Assignee: Mattel, Inc.Inventors: Jeffrey Osnato, Nicholas Howard, Gary Collins
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Patent number: 8556718Abstract: In a game where a character is moved at a high speed to a goal along a path that is set in a virtual three-dimensional space, an operation mistake is better prevented in a movement operation of the character. A plurality of paths where the character moves are set in parallel in the virtual three-dimensional space. Game control means includes path information storing means for storing a coordinate position and a directional vector that are given to each point of a sequence of points arranged in each of the paths. Additionally, the position coordinate of the character moving in one of the paths is calculated based on the information stored in the path information storing means.Type: GrantFiled: April 28, 2009Date of Patent: October 15, 2013Assignee: Kabushiki Kaisha SegaInventor: Yoshihisa Hashimoto
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Patent number: 8556693Abstract: Computer implemented gaming methods are provided that include the identifying a plurality of securities to participate in a race; computing odds at an open of the race for at least one type of bet for each of the plurality of the identified securities; publishing using at least one computing device details of the race; generating a visualization of the race, the visualization comprising a plurality of participants each representing an identified security; determining a price of each of the plurality of securities at a start of the race and at least once during a running of the race; and updating the visualization of the race to reflect a change in the price of at least one of the securities in the race.Type: GrantFiled: February 15, 2011Date of Patent: October 15, 2013Inventors: Robert Alan Berman, Stephen Ferrando, Richard Taylor, Leslie Whiteford, Jarrett Lilien
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Publication number: 20130260847Abstract: Various embodiments that may generally relate to one or more competitions. Such competitions may include a plurality of rounds. A round may include a player attempting to choose a winner of an event on which a round is based. A surviving player after a number of rounds may be a winner of a competition. Various apparatus and methods are described.Type: ApplicationFiled: March 8, 2013Publication date: October 3, 2013Inventors: Lee Amaitis, Kenneth L. Miller, Jason Simbal, Craig Lipka, Phillip Flaherty
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Patent number: 8540573Abstract: A vehicle simulation such as for example a driving game can be provided by displaying an image of a steering wheel on a touch sensitive screen. Touch inputs are used to control the rotational orientation of displayed steering wheel. The rotational orientation of the displayed steering wheel is used to apply course correction effects to a simulated vehicle. Selective application of driver assist and different scaling of touch inputs may be provided.Type: GrantFiled: May 21, 2012Date of Patent: September 24, 2013Assignee: Nintendo Co., Ltd.Inventors: Robert Champagne, Shigeki Yamashiro, Shigeru Miyamoto, Claude Comair
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Publication number: 20130244741Abstract: Method, article and apparatus for executing computer games, and in particular, computer-based racing games. In a racing game, a player may be allowed to earn one or more game play options which may be exercised during the race. The game play options, when exercised, may modify the predefined race path to create an advantage for the player or a disadvantage to the competitors.Type: ApplicationFiled: January 3, 2013Publication date: September 19, 2013Applicant: Disney Enterprises, Inc.Inventors: Nick Baynes, David Jefferies, Jason Green, Serkan Hassan
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Patent number: 8537113Abstract: Methods, systems, and computer programs for generating an interactive space viewable through at least a first and a second device are presented. The method includes an operation for detecting from the first device a location of the second device or vice versa. Further, synchronization information data is exchanged between the first and the second device to identify a reference point in a three-dimensional (3D) space relative to the physical location of the devices in the 3D space. The devices establish the physical location in the 3D space of the other device when setting the reference point. The method further includes an operation for generating views of an interactive scene in the displays of the first and second devices. The interactive scene is tied to the reference point and includes virtual objects. The view in the display shows the interactive scene as observed from the current location of the corresponding device.Type: GrantFiled: December 20, 2010Date of Patent: September 17, 2013Assignee: Sony Computer Entertainment America LLCInventors: George Weising, Thomas Miller
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Patent number: 8535155Abstract: An inclination of a first unit is detected based on an output from a first acceleration sensor provided in a first unit of a controller, and an inclination of a second unit is detected based on an output from a second acceleration sensor provided in a second unit separate from the first unit. A difference between the inclinations of the first unit and the second unit is detected, and game control is performed using the detected difference. Thus, with a game apparatus using a plurality of acceleration sensors or a plurality of sensors capable of detecting a motion or a posture, a dynamic play is made possible with a high degree of freedom of motion and an intuitive motion input is realized.Type: GrantFiled: April 27, 2007Date of Patent: September 17, 2013Assignee: Nintendo Co., Ltd.Inventors: Yoshiaki Koizumi, Takeshi Hayakawa, Norihiro Aoyagi, Seiki Ishihara
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Publication number: 20130237297Abstract: A method of providing an account is provided. The method includes receiving identification information associated with a user during a communication session. The method further includes communicating a request for credit information. The request includes at least a portion of the identification information. The method further includes receiving the requested credit information, and for each of a plurality of different types of accounts, determining whether to approve that type of account based at least in part on the received credit information. The method further includes communicating an indication of at least a portion of the approved types of accounts, and receiving a selection of at least one of the approved types of accounts. The method further includes opening at least one of the selected types of accounts and providing access to at least one of the opened accounts during the communication session.Type: ApplicationFiled: April 8, 2013Publication date: September 12, 2013Applicant: CANTOR INDEX, LLCInventors: Dominic Crosthwaite, Lewis C. Findlay, Adam Burgis
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Patent number: 8523646Abstract: A racing game device comprises means for setting paths in a virtual space in advance as a course for a moving object, means for setting a first path used during normal moving and a second path used only while a special mode is activated, and means for allowing the moving object to move onto the second path (e.g., a ceiling surface part) when the special mode (e.g., a mode allowing the operation of gravity) is activated by an activation instruction from the operating means. Further, the racing game device includes means for setting, while a moving object is moving on the second path, a merging point which merges with the first path when it is judged that a predetermined condition is fulfilled, and means for allowing, when it is judged that the predetermined condition is fulfilled, the moving object moving on the second path to merge at the merging point.Type: GrantFiled: June 18, 2008Date of Patent: September 3, 2013Assignee: Sega CorporationInventor: Kenjiro Morimoto
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Patent number: 8523660Abstract: Methods, apparatuses, and techniques for adjustment of game parameters based on users' performance are described. During play of a game a user's performance is monitored. It is then determined if the player's performance is within a desired range of performance, and game parameters are adjusted if the user's performance is outside the desired range. In a multi-player game, parameters can be adjusted differently for each of the players to make the overall game play more competitive.Type: GrantFiled: July 14, 2011Date of Patent: September 3, 2013Assignee: Sony Computer Entertainment America LLCInventor: Mark Lester Jacob
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Patent number: 8506372Abstract: A system and method are configured to provide a videogame to one or more players. The videogame may involve a series of different virtual geographic locations at which players perform activities. A group of players may be associated with each location. The players may include virtual players controlled by artificial intelligence and one or more real world players. Players may progress through the videogame by moving from location to location, performing objectives at the various locations, and interacting with the players at the locations.Type: GrantFiled: June 10, 2009Date of Patent: August 13, 2013Assignee: Activision Publishing, Inc.Inventors: Martyn Richard Chudley, Craig Howard, Paul Kerby, Gareth George Wilson, Gerard-Lee Talbot, Ben James Ward
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Patent number: 8506382Abstract: Disclosed are two-player games, gaming machines, gaming systems and methods including one or more shared feature games. Each player has a respective base game, game board and a token movable on his game board in response to his base game outcomes. Certain combinations of token positions on the two game boards may trigger play of one or more feature games shared by the players.Type: GrantFiled: June 9, 2010Date of Patent: August 13, 2013Assignee: Bally Gaming, Inc.Inventors: David Schultz, Keith Kruczynski
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Patent number: 8506390Abstract: A gaming system includes an input device, at least one display, and at least one controller. The input device receives a wager input for playing a wagering game. The at least one display displays a basic wagering game and a community bonus game. The at least one controller is operative to provide a player with a bonus-game asset that is usable in at least a first play of the community bonus game. The bonus-game asset is capable of having at least a first level and a second level that provides a higher bonus-game enhancement than the first level. The at least one controller is further operative to determine if that the bonus-game asset is available to the player for use in a second play of the community bonus game and to alter the level of the bonus-game asset from the first level to the second level for use in the second play.Type: GrantFiled: November 4, 2010Date of Patent: August 13, 2013Assignee: WMS Gaming Inc.Inventors: Jamie W. Vann, Alexander J. Gobe
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Patent number: 8500553Abstract: A system and method provide a virtual game environment to users. The virtual game environment may enable the users to participate in a game within the virtual game environment. The game may be a turn-based game. A progress indicator may be included in views of the virtual game environment provided to the users that indicates an amount of time left in a present turn of a user in an enhanced manner. For example, the progress indicator may unobtrusively indicate an amount of time left in the present turn in a clear, distinctive manner.Type: GrantFiled: September 2, 2011Date of Patent: August 6, 2013Assignee: Kamagames Ltd.Inventor: Evgeny Olomskiy