Abstract: A gaming machine includes a processor configured to execute instructions, which when executed, cause the processor to at least control a display device to display a first subgame and a second subgame during a multi-game bingo game, evaluate a first bingo card to determine a first outcome for the first subgame, and evaluate a second bingo card to determine a second outcome for the second subgame. The instructions also cause the processor to control the display device to display the first outcome for the first subgame and the second outcome for the second subgame, and evaluate a game ending win (GEW) bingo card to determine whether a game ending win has been achieved by a player of the electronic gaming machine, where the GEW bingo card is different from the first bingo card and the second bingo card.
Abstract: An electronic gaming machine includes a display device and a processor configured to execute instructions stored in a memory, which when executed, cause the processor to at least initiate a multiplayer game, select at least one bot of a plurality of bots from a bot selection table associated with each bot of the plurality of bots, each bot simulating a player behavior, determine an entry time for at least one bot of the plurality of bots in the simulated multiplayer game, and control the display device to simulate a selection, by the at least one bot, of at least one selectable item at the determined entry time.
Abstract: A gaming machine is described herein. The gaming machine includes a primary display device, a player input interface, and a game controller. When executed by the game controller, the instructions cause the game controller to cause to be displayed a base game, identify a number of selected reels, and determine, for each reel, a reel symbol to be displayed after a spin of each reel. The instructions also cause the game controller to determine a game enhancement for the base game and cause to be displayed on each reel the reel symbol determined to be displayed on each reel. The instructions further cause the game controller to cause to be displayed an animation indicating the game enhancement will be provided, wherein the animation originates at a secondary display device and determine a game outcome based at least on the displayed reel symbols on each selected reel and the game enhancement.
Type:
Grant
Filed:
May 29, 2020
Date of Patent:
September 19, 2023
Assignee:
Aristocrat Technologies, Inc.
Inventors:
Hanna Sanborn, Ramkumar Sivaraman, Bryan Oswalt, Peter Wasielewski
Abstract: Various gaming tournament-related techniques and systems for providing for game-of-chance gaming tournaments are disclosed, including techniques relating to criteria-based award of plays and/or perks for use in a particular tournament. Unlockable tournament games and geolocation-based award of tournament benefits are also discussed.
Type:
Grant
Filed:
October 7, 2020
Date of Patent:
September 19, 2023
Assignee:
Aristocrat Technologies, Inc.
Inventors:
Alfred Thomas, Joseph Masinter, II, Michele Rousseau, Allon Englman, Angelo Palmisano, Christopher Cleveland, Larry Pacey
Abstract: A blockchain system for facilitating preparation and installation of electronic gaming devices using a blockchain network is provided. The blockchain system includes an electronic gaming machine (EGM). The EGM includes a memory, a network interface, and at least one processor. The processor is configured to execute the operating system and the blockchain client, initiate a software installation on the EGM of a software component after the EGM has been delivered to an operational venue, including transmitting a software request transaction into the blockchain network for addition to the blockchain, identify a software permission blockchain transaction from the blockchain authorizing the installation of the software component on the EGM, download the software component from a cloud server of a regulated cloud storing certified software images of software components for EGMs in the blockchain network, and install the software component on the EGM.
Type:
Grant
Filed:
December 6, 2021
Date of Patent:
September 12, 2023
Assignee:
Aristocrat Technologies, Inc.
Inventors:
Nimish Purohit, Garrett Hill, Eric Taylor
Abstract: An electronic gaming machine (EGM) includes a cabinet, a wireless transmitter, a memory device storing a unique device identifier (ID) of the EGM, and a game controller. The game controller is configured to execute a first node of a blockchain network on the EGM and store a first copy of the blockchain on a first memory partition, execute a second node of the blockchain network on the EGM and store a second copy of the blockchain on a second memory partition, generate a metering event associated with game play, submit a first blockchain transaction to the blockchain network, causing the first blockchain transaction to be added to a new block on the blockchain, and locally determine consensus for the new block on the blockchain between the first node and the second node of the EGM.
Type:
Grant
Filed:
February 14, 2022
Date of Patent:
September 12, 2023
Assignee:
Aristocrat Technologies, Inc.
Inventors:
Nimish Purohit, Tyson Adams, Rex Carlson, Garrett Hill, Rajendrasinh Jadeja
Abstract: Some implementations may involve providing a slot game in which the game outcome presentation may involve displaying a prize-on frame in one or more display symbol locations. In some examples, the display symbol locations in which a prize-on frame may be displayed are predetermined display symbol locations, such as locations of one or more particular slot reels. Each of the prize-on frames may be displayed around a display symbol that is selected to be displayed in the display symbol location corresponding to a prize-on frame. If a display symbol corresponding to a prize-on frame is part of a winning combination, a prize indicated on the prize-on frame may be awarded. The prize may, for example, be a particular credit value that is indicated on the prize-on frame, the current value of a particular jackpot that is indicated on the prize-on frame, etc.
Type:
Grant
Filed:
February 28, 2020
Date of Patent:
September 5, 2023
Assignee:
Aristocrat Technologies, Inc.
Inventors:
Jeffrey Uss, Hanna Sanborn, Jennifer Mizzi, Rogelio Decasa, Jr.
Abstract: An electronic gaming machine (EGM) archway includes a first EGM including at least one first curved display device, the at least one first curved display device defining a first portion of the archway. The EGM archway also includes a second EGM including at least one second curved display device, the at least one second curved display device defining a second portion of the archway, the second EGM spaced apart from and diametrically opposing the first EGM. In addition, the EGM archway includes an overhead display portion including at least one third display device, the at least one third display device defining a third portion of the archway, the overhead display portion extending overhead between the at least one first curved display device and the at least one second curved display device.
Type:
Grant
Filed:
March 22, 2022
Date of Patent:
August 29, 2023
Assignee:
Aristocrat Technologies, Inc.
Inventors:
Stephen Shaffer, Jr., Frank Rodriguez, Bruce Urban, Alfred Thomas, Rajendrasinh Jadeja, Matthew McKay, Ariel Turgel, Daniel Harden, Elliot Ortiz, Hirotomi Teranishi, Joseph Kaminkow
Abstract: A gaming system includes an EGM having a horizontally mounted display device, a reader device configured to wirelessly detect tagged items. The EGM is configured to detect, using the reader device, the presence of a first tagged item and determine a tag identifier (ID) of the first tagged item. The EGM is also configured to transmit a tag detection message to a gaming support server and receive, from the gaming support server, a response message including an amount of play credits to be added to a credit meter of the EGM. The EGM is further configured to increment a first credit meter on the EGM by the amount of play credits identified in the response message and to conduct instances of game play of an electronic game on the display device, each instance of game play decrementing the first credit meter to enable play.
Abstract: A slot game tracks a number of special symbols through multiple spins and unlocks game windows and/or stacks of sticky wild symbols based on the number of tracked special symbols meeting or exceeding a threshold value. Each stack of sticky wild symbols replaces a given reel for the remainder of the game or instance, such that that reel will no longer receive a random outcome and can no longer land special symbols as display symbols. As more special symbols are accumulated, more game windows will be unlocked and more stacks of sticky wild symbols will be placed on the game windows.
Abstract: A gaming system for evaluating a jackpot using a time cap is provided. The system includes a processor and a memory, wherein the processor is configured to execute instructions stored in the memory which when executed, cause the processor to at least store, in the memory, a jackpot including time cap parameters and a value of the jackpot. The instructions, when executed, further cause the processor to select a time cap based on the time cap parameters. The instructions, when executed, further cause the processor to determine, in response to a game instance, that the selected time cap has been reached. The instructions, when executed, further cause the processor to credit, in response to the determination, the value of the progressive jackpot to a player credit balance.
Abstract: Some implementations may involve providing a slot game in which the game outcome presentation may involve displaying a persistent moving symbol. In some examples, an initial persistent moving symbol position may be based, at least in part, on a first bet level. Determining a game outcome may involve determining whether a persistent moving symbol position is a prize-triggering persistent moving symbol position. If an initial persistent moving symbol position is not a prize-triggering persistent moving symbol position, a persistent moving symbol may be presented in a secondary persistent moving symbol position of a next game outcome. The secondary persistent moving symbol position may be closer to the prize-triggering persistent moving symbol position than the initial persistent moving symbol position.
Type:
Grant
Filed:
December 9, 2021
Date of Patent:
August 22, 2023
Assignee:
Aristocrat Technologies, Inc.
Inventors:
Hanna Sanborn, Rogelio Decasa, Jr., Chad La Guardia, Erick Ching
Abstract: An electronic gaming machine is provided. The electronic gaming machine includes a game controller configured to execute at least one wagering game, a credit input device configured to receive a wager, a first display configured to prompt a user to select a wagering game from the at least one wagering game executable by the game controller, and a second display. The second display includes a hybrid display area including a touchscreen input component and a dynamic button deck assembly configured to receive player input during play of a user-selected wagering game. The dynamic button deck assembly includes a button deck display area and a dynamic button deck having at least one mechanical push button including a lens cap.
Abstract: An electronic gaming machine includes a game controller configured to (i) display, (a) an initial game play area including a plurality of reels and (b) a bonus region, the initial game play area including a plurality of active symbol display positions, and the bonus region including a plurality of inactive symbol display positions, (ii) generate a first game outcome for a first base round based on a first output, (iii) in response to determining that at least one of the displayed symbols for the first game outcome is a trigger symbol, unlock at least one of the plurality of inactive symbol display positions in the bonus region, and (iv) after a plurality of base rounds of the base game, initiate a bonus game including activating all inactive symbol display positions that have been unlocked, the activating including expanding the initial game play area to include the activated symbol display positions.
Abstract: An electronic gaming machine includes a processor configured to control a display device to display a matrix of award symbol display positions, in which at least some of the award symbol display positions include an award symbol. The processor is also configured to control the display device to display at least one selection indicium within the matrix, determine a starting award symbol display position and an ending award symbol display position within the matrix, randomly determine a path between the starting award symbol display position and the ending award symbol display position, control the display device to display the at least one selection indicium traversing the randomly determined path between the starting award symbol display position and the ending award symbol display position, and in response to the at least one selection indicium stopping on the ending award symbol display position, provide an award associated with the ending award symbol display position to a player.
Abstract: A credit-substitution symbol mechanic for a gaming device is described. The credit-substitution symbol mechanic randomly triggers an add-substitution symbol feature in a game instance with an initial reel area and randomly determines an expanded reel size for a plurality of reels to be displayed in an expanded reel area. The credit-substitution symbol mechanic randomly determines a substitution symbol to be added to a first reel of the plurality of reels and randomly determines the substitution symbol is a credit-substitution symbol. The credit-substitution symbol mechanic determines that the credit-substitution symbol is part of a payline. The credit-substitution symbol mechanic performs a first payout for the payline that pays out a payline award and performs a second payout for the payline that pays out a credit value of the credit-substitution symbol.
Type:
Grant
Filed:
September 11, 2020
Date of Patent:
August 8, 2023
Assignee:
Aristocrat Technologies, Inc.
Inventors:
Bradley Hendricks, Gary Penacho, Allon Englman