Abstract: A gaming device may comprise various components, including a main cabinet, a game controller, and a display assembly. The display assembly may comprise a display panel. The display panel may define a number of planar display regions, where each planar display region is offset from a neighboring planar display region by a respective offset angle so as to display information to a player of the gaming device at different angles. The display assembly may additionally be provided with an electrical connector and/or an attachment mechanism to releasably couple the display assembly to the game cabinet.
Abstract: Various systems and methods for providing an enhanced return to player (RTP) mode is provided. During play of a base game, certain tracking elements are collected over a number of plays. After a predetermined quantity of elements are collected, play of the enhanced RTP mode begins. For the play of the enhanced RTP mode, a wager is required. A quantity of plays of the enhanced RTP mode is provided that matches the quantity of tracking elements accumulated to trigger the mode.
Abstract: A blockchain system for providing ticketing within a blockchain network of participating electronic devices includes an electronic gaming machine (EGM) configured to participate in the blockchain network. The EGM a memory storing a local blockchain and a system blockchain. The EGM also includes at least one processor configured to execute instructions which, when executed, cause the at least one processor to identify a first ticket creation blockchain transaction in the local blockchain from a ticket creation device of the first plurality of electronic gaming devices, the first ticket creation blockchain transaction including at least a ticket value and a ticket identifier (ID), create a system ticket creation blockchain transaction including at least the ticket value and the ticket ID, and broadcast the system ticket creation blockchain transaction to the system blockchain.
Type:
Grant
Filed:
April 14, 2022
Date of Patent:
May 16, 2023
Assignee:
Aristocrat Technologies, Inc.
Inventors:
Nimish Purohit, Eric Taylor, Scott Dickerson
Abstract: During play of a feature game, a gaming machine holds each feature trigger symbol at its respective display position, and if a group of symbol display positions has spins remaining, spins/respins reels of the respective group to obtain replacement symbols for each non-feature trigger symbol in the group. For each of group of symbol display positions, the gaming machine determines, based on the symbols in the groups, whether to award a prize identified by a prize tab associated with the group. Aspects of the feature game may be implemented in a base or primary game.
Abstract: Electronic gaming machines and systems are disclosed that provide for a symbol-based main game that features an array of symbol positions that may, if an array growth condition is met, increase in size. Determining whether the array growth condition is met may involve determining how many array growth symbols are shown in association with a game play. A further determination may be made as to whether a feature game trigger condition is met and, if so, a feature game may be presented that utilizes the same array of symbol positions that were present in the main game when the feature game was triggered. Additional array growth may occur in the feature game if the array growth condition is met again.
Type:
Grant
Filed:
January 11, 2022
Date of Patent:
May 9, 2023
Assignee:
Aristocrat Technologies, Inc.
Inventors:
Hanna Sanborn, Jennifer Mizzi, Jeffrey Uss, Rogelio Decasa, Jr., Nathan Warms, Zachary Smith, Erick Ching
Abstract: A feature game presented on a gaming machine after a base game includes symbols having corresponding values which may be incremented based at least in part on a random determination during an instance of the feature game. Such symbols and their associated values may persist through one or more subsequent instances of the feature game. In some embodiments values of individual symbols may be incremented multiple times.
Abstract: Systems and techniques for providing time-based sticky wild features for use in multiplayer gaming tournaments are disclosed, including various mechanisms and techniques for distributing sticky wild patterns for use in provisioning such sticky wild features.
Type:
Grant
Filed:
June 5, 2020
Date of Patent:
April 25, 2023
Assignee:
Aristocrat Technologies, Inc.
Inventors:
Alfred Thomas, Joseph Masinter, II, Scott Burns, Larry Pacey
Abstract: Embodiments disclosed herein concern mobile gaming environments. Portable electronic devices can be supported by the mobile gaming environments. The locations of the portable electronic device can influence how the portable electronic devices operate or what services or features are available to the portable electronic device or their users. According to one embodiment, a mobile gaming system can concern gaming/betting opportunities that can be secured using a portable electronic device even when an individual is located in a location where betting or games of chance are not permitted. According to another embodiment, a mobile gaming system can concern an application program operating on a portable electronic device that supports multiple modes of operation depending upon whether the portable electronic device is in a location where betting or games of chance are permitted.
Abstract: A diagnostic system for electronic gaming machines (EGMs) includes a power supply, and a diagnostic device in electrical connection with the power supply, the diagnostic device configured for placement within a cabinet of an EGM. The diagnostic device includes an attachment device configured to couple the diagnostic device to the EGM, a sensor array including at least one sensor for sensing a condition associated with the EGM and configured to generate conditions data based on the sensed condition, a communications device configured to transmit the conditions data to a remote location, a memory configured to store the conditions data, and a processor configured to analyze the conditions data and determine a diagnostic evaluation based upon the analyzed conditions data.
Type:
Grant
Filed:
April 5, 2021
Date of Patent:
April 25, 2023
Assignee:
Aristocrat Technologies, Inc.
Inventors:
Nimish Purohit, Rajendrasinh Jadeja, Xiaoqiang Gong, Bo Liu
Abstract: A gaming machine provides a spinning reel game having a base game, from which a hold and spin feature game may be triggered when a determined number of configurable symbols are displayed in a base game outcome. When the feature game is triggered, the configurable symbols may be held in place. The player may be provided one or more spins during the feature game in which to collect additional configurable symbols. Any additional configurable symbols may be retained on the display during subsequent spins until the feature game is completed. A trigger symbol, which may or may not be a configurable symbol, may cause reel expansion. The reel expansion may involve adding a row or a column. In some examples, the trigger symbol also may alter the value of at least some configurable symbols. For example, the trigger symbol may cause the value of a configurable symbol to increment.
Type:
Grant
Filed:
February 28, 2020
Date of Patent:
April 11, 2023
Assignee:
Aristocrat Technologies, Inc.
Inventors:
Chad La Guardia, Daniel Marks, Kaitlin Sheridan, Edward Hugar, Juan Lopez, Edmond Ye, Courtni Wong, Christopher Decker
Abstract: A slot game may assign a multiplier value to a stacked reel having an outcome including a stack of special symbols or wild symbols. The assigned multiplier value may be selected based on a random game outcome of preceding reels. The slot game may display the stacked reel with the assigned multiplier value or by replacing the stack of special symbols with a single symbol and the assigned multiplier value. The slot game may display a merged multiplier value over adjacent stacked reels, the merged multiplier value being the product of the assigned multiplier values for each of the adjacent stacked reels.
Abstract: In one aspect, an electronic gaming system is described. The electronic gaming system includes a display device, a random number generator (RNG), a player input interface, and a game controller configured to execute instructions stored in a tangible, non-transitory, computer-readable medium. When executed by the game controller, the instructions cause the game controller to at least determine, during play of a base game, that an enhancement trigger condition is satisfied and convert the symbol displayed on each position having one of the first frame and the second frame displayed thereon into a wild symbol. The instructions further cause the game controller to determine that a bonus game trigger condition is satisfied and convert a plurality of positions on each reel with at least one position having the second frame displayed thereon, into a bonus reel. The instructions also cause the game controller to generate a bonus game outcome.
Type:
Grant
Filed:
September 20, 2021
Date of Patent:
March 7, 2023
Assignee:
Aristocrat Technologies, Inc.
Inventors:
Rogelio Decasa, Jr., Hanna Sanborn, Jeffrey Uss, Jennifer Mizzi, Erick Ching
Abstract: A gaming device may perform various electronic games, such as a keno game, and may include a game controller configured to control operations of the performed electronic games. During the course of a game performed on the gaming device, the game controller may control various winning scenarios, including alternate winning scenarios. At certain stages in a keno game, a number of markers may be selected. Before, after, or while these markers are selected, the game controller may determine how many bonus markers will be selected. Based on the number of selected bonus markers, the game controller may initiate a bonus draw phase where an additional number of markers may be selected. After all markers have been selected, any selected bonus markers may be added together and the calculated sum may be added to a credit balance associated with a player of the gaming device.
Type:
Grant
Filed:
February 26, 2021
Date of Patent:
February 28, 2023
Assignee:
Aristocrat Technologies, Inc.
Inventors:
John Daley, Allon Englman, Daniel Mirjavadi, Christopher Brune
Abstract: An electronic gaming machine includes a cabinet, a monitor configured to display an electronic game, a mount configured to secure the monitor to the cabinet, the mount including a carriage and a linkage assembly pivotably coupled to the carriage and the cabinet, and a lift assembly for moving the mount relative to the cabinet. The lift assembly includes a harness coupled to the carriage and a drive mechanism coupled to the harness and operable to selectively release and retract the harness for moving the monitor relative to the cabinet.
Abstract: An electronic gaming machine (EGM) or another type of gaming device may be configured to provide games that involve “WYSIWYG” (what you see is what you get) symbols or “prize on” symbols. The gaming device may be configured to provide the value of all “prize on” symbols that land during a single instance of a game if a prize on trigger symbol, which also may be referred to herein as a blast symbol, lands during the same instance of the game. In some examples, the game may be a base game. According to some examples, a feature does not need to be triggered during the instance of the base game for the value of all prize on symbols that land during the instance of the base game to be awarded. In other examples, the game may be a feature game, such as a “hold and spin” game.
Type:
Grant
Filed:
October 29, 2021
Date of Patent:
February 14, 2023
Assignee:
Aristocrat Technologies, Inc.
Inventors:
Hanna Sanborn, Erick Ching, Chad La Guardia, Nathan Warms, Zachary Smith, Scott Hopkins, Jennifer Mizzi, Rogelio Decasa, Jr.