Patents Examined by Chase E Leichliter
  • Patent number: 11298609
    Abstract: Embodiments of a method for controlling a virtual object movement performed by an electronic apparatus and a non-transitory computer readable storage medium provided in embodiments of the present disclosure. After detecting that a touch operation on a virtual joystick region meets a specific condition, a target function button is displayed; and in a case that a touch operation on the target function button is detected, the virtual object is controlled to move automatically. In this way, coherent operations are performed on the same region in the same operating manner, so that the virtual object is enabled to move automatically, thereby improving convenience and flexibility of user operations.
    Type: Grant
    Filed: June 12, 2020
    Date of Patent: April 12, 2022
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventor: Han Wang
  • Patent number: 11288921
    Abstract: In a fraud-prevention system used with gaming machines, fraud is detected using information as to amounts of value added to a gaming machine and the amount of time between adding the value and cashing out. Sequential instances of adding large amounts of value followed quickly by cashing out may be used to trigger a fraud alert, particularly where such behavior is repeated at multiple different machines in sequential order within a predetermined period of time.
    Type: Grant
    Filed: October 8, 2019
    Date of Patent: March 29, 2022
    Assignee: UNIVERSAL ENTERTAINMENT CORPORATION
    Inventor: Jun Haishima
  • Patent number: 11278793
    Abstract: A portable, handheld game console includes a main body incorporating a touch-sensitive display screen and a variety of input devices. The input devices can include shoulder buttons located on a peripheral side surface of the main body, as well as input devices located on the main body adjacent the touch-sensitive display screen.
    Type: Grant
    Filed: June 19, 2020
    Date of Patent: March 22, 2022
    Assignee: Nintendo Co., Ltd.
    Inventors: Hiroshi Yoshino, Keizo Ohta, Yoshitaka Yasumoto, Kenji Nishida, Kenichi Sugino, Masato Ibuki
  • Patent number: 11278811
    Abstract: The information processing apparatus comprises: a movement possibility determination unit that determines whether there is a target position to which the operable object can move between the current position of the operable object and the designated position; an object movement unit that removes the restriction on movement of the operable object to move the operable object to the target position on the condition that the target position is determined; and a rendering information generation unit that generates rendering information having a different screen effects between that in the case where the non-operable object exists between the current position and the designated position and the case where the non-operable object does not exist between the current position and the designated position.
    Type: Grant
    Filed: June 11, 2020
    Date of Patent: March 22, 2022
    Assignee: NINTENDO CO., LTD.
    Inventors: Kazuki Yoshihara, Naonori Oonishi, Hiroaki Hiruma, Soojin Lee, Taehoon Jun, Taewoo Kim
  • Patent number: 11276270
    Abstract: A method for transmitting an amusement game session between client units in a server-based amusement game system includes a server unit and at least two client units. Here, connections between the server unit and the at least two client units are set up via a communication network. The identification (ID1) of the first client unit is entered into the second client unit. A communication connection to the server unit is established from the second client unit, whereas an identification of the second client unit is sent to the server unit and stored together with the user-specific data. The amusement game session is displayed on the second client unit and the identification of the first client unit is deleted from the user-specific data. The amusement game session can then be seamlessly continued on the second client unit (C22) at the same status.
    Type: Grant
    Filed: January 13, 2017
    Date of Patent: March 15, 2022
    Assignee: NOVOMATIC AG
    Inventors: Matthias Grumet, Michael Kusternig, Ralf Rollmann
  • Patent number: 11263860
    Abstract: An electronic gaming machine is provided. The electronic gaming machine includes a carousel display screen, at least one memory device, and at least one processor in communication with the at least one memory device. The at least one processor is programmed to control the carousel display screen to display a plurality of play areas.
    Type: Grant
    Filed: August 5, 2019
    Date of Patent: March 1, 2022
    Assignee: Aristocrat Technolgoies Australia Pty Limited
    Inventor: Daniel Marks
  • Patent number: 11250668
    Abstract: A gaming system is provided. The gaming system allows users to access applications via gaming communication devices coupled to a communication network. At least a portion of the network may be wireless. The gaming applications include gambling, financial, entertainment service, and other types of transactions. The system may include a user location determination feature to prevent users from conducting transactions from unauthorized areas. The system may include an alerts feature operable to generate alert to users based on any or a combination of time information, location information, financial information, user profile information, and other types of information.
    Type: Grant
    Filed: June 1, 2020
    Date of Patent: February 15, 2022
    Assignee: INTERACTIVE GAMES LLC
    Inventors: Lee M. Amaitis, Joseph M. Asher, Robert F. Bahrampour, Darrin M. Mylet, Alan B. Wilkins, Howard W. Lutnick
  • Patent number: 11229845
    Abstract: A real world location information related video game. The video game utilizes real world location information derived from a player's mobile device to associate attributes and entities to game players. The associated attributes and entities may be useful in further game play on a player's mobile device or PC.
    Type: Grant
    Filed: April 30, 2020
    Date of Patent: January 25, 2022
    Assignee: Activision Publishing, Inc.
    Inventor: Paul Reiche, III
  • Patent number: 11219822
    Abstract: An electronic gaming lap board provides a support rest for a gamer's elbows and forearms while operating a controller during play in a gaming environment. The electronic gaming lap board facilitates the maintenance of good posture while the gamer is engaged with the gaming environment. One or more gaming enhancement devices may be carried by the electronic gaming lap board, including acoustic, vibratory, and illumination devices. A communications module may electrically connect the one or more gaming enhancement devices to one or more of a game console, mobile computing device, cellular phone, or tablet device. The communications module may also provide a broadband wireless hotspot for connection of the game console or mobile computing device to a computer network.
    Type: Grant
    Filed: December 19, 2019
    Date of Patent: January 11, 2022
    Inventor: Brandon Lamar Johnson
  • Patent number: 11219836
    Abstract: An information processing program causes a computer to execute control processing in which: when a battle by a first character group including a first character and a second character group including various second characters is started, control is executed so as to display display target parameters for the second characters on a display medium, and a first number, which is the number of the second characters, is stored; a second number, which is the number of second characters determined as participating in the battle on the basis of determination parameters, which are parameters for determining whether or not to permit participation in the battle, is stored in iterative processing that is iterated during the battle; the display mode of the display target parameters on the display medium is changed in accordance with a condition regarding at least one of the first number and the second number in the iterative processing.
    Type: Grant
    Filed: April 24, 2020
    Date of Patent: January 11, 2022
    Assignee: CYGAMES, INC.
    Inventors: Satoshi Nakajima, Tetsuya Fukuhara, Kunihiko Matsuda
  • Patent number: 11213756
    Abstract: Systems and methods for recommending video game content based on video game performance are disclosed. A level is identified from among a sequence of playable levels of a currently active video game. A video game performance metric for the identified level is determined. Based on the determined video game performance metric, a video of a performance of the identified level of the video game is selected for recommendation from among a plurality of videos stored in a database in association with corresponding video game performance metrics. An option, which is selectable to cause playback of the selected video, is transmitted for display via a computing device.
    Type: Grant
    Filed: December 18, 2019
    Date of Patent: January 4, 2022
    Assignee: ROVI GUIDES, INC.
    Inventors: Govind Raveendranathan Nair, Sangeeta Parida, Rajendran Pichaimurthy, Amrit Srivastava, Prakash Viswanathan
  • Patent number: 11207010
    Abstract: The disclosed embodiments relate to a system that uses a video game to improve spatial and/or temporal information-processing capabilities of a user. During operation, the system enables the user to play the video game. During execution of the video game, the system first measures spatial and/or temporal information-processing capabilities of the user during the course of playing the video game. Next, the system uses the measured spatial and/or temporal information-processing capabilities to control a spatial placement and/or a temporal presentation rate of target items that the user is required to respond to during subsequent game play to stimulate enhancement of the user's spatial and/or temporal information-processing capabilities.
    Type: Grant
    Filed: September 4, 2019
    Date of Patent: December 28, 2021
    Assignee: The Regents of the University of California
    Inventor: Anthony J. Simon
  • Patent number: 11202959
    Abstract: In order to select a content to be used in a specified game or game stage from a plurality of contents, a selection image including a plurality of contents is displayed in which possessed contents and unpossessed contents not possessed by a user are visually distinguishable, and at least a display form or display position of each content is varied based on parameters set for a combination of the content and the specified game or game stage, and at least one is selected from the plurality of contents displayed in the selection image.
    Type: Grant
    Filed: January 21, 2020
    Date of Patent: December 21, 2021
    Assignee: NINTENDO CO., LTD.
    Inventors: Yugo Hayashi, Shinya Fujiwara
  • Patent number: 11192028
    Abstract: The present specification describes systems and methods for customizing a video game to a player defined time period. Content units of a video game are selected based on at least one of multiple pre-defined criteria. Content units are then edited to fit into the player defined time period. Game gear required for playing the selected content units is determined. The edited content units and the selected game gear are provided to the player to play within the player defined time period.
    Type: Grant
    Filed: November 18, 2019
    Date of Patent: December 7, 2021
    Assignee: Activision Publishing, Inc.
    Inventors: Josiah Eatedali, Robert D. Schonfeld
  • Patent number: 11195368
    Abstract: A hinge assembly for securing a door on a gaming machine cabinet includes a first flange coupled to the door, a second flange coupled to the cabinet, a first link pair coupled to and extending from the first flange at a first pivot joint, a second link pair coupled to and extending from the first flange at a second pivot joint, a third link pair coupled to the first link pair at a third pivot joint, wherein the third link pair is further coupled to the second flange at a fourth pivot joint, and wherein the third link pair is further coupled to the second link pair at a fifth pivot joint, and a fourth link pair coupled to the second flange at a sixth pivot joint, wherein the fourth link pair is further coupled to the second link pair at a seventh pivot joint.
    Type: Grant
    Filed: April 10, 2020
    Date of Patent: December 7, 2021
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Jigarkumar Ghanshyambhai Patel, Timothy Francis Barbour
  • Patent number: 11185767
    Abstract: A gaming device including a self-stabilizing module with at least two self-stabilizing axes, a display assembled to the self-stabilizing module, a controller assembly assembled to the self-stabilizing module, a motion sensor, and a processing module is provided. A relative movement of the controller assembly and the display are generated via at least one self-stabilizing axis of the self-stabilizing module. The processing module generates a frame signal to transfer to the display according to a program. When the self-stabilizing module is activated and the relative movement is generated, the motion sensor generates a control signal to the processing module, and the processing module generate another frame signal, which correspondingly depicts a posture of the controller assembly relative to the display, to transfer to the display according to the control signal and the program. A gaming controller is also provided.
    Type: Grant
    Filed: April 8, 2020
    Date of Patent: November 30, 2021
    Assignee: COMPAL ELECTRONICS, INC.
    Inventors: Ming-Hsuan Ho, Chuang-Yuan Cheng, Che-An Wu, Yu-Chiang Lo, Chen-Cheng Wang, Chun-Chieh Chen, Ming-Hsien Wu, Chen-Yi Huang
  • Patent number: 11189133
    Abstract: A system and method for concurrently wagering on multiple past events such as sports events that may include retrieving data about multiple events that occurred in the past that included multiple participants. The data may include information about the participants as well as pre-event rankings, and final or post-event rankings ordering the results with respect to other participants in the same event. A user may adjust the pre-event rankings or accept them as-is. The user's rankings for the participants of the events may be submitted, and a prize calculated based on the difference between the predicted rankings submitted by the user, and the final rankings of the participants based on actual past events. Various terminals, terminal configurations, and user interface aspects are also disclosed.
    Type: Grant
    Filed: December 28, 2015
    Date of Patent: November 30, 2021
    Assignee: Exacta Systems, LLC
    Inventors: Patrick Neely, Glen M. Rose, Jeremy F. Stein, Jefferson C. Lind, Joseph R. Enzminger, Thomas L. Aronson
  • Patent number: 11189134
    Abstract: A system and method for concurrently wagering on multiple past events such as sports events that may include retrieving data about multiple events that occurred in the past that included multiple participants. The data may include information about the participants as well as pre-event rankings, and final or post-event rankings ordering the results with respect to other participants in the same event. A user may adjust the pre-event rankings or accept them as-is. The user's rankings for the participants of the events may be submitted, and a prize calculated based on the difference between the predicted rankings submitted by the user, and the final rankings of the participants based on actual past events. Various terminals, terminal configurations, and user interface aspects are also disclosed.
    Type: Grant
    Filed: July 1, 2019
    Date of Patent: November 30, 2021
    Assignee: Exacta Systems, LLC
    Inventors: Patrick Neely, Glen M. Rose, Jeremy F. Stein, Jefferson C. Lind, Joseph R. Enzminger, Thomas L. Aronson
  • Patent number: 11183027
    Abstract: Systems and methods for live sporting event wagering with data security and integrity are disclosed. At least one input capture device and at least one user device are constructed and configured in network communication with at least one computing platform. The at least one input capture device is configured to transmit live input data relating to a live sporting event to the at least one computing platform in real time or near real time. The at least one computing platform is configured to aggregate and analyze the live input data, thereby creating analyzed data. The at least one computing platform is further configured to set odds for wagering in the live sporting event based on the analyzed data in real time or near real time. The at least one user device is configured to display the odds, receive bets, and transmit the bets to the at least one computing platform.
    Type: Grant
    Filed: August 19, 2019
    Date of Patent: November 23, 2021
    Assignee: SPORTSMEDIA TECHNOLOGY CORPORATION
    Inventor: Gerard J. Hall
  • Patent number: 11183018
    Abstract: An electronic gaming machine includes a display device, a memory device, and a processor. The processor displays a matrix of symbol positions formed by a plurality of reels. The processor also displays a bingo card. The processor determines an outcome that includes a first plurality of symbols to display in the matrix of symbol positions and evaluates the outcome to determine a win amount. The processor populates the matrix of bingo positions with the first prize symbol to a bingo position of the matrix of bingo positions corresponding to a position of the prize symbol in the matrix of symbol positions. The processor evaluates the matrix of bingo positions to determine whether a predefined winning pattern is formed and, in response, determines an award value based at least in part on numerical values of prize symbols forming the predefined winning pattern in the matrix of bingo positions.
    Type: Grant
    Filed: August 5, 2019
    Date of Patent: November 23, 2021
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Daniel Marks, Hua Xu