Patents Examined by Malina D Blaise
  • Patent number: 11694798
    Abstract: Systems and methods for prescribing athletic activity to be performed by a user, and for adapting the prescribed athletic activity based on completed (e.g. ongoing) athletic performances by the user. A coaching plan may be automatically created that prescribes personalized athletic activities as a user trains towards a goal date. The athletic information may be received from one or more sensor devices associated with a user, and the coaching plan may be continuously or intermittently updated based on the received sensor data.
    Type: Grant
    Filed: October 21, 2021
    Date of Patent: July 4, 2023
    Assignee: NIKE, Inc.
    Inventors: Daniel Sanders, Brett S. Kirby, David Clark, Clifton W. Bynum, Bradley W. Wilkins, Philip F. Skiba
  • Patent number: 11684853
    Abstract: The present disclosure is directed to an interactive puzzle. In particular, the methods and systems of the present disclosure may: generate data representing a graphical user interface (GUI); and receive user input via one or more user-manipulable control elements of the GUI such that one or more of a plurality of different, distinct, visibly distinguishable, continuous, and extensible line elements expand and/or contract along their one or more predetermined associated paths in an image area of the GUI to form a line drawing comprising at least a humanly discernible portion of at least one image, of a plurality of different and distinct images that may be rendered in the image area, that constitutes at least a portion of a solution to a user-solvable puzzle associated with the plurality of different and distinct images.
    Type: Grant
    Filed: April 16, 2022
    Date of Patent: June 27, 2023
    Inventor: Diane Tucker
  • Patent number: 11679299
    Abstract: A method of generating a player prediction is disclosed herein. A computing system retrieves data from a data store. The computing system generates a predictive model using an artificial neural network. The artificial neural network generates one or more personalized embeddings that include player-specific information based on historical performance. The computing system selects, from the data, one or more features related to each shot attempt captured in the data. The artificial neural network learns an outcome of each shot attempt based at least on the one or more personalized embeddings and the one or more features related to each shot attempt.
    Type: Grant
    Filed: February 28, 2020
    Date of Patent: June 20, 2023
    Assignee: STATS LLC
    Inventors: Paul David Power, Aditya Cherukumudi, Sujoy Ganguly, Xinyu Wei, Long Sha, Jennifer Hobbs, Hector Ruiz, Patrick Joseph Lucey
  • Patent number: 11679330
    Abstract: The disclosed systems and methods track and continuously monitor data about a player or a multiple players and create a non-playing character (NPC) and/or modify an existing NPC that replicates the player(s) play style. The disclosed systems implement an artificial intelligence engine that monitors how a real player responds to one or more events in a game and correlates game outcomes with real player actions, with the actions or reactions of third players, and/or with an amount or extent of engagement. The engine may be used to generate, host, or otherwise provide data representative of one or more NPCs to multiple different games, being hosted by one or more servers, concurrently.
    Type: Grant
    Filed: December 18, 2019
    Date of Patent: June 20, 2023
    Assignee: Activision Publishing, Inc.
    Inventors: Josiah Eatedali, Mario Joseph Giombi
  • Patent number: 11673061
    Abstract: A game-agnostic event detector can be used to automatically identify game events. Event data for detected events can be written to an event log in a form that is both human- and process-readable. Descriptive text for the event data can come from a common event dictionary that is hierarchical in nature, such that events of the same type can be correlated across different games even though the precise nature or appearance of those events may be different. The event data can be used for various purposes, such as to generate highlight videos or provide player performance feedback.
    Type: Grant
    Filed: January 17, 2020
    Date of Patent: June 13, 2023
    Assignee: Nvidia Corporation
    Inventors: Jim van Welzen, Jack van Welzen
  • Patent number: 11648467
    Abstract: The present disclosure relates to devices and methods for personalizing channel parameters for streaming content to a client device by dynamically adjusting channel parameters in response to learned user preferences. The devices and methods may receive context information from a client device and may send a rank and reward call to a reinforcement learning system for a recommendation for a value of the channel parameters. The rank and reward call may include the context information, a user vector, an item vector and a reward function error. The reinforcement learning system may use the information provided in the rank and reward call to the provide a recommendation for the value of the channel parameters. The devices and methods may use the recommendation to set the value of the channel parameters to stream the content to the client device.
    Type: Grant
    Filed: February 14, 2020
    Date of Patent: May 16, 2023
    Inventor: Mayank Mishra
  • Patent number: 11648478
    Abstract: According to one aspect, there is provided a virtual reality control system including: a sensor detecting a light signal; a display displaying an image to a user; at least one controller controlling the display; and an input device transmitting an input signal input from the user to the controller, wherein the controller is computing position data of the user by using data based on the light signal and computing virtual position data based on the position data of the user, wherein a plurality of areas is displayed on the display based on the virtual position data, wherein the plurality of areas includes an accessible area, where a character based on the virtual position data can move to, and an inaccessible area, where the character cannot move to, wherein an accessible mark is provided in the accessible area which is located within a reference distance from the character.
    Type: Grant
    Filed: December 26, 2018
    Date of Patent: May 16, 2023
    Assignee: SKONEC ENTERTAINMENT CO., LTD.
    Inventors: Who Jung Lee, Jae Young Kim, Sang Woo Han, Jong Hyun Yuk
  • Patent number: 11648481
    Abstract: Automated detection of events in content can be performed using regions of information associated with various user interface or display elements. Certain elements can be indicative of a type of event, and regions associated with these elements can be analyzed on a per-frame basis. If one of these primary regions shows a state or transition that is indicative of one of these events, one or more secondary regions can be analyzed as well to attempt to verify whether that event occurred, as well as whether that event qualifies for selection for additional use. Selected events can be used for purposes such as to generate highlight montages, training videos, or user profiles. These events may be positioned at different layers of an event hierarchy, where child regions are only analyzed for frames where a parent region is indicative of a type of event.
    Type: Grant
    Filed: October 20, 2020
    Date of Patent: May 16, 2023
    Assignee: Nvidia Corporation
    Inventors: Suresh Yerva, Stephen Holmes
  • Patent number: 11645888
    Abstract: A gaming system is provided, including a jackpot server and a gaming server. The jackpot server accumulates respective contributions from gaming client devices into a progressive jackpot. The gaming server presents wagering games to a player on a gaming client device. The wagering games include a first wagering game having a progressive jackpot component, and a second wagering game not having a progressive jackpot component. The gaming server receives a jackpot token from the player, including a token identification associated with the player and a progressive jackpot identification correlating to a token progressive jackpot. A wager is received for the second wagering game, which is conducted such that the player participates in the token progressive jackpot. The gaming server transmits a message to the jackpot server, including a portion of the wager as a contribution to the token progressive jackpot and an outcome of the second wagering game.
    Type: Grant
    Filed: December 2, 2020
    Date of Patent: May 9, 2023
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventor: Raheem Farooq
  • Patent number: 11633668
    Abstract: A communication device, method, and computer program product prompt correct face/eye positioning to enable perceived eye-to-eye contact of a user of a video capturing device with camera on a same device side as the viewable display device. A first communication device includes a first display device having a first graphical user interface (GUI). A first image capturing device of the first communication device has a field of view that captures a face of a first user viewing the first GUI. The first image capturing device generates a first image stream of the field of view. A controller of the communication device identifies a look target area of the first GUI proximate to the first image capturing device. The controller presents visual content on the first GUI within the look target area to prompt the first user viewing the first GUI to look towards the look target area.
    Type: Grant
    Filed: October 24, 2020
    Date of Patent: April 25, 2023
    Assignee: Motorola Mobility LLC
    Inventors: Chao Ma, Miao Song, Kevin Dao, Zhicheng Fu, Vivek Kumar Tyagi
  • Patent number: 11615713
    Abstract: Cognitive and mood states of a real world person are assessed according to activity in a virtual world environment with which the person interacts. The virtual world is configured to provide interactive experiences for assessing the person's cognitive and/or mood states. The system requires configuration of a session avatar during each virtual world session to provide then-current insight into the person's mood state. The system may require configuration of an avatar reflective of the person's state. The system requires the person to configure the virtual world environment during each virtual session to provide then-current insight into the person's mood state. The system permits the user to visit destinations, perform tasks and play games that are included in the environment for the purpose of providing insight into the person's cognitive and/or mood states according to the person's selections and/or performance.
    Type: Grant
    Filed: May 25, 2017
    Date of Patent: March 28, 2023
    Assignee: Janssen Pharmaceutica NV
    Inventors: Joseph Barbuto, Katherine Bettencourt, Carine Brouillon, Gabriel Brun, Alexandra Kramer, Joe Manfredonia, Husseini Manji, Kenneth Mosca, Mark Sapp, Magdalena Schoeneich
  • Patent number: 11596869
    Abstract: In one or more embodiments, one or more systems, one or more methods, and/or one or more processes may: if historical biometric data associated with a user is available is not available, collect the historical biometric data; if the historical biometric data is available, retrieve the historical biometric data; execute an application; display at least a portion of a graphic; determine that a gaze of the user includes the at least the portion of the graphic; determine a stress index threshold associated with the user; determine a stress index associated with the user, accounting for the at least the portion of the graphic exceeding the brightness threshold; determine that the stress index has reached or exceeded the stress index threshold; provide a notification indicating that the first stress index has reached or exceeded the stress index threshold; and reduce one or more stress inducing attributes associated with the application.
    Type: Grant
    Filed: January 12, 2021
    Date of Patent: March 7, 2023
    Assignee: Dell Products L.P.
    Inventors: Terry Lane Matula, Deeder M. Aurongzeb, Ziqian Wang
  • Patent number: 11565181
    Abstract: A virtual object control method includes: displaying a path drawing interface that comprises a map of a virtual environment; obtaining a path finding instruction associated with a virtual object in the virtual environment according to an operation track of a drawing operation performed in the path drawing interface. The drawing operation is performed on the map of the virtual environment. The method also includes generating a moving path according to the path finding instruction; and controlling the virtual object to move along the moving path in the virtual environment.
    Type: Grant
    Filed: June 23, 2020
    Date of Patent: January 31, 2023
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventors: Meng Qiu, Junming Wang, Jiaqi Pan, Ya Zhang, Shuting Zhang, Qinghua Xiao
  • Patent number: 11562663
    Abstract: A machine-delivered aural cloze exercise makes use of natural, connected speech and allows for a portion of the audio to be selected and obfuscated during playback, creating an aural cloze portion. The aural cloze portion is extended beyond its natural length an effective amount to make the exercise clear to the user. If the audio is accompanied by video, the video is extended uniformly during the aural cloze portion, and optionally, can also be obfuscated during the aural cloze portion.
    Type: Grant
    Filed: October 5, 2020
    Date of Patent: January 24, 2023
    Inventor: John Nicholas DuQuette
  • Patent number: 11557388
    Abstract: Systems and methods for electronically creating and modifying a fitness plan are disclosed. The method may include receiving electronic user data, collecting electronic fitness data, and displaying a suggestion for a fitness activity based on the electronic user data and the electronic fitness data.
    Type: Grant
    Filed: November 14, 2018
    Date of Patent: January 17, 2023
    Assignee: adidas AG
    Inventor: Michael Ellis
  • Patent number: 11554292
    Abstract: A system and method for generating a play prediction for a team is disclosed herein. A computing system retrieves trajectory data for a plurality of plays from a data store. The computing system generates a predictive model using a variational autoencoder and a neural network by generating one or more input data sets, learning, by the variational autoencoder, to generate a plurality of variants for each play of the plurality of plays, and learning, by the neural network, a team style corresponding to each play of the plurality of plays. The computing system receives trajectory data corresponding to a target play. The predictive model generates a likelihood of a target team executing the target play by determining a number of target variants that correspond to a target team identity of the target team.
    Type: Grant
    Filed: May 8, 2020
    Date of Patent: January 17, 2023
    Assignee: STATS LLC
    Inventors: Sujoy Ganguly, Long Sha, Jennifer Hobbs, Xinyu Wei, Patrick Joseph Lucey
  • Patent number: 11556993
    Abstract: Systems and methods are presented to disclose a gamified startup ecosystem wherein the participants comprising various real and role-playing stakeholders of the startup ecosystem are enabled and incentivized to interact with each other in their respective roles in a plurality of ways that draw upon gamification to make the participants' experiences interactive, valuable, interesting, educational, and rewarding for them in their various roles.
    Type: Grant
    Filed: January 18, 2021
    Date of Patent: January 17, 2023
    Inventor: Sarbjeet S. Rayat
  • Patent number: 11547931
    Abstract: An entertainment system includes a two-handed controller comprising corresponding controls in each of opposing halves of the controller, a first of the corresponding controls in each half providing input in at least two dimensions and a second of the corresponding controls in each half providing input in at least one dimension; and an entertainment device comprising a receiver adapted to receive control input signals from the two-handed controller, and adapted to operate in a first mode where the received control input signals from the controller are interpreted according to an asymmetric control assignment, and to operate in a second mode where control input signals from the first and second controls for a respective half of the controller are used to control the position of a respective virtual limb in three dimensions within a virtual environment provided by the entertainment device.
    Type: Grant
    Filed: September 24, 2018
    Date of Patent: January 10, 2023
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Nicholas Tony Munson, Maurizio Cerrato, Douglas Ealey
  • Patent number: 11551511
    Abstract: An electronic gaming machine comprising a video display and a game controller arranged to select a plurality of symbols from a symbol set for display on the video display, evaluate the symbols displayed on the display to determine whether to initiate a symbol lock event, and upon initiating a symbol lock event, identify symbols which contribute to an award configuration, control the display to lock identified symbols, and updating remaining symbols in the display.
    Type: Grant
    Filed: September 30, 2020
    Date of Patent: January 10, 2023
    Assignee: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
    Inventors: Gary Joseph Penacho, Casey Lyle Condron, Thomas Tuomey, Kurt Larsen, Charles Schotborgh, Adam Pippin, Ryan Shawn Carr
  • Patent number: 11534683
    Abstract: A game system is disclosed that enables users to play a multi-user game on their respective user devices while viewing a projection view on a separate screen, such as a movie theater screen. The projection view may be generated by a game control system by running game client that controls a special character in the game. The special character acts as a camera, generating a view that can be used as, or included in, the projection view. The game control system may control the position of the special character in a game world to generate views of selected game events.
    Type: Grant
    Filed: July 7, 2020
    Date of Patent: December 27, 2022
    Assignee: Super League Gaming, Inc.
    Inventors: John Miller, David Steigelfest