Materialization system for virtual object and method thereof
A materialization system for virtual objects and a method thereof are disclosed. The system and the method according to the present invention transform information of a virtual object in a virtual game into a physical machine so as to make the physical machine have the same characters as the virtual object. Thus according to various characters of virtual objects, the user can create his/her own physical machine. The users can carry the physical machine with them to play games with others face to face with a new sense of fun, a sense of presence and visual realism.
The present invention relates to a materialization system and a method thereof, especially to a materialization system for virtual objects and a method thereof.
By development of modern technology, virtual games are getting more popular. In a virtual game world, players create visual objects by computer software. In the beginning, players are deeply attracted by fantastic graphics and sounds. After a while, users found the game monotonous and boring due to lack of communication with roles in the games and a sense of presence. Finally, the player gets tired of it.
Later, massive multiplayer online games have been developed. Over the network, people can play together and chat with others. However, such way of communication is still lack of sense of reality and unable to satisfy player's curiosity.
Although interactive toys such as robots or robot pets create a sense of reality, all the toys have the same functions without personal settings. After a period of time, the player may feel dull and boring so that the interactive toys are abandoned at last.
Thus there is a need to combine the virtual object with the physical machine.
SUMMARY OF THE INVENTIONTherefore it is a primary object of the present invention to provide a materialization system for virtual objects and a method thereof that transform information of a virtual object into a physical machine so as to make the physical machine have personal settings.
It is another object of the present invention to provide a materialization system for virtual objects and a method thereof that enable players to operate the physical machine having the same characters with the virtual object for playing games with a physical machine operated by other players. Thus the players have more fun, sense of immediacy and sense of reality.
In order to achieve objects, the present invention provides a materialization system for virtual objects and a method thereof that includes a game console for executing a log file of a virtual object created by a game. The log file contains a level and an experience point of the virtual object. The log file is transmitted to a physical machine. After receiving the log file, the physical machine gets the level and the experience point of the virtual object according to the log file. By means of a checking list built-in, the physical machine is controlled and is played with other physical machines. After playing the game, an accumulated experience point is gained and is checked whether it is over the accumulated experience point needed to reach the next level according to the checking list. And further whether the physical machine is to be initialized for leveling up is determined. If the answer is yes, another log file is generated and is sent back to the game console for updating the level and the accumulated experience point of the virtual object.
The structure and the technical means adopted by the present invention to achieve the above and other objects can be best understood by referring to the following detailed description of the preferred embodiments and the accompanying drawings, wherein
Refer to
The physical machine 12 includes a second connecting unit 121, a microprocessor 122, a storage unit 123, a control unit 124 and an accumulating unit 125. The second connecting unit 121 is connected with the first connecting unit 112 of the game console 11 so that interface of the second connecting unit 121 is corresponding to interface of the first connecting unit 112. The interface of the second connecting unit 121 can be universal serial bus, bluetooth or infrared.
By the second connecting unit 121, the physical machine 12 receives the log file and sends it to the microprocessor 122 for initialization and gaining the level as well as the accumulated experience points of the physical machine 12. Then the log file is saved in the storage unit 123 that has a built-in checking list. The checking list is composed of a plurality of levels of the physical machine 12 and corresponding accumulated experience points as well as at least one skill of each level. According to the checking list, the microprocessor 122 gets the level of the physical machine 12 and further the accumulated experience points and at least one skill. Thus through the control unit 124, the player controls the physical machine 12 to use the skill mentioned above. The player can use a remote control device 13 to manipulate the control unit 124 of the physical machine 12.
When the player remotely controls the physical machine 12 and plays with others, each strike of other players enable his own physical machine to gain an experience point. The experience point gained from the game is accumulated by the accumulating unit 125 to get an accumulated experience point which is sent back to the microprocessor 122. According to the checking list, whether the accumulated experience point is over the accumulated experience point necessary for the next level is checked. Once it is over the accumulated experience point required for the next level, the physical machine 12 is immediately initialized so as to increase the level and the skill of the physical machine 12. A log file is also generated simultaneously. The log file is saved in the storage unit 123 and is sent back to the game console 11 through the second connecting unit 121 and the first connecting unit 112 so as to update the level as well as the accumulated experience point of the virtual object.
The physical machine 12 further includes an identification unit 126 that is used to identify the user for preventing unauthorized access of the log file of the physical machine 12. The physical machine 12 can only be turned on after the user being identified. The identification unit 126 can be a fingerprint identification system, a password identification system or a voice security system.
Refer to
When the player operates the physical machine 12 and plays with another physical machine 12 of the others, refer to step S15, the accumulating unit 125 of the physical machine 12 accumulates experience point awarded this time to get an accumulated experience point that is sent back to the microprocessor 122. Take step S16, according to the checking list, the microprocessor 122 checks whether the accumulated experience point is over the experience point required by the next level. Once the accumulated experience point is over the experience point required by the next level, run the step S13, initialize the physical machine 12 so as to increase the level and overall skill of the physical machine 12. If the accumulated experience point is under the experience point required by the next level, take the step S14, continue playing the game to accumulate the experience point. When the game of the physical machine 12 is over, run the step S17, a log file is generated and is sent back to the game console 11 for updating the level and the accumulated experience point of the virtual object.
Refer to
Refer to
In summary, the present invention provides a materialization system for virtual objects and a method thereof. The virtual object is only operated and controlled by the player in the game. By the present invention, information related to the virtual object is sent to a physical machine so that the physical machine has the same characters as the virtual object. Players can build in his/her own physical machine and carry the physical machine with him in reality for playing games with others face to face with a new sense of fun, a sense of presence and visual realism.
Additional advantages and modifications will readily occur to those skilled in the art. Therefore, the invention in its broader aspects is not limited to the specific details, and representative devices shown and described herein. Accordingly, various modifications may be made without departing from the spirit or scope of the general inventive concept as defined by the appended claims and their equivalents.
Claims
1. A materialization system for virtual objects comprising:
- a game console for executing at least one game to generate at least one virtual object and a corresponding log file; and
- a physical machine that is connected with the game console for receiving the log file and being initialized to play the game with at least one another physical machine.
2. The system as claimed in claim 1, wherein the log file contains a level of the virtual object and an accumulated experience point of the virtual object gained from playing of the game.
3. The system as claimed in claim 1, wherein the game console comprising a first connecting unit while the physical machine comprising a second connecting unit and the game console is connected with the physical machine through connection between the first connecting unit and the second connecting unit.
4. The system as claimed in claim 4, wherein interface of the first connecting unit is universal serial bus (USB), bluetooth or infrared.
5. The system as claimed in claim 4, wherein interface of the second connecting unit is corresponding to the interface of the first connecting unit and is universal serial bus (USB), bluetooth or infrared.
6. The system as claimed in claim 1, wherein the game console is further connected with a display that shows images of the virtual object while playing the game.
7. The system as claimed in claim 1, wherein system further comprising:
- a remote control device that controls the physical machine.
8. The system as claimed in claim 1, wherein the physical machine comprising:
- a microprocessor that receives the log file of the virtual object, initializes the physical machine and gets the level and the accumulated experience point of the physical machine according to the log file.
9. The system as claimed in claim 1, wherein the physical machine comprising:
- a storage unit for saving the log file.
10. The system as claimed in claim 9, wherein a checking list is built in the storage unit and at least one skill corresponding to the level of the physical machine is obtained according to the checking list.
11. The system as claimed in claim 10, wherein the checking list includes information related an accumulated experience point and at least one corresponding skill required by each level of the physical machine.
12. The system as claimed in claim 1, wherein the physical machine comprising:
- a control unit for controlling skill corresponding to the level of the physical machine.
13. The system as claimed in claim 1, wherein the physical machine comprising:
- an accumulating unit for adding an experience point gained from the playing between the physical machine and another physical machine so as to get an accumulated experience point.
14. The system as claimed in claim 13, wherein the accumulated experience point is sent to the microprocessor for initializing the physical machine to generate a log file.
15. The system as claimed in claim 14, wherein the log file is transmitted to the game console for updating the level and the accumulated experience point of the virtual object.
16. The system as claimed in claim 1, wherein the physical machine comprising:
- an identification unit that is used to identify the user for turning on the physical machine.
17. The system as claimed in claim 16, wherein the identification unit is a fingerprint identification system, a password identification system or a voice security system.
18. A method for materialization of virtual objects comprising the steps of:
- running a game to generate a log file of a virtual object;
- sending the log file to a physical machine;
- initializing the physical machine according to the log file; and
- playing the game with at least one another physical machine by the physical machine.
19. The method as claimed in claim 18, wherein the log file comprising a level of the virtual object and an accumulated experience point generated by playing of the game.
20. The method as claimed in claim 18, wherein a further log file is generated by the playing of the physical machine with at least one another physical machine and the level and the accumulated experience point of the virtual object are updated according to said further log file.
21. The method as claimed in claim 20, wherein the log file is built in a checking list of the physical machine that is used to check whether the physical machine is to be initialized or not.
22. The method as claimed in claim 20, wherein the physical machine and the at least one another physical machine get the level and the accumulated experience point of the physical machine according to the log file and controls the physical machine to run at least one skill corresponding to the level of the physical machine.
23. The method as claimed in claim 20, wherein before the step of sending the log file to the physical machine, the method further comprising a step of:
- turning on the physical machine after the user being identified.
24. The method as claimed in claim 23, wherein a way to identify the user is fingerprint identification, password identification or voice identification.
Type: Application
Filed: Apr 17, 2007
Publication Date: Jun 12, 2008
Inventor: Yu-Hsi Ho (Kaohsiung City)
Application Number: 11/785,264
International Classification: A63F 9/24 (20060101);