With Communication Link (e.g., Television Broadcast, Etc.) Patents (Class 463/40)
  • Patent number: 9814976
    Abstract: A game system allows a user to play a game in a similar way to a game machine. The game system includes a server device, a game machine, and a network terminal device. A game machine program makes a control device function as a device for making a user play a game and a device for accepting a predetermined service from the server device as well as identifying a user in cooperation with the server device. The server device is provided with a virtual game machine portion which executes the game machine program and makes a control unit thereof function as the device for making a user play the game and the device for accepting the service. The network terminal device is provided with an I/O control portion which makes the network terminal device function as a remote I/O device for the virtual game machine control portion.
    Type: Grant
    Filed: January 31, 2013
    Date of Patent: November 14, 2017
    Inventors: Kazuma Konishi, Suguru Hamada
  • Patent number: 9818259
    Abstract: Apparatus and methods related to multi-player casino games are described. An electronic gaming device is provided that allows a live player to compete against a virtual player in a multi-player wager-based game using playing cards derived from the insertion of a physical denomination of currency. The electronic gaming device can be configured to simulate the decision making of a virtual player and associated behaviors of the virtual player during game play. In some instances, the simulated behaviors of the virtual player output at the electronic gaming device can be learned by a live player so that the live player can make better or more advantageous game play decisions. The simulated behaviors of the virtual player can be conveyed to the live player via visual images, such as simulated facial expressions of the virtual player.
    Type: Grant
    Filed: September 16, 2016
    Date of Patent: November 14, 2017
    Assignee: Think Tek, Inc.
    Inventor: Richard Rowe
  • Patent number: 9795880
    Abstract: A method and system to transfer assets between interactive social games is described. In some embodiments, the method generates a visual expression of a transfer mechanism in a first computer-implemented game. The method further generates the visual expression of the transfer mechanism in a second computer-implemented game. The transfer mechanism is capable of transferring an in-game asset from the first computer-implemented game to the second computer-implemented game. The method transfers the in-game asset from the first computer-implemented game to the second computer-implemented game using the transfer mechanism.
    Type: Grant
    Filed: May 18, 2016
    Date of Patent: October 24, 2017
    Assignee: Zynga Inc.
    Inventor: Manuel Uris Bronstein Bendayan
  • Patent number: 9787498
    Abstract: A barcode corresponding to an identification of the networked device is attached on a networked device, and the identification is associated with an IP address of the networked device in a server, wherein a terminal device captures the barcode for transmitting a connection request to the server; and the server obtains the identification code of the networked device according to the connection request, wherein the IP address of the networked device is obtained according to identification code for establishing a point to point (P2P) connection between the terminal device and the networked device.
    Type: Grant
    Filed: July 25, 2013
    Date of Patent: October 10, 2017
    Assignee: THROUGHTEK CO., LTD.
    Inventor: Chi-Ming Kuo
  • Patent number: 9776088
    Abstract: A method obtains multiple recorded instances of play through a virtual environment and generating the virtual environment through which progress may be made by a player. At a first elapsed time, a position of the player is determined within the virtual environment. At the first elapsed time, data indicating a position within the virtual environment is obtained, and a difference between the obtained position and the determined position of the player is calculated. If the difference exceeds a first threshold, the method searches for a second recorded instance of play meeting criteria where, at the first elapsed time, the data indicates a position within the environment whose difference from the determined position does not exceed a second threshold. If a second recorded instance of play meets the criteria, a graphical element is incorporated into the environment at the position obtained from the first elapsed time within the second recorded instance.
    Type: Grant
    Filed: August 4, 2015
    Date of Patent: October 3, 2017
    Assignee: Sony Interactive Entertainment Europe Limited
    Inventor: Paul-Jon Bowron
  • Patent number: 9773254
    Abstract: An approach to facilitate providing an event space associated with a primary virtual space is provided. An event space is provided to users of a primary virtual space, wherein the event space comprises one or more event objectives. Users of the primary virtual space having primary user accounts have associated event space accounts indicating event user parameters, event game parameters, and event inventory information for the first user. The user may be provided with event virtual items for purchase wherein the event virtual items are used in the event space during the event period. In response to a determination of the progress of the user associated with one or more event objectives an event award is determined for distribution to the user, wherein the event award may be used within the primary virtual space.
    Type: Grant
    Filed: February 6, 2017
    Date of Patent: September 26, 2017
    Assignee: Kabam, Inc.
    Inventors: Stephanie K. Schultz, Michael C. Caldarone, Ken Go
  • Patent number: 9770654
    Abstract: In certain embodiments, computer systems and methods are provided that allow a game distribution platform to distribute, update and/or control copies of games published across multiple game portals. In some embodiments, copies of the games are maintained in data storage on the game distribution platform and distributed to game portals and/or gaming devices. Additional content for purchase may also be stored on the data storage and available for purchase during a gaming session. Advantageously, in certain embodiments the game distribution platform enables game portals and/or gaming devices to receive the latest version of a game and/or a player's purchased content when a player selects to play the game.
    Type: Grant
    Filed: September 30, 2009
    Date of Patent: September 26, 2017
    Assignee: Amazon Technologies, Inc.
    Inventors: Isaac J. Shepard, Patrick G. McCuller, Ameesh Paleja
  • Patent number: 9769778
    Abstract: Embodiments are provided for syncing multiple electronic devices for collective audio playback. According to certain aspects, a master device connects (218) to a slave device via a wireless connection. The master device calculates (224) a network latency via a series of network latency pings with the slave device and sends (225) the network latency to the slave device. Further, the master devices sends (232) a portion of an audio file as well as a timing instruction including a system time to the slave device. The master device initiates (234) playback of the portion of the audio file and the slave devices initiates (236) playback of the portion of the audio file according to the timing instruction and a calculated system clock offset value.
    Type: Grant
    Filed: February 24, 2016
    Date of Patent: September 19, 2017
    Inventors: Michael J. Daley, Travis Bolinger, Heath O'Neal
  • Patent number: 9764242
    Abstract: A client device with processor(s), memory, and a display captures an image of a displayed interface of a game being executed on the client device. The image includes game data corresponding to game performance of a user of the client device. The client device provides, to a server, the image for extraction of the game data from the image of the displayed interface of the game. In response to providing the image, the client device receives, from the server, game ranking information specifying a ranking for the user that is based on the game data extracted from the image. In some embodiments, the client device displays the game ranking information in an interface of a social networking platform, where the game ranking information includes relative rankings of the user and social network contact(s) of the user on the social networking platform.
    Type: Grant
    Filed: December 12, 2014
    Date of Patent: September 19, 2017
    Inventor: Gaoqian Xu
  • Patent number: 9731197
    Abstract: A computer game mode module provides a navigable image on a display, the navigable image comprising a set of location icons each representing a location associated with a game mode object of multiple game mode objects of different types selectable at the location icon. A first game mode generates a first marker when a first game objective is attained. A second game mode generates a successful task signal which causes an electronic assistance message to be provide. A third game mode receives remote user input game data generated at other user devices.
    Type: Grant
    Filed: September 24, 2015
    Date of Patent: August 15, 2017
    Assignee: KING.COM LTD.
    Inventor: Sebastian Knutsson
  • Patent number: 9717990
    Abstract: A network game system includes a server apparatus and a plurality of video game apparatuses connected to the server apparatus. A party includes player characters of a plurality of players. When the party battles with an opponent character, the server apparatus simultaneously transmits movie playback information to each video game apparatus for starting playback of a movie. Each of the players can skip the movie at a desired timing. A screen is displayed on each video game apparatus that has skipped the movie until the battle starts. When information is received from each video game apparatus that indicates playback of the movie has ended, the server apparatus simultaneously transmits battle start information to each video game apparatus.
    Type: Grant
    Filed: December 24, 2014
    Date of Patent: August 1, 2017
    Inventors: Yoichi Kuroda, Ryoko Kato
  • Patent number: 9713765
    Abstract: Technologies and implementations for providing an online game experience using multiple devices are generally disclosed including methods and devices for, in some examples, receiving first data from a first device, the received first data being associated with a first interaction with the online game, receiving a request to utilize a second device and responsive to the received request, transmitting second data to the second device, the second data being associated with a second interaction with the online game, the second interaction related to the first interaction but being different from the first interaction.
    Type: Grant
    Filed: April 20, 2012
    Date of Patent: July 25, 2017
    Inventor: Yang-Won Jung
  • Patent number: 9704350
    Abstract: A computerized technique for use with a game console, the technique including providing, using the game console, a combat video game that includes a weapon, providing, using the game console and an audiovisual system, music as a player plays the video game, analyzing, using the game console, at least one of i) the music, and ii) metadata relating to the music, to determine a property, and controlling the operation of the weapon, using the game console, as a function of the property.
    Type: Grant
    Filed: March 14, 2013
    Date of Patent: July 11, 2017
    Inventors: Alexander Rigopulos, Kasson D. Crooker, Matthew C. Boch, Matthew Perlot
  • Patent number: 9700803
    Abstract: Techniques for recommending and establishing connections between users within a gaming social network, designed for connecting users having common gaming interests or characteristics. Embodiments include methods for recommending connections from members of an out-of-game social network, the gaming social network, and gaming activity participants; evaluating user profile information and user characteristics in a gaming social network and gaming activity in a game networking system to determine an appropriate set of connections for a selected user; and presenting graphical user interface content and configurations to enable the suggestion, review, and accepting of recommended connections in the gaming social network.
    Type: Grant
    Filed: March 21, 2016
    Date of Patent: July 11, 2017
    Assignee: Zynga Inc.
    Inventors: Shane Hall, Daniel McCaffrey, Dylan Sproule, Ben Hall, Timothy J. O. Catlin, Jason Paul Allen, Clayton Rhodes Stark
  • Patent number: 9687743
    Abstract: A first information processing apparatus executes an application, and generates control data in accordance with a state of an execution of the application. The control data is transmitted to a second information processing apparatus. Video data is stored in advance in the second information processing apparatus. The second information processing apparatus receives the control data transmitted from the first information processing apparatus, determines a video to be reproduced based on the control data, and reproduces the video based on the video data.
    Type: Grant
    Filed: October 29, 2009
    Date of Patent: June 27, 2017
    Assignee: NINTENDO CO., LTD.
    Inventors: Toru Osawa, Satoshi Kira, Shinya Saito, Kenta Tanaka, Jumpei Horita, Kozo Makino, Yoshiteru Fukuda, Masayuki Kuwajima, Takashi Yoshimi
  • Patent number: 9685042
    Abstract: A plurality of games are implemented at a plurality of gaming machines. At least one server (30, 36, 38) serves game play and non-game play related data to at least one gaming machine (12, 12?), and a resource control unit (50, 202) obtains information indicative of bandwidth usage of a plurality of gaming machines (12, 12?), and controls the level of non-game play related data served to at least one gaming machine based on the information.
    Type: Grant
    Filed: January 16, 2013
    Date of Patent: June 20, 2017
    Inventors: Tobias Svennerbring, Christer Hutchinson-Kay
  • Patent number: 9669296
    Abstract: Systems and methods for linking real world activity, such as real world commercial activity or real world data collection activity, with a location-based parallel reality game are provided. In particular, a game server hosting a parallel reality game can modify, update, or add to game data stored in a game database associated with the parallel reality game to include certain game features in the parallel reality game linked with real world activity in the real world. The game features can be linked with activities in the real world such that player actions associated with the game features in the virtual world can lead to or encourage activity in the real world, such as commercial activity and/or data collection activity in the real world.
    Type: Grant
    Filed: July 31, 2013
    Date of Patent: June 6, 2017
    Assignee: Niantic, Inc.
    Inventors: Chris Hibbert, John V. Hanke, Phillip Craig Keslin, Lior Stern, Mark A. Aubin, James Dinkelacker, William J. Kilday, Yennie Solheim, Keith P. Golden, Charles Spirakis
  • Patent number: 9667636
    Abstract: Network traffic logs of network traffic to and from host devices connected to a network that were collected over time are accessed. For each host device identified in the logs, a set of network traffic features indicative of whether the host device behaves like a Network Address Translation (NAT) device or an end host device is extracted from the logs for the host device. Each feature has values that vary over time based on the logs. A trained host device behavior classifier classifies the host device as either a NAT device or an end host device based on one or more of the feature values.
    Type: Grant
    Filed: April 27, 2015
    Date of Patent: May 30, 2017
    Assignee: Cisco Technology, Inc.
    Inventors: Tomá{hacek over (s)} Komárek, Martin Grill, Tomá{hacek over (s)} Pevný
  • Patent number: 9662574
    Abstract: A non-limiting example network game system includes a server, and the server is connected with a plurality of game apparatuses in a communication-capable manner via a network. If a player object receives damage or is hindered from advancing during play of a local game by a hindrance object such as an enemy object, each game apparatus notify information about the hindrance object to the server. The server totals the number of times of giving damage, etc. to the player object for each hindrance object based on notice from each game apparatus. At a time of starting the local game, the game apparatus acquires a total result from the server, and changes an image of the hindrance object based on the total result.
    Type: Grant
    Filed: January 2, 2015
    Date of Patent: May 30, 2017
    Assignee: Nintendo Co., Ltd.
    Inventor: Keizo Ohta
  • Patent number: 9662579
    Abstract: A social network game and a server device are provided. It is so configured that registered users have different items depending on their registered groups; connections with other users which are the characteristics of the social network game are achieved in a fighting game; and the timings of communication between the server and a portable terminal are reduced as much as possible during the game, whereby communication errors and interruption of the game are avoided.
    Type: Grant
    Filed: March 28, 2014
    Date of Patent: May 30, 2017
    Assignee: CRAFTS & MEISTER CO., LTD
    Inventors: Takashi Shono, Noritaka Funamizu
  • Patent number: 9652992
    Abstract: Systems and methods are disclosed that facilitate providing guidance to a user during performance of a program or routine using a personalized avatar. In an aspect, a system includes a reception component configured to receive biochemical information about a physiological state or condition of a user, including information identifying a presence or a status of one or more biomarkers. The system further includes an analysis component configured to determine or infer one or more characteristics of the physiological state or condition of the user based on the information identifying the presence or the status of the one or more biomarkers, and a visualization component configured to adapt an appearance of an avatar presented to the user based on the one or more characteristics to reflect the one or more characteristics.
    Type: Grant
    Filed: November 19, 2015
    Date of Patent: May 16, 2017
    Assignee: KC HOLDINGS I
    Inventor: Robert Louis Kaleal, III
  • Patent number: 9643089
    Abstract: The advancing of a game is made possible using the travel in the real world of a vehicle such as an automobile, as well as advancement of the game without entirely wasting travel of the vehicle. A game system (50) includes a probe device (21) that collects and transmits travel data of a vehicle and a game device (1), in which the game device (1) is provided with an travel data acquisition unit (31) that acquires travel data from the prove device (21), a distance calculation unit (33) that calculates a travel distance in virtual space based on the travel data thus acquired, and a display control unit (34) that displays a sight-seeing area unique image to a user when travelling on a route in virtual space according to the travel distance thus calculated, and as a results of this travel, reaching a set sight-seeing area.
    Type: Grant
    Filed: March 25, 2014
    Date of Patent: May 9, 2017
    Assignee: HONDA MOTOR CO., LTD.
    Inventors: Ikki Ishikawa, Yuichiro Ishido
  • Patent number: 9640038
    Abstract: In various embodiments, a first player may follow the same pattern of betting used by a second player.
    Type: Grant
    Filed: August 5, 2013
    Date of Patent: May 2, 2017
    Assignee: CFPH, LLC
    Inventors: Howard W. Lutnick, Dean P. Alderucci, Geoffrey M. Gelman, Kevin Burman
  • Patent number: 9635195
    Abstract: Customizable graphical elements for use in association with a user interface are described. An example apparatus for use in a broadcast media presentation system includes a user interface to enable a user interaction with the broadcast media presentation system, and a controller to implement one or more customizable graphical elements to be displayed in association with the user interface, wherein the one or more customizable graphical elements are to be animated to interact with the user interface.
    Type: Grant
    Filed: December 24, 2008
    Date of Patent: April 25, 2017
    Assignee: The DIRECTV Group, Inc.
    Inventors: David P. Green, Tommi J. Iten, Eric J. Bennett, Tyson L. Wintibaugh
  • Patent number: 9635426
    Abstract: A method, apparatus, article of manufacture, and a memory structure for allocating and committing votes in a variety of voting paradigms is described. In one embodiment, the method describes a system applicable in a plurality of time zones and comprises determining if an allocation of at least a portion of N1 votes among one or more candidates is received from a first user via a first device during a first period, accepting and storing the allocation of votes, only if the allocation is received during the first period, receiving a user command committing the stored allocation of the N1 votes among the plurality of candidates, determining if the command is received during a second period, and committing the stored first user allocation of N1 votes among the one or more candidates only if the command is received during the second period.
    Type: Grant
    Filed: February 28, 2014
    Date of Patent: April 25, 2017
    Assignee: Fox Broadcasting Company
    Inventors: Joseph B. Earley, David B. Wertheimer, Edward A. Skolarus, William Bradford, Matthew Moroz, Nicole H. Ruby, Ori Nakar, Bryan J. Gonzalez
  • Patent number: 9630096
    Abstract: In one embodiment, a system and method for controlling mobile gaming on a vessel may have a plurality of mobile gaming devices, a location server operable to track a device position of each of the plurality of mobile gaming devices and track a vessel position of the vessel, and a mobile gaming management server configured to communicate with the location server and a gaming server, the mobile gaming management server operable to individually control whether each of the plurality of mobile gaming devices is permitted to play a game of chance based on the device position and the vessel position.
    Type: Grant
    Filed: October 1, 2012
    Date of Patent: April 25, 2017
    Assignee: Nguyen Gaming LLC
    Inventor: Binh T. Nguyen
  • Patent number: 9613344
    Abstract: The present invention relates to a game supply system and method using a personal area network, a service server, a game relay method, a mobile communication terminal, and a storage medium. The game supply system includes a first end terminal (170) connected to a first mobile communication terminal (150) through a first personal area network (160) and configured to execute game data received from a game server (120). The first mobile communication terminal (150) is connected to a service server (110) through a mobile communication network (140) and configured to relay data between the first end terminal and the service server. The service server is connected to the game server through the mobile communication network, and is configured to authenticate the first end terminal and the first mobile communication terminal and request the service server to provide requested game data. The game server provides requested game data to the service server.
    Type: Grant
    Filed: December 4, 2008
    Date of Patent: April 4, 2017
    Assignee: SK PLANET CO., LTD.
    Inventors: Jeong Hoon Lee, Jeong Min You, In Hwan Kim, Sung Mu Son
  • Patent number: 9610505
    Abstract: Provided is a game device for executing a game in which a user participates and another user is allowed to join the game in mid-game. The game device obtains stored data from a unit for storing data that indicates a situation of the game being executed and that is updated with progress of the game. A situation determining unit determines whether or not the situation of the game being executed satisfies a given condition. A mid-game joining restricting unit keeps a user who has not joined the game being executed from joining the game in mid-game, based on a result of the determination of the situation determining unit.
    Type: Grant
    Filed: August 1, 2013
    Date of Patent: April 4, 2017
    Inventor: Kosuke Fujimoto
  • Patent number: 9604146
    Abstract: A method is disclosed to play a multiplayer online game. The method provides a handset and a multiplayer game stored on a server, where that server comprises (N) user profiles including the (i)th user profile comprising the (i)th game status and the (i)th digital signature assigned to the (i)th user, wherein the (i)th user is one of the (N) users. The method establishes a communication link between the handset and the server, such that the (i)th user can play the multiplayer game, using the handset and the (i)th game status, with one or more other users in communication with the server. The method downloads to the handset the game software and the (i)th user profile comprising the (i)th game status and the (i)th digital signature, before discontinuing the communication link between the handset and the server.
    Type: Grant
    Filed: January 6, 2006
    Date of Patent: March 28, 2017
    Assignee: International Business Machines Corporation
    Inventors: Lei Liu, Gregory L. Sylvester, II
  • Patent number: 9600823
    Abstract: A data mining system and method retrieve data related to an item from a database. A survey is generated for presentation in a game. The survey includes the retrieved item data and solicits from a user input data pertaining to the retrieved item data. The input data is received from the survey and stored in a database with the item data. The input data is transmitted to the game and incorporated into the game such that the user interacts with the input data as part of playing the game.
    Type: Grant
    Filed: April 21, 2011
    Date of Patent: March 21, 2017
    Assignee: eBay Inc.
    Inventors: Kirk Lanciani, Nicole Stewart, Steve Washington, Neelakantan Sundaresan
  • Patent number: 9602878
    Abstract: A method of providing an e-commerce business over a computer network to a brick-and-mortar entity that teaches a physical skill is disclosed. The method includes providing a virtual competition website over a computer network to facilitate a virtual competition of a sport of physical skill. A request is received from a brick-and-mortar entity to participate in an e-commerce business by allowing skill entrants associated with the brick-and-mortar entity to enter the virtual competition and video competition entries are received from the skill entrants associated with the brick-and-mortar entity, each of the video competition entries including video demonstrating a skill entrant's physical skill in the sport. Instructions can be provided at the website for the skill entrants to provide an entry fee for the virtual competition to the brick-and-mortar entity. Winning video competition entries are determined by accumulating views and votes, where only registered users can vote.
    Type: Grant
    Filed: September 2, 2014
    Date of Patent: March 21, 2017
    Inventor: Ron Joseph Tramontano
  • Patent number: 9600574
    Abstract: An IPTV terminal is provided. It is possible to provide an additional service allowing a user to watch video content, in addition to a service for reproducing an audio file, by extracting metadata on the audio file if a reproduction command of the audio file is input, searching for the video content related to the audio file based on the extracted metadata, and receiving and reproducing the video content.
    Type: Grant
    Filed: December 29, 2014
    Date of Patent: March 21, 2017
    Inventor: Hyung-tak Choi
  • Patent number: 9592440
    Abstract: An approach to facilitating battle-attribute-based arrangement of map areas is provided. Battle-related records that indicate battle attribute values associated with users of a game space may be maintained. Responsive to the battle attribute values associated with individual ones of the users corresponding to the battle attribute values associated with other ones of the users, generation of one or more secondary maps having secondary areas associated with the individual users that are arranged together with secondary areas associated with the other users may be initiated. For example, the secondary area associated with a first user and the secondary area associated with a second user may be arranged together in one of the secondary maps responsive to a first battle attribute value associated with the first user corresponding to a second battle attribute value associated with the second user.
    Type: Grant
    Filed: January 9, 2013
    Date of Patent: March 14, 2017
    Assignee: Kabam, Inc.
    Inventor: Michael Sellers
  • Patent number: 9586139
    Abstract: A short-range wireless communication network may be established by direct communication between two or more wireless communication devices and/or communication via an access point to permit game play between a plurality of devices. A conventional cellular telephone includes an integrated short-range transceiver. The short-range transceivers of multiple wireless communication devices can be coupled together to form a short-range communication network without utilizing any wireless communication network supported by A Public Land Mobile Network (PLMN). Data is disseminated between the wireless communication devices using a data message synchronization process. Messages may also be carried from one wireless network to another as the communication devices are carried by individuals.
    Type: Grant
    Filed: February 1, 2012
    Date of Patent: March 7, 2017
    Assignee: Mobilitie, LLC
    Inventors: Gary B. Jabara, Christos Karmis, David Brett Simon, Lloyd Frederick Linder
  • Patent number: 9579576
    Abstract: Apparatus and methods are provided to implement a technique for managing the response of a digital entity in a simulation to reflect its interaction with one or more players over time, such as managing a non-player character's responses to player characters in an online computer game. In the system, a computer system tracks the interaction of the digital entity with other entities and the occurrence or status of internal and external events to control how the digital entity reacts to current events and interactions.
    Type: Grant
    Filed: July 22, 2009
    Date of Patent: February 28, 2017
    Assignee: Daybreak Game Company LLC
    Inventor: Christopher Udo Cao
  • Patent number: 9579575
    Abstract: A game engine is configured to accept human intelligence tasks as in-game content and present the in-game content to the game player. Human intelligence tasks, such as visual discrimination, are thus enabled in a video game context. The game engine may receive a definition of human intelligence tasks from one or more remote sources present the human intelligence tasks to multiple video game participants as in-game content. The game engine defines and enables game play rules for the in-game content. The game play rules set parameters for the multiple video game participants to perform the human intelligence tasks to achieve desired results. The game engine may award each of the multiple video game participants an improved game score upon successful performance of the human intelligence tasks in accordance with the game play rules. The game engine may measure success by consistency in responses between different participants or trials.
    Type: Grant
    Filed: June 25, 2012
    Date of Patent: February 28, 2017
    Inventor: Gary Stephen Shuster
  • Patent number: 9573065
    Abstract: Systems and methods for processing recommendations of online games to friends of social network are described. A method for processing recommendations includes identifying a gaming session of a user on an online game provider network, accessing a use profile of the user for the online games of the online game provider network, and accessing a social graph of the user to identify friends of the user and respective friend profiles from the social network. The method further includes producing a recommendation of an online game. The recommendation includes an identification of a target friend of the user and is being provided by examination of the use profile of the user and friend profiles in the social graph. The method includes providing the recommendation to the user. The recommendation also includes an offer incentive to the user to share the recommendation with the target friend.
    Type: Grant
    Filed: September 4, 2014
    Date of Patent: February 21, 2017
    Assignee: Zynga Inc.
    Inventors: Sudhir Kumar Rama Rao, Ara Nicholas Yessayan, Jr., Paul David Bettner, David Bettner, Paolo Malabuyo, Benjamin F. Gregorski, Michael Chow, Yie Lyn Choo
  • Patent number: 9578094
    Abstract: Social graphs may be determined for individual users belonging to affiliations in virtual spaces accessible via electronic social networks. Affiliations within one or more virtual spaces may be managed. A given affiliation within a given virtual space may comprise a discrete group of users with a relationship having a functional significance within the given virtual space. Relationships within one or more electronic social network may be managed. A given relationship within a given electronic social network may represent a reciprocal relation between two or more users in the given electronic social network. Social graphs associated with individual users may be determined based on the affiliations within the one or more virtual spaces and the relationships within the one or more electronic social networks.
    Type: Grant
    Filed: December 4, 2012
    Date of Patent: February 21, 2017
    Assignee: Kabam, Inc.
    Inventor: Amit Ranade
  • Patent number: 9569933
    Abstract: Systems and methods for conducting a localized, electronic card game tournament adaptable for play in private homes and public venues with no equipment or system modifications are disclosed. In one embodiment the tournament players' identities are verified. Once the players identities are identified, they are provided with handheld electronic game units and tournament entry credentials. Players will enter their tournament entry credentials into the respective handheld electronic game units. Once the tournament entry credentials have been entered into the handheld electronic game unit, game events are transmitted to the handheld electronic game unit from a single remote server. Furthermore, in this embodiment, the tournament entry fee, if any, is maintained separately from the remote game server and the handheld electronic game units. The fees may be collected and/or winnings may be paid in case, through electronic transfer or through electronic currency.
    Type: Grant
    Filed: May 31, 2013
    Date of Patent: February 14, 2017
    Inventor: Brad Baker
  • Patent number: 9569801
    Abstract: Individual users may log into the same online game from multiple different social networking platforms. The disclosed technology provides a way to unite users' accounts such that users that have logged into the online game from different social networking platforms can have their progress in the online game preserved regardless of which social networking platforms the user logged in from. Business intelligence about differences in the user's value when logging in from the different social networking platforms can be determined and incentivizing actions can be performed on the social networking platforms based on the business intelligence.
    Type: Grant
    Filed: September 5, 2012
    Date of Patent: February 14, 2017
    Assignee: KABAM, INC.
    Inventor: Ziqiang Xu
  • Patent number: 9566525
    Abstract: A server device and the like that can make a whole game and SNS more active by promoting the movement of players between groups to enhance the mobility of game participants. A server device comprises: an information storage unit for storing information of a game in which a plurality of players are able to participate and which includes a battle event; and a control unit for accessing the information and executing an operation related to the game. The server device executes a predetermined step that includes performing, when a first player transfers from a first group to a second group, payment and receipt of transfer points as compensation for the transfer between at least two out of the first player, the first group, and the second group.
    Type: Grant
    Filed: June 23, 2014
    Date of Patent: February 14, 2017
    Assignee: GREE, Inc.
    Inventors: Koichi Suzuki, Eigo Isomura
  • Patent number: 9555333
    Abstract: A video gaming system and related network interfaces with an online fantasy sports game. The video game play is enhanced using various features of a fantasy sports game. Similarly, the fantasy sports game can be enhanced using various features of the video game play. In one aspect of the invention the video game system acquires a team roster of the fantasy sport game and the team roster is used to define the sports video game team. The sports video game also acquires sports video game parameters that are associated with real-life attributes of video game team members that are associated with the real-life team members. The video game play changes frequently over a sports season due to the changing video game parameters and fantasy sports settings being used to define video game play.
    Type: Grant
    Filed: June 18, 2015
    Date of Patent: January 31, 2017
    Inventors: Andrew S Hansen, David A Jones
  • Patent number: 9558623
    Abstract: The invention relates to systems and methods of placing real-world wagers, obtaining outcomes of the real-world wagers, facilitating user interactions with various interactive media, and revealing the outcomes of the real-world wagers through location-based reveals to give an appearance that the outcomes of the real-world wagers resulted from the user location even though the outcomes resulted from the real-world wagers. The system may associate certain locations with a reveal such that when a user enters, is determined to be at, and/or leaves a reveal location, a reveal opportunity may be presented to the user. For example, the system may invite the user to make a purchase at a nearby partner retailer for a chance to win a payout or be guaranteed to win a payout and/or may simply obtain a particular payout (e.g., via cash, item, etc.) when a user enters a particular location.
    Type: Grant
    Filed: July 6, 2015
    Date of Patent: January 31, 2017
    Assignee: Game Play Network, Inc.
    Inventors: Russell M. Fine, Jamison Selby
  • Patent number: 9545573
    Abstract: An example system includes: a communication device having a first wireless communication unit for sending and receiving data to and from an information processing apparatus through short-distance wireless communication; and an information processing apparatus having a second wireless communication unit for sending and receiving data to and from the communication device through short-distance wireless communication, a detector for detecting existence of the communication device in an effective communication area of the second wireless communication unit, an acceptance unit for accepting detection or non-detection by the detector as an input operation by a user, and an information processor for performing information processing in accordance with the input operation accepted by the acceptance unit.
    Type: Grant
    Filed: April 29, 2013
    Date of Patent: January 17, 2017
    Assignee: Nintendo Co., Ltd.
    Inventors: Yasuyuki Shimohata, Kuniaki Ito, Hideki Ohashi
  • Patent number: 9539518
    Abstract: In an approach, one or more player characters controllable by a first player account perform an action in an instance of a game world. In the event that the action meets one or more conditions for creating a nemesis, a computer system controlling the game instance selects a second player account to be invaded by a nemesis. When the second player account plays the game in the same or a different game instance, the computer system determines whether second one or more characters of the selected account meet one or more invasion conditions. If the invasion conditions are met, the computer system generates computer-controlled enemy NPCs for second one or more characters of the second player account to defeat. If the second account defeats the nemesis invasion, rewards are generated for the first and second player accounts. Otherwise, the computer system chooses a third player account for nemesis invasion.
    Type: Grant
    Filed: July 6, 2015
    Date of Patent: January 10, 2017
    Assignee: Blizzard Entertainment, Inc.
    Inventors: Matthew Berger, Evan Greenstone
  • Patent number: 9530276
    Abstract: When the player identifies herself to a gaming machine at a casino, for example by inserting a player tracking card into the card reader, she is, at generally the same time, logging onto a game provider's backend system (the game provider being different from the casino operator). This concurrent sign-on to the game provider's system is done in a non-intrusive, transparent, and passive manner. The player is not distracted from the normal steps leading to game play on the machine until she is ready to redeem points with the game provider or for some reason additional authentication is needed from the player. By virtue of this single sign-on to the game provider network, in addition to continuing game play across different casinos, the player can publish events to the Internet, such as on social networking sites, take advantage of offers targeted specifically for her, or facilitate responsible gaming programs.
    Type: Grant
    Filed: January 20, 2016
    Date of Patent: December 27, 2016
    Assignee: IGT
    Inventors: Erik B. Petersen, Kevin M. Higgins, Steven G. LeMay, William C. Little
  • Patent number: 9524072
    Abstract: A system and method providing a player specific content includes a user device, a player picker for selecting a plurality of players for different teams to form player selections and a content delivery network receiving the player selections, comparing metadata of stored highlight clips with the player picks and communicating highlight clips corresponding to the player picks to the user device.
    Type: Grant
    Filed: August 28, 2008
    Date of Patent: December 20, 2016
    Assignee: The DIRECTV Group, Inc.
    Inventors: David E. Feldstein, Alistair E. Jeffs, Mark A. Shurgot, Matthew J. Thompson
  • Patent number: 9511293
    Abstract: There is provided a system and method for interactive multi-player broadcast game, the system comprising a plurality of controllers; each controller capable of providing a set of game inputs to a game server in response to the broadcast; wherein the game server is operable to control game play and scoring; the game server further operable to either calculate or receive the latency data associated with each game controller depending on the type of controller and offset the latency during a time-sensitive game play. The above system allows different controllers to be used without biasing against relatively ‘dumb’ controllers such as the Plain Old Telephone (POT). Further, the above system allows massively multiplayer game to be played in the context of an interactive TV broadcast game with POT as controllers.
    Type: Grant
    Filed: October 12, 2012
    Date of Patent: December 6, 2016
    Inventors: Frederick James Rondolo Benzon, Roland Benzon
  • Patent number: 9498712
    Abstract: A video server is configured to provide streaming video to players of computer games over a computing network. The video server can provided video of different games to different players simultaneously. This is accomplished by rendering several video streams in parallel using a single GPU. The output of the GPU is provided to graphics processing pipelines that are each associated with a specific client/player and are dynamically allocated as needed. A client qualifier may be used to assure that only clients capable of presenting the streaming video to a player at a minimum level of quality receive the video stream.
    Type: Grant
    Filed: December 24, 2013
    Date of Patent: November 22, 2016
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: David Perry, Andrew Buchanan Gault, Rui Filipe Andrade Pereira
  • Patent number: 9495450
    Abstract: According to some aspects, a method of providing an interactive audio presentation, at least in part, by traversing a plurality of audio animations, each audio animation comprising a plurality of frames, each of the plurality of frames comprising a duration, at least one audio element, and at least one gate indicating criteria for transitioning to and identification of a subsequent frame according to one or more probabilities, and/or a subsequent animation is provided. The method comprises rendering a first audio animation, receiving input from the user associated with the presentation, selecting a second audio animation based, at least in part, on the input, and rendering the second audio animation. Some aspects include a system for performing the above method and some aspects include a computer readable medium storing instructions that perform the above method when executed by at least one processor.
    Type: Grant
    Filed: June 12, 2012
    Date of Patent: November 15, 2016
    Assignee: Nuance Communications, Inc.
    Inventor: Robert M. Kilgore