Method and System for cooperatively playing games of chance
A method and system for providing games of chance based on partial entries are disclosed. The method comprises exchanging partial entries in a non-intrusive manner amongst participants, and combining partial entries to make complete entries to enter into draws for prizes. A drawing server may implement a variety of reward schemes, and prize certificates or notifications may then be communicated electronically. The disclosed method and system may also be used for product or brand promotions. Prizes certificates may be redeemed online or at a point of sale equipped with a validation terminal in communication with the drawing server.
This application is entitled to the benefit of Provisional Patent Application Ser. No. 61/365,330 filed on 18 Jul. 2010.
COPYRIGHT NOTICEA portion of the disclosure of this patent document contains material that is subject to copyright protection. The copyright owner has no objection to the facsimile reproduction by anyone of the patent document or the patent disclosure, as it appears in the Patent and Trademark Office patent file or records, but otherwise reserves all copyright rights whatsoever.
FIELD OF INVENTIONThe invention relates to playing games of chance, and more specifically to a novel method for playing such games based on the concept of partial entries.
BACKGROUNDIn Lotteries and some other games of chance, a consumer purchases or otherwise acquires a token, and then a drawing takes place according to some predetermined game rules to determine the outcome. The game rules and outcome are used to decide the winnings of a purchased token, if any.
Businesses have developed a number of marketing schemes to promote products and services of different brands, and one of the simpler schemes involve revealing a token hidden under a label, in the fold of the rim of a coffee cup, under a cap or other cover, and possibly win an instant reward, or collecting a number of such tokens according to some rules to win a prize. Other schemes may involve using a freely provided token or coupon to obtain a sample product, possibly requiring the consumer to provide personal data and perhaps payment information for something like shipping.
These games and marketing schemes are hindered to one degree or another by the lack of interaction with the game and the sense of having no way of increasing one's chances except by acquiring or purchasing more tokens. More importantly, none of the existing schemes is known to provide an inherent incentive for one player to invite others, or to inherently yet non-intrusively promote game play. Lottery pools are perceived as a means to enhance the chances of winning, but the games themselves do not promote their formation nor do they promote participation in pools—a player may simply opt to purchase a large number of tickets by himself instead of participating in a pool. Furthermore, marketing schemes based on lottery concepts do not ordinarily use lottery pools. The absence of cooperation in playing games may limit the range of possible reward structures, another factor that hinders the success of games and marketing schemes.
OBJECTThis invention provides lottery companies and other businesses with a method and system for creating new games of chance or extending existing ones, and for brand promotions based on games of chance.
An object of the present invention is to provide games of chance which make communication amongst game participants indispensible to game play.
This object is achieved by means of a method and a system that use partial entries, defined as entries that must be combined with other partial entries to form complete entries that may participate in potential winnings in games.
The same method and system achieve yet another object of the present invention, namely, to provide businesses with effective means for brand promotions that address the challenges faced by current marketing schemes that rely on games of chance.
SUMMARY OF THE INVENTIONIn a first aspect the present invention provides a method of enabling entry into a draw, via a computer program, of a partial entry that cannot by itself participate in the draw, the method comprising the steps of: entering a first partial entry into a first program running on a first computer; entering a second partial entry into said first program running on a second computer; exchanging said first partial entry and said second partial entry between said first computer and said second computer; combining said first partial entry with said second partial entry to produce a first complete entry; transmitting said complete entry to a drawing server; receiving a first prize certificate at said first computer; receiving a second prize certificate at said second computer; and presenting said certificate to a prize Validation Terminal at a retail outlet.
User Terminal (UT) may be a mobile computing device, a desktop or notebook computer, a smart phone or a similar networked device. The user of User Terminal (UT) may enter a Partial Entry (PE) that they receive from a Partial Entry Source (PES). A Partial Entry (PE), as illustrated in examples in
The disclosure made herein uses non-limiting examples to describe the method and system according to the invention. In
As shown in
If at least one friend's user terminal supplies a Yes answer, the result of handshaking at process (1.2) is a Partner List (PL) which is used in process (1.3). Each address on the Partner List (PL) terminates at a Partner User Terminal (PUT) of a partner that has installed an instance of UT Program (1) which may accept a Partial Entry (PE) from Source X. Now UT Program (1) sends own Partial Entry (PE) to each such Partner User Terminal (PUT) on Partner List (PL) and may receive back one or more Partner Partial Entry (PE). The process of exchanging partial entries is further explained in detail in
A UT Program (1) support for a particular Partial Entry Source (PES), say Source X, means that it can recognize a Partial Entry (PE) from Source X and can combine partial entries to make a Complete Entry (CE), and that it knows the address of the DS where it may send the Complete Entry (CE). This may be accomplished through the use of a configuration file that may be installed on User Terminal (UT) and periodically updated to add support for a new Partial Entry Source (PES). Such configuration file would comprise, for each PES, the structure or pattern of a corresponding PE, the rules for combining partial entries into complete entries, and the corresponding DS.
Process (1.3) results in the exchange of Partial Entries between the User Terminal (UT) and Partner User Terminals on the Partner List (PL). Process (1.3) is described in detail in the flowcharts of
At step (1.3.1.7) the sender of the message is added to the Partner List, and this User Terminal (UT) has a request for Partial Entry (PE), now from a partner. At step (1.3.1.8), if own Partial Entry (PE) has already been entered by the user as explained in step (1.3.2.1), this User Terminal (UT) enters the game by supplying, at step (1.3.1.10), own Partial Entry (PE) and address in response to the request, and writing the Partial Entry (PE) and the sender (requester) address to Partial Entry (PE) Store at step (1.3.1.11). If own Partial Entry (PE) has not been entered, this User Terminal (UT) cannot participate at present, but the User may at some point enter a suitable Partial Entry (PE), therefore the process writes the sender address and Partial Entry (PE) to a Pending Partner List (PPL) at step (1.3.1.9), and goes back to wait for a new message.
After accepting own Partial Entry (PE) from the User at step (1.3.2.1), the process may optionally validate the PE with the DS at step (1.3.2.2). Such validation ensures that the PE has indeed been issued from a Partial Entry Source as part of the game and is not fake, and may be performed by in communication with the DS or any other server that may keep track of issued Partial Entries in the game. If the PE is valid (step (1.3.2.3), then at step (1.3.2.4) the process writes own Partial Entry (PE) to the Partial Entry (PE) Store and sends it at step (1.3.2.5) along with the User Terminal (UT) address to Partner User Terminals on the Pending Partner List (PPL) to satisfy pending requests for a Partial Entry (PE) from these partners. Now that this User Terminal (UT) is in the game with own Partial Entry (PE), it writes the partner Partial Entries and addresses stored in PPL to the Partial Entry (PE) Store at step (1.3.2.6). Finally, at step (1.3.2.7) the process sends a request for Partial Entries from partners on Partner List (PL) but not on the PPL.
In a preferred embodiment, the request sent by step (1.3.2.7) comprises the necessary configuration data that enables a partner user terminal receiving the request to process it even without having been updated to support the PE and the corresponding game. Such configuration data includes, for each game, the structure or pattern of a PE, the rules for combining partial entries into complete entries, and the address of the corresponding DS. This may simplify the handshake process (1.2) or eliminate it for friends' user terminals that have UT Program (1) installed. For example, if a friend's User Terminal (UT) has installed UT Program (1), then it may accept a Partial Entry (PE) in process (1.3) in accordance with the friend's preferences, making it a Partner's User Terminal without the handshaking process (1.2). In this preferred embodiment, a Friend List may be synonymous with a Partner List.
It may be apparent to those skilled in the art that UT Program (1) may be readily extended by forwarding requests from partners for a Partial Entry (PE), in addition to replying to them, to friends of the recipient, of course always respecting user preferences. Back to
Process (1.5) now submits the Complete Entry (CE) to the Drawing Server DS. Although not shown in the figures, Process (1.5) submits the Complete Entry (CE) as part of a message that comprises sufficient information for receiving a prize certificate (PC) and redeeming it, possibly including identification and authentication information as may be required by the game. After a drawing is performed in accordance with the game rules, the DS may send to the User Terminal (UT) a message, received at Process (1.6), comprising a Prize Certificate (PC) if the Complete Entry (CE) has won a prize, or information indicating otherwise. If a Prize Certificate (PC) is received, Process (1.6) stores the Prize Certificate (PC) in a Prize Certificate (PC) Store, and may notify the User in a variety of ways depending on user preferences and on available means for notification.
The User may now redeem the prize certificate stored on the User Terminal (UT) by activating process (1.7). In a system being used for brand promotion of a product or service distributed at retail, as in the case of that depicted in
For example, in the 6/49 lottery game, the winnings of a given ticket are determined by how many of the 6 numbers on the ticket match those in the randomly picked winning combination. In a social extension to the game, a given ticket is considered a Partial Entry (PE), and its combination with another ticket produces a Complete Entry (CE), a set of numbers which may again be tested against the winning combination, and may be subject to a different prize structure. For example, assuming User A has supplied the address of User B as a partner, and has supplied the ticket “4 8 9 10 30 49” shown in
Stored one or more of the computer readable medium (media), the present disclosure includes software for controlling both the hardware of general purpose/specialized computer(s) and/or processor(s), and for enabling the computer(s) and/or processor(s) to interact with a human user or other mechanism utilizing the results of the present invention. Such software may include, but is not limited to, device drivers, operating systems, execution environments/containers, user interfaces and applications.
The foregoing description of the preferred embodiments of the present invention has been provided for purposes of illustration and description. It is not intended to be exhaustive or to limit the invention to the precise forms disclosed. Many modifications and variations will be apparent to the practitioner skilled in the art. Embodiments were chosen and described in order to best explain the principles of the invention and its practical application, thereby enabling others skilled in the relevant art to understand the invention. It is intended that the scope of the invention be defined by the following claims and their equivalents.
Claims
1. A method of playing a game of chance, comprising the steps of: providing a first partial token to a first player; providing a second partial token to a second player; exchanging copies of said first and second partial tokens between said first and second players; generating a third token from a first combination of said first and second tokens; providing said third token to said first player, said third token being eligible for entry into the game of chance; generating a fourth token from a second combination of said first and second tokens; and providing said fourth token to said second player, said fourth token being eligible for entry into the game of chance.
2. The method of claim 1, wherein the game of chance is a lottery.
3. The method of claim 1, wherein the game of chance is a sweepstakes.
4. The method of claim 1, wherein said third and fourth tokens are generated from said first and second partial tokens in accordance with a first set of rules.
5. The method of claim 1, wherein said tokens are alphanumeric characters.
6. The method of claim 1, wherein said tokens are digital graphics.
7. The method of claim 1, wherein said players are connected via a data network.
8. The method of claim 1, further comprising the step of sending a first invitation message from said first player to said second player.
9. The method of claim 1, wherein said step of exchanging copies of said first and second partial tokens is triggered by entering said second partial token in the game by said second player.
10. A method of playing a game of chance, comprising: providing a partial token to each of a plurality of players; exchanging copies of said partial tokens such that each player has a copy of each of the tokens of the other players; generating a plurality of complete tokens from combinations of said partial tokens, said complete tokens being eligible for entry into the game of chance; and providing at least one complete token to each of said plurality of players.
11. The method of claim 10, wherein said complete tokens are generated from said partial tokens in accordance with a first set of rules.
12. The method of claim 10, wherein said players are connected via a data network.
13. The method of claim 10, further comprising the step of sending at least one invitation message from one of said players to the other players.
14. The method of claim 10, wherein said step of exchanging copies of said partial tokens is triggered by entering a partial token in the game by each of the plurality of players.
15. The method of claim 10, further comprising the steps of: drawing at least one winning complete token; and distributing prizes based on the result of said drawing.
16. A networked gaming system for allowing a plurality of players to play a game of chance, comprising: a means to generate a plurality of partial tokens; a means to provide at least one of said tokens to each of said players; a means to exchange copies of said tokens via a data network; a first computer program for generating a plurality of complete tokens from combinations of said partial tokens in accordance with a first set of rules; a second computer program for drawing at least one winning complete token in accordance with a second set of rules; and a third computer program for distributing at least one prize in accordance with a third set of rules.
Type: Application
Filed: Jul 18, 2011
Publication Date: Jan 19, 2012
Applicant: SOCIAL LAYER INC. (Ottawa)
Inventor: Elias Assad (Ottawa)
Application Number: 13/185,215
International Classification: A63F 9/24 (20060101);