Patents Issued in March 6, 2025
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Publication number: 20250073557Abstract: One example relates to a method for providing an immersive virtual golf service using an extended Reality (XR). The method may comprise: capturing an image of an actual golf ball placed on a ground through a camera of an XR device; reproducing and displaying the image within a virtual golf environment displayed on a display unit of the XR device; capturing, in real-time, a golf swing of a user through the camera of the XR device; analyzing a golf swing motion of the user in real-time using an artificial neural network model; and reproducing and displaying the analyzed golf swing motion within the virtual golf environment displayed on the display unit of the XR device.Type: ApplicationFiled: August 28, 2024Publication date: March 6, 2025Inventors: Gyoung Mo KIM, Sang Geun YU, Sungwon RYU, In Gul YU
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Publication number: 20250073558Abstract: The Shaw slope gauge helps golfers learn to read greens and ultimately become a better golfer and make more putts to shoot lower scores.Type: ApplicationFiled: September 1, 2023Publication date: March 6, 2025Inventor: Jeffrey Alan Shaw
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Publication number: 20250073559Abstract: A par 4 golf system applied to golf links having a par 3 golf course, includes: a green configured to play golf on a golf course; and a screen tee box disposed on one side of the green, and provided in every hole for allowing golfers to perform tee off with a wood driver. The screen tee box is configured to determine a desired driver distance with a red tee, a white tee or a blue tee for women, beginners or a single golfer.Type: ApplicationFiled: June 26, 2023Publication date: March 6, 2025Inventors: Jay KIM, Jeong Hui KIM
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Publication number: 20250073560Abstract: Disclosed is a golf simulation method including: displaying an image of a first view of a green of a virtual golf course; displaying an image of a second view of the green having a viewpoint different from the first view; and receiving a selection of one point on the green in the image of the first view or the image of the second view.Type: ApplicationFiled: November 16, 2022Publication date: March 6, 2025Inventors: Ki Tae KIM, Hakyong Lee
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Publication number: 20250073561Abstract: Disclosed herein are systems and methods relating to a snowboard that includes a raised edge rail and one or more pockets where the sidecut meets the nose and/or tail of the snowboard; and to a snowboard that includes a braking system. Aspects of the present disclosure relate to a snowboard that includes one or more sensors, including position sensors, distance sensors, accelerometers, or other sensors, that may detect information related to the snowboard motion and/or position. Sensor data may be utilized, in some aspects, to signal a braking system to engage under certain conditions.Type: ApplicationFiled: August 28, 2024Publication date: March 6, 2025Inventors: Charles Bruce BRADLEY, John Charles BRADLEY
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Publication number: 20250073562Abstract: A billiards cue bridge device is provided. The device is comprised of a body with an opening that receives a pool cue. The device is also comprised of a support that attaches to the body via at least one fastener. During use, the fastener rests on the surface of a billiards table and a pool cue is placed within the body such that the cue is supported by the body and support. Then, a user can use one hand to push the cue through the opening in order to take a pool shot while the cue remains supported by the device.Type: ApplicationFiled: June 19, 2024Publication date: March 6, 2025Inventor: Lawrence Holton
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Publication number: 20250073563Abstract: A card handling device includes a temporary card collection area. The card handling device further includes an elevator platform positioned within the temporary card collection area. The card handling device also includes a wall defining a boundary of the temporary card collection area. The card handling device further includes a card gripper positioned and configured to secure one or more cards in the temporary card collection area between the card gripper and the wall.Type: ApplicationFiled: August 31, 2023Publication date: March 6, 2025Inventors: Ronald Swanson, Christian J. Kulujian, Robert Coon, James B. Stasson, James P. Helgesen
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Publication number: 20250073564Abstract: A shuffling machine includes a base, a card-shuffling compartment, a card-moving mechanism, a card-allocating mechanism, and a card-pushing mechanism. The base is covered with a casing. One side of the card-shuffling compartment has a card-discharging port and a card inlet, and another side has a box opening. A card box is accommodated in the box opening. The card box has a card space therein. The card-moving mechanism includes a lift platform. A guide roller unit is provided on the lift platform. The lift platform is located in the card-shuffling compartment and passes through the card space. The card-allocating mechanism includes a card-allocating box. The card-allocating box has a plurality of grid layers. The card-pushing mechanism includes a push block that is moved horizontally. The card-allocating box is moved up and down for the push block to correspond to one of the grid layers.Type: ApplicationFiled: May 23, 2024Publication date: March 6, 2025Inventor: HO-TIEN TENG
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Publication number: 20250073565Abstract: A game system and method are provided. A game board has an inclined play surface, one or more score zone delineators on the play surface and an opening formed in the play surface through which a play ball can pass if the play ball rolls over the opening during game play. A player rolls the play ball up the inclined play surface with the objective of causing the play ball to enter a highest score zone and then to roll down the inclined surface and pass through the opening, resulting in the player attaining a number of points associated with the highest score zone that the play ball entered before passing through the opening.Type: ApplicationFiled: August 13, 2024Publication date: March 6, 2025Inventor: Marvin M. Porcher
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Publication number: 20250073566Abstract: Puzzle board having regular positions forming a two-dimensional field and a set of accompanying puzzle pieces, comprising a number of spheres connected to each other in a mono-axial, biaxial-orthogonal or hexaxial pattern, wherein each position is provided with a circular opening in the puzzle board, wherein the spheres correspond to the openings in the puzzle board, and wherein it is intended as a puzzle to cover all positions with the available set of puzzle pieces wherein the puzzle board has one or more blocking grooves, wherein the blocking grooves connect the openings of multiple adjacent positions of the puzzle board, and wherein each blocking groove comprises a blocking piece, movable through the blocking groove and intended for blocking a position of the puzzle board in the blocking groove, and wherein the location of the blocking grooves on the puzzle board is determined such that the puzzle always has at least one solution for each blocking arrangement.Type: ApplicationFiled: January 6, 2023Publication date: March 6, 2025Inventor: Rein LAMBRICHTS
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Publication number: 20250073567Abstract: The present invention relates to a puzzle comprising single and/or multiple puzzle pieces constructed from puzzle blocks, wherein a single puzzle piece is constructed from a single puzzle block and a multiple puzzle piece is constructed from at least two puzzle blocks, wherein each puzzle block describes a bipyramidal structure, wherein each side surface of the pyramidal structures is suitable for optimally supporting the puzzle block on one or more surfaces in a puzzle board. Also, the invention relates to a puzzle board suitable for solving both two-dimensional and three-dimensional puzzles, wherein the puzzle board is provided with a top surface and a bottom surface, wherein both the top surface and the bottom surface comprise a puzzle field consisting of regular positions forming a two-dimensional field, wherein each position is provided with an indentation in the puzzle board corresponding to the shape of a puzzle block belonging to a puzzle in accordance with the invention.Type: ApplicationFiled: January 6, 2023Publication date: March 6, 2025Inventors: Rolf VANDOREN, Rein LAMBRICHTS
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Publication number: 20250073568Abstract: The present invention is directed toward a puzzle game designed with a three-dimensional puzzle system and includes an element of competition or game play designed to engage individual or multiple users. The puzzle game comprises a plurality of cuboidal puzzle sticks with images on one or more than one side that, when properly configured, displays one or more than one completed puzzle image. The puzzle game utilizes a portable puzzle tray that holds the puzzle sticks securely whether in use or not. The puzzle game allows individuals of any dexterity, age, or ability to configure the puzzle sticks and provides entertainment for single or multiple users in any setting.Type: ApplicationFiled: September 6, 2024Publication date: March 6, 2025Inventors: Scott Baumann, Edwin Cheong, Kevin Keener
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Publication number: 20250073569Abstract: The present disclosure provides a sliding puzzle. The sliding puzzle includes a cylindrical support and a plurality of blocks. The cylindrical support provided with two opposite bottom surfaces and a side surface connected between the two bottom surfaces, wherein the side surface is provided with a guide rail structure. Each of the blocks is mounted on the guide rail structure and can slide along the guide rail structure to change a position. The sliding puzzle in this solution can effectively decrease the possibility of loss of block parts in an assembling process of the sliding puzzle and improves the convenience of use of the sliding puzzle. Meanwhile, compared with the paper card type and plastic sliding puzzles, the sliding puzzle in this solution improves the stereo perception and the funniness. The sliding puzzle is simple in structure, convenient to assemble, and connected firmly.Type: ApplicationFiled: November 22, 2023Publication date: March 6, 2025Inventor: YONG CHEN
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Publication number: 20250073570Abstract: A wireless powered luminous puzzle is provided, which includes a positioning base plate and several puzzle modules; each puzzle modules includes: a PVC board, a paper board, and a TPE board; an interior of the paper board is embedded with a LED module; an interior of the positioning base plate is provided with a power supply circuit; the power supply circuit is inductively connected to the LED module. In summary, the present application provides a luminous puzzle that can be induced by a wireless coil to emit light from puzzle blocks. Compared with a luminous puzzle in existing technology, the present application effectively protects the PCB inside the puzzle module by embedding the LED module into the paper board of the puzzle module, improves a seismic performance of the puzzle module, and avoid loosening and damage of the LED module.Type: ApplicationFiled: March 21, 2024Publication date: March 6, 2025Inventors: ZHI HUANG, ZHENJIANG QU
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Publication number: 20250073571Abstract: A rotating device and a jigsaw puzzle table using the rotating device are disclosed in present disclosure. The jigsaw puzzle board includes a board assembly having a body portion and a kickstand coupled with the body portion, and at least one rotating device attached to the kickstand of the board assembly. When the kickstand is in a folded state, at least a part of the rotating device protrudes from a lower surface of the board assembly and contacted with a playing surface. The board assembly is capable of being rotated on the playing place via the rotating device. When the kickstand is in the unfolded state, the body portion and the rotating device are inclined and supported on the playing surface.Type: ApplicationFiled: November 18, 2024Publication date: March 6, 2025Inventor: Meng Zhang
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Publication number: 20250073572Abstract: A haptic sensor has: a distortion generating body; first distortion sensors for detecting a rotation manipulation; and second distortion sensors for detecting a tilt manipulation. The distortion generating body has: a base in a plate-like shape; a first column disposed on one surface of the base; and a plurality of second columns disposed on a single circumference, the center of which is the first column, on another surface of the base. On the base of the distortion generating body, the first distortion sensors are placed on a circumference shared between the first distortion sensors and the plurality of second columns. On the base of the distortion generating body, the second distortion sensors are placed around the first column.Type: ApplicationFiled: July 23, 2024Publication date: March 6, 2025Inventors: Tetsu NUMATA, Tetsuo MURANAKA, Kunio HOSONO, Masaki OTA, Yasuji HAGIWARA
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Publication number: 20250073573Abstract: A controller has: a case; a manipulation unit, in a plate-like shape, disposed in the case so as to be exposed from the case; and a haptic sensor that detects a rotation manipulation for the manipulation unit. The haptic sensor has a distortion generating body fixed to the center of the manipulation unit and also has a distortion sensor disposed on the distortion generating body. The manipulation unit has non-slip portions, which are paired in the left-right direction, in the vicinity of both ends of the upper surface of the manipulation unit in the left-right direction.Type: ApplicationFiled: July 23, 2024Publication date: March 6, 2025Inventors: Tetsu NUMATA, Tetsuo MURANAKA, Masaki OTA, Kunio HOSONO, Yasuji HAGIWARA
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Publication number: 20250073574Abstract: A vehicle rear seat entertainment integration module is provided, the vehicle rear seat entertainment integration module has a display and a multi-functional remote controller, wherein the top of the display has an accommodating space for storing the multi-functional remote controller to solve the problem of losing the multifunctional remote controller due to the lack of storage space. In addition, the multifunctional remote controller may be used as a game handle to enhance the entertainment value of the rear seat of the vehicle.Type: ApplicationFiled: August 5, 2024Publication date: March 6, 2025Inventors: Yu-Feng Chen Lee, Sheng-Yueh Lin
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Publication number: 20250073575Abstract: Provided is a gamepad. The gamepad includes a first main unit, a second main unit, and a connection plate. The first main unit includes a main unit body, an interface assembly, and a horizontally moving assembly. The interface assembly is disposed in the main unit body, where an end of the interface assembly passes through an opening of the main unit body and then is connectable to the device to be connected. The horizontally moving assembly includes a first resilient block and a first resilient member that are sequentially disposed along a first direction, where the first resilient block and the first resilient member are disposed in the main unit body, a first end of the first resilient block is connected to the interface assembly, and a second end of the first resilient block is connected to a first end of the first resilient member.Type: ApplicationFiled: May 30, 2022Publication date: March 6, 2025Applicant: GUANGZHOU CHICKEN RUN NETWORK TECHNOLOGY CO., LTD.Inventor: Yao MA
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Publication number: 20250073576Abstract: The rigidity of an input device is ensured. The input device includes an internal structure including a main frame and a reinforcing frame formed by a material having a higher rigidity than the main frame and attached to the main frame. A lower case covers the lower side of the internal structure, and is attached to the internal structure. An upper case covers the upper side of the internal structure, and is attached to at least one of the internal structure and the lower case.Type: ApplicationFiled: December 21, 2022Publication date: March 6, 2025Applicant: Sony Interactive Entertainment Inc.Inventors: Masaho MORITA, Kazuyuki SUZUKI, Takashi ONDA
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Publication number: 20250073577Abstract: A controller for a video game system is provided. The controller comprises an exterior case including a handle, the handle comprising a first region and a second region, wherein the handle is configured to be held by a user. The controller further comprises a heat transfer module comprising a cooling region and a heating region, wherein the heat transfer module is configured to transfer heat from the cooling region to the heating region. The cooling region of the heat transfer module is arranged at the first region of the handle, and the heating region of the heat transfer module is arranged at the second region of the handle. This controller locally heats and cools a user when they hold the handle of the controller.Type: ApplicationFiled: August 29, 2024Publication date: March 6, 2025Applicant: Sony Interactive Entertainment Europe LimitedInventors: Jun Yen Leung, Maurizio Cerrato, Lawrence Martin Green
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Publication number: 20250073578Abstract: In one aspect, a device includes a processor assembly and storage accessible to the processor assembly. The storage includes instructions executable by the processor assembly to facilitate a racing simulation. The instructions are also executable to, as part of facilitating the racing simulation, provide one or more outputs related to the racing simulation based on biometric input associated with a user, provide force feedback at a steering wheel input device, control an output device to simulate wind, and/or control an electronic seat belt.Type: ApplicationFiled: August 29, 2023Publication date: March 6, 2025Inventors: James LaCroix, Axel Ramirez, Russell S VanBlon, Nicolas Allebrodt
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Publication number: 20250073579Abstract: The technology necessary for hands-free video gaming is available, especially for head-gesture-centric controls. However, remapping controls to head gestures ranges from frustratingly tedious to impossible. The inventor proposes a common language of gestures and game actions that categorizes the controls by their use frequency. The suggested categories are primary, secondary, tertiary, and quaternary. The most preferred gestures and more frequently used controls are classified as primary while the least preferred gestures and least frequently used controls classified as quaternary. The inventor also proposes constructing an interface software and API to gather data from game designers, hardware designers, and users to suggest optimized game controls for users requiring accessibility.Type: ApplicationFiled: November 3, 2024Publication date: March 6, 2025Inventor: Andrea Joy Brucculeri
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Publication number: 20250073580Abstract: An information processing program causes a computer to execute, in a game in which a player enters a divided region and the player acquires the region when a predetermined condition is satisfied, the game using position information, acquiring a plural types of values related to scale of the region acquired by the player, and updating a degree of progress of the game of the player by using at least one value of the plural types of values.Type: ApplicationFiled: March 22, 2024Publication date: March 6, 2025Inventor: Yuta KOBAYASHI
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Publication number: 20250073581Abstract: Systems and methods for initiating gaming sessions with proxy non-player characters based on player characters through a social media platform. The systems and methods comprise detecting a first user has launched a gaming session on a gaming platform, generating a proxy user, broadcasting on a social media platform the gaming session for a plurality of users of the social media platform to join a proxy gaming session with the proxy user, receiving a request to join the proxy gaming session from a second user, the second user from the social media platform, and establishing the proxy gaming session with the second user and the proxy user on the gaming platform. Additionally, systems and methods may allow a user to replay past gaming sessions, e.g., on a gaming platform.Type: ApplicationFiled: August 31, 2023Publication date: March 6, 2025Inventors: Charles Dasher, Christopher Phillips
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Publication number: 20250073582Abstract: Techniques for rendering perspective views of three-dimensional objects that are used in two-dimensional gameplay are provided. The three-dimensional objects are arranged into different layers for a perspective-projection scene. During the rendering process, the objects in the scene are drawn or otherwise tested against a depth buffer. The coordinates that are used for the depth buffer for each object are offset based on which layer has been assigned to that object.Type: ApplicationFiled: September 1, 2023Publication date: March 6, 2025Inventors: Timothy Gail MINALIA, Jonathan JOHNSON
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Publication number: 20250073583Abstract: A system for calculating viewability scores of objects displayed within a viewport, the system comprising a processing resource configured to perform the following for at least one object of the objects: determine a first value indicative of a relative portion of the object from the viewport; and calculate a viewability score of the object, wherein the viewability score is calculated based on the first value.Type: ApplicationFiled: March 17, 2021Publication date: March 6, 2025Inventor: Michael BADICHI
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Publication number: 20250073584Abstract: A system for location-based player feedback for video games may include a data collection module, a pattern recognition module, a localization module and a feedback module. The collection module collects gameplay data for a video game. The pattern recognition module analyzes the collected gameplay data to identify a pattern associated with player difficulty. The localization module associates a game world location with the identified pattern. The feedback module presents a message to players at the game world location associated with the identified pattern requesting feedback. The data collection, pattern recognition, and localization modules may include neural networks trained with machine learning algorithms.Type: ApplicationFiled: June 9, 2023Publication date: March 6, 2025Inventors: Chen Yao, Jun Murakawa, Nobuyuki Nakamura, Sagnik Chowdhury, Ratnakar Pawar, Robert Brown
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Publication number: 20250073585Abstract: A computer device provides a computer implemented game. Different levels of the computer implemented game are displayed. A game starting at one of the levels and being with a plurality of other players is provided. The game challenge require the completion of a plurality of consecutive levels of the levels. If the player or another other player fails to complete a level, the player or other player is removed from the game challenge. As the player progresses through the levels information about a remaining number of the plurality of players in the game challenge is displayed.Type: ApplicationFiled: August 28, 2023Publication date: March 6, 2025Inventors: Niklas ARNELL, Sashank VANDRANGI, Mikhail KHARLAMOV, Ida NILSSON
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Publication number: 20250073586Abstract: Control techniques for human-computer interaction are described herein. The technique includes: displaying a master virtual character and a first slave virtual object located in a virtual scene, the master virtual character and the first slave virtual object having a master-slave relationship; displaying a picture of the first slave virtual object entering an unhealthy state in response to an attribute value of the first slave virtual object being less than a first threshold; and displaying a picture of the first slave virtual object transitioning from the unhealthy state to a healthy state in response to an interaction operation of the master virtual character on a target virtual character. The method provides a new manner for restoring a slave virtual object, which can quickly restore the slave virtual object to a healthy state, thereby reducing the game duration and alleviating the processing pressure on the server.Type: ApplicationFiled: November 18, 2024Publication date: March 6, 2025Inventor: Jiakun Shao
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Publication number: 20250073587Abstract: In a method for displaying an effect in a virtual scene, a main virtual object is displayed in a battle region of the virtual scene. The battle region includes a plurality of battle subregions. A first highlight effect in the plurality of battle subregions is displayed. The first highlight effect indicates that the plurality of battle subregions is available to be selected. A second highlight effect in a selected subregion of the plurality of battle subregions is displayed. The second highlight effect represents an impact attribute of the selected subregion of the main virtual object. The impact attribute is based on a location of the main virtual object and the selected subregion.Type: ApplicationFiled: November 20, 2024Publication date: March 6, 2025Applicant: Tencent Technology (Shenzhen) Company LimitedInventor: Qianhang HU
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Publication number: 20250073588Abstract: A display method in a game and an apparatus, a terminal, and a storage medium are provided. The method includes: determining, according to a first position at which a controlled virtual character is located, in a game scene, and a second position at which a target virtual object is located, in the game scene, azimuth information and horizontal plane relative information on the target virtual object relative to the controlled virtual character; determining a target azimuth corresponding to the target virtual object on the azimuth indicator, according to the azimuth information; determining a target horizontal plane indication area corresponding to the target virtual object on the azimuth indicator, according to the horizontal plane relative information; and displaying an azimuth indication icon of the target virtual object, at a position corresponding to the target azimuth in the target horizontal plane indication area.Type: ApplicationFiled: September 16, 2022Publication date: March 6, 2025Inventor: Qiran ZHOU
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Publication number: 20250073589Abstract: Provided are an information processing program, an information processing method, and an information processing apparatus for causing a computer to execute: displaying region data divided into plural regions by a predetermined method to be superimposed on map data; and arranging an object related to progress of a game for each of the regions.Type: ApplicationFiled: March 22, 2024Publication date: March 6, 2025Inventors: Kenichi OGASAWARA, Yuta KOBAYASHI
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Publication number: 20250073590Abstract: Some implementations relate to methods, systems and computer readable media to provide an aerodynamic force model for real-time distributed physics simulation. According to one aspect, a computer-implemented method includes receiving a description of a mechanism that includes physically coupled geometric assemblies within a virtual experience, with each geometric assembly defining a surface mesh. The description includes motion data of the mechanism. The method further includes, for each geometric assembly, identifying exposed surface areas of the surface mesh. The method further includes evaluating an aerodynamic force model based on the exposed surface areas and the motion data of the mechanism, where the aerodynamic force model includes a pressure coefficient that varies based on an angle of attack and based on windward and leeward facing surfaces. The method further includes integrating the aerodynamic force models into a physics simulation to refine the motion data of the mechanism.Type: ApplicationFiled: August 28, 2024Publication date: March 6, 2025Applicant: Roblox CorporationInventors: Milad Rakhsha, Xiaoting Zhang, Maciej Mizerski, Jun Kudo, Wei-Ting Liao, Alexander Polyakov, Kyle Khem Chand, Hsueh-Ti Liu
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Publication number: 20250073591Abstract: A computer system is provided that enables players to play an online multiplayer game. When collisions are detected in the game, energy objects are created. These objects may be acquired by players during the game to increase a special ability meter. Activation of the special ability meter allows players to be provided with one or more benefits during the multiplayer video game. In some examples, the benefit may include moving a player object to a second track within the multiplayer racing game.Type: ApplicationFiled: September 5, 2023Publication date: March 6, 2025Inventors: Chris POLNEY, Kees LUYENDIJK, Daisy PIGEON, Ryan GARVAN, Carlie OLSON, Jonathan JOHNSON, Rory JOHNSTON, Hitomi KODA, Yoshiaki KOIZUMI
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Publication number: 20250073592Abstract: In a game system having multiple information processing apparatuses, at least one of the information processing apparatuses functions as a game executer that executes a competition game where groups compete against each other in a first game space, and at least one of the information processing apparatuses functions as a condition determiner that determines whether or not either of the groups satisfies a predetermined condition during the game. When the condition determiner determines that either of the groups satisfies the predetermined condition during the game, the game executer executes a competition game where the groups compete against each other in a second game space that is associated with each character in the group determined as having satisfied the predetermined condition and that is different from the first game space, and executes a favoring process on the group that has satisfied the predetermined condition in the competition game.Type: ApplicationFiled: November 15, 2024Publication date: March 6, 2025Applicant: CYGAMES, INC.Inventors: Kenichiro Takaki, Azuri Araki, Masato Kaeriyama
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Publication number: 20250073593Abstract: Systems and methods for initiating gaming sessions with proxy non-player characters based on player characters through a social media platform. The systems and methods comprise detecting a first user has launched a gaming session on a gaming platform, generating a proxy user, broadcasting on a social media platform the gaming session for a plurality of users of the social media platform to join a proxy gaming session with the proxy user, receiving a request to join the proxy gaming session from a second user, the second user from the social media platform, and establishing the proxy gaming session with the second user and the proxy user on the gaming platform. Additionally, systems and methods may allow a user to replay past gaming sessions, e.g., on a gaming platform.Type: ApplicationFiled: August 31, 2023Publication date: March 6, 2025Inventors: Charles Dasher, Christopher Phillips
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Publication number: 20250073594Abstract: Systems and methods for generating nonplayer characters are described. An artificial intelligence (AI) model is trained based on gameplay by one or more users to generate the nonplayer characters. The nonplayer characters have similar gameplay characteristics as that of a game character controlled by one of the users. The AI model is trained to have a percentage of gameplay characteristics learned from gameplay by the one the users and a percentage of gameplay characteristics from gameplay by another one of the users.Type: ApplicationFiled: August 30, 2023Publication date: March 6, 2025Inventors: Victoria Dorn, Daniel Reifsnider, Nataliya Goji, Angela Bartolome, Jessica Chiang
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Publication number: 20250073595Abstract: A computer system is provided that enables players to play an online multiplayer game. When collisions are detected in the game, energy objects are created. These objects may be acquired by players during the game to increase a special ability meter. Activation of the special ability meter allows players to be provided with one or more benefits during the multiplayer video game. In some examples, the benefit may include moving a player object to a second track within the multiplayer racing game.Type: ApplicationFiled: September 5, 2023Publication date: March 6, 2025Inventors: Kees LUYENDIJK, Chris POLNEY, Daisy PIGEON, Carlie OLSON
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Publication number: 20250073596Abstract: A method of controlling a graphical user interface, associated with a game, of a computing device is provided. The game comprises a first and second plurality of levels. The first plurality of levels comprises a first intersection level immediately preceding a first set of levels, and a second intersection level immediately succeeding the first set of levels. The second plurality of levels comprise a second set of levels provided in parallel to the first set of levels. Access to the second intersection level is granted on completion of either the first set or second set of levels. In response to determining that the user has completed the first intersection level, access is granted to a first level of the first set of levels and a first level of the second set of levels. At least a portion of the second set of levels is displayed on the graphical user interface.Type: ApplicationFiled: September 1, 2023Publication date: March 6, 2025Inventors: Lars Orblom, Karin Bergvall, Nashat Shah, Mick Heijkens, Sercan Caglarca
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Publication number: 20250073597Abstract: Disclosed is a method for detecting a multi-access account using a similarity between nicknames, which is performed by a computing device. The method may include: acquiring a plurality of component information from a plurality of nickname information based on predetermined configuration unit information; generating a nickname matrix using the plurality of component information; determining a similarity between nickname information using the nickname matrix; and determining a similar nickname group using the similarity.Type: ApplicationFiled: April 18, 2023Publication date: March 6, 2025Applicant: Kakao Games Corp.Inventor: Daesub SONG
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Publication number: 20250073598Abstract: System, process and device configurations are provided for detecting negative gameplay behavior and gameplay control. A method can include receiving gameplay data for a plurality of players for a game, wherein the gameplay data includes player input controls for the plurality of players. The process may use player input controls to detect negative gameplay behavior, such as a toxic behavior, including but not limited to a team kill, item/equipment trade fraud. Player input controls may be identified and evaluated using a model. Processes can include warning players based on patterns observed by the model and blocking toxic player input controls meant to harm other players. Processes can include determining game function responses of the game to limit outcome of the at least one player input control for the game and controlling output of the game.Type: ApplicationFiled: August 28, 2023Publication date: March 6, 2025Applicant: Sony Interactive Entertainment Inc.Inventors: Michael Taylor, Coimbatore Ravi Madhavan, Richard Olabode
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Publication number: 20250073599Abstract: Methods for detecting 3D model clones in computer games. in accordance with the methods. 3D models are extracted from game files. A value-insensitive normalization algorithm is applied to the extracted 3D models, which are then indexed by using a computed hash value. By comparing the 3D model indexes. cloned static 3D models are identified. If they are animated-meshes models. skeleton and motion track information is used to further narrow down like 3D models and a pair-wise comparison is used to detect the animated cloned models.Type: ApplicationFiled: January 4, 2023Publication date: March 6, 2025Inventors: Chaoshun ZUO, Zhiqiang LIN
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Publication number: 20250073600Abstract: A preferred match-making about an outside service for realizing multiple player match is realized.Type: ApplicationFiled: November 12, 2021Publication date: March 6, 2025Inventor: Tomonori FUKUI
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Publication number: 20250073601Abstract: Disclosures of the present invention relate to a system and method of matching players intending to play a multiplayer online game. The system in the present invention matches players with asymmetric entry fee and payout amounts as well as also matching the players with different geographies, time zones and currencies. The system further employs skill based matchmaking to ensure fair play. Hence, the improved system and method is capable of matching players in online games with very low matchmaking times even during low concurrency periods.Type: ApplicationFiled: August 3, 2023Publication date: March 6, 2025Inventors: Yash Sharma, Aashay Sachdeva, Arzoo Jain, Rishi Swami, Kabir Rustogi, Vibhav Viswanathan
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Publication number: 20250073602Abstract: A method for gamifying driver speed compliance through a centralized computer system that interacts with photo radar capture devices. The system records vehicle speed and license plate data, categorizing speed readings as either compliant or non-compliant based on predefined speed limits. Each vehicle is assigned a speed compliance score, stored in a database, which is adjusted according to the vehicle's adherence to speed regulations. Positive compliance results in credit accumulation, while speeding incurs debits. Periodically, vehicles with positive compliance scores are eligible for rewards, which are distributed based on random selection or predefined criteria. This gamification approach incentivizes adherence to speed limits, thereby promoting safer driving habits, reducing road accidents, and minimizing environmental impact by lowering fuel consumption and emissions.Type: ApplicationFiled: September 5, 2024Publication date: March 6, 2025Inventor: Sean O'Hagan
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Publication number: 20250073603Abstract: The present invention discloses a joystick fastening device and a joystick application assembly, comprising the components: an reception cavity whose one end has a joystick receiving opening; a connection, of which one end opposite to the reception cavity shell has a first connecting portion; and an extension having a second connecting portion and connected with the first connecting portion via the second connecting portion to realize the special movement of the joystick via the extension. The present invention can prevent the joystick from releasing, significantly reduce shake-off of the joystick, and provide better gaming experience.Type: ApplicationFiled: May 10, 2024Publication date: March 6, 2025Inventor: JINHONG WU
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Publication number: 20250073604Abstract: A wheelchair swing that enables a wheelchair to swing above a support surface includes a frame assembly configured to extend upwardly from the support surface, and a platform assembly operatively coupled to the frame assembly. The platform assembly includes a deck configured to support a wheelchair, and a plurality of swing supports operatively coupled between the deck and the frame assembly and configured to suspend the deck from the frame assembly to enable the deck to swing above the support surface. A deck stabilizer may be operatively coupled to the deck and moveable between a stable operating position wherein the deck stabilizer is engaged with the support surface to substantially prevent the deck from swinging above the support surface, and a swing operating position wherein the deck stabilizer is disengaged from the support surface to enable the deck to swing above the support surface.Type: ApplicationFiled: September 6, 2023Publication date: March 6, 2025Inventors: Garrett A. Iverson, Johnathan A. Erdmann
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Publication number: 20250073605Abstract: A ride vehicle for an amusement park attraction system includes a plurality of walls cooperatively defining a volume configured to receive a guest into the ride vehicle and a panel assembly with a panel and a wall of the plurality of walls. The wall is configured to contain the panel in a first configuration of the panel assembly, and the panel is configured to move relative to the wall and be positioned out of, actuate out of, and/or extend out of the wall in a second configuration of the panel assembly.Type: ApplicationFiled: September 3, 2024Publication date: March 6, 2025Inventors: Daniel Niecestro, Vincent Joseph Trazzera
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Publication number: 20250073606Abstract: A vacuum decoration system for removably attaching an ornamentation to a robotic vacuum includes an ornamentation having an exterior surface and a coupler releasably coupling the ornamentation to the robotic vacuum. The coupler generally includes a pair of mating members that are releasably coupled to each other. One of the mating members is attached to the exterior surface and the other of the mating members is attached to the robotic vacuum. The ornamentation may have any shape or design, such as a figurine, a religious symbol, a holiday themed symbol, or a symbol that represents a hobby or pastime. The ornamentation may also include a plurality of battery-operated lights.Type: ApplicationFiled: August 30, 2023Publication date: March 6, 2025Inventor: Harry Keys