Dice Patents (Class 273/146)
  • Publication number: 20040251626
    Abstract: The present dice game includes provision for a series of wagers on virtually any possible outcome of the toss of a pair of conventional cubical dice. The present game allows players to place wagers on the possibility of (a) a specific single number coming up on either of the dice, (b) any doubles number in general, (c) a specific additive total counting both dice, (d) an odd or even number additive total, and/or (e) a high or low additive total, i.e. above or below a median number. Odds are provided in accordance with the probability of each of the above noted possibilities occurring. The present game is well suited for casino play, and a gaming table layout is provided with a series of player stations each having a series of positions for placing wagers in accordance with the above possibilities.
    Type: Application
    Filed: June 7, 2004
    Publication date: December 16, 2004
    Inventors: Sammy D. Porter, Dale H. Porter
  • Publication number: 20040245723
    Abstract: The domino and dice game includes a series of dominos having counts thereon which correspond to the possible counts generated by a pair of conventional cubical dice. The dominos are initially positioned face up, and the dice are tossed. Dominos having counts corresponding to the resulting count on the dice, are turned face down. Play continues by a single player until no more domino moves are possible, whereupon play transfers to the next player. Score is according to the number of dots displayed upon the remaining face up dominos after a turn is completed, with low score winning the round after all players have played. The present game also includes a playing box, with the box having at least one row of dominos pivotally secured thereacross and a dice tossing area. The playing box may include additional domino rows for doubles and blank dominos, if desired.
    Type: Application
    Filed: June 6, 2003
    Publication date: December 9, 2004
    Inventors: Dalton W. Davis, Dalton W. Davis, Jarrod Davis
  • Publication number: 20040239028
    Abstract: A dice game uses six-sided die. The object of the game is achieved with random dice rolls and is a game of chance. The simplicity of the game requires only numerical recognition of the values 1 to 6. Since no other prior knowledge is required, this game effectively eliminates the age and knowledge gap among players, hence creating an unbiased starting point for players of different age ranges.
    Type: Application
    Filed: May 27, 2003
    Publication date: December 2, 2004
    Inventors: Marissa Schnitman, Randy Schnitman, Annabelle Schnitman
  • Patent number: 6824725
    Abstract: In a die which has a regular polyhedron form and which can be opened into a continuous polygonal form on a plane, boundary areas (Rb) between planes (11 through 16) on the inner side of the regular polyhedron have inclination angles determined according to the regular polyhedron. In addition, engaging portions (21a, 21b, 24a, 24b, 25a, 25b, 26a, 26b) not exceeding the respective boundary areas (Rb) are placed on the boundary areas (Rb) of predetermined planes (11 through 16). Such a die is formed by injecting plastic resin within a mold (31, 32) according to the form of the opened die. This realizes a three-dimensional die capable of being opened onto a two-dimensional plane, which has only been fictionally conceived, and further provides a manufacturing method thereof.
    Type: Grant
    Filed: October 28, 2002
    Date of Patent: November 30, 2004
    Assignee: Konami Corporation
    Inventors: Shoji Dewa, Akihiro Takatoku
  • Patent number: 6824136
    Abstract: A competitive points based English alphabet word construction game apparatus and method for players who create words from letters determined from a single chance element initiation per turn that is selected from a group of chance elements, wherein long words created from infrequently used letters are rewarded with enhanced points levels. Broadly, the game includes five chance elements comprising a first, a second, a third, a fourth, and a fifth chance elements that each includes six distinct perceptible areas. The first chance element includes six areas, each one a vowel, being A, E, I, O, U, and including the sometimes vowel Y. The second, third, fourth, and fifth chance elements each include six areas, for a total of twenty four areas, the twenty four areas each include a unique one of the twenty consonant letters of the English alphabet and four blank areas.
    Type: Grant
    Filed: April 29, 2002
    Date of Patent: November 30, 2004
    Inventor: Henry R. Koopman
  • Publication number: 20040227287
    Abstract: A die-rolling device for directing game play. The die-rolling device may include an integral timing mechanism that distinctly signals an endpoint of a measured time interval. Furthermore, the die-rolling device may include a die bearing two distinct visual indicators on individual faces of the die. The two distinct visual indicators may correspond to a member of a set of opposites and a distinct output, such as a numerical response.
    Type: Application
    Filed: June 25, 2004
    Publication date: November 18, 2004
    Inventors: Glen Nakamoto, Jeannie Burns Hardie
  • Patent number: 6817612
    Abstract: A game using one die, a dice cup, a point marker, and a game board is disclosed. The game is similar to Craps. There is a come-out roll. If a six is rolled the player is paid, if a one is rolled the player loses. Any other number becomes the point. Three chances are given to roll the point again. If the point is rolled on the first opportunity, the player is paid two-to-one. If the point is rolled on the second or third opportunity, the player is paid one-to-one. If the point is not rolled in three tries, the player loses. If a one is rolled while trying to roll the point, the player also loses.
    Type: Grant
    Filed: March 19, 2004
    Date of Patent: November 16, 2004
    Inventor: Kenneth Ross Coleman
  • Publication number: 20040222587
    Abstract: An otherwise conventional craps table comprises a segment including a low portion which allows a player to wager that a 2, a 3, a 4, a 5, or a 6 will be thrown on the next roll of the dice during play of a craps game and a high portion which allows a player to wager that an 8, a 9, a 10, an 11, or a 12 will thrown on the next roll of the dice during play of a craps game.
    Type: Application
    Filed: June 3, 2004
    Publication date: November 11, 2004
    Inventor: Clay T. Cacas
  • Patent number: 6811402
    Abstract: A method of playing a mathematical game to calculate a target value includes generating the target value randomly, generating a plurality of calculating numbers to be used to calculate the target value, and calculating, by a first player, an initial solution that is equal to the target value, by combining the calculating numbers with any combination of a plurality of mathematical operations in any order. The calculating numbers can also be generated randomly and the plurality of mathematical operations includes addition, subtraction, multiplication, division, powers and roots. If the first player fails to attain the initial solution equal to the target value, then an alternate solution is attained by the first player that approximates the target value.
    Type: Grant
    Filed: May 15, 2003
    Date of Patent: November 2, 2004
    Inventor: Samuel English Ritchie
  • Patent number: 6805352
    Abstract: A progressive jackpot is awarded in a craps game. Three dice are used in the come-out roll. The progressive jackpot is funded with an ante from each player who places a bet in the craps game. A chance to win the progressive jackpot is initiated whenever a first predetermined outcome occurs in the come-out roll. The progressive jackpot is awarded to the current players if a roll subsequent to the come-out roll having a first predetermined outcome has a second predetermined outcome. The outcome of at least two of the dice in the come-out roll are used to determine the outcome of the craps game only if the come-out roll does not achieve the first predetermined outcome.
    Type: Grant
    Filed: October 3, 2003
    Date of Patent: October 19, 2004
    Assignee: Enlil-Enki Enterprises, S.A.
    Inventor: Samuel C. Hunter
  • Patent number: 6802508
    Abstract: The game of craps is modified to allow a player to make an HARD WAY CRAPS bet instead of the standard ODDS bet. The HARD WAY CRAPS bet is available whenever a point number of 4, 6, 8, or 10 has been rolled and the player has a PASS line or COME line wager. If the point is 6 or 8, the HARD WAY CRAPS bet would pay two-to-one odds if the point is made with a 3,3 or 4,4 and would pay one-to-one odds if the point is made with any other roll. If the point is 4 or 10, the HARD WAY CRAPS bet would be pay four-to-one odds if the point is made with a 2,2 or 5,5 and would pay one-to-one odds if the point is made with any other roll. A corollary wager is offered for the DON'T PASS line or the DON'T COME line.
    Type: Grant
    Filed: April 20, 2002
    Date of Patent: October 12, 2004
    Inventor: Ernest W. Moody
  • Publication number: 20040195764
    Abstract: The High Dice/Low Dice felt is an improvement of the dice table felts that are currently being used in Casino's for the crap tables. It's appeal is its small casino winning percentage and its ease of use, making it easy for anyone to understand and use this bet.
    Type: Application
    Filed: April 1, 2003
    Publication date: October 7, 2004
    Inventor: Clay Thomas Cacas
  • Publication number: 20040178575
    Abstract: A casino-type table betting game using one die of one color, or otherwise singularly marked, and two matching dice of another color, or otherwise marked as a pair. Players make wagers on the outcome of a single roll of the three dice. Wagers are made by placing bet markers on various areas of a game board that define bet types. One group of wagers is on the outcome of the singular die. A second group of wagers is on the pair of dice. A third group of wagers is on the total of all three dice. When the outcome of the singular die is a predetermined number (e.g., 1), the house wins all bets on the game board regardless of the outcome of the other two dice.
    Type: Application
    Filed: March 13, 2003
    Publication date: September 16, 2004
    Inventor: Daniel E. Gaygen
  • Patent number: 6789801
    Abstract: A casino game is provided that can be played on a gaming table with a base game wager and an optional side bet bonus wager. The game is preferably a Baccarat derivative or Mini-Baccarat derivative, wherein there is at least one potential payout on the side bet bonus wager in addition to normal play of the game. One payoff for wagering on a winning hand in the side bet bonus wager (either the player's hand or a banker's hand) is based upon the hand that is wagered upon having a natural (two-card) 8-count or 9-count. A second potential payout on the side bet bonus wager is based upon the size of the difference between player hand point count and dealer hand point counts. Alternatively, the bonus hand pays only for the highest payout.
    Type: Grant
    Filed: December 4, 2002
    Date of Patent: September 14, 2004
    Assignee: Shuffle Master, Inc.
    Inventor: Roger M. Snow
  • Patent number: 6789796
    Abstract: The Payroll22 Dice Set has with Letter and Number Characters in place of Dots. The Dice produce scores ranging from 6 to 22 when totaling the point value of each Die rolled. An “A” and “X” score is called a PAYROLL. Alpha-numeric Characters are used to play a Game similar to Blackjack. The Game is played on a Unique Cloth Layout 3 Special Bets are New with the Game and pay 33 to 1 if the Shooter or the House get a PAYROLL score. If both the Shooter and House get a PAYROLL score the payoff is 1000 to 1. For Regular bets, PAYROLL scores pay 3 to 2 and Tie scores are Pushes. Both the Shooter and House roll the Dice to compete for the highest Score and both may roll a second time.
    Type: Grant
    Filed: July 1, 2002
    Date of Patent: September 14, 2004
    Inventor: Eugene Joseph Cherven
  • Patent number: 6786485
    Abstract: A dice game apparatus comprises a first numerical die, a second numerical die, and at least one operator die selected from the group consisting of a first operator die and a second operator die. While the dice game apparatus comprises the first operator die and/or the second operator die, the dice games are played with just three dice, namely, the first numerical die, the second numerical die, and either the first operator die or the second operator die.
    Type: Grant
    Filed: August 30, 2002
    Date of Patent: September 7, 2004
    Inventor: Shlomo Ruvane Frieman
  • Publication number: 20040160000
    Abstract: An ostensibly solid electronic die presents visual and/or sound effects when in use. Unlike known electronic dice, the disclosed electronic die retains the weight, feel and ruggedness of conventional non-electronic dice. The die includes an outer shell defining its shape. Electronics for producing the effects are located inside the shell. The shell is filled with potting material and sealed shut. The use of potting material is a unique aspect of the invention that represents a significant advance over known electronic dice. The potting material gives the inventive die added weight and safely encases the electronics. Using miniaturized electronics and batteries, the die can have physical dimensions and weight that are the same as or similar to a conventional hand-tossed gaming die.
    Type: Application
    Filed: February 19, 2004
    Publication date: August 19, 2004
    Inventors: Michael K. Lindsey, Stephen J. Pearson
  • Patent number: 6776413
    Abstract: A dice game based on craps numbers and using two dice among a plurality of players and a dealer. First, second and third craps propositions are based upon a first, second and third groups of dice numbers at first, second and third craps odds. High and low wager propositions are presented at even odds while an optional a tie wager propositions are presented at various predetermined tie odds for five pairs of dice numbers and the remaining sixth dice number. After the dice are rolled by the dealer to establish a house dice number, each player may place a craps wager on any one of the first, second and third craps propositions. Also, one of the players rolls the dice to establish a player dice number. After paying the high/low and tie wagers and all of the craps proposition wagers, the game ends, unless the dealer rolled either snake eyes or boxcars for the house dice number. In that case, the dealer rolls the dice again for a progressive pot qualifying number, e.g.
    Type: Grant
    Filed: January 16, 2003
    Date of Patent: August 17, 2004
    Inventor: J. Breck Brown, III
  • Publication number: 20040155401
    Abstract: A method and system for playing a dice game using a pair of dice. A primary player is first established. At least one wagers is then made from each player that one of a plurality of events will occur with the roll of the dice. The primary player then rolls the pair of dice. The wagers are then resolved based on each roll of the dice. Every roll of the dice presents a win/lose factor permitting players' wagers to be resolved with each roll. The game includes a playing surface for playing the game using a pair of dice, chips and a stick. The playing surface has a central area for all wagers that the result on the dice will be a seven, a first surrounding area around said central area for all wagers that the roll of the dice will result in a number greater than seven, and a second surrounding area around said central area for all wagers that the roll of the dice will result in a number less than seven.
    Type: Application
    Filed: February 11, 2003
    Publication date: August 12, 2004
    Inventor: Anthony Oliva
  • Publication number: 20040155400
    Abstract: The present invention concerns a game piece comprising an inflatable enclosure defining an interior space. A valve is in communication with the interior space. An indicator is also located in the interior space. The indicator may be a single die or a pair of dice as well as other objects used to indicate a move and the like. The enclosure may be in the shape of a ball. The enclosure is made of a material so that the indicator is visible within the enclosure.
    Type: Application
    Filed: February 6, 2003
    Publication date: August 12, 2004
    Inventor: Paul Perkins
  • Patent number: 6769688
    Abstract: A dice game is provided that has a dice mounted on a vertical central shaft for spinning the dice. The dice piece has a top and bottom surface, a circular perimeter, a vertical center hole through the dice piece from top to the bottom surface and a series of adjacent different number bearing faces positioned vertically around its perimeter. The vertical shaft is friction fit and slidably adjustable within the vertical center hole, protruding on each end of the dice. One end of the shaft is for the player to grasp and spin, the other for the dice to spin upon. The adjustable shaft provides variations to the spin and balance properties of the system. The system also includes a smooth horizontal spinning surface, a cover removably placeable over the spinning surface, a sound absorbing container below the horizontal spinning surface, and a betting surface.
    Type: Grant
    Filed: March 26, 2003
    Date of Patent: August 3, 2004
    Inventor: Prasoeur Lean
  • Publication number: 20040140613
    Abstract: A dice game based on craps numbers and using two dice among a plurality of players and a dealer. First, second and third craps propositions are based upon a first, second and third groups of dice numbers at first, second and third craps odds. High and low wager propositions are presented at even odds while an optional a tie wager propositions are presented at various predetermined tie odds for five pairs of dice numbers and the remaining sixth dice number. After the dice are rolled by the dealer to establish a house dice number, each player may place a craps wager on any one of the first, second and third craps propositions. Also, one of the players rolls the dice to establish a player dice number. After paying the high/low and tie wagers and all of the craps proposition wagers, the game ends, unless the dealer rolled either snake eyes or boxcars for the house dice number. In that case, the dealer rolls the dice again for a progressive pot qualifying number, e.g.
    Type: Application
    Filed: January 16, 2003
    Publication date: July 22, 2004
    Inventors: J. Breck Brown, R. Keith Stark
  • Patent number: 6764075
    Abstract: A chance device cuboidal in shape. Three faces of the cube have a background color that is the same. The other three faces of the cube have a different color background in common. The indicia used most commonly is dots, which can be replaced with numbers or anything of the like that will show a quantity, are numbered from either one to three or four to six, or any other combination of three numbers. For the set of numbers chosen, three faces of the cube, all with the same color background, have one of the numbers present on each of the faces. The other three faces of the cube have the same set of numbers, but these numbers are present on a different color background then the other three faces of the cube. Examples of use of the described chance device includes two games, Diamonds and Killer Spider.
    Type: Grant
    Filed: March 5, 2002
    Date of Patent: July 20, 2004
    Inventor: Arvind Nigale
  • Patent number: 6761353
    Abstract: A dice game embodied in a table or slot machine format utilizing spinning wheels or slots to generate numbers based multiple repetitions or a count of numbers prior to novel termination and payout events. The preferred embodiment differs from traditional craps in that there is no requirement of a repeated number roll for a win. In one embodiment, a number other than seven, the target number, can be rolled on two six sided dice, numbered on sides from 1-6, in a tournament style fashion over a selected calendar period to win the primary wager. These games include counting the rolls on different players and comparing those rolls and making an award to the player making (a) the most rolls, (b) the most points, (c) the fewest points or rolls or (d) enhanced pay outs for higher targets during a limited (e.g. 4) number of dice rolls. A video layout is disclosed which replaces traditional displays with multiple dice rolls in a novel fashion otherwise consistent with the disclosure herein.
    Type: Grant
    Filed: April 6, 2001
    Date of Patent: July 13, 2004
    Inventors: Lyle Berman, Naif M. Moore, Jr.
  • Publication number: 20040130094
    Abstract: A progressive jackpot is awarded in a craps game. Three dice are used in the come-out roll. The progressive jackpot is funded with an ante from each player who places a bet in the craps game. A chance to win the progressive jackpot is initiated whenever a first predetermined outcome occurs in the come-out roll. The progressive jackpot is awarded to the current players if a roll subsequent to the come-out roll having a first predetermined outcome has a second predetermined outcome. The outcome of at least two of the dice in the come-out roll are used to determine the outcome of the craps game only if the come-out roll does not achieve the first predetermined outcome.
    Type: Application
    Filed: October 3, 2003
    Publication date: July 8, 2004
    Applicant: Enlil-Enki Enterprises, S.A.
    Inventor: Samuel C. Hunter
  • Patent number: 6755420
    Abstract: The present invention is a dice game based on the sport of baseball. The game described permits a player to participate by wagering on the combined sum of three rolled dice. Each combined sum of the dice equates to a common baseball outcome such as a home run, error or strikeout. Players make wagers dependent on each at-bat, each half-inning or game result. The game played with three dice follows realistically the outcomes associated with a professional baseball game. The game is designed for player v. player, team v. player or team v. team. In the preferred embodiment the game is played on a table including a pit area similar to a craps table. The table layout displays the outcomes, various odds associated with the various wagers and sections for players to place their wagers. The table design also permits dealers, stickmen and/or croupiers to orchestrate the game.
    Type: Grant
    Filed: September 28, 2001
    Date of Patent: June 29, 2004
    Inventor: Roland C. Colton
  • Patent number: 6755416
    Abstract: A die-rolling device for directing game play. The die-rolling device may include an integral timing mechanism that distinctly signals an endpoint of a measured time interval. Furthermore, the die-rolling device may include a die bearing two distinct visual indicators on individual faces of the die. The two distinct visual indicators may correspond to a member of a set of opposites and a distinct output, such as a numerical response.
    Type: Grant
    Filed: May 2, 2002
    Date of Patent: June 29, 2004
    Assignee: Mattel, Inc.
    Inventors: Glen Nakamoto, Jeannie Burns Hardie
  • Patent number: 6746016
    Abstract: A method for playing a stand-alone and a bonus casino poker dice having X dice, each of the X dice having F faces with a different symbol thereon so as to form a set {S} of symbols on each of the X dice. The method of the present invention includes the steps of placing a wager; rolling the dice; holding none, any, or all of the rolled dice; ending the casino poker dice game when the dice are all held or when re-rolling occurs Y times; paying any winning combinations of symbols based on the placed wager and in response to the step of ending the game; re-rolling the non-held dice when less than all the X dice are held; and repeating various of these steps until the game ends. Variations on this basic method are set forth for stand-alone games, bonus games, used in conjunction with underlying gaming machines, and playing a bonus game of the present invention in parallel with an underlying game so that a number of hands are played.
    Type: Grant
    Filed: March 11, 2003
    Date of Patent: June 8, 2004
    Assignee: Mikohn Gaming Corporation
    Inventors: Kenneth Allan Perrie, Olaf Vancura
  • Publication number: 20040104531
    Abstract: A method and apparatus of playing a game based on numerical outcomes is disclosed. In one embodiment, the game is played utilizing a playing surface, a pair of dice, and a marker used to indicate wagers corresponding to the realized numerical outcome. In one embodiment, the method of play comprises one or more players placing wagers on betting locations associated with numerical outcomes being realized, a dealer generating a numerical outcome, and the dealer collecting losing wagers and paying out winning wagers based on a comparison of the bets in relation to the numerical outcome. The betting locations may be grouped into a one roll region, a before a predetermined number region, an odds betting region, and a hardway betting region.
    Type: Application
    Filed: December 2, 2002
    Publication date: June 3, 2004
    Inventors: Thomas Scott Dreaper, Mark Yin
  • Publication number: 20040094893
    Abstract: A method for initiating interaction between clients and psychological therapists, social workers or family mediators, as well as initiating interaction in other social settings, such as in parlor games or the like, where members may otherwise be inhibited from interaction with a central character or with other members. The method utilizes one or more game pieces having patches distributed about surface(s) of the game piece(s). The patches correspond to general topics for discussion or issue-related topics, depending on the make up and purpose of the group of participants. The game pieces are then tossed to a participant, rolled across a floor or table, or thrown at a wall or receiving board whereby one patch per game piece is displayed and the identified participant is required to discuss or react to the topic corresponding to the displayed patch(es).
    Type: Application
    Filed: June 30, 2003
    Publication date: May 20, 2004
    Inventor: Kyla J. Chambers
  • Patent number: 6729619
    Abstract: A dice game including dice, chips, predictive markers, and methods of play. The goal of the game is to be the first person to obtain all the chips from the other players. Chips are used for wagering on the outcome of dice rolls. The game may optionally employ predictive markers to facilitate predictions for the outcome of the dice roll.
    Type: Grant
    Filed: October 31, 2002
    Date of Patent: May 4, 2004
    Assignee: Mattel, Inc.
    Inventors: Brian Yu, Jonathan Bedford
  • Publication number: 20040080106
    Abstract: Bling Bling is a dice game played with 3 dice and a customized wheel.
    Type: Application
    Filed: April 4, 2003
    Publication date: April 29, 2004
    Inventor: Jeffery McGill
  • Publication number: 20040061286
    Abstract: A die is used for selecting one out of a number of competitors in a sporting event. The die has a plurality of faces at least some of which have markings representative of the competitors. The die provides a random choice of which of those entities is to selected depending upon positioning of the markings after rolling of the die.
    Type: Application
    Filed: October 1, 2002
    Publication date: April 1, 2004
    Inventor: Robert I. Watson
  • Patent number: 6712360
    Abstract: A method of playing a poker game using a standard deck of cards, a first die having indicia representative of Jokers and numbers, a second die having indicia representative of numbers, and Joker icons, wherein the number of cards and Joker icons from which a player builds the best possible five card poker hand is determined by rolling the dice.
    Type: Grant
    Filed: July 26, 2002
    Date of Patent: March 30, 2004
    Inventor: Robert Terry Yaple
  • Publication number: 20040046319
    Abstract: A combination role playing and board game comprising a plurality of action figures configured with detachable arm and head members, and which are moved within a grid-like board surface that represents an arena, wherein confrontations and other events are simulated. Multiple types of dice are used to direct the locations of the action figures and the type of event that may occur upon confrontation with an opposing figure. Each action figure is capable of being disassembled as a result of such confrontation and has certain confrontational qualities which lend themselves to enhanced types of attacks and resistances thereof. Playing cards are used to represent the “health” of each game character, and a plurality of other game cards and chips may be placed on the grid board to represent traps and other devices.
    Type: Application
    Filed: February 11, 2003
    Publication date: March 11, 2004
    Inventor: Gilbert S. Merritt
  • Patent number: 6702671
    Abstract: A variety of methods of playing dice games and apparatus for implementing the games are disclosed. In one embodiment, the game involves the step of accepting a wager, displaying indicia such as images of the sides of dice, determining if identical indicia are connected, and providing a payout for winning combinations of connected dice. In one embodiment, a player places a bet and at least two indicia are displayed. If the indicia are the same, the player has the opportunity to have at least one additional indicia displayed, such as upon placing another bet. Play continues so long as the indicia match. If the player receives at least two matching indicia in sequence, the player may end play and be paid a winning. In another embodiment, a matrix of indicia positions is provided and indicia are displayed in one or more of the positions. Winning combinations of indicia comprise two or more indicia located in adjoining or connecting relationship within the matrix.
    Type: Grant
    Filed: October 23, 2001
    Date of Patent: March 9, 2004
    Assignee: Colepat, LLC
    Inventor: Elia Rocco Tarantino
  • Publication number: 20040041341
    Abstract: Game cube and a method for playing a game of resource development. The game comprises a plurality of identical multifaceted cubes (FIGS. 1A, 1B & 1C), each facet having an icon representing a resource with indicators showing allowed rotation of the cube during play and point indices for acquiring currency tokens. The game also includes tokens (FIGS. 2A & 2B) used as currency to purchase or sell game cubes and collect or pay other players of the game. The object of the game is to acquire and allocate the game cubes (FIGS. 1A, 1B & 1C), in order to earn currency tokens (FIGS. 2A & 2B) and achieve the highest overall point score for declaring a winner. The game can also be simulated on a computer (FIG. 3).
    Type: Application
    Filed: August 27, 2002
    Publication date: March 4, 2004
    Inventor: Arial Mari Lancaster
  • Publication number: 20040041342
    Abstract: A dice game apparatus comprises a first numerical die, a second numerical die, and at least one operator die selected from the group consisting of a first operator die and a second operator die. While the dice game apparatus comprises the first operator die and/or the second operator die, the dice games are played with just three dice, namely, the first numerical die, the second numerical die, and either the first operator die or the second operator die.
    Type: Application
    Filed: August 30, 2002
    Publication date: March 4, 2004
    Inventor: Shlomo Ruvane Frieman
  • Publication number: 20040036213
    Abstract: An electronic die capable of exhibiting visual and/or sound effects is disclosed. The die retains the conventional dice-action aspect of being rolled to randomly select an upwardly facing facet. The electronic components provide entertainment effects. Electronic displays, which can include light-emitting dots, are located on the sides of the die for showing the visual effects. An electronic circuit, contained within the die, controls output of the displays. One or more batteries are also contained inside the die for powering the displays and the electronic circuit. To ensure that the die is suitable for playing dice games, the displays, electronic circuit and batteries are securely mounted to withstand the die being thrown. The die can have a hollow compartment for holding the batteries and electronic circuit, or alternatively, the die can be formed using injection molding or casting techniques to embed the electrical components in a solid plastic body.
    Type: Application
    Filed: August 24, 2002
    Publication date: February 26, 2004
    Inventor: Michael Karel Lindsey
  • Patent number: 6692002
    Abstract: A board game for enhancing the spelling skills of each of several players of different ages. The board game comprises a board with a start position, a finish position, with a lengthy path defined by discrete spaces extending therebetween in a serpentine fashion. The path also includes intersecting circles and a by pass leg. Each player receives a game pawn, or marker, and advances same along the spaces on the pathway by rolling six dice, with a different letter on each face. The extent of movement is governed by the number of letters in each word that the player builds from letters on the exposed faces of the dice, augmented by an element of chance introduced by Pick-a-Card cards and/or Keep-a-Letter for Life cards. The player receives one of these cards when his pawn lands on a designated space in the pathway. Additionally, movement controlling spaces in the path come into play when a pawn lands directly on one of these spaces.
    Type: Grant
    Filed: August 21, 2002
    Date of Patent: February 17, 2004
    Inventor: Steve Kummer
  • Publication number: 20040000755
    Abstract: The Payroll22 Dice Set was designed with Letter and Number Characters in place of Dots. Each Die of the Set have different Characters and different background colors. The different background colors allow quick reference to having a correct Set. All Number characters are colored White and their point value is their face value. The “A” and “X” are colored gold and each have a point value of 11. The “B” and “C” are colored silver and each have a point value of 10. The Dice produce scores ranging from 6 to 22 when totaling the point value of each Die rolled. An “A” and “X” score is called a PAYROLL. Alpha-numeric Characters are used to play the Game similar to Blackjack which is played with Playing Cards of similar Characters and scoring. The Game is played on a Unique Cloth Layout and a dice Table. Many of the Blackjack rules apply Including Insurance Bets which pays 4 to 1 in place of 2 to 1.
    Type: Application
    Filed: July 1, 2002
    Publication date: January 1, 2004
    Inventor: Eugene Joseph Cherven
  • Patent number: 6659868
    Abstract: A method and apparatus for playing a dice game for one or more players. Dice are presented in a variety of colors. Players can bet on obtaining predetermined combination of dice with respect to color and number. A predetermined number of dice are provided for each player. Players are permitted to reject some or all dice and receive substitute dice to complete a final combination of dice. The final combination is evaluated against a predetermined pay table of values to determine the pay out, if any, to the player. Apparatus may include electronic or mechanical game machines.
    Type: Grant
    Filed: October 17, 2001
    Date of Patent: December 9, 2003
    Inventor: Max Stern
  • Patent number: 6659774
    Abstract: A plurality of large, tactically soft, cubes, and a plurality, of learning game boards. Each side of a learning cube has imprinted thereon a teaching concept. Each learning game board has a teaching concept imprinted thereon corresponding to a learning cube.
    Type: Grant
    Filed: May 21, 2002
    Date of Patent: December 9, 2003
    Assignee: Tri-Sil LLC
    Inventors: James G. Ramos, Shirley A. Ramos
  • Patent number: 6659459
    Abstract: In a die which has a regular polyhedron form and which can be opened into a continuous polygonal form on a plane, boundary areas (Rb) between planes (11 through 16) on the inner side of the regular polyhedron have inclination angles determined according to the regular polyhedron. In addition, engaging portions (21a, 21b, 24a, 24b, 25a, 25b, 26a, 26b) not exceeding the respective boundary areas (Rb) are placed on the boundary areas (Rb) of predetermined planes (11 through 16). Such a die is formed by injecting plastic resin within a mold (31, 32) according to the form of the opened die. This realizes a three-dimensional die capable of being opened onto a two-dimensional plane, which has only been fictionally conceived, and further provides a manufacturing method thereof.
    Type: Grant
    Filed: February 20, 2001
    Date of Patent: December 9, 2003
    Assignee: Konami Corporation
    Inventors: Shoji Dewa, Akihiro Takatoku
  • Publication number: 20030222397
    Abstract: A game apparatus includes a plurality of dice and a master cube which is larger than the dice. A container for the game has a cover and a base, with the cover and the base having tubular peripheral engagement portions to telescopically mate with and frictionally engage each other. The tubular peripheral engagement portions interact in a non-planar configuration, thereby facilitating grasping of the cover portion relative to the base portion. The base includes recesses to receive the playing pieces during play, and the cover holds the playing pieces in place in the recesses during storage and transportation. The cover includes a window for viewing the playing pieces through the cover. The cover and the base slope the playing pieces and a scoring chart relative to a flat underlying surface. The cover is constructed so it can be flipped over and used as a casting chute.
    Type: Application
    Filed: September 18, 2002
    Publication date: December 4, 2003
    Applicant: Winsor Corporation
    Inventors: Reynolds W. Guyer, Thomas W. Guyer
  • Patent number: 6656047
    Abstract: An apparatus and a method facilitate single user and tournament play of wagering games on a computer-controlled machine. A player provides control input in order to control the game. The machine simulates the rolling of dice to obtain scoring combinations, and the player makes strategic gaming decisions concerning the holding, releasing and re-rolling of the dice, and the assignment of the resulting dice combinations to scoring categories. A game progresses as a player attempts to fill a plurality of scoring categories in order to achieve a high total score. A player wagers on each simulated roll of the dice, and is paid for winning assignments of combinations to categories. The computer-controlled slot machines are generally linked to a wide area network, facilitating tournament play among multiple players and progressive jackpots. Computer-controlled slot machines include machine-readable media reading and writing devices, allowing players to save and restore games in progress.
    Type: Grant
    Filed: November 12, 1999
    Date of Patent: December 2, 2003
    Assignee: Colepat, LLC
    Inventors: Elia R. Tarantino, Eric J. Maiss
  • Patent number: 6655688
    Abstract: A word game which is provided using a deck of cards and one or more dies. The cards comprise 26 alphabet cards each card containing a letter. A single die can be employed having a combination of numbers and right and left hand designations on each face thereof. In alternative embodiment, a pair of dice can be used, one containing numbers on respective faces and the other containing right and left designations on the die faces. The object of the word game is to think of words that contain the letter on the card, the letter being in the position within the word specified by the die. As an example if the card shows the letter A and the die shows 3R, the players must think of words in which A is the third letter from the right end of the word; for example, “state”. In one scoring regime, one point is earned for each letter of the word. Thus in the above example the word “state” earns 5 points.
    Type: Grant
    Filed: July 15, 2002
    Date of Patent: December 2, 2003
    Inventor: Joseph O. Boateng
  • Publication number: 20030218299
    Abstract: Method of manufacturing a gaming die or dice and die or dice made thereby. The method includes pad printing at least one of spots and text on at least one surface of the die or dice.
    Type: Application
    Filed: May 22, 2002
    Publication date: November 27, 2003
    Applicant: THE BUD JONES COMPANY, INC.
    Inventor: Fred Zapata
  • Publication number: 20030218300
    Abstract: A dice game is disclosed. A method of playing a dice game is also disclosed.
    Type: Application
    Filed: June 16, 2003
    Publication date: November 27, 2003
    Inventor: William P. Timmons
  • Patent number: 6644664
    Abstract: A gaming machine includes a controller for controlling operation of a game played on the gaming machine. A display is provided on which a game played under the control of the controller is displayed, the game displayed on the display comprising a plurality of polyhedral elements, each of which has a plurality of faces with a predetermined indicium being carried on at least one face of each element. The elements are rotatable, when the game is played, about at least one axis to bring certain faces into view, the rest positions of the faces and the indicia carried on visible faces of the polyhedral elements being amongst the determining conditions as to whether or not a winning result has been achieved in the game.
    Type: Grant
    Filed: January 9, 2001
    Date of Patent: November 11, 2003
    Assignee: Aristocrat Technologies Australia Pty Ltd.
    Inventors: Robert Linley Muir, Nicholas Luke Bennett, Natalie Jane Bryant