Electrical Patents (Class 273/237)
  • Patent number: 5230514
    Abstract: An electric bingo game card is disclosed. A first group of selectors are manually operable for producing an indication of a called number in the game. A second group of selectors are operable for selecting winning combinations for variations of the game. A logic circuit responsive to the first group of selectors and to the second group of selectors produces a corresponding output when predetermined ones of the first group of selectors and the second group of selectors indicate a winning combination of selected numbers for the variation.
    Type: Grant
    Filed: August 10, 1992
    Date of Patent: July 27, 1993
    Inventor: John J. Frain
  • Patent number: 5197741
    Abstract: An electrically lit chess piece includes a chess body which is coupled to a transparent cap at the top end and contains an internal battery housing. The battery housing includes a bulb positioned under the transparent cap and a magnet having springs at the bottom section. When the chess piece is placed on a metallic chessboard, the magnet is displaced in a downward direction and the bulb is lit. When the chess piece is removed from the chessboard, the magnet is pulled in an upward displacement by the springs and disconnects an electrical circuit for turning the light bulb off.
    Type: Grant
    Filed: May 19, 1992
    Date of Patent: March 30, 1993
    Inventor: Liung M. Wu
  • Patent number: 5190285
    Abstract: An electronic game (10) is provided with at least one, and preferably a plurality, of intelligent game pieces (14,14' ) which each contain a re-programamble memory device (30,70). The memory device (30,70) in each of the game pieces (14 and 14', respectively), stores characteristics of an activity to be simulated by the game (10). By re-programming the game pieces (14,14'), the characteristics of the activity simulated by the game (10) can be changed to make the activity more interesting and challenging.
    Type: Grant
    Filed: September 30, 1991
    Date of Patent: March 2, 1993
    Assignee: AT&T Bell Laboratories
    Inventors: Robert B. Levy, Fred W. Verdi
  • Patent number: 5188368
    Abstract: An electronic game apparatus for determining the presence and optionally the identity of playing pieces. Each playing piece (10) is provided with a resonator circuit (12,14,16), which may be tuned so that each playing piece or type or piece has a unique resonant frequency. A board (2) defining a number of particular playing positions is provided with transmit and receive coils (4,6) underneath it to stimulate the resonator circuit of a piece and to sense the resonant signal respectively. An amplifier is provided between the two sets of coils to amplify the signal generated by the resonant circuit. A resonant signal results if a playing piece is placed on a particular position on the board (2). The frequency of this signal is detected and may then be determined and the piece thereby identified.
    Type: Grant
    Filed: June 25, 1991
    Date of Patent: February 23, 1993
    Assignee: Saitek Limited
    Inventor: Paul T. Ryan
  • Patent number: 5163690
    Abstract: A three-dimensional display system for co-spatial point display of information emanating from at least two biophysical sources. The system includes a rigid, transparent three-dimensional structure within which is provided co-spatial visual display elements arranged in a three-dimensional geometry at regular coordinate addresses. Information input terminals, including terminals for biological interface, are provided. Also furnished is logic for assigning a three-dimensional coordinate address, at uniform time intervals, for the informational input from each of the biological sources. Each of the display elements are energized in a fashion that is input-responsive to the coordinate addresses corresponding to the system inputs. The system is further provided with detectors for alerting the users to spatial and temporal coincidence of energized visual elements resultant from simultaneous inputting of like coordinate addresses by the biophysical source.
    Type: Grant
    Filed: April 19, 1990
    Date of Patent: November 17, 1992
    Inventors: Dennis W. Davis, Keith C. Hyatt, Russell D. Davis
  • Patent number: 5145182
    Abstract: A board type game which utilizes lasers where players selectively divert the path of laser beams. The board apparatus comprises an enclosed chamber formed by a top and bottom piece and a frame piece within which laser beams are directed down symbolic rows and columns constituting a matrix of squares. Each square has an X-shaped slot along the diagonals of the square. These slots are formed in the bottom piece and top piece. Deflecting pieces, which may be mirrors, are placed at the player's discretion in diagonal slots of an X-shaped to deflect an incident laser beam from a row or column to a corresponding column or row. A scoring module, sensitive to incident laser light, is positioned in the chamber in front of each player. The players alternate in placing deflecting pieces in the chamber with the object to either direct their laser beams toward the opponent's scoring module or to prevent their opponent's laser beams from reaching their own scoring module.
    Type: Grant
    Filed: November 15, 1990
    Date of Patent: September 8, 1992
    Assignee: Entercon Technologies, Inc.
    Inventors: Philip Swift, Eric Swift, Terrence L. Glatt
  • Patent number: 5145181
    Abstract: Game apparatus defines an effectively spherical playing surface which is divided into ranks and files of blocks. The playing surface has at least two poles, and the files extend radially from respective poles, while the ranks are arranged concentrically about the poles. In one embodiment, the apparatus defines a spherical playing surface. In other embodiments, two or more discs represent hemi-spherical playing surfaces. The discs can be rotated synchronously to facilitate the movement of pieces from disc to another, simulating a true spherical playing surface.
    Type: Grant
    Filed: November 1, 1989
    Date of Patent: September 8, 1992
    Inventors: David M. Welman, Antonie C. F. Welman, Peter H. G. Wilson
  • Patent number: 5129654
    Abstract: An electronic game apparatus which includes a playing board having a playing surface and playing areas and is capable of identifying game pieces and their position on the playing surface. First and second sets of parallel transmission lines are located beneath the playing surface of the playing board. The second set of parallel transmission lines is orthogonal to the first set of transmission lines. The first and second sets of transmission lines form intersecting points which are positioned proximate to a playing area of the playing surface. A source of electromagnetic energy has a plurality of predetermined different frequencies within a predetermined frequency range. A plurality of game pieces, each containing a resonant circuit having a predetermined resonant frequency, correspond to a frequency within a predetermined frequency range. A selector sequentially supplies electromagnetic energy at a selected frequency within the predetermined frequency range to the first set of transmission lines.
    Type: Grant
    Filed: January 3, 1991
    Date of Patent: July 14, 1992
    Assignee: Brehn Corporation
    Inventor: Bruce F. Bogner
  • Patent number: 5126717
    Abstract: An electronic cribbage board is provided which replaces the traditional pegs by LED's which light up to indicate each player's score. A keyboard for entering each player's score is provided which has a key for every possible score obtainable during the play of a cribbage hand. The score is entered by depressing a single key. Two LED's for each player are illuminated at the same time to present a present score and a previous score.
    Type: Grant
    Filed: April 29, 1991
    Date of Patent: June 30, 1992
    Inventors: John C. Renaud, Nancy R. Renaud
  • Patent number: 5120069
    Abstract: A carrying case is opened to arrange in a planar relationship, the housing floor of each mirror image housing. The structure includes cooperative handle retractably mounted with each rear end wall of the first and second housing, with elastomeric bands mounted to exterior surfaces of the floors of the first and second housings for securement of bingo card members therewithin. Spaced chambers are formed adjacent upper terminal ends of the forward end wall to accommodate bingo components, such as bingo chips, pencils, and the like. A modification of the invention includes each floor formed with an underlying illumination member positioned longitudinally of and coextensively with a translucent sheet coextensive with an overlying transparent sheet, wherein a bingo card member is positioned between the translucent and transparent sheets for mounting and positioning in play of a bingo game.
    Type: Grant
    Filed: October 28, 1991
    Date of Patent: June 9, 1992
    Inventor: Nathan C. Shaw
  • Patent number: 5120065
    Abstract: A talking board game having a board and an electronic computer system providing speech information to the players, and cards which can be read by the electronic computer system.
    Type: Grant
    Filed: February 8, 1991
    Date of Patent: June 9, 1992
    Assignee: Hasbro, Incorporated
    Inventors: Robert W. Driscoll, Daniel J. Marceau
  • Patent number: 5106097
    Abstract: An apparatus and method of playing an audio quiz game wherein a player attempts to answer a question after listening to a corresponding audio clip provided on a compact disc. Each track of the compact disc contains one or more sound clips separated by audio cues. The questions and answers relating to specific tracks are provided in a book, or playing cards, or in computer memory, and can be randomly accessed.
    Type: Grant
    Filed: February 28, 1991
    Date of Patent: April 21, 1992
    Assignee: Rykodisc
    Inventor: Barry Levine
  • Patent number: 5102144
    Abstract: The game of the invention including a multi-tiered board of a plurality of perhipheral and parallel paths, each arranged in an ascending organization. The paths are defined by contrasting colored spaces, with directional cards utilized at the culmination of each player's turn to effect directing of individuals in attaining and losing various denominations of simulated money. Termination of play by each player directed to a finish space terminates the game, wherein the players compare money attained to ascertain a winner. A modification of the board includes the board defined with an internal cavity to receive illumination members therewithin, with the board formed of translucent material. Modified tokens utilized include an upper conical member formed of a light polarizing material mounted on a base, wherein the upper member is rotatable relative to the lower member to indicate various positioning of each token relative to each path.
    Type: Grant
    Filed: January 14, 1991
    Date of Patent: April 7, 1992
    Inventor: Rodney W. Dickerman
  • Patent number: 5096202
    Abstract: A bingo game computer system includes a central computer unit having a master monitor, a master keyboard, and a plurality of gam monitors coupled thereto. The game monitors are provided in one-to-one correspondents with a number of game participants. Each of the monitors includes a switch operable by the game participant for indicating to the central computer unit that a bingo result has been achieved. The central computer unit includes a random number generator which generates a game number which is displayed on the master monitor and the plurality of game monitors. Further, the central computer unit causes an indicator to be displayed in a game square of each displayed bingo array which corresponds to the game number generated by the random number generator.
    Type: Grant
    Filed: July 26, 1990
    Date of Patent: March 17, 1992
    Assignee: Egil Hesland A/S
    Inventor: Egil Hesland
  • Patent number: 5088928
    Abstract: Method and apparatus for educational games comprising a plurality of printed cards/boards, and a novel low-cost touch pad with interface cable to the personal computer game-port. When an eductional game is played, the player responds to computer questions/words/graphic object by pressing the corresponding answer in the printed card/board which is placed on top of the touch pad. This selection in terms of touched coordinates of the touch pad is sensed by the computer through the computer input/game port. Both computer generated sound and animation graphic pictures in terms of video games or others are used for either positive or negative feedback to the player. A variation of the same apparatus can be used for playing various computerized board games with a plurality of moving game pieces, and game boards by one or more players.
    Type: Grant
    Filed: March 16, 1990
    Date of Patent: February 18, 1992
    Inventor: James K. Chan
  • Patent number: 5087050
    Abstract: A game apparatus for educating players in history. The game includes six decks of question and answer cards. Each card deck is color coded to correspond to one of six different categories related to the history of the black race. The card decks correspond to a spinner member having spaces also color coded for directing players to attempt to answer question from the decks of cards. The board game further includes a game board having a map of the world and a plurality of migratory paths all starting from the African continent. Each migratory path is formed of a fiber optic cable divided into a plurality of fiber optic cable segments removably mounted within grooves in the game board. Each player is assigned a migratory path and upon correct response to question, the player positions a fiber optic cable segment in the groove of his assigned path.
    Type: Grant
    Filed: May 2, 1991
    Date of Patent: February 11, 1992
    Inventor: Thomas D. Donovan
  • Patent number: 5083791
    Abstract: A tri-level apparatus is provided formed with an opaque base mounting a transparent central and transparent top plate, each of the levels arranged parallel relative to one another. The levels are arranged to accommodate various role playing games permitting positioning of figures on each of the levels, with the levels corresponding to subterranean, ground support, and inflight or heavily positioning of various figures in a role playing game situation. The organization to enhance enjoyment and utilization in limited light situations includes illuminated transparent columns supporting the levels, as well as a timer mechanism to preset a time sequence for a plurality of players utilizing the organization in a role playing game situation.
    Type: Grant
    Filed: April 3, 1991
    Date of Patent: January 28, 1992
    Inventor: Thomas W. Coombes, Jr.
  • Patent number: 5072381
    Abstract: An electronic gaming system for playing games which includes a system base station and a plurality of gaming boards. The system base station downloads game instructions, a game schedule, and game card arrays into the gaming boards. These game card arrays are stored in the system base station as a gaming card library. The gaming card library contains a plurality of game card arrays such that no two arrays are identical. Each game card array is stored as a single record containing the elements of a particular array, while the individual enjoys instantaneous access to a plurality of gaming cards. The game schedule stores symbols which are to be matched with randomly generated symbols, particularly where the symbols are numbers and the pattern is a plurality of elements of a 5.times.5 array. The base station employs an algorithm to generate cards which ensures that numerical arrays of consecutive adjacent gaming arrays in said library differ by more than one array entry.
    Type: Grant
    Filed: March 9, 1990
    Date of Patent: December 10, 1991
    Assignee: Selectro-Vision, Ltd.
    Inventors: John Richardson, H. Bruce MacKay
  • Patent number: 5067720
    Abstract: A board game including a printed board with a perimeter path defining a single discontinuous path, including a start and finish space. A central space of the board includes three spaces, and each space including a deck, each deck including questions to direct each player choosing a card to respond to a question regarding a synonym, an antonym, or a homonym. The path includes directional spaces to direct a player in sequence to choose a card from one of the three decks. Dice members are utilized to direct movement about the path. Each token is further provided with indicator structure to further indicate correct or incorrect responses to questions of the cards in the deck to reinforce a player's ability or inability to correctly respond to questions presented by the cards of each deck.
    Type: Grant
    Filed: March 4, 1991
    Date of Patent: November 26, 1991
    Inventor: Wanda F. Bundy
  • Patent number: 5054787
    Abstract: A portable validation unit for an electronic gaming system, particularly a BINGO system. The validation unit communicates through a serial data interface with a base station of the gaming system to receive a serial number defining a particular validation unit and corresponding employee, and further receives a validation code defining a particular gaming schedule. As the gaming schedule is played on electronic BINGO cards, wins of each game are validated by connecting a validation unit to an electronic card to ensure that the card has a matching validation code stored therein for the current gaming schedule and is indicating a winning sequence of called numbers. If there is no winning indication, then the validation unit sounds one of two audible tunes depending upon whether the validation codes match. In response to a matching validation code and win indication, the validation unit will sound another short recognizable audible tune indicating a win.
    Type: Grant
    Filed: July 23, 1990
    Date of Patent: October 8, 1991
    Assignee: Selectro-Vision, Ltd.
    Inventor: John Richardson
  • Patent number: 5050887
    Abstract: An apparatus including a game board with a lattice-work of intersecting highway paths, with the highway paths including intersecting portions defined by an intersection of each of the paths, wherein the intersection portions include off and on ramps, where each of the highway paths include a spaced plurality of apertured pathways to receive dowels from associated player tokens. The tokens are directed to proceed along the apertured pathways by a directional controlling unit. The directional controlling unit includes sequentially and randomly illuminated light members to indicate whether a player token is to proceed. Each player must culminate movement within a time frame by an associated time clock, with game cards and dice utilized to create obstacles and assess penalties and damages and the like upon players who create accidents or other mistakes of judgment resulting in a lack of progress during a predetermined time internal.
    Type: Grant
    Filed: December 5, 1990
    Date of Patent: September 24, 1991
    Inventor: Douglas W. Kemp
  • Patent number: 5050883
    Abstract: Electronics and a playing method stimulate abstract spatil-relations ability, particularly memory of abstract space, in youngsters--without requiring them to know or spell game commands, or to find keys on a typewriter-like keyboard. The game exploits the competitive instinct by rewarding ability to recall complex geometric abstractions, while yet encouraging play by those who lack that ability. Dedicated manual inputs are used by each player to enter moves--in the pure form of directions in which the player wishes to go. An audio speaker signals which player's move it is, and whether each attempted move is valid. A digital microprocessor is used to define a maze and each player's position in it, and to receive moves from the directional inputs, and to operate the speaker in reply to attempted moves. The processor has no functional connection with any device for displaying a direct pictorial representation of any part of the maze, and indeed no such direct picture is electronically developed or shown.
    Type: Grant
    Filed: February 7, 1990
    Date of Patent: September 24, 1991
    Assignee: Adolph E. Goldfarb
    Inventors: Adolph E. Goldfarb, Martin I. Goldfarb
  • Patent number: 5043887
    Abstract: An electronic gaming system for playing games which includes a system base station and a plurality of gaming boards. The system base station downloads game instructions, a game schedule, and game card arrays into the gaming boards. These game card arrays are stored in the system base station as a gaming card library. The gaming card library contains a plurality of game card arrays such that no two arrays are identical. Each game card array is stored as a single record containing the elements of a particular array, while the individual enjoys instantaneous access to a plurality of gaming cards. The game schedule stores symbols which are to be matched with randomly generated symbols, particularly where the symbols are numbers and the pattern is a plurality of elements of a 5.times.5 array.
    Type: Grant
    Filed: March 28, 1989
    Date of Patent: August 27, 1991
    Assignee: Selectro-Vision, Ltd.
    Inventor: John Richardson
  • Patent number: 5039107
    Abstract: A football game (10) is provided to be played by a plurality of users, having a game board (20) divided into a plurality of player regions (22, 24 and 26) and a status region (28). Each of the player regions and the status region having removably writable areas (30) for inscribing indicia with a marker (34) which is subsequently removable through the use of an eraser (36). Each of the playing areas (22, 24 and 26) includes a calculator mounting area (40) having a calculating device (44) releasably coupled thereto. The calculating devices (44) are utilized for accumulating scores, computing statistics, and may include a random number generator for initially establishing the hierarchical ranking of the football teams represented in the game.
    Type: Grant
    Filed: February 2, 1990
    Date of Patent: August 13, 1991
    Inventor: Aaron C. Jackson
  • Patent number: 5037105
    Abstract: Decorative or display device for game-playing, amusement or aesthetic purposes comprises a three-dimensional array of switchable indicators in a transparent matrix. The indicators may be light sources e.g. led's and may be used to play games such as noughts and crosses in 3-dimensions. A non-electric version has a stack of separable layers with beads insertable in recesses.
    Type: Grant
    Filed: April 20, 1990
    Date of Patent: August 6, 1991
    Inventor: Benjamino P. L. J. Klein
  • Patent number: 5035422
    Abstract: By providing an interactive communication system whereby individuals are able to electronically select at least one possible outcome of a plurality of outcomes of a future event, individuals are able to participate in the outcome of that event and possible share in a prize award associated with the event. In the preferred embodiment, individualys forming the home audience of a televised game show are able to electronically communicate a series of random numbers using their telephones to participate in possible winning the prize awards of the show. In addition, both on-camera game participants and the studio audience also participate and have the abililty to win prizes.
    Type: Grant
    Filed: December 7, 1989
    Date of Patent: July 30, 1991
    Inventor: Robert Berman
  • Patent number: 5011156
    Abstract: A game apparatus consists essentially of a game board, cards, set of playing pieces for each player, a compact disc with multiple tracks set up in such a way that the playing pieces, or tokens, for each player will move around the board surface which may comprise a single or dual segmented path. Part or all of the segments contain one of the numbers in a two number selection code on the compact disc. Cards which are provided as part of the game apparatus, will contain a second number of the two number selection code so that as playing the game, once both numbers are determined, the player will know which track to punch in on the compact disc control. The instructions on the compact disc track will determine further moves and actions and enhances the game play.
    Type: Grant
    Filed: May 7, 1990
    Date of Patent: April 30, 1991
    Inventors: Robert J. LaChance, Jr., Nancy LaChance
  • Patent number: 5007649
    Abstract: An electronic gaming system for playing games. The electronic gaming system includes a system base station and a plurality of electronic gaming boards. The system base station downloads game instructions, a game schedule, and game card arrays into the gaming boards. These game card arrays are stored in the system base station as a gaming card library. The game schedule stores symbols which are to be matched with randomly generated symbols, particularly where the symbols are numbers and the pattern is a plurality of elements of a 5.times.5 array. The system base station retains auditing information about the distributed gaming cards; thus, the base station instantly confirms matches between the randomly-called numbers and those on a winning card, and at the same time verifies that such a card was indeed sold.
    Type: Grant
    Filed: March 28, 1989
    Date of Patent: April 16, 1991
    Assignee: Selectro-Vision, Ltd.
    Inventor: John Richardson
  • Patent number: 5005840
    Abstract: A bingo game having a card distributed with a videocassette. In play, the player matches gaming indicia displayed in the video presentation with the gaming areas on the card.
    Type: Grant
    Filed: September 6, 1989
    Date of Patent: April 9, 1991
    Inventor: David S. Schwartz
  • Patent number: 4981300
    Abstract: A sensory electronic game which includes a board having a number of defined positions each provided with an isotropic field sensor such as a reed switch which has open and closed positions depending upon the presence or absence of a magnetic field, and two sets of playing pieces. All pieces have a magnet with its N-S axis substantially upright to provide a magnetic field which will open or close the sensor when a piece is positioned on the associated board position. To avoid a lack of detection if one piece is quickly replaced by another piece, the pieces of one set have the N pole facing downwardly whilst the pieces of the other set have the S pole facing downwardly. Then, by detecting the opening and closing of the sensors including momentary open and closed positions during capture or replacement of a piece of one set by a piece of another set, movement of pieces can be determined.
    Type: Grant
    Filed: February 1, 1989
    Date of Patent: January 1, 1991
    Assignee: Saitek Limited
    Inventor: Eric E. Winkler
  • Patent number: 4978129
    Abstract: An electronic game apparatus effects a right shift or a left shift of an entire display of multiple randomly arranged numerals or symbols, and exchange of specified displayed digits of numerals or symbols. The electronic game apparatus can arrange and shift the rows of numerals or symbols displayed on the display means into a prescribed order.
    Type: Grant
    Filed: July 29, 1988
    Date of Patent: December 18, 1990
    Assignee: Sharp Kabushiki Kaisha
    Inventors: Kenichiro Komeda, Kenichi Inui
  • Patent number: 4974850
    Abstract: Vibration triggered game device having a housing with a vibration sensitive reference base to generate vibrations in response to a manually applied vibratory stimulus during game play, and a circuit to sense the level of those vibrations relative to a preselective, e.g. adjustable, threshold value, and including an indicator, e.g. an audible signal emitter, triggered when that level exceeds the threshold value, to indicate the achieving of an event in the game. The circuit may include a piezo transducer to detect the vibrations and to emit the signal. The housing may be a game board provided with play elements depositable on, movable along, and/or removable from, the reference base, or the housing may be an object graspable during play, with all such manual actions being effectable at a vibration level above or below the threshold value depending upon player skill and dexterity.
    Type: Grant
    Filed: June 21, 1989
    Date of Patent: December 4, 1990
    Inventors: Greg Hyman, Victor G. Reiling
  • Patent number: 4969650
    Abstract: A game machine with an automatic judging function according to the present invention is used to play a game in which a winner is determined according to predetermined rules of the game by moving pieces having their own characters across a game board, e.g., a checkerboard. The game machine includes classified pieces whose characters cannot be known by an opponent, a checkerboard with sensors for detecting the rank characters of the pieces disposed thereon, and a judging unit for automatically determining the winning piece on the basis of the rank characters of the pieces when they encounter on the game board. Accordingly, a game player can enjoy a game by inferring the rank characters and future moves of opponent's pieces.
    Type: Grant
    Filed: July 12, 1989
    Date of Patent: November 13, 1990
    Assignee: Fuji Electronic Industry, Co., Ltd.
    Inventors: Yutaka Magara, Takashi Ishii, Shigenobu Hagimori
  • Patent number: 4958837
    Abstract: A travel game includes a display screen connected to a programmed controller for producing geographic map displays of various geographic regions. The program controller is operative to indicate travel routes on the display between various origin and destination display points. The display routes may include alternative routes for use by different travel modes such as vehicle, rail and air. Individuals move game marker pieces along selected travel routes in accordance with randomly determined movement increments and accumulate time and score awards and penalties according to encountered travel route obstacles and their success in correctly answering questions regarding travel route landmarks. The questions may be posed by a group of cards having bar code indicia representing time and score awards and penalties for tabulation by an electronic score keeping computer having a bar code reader.
    Type: Grant
    Filed: June 23, 1989
    Date of Patent: September 25, 1990
    Inventor: Faye Y. Russell
  • Patent number: 4946391
    Abstract: An electronic handheld arithmetic learning aid which includes a speech synthesis device, a speaker driven by the speech synthesis device, a memory having digital data stored therein from which a plurality of mathematical problems may be derived for presentation to an operator for solution, and a controller for accessing selected portions of the digital data from the memory for input to the speech synthesizer device in presenting the mathematical problems to the operator in an audibly voiced manner via the speaker. In one aspect, at least some of the mathematical problems derivable from the memory involve respective sets of at least two individual numbers from which the operator is expected to determine a particular mathematical relation in providing a solution to the corresponding mathematical problem.
    Type: Grant
    Filed: May 30, 1980
    Date of Patent: August 7, 1990
    Assignee: Texas Instruments Incorporated
    Inventors: William R. Hawkins, Steve Weinstein
  • Patent number: 4909516
    Abstract: An automated card game system includes cards for distribution to players, a random card number generator, a memory for storing the cards, a keyboard for inputing the randomly selected card numbers into the memory, and a display system for displaying the random card numbers selected. The cards stored in the memory are continuously updated by being marked in accordance with the randomly generated card numbers and the status of the cards is continuously monitored in order to automatically determine a winning card.
    Type: Grant
    Filed: June 29, 1984
    Date of Patent: March 20, 1990
    Assignee: Bingotech, Inc.
    Inventor: Alfred P. Kolinsky
  • Patent number: 4895364
    Abstract: An electronic game apparatus having a central body from which rigid arms extend to remote switches. The arms are pivotally connected to the central body and the remote switches to allow the apparatus to be folded for storage in an upright, free-standing position. Each arm has as member a sequence of numbers by which the players can keep score.
    Type: Grant
    Filed: June 17, 1988
    Date of Patent: January 23, 1990
    Assignee: Great Games Pty. Ltd.
    Inventors: Robert J. Martel, Thomas G. Bishop
  • Patent number: 4875686
    Abstract: An electronic bingo game system is shown comprising player table units electronically interconnected with a master control station, and a cashier station. Players utilizing the system insert specially indented tokens in slots in their table unit, and manipulate controls to indicate their wagers, or to discontinue play. The master control station selects random bingo numbers, tracks player credits, issues payment orders, communicates with other stations as required, and performs other game related functions. The indented tokens employed with the system are received in an anti-theft chute where they are optically scanned to determine their value, based on their light transmission, establishing a player's credit. Also shown in connection with the system's number displays are devices for enhancing LED produced light.
    Type: Grant
    Filed: November 13, 1987
    Date of Patent: October 24, 1989
    Inventor: Herbert Timms
  • Patent number: 4871176
    Abstract: A gaming apparatus for use with prerecorded media or material, such as audio or video tape, to be selectively played through a conventional player/recorder, such as an audio or video tape player, is disclosed. The play of the prerecorded material in the conventional player is controlled by a token operated unit which contains switching circuits to selectively connect the player to a monitor, such as a speaker or ear or headphones, in the case of an audio message, and a television type monitor in the case of a video message. The prerecorded material and tokens interrelated with other game paraphernalia, such as a game board, etc., as desired to provide a game which includes an audio and/or video output as part of the game engineering.
    Type: Grant
    Filed: March 9, 1988
    Date of Patent: October 3, 1989
    Assignee: NeoToy Partnership
    Inventor: Robert C. Knetzger
  • Patent number: 4863165
    Abstract: An electronic game which includes a generally planar board, at least one vehicle dimensioned and configured for movement along the board, indicia disposed on the board defining a start point and finish point, indicia disposed on the board representing a plurality of streets. The streets define a plurality of routes intermediate the start point and the finish point and game includes apparatus for measuring the speed of the vehicle along at least one of the routes. The game device also includes structure for defining a speed limit which is continuously varying independently of player action, and comparing the measured vehicle speed to the defined speed limit during play of the game.
    Type: Grant
    Filed: February 16, 1988
    Date of Patent: September 5, 1989
    Inventor: Miguel F. Maranzano
  • Patent number: 4863172
    Abstract: A puzzle in which alphabet letters or other graphics are displayed in movable squares forming a grid on a front side of the puzzle. On the back side of the puzzle is another grid of movable squares containing alphabet letters or other graphics. Each square is a part of each of two mutually transverse, continuous bands. One band comprises aligned front side and back side rows while the other transverse band comprises aligned front side and back side columns. The relationship of each square in the puzzle may be changed with respect to every other square. As squares are moved out of the front side grid, they wrap around, out of sight, and change the grid of squares on the back side while bringing an out of sight square into the front side grid. In one electronic version of the puzzle, movement of a square is effected by touching the front side square to be moved and then touching the position on the front side row or column to which the square is to be moved.
    Type: Grant
    Filed: February 5, 1988
    Date of Patent: September 5, 1989
    Assignee: Marvin Glass & Associates
    Inventors: Donald A. Rosenwinkel, John V. Zaruba, Wayne A. Kuna
  • Patent number: 4863173
    Abstract: All of the number matrices of every bingo card (of the available cards) of a bingo-chain game device are stored in a microprocessor/storage unit. A display dot matrix is connected to the microprocessor/storage unit to identify the numbers selected by a player. A keyboard is connected to the microprocessor/storage unit so that the player can input every called number into the storage of the microprocessor/storage unit. A plurality of transparent bingo cards, with preset codes along one side thereof, is automatically read by a signal reading unit which also retrieves pre-stored data from the storage of the microprocessor/storage unit. The data on the transparent cards are stored into the storage of the microprocessor/storage unit. The signals on the transparent bingo cards can also be represented by bar codes. Data code and clock code on a single side of a transparent bingo card are read by the signal reading unit and can be pre-stored in the microprocessor/storage unit.
    Type: Grant
    Filed: July 9, 1986
    Date of Patent: September 5, 1989
    Inventor: Ying-Shiun Chen
  • Patent number: 4856787
    Abstract: A distributed game network comprising a master game device and a number of slave game devices. The slave game device is capable of playing concurrently a number of menu selectable card and chance games, such as poker, bingo, blackjack, and keno. The slave game device receives commands and random data, such as bingo patterns and called bingo and keno numbers, from the master game device and sends the local game status and accounting information to the master game device. The slave game device is equipped with a touch screen display and a smart game card interface. The smart game card associated with the slave game device has an imbedded microprocessor keeping track of wagers and outcomes of the game. The touch screen display exhibits the status of the games being played in display windows and accepts player's commands including menu selections and bingo and keno card marks.
    Type: Grant
    Filed: May 3, 1988
    Date of Patent: August 15, 1989
    Assignee: Yuri Itkis
    Inventor: Boris Itkis
  • Patent number: 4852885
    Abstract: A fast action game includes a wheel imprinted with the letters of the alphabet and numbers. The wheel is rapidly rotated by a motor in response to player actuation of a switch. When the switch is released, the wheel will coast to a stop with an indicator pointing to one of the letters or numbers on the wheel. Players then complete a scoresheet printed with various categories of items with a word beginning with the letter indicated by the wheel. If the wheel indicates a number preselected by one player, the player receives a bonus score. Play continues until all categories are completed by one player. A scoring system enables the determination of the finish rank of the other players.
    Type: Grant
    Filed: October 14, 1987
    Date of Patent: August 1, 1989
    Inventors: Shahin Baratpour, Salina Ventresca
  • Patent number: 4848771
    Abstract: An automatic gaming system for games of chance, such as BINGO or the like, is disclosed comprising a system base station, a plurality of electronic gaming boards, and a plurality of validation units. The electronic gaming boards are initialized by the system base station with a complex gaming schedule developed by the system operator. The system base station includes an interactive program to create a complex gaming schedule having completely arbitrary win patterns, multiple levels of payouts, and multiple place win combinations. The system base station further loads each gaming card with data representing a variable time interval which causes all of the boards to enter the play mode at the same time. The validation units are initialized by the system base station with a validation code which is used when checking a win claim of an electronic card.
    Type: Grant
    Filed: January 16, 1986
    Date of Patent: July 18, 1989
    Assignee: Selectro-Vision, Ltd.
    Inventor: John Richardson
  • Patent number: 4844462
    Abstract: An electronic racing game apparatus employs a microprocessor which controls a plurality of incandescent lamps. The lamps are arranged in an XY matrix as each lamp is indicative of a lane and a position about an oval track display. When power is first initiated, the microprocessor is reset and then displays a spiral pattern which serves to attract participants to the game site. The pattern spirals until a start button is accessed, whereby the finish order displays are cleared and the contestant lamps of each lane or contestant sequentially come to the starting line. After a short delay the bell rings and the race begins. The contestants as indicated by the lamps race around the oval display in a random pattern, as determined by a random number table. The lamps associated with each oval are illuminated according to the table. As the first, second and third contestants cross the finish line, the numbers of their lane will appear on the win, place and show displays.
    Type: Grant
    Filed: July 15, 1988
    Date of Patent: July 4, 1989
    Inventor: Michael Lubniewski
  • Patent number: 4840382
    Abstract: A card reader reads encoded game cards and supplies the information read to a logic system such as a microprocessor. With such information the logic system causes changes in the current state of the game. A financial asset or commercial market game employs the card reader and encoded game cards plus a display for indicating current prices of the financial assets and, a game board having a plurality of squares by which players acquire information prior to that of other players or gain or forfeit sums of money. Optionally, a video display or television set interface may be used for the display of said prices. A music identification game employs the card reader and another set of encoded game cards and plays portions of music compositions encoded on the cards. A player limits the amount of the portion of the composition played through control circuitry connected to the card reader.
    Type: Grant
    Filed: January 20, 1988
    Date of Patent: June 20, 1989
    Inventor: Kenneth L. Rubin
  • Patent number: 4838557
    Abstract: A game board is disclosed herein for facilitating the play of the game of bingo. The game board utilizes a matrix of illuminated push buttons in underlying relation with a bingo game card. A player simply places a bingo card atop the game board so that each square on the bingo card is positioned directly above one of the illuminated push buttons. When an appropriate number is called the player depresses a square having that number, actuating a push button to illuminate the square. The game board surface area is sufficiently sized so that up to sixteen bingo cards can be placed thereon and played simultaneously. An extender game board also having a matrix of illuminated push buttons may be connected to the game board so that more than sixteen bingo game cards can be played simultaneously.
    Type: Grant
    Filed: March 30, 1988
    Date of Patent: June 13, 1989
    Assignee: F & L Reserach Development and Manufacturing Co.
    Inventor: Eric M. Floyhar
  • Patent number: 4807878
    Abstract: A trivia game utilizes a game board provided with four spinners. The first spinner determines which player is to answer the question, the second spinner determined the challenging player, the third spinner determines the category of the question and the fourth spinner determines the point value and degree of difficulty of the question. The game board may also be provided with a timer for regulating the length of play and a plurality of counters for keeping score. The game utilizes eight different sets of cards, with each set of cards having questions and answers from a certain subject category imprinted thereon. Each of these eight stacks of cards is placed on a designated location on the game board. Four different types of special cards are shuffled into each of the eight stacks of subject category cards. These special cards include no risk challenge cards, gang up cards, free points cards and erase challenge cards.
    Type: Grant
    Filed: October 8, 1987
    Date of Patent: February 28, 1989
    Inventor: Gregory A. Tripp
  • Patent number: 4799678
    Abstract: An electronic game playing device including an animated character and a synthesized voice. Game play instructions, required responses and awards, are contained in a program memory within a base on which the character is mounted. Carried by the base are a player input touch pad including the letters of the alphabet and individual player input buttons as well as a gridwork of lightable spaces. Animation of different features of the character is initiated at different times in response to audio signals emanating from the voice synthesis, or from an interfaced tape player, through an animation drive powered by a single motor. The animiation drive includes a shaft carrying relatively rotatable components some of which are rotated by other of the components after a predetermined amount of rotation by such other components. Movement of the character's mouth is accomplished by a second motor having a drive engaging the edge of an inner extension of the lower jaw.
    Type: Grant
    Filed: February 6, 1987
    Date of Patent: January 24, 1989
    Assignee: Marvin Glass & Associates
    Inventors: Rouben T. Terzian, Jeffrey D. Breslow, Donald A. Rosenwinkel, John V. Zaruba