Travel Or Exploration Patents (Class 273/251)
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Patent number: 11179626Abstract: A game kit having a game board assembled from a plurality of individual tiles is provided. The tiles each have a collapsed position and open to reveal a three-dimensional depiction of an object or location. The tiles are configurable for a plurality of different games by changing game indicia thereon. Players visit the different locations on the assembled game board and look for clues to accomplish tasks toward ending the game by accomplishing one final goal. A storyteller may serve as the director of game play for the players.Type: GrantFiled: January 30, 2020Date of Patent: November 23, 2021Inventor: Andy Logan
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Patent number: 9349258Abstract: A gaming system, game controller and method of gaming implementing a game wherein one or more symbols are selected to be retained from a previous game outcome based on symbols which contribute to a winning symbol combination in the game outcome. One or more subsequent game outcomes can be generated including the retained symbols. The retained symbols from a previous game outcome can be selected from symbols which contribute to a winning symbols combination in the previous game outcome. In the subsequent game outcome, the retained symbols can contribute to further winning symbol combinations.Type: GrantFiled: December 10, 2013Date of Patent: May 24, 2016Assignee: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITEDInventor: David C. Little
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Patent number: 8727849Abstract: A board game includes a plurality of game pieces, a plurality of reward cards, and a game board, where the game board includes a travel path on the game board, said travel path including a plurality of instruction spaces, a plurality of hidden cache spaces, and a plurality of open cache spaces, where one of said plurality of hidden cache spaces and one of said plurality of open cache spaces are associated with one of said plurality of game pieces, and at least one instruction space includes directions to add one of said plurality of reward cards to one of said plurality of open cache spaces that is associated with one of said plurality of game pieces.Type: GrantFiled: October 9, 2012Date of Patent: May 20, 2014Assignee: Enviroquest Ltd.Inventor: Sherrene D. Kevan
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Patent number: 8684784Abstract: In one embodiment of the invention, photo-chromic and phosphorescent toys are disclosed. A photo-chromic and phosphorescent toy includes both photo-chromic and phosphorescent materials applied to the toy such as through an ink, paint, plastic, or dye. The photo-chromic and phosphorescent materials may be supplied within a material of the toy or applied-to a surface of the toy at the factory. The photo-chromic and phosphorescent materials may be activated in various ways with various light activating devices that can generate an activating light with appropriate wavelengths.Type: GrantFiled: November 22, 2006Date of Patent: April 1, 2014Assignee: Shoot The Moon Products II, LLCInventors: Christopher B. Schmidt, William J. Hudson, Sunil W. Moothedah, David B. Small, Paul S. Rago, Brian D. Farley
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Patent number: 7665734Abstract: A board game which represents a predetermined geographic area including a plurality of cites which a plurality of players may visit. The players may enter and exit the predetermined area through various entrances and exits and a plurality of travel routes are designated within the area along which a player may move. A player receives points determined by which area of interest and which themes related thereto exist. Various cards are provided for each player which may be used by the player during the play of the games which the cards determining the manner in which the player may move or be restricted from motion.Type: GrantFiled: March 31, 2006Date of Patent: February 23, 2010Inventor: Russell B. Williams
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Publication number: 20100013156Abstract: A game for players to journey to a destination through the selection of values and virtues. A game board has a separate path for each player to follow with a token depending upon the roll of a die. Each path leads to concentric circles defining a common pathway leading to the destination. Decks of cards are provided for obtaining values and virtues. Additional decks of cards are provided for providing instructions and commands for control of the game.Type: ApplicationFiled: July 17, 2008Publication date: January 21, 2010Inventors: Stephen Orville Howell, Betty Ann Howell
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Patent number: 7195489Abstract: An education set used for education of a work including a series of work steps. The education set includes segment diagrams (105a, 105b, 105c) where work directions for executing the series of work steps, work directions including work guide information from which part of information is excluded, or work guide information are shown and subsegment diagrams (106a, 106b, 106c) where the information excluded from the segment diagrams are shown.Type: GrantFiled: October 6, 2004Date of Patent: March 27, 2007Inventor: Hideo Fujita
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Patent number: 7033180Abstract: An education set used for education of a work including a series of work steps. The education set includes segment diagrams (105a, 105b, 105c) where work directions for executing the series of work steps, work directions including work guide information from which part of information is excluded, or work guide information are shown and subsegment diagrams (106a, 106b, 106c) where the information excluded from the segment diagrams are shown. FIG. 6.Type: GrantFiled: December 30, 2002Date of Patent: April 25, 2006Inventor: Hideo Fujita
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Publication number: 20030127797Abstract: In one aspect, the present invention comprises a method and system for creating images that disappear when exposed to light. The method and system are suitable for commercial printing. In another aspect, the invention comprises a printed image that disappears when exposed to light. In yet another aspect, the image reappears when removed from exposure to light, permitting reuse. In a preferred embodiment, the invention comprises a item for amusement, preferably a collectible card, bearing an image that disappears when exposed to light and reappears thereafter when removed from exposure to light.Type: ApplicationFiled: January 10, 2002Publication date: July 10, 2003Inventors: Daniel S. Katz, Garland T. Stephens
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Patent number: 6565090Abstract: A game and a method of playing a game provide for a way to establish one among a plurality of disasters to be prevented by players as well as a variety of ways to prevent the predetermined disaster from occurring. In one embodiment, the disaster is represented by disaster cards and players move tokens around a game board from one airport to another collecting other types of cards in an attempt to be the first to prevent the predetermined disaster from occurring. There may also be provided a mechanism to enforce a time limit within which the disaster must be prevented for there to be a winner.Type: GrantFiled: December 5, 2001Date of Patent: May 20, 2003Inventor: Rychlund Tasman Aldridge
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Patent number: 6446968Abstract: A themed board game, is family oriented and recreates the fun and wonder of Halloween, preferably for 3 to 8 players (ages preferably 8 and older), and takes about one hour to play. A game board has printed thereon a thematic scene, a preferred example of which being a Haunted House. Twin sets of cards each include three category groups: a place category (depicted as locations of the Haunted House), an entity category (Halloween related persons or things, as for example a werewolf, a witch, a ghost, etc.), and an event category (Halloween related occurrences, as for example a scream, a laugh, a howl, an odor, etc.). A randomizing instrument is provided, preferably in the form of a single die which preferably may uniquely include a Halloween indicia in place of the six dots face (as for example a cat or a jack-o-lantern). Three cards, one from each category are secretly selected, the indicia of which form a Haunting Mystery.Type: GrantFiled: August 31, 2000Date of Patent: September 10, 2002Inventor: Paul W. Koch
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Patent number: 6123334Abstract: A board game for two or more players wanting to experience the common pleasures and pitfalls of airline travel, and the method of playing same, which preferably involves a game board, a distinguishable traveler game piece for each player, luggage game pieces which are easily connected and disconnected from traveler game pieces, travel advancing and delaying ticket-styled instruction cards, tokens, and a pair of identically numbered dice. The object of the game is to be the first player to complete a predetermined number of circuits around the game board and return to the Start/Finish "Airport" square by exact count with original luggage. Before play begins, players decide the number of completed circuits required to win.Type: GrantFiled: January 19, 1999Date of Patent: September 26, 2000Inventor: L. Wayne Norris
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Patent number: 6116601Abstract: A board game apparatus is disclosed for playing a competitive, fun, and educational game enabling the development of judgmental and reasoning skills and offers or involves chance, personal notions, perception, skill, and strategy with a board designed containing a path of blank and/or marked spaces and/or blocks maintaining a progression and continuity about the board and from a "Start/Finish" block the concept is that players through usage of a dice, a spinner format uniquely utilized in offering modification of the game pieces' movement and/or other items or features, moving their pieces within the rules, a winner may be determined by reaching the "Finish/Start" block.Type: GrantFiled: October 5, 1998Date of Patent: September 12, 2000Inventor: Stanley E. Kornafel, Jr.
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Patent number: 6065749Abstract: A board game is provided including a game board with a top face having a plurality of spaced large designations each with number indicia and theme indicia situated therein. The top face of the game board further includes a plurality of small designations situated between each of the large designations. Each of the small designations has answer indicia positioned therein. Also included is a plurality of dice and a plurality of playing pieces. A plurality of theme cards are provided each having a plurality of numbered lines relating to various themes.Type: GrantFiled: September 25, 1998Date of Patent: May 23, 2000Inventor: Deborah Kay Debie
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Patent number: 5988642Abstract: A board game apparatus is provided for instructing game participants on safety rules and regulations comprising a game board, at least one game marker, at least one marker-movement chance device and at least one stop-or-go chance device. The game board has a playing surface, which can be its upper surface, that has a plurality of domains delineated at least by outline demarcations. The domains include at least one hazard domain and at least one journey domain. The journey domain is comprised of a succession of spaces having a beginning and an end. The hazard domain comprises a hedged-hazard region that includes at least one hazard space immediately preceded by a stop-or-go security space that contains a representation of a stop-or-go safety regulation.Type: GrantFiled: March 5, 1998Date of Patent: November 23, 1999Inventors: Michael Ziemba, Barbara M. Ziemba
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Patent number: 5826877Abstract: A safety game including a game playing area divided into six regions. The six regions include a first region, a second region, a third region, a fourth region, a fifth region and a sixth region. The game playing area has a path of travel extending between the six regions. The path of travel has a starting point in the first region and a finishing point comprising the sixth region. The first five regions correspond to an area a child frequents. A plurality of game pieces are included for movement around the path of travel. A spinning wheel for determining movement around the path of travel is also included. A plurality of sets of question cards correspond to the first five regions of the game board.Type: GrantFiled: June 23, 1997Date of Patent: October 27, 1998Inventor: Lauren B. Glassman
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Patent number: 5813671Abstract: A game apparatus and an associated method of play. The game includes a map showing a geographical location. At least one game path is positioned over the map. The game path includes a plurality of separate playing spaces arranged in different zones along the game path. Each player is provided with a game piece that can be advanced along the game path. A plurality of sets of activity cards are provided, wherein each set of activity cards corresponds to one of the different zones along the game path. The activity cards describe a vacation activity that can be performed in the geographical region represented by that zone on the map. The activity of each activity card is assigned a predetermined point value. Trivia cards are also provided. When a player correctly answers a question from a trivia card, point values are again awarded.Type: GrantFiled: July 25, 1997Date of Patent: September 29, 1998Inventor: Patricia G. Barratt
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Patent number: 5810358Abstract: A board game that teaches the meanings of traffic signs in a manner which is interesting by incorporating the traffic signs and their meanings into a race game. The game includes a game board, a plurality of playing pieces, and a deck of cards. The game board has a path thereon. The plurality of playing pieces are movable along the path on the game board and represent the players of the game. The deck of cards has instruction indica thereon for instructing the movement of the plurality of playing pieces along the path on the game board. And, the path on the game board is divided into a plurality of spaces, each of which representing a street block and having a traffic sign with its meaning depicted thereon, so that as each player draws a card from the deck of cards and reads the instruction indicia thereon, the player moves its playing piece in accordance therewith and stops at a street block where the player learns the meaning of the traffic sign associated therewith.Type: GrantFiled: May 5, 1997Date of Patent: September 22, 1998Inventor: Wentworth B. Manson
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Patent number: 5511792Abstract: A pirate's trap board game is presented involving a serpentine pathway between the beginning "Empty Treasures" space and the ending "Open Pirate's Treasure" space. The serpentine pathway is divided into a number of spaces depicting treasure commonly found in a pirate's treasure hunt: a gold bar, an emerald, a sapphire, a treasure chest, a diamond and a pirate. A six-sided die is also utilized to move the player's token, with one face of the die depicting one of the above corresponding figures. When a player rolls a treasure chest he also selects a card from a treasure chest which allows him to advance his token according to the instructions on the card. When a player rolls a pirate, he must pick a card from the pirate's trap cave which instructs him to move his token backward. The game ends when one player rolls a treasure chest and is allowed to advance his token to the open pirate's treasure chest at the end of the serpentine pathway.Type: GrantFiled: March 6, 1995Date of Patent: April 30, 1996Inventors: Dawn M. Simmons, Laurie L. Buchanan
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Patent number: 5405140Abstract: A family vacation board game provides a geopolitical map of the United States as a game board, with plural playing paths thereacross. The object of the game is to be the first player to complete a round trip across the board, using a randomly selected playing path each way. Special dice are used for the playing path selection at the beginning of the game and at the beginning of the return trip, and for the determination of the magnitude of each move and drawing of dividend and hazard cards during the course of play. Simulated currency is provided at the beginning of the game, with simulated financial transactions occurring according to the cards drawn. In addition, positions are provided adjacent to the playing paths, which provide an opportunity for players to accrue additional money by correctly answering questions relating to U.S. geography when the players achieve those positions.Type: GrantFiled: September 28, 1994Date of Patent: April 11, 1995Inventors: Joyce A. Terlinden, Roger A. Christopherson
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Patent number: 5314188Abstract: Game for a plurality of players, including a game board having a path made up of a plurality of squares, and playing pieces are moved along the path according to numbers produced by dice thrown. Beginning signals are given by a color light (traffic light) member. Similar color lights are indicated on certain squares, constituting instructions to the players. The squares also contain additional, written instructions. The playing pieces are figures of adults and children, family members, either in 3-D or flat picture form. The game includes cards of different colors, green and red, to correspond with colors of the color lights, separate and detached from the playing board, that include additional instructions to the players. A check list includes identification of the players and the playing pieces represent members of a family of each the players; this check list includes boxes for the scores of each of the playing pieces and thus of the players.Type: GrantFiled: April 26, 1993Date of Patent: May 24, 1994Inventors: Henry Mason, Rhonda Mason
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Patent number: 5139266Abstract: A board game is designed to simulate taking a tour around the world. Money is spent on travel, lodging, shopping, food, and the like, and money is obtained by tossing beanbags through openings or by using a spinner. A variation of the game facilitates a changing of destinations and rules on each of the game board spaces by utilizing a marker and an erasable game board surface.Type: GrantFiled: October 7, 1991Date of Patent: August 18, 1992Inventors: Maxey D. Mullins, Cristy R. Golden
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Patent number: 5050883Abstract: Electronics and a playing method stimulate abstract spatil-relations ability, particularly memory of abstract space, in youngsters--without requiring them to know or spell game commands, or to find keys on a typewriter-like keyboard. The game exploits the competitive instinct by rewarding ability to recall complex geometric abstractions, while yet encouraging play by those who lack that ability. Dedicated manual inputs are used by each player to enter moves--in the pure form of directions in which the player wishes to go. An audio speaker signals which player's move it is, and whether each attempted move is valid. A digital microprocessor is used to define a maze and each player's position in it, and to receive moves from the directional inputs, and to operate the speaker in reply to attempted moves. The processor has no functional connection with any device for displaying a direct pictorial representation of any part of the maze, and indeed no such direct picture is electronically developed or shown.Type: GrantFiled: February 7, 1990Date of Patent: September 24, 1991Assignee: Adolph E. GoldfarbInventors: Adolph E. Goldfarb, Martin I. Goldfarb
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Patent number: 5033752Abstract: A board game involving plural players moving plural pairs of masked ball player piece characters in accordance with directions produced by at least two sets of chancge elements such as cards wherein the directions direct the players to move one or more characters in a particular manner along a progressive path or to and from sections of the board adjoining the progressive path and wherein one of the masked characters moved by one of the players is known to at least that player as being a jewel thief. The object of the game for the player moving the thief game piece is to move the thief to the last place on the path which leads to escape and winning the game, whereas, the object for opposing players is that of apprehending the thief before escape.Type: GrantFiled: June 25, 1990Date of Patent: July 23, 1991Inventor: Vivian M. Bunting
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Patent number: 5004246Abstract: A board game for simulating a white-water rafting course wherein two or more players attempt to be the first to reach the finish line. A game board is utilized that depicts a white water stream divided into a plurality of spaces with game pieces in the form of rafts being moved along the spaces according to the roll of a single die. Various spaces on the course have instructions for further action by the player and include picking a card from a deck of pick cards with additional instructions. A three-dimensional HO scale railroad segment and flat car serve as the launch mechanism for each game piece. Each player selects a flag representing the nation of his choice for the race and installs this flag on his raft game piece prior to launch thereof. Hazards on the white-water cource include a three-dimensional drawbridge that must be manually opened by each player and a three-dimensional portage route that may be traversed, depending upon the roll of the die.Type: GrantFiled: September 4, 1990Date of Patent: April 2, 1991Inventors: Frances S. Merrill, Richard L. Miller, Patricia M. Miller
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Patent number: 4949975Abstract: Whitewater board game. A game board has indicated on it successive paths of preparation for, and travel to, one or more rivers, each river having rapids therein, and each rapids having alternative routes therethrough--and some having portages around them. Route cards for the respective rapids indicate outcomes of running the rapids, including possible mishaps, dependent in part upon water level and type of boat and in part upon chance.Type: GrantFiled: October 17, 1988Date of Patent: August 21, 1990Inventor: William J. Carrier
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Patent number: 4946168Abstract: The invention herewith is a board game consisting of a Mount Olympus Game Board with a 3-dimensional mountain protruding about one foot high in the center of the aforesaid board, a War Game Board consisting of 64 squares, and game pieces, all having a mythological theme. The object of the game is to move around the Mount Olympus Game Board until reaching the top of the mountain; however, in the process, if a player lands on a War Space, that player must go to war on a separate War Game Board with another player. If a player lands on a space with a mythological character portrayed on it, that player must pick a god/goddess Card, which will either request something good or bad for the player to do. When a player lands on the Trinket Space, the player must play the Creature Game, which requires guessing which creature holds the Trinket in captivity and, thereby, has the Trinket within its hollowed out portion. If the player guesses correctly, he/she wins that Trinket.Type: GrantFiled: December 20, 1989Date of Patent: August 7, 1990Inventor: Sean P. Fauls
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Patent number: 4932666Abstract: A travel board game includes a generally rectangular game board having a movement path indicated by more than one hundred twenty contiguous sequential spaces. A first group of question spaces are designated by indicia on the movement path and a corresponding first group of question cards bear questions and associated answers corresponding to the first group of question spaces. A second group of spaces on the movement path bear indicia designating special question spaces and a second group of special question cards bear questions and answers corresponding to the special question spaces which have a higher degree of difficulty than the first group of question cards. One of the spaces on the game board is designated as a random movement space and every tenth space in the movement path is numbered, beginning at twenty and ending at one hundred twenty.Type: GrantFiled: August 21, 1989Date of Patent: June 12, 1990Inventor: Kenneth R. Corle
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Patent number: 4887818Abstract: The present invention entails a game, game board, and game apparatus that relates to world travel and airline ownership. Forming a part of the game is a game board having a world map formed thereon with a series of different airline routes extending across the map. The object of the game is to travel from one location to another and at the same time to purchase ownership of various airlines which produces income by other players utilizing that airline as they travel from one location to another.Type: GrantFiled: January 11, 1988Date of Patent: December 19, 1989Inventor: Suzanne Escott
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Patent number: 4878675Abstract: A method for playing an educational and amustment game. The board game provides for playing two separate games. In the first game, game cards similar to bingo cards are distributed to each player. Game emblems or pieces start at a corresponding "Home" space and move along the inner path according to the roll of dice. Each inner space has a representation of a conventional playing card. After moving a game piece, the player must guess whether the playing card about to be picked from a conventional deck of playing cards is higher, lower or the same as the playing card represented on the landed space. Upon a correct guess, the player places a token on the space on his game card which corresponds to the landed space. If the guess is incorrect, question cards or reward and penalty cards may be used to give the player another opportunity to fill his game card. In the second game, players' pieces move along the outer path according to the roll of dice. Instructions on the outer spaces must be followed.Type: GrantFiled: August 10, 1988Date of Patent: November 7, 1989Inventors: Timothy Perry, Leroy Perry
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Patent number: 4784394Abstract: A board game apparatus designed to guide and educate the players about the geography, transportation, historical, social, entertainment and amusement interests in combination with the shopping, restaurants and hotel accomodations available in an existing area. The apparatus includes a board comprising at least one map bearing the geographical indicia characterizing the area wherein are displayed the geographical locations of the selected tourist attractions usually matched with the services. There is a plurality of playing cards containing essential information about these locations which are connected on the map by the separate itineraries of travel dedicated, each of them to a different player. Each player is authorized to leave temporarily an individual itinerary and to perform a trip according to existing means of transportation and the distances within the area.Type: GrantFiled: April 6, 1987Date of Patent: November 15, 1988Inventor: Vitaly Sumin
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Patent number: 4679797Abstract: A board game which allows players to travel back in time to uncover the many lives they may have lived. The game is divided into four periods of history, namely, Ancient Times, The Dark Ages, The Age of Kings and The Age of Industry. The players travel backwards in time, while attempting to accumulate wealth and treasures, and to avoid specific hazards and pitfalls. The first player to reach "Nirvana" brings the board play to an end. A "Book of Past Lives" is included in the game which lists and describes numerous past lives in ascending progression of desirability and significance, with each past life being equated to a different accumulated point score. All of the past lives described in the book are taken from actual history. Each player refers to the book for his "past life" as determined by the number of points he has accumulated when the first player reached Nirvana.Type: GrantFiled: July 22, 1985Date of Patent: July 14, 1987Inventors: Alan Sherin, Bradley Geagley, Glenn Benest
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Patent number: 4643429Abstract: The present invention provides an educational game for two or more players which is designed to both entertain and educate the players regarding the electoral process of the president of the United States. The game has a game board depicting the map of the United States with the states and the electoral votes assigned to that state indicated on the map. Furthermore, the map is divided into a plurality of different regions wherein each region includes a plurality of contiguous states. A game piece is associated with each player which the player moves between states in dependence on the outcome of a chance device, such as a roll of dice. Upon landing on a given space, the player, by correctly answering a governmental question from a question card, is assigned that number of electoral votes for that particular state. The first player to accumulate more than one-half of the electoral votes and thereafter return to Washington, D.C. and correctly answers a final question, wins the game.Type: GrantFiled: May 13, 1985Date of Patent: February 17, 1987Inventors: Peter D. Crandon, Melody A. Crandon, William B. Holman, John P. Holman
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Patent number: 4569527Abstract: A game in which the players construct a mansion during the course of play using a series of separate pieces representing rooms on different levels of the mansion. Each piece has a number of doorway connections one of which must be aligned with a doorway connection of another piece to interface the pieces. In addition, each piece contains a number of locations which the player must investigate to acquire assistance in obtaining the objective of the game which is to locate a treasure and escape from the mansion with the treasure. Frames of different height are provided to support the room pieces at different levels and step pieces are also provided to innerconnect rooms at different levels. Secret passages are provided to move from one room to another without having to move through the connecting doorways.Type: GrantFiled: November 14, 1983Date of Patent: February 11, 1986Assignee: Marvin Glass & AssociatesInventors: Donald A. Rosenwinkel, Jeffrey D. Breslow, John V. Zaruba
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Patent number: 4477081Abstract: A board game in which the board contains a map of the United States. A track extending from New York to Los Angeles is drawn across the map. Spaces along the track include instructions which apply to each player whose game piece lands on such spaces. These instructions may be to the player's advantage or disadvantage and may, for example, advance or retard the player's movement along the track. The winner must be the first player to complete the round trip from New York to Los Angeles. A novel number selection device, for determining postage and the number of spaces a player advances, comprises in part a funnelform chute with deflection rods to randomly deflect a specially marked, miniature letter into one of several numbered mail bins. The number of the bin into which the letter falls determining the selected number.Type: GrantFiled: January 31, 1983Date of Patent: October 16, 1984Inventor: Walter R. Crosby
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Patent number: 4411432Abstract: In a travel game for two or more players, a game board displays a geographical area with a plurality of locations linked by travel routes marked with travel distances. Each player has a position piece for moving from a designated origin along routes he chooses with the object being the first to arrive at a designated destination. A plurality of tokens each bearing a number are obtained by the players by chance. Each player combines his tokens to form combination numbers equal to the travel distances of his chosen routes and expends the tokens for the right to travel those routes. Each player has a board piece which he may place on the board on a route of his choice to indicate that passage along that route is obstructed.Type: GrantFiled: August 10, 1981Date of Patent: October 25, 1983Inventor: Richard L. Stevens
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Patent number: 4396195Abstract: A board game designed on a "Renaissance" theme wherein the object is to become the first player to reach the finish point (the Castle) as a result of winning a series of contests and challenges. The game includes a gameboard having a playing surface with a path of travel, a playing piece for each player of the game, a plurality of instruction cards, a chance device for determining the movement of the playing piece along said path and at least one simulated coin for determining the winner or loser of a contest or challenge. The path has a plurality of stations including contest stations having indicia representative of a contest or event whereby one player may challenge another player, and a plurality of stations having indicia representative of a location that when occupied by the playing pieces of two players allows the second player to challenge the first for the right to remain on the station. The winner of a challenge is determined by one player matching a coin with his opponent.Type: GrantFiled: November 10, 1980Date of Patent: August 2, 1983Inventor: Kenneth A. Roddy
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Patent number: 4201388Abstract: A game based upon the religious novel Pilgrim's Progress in which spiritual and moral values are an integral part thereof. A game board is divided into two sections of play and displays a path of travel, as in Pilgrim's Progress, along which the participants each move a marker, with progress along the path being determined by the turn of a spinner/compass, having two levels governing play over the two sections of the display path, or by a pair of dice, governing the direction and duration of diversions from the main path. There are corresponding sets of question and answer cards, with the question cards containing a biblical quotation with key words deleted therefrom and possible answer words provided therebelow, and with the answer cards indicating the correct words to be filled into the quotation. Winners are determined in two ways. One winner is the one whose marker first reaches the end point after traversing the entire path.Type: GrantFiled: September 12, 1977Date of Patent: May 6, 1980Inventor: Ruth F. Cantelon
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Patent number: 4132412Abstract: A game is provided which includes a game board having a first planar member representative of the sea, with the upper edge of the first planar member representing the horizon. A second planar member, representing a ship, is pivotally mounted to the first planar member in essentially co-planar relationship therewith, so that as the second planar member is turned about its pivot axis, the ship represented thereby moves behind the first planar member and thereby sinks below the surface of the sea. The second planar member also has a rescue ship inscribed thereon, so that when the second planar member is fully turned through 180.degree., so as to position the first ship behind the first planar member, the rescue ship is revealed on the horizon. The game board also includes a third planar member adjacent the upper edge thereof and in essentially co-planar relationship therewith, and which is clipped to the first planar member. The third planar member represents the sky.Type: GrantFiled: September 27, 1976Date of Patent: January 2, 1979Inventor: John D. Birdsall
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Patent number: 4095800Abstract: A game apparatus comprising a game board having a map including a plurality of selected countries each distinguishable from the others by the color thereof. A path is superimposed on the game board map including a plurality of first stopping points and one second stopping point in each country corresponding to the capital city of the country. A plurality of movable game members are used for moving along the path and a selector is used for effecting movement of the game members along the path.Type: GrantFiled: October 13, 1976Date of Patent: June 20, 1978Inventor: Yannis Konsolas
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Patent number: 4094510Abstract: Game board apparatus to increase appreciation of traffic road signs comprising in combination a plurality of pieces at least one for each player of the game, that move along a game board having a playing surface upon which the playing pieces are supportable, with the game board having its periphery divided into a right lane and a left lane. The lanes extending about the board so as to provide two paths of travel for the playing pieces from the beginning to the end of each of the lanes, and each lane affording a continuous path for the purpose of continuity of play and a series of distinguishable zones. Traffic designations of alternative bearing indicia thereon representative of road signs along each of the lanes in a plurality of the zones, with first identifiable means being interspersed among the signs along each of the lanes in a plurality of the zones, and second identifiable means being interspersed among the signs and the first identifiable means in a plurality of the zones is provided.Type: GrantFiled: November 5, 1976Date of Patent: June 13, 1978Inventor: Walter Drohomirecky
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Patent number: 4082284Abstract: A game apparatus comprising a game board provided with a playing area which simulates the geographical outline of a country and having a plurality of routes extending across the playing area and having strategic point indicia located on the playing area; two sets of player tokens to be moved along the routes; a die element showing the distance to move a player token along a selected route; command cards giving instructions to a captured player token; an escape die to allow a captured player token to escape. The object of the game is for a player to move all of his player tokens across the board from start to finish after overcoming obstacles and evading capture by the opposite team of player tokens. While children are playing the game they are able to learn about interesting geographical features of the country on the game board.Type: GrantFiled: January 8, 1976Date of Patent: April 4, 1978Inventor: John N. Jennings
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Patent number: 4076250Abstract: A board game for two or more players simulating convict retrieval in the wild west. A game board is provided simulating a first town with streets and buildings with entrances with an "out of town" street surrounding at least a portion of the first town, the "out of town" street starting at a second town. The streets are laid out with rectangular adjacent areas for movement thereon of game pieces in accordance with numbers provided by a throw of dice. Discs with predetermined symbols or no symbol are placed in each building with symbol face down for use by a player entering the building with his game piece according to the symbol on the disc. The object of the game is to enter a building in the first town having a disc with a first predetermined symbol, then enter a building with a second predetermined symbol, and then move the game piece to the second town without running into any impediments as provided by the game rules, the first player to return to the second town being the winner.Type: GrantFiled: November 22, 1976Date of Patent: February 28, 1978Inventor: Emilio Azcarate