With Common Finish (e.g., Parchisi) Patents (Class 273/249)
  • Patent number: 11468788
    Abstract: An educational game (and learning management system and methods pertaining to the same) can be configured for the effective teaching of advanced educational curriculum, such as STEM subjects for high school and above. The educational game is configured to integrate social context, real scientific principles and strategic tradeoffs within game mechanisms. This covert teaching and testing environment promotes exploration, individualized discovery, repeat engagement, and systems thinking and planning skills. The educational game can be dynamically and procedurally generated.
    Type: Grant
    Filed: August 14, 2018
    Date of Patent: October 11, 2022
    Assignee: PLASMA GAMES, LLC
    Inventors: Samuel Bedor, Ryan Benedetto, Michelle Gabele, Cody Hagman, Andrew Hansen, Hunter Moore, Christophe Renaud, Jordan Rustin, Melissa Wessel
  • Patent number: 10991382
    Abstract: Among other things, embodiments of the present disclosure may be used to help train speech recognizers for improving generalized voice experience quality in a chat bot system. In some embodiments, the system provides users with games to play to increase user engagement with the chat bot system.
    Type: Grant
    Filed: September 25, 2019
    Date of Patent: April 27, 2021
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Dustin Isaac Abramson, Don Edward Diekneite, Joseph Edwin Johnson, Jr., Kati Amanda London, Brandon Scott Jones, Kevin Michael Munoz
  • Patent number: 10884770
    Abstract: Aspects of the disclosure provide a method and a terminal device for providing an application interface. Processing circuitry executes an application program that provides a graphical interface on a display device. The processing circuitry obtains a present location of a graphical symbol in the graphical interface. The graphical symbol is indicative of a placement of a resource for use at a specific area in the graphical interface. Then, the processing circuitry determines whether the present location of the graphical symbol satisfies a preset condition, and determines a target location when the present location satisfies the preset condition. Then, the network interface circuitry sends a request message to a server device. When the terminal device receives an approval message, the terminal device updates the graphical interface with a graphical icon of the resource being positioned at the target location.
    Type: Grant
    Filed: March 16, 2019
    Date of Patent: January 5, 2021
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventor: Yiran Wang
  • Patent number: 10867478
    Abstract: Systems, methods, and articles of manufacture for electronic gaming are disclosed. In a first aspect, the method is implemented on an electronic gaming system and includes initiating, by a game controller and in response to a primary game outcome of a wagering game, a bonus game. The method also includes displaying, by the game controller and in response to the initiating, a path, where the path includes a plurality of locations, and displaying, by the game controller, a wheel, where the wheel includes a plurality of stop positions. The method includes, in addition, selecting, by the game controller, a first stop position of the plurality of stop positions of the wheel, and advancing, by the game controller, an animated character on the path by a first number of locations corresponding to the first stop position.
    Type: Grant
    Filed: May 25, 2017
    Date of Patent: December 15, 2020
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Bradley John Hendricks, Lorin Santucci, Thomas Tuomey, Aiden Chonghoon Kim
  • Patent number: 10795702
    Abstract: Aspects of the disclosure provide a method and a terminal device for providing an application interface. Processing circuitry executes an application program that provides a graphical interface on a display device. The processing circuitry obtains a present location of a graphical symbol in the graphical interface. The graphical symbol is indicative of a placement of a resource for use at a specific area in the graphical interface. Then, the processing circuitry determines whether the present location of the graphical symbol satisfies a preset condition, and determines a target location when the present location satisfies the preset condition. Then, the network interface circuitry sends a request message to a server device. When the terminal device receives an approval message, the terminal device updates the graphical interface with a graphical icon of the resource being positioned at the target location.
    Type: Grant
    Filed: March 16, 2019
    Date of Patent: October 6, 2020
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventor: Yiran Wang
  • Patent number: 10468050
    Abstract: Among other things, embodiments of the present disclosure may be used to help train speech recognizers for improving generalized voice experience quality in a chat bot system. In some embodiments, the system provides users with games to play to increase user engagement with the chat bot system.
    Type: Grant
    Filed: June 14, 2017
    Date of Patent: November 5, 2019
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Dustin Isaac Abramson, Don Edward Diekneite, Joseph Edwin Johnson, Jr., Kati Amanda London, Brandon Scott Jones, Kevin Michael Munoz
  • Patent number: 10188767
    Abstract: A scent presentation method is provided that includes generating a random number, determining a presentation condition based on the generated random number, and presenting a scent through pulse ejection based on the determined presentation condition.
    Type: Grant
    Filed: June 27, 2016
    Date of Patent: January 29, 2019
    Assignee: KEIO UNIVERSITY
    Inventors: Kenichi Okada, Sho Kanzaki, Shohei Horiguchi
  • Patent number: 10049419
    Abstract: A communication system (200) provides a self-driving vehicle (122) having a plurality of processor controlled interface devices (230) that acquire input pertaining to a detainee and an infraction associated with the detainee located within the vehicle. The processor controlled interface devices (230) provide mobile law enforcement processing and proceedings of the detainee within the self-driving vehicle (122). The self-driving vehicle (122) automatically delivers the detainee to an approved location determined by the mobile law enforcement processes and proceedings.
    Type: Grant
    Filed: September 6, 2017
    Date of Patent: August 14, 2018
    Assignee: MOTOROLA SOLUTIONS, INC.
    Inventors: Alex Marron, Anthony J. Suppelsa, Barbara R. Doutre
  • Patent number: 9174125
    Abstract: A social networking game system that includes at least one processor, and computer executable instructions readable by the at least one processor and operative to display at least one game on a display device, wherein the game includes displaying a plurality of pictures of online social networking contacts and non-contacts, requiring that a user identify which pictures belong to contacts or non-contacts, and allowing the user to move onto a next level if the user correctly identifies which pictures belong to contacts or non-contacts.
    Type: Grant
    Filed: September 17, 2012
    Date of Patent: November 3, 2015
    Inventor: Isaac S. Daniel
  • Patent number: 8985583
    Abstract: Typically, games are created for entertainment purposes involving trivia information or games are created for educational purposes focused on particularized subjects. Currently, there exists a need for a game that challenges players with questions from a broad range of topics useful for everyday life that are non-trivia.
    Type: Grant
    Filed: June 11, 2012
    Date of Patent: March 24, 2015
    Inventor: Douglas P. Arduini
  • Patent number: 8960675
    Abstract: A game for creating and enlivening discussions between two or more people based upon images produced using liquid drops on a semi-absorbent surface. A few drops of liquid are randomly applied to a surface such as paper that has been treated to render a significant color change due to the reaction of the constituents of the liquid. The paper can be folded or twisted to enhance spreading of the liquid and absorption of the liquid into the paper and create a somewhat symmetrical image on the surface. The image thus formed is then used within the game. The game is then played according to the guidelines, if any, chosen by the participants before beginning.
    Type: Grant
    Filed: December 21, 2012
    Date of Patent: February 24, 2015
    Inventor: Michael K. Breslin
  • Patent number: 8579291
    Abstract: A board game is provided for a plurality of players comprising a game board including an innermost circle, a plurality of identical player domains, one for each player, a plurality of level regions, an aggregate of aggregated numbers of blank spaces defined in each of the player domains, and indicia for designating the level regions, and for identifying the player domains. The game further includes randomizing means including a plurality of dice having color coded surfaces, symbols, and/or graphic indicia imprinted thereon, question and answer cards indicating varying degrees of difficulty corresponding to the level regions, and a dice cup. Players roll the dice and ask and answer questions in turn to be first to earn an aggregate of first game pieces and place a second game piece on the innermost circle to end the game.
    Type: Grant
    Filed: September 19, 2006
    Date of Patent: November 12, 2013
    Inventor: Keith R. Williams
  • Publication number: 20130214487
    Abstract: A board game is disclosed that mimics real life situations as one embarks on their journey of life encountering times of peace, temptation, trials and tribulations; and ultimately achieving the greatest gift called, Eternal Life. Generally, players move repeatedly from Peace sections to Trouble sections as they make their way towards the goal of Eternal Life on their individual game card. Every time a player moves onto a Trouble space they must select a Trouble card on the game board and announce their decision or action taken towards the card from the information provided to the other players. Jesus cards are available to every player at any time throughout the entire game. The first player to reach the Eternal Life section is the winner.
    Type: Application
    Filed: February 1, 2013
    Publication date: August 22, 2013
    Inventor: Michael Howard
  • Publication number: 20130161908
    Abstract: The present invention provides a game for two or more players, and a method for playing the game. The game includes a game board having a plurality of spaces defining a continuous course of travel between a start space and a finish space. Each player starts on the starting space and each player takes turns using a chance device, preferably a spinner, to randomly select which one of eight arcade-style games to play to generate a number that is the number of spaces that the player must move the player's playing piece along the course of travel. The winner is the first player whose playing piece reaches the finish space.
    Type: Application
    Filed: December 17, 2012
    Publication date: June 27, 2013
    Inventor: Jeffrey Grossman
  • Patent number: 8348761
    Abstract: In a game played by a plurality of game machines through teamwork, an evaluation is performed according to the correlation among operation information obtained through communications with each of the game machines. A plurality of game machines communicate with one another to establish timing synchronization. After the game, input timings at which buttons are operated during the game are collected and then evaluated so as to determine an absolute and relative timing coincidence in a predetermined period (unison part). A predetermined number of points are added to its game score based on the evaluation.
    Type: Grant
    Filed: September 26, 2011
    Date of Patent: January 8, 2013
    Assignee: Nintendo Co., Ltd.
    Inventors: Akito Nakatsuka, Yuichi Ozaki
  • Publication number: 20120282988
    Abstract: The present invention is a card and board game either real or simulated foundationally based on standard cribbage rules. It enhances play by adding one or more special cards to a standard 52-card deck. The special cards significantly increase the variety of hands players can get as well as the strategy involved during pegging and counting. The special cards also significantly enhance the point totals attainable during pegging and counting while preserving the integrity of the classic game of cribbage. A special pegging board can accompany the card game. The board embodiments provide different length lanes for cribbage based play corresponding to differing number of players, player combinations playing the game and game lengths.
    Type: Application
    Filed: July 17, 2012
    Publication date: November 8, 2012
    Inventors: Philip S. Martens, Alan Oller, Robert Ramola
  • Patent number: 8297620
    Abstract: A marble board game which may be played by two to four players. In one embodiment, the game board includes an orange player's station, a red player's station, a blue player's station and a white player's station. The object of the game is to move a player's marbles from their colored box into a start position and then across the board to the opponent's station. In another embodiment, the game board includes only two player's stations.
    Type: Grant
    Filed: February 27, 2012
    Date of Patent: October 30, 2012
    Inventor: Aleigh Qubty
  • Patent number: 8246049
    Abstract: The present invention is a card and board game either real or simulated foundationally based on standard cribbage rules. It enhances play by adding one or more special cards to a standard 52-card deck. The special cards significantly increase the variety of hands players can get as well as the strategy involved during pegging and counting. The special cards also significantly enhance the point totals attainable during pegging and counting while preserving the integrity of the classic game of cribbage. A special pegging board can accompany the card game. The board embodiments provide different length lanes for cribbage based play corresponding to differing number of players, player combinations playing the game and game lengths.
    Type: Grant
    Filed: February 26, 2009
    Date of Patent: August 21, 2012
    Inventors: Philip S. Martens, Alan Oller, Robert Ramola
  • Patent number: 8246460
    Abstract: Provided is a game system executing a game by performing communication between a plurality of hand-held game apparatuses, each having a display section for displaying an image and an operation section, and a stationary game apparatus. In each of the plurality of hand-held game apparatuses, a plurality of directional signs indicative of operations performed by a player using the operation section is displayed on the display section. Operation data indicative of a content of the operation performed by using the operation section is transmitted to the stationary game apparatus. The stationary game apparatus receives the operation data transmitted from each of the plurality of hand-held game apparatuses. The stationary game apparatus obtains, from sound data storage means storing therein a plurality of pieces of sound data, sound data corresponding to the operation data, and at the same time, outputs a sound based on each piece of the obtained sound data.
    Type: Grant
    Filed: January 29, 2008
    Date of Patent: August 21, 2012
    Assignee: Nintendo Co., Ltd.
    Inventor: Shinji Kitahara
  • Patent number: 8186679
    Abstract: A board game 10 comprising a plurality of game pieces 12 in which each group of four game pieces 14 is uniquely color coded and used by one particular player during the game. A board 16 is provided having separate sections 18 with identical layouts for each player, each including starting positions 20, a continuous path of twenty-five numbered field positions 22, and home positions 24. The roll of a die 30 determines how each player moves. On each turn a player may advance one of their own game pieces 12 through their respective quadrant 18 or alternatively knock back one of their opponents' game pieces 12. Also, during play each player has opportunities to position their own game pieces to protect them from being knocked back. Ultimately each player tries to be the first player to successfully move all four of their game pieces 14 from their starting positions 20 to their home positions 24 to win the game.
    Type: Grant
    Filed: January 7, 2010
    Date of Patent: May 29, 2012
    Inventor: David Lawrence Hauge
  • Publication number: 20120049454
    Abstract: Typically, games are created for entertainment purposes involving trivia information or games are created for educational purposes focused on particularized subjects. Currently, there exists a need for a game that challenges players with questions from a broad range of topics useful for everyday life that are non-trivia.
    Type: Application
    Filed: August 27, 2010
    Publication date: March 1, 2012
    Inventor: Douglas P. Arduini
  • Patent number: 8052511
    Abstract: In a game played by a plurality of game machines through teamwork, an evaluation is performed according to the correlation among operation information obtained through communications with each of the game machines. A plurality of game machines communicate with one another to establish timing synchronization. After the game, input timings at which buttons are operated during the game are collected and then evaluated so as to determine an absolute and relative timing coincidence in a predetermined period (unison part). A predetermined number of points are added to its game score based on the evaluation.
    Type: Grant
    Filed: October 12, 2006
    Date of Patent: November 8, 2011
    Assignee: Nintendo Co., Ltd.
    Inventors: Akito Nakatsuka, Yuichi Ozaki
  • Publication number: 20110227286
    Abstract: The present invention provides a board game and a method of playing a board game in which players attempt to be the first to have their set of game pieces move from a start to a finish space along a path formed of a plurality of path spaces. Each player moves by selecting a movement card with indicia directing the player to either move a game piece a number of spaces or providing the player with “jump”, “sack”, “switch”, or “return” instructions. If a numbered card is drawn, the player is permitted to move substantially any game piece, either the player's piece or any opponent's piece, on the board the allotted number of spaces. If a moving game piece lands on a space occupied by another game piece, the occupying game piece is returned to the start space.
    Type: Application
    Filed: March 18, 2010
    Publication date: September 22, 2011
    Inventor: Janet L. Davies
  • Publication number: 20110200975
    Abstract: An educational game for teaching addition and subtraction of whole numbers includes a carpet/game board including ten positively numbered spaces from +1 to +10 inclusive a 0 space and negatively numbered spaces from ?1 to ?10 inclusive and wherein said positive numbered spaces proceed upwardly in a generally zigzag direction from 0 to plus 10 and the negatively numbered spaces proceed downwardly from 0 to minus 10 and an extra space above the plus 10 and an extra space below the minus 10 wherein the extra space above the plus 10 is a win space and the space below the minus 10 is a lose space. The game also includes a single cube shaped die having six faces with an indication of plus 2, minus 2 and no movement on three of the faces and a plus 1, minus 1 and plus 1 plus and additional turn on the sixth face. Further, the game includes six game pieces of separate distinct colors.
    Type: Application
    Filed: February 17, 2010
    Publication date: August 18, 2011
    Inventor: Dunia Tariq AlDeghaishem
  • Patent number: 7887058
    Abstract: Methods of playing drawings games incorporating novel steps and electronic game systems configured for use with a video display and adapted to interactively provide novel methods of playing drawing games.
    Type: Grant
    Filed: June 29, 2006
    Date of Patent: February 15, 2011
    Assignee: Mattel, Inc.
    Inventors: Janice Ritter, Peter Maciver, Gary Collins, Brian Yu
  • Patent number: 7802793
    Abstract: A game of chance playable by two or more players and a method of playing the game, the game of chance comprising a gaming ticket (2) including removable first portions (8) removable by a first player to reveal first indicia and removable second portions (10) removable by a second player to reveal second indicia, wherein the first and second players compete against each other by removing the respective removable first indicia until a winner of the game is determined.
    Type: Grant
    Filed: September 30, 2005
    Date of Patent: September 28, 2010
    Assignee: Golden Casket Lottery Corporation Limited
    Inventors: Nicola Jane Mahar, Rachel King, Lisa Waugh, Ben Allen
  • Publication number: 20100176551
    Abstract: A board game 10 comprising a plurality of game pieces 12 in which each group of four game pieces 14 is uniquely color coded and used by one particular player during the game. A board 16 is provided having separate sections 18 with identical layouts for each player, each including starting positions 20, a continuous path of twenty-five numbered field positions 22, and home positions 24. The roll of a die 30 determines how each player moves. On each turn a player may advance one of their own game pieces 12 through their respective quadrant 18 or alternatively knock back one of their opponents' game pieces 12. Also, during play each player has opportunities to position their own game pieces to protect them from being knocked back. Ultimately each player tries to be the first player to successfully move all four of their game pieces 14 from their starting positions 20 to their home positions 24 to win the game.
    Type: Application
    Filed: January 7, 2010
    Publication date: July 15, 2010
    Inventor: David Lawrence Hauge
  • Publication number: 20100123287
    Abstract: The present device is a board game for playing a variety of pawn advancement games and comprises a playing board having a central game grid with surrounding borders of different colors. Each colored border has five areas: OUT, PLAY, YES, NO, and WINNERS. Each player is assigned to a colored border and is provided a spotted die for rolling, a numbered die for assigning, and at least one pawn. The player's border, dice, and pawns have matching colors. Each player has an objective to move their colored pawns across the game grid from the player's border to the last line of the game grid farthest away. Advancement of each pawn is determined by the rolled values of the spotted dice, the assigned values of the numbered dice, and switching of pawns. The first player moving all their pawns into their WINNERS area is declared the winner.
    Type: Application
    Filed: November 14, 2008
    Publication date: May 20, 2010
    Inventors: James Winter, Paula Beetem
  • Publication number: 20100044961
    Abstract: A cognitive behavioural therapy game comprises a playing surface having a plurality of substantially contiguous spaces defining a path, at least one playing piece representing a player, a plurality of playing cards, each card raising a cognitive behavioural issue and a random number selector. On activation, the random number selector indicates to a player the number of spaces to advance their playing piece along the path and responsive to a player's playing piece landing on a space associated with a playing card, the player is required to address the issue raised by the card.
    Type: Application
    Filed: January 9, 2009
    Publication date: February 25, 2010
    Inventor: Barry Searle
  • Patent number: 7665733
    Abstract: The religious game includes a game board with a playing path thereon, with the path having two phases. A series of question cards with correct responses on their backs is provided for each phase, with each card containing a series of questions, each question corresponding to one of the positions along that phase of the path. A repent area having a series of positions corresponding to the phase one positions is included on the board. The position marker of a player missing a question during phase one play is moved to the corresponding position of the repent area, and cannot return to the playing path until correctly answering a repent question. A missed question in phase two play initially results in a missed turn, with a second consecutive missed question resulting in a severe penalty by setting that player's marker back to an intermediate position in phase one.
    Type: Grant
    Filed: December 11, 2008
    Date of Patent: February 23, 2010
    Inventor: Claude R. Swanson, Sr.
  • Patent number: 7658385
    Abstract: A method of playing a board game of pursuit for at least one of a first and a second player; where the board includes a pathway made up from a number of discrete squares and includes at least a starting position. The method of play includes the steps of the first and second players taking alternating turns to determine the number of squares to move along the pathway; deciding whether to move in one of a first and a second direction along the pathway; and positioning a marker at the square so determined. The game ends when the second player is able to position their marker on the same square as the first player. The board may also be provided with a finishing position remote from the starting position. In this instance, the game ends when the first player reaches the finishing position prior to the second player being able to position their marker on the same square as the first player. The game may include hazards along the pathway that require the players to pay a penalty before resuming play.
    Type: Grant
    Filed: May 3, 2007
    Date of Patent: February 9, 2010
    Inventor: Timothy W. Drouhard
  • Publication number: 20090243215
    Abstract: A game board and rules that allow three players to play a game based on traditional checkers but requiring additional moves through a triangular central field of play. In one version, the central field is composed of three concentric equilateral triangles made up of discs. In another version there are two concentric equilateral triangles of discs arranged around a triangular central void. The rules of play differ between the two versions because of the difference in configuration of the game board.
    Type: Application
    Filed: March 31, 2008
    Publication date: October 1, 2009
    Inventor: James C. Turner, SR.
  • Publication number: 20090085290
    Abstract: A board game played by at least two players for provoking discussion amongst the players based on questions provided by the board game. There is a game board having spaces thereon forming a path on the game board including a start and a finish space. Predetermined spaces along the path include indicia thereon requiring a player to take a predetermined action. Game pieces are moved by a player along the path according to a number rolled on at least one die. The first player to reach the finish space wins the board game. There are also a pre-selected number of question cards. One of the question cards is selected and answered by a player when landing on a space having indicia thereon that indicates such action. The questions have no wrong answers to them and are answered according to the player's views based on life experiences.
    Type: Application
    Filed: October 2, 2007
    Publication date: April 2, 2009
    Inventor: Tammy J. Brewer
  • Publication number: 20090072480
    Abstract: A board game employs a combination of rules and apparatus 1) to motivate each player to truthfully answer the questions which asks her/his opinions, and 2) to promote cooperative play at the right time to make the game not only fun, but also meaningful.
    Type: Application
    Filed: July 8, 2008
    Publication date: March 19, 2009
    Inventor: SAU TIN LEE
  • Patent number: 7485042
    Abstract: In a game played by a plurality of game machines through teamwork, an evaluation is performed according to the correlation among operation information obtained through communications with each of the game machines. A plurality of game machines communicate with one another to establish timing synchronization. After the game, input timings at which buttons are operated during the game are collected and then evaluated so as to determine an absolute and relative timing coincidence in a predetermined period (unison part). A predetermined number of points are added to its game score based on the evaluation.
    Type: Grant
    Filed: November 9, 2001
    Date of Patent: February 3, 2009
    Assignee: Nintendo Co. Ltd.
    Inventors: Akito Nakatsuka, Yuichi Ozaki
  • Patent number: 7475877
    Abstract: A race type board game in which two or more players compete by rolling dice to win turns and advance along a game track comprising a linked set of player squares or spaces. Players advance according to a number displayed on a drawn advancement card where the card can be drawn when a player wins a turn. Players may impede the progress of opposing players by purchasing and placing defensive traps on various squares along the game track. Trapped players extricate themselves from the traps using a combination of chance, quick thinking and math skills.
    Type: Grant
    Filed: August 22, 2006
    Date of Patent: January 13, 2009
    Inventor: Kelly J. Mier
  • Patent number: 7461844
    Abstract: The invention is a trivia board game in which each player attempts to answer trivia questions in order to advance on the board. Each player retains his or her game piece by designating their year of birth, which translates over to the Chinese zodiac animal involving the Rat, Ox, Tiger, Rabbit, Dragon, Snake, Horse, Ram, Monkey, Rooster, Dog, and Pig. The first player rolls both dice, while the player to the right picks up a card, announces the year, and reads the question from the corresponding color category designated on the dice. The person being asked the questions has two minutes to respond correctly in order to advance. Once the time runs out, the player reading the question, yells “ALL PLAY!”, which enables all of the players, excluding the reading player, from answering the question and advancing on the game board. If a player lands on a “You Ought To Remember” space, he or she must respond to a trivia question from a “You Ought To Remember” card designated by rolling the numbered die.
    Type: Grant
    Filed: May 7, 2007
    Date of Patent: December 9, 2008
    Inventor: Holly A DeVor
  • Publication number: 20080277870
    Abstract: A board game for facilitating health education by involving players in scenarios leading to either “health” or “illness.” Players move game pieces along a path (16) between “health” (18) and “illness” (20) by drawing game cards depicting various health-related content specific to the theme of the game, deciding if the scenario relates to health or illness, and then moving the game piece in the appropriate direction to a corresponding color-coded space.
    Type: Application
    Filed: December 9, 2004
    Publication date: November 13, 2008
    Inventor: Sheila Herman
  • Publication number: 20080136101
    Abstract: An interactive, entertainment floor game with a singular traverse path from which players attempt to possess an indicia when the music stops, repeating this process until all, except for one player, is eliminated from the game and the remaining player is declared the winner.
    Type: Application
    Filed: December 12, 2006
    Publication date: June 12, 2008
    Inventor: Owen Oliver Daniels
  • Publication number: 20080007000
    Abstract: An instructional interactive board game is provided which teaches spiritual kingdom living principles as revealed in the Bible to players of ages seven and up. The game is designed to be an interactive multi-player game that includes a board, player tokens, a pair of dice, score sheet, and question cards (Biblical History Cards, The Word of God Cards, and Kingdom Living Principles Cards) The board includes a sequential pattern of rectangles and squares which the players would move their tokens in response to a throw of the dice. The sequential pattern is in the shape of a cross. The players will transit the board following the sequential pattern with the object of attaining as many plus points as possible and avoiding minus points when landing on a various rectangles and squares and responding correctly to questions posed when the player lands on specific rectangles and squares.
    Type: Application
    Filed: July 10, 2006
    Publication date: January 10, 2008
    Inventors: Albert Rodela, Bruce Raymond Harrison
  • Publication number: 20070284817
    Abstract: The invention includes a board game and a method in which a card from a player card deck is used to provide instructions to a player to perform an adult activity. Two types of player card decks are used. One player card deck is suitable for a male player and another player card deck is suitable for a female player.
    Type: Application
    Filed: June 12, 2006
    Publication date: December 13, 2007
    Inventor: Donald Northrop
  • Publication number: 20070257433
    Abstract: A race type board game in which two or more players compete by rolling dice to win turns and advance along a game track comprising a linked set of player squares or spaces. Players advance according to a number displayed on a drawn advancement card where the card can be drawn when a player wins a turn. Players may impede the progress of opposing players by purchasing and placing defensive traps on various squares along the game track. Trapped players extricate themselves from the traps using a combination of chance, quick thinking and math skills.
    Type: Application
    Filed: August 22, 2006
    Publication date: November 8, 2007
    Inventor: Kelly J. Mier
  • Patent number: 7198271
    Abstract: A combined instructional tool (10) is provided for imparting theological or other thematic knowledge to a plurality of participants while experientially reinforcing a core principle relating thereto. The tool (10) generally includes a game board (100), a plurality of categorized knowledge stores (200–230), at least one supplemental store (300), and a user-operable selector (400). The game board (100) defines a plurality of spaces (110) which progress between designated starting and end points, wherein at least a portion of the spaces (100) are formed with at least three types of indicia. The question stores (200–230) each include a plurality of predetermined thematic questions for selection and consideration by the participants, whereas the supplemental store (300) includes a plurality of redemptive tokens (3010).
    Type: Grant
    Filed: May 3, 2005
    Date of Patent: April 3, 2007
    Inventor: Darryl Thomas
  • Patent number: 7195489
    Abstract: An education set used for education of a work including a series of work steps. The education set includes segment diagrams (105a, 105b, 105c) where work directions for executing the series of work steps, work directions including work guide information from which part of information is excluded, or work guide information are shown and subsegment diagrams (106a, 106b, 106c) where the information excluded from the segment diagrams are shown.
    Type: Grant
    Filed: October 6, 2004
    Date of Patent: March 27, 2007
    Inventor: Hideo Fujita
  • Patent number: 7086945
    Abstract: A method for playing a game has the steps of establishing a plurality of paths, each of which have a plurality of squares including a start square, an end square, and a plurality of value squares. Randomly traversing the paths to afford the possibility of two or more moves to reach the end square. Allowing a player to select one of the paths. Moving along the player selected path randomly, while awarding the player the values associated with squares landed upon. The randomness is by the steps of spinning a spinner, rolling a die or dice, employing a wheel, flipping a coin, or the use of a random number generator. The step of establishing a plurality of paths, each having a plurality of squares includes using a stop square, squares which cause additional movement. The steps of establishing intersecting paths or establishing one or more squares having a game associated with them are practiced. The method is in a casino game and a bonus game for a base game.
    Type: Grant
    Filed: April 13, 2005
    Date of Patent: August 8, 2006
    Assignee: Progressive Gaming International Corporation
    Inventor: Olaf Vancura
  • Patent number: 7033180
    Abstract: An education set used for education of a work including a series of work steps. The education set includes segment diagrams (105a, 105b, 105c) where work directions for executing the series of work steps, work directions including work guide information from which part of information is excluded, or work guide information are shown and subsegment diagrams (106a, 106b, 106c) where the information excluded from the segment diagrams are shown. FIG. 6.
    Type: Grant
    Filed: December 30, 2002
    Date of Patent: April 25, 2006
    Inventor: Hideo Fujita
  • Patent number: 7029010
    Abstract: The invention is a combined card, dice, and peg board game which 3 to 6 players can play. It consists of one peg board with two start/finish lines, two separate start/finish areas, and four pegging tracks within the outline of the game's name. On each pegging track are a plurality of “donut!” circles separated from each other by the same number of peg holes. Equipment for the game includes a deck of 52 cards of 4 aces through 4 duces, one pair of dice, six pairs of different colored pegs, one rule booklet, and a pad of game tracking sheets. As players accumulate tricks, make their bid, and land on “donut!” circles, they peg points towards the finish. The first player to cross the designated finish line wins the game. The invention is a fun game of bidding strategy and surprise.
    Type: Grant
    Filed: May 17, 2004
    Date of Patent: April 18, 2006
    Inventor: Robert Curtis Hubert
  • Patent number: 7025353
    Abstract: A game is provided in which a horse race is simulated. The game layout includes a contiguous lane divided into a plurality of spaces, each of which is designated with a particular task or event. A unique space, designated the Winner's Circle, is located at or near the center of the board and is connected to the contiguous lane by at least one space, designated the Stretch. A player's token moves around the board a number of spaces within the lane according to the outcome of a random number generator. A player landing on a space will take one of a series of action determined by the designation of the space on which his or her token lands. Three sets of spaces, designated WIN, PLACE or SHOW, direct the player to answer a horse racing trivia question selected at random by another player. If the player answers correctly, he or she is awarded a pari-mutual ticket, which is used to place a wager on a simulated horse race. Simulated horse races are run whenever a player lands on a space designated for a race.
    Type: Grant
    Filed: November 13, 2002
    Date of Patent: April 11, 2006
    Inventor: Martha I. Lydick
  • Patent number: 7021623
    Abstract: A system and methods are provided in which a certain level of the chance aspect of a game or other application is removed and a certain level of a skill aspect is added. This may be accomplished by using an indicator to establish a predetermined number of move numbers for one or more players in the game. For example, the indicator may be used to determine a first group of move numbers for a first player and a second group of move numbers for a second player. The players use the pre-established move numbers to advance according to the rules of the game. Depending on the particular embodiment, the move numbers within a group may be sequenced or non-sequenced. Move numbers may be replaced at each player's turn or when all or a subset of the move numbers of a group are used. Move numbers may be established by any type of indicator such as dice, dominos, or a random number generator. In some embodiments, move numbers may be traded in.
    Type: Grant
    Filed: July 12, 2002
    Date of Patent: April 4, 2006
    Assignee: GameAccount Limited
    Inventors: Fergus A. Leen, Sam B. Lawrence, David G. McNally, Clive Hetherington, David M. McDowell, Kevin R. O'Neal
  • Patent number: 7014191
    Abstract: A portable multi-player card game having a unique set of playing cards and a unique system for scoring and keeping track of score, wherein the method of playing is distinct from cribbage based card games. A game board is provided, having a card holder portion and a score board portion; wherein, the score board portion includes a games won section and a points scored section. Both of these sections include three scoring rows. Within each scoring row are one or more rows of peg holes within which the scorekeeper keeps track of the number of points accumulated by each player, or team of players. Scoring occurs as players' cards are matched to cards of identical color, or to cards depicting other images or numbers, in a central pile. The object is to score eleven points and win an individual game. Whoever wins three games first wins the entire game.
    Type: Grant
    Filed: August 3, 2004
    Date of Patent: March 21, 2006
    Inventor: Ronald Nasco