Military Or Naval Engagement Patents (Class 273/255)
  • Patent number: 10307662
    Abstract: A game system and method utilizing quantum phenomena, such as entanglement, superposition and interference, to modify game play of a conventional game. The game of chess is one such game. As detailed herein, the manner in which quantum phenomena are integrated into the chess game allows players to strategize based on at least entanglement, superposition, measurement and interference. That is, the integration of quantum phenomena is not simply overlaid on the chess game but rather integral to how the chess game is played. The embodiments of the present invention are also predicated on game measurements being non-deterministic.
    Type: Grant
    Filed: January 25, 2017
    Date of Patent: June 4, 2019
    Inventor: Christopher Cantwell
  • Patent number: 8708340
    Abstract: An action figure game piece is disclosed. The game piece comprises a game figure character adapted for movement a distance over a surface and a mechanism for indicating the distance of movement over the surface. A method of playing an action figure game on the surface is also disclosed. The method comprises providing for each player a plurality of the game pieces, each game piece having an indicium indicating a point value, a mechanism for indicating a distance the game piece has moved over the surface, and a mechanism for attacking an opponent player's game pieces. The method also comprises selecting for each player a group of the game pieces having point values summing to a predetermined value and selecting a number of actions each player can take per player's turn. An action comprises either a move, comprising moving a game piece a distance up to the particular game piece's point value, or an attack, comprising actuation of the particular game piece's attacking mechanism.
    Type: Grant
    Filed: September 18, 2007
    Date of Patent: April 29, 2014
    Assignee: Hasbro, Inc.
    Inventors: Brian M. Wilk, David F. Kunitz, Thomas C. McCarthy, Henry S. Winters
  • Patent number: 8678390
    Abstract: A chess-like game has a two-dimensional game board made up of 49 regular hexagonal play spaces assembled into a clustered, stylized diamond shape where seven spaces are arranged side-by-side, contiguously in a central, latitudinal row. Each successive parallel latitudinal row has one less space and its spaces are offset. By the sixth row away from the central row, a single hex space is provided at either end of the board. The color of each space is selected from three available. No space of a first color shares a hex side with a space of a similar color. A reduced set of game pieces are used where each side has one king, one queen, one bishop, one rook, one knight, and five pawns. Each piece has defined legal moves.
    Type: Grant
    Filed: October 3, 2011
    Date of Patent: March 25, 2014
    Inventor: Jim P. Guyer
  • Patent number: 8657289
    Abstract: A board game may be played on a board or with an electronic version thereof, that combines chess, checkers and dice to create an original game that is more dynamic than checkers, easier to learn and play than chess, and has an element of randomness that makes it hard to know who will win until the final roll of the dice. The game of the present invention simplifies play by combining classic elements. The roll of the dice determines what kind of move can be made, but the player can choose any of his/her pieces to move. Whoever captures the king wins, or, in an alternative embodiment, whoever has the last remaining piece(s) wins.
    Type: Grant
    Filed: July 25, 2012
    Date of Patent: February 25, 2014
    Inventors: Edward Gregory Bond, John Howard Bond
  • Patent number: 8590897
    Abstract: A role playing game having a plurality of character cards with a surface on which a character summary is written and includes at least a Character Name, Character Information, and Character Abilities, a board having a status bar with indicators that can slide between actions, a dodge meter that can move to indicate a number of dodges available, a stamina wheel that can rotate to indicate a number of stamina points available, a character spot for accepting a character card, a Solo Defense Bar with indicators to indicate a number of defense points available, a Team Defense Bar with indicators that can slide to indicate a number of defense points available, and an Enhancement Bar with an indicator that can slide to indicate a number of lives remaining or a value of enhancement points, a plurality of Numbered Ability Cards and Special Ability Cards.
    Type: Grant
    Filed: June 18, 2012
    Date of Patent: November 26, 2013
    Inventors: Micah McCarey, Michael Wald
  • Patent number: 8459647
    Abstract: A game includes an adversarial figure with at least two portions that cooperatively present a figure-holding chamber. A captured figure is removably positioned in the chamber and operable to enter and exit the chamber. The holding figure also has a latch assembly that holds the portions in a closed condition where figure ingress and egress is restricted. The latch assembly can be shifted to open the portions and permit figure ingress and egress to and from the chamber. The game has an objective of freeing the captured figure from within the chamber by having a player position a rescuing figure in a game area, and releasing the captured figure from control of the holding figure as a result of a releasing act of the rescuing figure.
    Type: Grant
    Filed: June 29, 2010
    Date of Patent: June 11, 2013
    Assignee: Tangerine Creative, LLC
    Inventor: Robert William Ferron
  • Patent number: 8382111
    Abstract: Random value generation in a game is provided. A board game may include a random value generator capable of movement on a surface of a board. Such movement may be initiated at one location on the board and arrive at another location on the board before stopping. The random value generator may include a plurality of faces, each indicating a value in the game. When still or at rest, a face is exposed. The value displayed on the face is a first value in the game. In addition, the movement of the random value generator may also contact one or more game pieces standing on the board. The number of game pieces that are contacted by the moving random value generator may represent a second value in the game.
    Type: Grant
    Filed: July 21, 2011
    Date of Patent: February 26, 2013
    Inventor: Daniel Flaster Siskin
  • Patent number: 8302969
    Abstract: This invention describes a game of inverse chess, with a pre-identified start position, and end position and arbitered moves chosen amongst a set of possible moves, played between two opponents on a chess board. This differs from normal chess in that it is played backwards in time where the objective is to reconstruct the pre-identified start position, from the pre-identified end position. While the pieces used in the game are essentially the same as that of regular chess, the moves they make are reversed. Since the state-space of this game is much larger in the potential moves, an arbiter is used to validate possible moves that one player might choose to make. Using either a regular or modified chess board, the pieces on the board move backwards. Three such moves are described in the I-castle, spawn and I-check moves. A variant of the game is the two-knight game wherein two knights play each other and the piece reaching the pre-identified start position, win.
    Type: Grant
    Filed: July 7, 2006
    Date of Patent: November 6, 2012
    Inventors: Prasanna Gorur Narayana Srinivasa, Aditya Ramana Rachakonda, Arvind Namasivayam, Ashish Tulsian, Bhagi Sri Karthik, Gurmeet Singh Gulati, Rohit Kumar Pandey, Samarth.S Prakash, Siddhartha Reddy. K.
  • Patent number: 8282103
    Abstract: A flight stand apparatus for use in playing a airplane combat game including a deck having a first attachment device and a deck top surface, a base having a first opening, and an altitude pole having a first end and an opposing second end. The altitude pole and the base may be configured so that the first end of the altitude pole is adapted to be inserted into the first opening of the base, and the altitude pole is thereby temporarily fixed to the base so that the altitude pole is substantially at a right angle with respect to the base. The first attachment device of the deck is configured to temporarily fix the deck on the altitude pole between the first end and the second end of the altitude pole, so that the deck top surface is substantially at a right angle with respect to the altitude pole and substantially parallel to the base.
    Type: Grant
    Filed: July 6, 2010
    Date of Patent: October 9, 2012
    Inventor: John F. Stanoch
  • Patent number: 8020873
    Abstract: The game is a trading card game involving 2D attack graphic arts displayed in one or a plurality of cards which incorporate with a particular illustrated character. Attack graphic arts can be selected by the player, and used to “attack” the other player's character.
    Type: Grant
    Filed: February 20, 2009
    Date of Patent: September 20, 2011
    Inventor: Michel Kuneman
  • Publication number: 20100234084
    Abstract: A method and apparatus are provided for method for playing a game which involves placing on a game board including a grid disposed thereon a plurality of game pieces assigned to each of at least two players, such that each game piece is placed on the game board in a space defined by the grid. Each player in turn selects at least one of a plurality of dice, each player making the selection based on a purpose of the player's turn. The player rolls the selected die or dice to either determine a number of spaces which a game piece moves in a single turn, or to stage an attack on an opponent's game piece. Where an attack is staged on an opponent's game piece, a first die determines a number of spaces which a game piece moves and a second die determines the number of spaces covered by a firing range of the game piece.
    Type: Application
    Filed: March 13, 2009
    Publication date: September 16, 2010
    Inventor: Ryokyu Endo
  • Patent number: 7744469
    Abstract: In a computer program product which makes a computer operate as a game apparatus, the computer is operated by a “load value determining means” that, when a “remaining quantity” of an energy value representing the quantity of energy owned by the character is less than a “variable value” set as the energy consumed as an equivalent value for using a skill at the time that an operation for instructing the performance of the skill set for the character is proceeded, performs the skill, and determines a load value based on a difference between the remaining quantity of the energy value and the variable value; and a “restriction processing means” that places a restriction according to the load value on a parameter relating to an ability of the character during the time that the energy value is restored up to a predetermined basic value.
    Type: Grant
    Filed: February 27, 2006
    Date of Patent: June 29, 2010
    Assignee: Kabushiki Kaisha Sega
    Inventors: Yoichi Shimosato, Naoyuki Ukeda
  • Patent number: 7722044
    Abstract: The present invention is directed to a logical board game having a rectangular playing area made up of primary playing fields, the primary playing fields being congruent squares that are in contact with the adjacent primary playing fields on at least two of their sides; furthermore, having two equal, counter-interested sets of pieces of different colors that are designed to look identical to the pieces of traditional chess; and being complete with a computer and/or computer program that makes possible the playing and/or teaching of the game, wherein the fact that one or two further square-shaped primary playing fields are connected to the playing area in such a way that one corner of the newly added primary playing field adjoins the corner of the playing area at a common point, and this additional primary playing field plays a role in the game as necessary.
    Type: Grant
    Filed: March 20, 2006
    Date of Patent: May 25, 2010
    Assignee: Laszlo Polgar
    Inventor: László Polgár
  • Patent number: 7699317
    Abstract: A hierarchical, multi-dimensional, strategy board game apparatus includes game boards having game spaces, posts for supporting the board members, and game pieces including a static piece, a pawn-like piece, a first promotion piece, and a second promotion piece. In playing the game, a base board is designated, along with a riser space, a promotion space, and a return space. Each player starts with a designated number of pieces, and takes turns to move their pieces in prescribed ways via the designated spaces as available. The players thereby attempt to attain higher levels for their pieces with respect to the boards, with means for promotion and demotion of the pieces and an in-hand ability to return them to play via the return space. The pieces may thus gain expanded movement capabilities for capturing other players' pieces and, ultimately, the static piece to win the game.
    Type: Grant
    Filed: February 3, 2006
    Date of Patent: April 20, 2010
    Inventor: Jay R. Eggers
  • Publication number: 20100032902
    Abstract: A game in which players move game pieces across a field in order to occupy objective regions. During each turn of play, players first plot movements. Subsequently, the players execute their plotted movements one at a time, thereby attempting to move one or more of their game pieces to occupy particular regions of the field. Game pieces are eliminated from the field when one player's game pieces enter a region containing another player's game pieces. The elimination of game pieces is based upon a comparison of the amount of the game pieces in each player's grouping in the region. A player wins the game when he has at least one game piece on a sufficient amount of his objective regions.
    Type: Application
    Filed: August 7, 2009
    Publication date: February 11, 2010
    Inventor: Peter Hans Scharler
  • Patent number: 7641196
    Abstract: A game and method including providing a game board having a plurality of nodes, a source node for each player and a plurality of playing pieces. Each piece has multiple states and represents each state. The game is played by starting the playing pieces via a single starting position, and moving the pieces by each player, in turn, by having one of the player's pieces act on another of the player's own pieces, a piece of another player, or an empty node according to its predetermined movement abilities and then removing the acting piece. The player backfills the empty node with another piece linked to the emptied node, and continuing to the player's source node. Finally a new piece is placed on the source node in any chosen state. Play continues until one player removes a piece from another player's source node.
    Type: Grant
    Filed: August 5, 2005
    Date of Patent: January 5, 2010
    Inventor: Paul F. Dowding
  • Patent number: 7500673
    Abstract: A combination of a chess game and a card game provides a more challenging game not achievable by playing only the chess game or only the card game. The cards in the card game are laid on the chessboard face down and both games are played simultaneously with some changes made to make the two games adoptable to each other without departing too much from the known rules of the game. Two players take alternate turn on the chess game. A capture of a chess piece or a landing of a chess piece at a designated square and territory on the chessboard triggers an action on the card game. The game ends with a checkmate, a draw, or when a certain points are garnished by a player on the card game.
    Type: Grant
    Filed: July 19, 2007
    Date of Patent: March 10, 2009
    Inventor: Frank Arias, III
  • Patent number: 7434806
    Abstract: A chess variant includes (a) one of an order 8 board, an order 10 board, and an order 12 board; (b) a conventional chess piece set; and (c) a non-convention chess piece set, wherein the pieces of the non-conventional chess piece set perform non-standard movements defined by a combination of movements corresponding to two or more of the conventional chess pieces. The non-conventional chess pieces have rules associated therewith to govern how the pieces enter the board. The non-conventional chess pieces may also have specialized functions including serving as diodes, transportation pieces, and turning movement pieces. A method of playing the chess variant is also disclosed.
    Type: Grant
    Filed: December 1, 2005
    Date of Patent: October 14, 2008
    Inventor: Michael J. Budden
  • Publication number: 20080116635
    Abstract: A ship battle game includes an environment. Each playing piece is non-descript, so that opposing players are unable to visually identify the type of ship the playing piece represents. A non-descript identifier is provided for each playing piece. Game information is provided on different types of ships and the fighting capability of each ship which is fully accessible by all players. A hidden legend is provided for each player indicating the type of ship that each playing piece identified by each non-descript identifier represents. The object of the game is for each player to engage ships of opposing players in battle, while strategically using the hidden knowledge of the fighting capability of each of their playing pieces.
    Type: Application
    Filed: November 17, 2006
    Publication date: May 22, 2008
    Inventors: Larry Robinson, John Kowtaluk
  • Patent number: 7374171
    Abstract: The present invention provides a board game and a method of playing a board game in which players follow a path while acquiring competition cards that are provided in certain classes and have varying game values and features. These cards are employed by players during a head-to-head competition phase in which players secretly select cards and the cumulative value of the selected cards determine which player wins a particular competition phase. The winning player may select one of the losing player's cards that were used in the competition. The game is won when a player acquires cards totaling over a certain value and that player reaches a final destination along the path.
    Type: Grant
    Filed: February 13, 2006
    Date of Patent: May 20, 2008
    Inventor: Dea A. Mencarelli
  • Patent number: 7325804
    Abstract: A game piece in the nature of a hand manipulated capsule containing a visible and recognizable figure with assigned characteristics, a game field, and a method of using the game piece in the playing of games.
    Type: Grant
    Filed: November 3, 2003
    Date of Patent: February 5, 2008
    Inventor: Stephen Bowling
  • Patent number: 7296798
    Abstract: A game of skill and chance for two, a game board, and method for play requires a chess board imprinted with an alternating pattern of card suites, a set of chess pieces, and euchre cards. Play follows chess rules, euchre rules, and a new set of rules. In one embodiment play begins with chess moves but when a piece is attacked a euchre trick must be played to determine winner of attack. The role of dealer rotates between the two players every time a hand is played. Trump suite identity changes with every attack and is determined by the card suite imprinted on the site of the attacked piece. One variation requires the king to be removed from the board as is any other piece. Another variation is that the game board is rotated during play to equalize the chances of winning for two players of varying levels of skill.
    Type: Grant
    Filed: January 31, 2006
    Date of Patent: November 20, 2007
    Inventor: Matt Overfield
  • Patent number: 7287752
    Abstract: A system of simulated golf play and a simulated golf game are described, wherein a player piece is moved along at least one path of play from a tee area, across a fairway and to a putting area, wherein said path of play is defined by indicia marking a ball path, and wherein the at least one path of play traverses at least one of a hill, a rough, a water hazard, a tree hazard, and a sand trap hazard and wherein a plurality of player chips are collected and redeemed, wherein at least one of the player chips represent both a point award and at least permissible special actions of a player or special effects on a ball.
    Type: Grant
    Filed: April 30, 2002
    Date of Patent: October 30, 2007
    Assignee: Box of Golf, Inc.
    Inventor: Stefan C. Barry
  • Patent number: 7281714
    Abstract: An action figure game piece is disclosed. The game piece comprises a game figure character adapted for movement a distance over a surface and a mechanism for indicating the distance of movement over the surface. A method of playing an action figure game on the surface is also disclosed. The method comprises providing for each player a plurality of the game pieces, each game piece having an indicium indicating a point value, a mechanism for indicating a distance the game piece has moved over the surface, and a mechanism for attacking an opponent player's game pieces. The method also comprises selecting for each player a group of the game pieces having point values summing to a predetermined value and selecting a number of actions each player can take per player's turn. An action comprises either a move, comprising moving a game piece a distance up to the particular game piece's point value, or an attack, comprising actuation of the particular game piece's attacking mechanism.
    Type: Grant
    Filed: July 21, 2006
    Date of Patent: October 16, 2007
    Assignee: Hasbro, Inc.
    Inventors: Brian M. Wilk, David F. Kunitz, Thomas C. McCarthy, Henry S. Winters
  • Patent number: 7201374
    Abstract: A game, toy or article of manufacture includes a set of rules and at least one model. The model has multiple movable parts, where under the rules of play, the model begins in an assembled configuration. As the model loses points under the rules of play, at least some of the parts are removed from the model, or replaced with substitute parts. The model may be formed from a panel or other substantially planar member, with the individual pieces formed therein. Methods of game play, computer-implemented games, and other aspects of the invention are described herein. Many other options are possible, as described above.
    Type: Grant
    Filed: October 20, 2003
    Date of Patent: April 10, 2007
    Assignee: Wizards of the Coast, Inc.
    Inventor: Tyler Bielman
  • Patent number: 7156394
    Abstract: A method for playing a modified game of chess includes the steps of providing a game board having a plurality of rows and columns to define a grid-like pattern and providing each player a set of game cubes, each of which defines six faces. Five of said faces include depictions, the other is blank. Each depiction is assigned a range of movement. In turn, each player must place a game cube on any unoccupied space, blank face disposed opposite the game board. Once all game cubes are so placed, each player is allowed, in turn, to rotate one game cube, move a game cube according to the depiction of the face disposed opposite the game board to capture game cubes of opponents, or return any captured game cube to the game board. Points are awarded for capturing opponent's game cubes until a player achieves a predetermined number of points.
    Type: Grant
    Filed: December 28, 2004
    Date of Patent: January 2, 2007
    Inventor: David Boyle
  • Patent number: 7114722
    Abstract: Apparatus that interconnects the twenty-one pieces used to play the ancient backyard target-throwing game “kubb”, pronounced “coob”, into a portable self-contained carrying case that looks like a briefcase. An improvement over transporting kubb in heavy crates, boxes, or bags. To assemble: five throwing dowels fit horizontally through five evenly spaced holes drilled through a large vertically standing block with carved crown top called the “king”. Each exposed dowel-half jetting right and left from each king hole receives a smaller block or “kubb”, each containing a matching drilled hole. Ten kubbs completely cover dowel halves and slide up snug against king. Cord attached to the king and looped at both ends receives a sixth dowel, creating a handle. Four playing-field boundary pegs drop into matching king-top vertical holes. Apparatus constructed from waterproof, virtually indestructible plastic lumber that comes in any color and won't splinter or chip like traditional wood kubb sets.
    Type: Grant
    Filed: February 11, 2005
    Date of Patent: October 3, 2006
    Inventor: Christopher Jon Short
  • Patent number: 7111844
    Abstract: A method for designating the attributes of a character in a game: providing a plurality of replaceable stackable pieces in which each stackable pieces in which each piece represents a attribute of the character/creature in play. A dynamic game piece representing a character/creature for use in a role play or simulation game comprising: a plurality of interchangeable stackable game pieces wherein; basic colored plates can be used to represent statistical information such as health status, magical effects, equipment in play, timing, spatial effects, etc. in conjunction with miniatures. Also, wherein; specialized pates can be painted to represent creatures/characters to be used as an alternative to miniatures or other tokens and are marked to indicate direction. Also, wherein, packaging of the game pieces can be accomplished in a way as to create a collectable aspect to the pieces.
    Type: Grant
    Filed: February 23, 2004
    Date of Patent: September 26, 2006
    Inventors: Craig Andrie, Jeffrey Almeida
  • Patent number: 6994344
    Abstract: The game is conducted on a flat surface, for example, a floor, with flat pieces which depict warriors, war animals, standards, weaponry, military equipment and fortifications, each typical to a corresponding historical period. The opposing players take turns during which they imitate the shooting using models of projectiles and a special device, and movement of game pieces. When a physical contact between opposing units occurs, hand-to-hand combat takes place, which is decided by a throw of standard playing dice. The rules for administering a battle military action and rules for evaluation of military actions regulate the manner in which the game is carried out according to a chosen historical period and serve in eventual determination of a winner.
    Type: Grant
    Filed: January 22, 2002
    Date of Patent: February 7, 2006
    Inventors: Gennadiy Kitaygorodskiy, Aleksandr Temnorod
  • Patent number: 6964417
    Abstract: A war game wherein multiple sets of moveable game figures are provided with each set having game player alignment identification indicia, such as different color glow, and each figure has removable and replaceable body parts which also glow in the dark so that the game may be played in the dark. Chance selection devices, such as dice and cards, are provided for chance selection of respective opponent players of body parts of the figures aligned with another opponent to be removed as an inflicted injury based upon designations indicated by this chance selection device or devices. The selection device is manipulated by the respective opponent players to sequentially chance select what opponent figure part is to be removed and then that particular body part, including armor and weapons, is removed from the opponent figure as directed by the selection device.
    Type: Grant
    Filed: May 12, 2003
    Date of Patent: November 15, 2005
    Inventor: Brian K. Bodish
  • Patent number: 6957812
    Abstract: The present invention includes an apparatus that can be used for easily relating properties of a miniature to an off-miniature reference. Because the game properties are off the miniature, there is unlimited space available for tracking them.
    Type: Grant
    Filed: May 9, 2003
    Date of Patent: October 25, 2005
    Inventor: Michael Brian Wittig
  • Patent number: 6938898
    Abstract: A combination role playing and board game comprising a plurality of action figures configured with detachable arm and head members, and which are moved within a grid-like board surface that represents an arena, wherein confrontations and other events are simulated. Multiple types of dice are used to direct the locations of the action figures and the type of event that may occur upon confrontation with an opposing figure. Each action figure is capable of being disassembled as a result of such confrontation and has certain confrontational qualities which lend themselves to enhanced types of attacks and resistances thereof. Playing cards are used to represent the “health” of each game character, and a plurality of other game cards and chips may be placed on the grid board to represent traps and other devices.
    Type: Grant
    Filed: February 11, 2003
    Date of Patent: September 6, 2005
    Inventor: Gilbert S. Merritt, III
  • Patent number: 6808172
    Abstract: The present invention provides rules and apparatus for playing a board game. The game includes a decoder for each of the plurality of players, a set of coded game cards having a plurality of possible probability influencing indicia printed thereon. The decoders are configured to select at least one of the probability influencing indicia from the game card. Further, the game includes a value generator configured to generate a value based on the selected probability influencing indicia. The generated value determines a winner.
    Type: Grant
    Filed: November 1, 2002
    Date of Patent: October 26, 2004
    Assignee: Mattel, Inc.
    Inventors: Jonathan Bedford, Brian Yu
  • Publication number: 20040188935
    Abstract: Disclosed is a temperature control method for a refrigerator which can minimize a deviation in refrigerant compartment temperature while minimizing the power consumption of the refrigerator.
    Type: Application
    Filed: November 10, 2003
    Publication date: September 30, 2004
    Applicant: LG Electronics Inc.
    Inventors: Young Sok Nam, Seong Ho Cho, Yun Chul Jung, Jay Ho Choi
  • Patent number: 6796561
    Abstract: A game wherein players move their game pieces around a pathway collecting tokens from a plurality of stores while trying to avoid sharing a space with a commonly controlled chaser piece is described. Moreover, the game may be portable. In some cases, the game apparatus may be carried in a plastic case that resembles a hard-backed book. The game components may be based on an individual chapter from a published children's book or novel.
    Type: Grant
    Filed: November 1, 2002
    Date of Patent: September 28, 2004
    Assignee: Mattel, Inc.
    Inventor: Jonathan Bedford
  • Publication number: 20040090002
    Abstract: The invention is a method of playing a battle board game having player one and player two, and a rectangular game board (1) comprising eight rows and seven columns of square boxes forming a grid pattern. Player one set up a battle formation by the first two rows of square boxes and player two set up battle formation formed by the two rows of square boxes located at an opposite end thereof. The playing pieces comprise commander (2) pieces, deputy commander (2) pieces, warships (4) pieces, warplanes (2) pieces, tanks (2) pieces, infantry (8) pieces and special forces (8) pieces. Playing pieces are moved about the game board in a one square forward direction, one square backward or one square sideways to the left or one square sideways to the right but not diagonally. To win, a player needs to checkmate or remove the opponent's commander playing piece.
    Type: Application
    Filed: November 13, 2002
    Publication date: May 13, 2004
    Inventor: Carlos Aclan Venegas
  • Publication number: 20040051243
    Abstract: A method of movement and play in a game by which cards are used to define the path of movement for the game pieces in the game, movement markers are used to plot the path of movement for a game piece, and the game piece is moved along the plotted path according to the rules of the game.
    Type: Application
    Filed: September 13, 2002
    Publication date: March 18, 2004
    Inventor: James D. Long
  • Patent number: 6702286
    Abstract: The present invention pertains to a war strategy game played on an octagon shaped polar matrix of eight radial paths and four latitudinal paths. Each radial path intersects each latitudinal path to define an array of playable positions. Each player is given nine pieces to place on the matrix at the start of the game. Each player moves one piece during each turn. Pieces move from one position to another along one radial or one latitudinal path. Players capture an opposing piece by occupying two opposed adjacent positions of that opposing piece. The matrix is combined with one or more other like-shaped matrixes to form a variety of city or battlefield settings. Two radial paths of each matrix join two corresponding radial paths of an abutting matrix. The city battlefield settings provide elongated radial paths or roadways along which the pieces move from one matrix to another.
    Type: Grant
    Filed: March 18, 2002
    Date of Patent: March 9, 2004
    Inventor: Varian Darak
  • Publication number: 20040012148
    Abstract: The present invention includes an apparatus that can be used for easily relating properties of a miniature to an off-miniature reference. Because the game properties are off the miniature, there is unlimited space available for tracking them.
    Type: Application
    Filed: May 9, 2003
    Publication date: January 22, 2004
    Inventor: Michael Brian Wittig
  • Patent number: 6581932
    Abstract: The game kit for a board game comprises a game board having three levels and at least one stairway between the three levels, at least one die, at least two fighter pieces and a unique battle card for each piece. The game kit is used to play a medieval castle board game comprising the steps of: rolling the die to determine which player goes first; each player then sequentially rolling the die to determine the number of spaces the player can move his fighter piece on the board; and sequentially moving the fighting piece around the board until it is positioned to do battle with another fighting piece or it reaches a sanctuary.
    Type: Grant
    Filed: September 26, 2002
    Date of Patent: June 24, 2003
    Inventor: Mark A. Jacobs
  • Patent number: 6575463
    Abstract: A gladiator game and method of play. The gladiator game comprises a game environment, player tokens, gladiator tokens, trainer tokens, a stack of monster cards, a stack of treasure cards, play money, and a chance device. The chance device determines player token moves over spaces disposed in a perimeter path around an arena. Under certain conditions, gladiator tokens may be purchased (representing the retention of a Gladiator), and may enter the arena. In the arena different gladiators may engage in combat, the outcome being determined by a number of factors including their gladiator attack points, gladiator defense points, and the chance device. A gladiator token occupying a center spot in the arena earns play money for its owner every turn, and additional play money is earned each circuit of the perimeter path. Video game, computer game, and internet versions of the instant game are considered to be within the scope if the instant invention.
    Type: Grant
    Filed: April 1, 2002
    Date of Patent: June 10, 2003
    Inventor: Lance W. Wintersteen
  • Publication number: 20030094759
    Abstract: Provided herein is a novel method of game play and constituent game components. The game, which may hereafter be referred to as StoryForge, is a role-playing game (RPG) with physical game pieces and rules for their use, where gamers assume the roles of imaginary characters in a fictitious storyline. StoryForge places specific emphasis on flexible character composition, physical conflict resolution, magical powers, and the performance of weapons, tools, and technology. One objective of StoryForge is to provide role-playing organization that is simple, and physical game pieces that incorporate strategy, chance, and imagery. StoryForge is designed in a modular way, and any module could be deployed independently to support the role-playing objectives of gamers. Characters are described by demographic information as well as numerical representations of attributes, skills, and abilities.
    Type: Application
    Filed: June 13, 2002
    Publication date: May 22, 2003
    Inventors: Matthew Frederick Niedner, Barton Frederick Niedner, Kelly Dwayne Cope
  • Publication number: 20030085520
    Abstract: The present invention provides rules and apparatus for playing a board game. The game includes a decoder for each of the plurality of players, a set of coded game cards having a plurality of possible probability influencing indicia printed thereon. The decoders are configured to select at least one of the probability influencing indicia from the game card. Further, the game includes a value generator configured to generate a value based on the selected probability influencing indicia. The generated value determines a winner.
    Type: Application
    Filed: November 1, 2002
    Publication date: May 8, 2003
    Applicant: Mattel, Inc.
    Inventors: Jonathan Bedford, Brian Yu
  • Publication number: 20030071414
    Abstract: A method and an apparatus by which rules and record-keeping in games employing miniature figures as game pieces are incorporated onto the base of the miniature figures themselves. Printed information relating to the characteristics of a character are inserted into the base of the figure to customize the values for each character. The base is adapted to keep track of how the characteristics of a character change as a game progresses. Also, a method for playing a game using such game pieces and printed information.
    Type: Application
    Filed: September 13, 2002
    Publication date: April 17, 2003
    Inventor: Jordan K. Weisman
  • Publication number: 20030062679
    Abstract: A strategy game is disclosed. A Map with strategic worth is used in a paper card game. The General Cards and Soldier Cards have their powers and abilities. A rule for executing layout operations as the game starts is determined. The ability of the military branches must be developed by the ability combination of the military branch. Furthermore, the players may execute the normal mode and war mode alternatively and programs a system of conscription, entering and leaving a city, executing a Function Card for modifying the effect of attack and defense, getting war trophies as after a city is occupied, unifying the consumption in attack, making an additive and specialized attack. The present invention causes the paper game to become more attractive and worthful for increasing the interest of the consumers in buying and playing. The prior art complex calculation is avoided in the present invention.
    Type: Application
    Filed: October 2, 2001
    Publication date: April 3, 2003
    Inventor: Li-Zen Chang
  • Publication number: 20030034606
    Abstract: The game kit for a board game comprises a game board having three levels and at least one stairway between the three levels, at least one die, at least two fighter pieces and a unique battle card for each piece. The game kit is used to play a medieval castle board game comprising the steps of: rolling the die to determine which player goes first; each player then sequentially rolling the die to determine the number of spaces the player can move his fighter piece on the board; and sequentially moving the fighting piece around the board until it is positioned to do battle with another fighting piece or it reaches a sanctuary.
    Type: Application
    Filed: September 26, 2002
    Publication date: February 20, 2003
    Inventor: Mark A. Jacobs
  • Publication number: 20020180150
    Abstract: A method and an apparatus by which rules and record keeping in games employing miniature figures as game pieces are incorporated onto the base of the miniature figures themselves. Counters or wheels keep track of a character's characteristics and how they change as a game progresses. Values can be customized for each character by providing differently numbered wheels for the bases. Also, a method for providing collectable game pieces with varied features by providing them to the consumer concealed in packaging.
    Type: Application
    Filed: October 5, 2001
    Publication date: December 5, 2002
    Inventor: Jordan K. Weisman
  • Patent number: 6481714
    Abstract: The game kit for a board game comprises a game board having three levels and at least one stairway between the three levels, at least one die, at least two fighter pieces and a unique battle card for each piece. The game kit is used to play a medieval castle board game comprising the steps of: rolling the die to determine which player goes first; each player then sequentially rolling the die to determine the number of spaces the player can move his fighter piece on the board; and sequentially moving the fighting piece around the board until it is positioned to do battle with another fighting piece or it reaches a sanctuary.
    Type: Grant
    Filed: April 18, 2000
    Date of Patent: November 19, 2002
    Inventor: Mark A. Jacobs
  • Patent number: 6474643
    Abstract: A paintball simulation game for simulating a paintball game. The paintball simulation game includes a game board having game spaces thereon. A plurality of game tokens includes flag shaped game tokens and game pieces. A plurality of obstacle pieces includes a plurality of water pieces having zero cover value and a plurality of medium cover pieces having a two cover value. A plurality of game cards has indicia thereon comprising either positive or negative actions. Dice determine movement about the game board. The players place the obstacle pieces, game pieces and flag tokens on the game board. A first player draws one of the cards and performs the indicia thereon. The first player next rolls the dice and moves the game pieces a number of game spaces indicated on the die. The first player may then attack the opponent's game piece by determining if the opponent's defending game piece is within shooting range of an attacking player's attacking game piece.
    Type: Grant
    Filed: June 8, 2001
    Date of Patent: November 5, 2002
    Inventor: Jimmy A. Rehus
  • Patent number: 6450498
    Abstract: A military strategy game where each player takes turns drawing cards and rolling a twenty sided die to acquire money to purchase armed forces strong enough to defeat their opponents armed forces. The player who defeats their opponents armed forces first, wins.
    Type: Grant
    Filed: June 1, 2001
    Date of Patent: September 17, 2002
    Inventor: Michael Rombone