In A Chance Application Patents (Class 463/16)
  • Patent number: 11367095
    Abstract: A system sends the identification of an electronic incentive award that a player may into a mobile device. The electronic incentive award may be sent in response to the player performing an action to complete an incentive objective on an electronic gaming machine (EGM). The system receives incentive progress data that corresponds to the action to complete the incentive objective. The incentive progress data indicates player progress towards completing the incentive objective. In response to the incentive progress data indicating that the player has completed the incentive objective, the system provides the electronic incentive award to the mobile device for the player to use on the mobile device.
    Type: Grant
    Filed: October 16, 2018
    Date of Patent: June 21, 2022
    Assignee: IGT
    Inventors: Michael Russ, Sven Aurich, Elisabeth Kiss, Julia-Ines Lerchbaumer, Gernot Hoefler, Roland Krainz
  • Patent number: 11361622
    Abstract: A system and method include a gaming device having a processor programmed to provide a game of chance to a player, an electronic storage device configured to store gameplay data for the game of chance, a user interface device configured to receive input from the player to enable the player to play the game of chance, at least one wager accepting device configured to receive a physical item representing a monetary value to increase a credit balance maintained at the gaming device, and an output device configured to deliver a physical item having a monetary value. A player comp indicator coupled to the gaming device is configured to receive data representative of gameplay information from the gaming device and provide at least one of a visual, audible, and physical notification of player comp status based on the data representative of gameplay.
    Type: Grant
    Filed: April 20, 2020
    Date of Patent: June 14, 2022
    Assignee: Gaming Arts, LLC
    Inventors: David Colvin, Eric Colvin
  • Patent number: 11361614
    Abstract: An electronic gaming machine includes a display screen for displaying an electronic game, a mobile topper unit configured to be positioned in a first position and a second position, the first position being a lower position that the second position, and a controller programmed to execute the electronic game and programmed to provide instructions to change the position of the mobile topper unit between the first position and the second position based on an event of the wagering game.
    Type: Grant
    Filed: February 3, 2021
    Date of Patent: June 14, 2022
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Timothy Seckel, Joseph Kaminkow
  • Patent number: 11354970
    Abstract: An electronic gaming machine (EGM) may include one or more movable displays. One or more movable displays may be used to present a base game when in a first configuration. In response to a trigger event, the movable display(s) may reveal a game feature presentation device, such as a stationary display or a set of mechanical reels, which was hidden when the one or more movable displays were in the first configuration. The underlying game feature presentation device may be used to present a bonus feature and/or to present a different aspect of the base game. Alternatively, the movable display(s) may be hidden (e.g., inside the EGM) when in a first configuration, during which time a fixed display portion may be presenting a base game. The movable display(s) may present a bonus feature and/or a different aspect of the base game when in the second configuration.
    Type: Grant
    Filed: November 13, 2020
    Date of Patent: June 7, 2022
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Eric Winston, Timothy Seckel
  • Patent number: 11354981
    Abstract: In certain embodiments, a gaming system is disclosed that comprises at least one display, a game controller that includes at least one processor and at least one memory device. The at least one memory device stores computer-readable instructions for controlling the at least one processor to cause a symbol array to be selected and displayed on the at least one display in a display area, the symbol array including a plurality of selected symbols from each reel of a plurality of reels at respective symbol locations of the display area. The processor also causes a character to always be displayed, and causes the character to interact with the symbol display area based on defined criteria.
    Type: Grant
    Filed: February 7, 2020
    Date of Patent: June 7, 2022
    Assignee: Aristocrat Technologies Australia PTY Limited
    Inventors: Oliver Crispino, Natalie Bryant, Philip Seifert, Nicole Hedley, Ronald Dy, Doanh Dang
  • Patent number: 11348412
    Abstract: Gaming machines and games are configured with one or more wheel events or features. The wheel events or features may comprise main games or bonus games, or may comprise entertaining representations of outcomes of other games or events. The wheel events comprise the selection of one or more segments of a wheel having associated awards. Wheel events may have various entertaining configurations, such as morphing wheels, symbols that reveal awards and the like.
    Type: Grant
    Filed: April 29, 2020
    Date of Patent: May 31, 2022
    Inventor: Ronnie W. Harris
  • Patent number: 11347990
    Abstract: Systems and methods involving biometric authentication of transaction cards including aspects of exception handling, deactivation and other features are disclosed. In one embodiment, an exemplary computer-implemented method may comprise generating a first user interface having one or more interactive UI elements that enable a card owner to manage a plurality of features associated with a transaction card, and determining, if a biometric-activated control is enabled and the vendor is not excluded from the biometric-activated control, whether the transaction card is biometrically-active. Further, the interactive UI elements may include elements such as a first UI element that is configured to allow the card owner to enable a biometric-activated control of the transaction card, and/or a second UI element that is configured to allow the card owner to exclude one or more vendors from the biometric-activated control.
    Type: Grant
    Filed: March 31, 2021
    Date of Patent: May 31, 2022
    Assignee: Capital One Services, LLC
    Inventor: Michael Bailey
  • Patent number: 11344801
    Abstract: Methods for hosting and operating a service and systems are provided. One method includes executing one or more video games on one or more servers of a hosting service. The one or more video games are played or used by one or more users on one or more client devices remote to the hosting service via compressed streaming interactive video. The compressed streaming interactive video is sent to the one or more client devices where decompression of the compressed streaming interactive video is preformed to display video of each of said one or more video games and said one or more servers are configured to receive user control input to driver interactivity with said one or more video games. The method includes broadcasting the one or more video games as one or more streams of real-time compressed digital video to enable one or more viewing client devices to view play of said one or more video games over the Internet.
    Type: Grant
    Filed: December 11, 2018
    Date of Patent: May 31, 2022
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Stephen G. Perlman, Roger van der Laan
  • Patent number: 11341810
    Abstract: Various aspects are described herein for implementing in-game advertising, in-game product placement, and in-game promotion techniques in wager-based games conducted at an electronic gaming device of a casino gaming network. These techniques provide the ability for traditional video-type wager-based gaming machines (such as those deployed at casino gaming establishments) to be quickly and easily converted to wager-based games which support in-game advertising while still satisfying the strict regulatory compliance rules and regulations governing wager-based gaming.
    Type: Grant
    Filed: April 1, 2019
    Date of Patent: May 24, 2022
    Assignee: Synergy Blue, LLC
    Inventors: Georg Washington, Joe Serra
  • Patent number: 11338189
    Abstract: A method and system for conducting multiple competitions of skill for a single performance are described herein. User generated competition groups and system generated competition groups allow users to participate in multiple competitions at once based on answering the same questions or making the same selections related to a single event. The users are informed of each competition either via email, text message or when logging into the network via a website. The users select which competition groups to join. After joining the desired groups, users then make their selections related to the event which are transmitted to the network where results are tabulated and transmitted back to the users. The results are separated based on each competition group, so that users can continually know where they stand in each separate competition. With multiple competition groups, users are able to have varying success from the same performance in multiple competitions.
    Type: Grant
    Filed: September 17, 2020
    Date of Patent: May 24, 2022
    Assignee: Winview, Inc.
    Inventor: David B. Lockton
  • Patent number: 11331582
    Abstract: A system and method for facilitating implementation of events in an online game are disclosed. Award information may be received from user. The received award information may define a type of in-game award to be distributed to players of the online game. The award information may include information indicate a corresponding award handler for determine and/or distributing the instances of the award to the players. Event information may be received from user. The received event information may specify details for implementing an event in the online game. The received event information may include event award information indicating one or more instances of an award of an award type defined by the received award information. The event information may be used to automatically implement the event in the online game, and the instances of the award may be distributed to the participating players in accordance with the event award information.
    Type: Grant
    Filed: July 3, 2020
    Date of Patent: May 17, 2022
    Assignee: Kabam, Inc.
    Inventors: Jeff Howell, Benjamin Talbot, Thierry Tremblay, Dan Stovell
  • Patent number: 11335168
    Abstract: A gaming machine is described herein. The gaming machine includes a control unit programmed to initiate an instance of a primary game and spin and stop virtual reel strips to display an outcome of the primary game. The control unit detects an appearance of a winning combination of game symbols in the outcome and provides an initial award based on the winning combination, and detects an appearance of the collect symbol and a credit prize symbol in the outcome, determines an amount of credits associated with the credit prize symbol, and a bonus award including the determined amount of credits.
    Type: Grant
    Filed: June 12, 2020
    Date of Patent: May 17, 2022
    Assignee: Konami Gaming, Inc.
    Inventors: Satoshi Suda, William Langston
  • Patent number: 11328554
    Abstract: An electronic gaming machine includes a display, a digital camera device, a credit input mechanism, and a processor programmed to perform operations comprising: (i) receiving, from the digital camera device, a digital image of the player; (ii) determining an emotional state of the player by performing facial expression analysis on the digital image; (iii) determining an emotion level of the player by categorizing the emotional state of the player based on the determined emotional state, the categorizing includes a first state representing a positive emotional level and a second state representing another emotional level; (iv) determining that the emotional level is the other emotional level; and (v) automatically initiating a game session action during the game play session, the game session action is configured to cause the player to transition to the positive emotional level.
    Type: Grant
    Filed: January 31, 2020
    Date of Patent: May 10, 2022
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventor: Gregory Paul Schwartz
  • Patent number: 11311808
    Abstract: In an embodiment, a process to predict an outcome of a competition includes receiving time-stamped position information of participant(s), the time-stamped position information captured by a telemetry tracking system during the competition. The process includes calculating while the competition is ongoing a covariate parameter for each of one or more participants at a point in time, where each respective covariate parameter is derived from the time-stamped position information of a corresponding participant at the point in time. The process includes predicting the outcome of the competition, as of the point in time, based at least in part on (i) a difference between a calculated competitor strength of the first competitor the second competitor based on historical data associated with the competitors, and (ii) the calculated first covariate parameter(s).
    Type: Grant
    Filed: January 20, 2020
    Date of Patent: April 26, 2022
    Assignee: Tempus Ex Machina, Inc.
    Inventors: Erik Schwartz, Michael Naquin, Christopher Brown, Steve Xing, Pawel Czarnecki, Charles D. Ebersol
  • Patent number: 11308766
    Abstract: Gaming systems and methods for providing one or more awards in association with the accumulation of designated playing cards during a playing card accumulation sequence including a predefined quantity of plays of a card game.
    Type: Grant
    Filed: August 21, 2019
    Date of Patent: April 19, 2022
    Assignee: IGT
    Inventors: Bradford Brown, Anthony J. Baerlocher
  • Patent number: 11308754
    Abstract: An entertainment gaming system and method for transforming a non-random number outcome into an entertainment gaming outcome. The entertainment gaming system comprises a central server, non-random number outcome generator machine, entertainment gaming machine, and database. The central server communicatively coupled with non-random number outcome generator machine and entertainment gaming machine. The entertainment gaming system collects non-random number based outcome from real-world events and transmitting it to the central server. The central server further utilizes an algorithm to process the received non-random number outcome into an entertainment gaming outcome. Further, the present entertainment gaming system comprises a database to store the received real-world non-random number based outcome and processed entertainment gaming outcome generated from the received non-random number based outcome.
    Type: Grant
    Filed: February 4, 2020
    Date of Patent: April 19, 2022
    Assignee: Quick Custom Intelligence, LLC
    Inventors: Andrew Cardno, Daniel Cardno, Ralph W Thomas, Ralph J Thomas
  • Patent number: 11305188
    Abstract: Methods for and operating a service and systems are provided. One method includes executing one or more video games on one or more servers of a service. The one or more video games are played or used by one or more users on one or more client devices remote to the service via compressed streaming interactive video. The compressed streaming interactive video is sent to the one or more client devices where decompression of the compressed streaming interactive video is preformed to display video of each of said one or more video games and said one or more servers are configured to receive user control input to driver interactivity with said one or more video games. The method includes broadcasting the one or more video games as one or more streams of compressed streaming interactive video to enable one or more viewing client devices to view said one or more video games over the Internet. Each of the one or more viewing client devices receives one or more of the streams of compressed streaming interactive video.
    Type: Grant
    Filed: March 5, 2020
    Date of Patent: April 19, 2022
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Stephen G. Perlman, Roger van der Laan
  • Patent number: 11302151
    Abstract: A game apparatus includes at least one processor, and a memory that is coupled to the at least one processor and configured to store therein instructions executed by the at least one processor. In the game apparatus, based on the instructions, the at least one processor is configured to select, by lottery, at least one lottery element from among lottery elements including a specific lottery element in an event, award a player a reward when the specific lottery element is selected, and change, based on a result of the lottery in the event, a probability of selecting the specific lottery element in a next event.
    Type: Grant
    Filed: February 24, 2020
    Date of Patent: April 12, 2022
    Assignee: KONAMI AMUSEMENT CO., LTD.
    Inventors: Norifumi Kawai, Takayuki Hosokawa
  • Patent number: 11302153
    Abstract: A gaming machine includes a plurality of reels associated with the game of chance. Each of the plurality of reels includes a plurality of reel positions to generate a symbol thereon. The gaming machine also includes a display including a defined plurality of positions to present a symbol thereon. The gaming machine also includes a processor programmed to generate a spin of the plurality of reels. The spin results in a play area including one or more symbols generated from each of the plurality of reels. The processor is also programmed to identify a first unfolding symbol in a first position on the play area, determine a second position on the play area adjacent to the first position, and display a second unfolding symbol in the second position on based at least in part on the determining, thereby unfolding the first unfolding symbol.
    Type: Grant
    Filed: April 22, 2020
    Date of Patent: April 12, 2022
    Assignee: Video Gaming Technologies, Inc.
    Inventors: Lyndsay Nelson, Ryan Cuddy, Zachary Schmid
  • Patent number: 11301090
    Abstract: A touch field is created around a touchscreen display, the field is in front of a touch surface of the display and the field maps to locations on the display. An operator of a terminal during a transaction is presented with transaction interface screens that are visually rendered on the display. The operator makes interface options selections, performs screen navigation, and provides date entry field inputs by placing the operator's hand within the field without touching the touch surface of the display and making hand poses, hand movements, and/or hand gestures. The poses, movements, and/or gestures are translated into touch actions and touch inputs recognized by the transaction interface and processed as operator-provided input during the transaction.
    Type: Grant
    Filed: July 30, 2020
    Date of Patent: April 12, 2022
    Assignee: NCR Corporation
    Inventors: Zachary Taylor Lasater, Gina Torcivia Bennett, Kip Oliver Morgan, Meenakshi Sreeraman
  • Patent number: 11302149
    Abstract: A gaming apparatus having electronic input controls therein includes: a player input panel; a video display system; and a gaming processor. The player input panel may have a first input control specific to providing a command to the gaming processor and the player input panel. The command enables a second player input control on the player input panel. This second player input control is specific to alteration of game play so that physical activity at the player panel will enter commands to the gaming controller to execute gaming play without placing any economic value at risk during a demonstration period. The gaming processor allows the demonstration period to continue for only a predetermined time limit or event occurrence that does not result in resolution of a wager.
    Type: Grant
    Filed: July 7, 2020
    Date of Patent: April 12, 2022
    Assignee: INTERBLOCK D.D.
    Inventors: Joze Pececnik, Mark A. Litman
  • Patent number: 11295579
    Abstract: A gaming system includes a network accessible sports betting server that allows players to anonymously place wagers on sporting events using an anonymous account identifier that is not associated with any personal information of the player. The player may use the anonymous account identifier to access an available monetary balance for wagering, view, filter, and place wagers on sporting events using various wagering game machines, and continue to use the account identifier to track all associated wagering transactions while a remaining balance remains or pending wagering transactions are outstanding. The gaming system enables the player to use mobile devices and casino gaming machines to interchangeably interface with the anonymous account, viewing the remaining balance, place wagers, etc.
    Type: Grant
    Filed: December 2, 2019
    Date of Patent: April 5, 2022
    Assignee: SG Gaming, Inc.
    Inventors: Peter R. Anderson, Vladislav Modilevsky
  • Patent number: 11288920
    Abstract: An electronic gaming machine includes a display, a digital camera device, a credit input mechanism, and a processor programmed to perform operations comprising: (i) receiving, from the digital camera device, a digital image of the player; (ii) determining an emotional state of the player by performing facial expression analysis on the digital image; (iii) determining an emotion level of the player by categorizing the emotional state of the player based on the determined emotional state, the categorizing includes a first state representing a positive emotional level and a second state representing another emotional level; (iv) determining that the emotional level is the other emotional level; and (v) automatically initiating a game session action during the game play session, the game session action is configured to cause the player to transition to the positive emotional level.
    Type: Grant
    Filed: January 31, 2020
    Date of Patent: March 29, 2022
    Assignee: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
    Inventor: Gregory Paul Schwartz
  • Patent number: 11276277
    Abstract: A gaming machine comprising a plurality of grid positions, and a game controller to at least: randomly populate a plurality of grid positions with one of a plurality of grid symbols, receive one or more selections of the plurality of grid positions, resulting a plurality of unselected grid positions, reveal a plurality of unrevealed symbols at each of the plurality of grid positions selected, in response to a first grid position selected revealing the first symbol, repopulate the first grid position with one of a plurality of chance symbols including the first symbol and the second symbol, and in response to the first grid position selected revealing the second symbol, determine a first award based on the second symbol.
    Type: Grant
    Filed: May 27, 2020
    Date of Patent: March 15, 2022
    Assignee: Aristocrat Technologies, Inc. (ATI)
    Inventor: Scott Delekta
  • Patent number: 11270552
    Abstract: A symbol frame mechanic for a gaming device is described. The symbol frame mechanic generates a random based game outcome in a first game instance that includes a special symbol and determines that the special symbol lands within a symbol window position with a preexisting symbol frame. The symbol frame mechanic generates an upgraded symbol frame at the symbol window position. The symbol frame mechanic resets a count indicative of a number of remaining spins left before the preexisting symbol frame expires to a designated number of remaining spins. The symbol frame mechanic generates a random based game outcome in a second game instance that includes a credit symbol. The symbol frame mechanic determines that the credit symbol lands within the symbol window position with the upgraded symbol frame and triggers a payout for the credit symbol that lands in the upgraded symbol frame.
    Type: Grant
    Filed: September 24, 2020
    Date of Patent: March 8, 2022
    Assignee: Aristocrat Technologies, Inc.
    Inventors: Scott Delekta, Allon Englman
  • Patent number: 11263860
    Abstract: An electronic gaming machine is provided. The electronic gaming machine includes a carousel display screen, at least one memory device, and at least one processor in communication with the at least one memory device. The at least one processor is programmed to control the carousel display screen to display a plurality of play areas.
    Type: Grant
    Filed: August 5, 2019
    Date of Patent: March 1, 2022
    Assignee: Aristocrat Technolgoies Australia Pty Limited
    Inventor: Daniel Marks
  • Patent number: 11263863
    Abstract: A gaming machine is described herein. The gaming machine includes a game control unit programmed to display a game screen on the display unit and initiate an instance of the game. The game screen includes a grid including a plurality of cells arranged in a plurality of columns. Each column is associated with a corresponding symbol and includes a predefined number of cells. The game control unit initiates an instance of the game by populating a subset of cells within each column with a plurality of awards, randomly determining, for each corresponding column, a number of corresponding symbols to be displayed in a stack of corresponding symbols, and displaying each stack of corresponding symbols within each corresponding column. The game control unit then determines each cell of the subset of cells being displayed with a corresponding symbol and a corresponding award, and provides each corresponding award to the player.
    Type: Grant
    Filed: October 14, 2019
    Date of Patent: March 1, 2022
    Assignee: Konami Gaming, Inc.
    Inventors: Kimberly Yost, John Pariseau
  • Patent number: 11257327
    Abstract: Electronic gaming machines and systems are disclosed that provide for a symbol-based main game that features an array of symbol positions that may, if an array growth condition is met, increase in size. Determining whether the array growth condition is met may involve determining how many array growth symbols are shown in association with a game play. A further determination may be made as to whether a feature game trigger condition is met and, if so, a feature game may be presented that utilizes the same array of symbol positions that were present in the main game when the feature game was triggered. Additional array growth may occur in the feature game if the array growth condition is met again.
    Type: Grant
    Filed: January 27, 2021
    Date of Patent: February 22, 2022
    Assignee: Aristocrat Technologies, Inc.
    Inventors: Hanna Sanborn, Jennifer Mizzi, Jeffrey Uss, Rogelio Decasa, Jr., Nathan Warms, Zachary Smith, Erick Ching
  • Patent number: 11217066
    Abstract: A described gaming system implements an arrangement wherein, as part of a first base game instance, a gaming device is caused to include, at a first symbol position of a symbol array to be implemented by a gaming device, a first Wild symbol at a first symbol position on a reel of a plurality of reels; and, as part of a second base game instance following the first game instance, a modification of the reel of the plurality of reels is performed to move the first Wild symbol into a second symbol position different than the first symbol position.
    Type: Grant
    Filed: February 6, 2020
    Date of Patent: January 4, 2022
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Natalie Bryant, Philip Seifert, Nicole Hedley, Ronald Dy, Doanh Dang, Oliver Crispino
  • Patent number: 11213742
    Abstract: An application enabling a player to utilize a portable computing device, such as a Smartphone, to function as a game controller for a gaming machine. The user would receive and return an associating link code to initiate a communication link between the gaming machine and the portable computing device by way of tapping, manually entering the code, or scanning an image of the code. The portable computing device enables manual user input or use of motion controllers for controlling skill based games in a casino environment. The application can receive a configuration from the gaming machine to replicate or mimic the controls and the gaming images, thus enabling the player to play the game at a short distance from the machine. The gaming machine can suspend play or terminate play when the portable computing device becomes distant or disconnected from the gaming machine.
    Type: Grant
    Filed: September 26, 2017
    Date of Patent: January 4, 2022
    Inventor: Yuichiro Tsutsui
  • Patent number: 11210902
    Abstract: A gaming machine includes a game controller that initiates play of a base game in response to a first input received via a player interface. The game controller spins base game virtual reels to select and display a first symbols at display positions on a display device. The game controller, in response determining that a quantity of configurable symbols in the first symbols has a predetermined relationship to a predetermined quantity, triggers display of a feature game. The game controller further sets a quantity of remaining games for the feature game to an initial quantity. For each remaining game of the feature game, the game controller spins one or more feature game virtual reels to select and display symbols for one or more of the display positions with non-configurable symbols while holding configurable symbols at their respective display positions.
    Type: Grant
    Filed: December 4, 2019
    Date of Patent: December 28, 2021
    Inventor: Scott Christopher Olive
  • Patent number: 11210903
    Abstract: A gaming machine includes a game controller executing instructions stored in a memory. The game controller establishes a credit balance in response to a credit input mechanism receiving a physical item with an associate credit value, and initiates play of a base game in response to a first input received via a player interface. During play of the base game, the game controller spins first reels to select and display first symbols at first display positions displayed on one or more display devices, and determine that a feature game has been won in response to a trigger condition. During play of the feature game, the game controller spins second reels to select and display a second symbols at second display positions displayed on the one or more display devices, and re-spins a subset of the second reels to select replacement symbols for at least a subset of display positions of the second display positions with non-configurable symbols while retaining configurable symbols at their respective display positions.
    Type: Grant
    Filed: December 4, 2019
    Date of Patent: December 28, 2021
    Inventor: Scott Christopher Olive
  • Patent number: 11210900
    Abstract: A gaming machine comprises a symbol selector for selecting a plurality of symbols from a set of symbols for display during play of a base game, the set of symbols including a plurality of non-configurable symbols and a plurality of configurable symbols; a random number generator for generating random prize values; a value assigner for assigning a generated random prize value to each selected configurable symbol; and an outcome evaluator for monitoring play of the base game, wherein a feature game is triggered in response to a trigger event, the trigger event comprising a predefined number of the plurality of configurable symbols being selected by the symbol selector for display.
    Type: Grant
    Filed: June 27, 2019
    Date of Patent: December 28, 2021
    Inventor: Scott Christopher Olive
  • Patent number: 11205323
    Abstract: A gaming machine includes a credit input mechanism, a credit payout mechanism, a display device, a player interface, and a game controller executing instructions stored in a memory. The game controller establishes a credit balance in response to the credit input mechanism receiving a physical item with an associated credit value and initiates play of a game in response to a first input received via the player interface. The game controller spins virtual reels to select and display a first symbols at display positions on the display device. The first symbols are selected from non-configurable symbols and configurable symbols. The game controller determines that a prize, associated with an icon that has been split into a plurality of portions, has been won if variable components of the configurable symbols in the first symbols include each portion of the plurality of portions for the icon associated with the prize.
    Type: Grant
    Filed: November 5, 2019
    Date of Patent: December 21, 2021
    Inventor: Scott Christopher Olive
  • Patent number: 11200781
    Abstract: A “dual” gaming unit or machine is configured to implement both one or more traditional casino-style wagering games, such as games having outcomes determined primarily by chance and not skill, and one or more games which are traditionally not casino style games, such as amusement-type games or games having amusement-type game components, such as games where the outcome is determined substantially by skill. The wagering game portion of the gaming machine may award monetary awards to the player for winning wagering game outcomes, and the amusement portion of the gaming machine may be used to award promotional prizes to the player. A player rewards system may include such dual gaming units or other award dispensing mechanisms.
    Type: Grant
    Filed: May 28, 2020
    Date of Patent: December 14, 2021
    Assignee: Aries Technology, LLC
    Inventors: Ronnie W. Harris, Kent Reisdorph, Janae Hoover, Rochelle Terman
  • Patent number: 11195373
    Abstract: Various embodiments of alerts on mobile devices are described. Other embodiments are described.
    Type: Grant
    Filed: May 22, 2020
    Date of Patent: December 7, 2021
    Assignee: CFPH, LLC
    Inventors: Dean P. Alderucci, Charles Plott, Mark Miller
  • Patent number: 11195384
    Abstract: Various embodiments of the gaming systems and methods provide plays of a multi-hand poker game where extra hands can be added and/or where extra card duplications can be made.
    Type: Grant
    Filed: October 13, 2020
    Date of Patent: December 7, 2021
    Assignee: IGT
    Inventors: Ernest W. Moody, Michael Fields, Yoohwan Hwang
  • Patent number: 11183024
    Abstract: A method is described for running a feature on a gaming system comprising a plurality of gaming consoles linked by a communication network. The method comprises running at least one elimination round of the feature. A set of participating gaming consoles are determined for the elimination round and a group of options is displayed on the participating gaming consoles. Selections of options from the group are entered by players at the participating gaming consoles and a winning option is displayed from the group of options. Consoles are eliminated from the set of participating consoles unless the winning option was selected at the respective console; and further elimination rounds are commenced unless termination criteria are met. A flashing sequence of lights and sounds may be exhibited to reveal the winning option.
    Type: Grant
    Filed: June 12, 2019
    Date of Patent: November 23, 2021
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventor: Clive Evan Davies
  • Patent number: 11183019
    Abstract: A gaming machine includes a game controller that initiates play of a base game in response to a first input received via a player interface. In response to initiating the play of the base game, the game controller selects and displays first symbols at base game display positions displayed on a display device, and determines that a feature game has been triggered in response to a trigger condition. For each game of the feature game, the game controller selects and displays replacement symbols for display at feature game display positions not containing configurable symbols. In response to the feature game display positions displaying a first predetermined quantity of configurable symbols, the game controller expands the feature game display positions to include one or more additional feature game display positions.
    Type: Grant
    Filed: January 3, 2020
    Date of Patent: November 23, 2021
    Inventor: Scott Christopher Olive
  • Patent number: 11176773
    Abstract: A gaming device is provided that includes a plurality of game windows, each game window having an identical array of symbol positions displayed therein. Symbols are selected for each column of symbol positions, and the columns are then each evaluated to determine if the selected symbols for a column meet a predetermined criterion, e.g., all symbols for the column being the same. If the selected symbols for a column meet the criterion, and the selected symbols of the corresponding column in the other display window do not, the corresponding column may be caused to change its selected symbols to match those in the column that has the selected symbols that meet the criterion. If all of the columns have selected symbols that meet the criterion after such evaluations and potential selected symbol changes are performed, then an award may be provided.
    Type: Grant
    Filed: October 1, 2019
    Date of Patent: November 16, 2021
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Oliver Crispino, Natalie Bryant
  • Patent number: 11176784
    Abstract: An interactive electronic gaming machine that includes a spinnable feature wheel is disclosed. The interactive electronic gaming machine is a video slot machine game that includes a base game and one or more bonus features. The bonus features may include a spinnable feature wheel displayed on a plurality of display screens, each located above one of a plurality of electronic gaming machines. The spinnable feature wheel can spin horizontally across the display screens in a sequence coordinated by a central game controller via respective electronic gaming machines.
    Type: Grant
    Filed: August 30, 2018
    Date of Patent: November 16, 2021
    Inventor: Daniel Marks
  • Patent number: 11170603
    Abstract: Systems and methods of gaming are disclosed herein. An example method includes receiving a credit wager to initiate play of a base game. The method also includes designating a first symbol display position on the display, selecting a first symbol from a symbol set for display at the first symbol display position, evaluating whether the first symbol is an award symbol, and controlling the display to display a secondary game in response to a determination that the first symbol is an award symbol.
    Type: Grant
    Filed: December 20, 2019
    Date of Patent: November 9, 2021
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventor: Gesa Murphy
  • Patent number: 11158156
    Abstract: In accordance with some embodiments, provided herein is a table system for facilitating a card game (e.g., a baccarat or blackjack card game) that includes LED or other lighting components under the felt covering of the table, which lighting components are used to communicate information to players of the game. In some embodiments, different lighting effects are used to communicate different information (e.g., a first lighting effect is used to indicate a bet spot with that has the highest wager or that qualifies for a special benefit). In some embodiments, the table system also includes RFID components. Various processes and system designs are provided herein to minimize or eliminate interference (e.g., magnetic field interference) between the lighting components and the RFID components.
    Type: Grant
    Filed: August 1, 2018
    Date of Patent: October 26, 2021
    Assignee: Walker Digital Table Systems, LLC
    Inventors: Stephen Moore, Boyd Scott
  • Patent number: 11158169
    Abstract: An electronic gaming system is capable of forming a multi-player group to play a game; receiving, from a first gaming device, first game play information for a first game played by a first player member of the multi-player group on the first gaming device; determining that the first game play information comprises a first winning outcome corresponding to a first winning outcome; in response, allocating the first winning outcome among the first and second player members; and notifying a second gaming device of the second player member that the second player member has received the second portion of the first winning outcome.
    Type: Grant
    Filed: February 20, 2019
    Date of Patent: October 26, 2021
    Assignee: IGT
    Inventors: Fei Yi, Wei Gong
  • Patent number: 11145163
    Abstract: A “dual” gaming unit or machine is configured to implement both one or more traditional casino-style wagering games, such as games having outcomes determined primarily by chance and not skill, and one or more games which are traditionally not casino style games, such as amusement-type games or games having amusement-type game components, such as games where the outcome is determined substantially by skill. The wagering game portion of the gaming machine may award monetary awards to the player for winning wagering game outcomes, and the amusement portion of the gaming machine may be used to award promotional prizes to the player. A player rewards system may include such dual gaming units or other award dispensing mechanisms.
    Type: Grant
    Filed: May 28, 2020
    Date of Patent: October 12, 2021
    Assignee: Aries Technology, LLC
    Inventor: Ronnie W. Harris
  • Patent number: 11138837
    Abstract: Systems, methods, and articles of manufacture provide for community video slot-style gaming such as slot-style games that include a community gaming field and that permit individual players or groups of players to initiate gameplay based on selections of one or more subsets of the community gaming field.
    Type: Grant
    Filed: June 30, 2020
    Date of Patent: October 5, 2021
    Inventor: David Peter Pennington
  • Patent number: 11135514
    Abstract: A data processing method includes obtaining sample data of event execution of a game client, and performing preprocessing on the sample data to obtain a plurality of layers of data combinations. Each layer of the plurality of layers of data combinations corresponds to a target event object in a same target event, different layers correspond to different target event objects in the target event, and the target event objects are event objects on the game client to be executed concurrently. The method also includes performing processing on each layer of data combinations according to a preset processing algorithm, to obtain a processing result of each layer of data combinations, and performing consolidation processing on the processing result to obtain a target instruction. The target instruction is used for instructing the game client to concurrently execute the different target event objects corresponding to the different layers of data combinations.
    Type: Grant
    Filed: December 17, 2018
    Date of Patent: October 5, 2021
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventors: Yingjie Li, Le Wan, Dafu Deng, Jun Yin, Xu Cheng, Jiachun Du
  • Patent number: 11138824
    Abstract: An electronic gaming machine for playing a wagering dice game. A player terminal of the electronic gaming machine has a display device having three display areas. The first display area displays a plurality of user-selectable wagering options associated with the wagering dice game. The second display area displays a first plurality of colored die images, each die image displaying a predicted die outcome. The third display area displays a second plurality of colored die images, each die image displaying an actual die outcome. If the predicted die outcomes displayed on the first plurality of colored die images at least partially match the actual die outcomes displayed on the second plurality of respectively colored die images, a user wins a reward in a bonus game. The reward enables the user to repeat eligible user-placed wagers in a bonus round of the wagering game, without requiring user funding for the repeated wagers.
    Type: Grant
    Filed: February 26, 2021
    Date of Patent: October 5, 2021
    Assignee: ZUUM LIMITED
    Inventors: Bla{hacek over (z)} Vrabec, Mitja Kolman
  • Patent number: 11138838
    Abstract: A gaming system may determine a player status of a player using the gaming device and, based on the determined player status of the player, may provide video of a live sporting event to a display device of the gaming device. The gaming system may select a set of wagers that are associated with defined events in the live sporting event and provide an indication of the set of wagers to the display device. The system may include a wager or other requirement for continuing providing the video. The system may determine whether the player has selected a wager from among the set of wagers which satisfies the wager requirement, and may suspend, continue, or resume providing the video of the live sporting event to the gaming device based on the determination.
    Type: Grant
    Filed: July 24, 2019
    Date of Patent: October 5, 2021
    Assignee: IGT
    Inventors: Dwayne Nelson, Steven Lemay
  • Patent number: 11132869
    Abstract: In a table game system provided by the present invention, a card shoe used in a table game can be used to calculate periods associated with the progress of the game handled by a dealer, particularly periods from the time when a card is drawn from a card accommodating section to the time when a result of the game is displayed, such as a game play period, and other periods excluding the play period which includes a bet period and a bet settlement period.
    Type: Grant
    Filed: June 13, 2019
    Date of Patent: September 28, 2021
    Assignee: ANGEL GROUP CO., LTD.
    Inventor: Yasushi Shigeta