In A Chance Application Patents (Class 463/16)
  • Patent number: 11195384
    Abstract: Various embodiments of the gaming systems and methods provide plays of a multi-hand poker game where extra hands can be added and/or where extra card duplications can be made.
    Type: Grant
    Filed: October 13, 2020
    Date of Patent: December 7, 2021
    Assignee: IGT
    Inventors: Ernest W. Moody, Michael Fields, Yoohwan Hwang
  • Patent number: 11183024
    Abstract: A method is described for running a feature on a gaming system comprising a plurality of gaming consoles linked by a communication network. The method comprises running at least one elimination round of the feature. A set of participating gaming consoles are determined for the elimination round and a group of options is displayed on the participating gaming consoles. Selections of options from the group are entered by players at the participating gaming consoles and a winning option is displayed from the group of options. Consoles are eliminated from the set of participating consoles unless the winning option was selected at the respective console; and further elimination rounds are commenced unless termination criteria are met. A flashing sequence of lights and sounds may be exhibited to reveal the winning option.
    Type: Grant
    Filed: June 12, 2019
    Date of Patent: November 23, 2021
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventor: Clive Evan Davies
  • Patent number: 11183019
    Abstract: A gaming machine includes a game controller that initiates play of a base game in response to a first input received via a player interface. In response to initiating the play of the base game, the game controller selects and displays first symbols at base game display positions displayed on a display device, and determines that a feature game has been triggered in response to a trigger condition. For each game of the feature game, the game controller selects and displays replacement symbols for display at feature game display positions not containing configurable symbols. In response to the feature game display positions displaying a first predetermined quantity of configurable symbols, the game controller expands the feature game display positions to include one or more additional feature game display positions.
    Type: Grant
    Filed: January 3, 2020
    Date of Patent: November 23, 2021
    Inventor: Scott Christopher Olive
  • Patent number: 11176773
    Abstract: A gaming device is provided that includes a plurality of game windows, each game window having an identical array of symbol positions displayed therein. Symbols are selected for each column of symbol positions, and the columns are then each evaluated to determine if the selected symbols for a column meet a predetermined criterion, e.g., all symbols for the column being the same. If the selected symbols for a column meet the criterion, and the selected symbols of the corresponding column in the other display window do not, the corresponding column may be caused to change its selected symbols to match those in the column that has the selected symbols that meet the criterion. If all of the columns have selected symbols that meet the criterion after such evaluations and potential selected symbol changes are performed, then an award may be provided.
    Type: Grant
    Filed: October 1, 2019
    Date of Patent: November 16, 2021
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Oliver Crispino, Natalie Bryant
  • Patent number: 11176784
    Abstract: An interactive electronic gaming machine that includes a spinnable feature wheel is disclosed. The interactive electronic gaming machine is a video slot machine game that includes a base game and one or more bonus features. The bonus features may include a spinnable feature wheel displayed on a plurality of display screens, each located above one of a plurality of electronic gaming machines. The spinnable feature wheel can spin horizontally across the display screens in a sequence coordinated by a central game controller via respective electronic gaming machines.
    Type: Grant
    Filed: August 30, 2018
    Date of Patent: November 16, 2021
    Inventor: Daniel Marks
  • Patent number: 11170603
    Abstract: Systems and methods of gaming are disclosed herein. An example method includes receiving a credit wager to initiate play of a base game. The method also includes designating a first symbol display position on the display, selecting a first symbol from a symbol set for display at the first symbol display position, evaluating whether the first symbol is an award symbol, and controlling the display to display a secondary game in response to a determination that the first symbol is an award symbol.
    Type: Grant
    Filed: December 20, 2019
    Date of Patent: November 9, 2021
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventor: Gesa Murphy
  • Patent number: 11158156
    Abstract: In accordance with some embodiments, provided herein is a table system for facilitating a card game (e.g., a baccarat or blackjack card game) that includes LED or other lighting components under the felt covering of the table, which lighting components are used to communicate information to players of the game. In some embodiments, different lighting effects are used to communicate different information (e.g., a first lighting effect is used to indicate a bet spot with that has the highest wager or that qualifies for a special benefit). In some embodiments, the table system also includes RFID components. Various processes and system designs are provided herein to minimize or eliminate interference (e.g., magnetic field interference) between the lighting components and the RFID components.
    Type: Grant
    Filed: August 1, 2018
    Date of Patent: October 26, 2021
    Assignee: Walker Digital Table Systems, LLC
    Inventors: Stephen Moore, Boyd Scott
  • Patent number: 11158169
    Abstract: An electronic gaming system is capable of forming a multi-player group to play a game; receiving, from a first gaming device, first game play information for a first game played by a first player member of the multi-player group on the first gaming device; determining that the first game play information comprises a first winning outcome corresponding to a first winning outcome; in response, allocating the first winning outcome among the first and second player members; and notifying a second gaming device of the second player member that the second player member has received the second portion of the first winning outcome.
    Type: Grant
    Filed: February 20, 2019
    Date of Patent: October 26, 2021
    Assignee: IGT
    Inventors: Fei Yi, Wei Gong
  • Patent number: 11145163
    Abstract: A “dual” gaming unit or machine is configured to implement both one or more traditional casino-style wagering games, such as games having outcomes determined primarily by chance and not skill, and one or more games which are traditionally not casino style games, such as amusement-type games or games having amusement-type game components, such as games where the outcome is determined substantially by skill. The wagering game portion of the gaming machine may award monetary awards to the player for winning wagering game outcomes, and the amusement portion of the gaming machine may be used to award promotional prizes to the player. A player rewards system may include such dual gaming units or other award dispensing mechanisms.
    Type: Grant
    Filed: May 28, 2020
    Date of Patent: October 12, 2021
    Assignee: Aries Technology, LLC
    Inventor: Ronnie W. Harris
  • Patent number: 11138824
    Abstract: An electronic gaming machine for playing a wagering dice game. A player terminal of the electronic gaming machine has a display device having three display areas. The first display area displays a plurality of user-selectable wagering options associated with the wagering dice game. The second display area displays a first plurality of colored die images, each die image displaying a predicted die outcome. The third display area displays a second plurality of colored die images, each die image displaying an actual die outcome. If the predicted die outcomes displayed on the first plurality of colored die images at least partially match the actual die outcomes displayed on the second plurality of respectively colored die images, a user wins a reward in a bonus game. The reward enables the user to repeat eligible user-placed wagers in a bonus round of the wagering game, without requiring user funding for the repeated wagers.
    Type: Grant
    Filed: February 26, 2021
    Date of Patent: October 5, 2021
    Assignee: ZUUM LIMITED
    Inventors: Bla{hacek over (z)} Vrabec, Mitja Kolman
  • Patent number: 11138838
    Abstract: A gaming system may determine a player status of a player using the gaming device and, based on the determined player status of the player, may provide video of a live sporting event to a display device of the gaming device. The gaming system may select a set of wagers that are associated with defined events in the live sporting event and provide an indication of the set of wagers to the display device. The system may include a wager or other requirement for continuing providing the video. The system may determine whether the player has selected a wager from among the set of wagers which satisfies the wager requirement, and may suspend, continue, or resume providing the video of the live sporting event to the gaming device based on the determination.
    Type: Grant
    Filed: July 24, 2019
    Date of Patent: October 5, 2021
    Assignee: IGT
    Inventors: Dwayne Nelson, Steven Lemay
  • Patent number: 11138837
    Abstract: Systems, methods, and articles of manufacture provide for community video slot-style gaming such as slot-style games that include a community gaming field and that permit individual players or groups of players to initiate gameplay based on selections of one or more subsets of the community gaming field.
    Type: Grant
    Filed: June 30, 2020
    Date of Patent: October 5, 2021
    Inventor: David Peter Pennington
  • Patent number: 11135514
    Abstract: A data processing method includes obtaining sample data of event execution of a game client, and performing preprocessing on the sample data to obtain a plurality of layers of data combinations. Each layer of the plurality of layers of data combinations corresponds to a target event object in a same target event, different layers correspond to different target event objects in the target event, and the target event objects are event objects on the game client to be executed concurrently. The method also includes performing processing on each layer of data combinations according to a preset processing algorithm, to obtain a processing result of each layer of data combinations, and performing consolidation processing on the processing result to obtain a target instruction. The target instruction is used for instructing the game client to concurrently execute the different target event objects corresponding to the different layers of data combinations.
    Type: Grant
    Filed: December 17, 2018
    Date of Patent: October 5, 2021
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventors: Yingjie Li, Le Wan, Dafu Deng, Jun Yin, Xu Cheng, Jiachun Du
  • Patent number: 11132869
    Abstract: In a table game system provided by the present invention, a card shoe used in a table game can be used to calculate periods associated with the progress of the game handled by a dealer, particularly periods from the time when a card is drawn from a card accommodating section to the time when a result of the game is displayed, such as a game play period, and other periods excluding the play period which includes a bet period and a bet settlement period.
    Type: Grant
    Filed: June 13, 2019
    Date of Patent: September 28, 2021
    Assignee: ANGEL GROUP CO., LTD.
    Inventor: Yasushi Shigeta
  • Patent number: 11127252
    Abstract: In one embodiment, a system, apparatus, and method for distributing a portion of game information may include a gaming machine configured to play a game of chance and produce game information. A gaming server can be configured to communicate with the gaming machine, may establish a remote gaming session between the gaming machine and a user device, and may distribute the portion of the game information to the user device.
    Type: Grant
    Filed: September 7, 2018
    Date of Patent: September 21, 2021
    Assignee: Nguyen Gaming LLC
    Inventor: Binh T. Nguyen
  • Patent number: 11120335
    Abstract: A system is provided for control of an entertainment state system having segregated secure functions and public functions for use by one or more users of the system. First, a public interface portal receives instructions regarding operation of the entertainment state system from the one or more users. The interface portal includes a first interface, a processor, a graphical user interface (GUI) coupled to the processor, a control unit in operative communication with the processor and graphical user interface, and a second interface providing an application program interface (API). Secondly, a secure entity unit is provided, the secure entity unit including a receive interface, the receive interface adapted to receive a call from the application program interface (API) of the interface portal, a send interface, the send interface adapted to provide a response to the interface portal interface, a game engine, and a financial engine.
    Type: Grant
    Filed: September 9, 2020
    Date of Patent: September 14, 2021
    Assignee: MILESTONE ENTERTAINMENT, LLC
    Inventors: Randall M. Katz, Robert Tercek
  • Patent number: 11107320
    Abstract: A method for providing a prize to a player. The method includes displaying a plurality of prize identifiers and activating a prize associated with one of the plurality of prize identifiers when a plurality of reward points accumulated towards the prize reaches a threshold of a corresponding prize identifiers. The method also includes determining a first proportion of a plurality of proportions associated with a first prize identifier at a first accumulation rate, and a second proportion of the plurality of proportions associated with a second prize identifier at a second accumulation rate. The first accumulation rate is different from the second accumulation rate.
    Type: Grant
    Filed: April 23, 2019
    Date of Patent: August 31, 2021
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventor: Paul Soo
  • Patent number: 11107323
    Abstract: A gaming machine including a secondary processor coupled to a player tracking system for tracking game play of a patron using a virtual player loyalty card is described. A virtual player loyalty card can be created by associating an existing physical player loyalty card with a newly created mobile loyalty card account. The mobile card can be virtually inserted into an electronic gaming machine when a portable electronic device with an associated mobile application is in the vicinity of an electronic gaming machine. Once the mobile card is virtually inserted into the gaming machine, the patron's game play at the gaming machine can be tracked.
    Type: Grant
    Filed: October 15, 2018
    Date of Patent: August 31, 2021
    Assignee: IGT
    Inventors: Timothy Allan Page, Christopher T. Lundy, William R. Wells
  • Patent number: 11107319
    Abstract: Gaming machines or systems that provide for display of a current theoretical return-to-player (CTRTP) characteristic to the player during play of a game of chance are provided. Such gaming machines may also provide the player with opportunities (and notifications thereof) to increase the CTRTP characteristic by satisfying one or more CTRTP increase conditions associated with a credit wagering rate of the player on the gaming machine that the player is playing. Some such gaming machines may have automated wagering functionality in which the gaming machine may automatically place wagers for the player as long as certain conditions are met. In such gaming machines, the player may be able to control or influence the automatic wagering behavior of the gaming machine through the use of a rate selector that allows the player to change the wagering frequency and/or the wager amount used to place the automatic wagers.
    Type: Grant
    Filed: June 28, 2018
    Date of Patent: August 31, 2021
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventor: Steven M. Santisi
  • Patent number: 11103784
    Abstract: A non-limiting example system includes a computer to execute: setting, for each of a plurality of in-game options, a value for a parameter that indicates possession of at least one of a plurality of game objects; selecting at least one of the plurality of game objects that is indicated as being possessed from the plurality of in-game options; based on the selection of at least one of the game objects, enabling occurrence of a first in-game effect based on a type of the selected object; based on occurrence of the first in-game effect, changing a value set for the parameter of the in-game option that corresponds to the selected object; and based on determination that at least two of the values set for the parameters of the plurality of in-game options satisfy a combinational condition, enabling occurrence of a second in-game effect different from the first in-game effect.
    Type: Grant
    Filed: April 25, 2019
    Date of Patent: August 31, 2021
    Assignee: NINTENDO CO., LTD.
    Inventors: Kosuke Yabuki, Yugo Hayashi, Issei Takahashi
  • Patent number: 11100754
    Abstract: An electronic gaming machine includes a memory device, and a processor configured to execute instructions stored in the memory device. When executed, the instructions cause the processor to at least present a wagering game, and determine a game state of the wagering game, where the game state is one of a plurality of possible game states of the wagering game. The instructions also cause the processor to determine a game state identifier associated with the game state and register the game state identifier with a player account of a player of the wagering game to enable restoration of the wagering game to the game state using the player account.
    Type: Grant
    Filed: August 8, 2019
    Date of Patent: August 24, 2021
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: John Leslie Boesen, Chi We Chim
  • Patent number: 11100761
    Abstract: A computer-implemented method of operating a computing device may comprise enabling the player to play a wager-based and skill-influenced game in which in-game assets are presented for player interaction, each being configured as a wagering opportunity, a successful player interaction with which generates a wager. The game may be configured to operate in a first wager-based state in which a skill of the player affects whether and/or a degree to which player interactions with the wagering opportunities are determined to be successful. Game play of the game configured in the first wager-based state may be enabled, player interactions with the wagering opportunities received and the player may be randomly rewarded for player interactions determined to be successful. The game may be configured to operate in a second wager-based state in which effects of the player's skill are changed relative to the first wager-based state and game play enabled in such second wager-based state.
    Type: Grant
    Filed: April 16, 2019
    Date of Patent: August 24, 2021
    Assignee: Synergy Blue, LLC
    Inventor: Michael Oberberger
  • Patent number: 11090566
    Abstract: Methods and systems for determining behavior of a player playing a video game includes assigning a behavioral value point for the player and for each game item in a gaming scenario of the video game. An action performed by the player and directed toward a specific game item is detected in the gaming scenario. Adjustment value points defined for the action and for the effect of the action on the different game items are identified. A change in the behavioral value points for the player and for each game item affected by the action of the player is dynamically computed by applying adjustment value points defined for the action and for the effect of the action to the corresponding behavioral value points assigned to the player and for each game item affected by the action. The change in the behavioral value points of the player and of each game item affected by the action are examined to establish if the player is exhibiting good behavior or bad behavior.
    Type: Grant
    Filed: September 16, 2020
    Date of Patent: August 17, 2021
    Assignee: Sony Interactive Entertainment LLC
    Inventor: Katrine Chow
  • Patent number: 11094163
    Abstract: Embodiments of the present invention provide entertainment gaming systems and methods comprising, among other things, a real world non-random number outcome generator machine and an entertainment gaming machine wherein the non-random outcome from the real world non-random number generator machine is processed into an entertainment gaming machine outcome. The entertainment gaming system and method of embodiments of the invention may be configured to collect non-random number based outcome from a real-world event and transmitting it to the entertainment gaming machine. The non-random number outcome from the real-world is processed into an entertainment gaming machine outcome event by the entertaining game machine processor or by the central server.
    Type: Grant
    Filed: September 25, 2018
    Date of Patent: August 17, 2021
    Assignee: Quick Custom Intelligence, LLC
    Inventors: Andrew Cardno, Daniel Cardno, Ralph W Thomas, Ralph J Thomas
  • Patent number: 11083960
    Abstract: Exemplary embodiments of the present disclosure are directed towards a client server-based system for online token-based games. The system comprises a plurality of game client computing devices configured to play an online token-based game, and a game-based server system comprising central game server configured to connect the players and a protocol manager to provide a plurality of protocols for providing a token based game in a collusion resistant, verifiable and provably fair manner over a network.
    Type: Grant
    Filed: January 14, 2019
    Date of Patent: August 10, 2021
    Inventor: Srijan Kumar
  • Patent number: 11080966
    Abstract: A variety of embodiments are described for determining two or more game payouts in a game based on both skill and chance. In one embodiment, a gaming device or gaming server determines a skill level of a player as the player plays a game, and then determines a chance payout based on a random number generator and a skill payout based on the skill level of the player.
    Type: Grant
    Filed: February 3, 2017
    Date of Patent: August 3, 2021
    Assignee: Uplay1
    Inventor: Bruce Merati
  • Patent number: 11080969
    Abstract: A scratch-off lottery ticket game system and method include lottery tickets contain a first set of play characters and instructions for receiving a second set of predetermined play characters assigned to the lottery ticket via a mobile smart device. At time of purchase of the lottery ticket, the system activates the ticket in a computer file at a central server. Upon receiving a request from the player that identifies the lottery ticket, the server verifies the activated status of the lottery ticket and downloads the second set of predetermined play characters to the mobile smart device. The player removes the scratch-off coating from the first set of play characters on the lottery ticket and compares them second set of play characters to reveal a predetermined outcome of the lottery ticket.
    Type: Grant
    Filed: May 4, 2018
    Date of Patent: August 3, 2021
    Assignee: Scientific Games International, Inc.
    Inventor: Jeffrey D. Martineck, Sr.
  • Patent number: 11074782
    Abstract: Systems and methods are provided for movement of hand counts between gaming devices. A gaming device can receive an indication of an amount of hand count credit. A hand count value on the gaming device can be incremented by the received amount of hand count credit. The gaming device can generate outcomes of wagering games. The hand count value can be incremented based on a number of outcomes of the wagering game generated. A payout of the wagering game can be determined based on the hand count value.
    Type: Grant
    Filed: December 11, 2019
    Date of Patent: July 27, 2021
    Assignee: Primero Games, LLC
    Inventors: Jeremy M. Meister-Gronau, Gregory S. Gronau, Michael M. Macke, Mark C. Nizdil
  • Patent number: 11074785
    Abstract: A gaming machine having a number of reels. Each of the reels includes at least one special symbol that in either in an active state or a normal state. Each of the reels is in either a held state or a symbol collection state indicative of a number of special symbols currently collected. During a game, when the number of special symbols of a reel reaches a predetermined number, the special symbols on the reel are in an active state for a next play of the game. While in the active state, when a special symbol is selected for the reel, the reel is in a held state a subsequent play of the game.
    Type: Grant
    Filed: September 25, 2018
    Date of Patent: July 27, 2021
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventor: Jason Meyer
  • Patent number: 11068521
    Abstract: A technology related to a method and apparatus for providing a relation note using correlation is disclosed. The method for providing the relation note, which is performed by a relation note providing server interworking with a user terminal, comprises the steps of: receiving one or more generated notes from the user terminal; updating, according to a configurable reference, correlation between notes indicating a relation between the one or more notes; and providing the one or more notes to the user terminal on the basis of the correlation between the notes. Therefore, the method may provide a user interface which is intelligent and smart to enable a plurality of notes to be more effectively identified and managed on the basis of the correlation.
    Type: Grant
    Filed: June 24, 2016
    Date of Patent: July 20, 2021
    Assignee: Fasoo.com Co. Ltd.
    Inventors: Kyu Gon Cho, Jong Sin Choi, Kyoung Ho Jeon, Jin Sang Park, Sung Ho Song
  • Patent number: 11058954
    Abstract: One aspect of the disclosure relates to implementing a secondary game within an online game. In the secondary game, a player may be provided with more than one turn, and/or to win more than one prize. The secondary game may commence with a finite set of potential awards or prizes. At individual turns, individual ones of the set of potential awards may be provided to the player. The player may have the opportunity to take turns in the secondary game until all of the potential awards have been “won.” Costs of the individual turns may be determined based on the value of the potential awards in the set of potential awards that have not yet been won.
    Type: Grant
    Filed: October 1, 2013
    Date of Patent: July 13, 2021
    Assignee: ELECTRONIC ARTS INC.
    Inventors: James Koh, Kellen Christopher Smalley, Michael C. Caldarone, Stephanie Schultz
  • Patent number: 11049366
    Abstract: Provided is a technique for obtaining a more enjoyable game. A game device comprises a determination unit for determining results of a plurality of games randomly, a sorting unit for sorting, on the basis of the results, a sequence in which the plurality of games are to be started, and a starting unit for starting the games in the sorted sequence.
    Type: Grant
    Filed: December 10, 2015
    Date of Patent: June 29, 2021
    Assignee: SEGA SAMMY CREATION INC.
    Inventor: Shunichi Fujita
  • Patent number: 11043067
    Abstract: An electronic system to implement a networked interactive game. A slot machine game based on a random number generator operates alongside a side game which can require physical dexterity. Awards from both the slot machine game and the side game are combined and accumulated throughout the game. Computer generated animation is utilized to enhance the side game and provide opportunity for the player to use dexterity to earn more credits. A plurality of machines are networked and communicate their scores (win points) to a central server which administers the game and identifies each winning machine and its respective award.
    Type: Grant
    Filed: June 4, 2019
    Date of Patent: June 22, 2021
    Inventor: Fernando DiCarlo
  • Patent number: 11042264
    Abstract: A system for presenting a skill-based game, the system includes at least one server to serve a set of matchups of participants of an event, to a plurality of presentation devices, the plurality of presentation devices displaying the set of matchups on a display; to receive over the wide area network data from the presentation devices characterizing a set of user selected winners of the matchups made by the users; update the event data pertinent to participants in the actual events; using the updated data to calculate and assign payoffs to the users based on fixed payoff odds. A related computer-implemented method provides participant matchups to an operator organizing such a skill-based game.
    Type: Grant
    Filed: July 3, 2019
    Date of Patent: June 22, 2021
    Assignee: Vetnos LLC
    Inventors: James Morrison, Daniel Orlow, David Manpearl, Kenneth White, Benjamin Scott Stahlhood, II
  • Patent number: 11043069
    Abstract: A computer-implemented method of operating a regulated gaming machine may comprise accepting funds, in the regulated gaming machine, from a player and correspondingly establishing player game credits enabling the player to play a wager-based skillful game and enabling game play and receiving player input from a user interface of the regulated gaming machine as the player interacts with in-game assets. The gaming machine may then determine whether sufficient player input has been received and game play has occurred to determine a skill level of the player. When sufficient game play has occurred, the skill level of the player may be determined, and the determined skill level may be compared to at least a first predetermined threshold skill level and a second predetermined threshold skill level.
    Type: Grant
    Filed: October 7, 2018
    Date of Patent: June 22, 2021
    Assignee: SYNERGY BLUE LLC
    Inventors: Michael Oberberger, Michael Low
  • Patent number: 11043076
    Abstract: Methods, systems, devices, and software products are provided for slot machine tournaments to allow bettors to bet on slot machine tournament players and events. A bettor interface is provided including a first area showing a group of currently remaining gaming machines in the competition and their point totals and enabling selection of machines to wager upon, and a second wagering interface display area presents a group of potential wagers to be made. At least some of the potential wagers presented with a target point total and calculated wager odds of reaching said target point total. Fixed or portable devices may be programmed to connect to the network to access the competition wager interface and allow bettors view, make selections, and activate wagers on the eventual outcome of the competition through the competition wager interface.
    Type: Grant
    Filed: December 9, 2019
    Date of Patent: June 22, 2021
    Assignee: Everi Games, Inc.
    Inventors: Keith Riggs, Loren Jacobs, James McHugh, Steven Meyer
  • Patent number: 11037405
    Abstract: A system and methods for cross-platform wagering with group-dynamic results are described. The methods use wagering data collected in real-time from cross-platform mobile and browser applications. Payouts are based on group-dynamic inputs and results are updated on a continuous basis.
    Type: Grant
    Filed: June 11, 2018
    Date of Patent: June 15, 2021
    Assignee: SCORENT LLC
    Inventors: Scott Orr, Keith Orr, Adam Bellin
  • Patent number: 11032881
    Abstract: A controller for controlling a light source module including a first LED array and a second LED array includes a power input terminal, a first power output terminal and a second power output terminal. The power input terminal is operable for receiving electric power from a power converter. The first power terminal is coupled to the first LED array, and the second power output terminal is coupled to the second LED array. The controller is operable for delivering the electric power to the first LED array via the first power output terminal in a first sequence of discrete time slots, and for delivering the electric power to the second LED array via the second power output terminal in a second sequence of discrete time slots. The first sequence of discrete time slots and the second sequence of discrete time slots are mutually exclusive.
    Type: Grant
    Filed: July 22, 2019
    Date of Patent: June 8, 2021
    Assignee: O2Micro Inc.
    Inventors: Rong Hu, Yung-Lin Lin, Hiroshi Yamazaki, Naoyuki Fujita
  • Patent number: 11030849
    Abstract: Gaming machines and games are configured with one or more wheel events or features. The wheel events or features may comprise main games or bonus games, or may comprise entertaining representations of outcomes of other games or events. The wheel events comprise the selection of one or more segments of a wheel having associated awards. Wheel events may have various entertaining configurations, including use of multiple wheels, concentric wheels and the like.
    Type: Grant
    Filed: August 23, 2019
    Date of Patent: June 8, 2021
    Assignee: Aries Technology, LLC
    Inventors: Robert Manz, Terry Daly, Robert DelRossi, Erica Frohm, Charlie Lombardo
  • Patent number: 11030858
    Abstract: An electronic gaming machine includes a game display with a graphical user interface (GUI) configured to receive an input from a player and a game controller. The game controller is configured to execute instructions stored in a memory. The instructions cause the game controller to control the GUI to present a selectable tournament button that causes the game controller to enter the player into a tournament. Upon receiving a tournament button selection a plurality of selectable tournament game options for the game tournament are displayed. The GUI receives a tournament game response indicating a the tournament game selected and the tournament game is displayed. A return button is displayed that returns the display to the base game and maintains player progress in the tournament. The tournament button is re-displayed enabling the player to return to the selected tournament game with the maintained player progress.
    Type: Grant
    Filed: September 18, 2020
    Date of Patent: June 8, 2021
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Angelo Palmisano, Keith A. Wood
  • Patent number: 11024112
    Abstract: System and methods related to wagering, such as slot machines and/or other electronic games. Some wagering may relate to market indicators, market lines, and/or stop commands.
    Type: Grant
    Filed: May 20, 2019
    Date of Patent: June 1, 2021
    Assignee: CFPH, LLC
    Inventors: Lee Amaitis, James C. Johnson
  • Patent number: 11017627
    Abstract: The card game monitoring system comprises a game table on which bettors put wagers on betting areas; and a card shooter apparatus has a card reading unit to read and record the number (rank) and suit of the cards; and a control unit to determine a winning hand according to a table game rules based on information of numbers (ranks) and suits of the cards sequentially read by the card reading unit; a monitor video camera system to capture positions of cards and to identify wagers on each betting area at the game table; the control unit has further processing function to check whether wagers with payoff move to a pool of the winner of the bettors determined by the card shooter apparatus at the end of each game.
    Type: Grant
    Filed: June 5, 2018
    Date of Patent: May 25, 2021
    Assignee: ANGEL PLAYING CARDS CO., LTD.
    Inventor: Yasushi Shigeta
  • Patent number: 11009956
    Abstract: An information processing apparatus includes an arithmetic processing unit. The arithmetic processing unit generates a first haptic-feedback presentation signal, which is to be supplied to a first haptic-feedback presentation device of a plurality of haptic-feedback presentation devices, based on the first characteristic information extracted from a first sound signal corresponding to a first channel among sounds of a plurality of channels output from a sound output device capable of outputting the sounds of the plurality of channels, and generates a second haptic-feedback presentation signal, which is to be supplied to a second haptic-feedback presentation device of the plurality of haptic-feedback presentation devices, based on the second characteristic information extracted from a second sound signal corresponding to a second channel among the sounds of the plurality of channels.
    Type: Grant
    Filed: September 8, 2017
    Date of Patent: May 18, 2021
    Assignee: SONY CORPORATION
    Inventors: Takeshi Ogita, Ryo Yokoyama, Ikuo Yamano
  • Patent number: 11011021
    Abstract: Provided is a game system which performs control so as to allow a previously set donation amount to be donated when a user performs a cashing-out operation. A donation management server 40 stores settings related to donations made by a user in a donation setting information table 421 and when the user performs the cashing-out operation on a slot machine 1010, performs control so as to donate a donation amount selected by the user from among donation amount candidates set by the above-mentioned settings made by the user.
    Type: Grant
    Filed: April 23, 2019
    Date of Patent: May 18, 2021
    Assignee: Universal Entertainment Corporation
    Inventor: Kengo Takeda
  • Patent number: 10991194
    Abstract: An electronic gaming machine includes a cabinet, at least one mechanical reel including at least one reel lighting controller, an edge lighting supported by and extending at least partially around a perimeter of the cabinet, the edge lighting including an edge lighting controller, and a processor configured to: identify an edge lighting delay offset value associated with the edge lighting and a mechanical reel delay offset value associated with the at least one mechanical reel; control the at least one mechanical reel to display an animation via the reel lighting controller; and control at least a portion of the edge lighting to initiate a first pattern at a timing via the edge lighting controller based on a difference between the edge lighting delay offset value and the mechanical reel delay offset value, thereby synchronizing presentation of the first pattern with the animation.
    Type: Grant
    Filed: September 20, 2019
    Date of Patent: April 27, 2021
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Santiago Allen, Bretton Maddux, Natalie Bugel, Abigail Habdas
  • Patent number: 10977206
    Abstract: A data communication device includes a first slave unit that comprises: a first data terminal that receives a data signal; and a first clock terminal that receives a clock signal; a second slave unit that comprises: a second data terminal that receives the clock signal; and a second clock terminal that receives the data signal, wherein the first salve unit and the second slave unit have a same slave address.
    Type: Grant
    Filed: December 10, 2015
    Date of Patent: April 13, 2021
    Assignee: Funai Electric Co., LTD.
    Inventor: Lee Haejong
  • Patent number: 10977901
    Abstract: A gaming machine comprising a display, and a game controller that at least: selects a first set of symbols, causes the display to display the first set of symbols at a first set of display positions and conducts a random selection process so that a second set of display positions has an overlapping spatial relationship with a first set of display positions. The random selection process includes a first type of outcome where a designated number of special symbols is selected and a second type of outcome where less than the designated number of special symbols is selected. Upon the occurrence of the second type of outcome, the game controller displays the less than the designated number of special symbols selected at either individual ones of the first set of display positions or of the second set of display positions, and triggers a feature game for conducting feature game play.
    Type: Grant
    Filed: December 19, 2018
    Date of Patent: April 13, 2021
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Matthew Chan, Emily Therese Margaret Ross, Hanna Lee Sanborn
  • Patent number: 10974154
    Abstract: A computer-implemented method, apparatus and computer program product for gaming, the computer-implemented method performed by a computerized device, and comprising: starting a single game session for two or more players using two or more end units, wherein the two players are located at different geographic locations; receiving a game command from one of the end units; providing the game command to the game session; receiving from the game session a video stream comprising one or more video frames; and transmitting the video frames to the end units.
    Type: Grant
    Filed: December 20, 2013
    Date of Patent: April 13, 2021
    Assignee: Electronic Arts Inc.
    Inventor: Asaf Barak
  • Patent number: 10970958
    Abstract: A gaming machine that provides an operation unit, a display unit, and a control unit. The operation unit receives an operation of a player. The display unit displays a rotating selector device including a plurality of cells arranged in a grid. The grid has a column and a plurality of rows. A reel strip having a plurality of segments is associated with the column. Each segment has a plurality of segment symbol positions. Each segment symbol position having an associated symbol. During a game, the control unit displays and rotates the selector device and establishes a stop segment based on the timing of player input. The control unit select a symbol position of the stop segment to establish an outcome of the game.
    Type: Grant
    Filed: September 9, 2016
    Date of Patent: April 6, 2021
    Assignee: KONAMI GAMING, INC.
    Inventors: Tomoaki Hirai, Yuji Taniguchi
  • Patent number: RE48568
    Abstract: A method for executing a slots adventure game comprises the steps of displaying a virtual path for the slots adventure game and presenting to a player a first level (unlocked level) linked to the virtual path and subsequent levels (locked levels) linked to the same virtual path. Further, a selected slots game with the current quest task is initiated based on a player's selection. The player is then enabled to pass game levels by unlocking each of the subsequent levels sequentially.
    Type: Grant
    Filed: December 29, 2017
    Date of Patent: May 25, 2021
    Assignee: MURKA GAMES LIMITED
    Inventors: Maxym Polyakov, Anton Krasnyy