Paddle-type Game (e.g., Pinball, Tennis, Baseball, Golf, Hockey, Etc.) Patents (Class 463/3)
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Patent number: 12260612Abstract: Provided is an impact motion recognition system for screen-based multi-sport coaching.Type: GrantFiled: October 25, 2021Date of Patent: March 25, 2025Assignee: ELECTRONICS AND TELECOMMUNICATIONS RESEARCH INSTITUTEInventors: Jong Sung Kim, Seong Il Yang, Min Sung Yoon, Si Hwan Jang
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Patent number: 12161938Abstract: Systems and methods enable most valuable players (MVPs) of a gameplay session to play a bonus gameplay session where other players (non-MVP players) participate as player-spectators in online video games and, through a collective voting mechanism or through active interaction, determine the occurrence of certain events or contents of the bonus gameplay in real time. In this manner, non-MVP players are able to directly affect the course of the bonus gameplay.Type: GrantFiled: October 25, 2023Date of Patent: December 10, 2024Assignee: Activision Publishing, Inc.Inventors: Jason Lin, Paul Derek Yan, Michael James Stout, Daniel Neil, Brian Thomas Fricks
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Patent number: 12151164Abstract: A first image related to a progress of a game is displayed on a display unit, an UI (User Interface) image receiving a first input operation related to a result of the game is displayed on the display unit in a manner of being superimposed on the first image, and the UI image is deleted by receiving a second input operation from the user even when the first input operation is not yet received.Type: GrantFiled: June 23, 2020Date of Patent: November 26, 2024Assignee: COLOPL, INC.Inventor: Junya Fukushige
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Patent number: 12097426Abstract: A game apparatus acquires first input operation information of a user, receives second input operation information of another user of another game apparatus, stores the acquired first input operation information in the first memory area, stores the received second input operation information in the second memory area, progress the game, based on information stored in the first memory area and information stored in the second memory area, executes an initialization process, in an initialization period, progresses the game, in a first period after the initialization period, based on: the first input operation information stored in the first memory area, and initial information stored in the second memory area; and progresses the game, in a second period after the first period, based on: the first input operation information stored in the first memory area, and the second input operation information stored in the second memory area.Type: GrantFiled: September 10, 2021Date of Patent: September 24, 2024Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventor: Junichi Fujita
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Patent number: 12076637Abstract: Disclosed is a virtual extreme golf system including a sensor that generates step information by measuring a user's step and generates swing information by measuring angular velocity and acceleration of a stick, a controller that includes a DB unit in which course information is stored, a position change unit changing a position of a ball on a course through the swing information and generating position information of the ball, and a time calculation unit that generates time information by calculating a movement time of the user to a position of the ball before the swing and a position of the ball after the swing on the course by using the step information, and an output device that receives and outputs at least one of the course information, the position information, and the time information.Type: GrantFiled: August 9, 2022Date of Patent: September 3, 2024Inventors: Suk Kyung Yun, Jin Wook Hong
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Patent number: 12023588Abstract: The position of an opponent character is controlled on the basis of position data sequentially received from an opponent apparatus. The position of the opponent character is adjusted on the basis of the position data, the movement direction of a movement object, and a delay time in communication with an own apparatus. The opponent character is caused to perform an action on the movement object, on the basis of data received from the opponent apparatus.Type: GrantFiled: June 27, 2022Date of Patent: July 2, 2024Assignee: Nintendo Co., Ltd.Inventors: Takafumi Masaoka, Hideyuki Tatsuta, Kazuhiro Yoshikawa, Ryosuke Suzuki
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Patent number: 11972663Abstract: A processor circuit receives a sports wager entry including a predetermined number of base wagers and a predetermined number of available points. Separately, for each base wager of the predetermined number of base wagers, the processor circuit receives a base wager selection, the base wager selection associated with a predetermined point value. The processor circuit receives a point value adjustment selection and adjusts the predetermined point value by the selected point value adjustment to generate an adjusted point value, wherein a sum of the selected point value adjustments for the predetermined number of base wagers does not exceed the predetermined number of available points. The processor circuit displays, at the display device, an indication of the adjusted point value. The processor circuit stores a sports wager entry record comprising the base wager selections and the adjusted point values for the sport wager entry.Type: GrantFiled: November 24, 2021Date of Patent: April 30, 2024Assignee: IGTInventors: Mark Dufty, Michael Bailey
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Patent number: 11964199Abstract: A non-transitory computer-readable storage medium configured to operate a game program. The program may cause an information processing device to execute a step of storing information relating to a game part, a step of displaying a screen including a first interface capable of detecting a first user operation, a determination step of (if the first user operation is detected) determining a mode of the game part to be one of a first mode or a second mode, a change step of changing a part of the screen according to the mode of the game part determined in the determination step, and an execution step of executing the game part in the mode determined in the determination step.Type: GrantFiled: September 14, 2022Date of Patent: April 23, 2024Assignee: GREE, Inc.Inventors: Shota Shimoda, Yudai Nagano, Hiori Chiba
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Patent number: 11925865Abstract: A non-limiting example game system includes a processor incorporated in a main body apparatus, and the processor makes a first index image move toward an upper end from a lower end in a movement gauge in a parameter determination screen when a player starts a second parameter determination operation. When the first index image is stopped according to an operation of the player, a hitting power for a ball is determined based on the stopped position. Moreover, if the first index image is stopped, a second index image is moved up to a position that the first index image is stopped from the lower end in the movement gauge. The player performs a direction input during a direction input period that is a period of time that the second index image is being moved. Then, a trajectory after the ball starts moving is changed in a direction based on the direction input.Type: GrantFiled: October 6, 2021Date of Patent: March 12, 2024Assignee: NINTENDO CO., LTD.Inventors: Tomohiro Yamamura, Kodai Matsumoto, Shinya Saito, Hiroyuki Takahashi, Shugo Takahashi
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Patent number: 11911684Abstract: Systems and methods for resolving discrepancies between recordings made by multiple scorekeepers for a game comprising discrete events. In an example, a discrepancy resolving system include at least two personal computing devices and a remote server connected thereto, wherein each of the personal computing devices and the server is equipped with software which enables the personal computing devices to receive recordings of game events from a different scorekeeper, sending such recordings to the server, where the recordings from different scorekeepers are compared and discrepancies detected. The discrepancies are sent back to the computing devices for further responses from the scorekeepers. When the responses from different scorekeepers agree with each other, the discrepancies are resolved.Type: GrantFiled: March 4, 2022Date of Patent: February 27, 2024Assignee: DESIGNATED HITTER, INCInventors: Joseph Fisher Golton, John David McLellan, II
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Patent number: 11857861Abstract: A method for cognitive brain training, psychological motivation, and recovery to be used in conjunction with physical exercise in order to reduce the effects of mental and physical fatigue and improve athletic performance. A plurality of input devices integrate ergonomically with different sports so as not to limit movement, eye-hand coordination or negatively impact physical training. Software, executable on a portable computing device is configured for a sport, enabling an athlete to perform physical and cognitive tasks at the same time. Metrics, formulas and algorithms combine the athlete's self-rated performance with real-time cognitive and physiological output metrics to provide reports of the athlete's performance for each workout and for all workouts overtime. Mental recovery and motivation protocols used to help athletes stay on task and recover from the physical training.Type: GrantFiled: August 11, 2022Date of Patent: January 2, 2024Assignee: Rewire Fitness, Inc.Inventors: Sun Sachs, Cody Frances Rotwein, Edward James Gibbins
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Patent number: 11806630Abstract: Methods of the present disclosure may also identify when certain users perform well at certain activities and perform poorly when performing other activities. A particular user could perform very well at a swimming game yet perform poorly at the first-person shooter game. This performance difference may be based on a physical impairment, be based on a lack of training, or be based on other factors. When a potential performance deficiency is identified, a user may be provided with a set of selections that allow the user to participate in a training session or that may allow the user to change functions of a gaming controller to account for the apparent performance deficiency. This additional training or change in controller functions may allow a user to have a more enjoyable user experience or may allow the user to perform at a higher level.Type: GrantFiled: May 31, 2022Date of Patent: November 7, 2023Assignees: SONY INTERACTIVE ENTERTAINMENT LLC, SONY INTERACTIVE ENTERTAINMENT INC.Inventors: Victoria Dorn, Celeste Bean, Elizabeth Juenger, Kristie Ramirez, Sepideh Karimi, Mahdi Azmandian
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Patent number: 11810480Abstract: A sports paraphernalia device may be provided as a physical object that is configured to resemble a particular sports entity and that is configured to receive sports entity updates from a sports entity server. A sports entity can employ the sports entity server to send sports entity updates to sports paraphernalia devices to thereby interact directly with fans. Such interactions can include causing the sports paraphernalia devices to provide visual, audio or mechanical output.Type: GrantFiled: March 19, 2020Date of Patent: November 7, 2023Assignee: Sports IOT LLCInventors: John Paul Swensen, James Sherman Swensen
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Patent number: 11745106Abstract: Disclosed are a method and system for controlling a movement of a ball in a sports game. A control method may include providing a customizing function enabling a user to generate a skill for a preset section by customizing at least one of the speed, trajectory and effect of a ball moving in the preset section in a sports game, storing at least one of the customized speed, trajectory and effect in association with the skill generated through the customizing function, and controlling a movement of the ball in the section using at least one of the speed, trajectory and effect stored in association with the activated skill in response to an activation of the skill for the section in a process in which a game instance for the sports game proceeds.Type: GrantFiled: May 18, 2020Date of Patent: September 5, 2023Assignee: Com2uS Holdings CorporationInventor: Dong Won Lee
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Patent number: 11707678Abstract: A non-limiting example game system includes a processor incorporated in a main body apparatus, and the processor makes a player character hit a ball according to an operation of a player. A movement gauge is displayed in a parameter determination screen, and the movement gauge includes a belt-shaped basic area and a risk area outside the basic area. A first index image is moved inside the basic area, and a hitting power is determined at a position that the movement is stopped by an operation of the player. The hitting power affects a flight distance of a ball. After the hitting power is determined, a position of a deviation indication image displayed along the first index image is determined at random. A deviation amount is made larger as the deviation indication image is moved away from the center of the first index image. The risk area is enlarged toward an upper end of the movement gauge. That is, if the flight distance of the ball is made longer, the deviation amount may become larger.Type: GrantFiled: November 24, 2021Date of Patent: July 25, 2023Assignee: Nintendo Co., Ltd.Inventors: Tomohiro Yamamura, Kodai Matsumoto, Shinya Saito, Hiroyuki Takahashi, Shugo Takahashi
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Patent number: 11673038Abstract: An apparatus for communication, a system thereof, and methods of manufacture thereof are provided. The apparatus comprises a body and a printed circuit board (PCB) operatively coupled to the body. The PCB comprises a processing unit, a first communication module operatively coupled to the processing unit, and an array of assemblies. The first communication module is configured to communicate with a secondary communication module wirelessly. The array of assemblies comprises at least two rows and at least two columns. Each assembly comprises a switch and a light. The array of assemblies are operatively coupled to the processing unit. Each light is configured to change a state responsive to at least one of a change in state by the switch within the same assembly and a control signal from the first communication module.Type: GrantFiled: February 11, 2022Date of Patent: June 13, 2023Assignee: LIFEWARE LABS, LLCInventors: Alexandros Charalambides, Brian Stancil, Andrew Rape, Nolen Keeys, Carmel Majidi, Philip LeDuc
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Patent number: 11638874Abstract: A computer-implemented method, gaming device and computer-readable medium for video game. The method includes maintaining a virtual space for a gaming environment. The method also includes repeatedly activating an event zone in the virtual space, wherein for one or more game objects having a position in the virtual space that is within the event zone when the event zone is activated, a state of the one or more game objects in the virtual space is changed. The method further includes displaying on a display device a visual representation of the event zone and a visual representation of a marker, the marker having a position in the virtual space. The method yet further includes changing the position of the marker such that a distance involving the marker and at least part of the event zone is related to a time remaining before the next repeated activation of the event zone.Type: GrantFiled: December 30, 2020Date of Patent: May 2, 2023Assignee: Square Enix Ltd.Inventor: Daniel Lutz
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Patent number: 11574556Abstract: A beauty product device is disclosed which includes a variety of sensors for sensing the way in which a user is operating the device. The sensor data can be processed and compared with pre-stored data representative of a desired style and feedback messages generated and provided back to the user to help them achieve the style they wish to achieve based on the comparison.Type: GrantFiled: December 18, 2018Date of Patent: February 7, 2023Assignee: Jemella LimitedInventors: Timothy Moore, Matt James, Daniel Ramos
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Patent number: 11475790Abstract: Systems and methods are described for providing training to attendees of a network security training session through use of gamification. A virtual environment is created containing a network topology simulating a deployed network of network security devices for which teams of the attendees are to receive training. A 3D game interface is presented on a display of a computer system of an attendee. Based on a leaderboard server's game state, a problem-solving objective for the training session is presented on the display. The virtual environment facilitates interactions by the attendee with the network security devices via real web interfaces of corresponding full-feature virtual network security appliances in connection with attempts by the attendee to complete the objectives. Upon completion of an objective, the leaderboard server's game state is updated. Based on the game state of a group of objectives a second group of problem-solving objectives is presented to the attendee.Type: GrantFiled: June 28, 2019Date of Patent: October 18, 2022Assignee: Fortinet, Inc.Inventors: Robert A. May, Jordan E. Thompson, Jamie Pate
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Patent number: 11458384Abstract: A pinball machine includes a cabinet, an inclined playfield, and a ball operable across an upperside of the playfield to conduct a gameplay. A plurality of playfield accessories are mounted to the playfield and configured to interact with the ball during gameplay. A controller operates to control gameplay. The pinball machine includes a network connection operably coupling the controller to a network and a remote server. An access device is configured to identify a user and receive authorization from the controller and the remote server to allow the user to conduct a gameplay.Type: GrantFiled: September 18, 2020Date of Patent: October 4, 2022Assignee: Stern Pinball, Inc.Inventors: Mark Guidarelli, George A. Gomez
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Patent number: 11452927Abstract: A method for cognitive brain training, psychological motivation, and recovery to be used in conjunction with physical exercise in order to reduce the effects of mental and physical fatigue and improve athletic performance. A plurality of input devices integrate ergonomically with different sports so as not to limit movement, eye-hand coordination or negatively impact physical training. Software, executable on a portable computing device is configured for a sport, enabling an athlete to perform physical and cognitive tasks at the same time. Metrics, formulas and algorithms combine the athlete's self-rated performance with real-time cognitive and physiological output metrics to provide reports of the athlete's performance for each workout and for all workouts overtime. Mental recovery and motivation protocols used to help athletes stay on task and recover from the physical training.Type: GrantFiled: February 24, 2020Date of Patent: September 27, 2022Assignee: Rewire Fitness, Inc.Inventors: Sun Sachs, Cody Frances Rotwein
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Patent number: 11446579Abstract: A system, server, and method for controlling a game character are provided. The system for controlling a game character according to one embodiment includes a first user terminal configured to acquire an input of a first user, a server configured to generate game play information based on the input of the first user, and a second user terminal configured to perform at least one of control over a game character of a second user and provision of motion guidance information related to the game character based on the game play information.Type: GrantFiled: August 16, 2019Date of Patent: September 20, 2022Assignee: NCSOFT CorporationInventors: Kyuhyun Kim, Byungkyu Na, Miseon Park
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Patent number: 11403808Abstract: Methods and apparatus to transition between 2D and 3D renderings of augmented reality content are disclosed. An example apparatus includes at least one processor to execute instructions to: determine a first intended movement of an augmented reality (AR) object projected onto a first surface in a real world environment; cause the AR object to be rendered to appear to move along the first surface at a fixed depth defined by the first surface; determine a second intended movement of the AR object projected onto a second surface in the real world environment; and cause the AR object to be rendered to appear to move with variable depth within a 3D virtual space, the 3D virtual space defined by the second surface and a virtual rear boundary, the virtual rear boundary to virtually extend behind the second surface from a perspective of a user.Type: GrantFiled: January 29, 2021Date of Patent: August 2, 2022Assignee: Intel CorporationInventors: Pete Denman, John Sherry, Glen J. Anderson, Benjamin Bair, Rebecca Chierichetti, Ankur Agrawal, Meng Shi
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Patent number: 11341695Abstract: The appropriateness of a motion of a motion actor who makes a motion in response to a motion of at least one moving body other than him/herself is visualized. To display motion information of a motion actor who makes a motion in response to a motion of at least one moving body other than him/herself, an image showing one sequence which is visible or a plurality of sequences which are visible is output. In this case, a relative time which is a position on a relative time axis corresponds to a position on a specific axis of the image. The one sequence or each of the plurality of sequences graphically shows at least a position on the axis which corresponds to a moving body time that is a relative time at which at least one predetermined motion of the moving body was made, and a position on the axis which corresponds to a motion actor time that is a relative time at which at least one predetermined motion of the motion actor was made.Type: GrantFiled: February 14, 2019Date of Patent: May 24, 2022Assignee: NIPPON TELEGRAPH AND TELEPHONE CORPORATIONInventors: Makio Kashino, Naoki Saijo, Toshitaka Kimura, Daiki Nasu
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Patent number: 11311802Abstract: A method for controlling a position of a display element, comprising the steps: —measuring a position of a control lever, —projecting the position of the lever into a base plane, in order to determine a first set of coordinates, —determining a circle of positions, —determining a square circumscribing the circle of positions, —projecting, onto the circumscribed square, at least one coordinate of the first set of coordinates, —calculating a second set of coordinates in a Cartesian frame of reference, on the basis of the projection of the at least one coordinate of the first set of coordinates onto the circumscribed square.Type: GrantFiled: August 17, 2017Date of Patent: April 26, 2022Assignee: Nacon SASInventors: Alain Falc, Yannick Allaert, Alexandre Notebaert, Stephen Dudoyer
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Patent number: 11278813Abstract: Systems and methods enable most valuable players (MVPs) of a gameplay session to play a bonus gameplay session where other players (non-MVP players) participate as player-spectators in online video games and, through a collective voting mechanism or through active interaction, determine the occurrence of certain events or contents of the bonus gameplay in real time. In this manner, non-MVP players are able to directly affect the course of the bonus gameplay.Type: GrantFiled: December 4, 2019Date of Patent: March 22, 2022Assignee: Activision Publishing, Inc.Inventors: Jason Lin, Paul Derek Yan, Michael James Stout, Daniel Neil, Brian Thomas Fricks
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Patent number: 11083969Abstract: A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to adjust twitch response and collision determination to a player's skill level is provided. Gameplay information of a computer-implemented game is accessed. The gameplay information including input information indicating one or more attributes of gameplay input provided by the player. A gameplay skill level of the player of the player is estimated based on the one or more gameplay input attributes. Based on the estimated gameplay skill level of the player, respective values of one or more gameplay parameters that determine on-screen behavior of virtual in-game objects are modified, thereby a gameplay difficulty level is modified.Type: GrantFiled: January 14, 2020Date of Patent: August 10, 2021Assignee: Zynga Inc.Inventors: John Carlton Ware, Christopher Vance Haire, John vanSuchtelen, Michael Waite, Alexandros Ntoulas, Jeffrey Zakrzewski, Oliver Attila Tabay, Yuko Yamazaki, Paul Yih Yarng Chong, Sudhish Iyer, Xuyang (Amy) Tan, Ameya Vilankar, Gaurav Narang
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Patent number: 10918952Abstract: A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for customizing a player's experience. A System Tuner selects a hardness quotient, based on a player skill level, from a hardness quotient range, the player skill level for a player is calculated by a client computing device based at least on a plurality of game moves in a first game level completed by the player. The System Tuner provides the hardness quotient to a level definition file for a second game level. The level definition file modifies at least one feature of the second game level according to the hardness quotient. The System Tuner modifies the hardness quotient range based at least on a performance of the plurality of player's in the second game level and the respective hardness quotients assigned to each of those players for their game play in the second game level.Type: GrantFiled: June 27, 2019Date of Patent: February 16, 2021Assignee: Zynga Inc.Inventors: John Carlton Ware, Christopher Vance Haire, William R. Watters, John vanSuchtelen, Michael Waite
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Patent number: 10758815Abstract: A game management device manages a game to be played by selecting with a touch operation, a selectable target from a plurality of selectable targets (for example, pitch types) displayed on a screen. A display control unit display the plurality of selectable targets (for example, a strike pitch location and a ball pitch location) on the screen. An area setting unit sets a plurality of parameter areas respectively corresponding to the plurality of parameters (for example, a strike location and a ball location) within the screen. When performing an operation of moving a selected target to one of the plurality of parameter areas, a parameter setting unit sets a parameter corresponding to the parameter area to which the selected target is moved, the selected target being selected from among the plurality of selectable targets with the contact operation.Type: GrantFiled: August 8, 2016Date of Patent: September 1, 2020Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventors: Tetsuya Matsui, Tsuyoshi Yamaguchi, Koji Toyohara, Tomoharu Okutani, Keiji Matsukita, Daisuke Sogabe, Toshinori Ajisaka, Kaori Shirobe
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Patent number: 10751582Abstract: A sporting apparatus includes a monitoring device. The monitoring device may add no weight to the sporting apparatus relative to a comparable sporting apparatus without the monitoring device. The monitoring device may have a center of gravity substantially aligning with the center of gravity of the sporting apparatus, resulting in a sporting apparatus with a monitor having substantially the same center of gravity as a comparable sporting apparatus without a monitor. The sporting apparatus monitor may be configured to trim unreliable post impact swing data and replace it with extrapolated pre-impact swing data and/or more reliable post impact swing data.Type: GrantFiled: August 8, 2017Date of Patent: August 25, 2020Assignee: DUNLOP SPORTS CO. LTDInventors: Keith Dolezel, Scott Carlyle, Michael J. Kline
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Patent number: 10737158Abstract: The present disclosure relates to a method and device for recognizing movement of a tennis racket, the method includes: collecting swing data of the tennis racket; extracting an data segment of an effective swing from the swing data of the tennis racket according to an effective ball hitting position; performing matching calculation between the data segment of the effective swing and preset template data, the preset template data corresponding to types of tennis racket movements; and acquiring a recognition result of the movement of tennis racket according to a result of the matching calculation. The method and device for recognizing movement of the tennis racket can improve the accuracy of the process of matching, avoid miscalculations of types of the swing movement of the tennis racket.Type: GrantFiled: November 20, 2017Date of Patent: August 11, 2020Assignee: ShenZhen Coollang Cloud Computing Co., LTDInventors: Zhicong Song, Rongqing Li, Qicai Zhong
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Patent number: 10632382Abstract: An AI-assisted operating system for an electronic sports game includes an input unit, a processing unit and an output unit. A current operating environment or a game scenario of playing the electronic sports game is sensed by the input unit from a perspective of an operator. The processing unit receives an information about the operating environment or the game scenario that is sensed by the input unit. After the operating environment or the game scenario is integrated and analyzed by the processing unit according to characteristics and requirements of the electronic sports game, a control command is generated. The output unit is installed in the equipment or environment for executing the electronic sports game. After the control command from the processing unit is received, the output unit prompts the operator or provides an operating message about the electronic sports game to the operator.Type: GrantFiled: September 27, 2018Date of Patent: April 28, 2020Assignee: PRIMAX ELECTRONICS LTD.Inventors: Hsiu-Hung Chou, Yu-Chiang Lin, Cheng-Chih Hsieh, Hsin-Ju Teng, Ting-Yu Liu
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Patent number: 10625153Abstract: A lighting controller for controlling illumination emitted by one or more luminaires to accompany a video game. When a first event occurs during gameplay, the controller receives an indication of an identified type of the first event from amongst a set of predefined event types, and based on this controls the illumination to produce a first lighting effect to accompany the first event during the gameplay phase. When a second event of the same type occurs in a non-gameplay phase of the video game, the controller receives an indication of this also. Based on identifying that the events are the same type, but that the video game is in the non-gameplay phase rather than the gameplay phase, the controller controls the illumination to produce a second lighting effect to accompany the occurrence of the second event during the non-gameplay phase, this effect being visibly distinct from the first lighting effect.Type: GrantFiled: August 1, 2016Date of Patent: April 21, 2020Assignee: SIGNIFY HOLDING B.V.Inventors: Jacobus Dingenis Machiel Van Boven, Remco Magielse, Dzmitry Viktorovich Aliakseyeu, Jonathan David Mason, Sanae Chraibi
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Patent number: 10561944Abstract: A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to adjust twitch response and collision determination to a player's skill level is provided. Gameplay information of a computer-implemented game is accessed. The gameplay information including input information indicating one or more attributes of gameplay input provided by the player. A gameplay skill level of the player of the player is estimated based on the one or more gameplay input attributes. Based on the estimated gameplay skill level of the player, respective values of one or more gameplay parameters that determine on-screen behavior of virtual in-game objects are modified, thereby a gameplay difficulty level is modified.Type: GrantFiled: September 9, 2015Date of Patent: February 18, 2020Assignee: Zynga Inc.Inventors: John Carlton Ware, Christopher Vance Haire, John vanSuchtelen, Michael Waite, Alexandros Ntoulas, Jeffrey Zakrzewski, Oliver Attila Tabay, Yuko Yamazaki, Paul Yih Yarng Chong, Sudhish Iyer, Xuyang Tan, Ameya Vilankar, Gaurav Narang
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Patent number: 10549196Abstract: The present disclosure discloses a method for determining a movement trajectory of a mock object performed at a computing device. The computing device performs the following operations: determining, by the computing device, an action effect of an object instruction of a first mock object acting on a second mock object; obtaining, by the computing device from a preset trajectory template set, a trajectory template corresponding to the action effect; obtaining, by the computing device, information about a staging environment in which the second mock object is located; determining, by the computing device, a movement trajectory of the second mock object according to the information about the staging environment and the trajectory template; and dynamically rendering, by the computing device, the second mock object along the movement trajectory.Type: GrantFiled: May 1, 2018Date of Patent: February 4, 2020Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITEDInventor: Fan Yang
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Patent number: 10518179Abstract: A game device controls a game in which an action is applied to a movable object. A prediction accepting unit accepts a prediction made by a user on a movement parameter of the movable object when a predetermined operation of making a prediction is performed by the user. A moving unit decides the movement parameter of the movable object. A determination unit determines a result of the prediction made by the user based on movement parameters respectively predicted by the user and decided by the moving unit. A display control unit displays an arrival point area indicating an expected arrival position of the movable object in an active area in which the action can be applied to the movable object, and changes a size of the arrival point area based on a result of determination by the determination unit.Type: GrantFiled: May 9, 2016Date of Patent: December 31, 2019Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventors: Daisuke Sogabe, Tsuyoshi Yamaguchi, Manabu Tashiro, Koji Toyohara, Keiji Matsukita
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Patent number: 10478704Abstract: A method includes receiving, from a user via an electronic user interface, an indication of a golf course to be played, providing a listing of challenges to the user, receiving score data from the user in a sequential, hole-by-hole manner, and populating an electronic scorecard with score data from a selected one of the listing of challenges together with the received score data in a sequential, hole-by-hole manner. The listing of challenges include at least one of a previously recorded round of golf played at the golf course, and a simulated opponent.Type: GrantFiled: May 31, 2017Date of Patent: November 19, 2019Assignee: NIKE, Inc.Inventors: Sunil Bharadwaj, John Bouck
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Patent number: 10467608Abstract: A customer directed golf club head manufacturing system including a self-service kiosk configured to transform a club head blank into a finished club head based upon input of a user. The self-service kiosk including a plurality of club head blanks, a kiosk control system, a user input system, and a machining system. The kiosk control system configured to prompt the user to select a plurality of predefined options that influence the configuration of the finished club head. The kiosk control system receives the user selected predefined options, identifies at least one user specific club head blank from the plurality of club head blanks that meets the requirements of the user selected predefined options, creates machining instructions, and transmits the machining instructions to the machining system to machine at least a portion of the user specific club head blank in accordance with the machining instructions to create the finished club head.Type: GrantFiled: December 23, 2017Date of Patent: November 5, 2019Assignee: TAYLOR MADE GOLF COMPANY, INC.Inventors: Todd P. Beach, Peter Barker
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Patent number: 10456690Abstract: The present disclosure generally relates to virtual reality simulation, and more specifically, in some implementations, to devices, systems, and methods for use in a virtual reality sports simulation. A system for virtual reality simulation may include an accessory (e.g., one or more of a bat, a glove, or a helmet) for interacting with a virtual reality environment. The accessory may provide the user with haptic feedback that emulates sensations that the user would experience when playing a live-action sport to provide the user with a more meaningful and realistic experience when playing a virtual reality game. Further, virtual reality simulations disclosed herein may include incorporating data from a live-action event (e.g., a live-action sporting event) into a virtual reality environment to provide a user with a realistic experience.Type: GrantFiled: April 11, 2019Date of Patent: October 29, 2019Assignee: Centurion VR, Inc.Inventor: Muhammad Yasser Ghanchi
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Patent number: 10434423Abstract: Disclosed are various embodiments for preventing a patron from starting an inactive player in a fantasy sports system. An application program is executed on one or more computing devices. The application obtains information from a fantasy sports system about a patron's current roster and monitors sports players on the patron's roster to determine if any become inactive. The patron is notified if a player becomes inactive and can choose to substitute an alternative sports player.Type: GrantFiled: April 13, 2016Date of Patent: October 8, 2019Inventor: Pete Sirianni
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Patent number: 10328343Abstract: A game apparatus being a non-limiting example information processing apparatus includes a display, and a game screen of a baseball game is displayed on the display. In a defensive (fielding team) side, in the game screen, a batter object and a catcher object are displayed, and an index object is displayed in front of the catcher object. Using the index object, a player designates a target position of a position that a ball object is to be thrown (pitching course) and a pitch type of the ball object, and instructs pitching. Even if the player designates the target position and the pitch type in any order, the target position and the pitch type can be set according to a designated order.Type: GrantFiled: August 1, 2017Date of Patent: June 25, 2019Assignee: NINTENDO CO., LTD.Inventors: Toshiharu Izuno, Shinya Saito, Naohiro Hayashi, Kenji Fujioka, Katsutoshi Sato
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Patent number: 10332346Abstract: An apparatus and method for a game having a paytable selection feature which may be implemented with a primary or base game, a secondary or bonus game, or both. In one embodiment, the gaming device employs an initial paytable and enables a player pay a fee to purchase a different paytable for a plurality of plays of the game. If the player chooses to purchase a different paytable, the gaming device determines a game outcome for a plurality of plays of the game and provides any awards based on the different paytable. If the player does not choose to select a different paytable, the gaming device determines a game outcome for each of those plays and provides any awards based on the initial paytable. In one embodiment, the player has the opportunity to see the different paytable prior to paying the fee to purchase it.Type: GrantFiled: July 6, 2018Date of Patent: June 25, 2019Assignee: IGTInventor: Anthony J. Baerlocher
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Patent number: 10276060Abstract: To provide a golf club determination method, a golf club determination device, and a golf club determination program capable of automatically determining the type of a golf club by analyzing a swing of the golf club. A golf club determination device includes a measurement unit that measures a posture of a golf club in an address using an output of an acceleration sensor of an inertial sensor mounted on a golf club; and a determination unit that determines the type of the golf club based on the measured posture of the golf club. Another golf club determination device includes a measurement unit that measures a swing of a golf club using an output of an inertial sensor mounted on the golf club, and a determination unit that determines whether the golf club is a putter based on the measured swing.Type: GrantFiled: March 24, 2015Date of Patent: April 30, 2019Assignee: SEIKO EPSON CORPORATIONInventors: Shoichi Nakajo, Hisao Tanaka
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Patent number: 10265627Abstract: The present disclosure generally relates to virtual reality simulation, and more specifically, in some implementations, to devices, systems, and methods for use in a virtual reality sports simulation. A system for virtual reality simulation may include an accessory (e.g., one or more of a bat, a glove, or a helmet) for interacting with a virtual reality environment. The accessory may provide the user with haptic feedback that emulates sensations that the user would experience when playing a live-action sport to provide the user with a more meaningful and realistic experience when playing a virtual reality game. Further, virtual reality simulations disclosed herein may include incorporating data from a live-action event (e.g., a live-action sporting event) into a virtual reality environment to provide a user with a realistic experience.Type: GrantFiled: June 22, 2018Date of Patent: April 23, 2019Assignee: Centurion VR, LLCInventor: Muhammad Yasser Ghanchi
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Patent number: 10179278Abstract: An input of a user is received from an input unit, and in accordance with the input of the user, an operation object displayed on a display screen moves in a predetermined movement-allowed range. A plurality of sound objects appear and move in the display screen, the sound objects set for sounds to be output in accordance with a composition to be performed. Then, if the operation object and each sound object have made contact with each other, the sound set for the sound object is output.Type: GrantFiled: February 8, 2013Date of Patent: January 15, 2019Assignee: Nintendo Co., Ltd.Inventor: Teruyuki Hirosawa
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Patent number: 10115318Abstract: An information processing device includes a processor that executes a procedure, The procedure includes detecting a turn at bat transition based on a change in any of an out count, a runner count, or a score that have been acquired from image information indicating a game situation included in captured footage of a baseball game stored in a storage section.Type: GrantFiled: July 31, 2015Date of Patent: October 30, 2018Assignee: FUJITSU LIMITEDInventors: Atsushi Oguchi, Miho Sakai, Sokichi Fujita, Tatsuma Muramatsu
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Patent number: 10088496Abstract: A calibration method for a first accelerometer is disclosed. The first accelerometer is installed together with a second accelerometer in a device. The calibration method includes the second accelerometer measuring a first set of X, Y, Z accelerations in a Cartesian coordinate system, the first accelerometer measuring a second set of X, Y, Z accelerations in the Cartesian coordinate system, indicating to rotate the device, the second accelerometer measuring a third set of X, Y, Z accelerations in the Cartesian coordinate system, the first accelerometer measuring a fourth set of X, Y, Z accelerations in the Cartesian coordinate system, and calibrating X, Y, Z acceleration values measured by the first accelerometer based on the first, second, third and fourth sets of X, Y, Z accelerations.Type: GrantFiled: December 7, 2015Date of Patent: October 2, 2018Assignee: Wistron CorporationInventors: Zhao-Yuan Lin, Ming-Chih Ko
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Patent number: 10043345Abstract: An apparatus and method for a game having a paytable selection feature which may be implemented with a primary or base game, a secondary or bonus game, or both. In one embodiment, the gaming device employs an initial paytable and enables a player pay a fee to purchase a different paytable for a plurality of plays of the game. If the player chooses to purchase a different paytable, the gaming device determines a game outcome for a plurality of plays of the game and provides any awards based on the different paytable. If the player does not choose to select a different paytable, the gaming device determines a game outcome for each of those plays and provides any awards based on the initial paytable. In one embodiment, the player has the opportunity to see the different paytable prior to paying the fee to purchase it.Type: GrantFiled: October 6, 2017Date of Patent: August 7, 2018Assignee: IGTInventor: Anthony J. Baerlocher
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Patent number: 10004989Abstract: Aspects of the present disclosure describe methods and apparatuses that hide latency during an interaction between an attacking client device platform and a defending client device platform in a multiplayer game played over a network. The attacking client device platform predicts a successful attack will be made and delivers a hit event to the defending client device platform. In order to provide additional time to wait for a hit reply from the defending client device platform the attacking client device platform initiates an altered animation mode that lengthens the run-time of the animation. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.Type: GrantFiled: May 26, 2017Date of Patent: June 26, 2018Assignee: Sony Interactive Entertainment LLCInventors: Glenn Fiedler, Vincent Napoli, Jason McDonald
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Patent number: 9978425Abstract: Described are methods and systems for associating frames in a video of an activity of a person with an event. The methods include recording a video of an activity of a person; storing a time-series of a plurality of sensor data (82) obtained from a sensor assembly (12) of at least one sensor (31, 32, 33, 34, 35) coupled to the person while the person is performing the activity; synchronizing the video with the sensor data (82); detecting an event in the time-series; and associating the event with at least one corresponding frame in the video showing the event.Type: GrantFiled: April 25, 2016Date of Patent: May 22, 2018Assignee: adidas AGInventors: Robert Frank Kirk, Constantin Zwick, Dominik Schuldhaus, Bjoern Michael Eskofier, Harald Körger, Maike Petra Stöve