Suspension Or Restoration (e.g., Power Failure Resumption, Etc.) Patents (Class 463/24)
  • Patent number: 9795879
    Abstract: A system and method of pausing a game in a cloud gaming system including playing a game on a first game console included in the cloud gaming system, pausing the game at a selected point in the game and capturing game state data for the paused game. The paused game can be resumed by retrieving the game state data and applying the game state data to a selected game console and resuming the game at the selected point in the game on the selected game console.
    Type: Grant
    Filed: January 22, 2015
    Date of Patent: October 24, 2017
    Assignee: Sony Interactive Entertainment America LLC
    Inventor: Roelof Roderick Colenbrander
  • Patent number: 9760063
    Abstract: An electronic timepiece including: an operating unit which performs an operation including at least one of transmission, reception and generation of electromagnetic waves of a predetermined strength or more; a display unit which displays information; a reception unit which receives a predetermined operation for switching a display content by the display unit between display contents according to a plurality of functions; an output control unit which sets the display content to be a basic display according to a predetermined basic function when the reception unit continuously receives the predetermined operation for a first predetermined time; and a setting unit which switches on/off of the operation of the operating unit between an operation allowed state and an operation prohibited state when the reception unit continuously receives the predetermined operation for a second predetermined time longer than the first predetermined time.
    Type: Grant
    Filed: March 20, 2015
    Date of Patent: September 12, 2017
    Assignee: CASIO COMPUTER CO., LTD.
    Inventor: Kosuke Hasegawa
  • Patent number: 9662588
    Abstract: A game system in which game sessions involving one or more players may be recorded and saved as game records. A previously recorded game session may be selected and replayed. However, in addition to providing a static replay of the game session, the game system may allow one or more players to step into and assume control of respective game characters at any point during the replay of the game session. When a player steps into and takes control of game a character during the playback, a new timeline is spawned from the original timeline with potentially different outcomes, and a new game record corresponding to the new timeline is generated and stored.
    Type: Grant
    Filed: August 8, 2016
    Date of Patent: May 30, 2017
    Assignee: Amazon Technologies, Inc.
    Inventor: Michael Martin George
  • Patent number: 9654460
    Abstract: Methods, systems, and media for providing access control for a computing device are provided. In some implementations, methods for providing access control for a computing device are provided, the methods comprising: receiving a first request to authenticate the computing device from a first sender device; authenticating the computing device based at least in part on the first request; transmitting a session identifier and a session key to the first sender device; receiving an application identifier associated with the sender device from the computing device; determining, using a hardware processor, whether a sender application executing on the sender device is valid based at least in part on the application identifier; and transmitting the session key to the computing device in response to determining that the sender application is valid.
    Type: Grant
    Filed: June 20, 2016
    Date of Patent: May 16, 2017
    Assignee: Google Inc.
    Inventors: Majd Bakar, Francis Tsui, Bryan Bradley Eyler
  • Patent number: 9508219
    Abstract: A wagering game system and its operations are described herein. In some embodiments, the operations can include initiating, at a wagering game server, a secondary game for presentation on a wagering game machine. The secondary game may be associated with a primary wagering game being presented on the wagering game machine. The operations can also include detecting that the secondary game becomes unavailable for play while the secondary game is being presented on the wagering game machine, and determining identification information associated with a player of the primary wagering game and the secondary game. The operations can further include generating results for the secondary game associated with the player after the secondary game is available for play, and providing an award, depending on the secondary game results, to the player using the identification information.
    Type: Grant
    Filed: April 2, 2010
    Date of Patent: November 29, 2016
    Assignee: BALLY GAMING, INC.
    Inventors: Jesse L. Garvey, Damon E. Gura, Jason A. Smith, Craig J. Sylla
  • Patent number: 9401069
    Abstract: The gaming system, gaming device, and gaming method disclosed herein provide an opportunity for a player to place a replay wager for a group or set of a plurality of plays of a wagering game. In one embodiment, the replay wager activates a replay feature which the player can use a designated number of times (such as one time) over the plurality of plays of the wagering game. The player's use of the replay feature causes the gaming system to redisplay the previous play of the wagering game, and provide any awards associated with the previous play of the wagering game. After the player uses the replay feature over each of the designated number (such as one) of the plurality of plays of the wagering game, the player cannot use the replay feature for any of the remaining plays of the plurality of plays of the wagering game.
    Type: Grant
    Filed: May 6, 2015
    Date of Patent: July 26, 2016
    Assignee: IGT
    Inventors: Daniel J. De Waal, Anthony J. Baerlocher
  • Patent number: 9384276
    Abstract: Disclosed are various embodiments that reduce video encoding latency for remotely executed applications. An application is executed in response to a client request. A video frame generated by the application is obtained before the video frame is sent to an external port of a graphics device. The video frame is encoded into a compressed video stream. The compressed video stream is sent to the client.
    Type: Grant
    Filed: May 3, 2011
    Date of Patent: July 5, 2016
    Assignee: Amazon Technologies, Inc.
    Inventors: Lee D. Cooper, Venelin N. Efremov, Isaac J. Shepard, Brian D. Fisher
  • Patent number: 9374358
    Abstract: Methods, systems, and media for providing access control for a computing device are provided. In some implementations, methods for providing access control for a computing device are provided, the methods comprising: receiving a first request to authenticate the computing device from a first sender device; authenticating the computing device based at least in part on the first request; transmitting a session identifier and a session key to the first sender device; receiving an application identifier associated with the sender device from the computing device; determining, using a hardware processor, whether a sender application executing on the sender device is valid based at least in part on the application identifier; and transmitting the session key to the computing device in response to determining that the sender application is valid.
    Type: Grant
    Filed: December 16, 2014
    Date of Patent: June 21, 2016
    Assignee: Google Inc.
    Inventors: Majd Bakar, Francis Tsui, Bryan Bradley Eyler
  • Patent number: 9330528
    Abstract: A token dispensing system is adapted suitable for installing a token dispenser in a game device. A mounting bracket for the token dispenser provides a simple and inexpensive way to install the token dispenser as part of the token dispensing system inside the housing of a game device. The dispensing system includes an electronic control circuit that controls an alarm device to provide a low level warning signal when the level of tokens in the token dispenser is low and an empty warning signal when the token dispenser is empty. The electronic control circuit controls dispensing tokens from the token dispenser such that a user receives the correct number of tokens even if the dispenser runs out of tokens in the middle of dispensing a selected number of tokens during a transaction.
    Type: Grant
    Filed: March 15, 2013
    Date of Patent: May 3, 2016
    Assignee: NAMCO ENTERTAINMENT INC.
    Inventors: Kenneth William Walters, Jr., John E. Vaughn, Timothy Craig Morrison
  • Patent number: 9147311
    Abstract: An operating system for a gaming system includes a data producer which generates non-reproducible data relating to a transaction carried out in respect of the gaming system. A data consumer is in communication with the data producer for storing data relating to the non-reproducible data. A game controller is in communication with the data producer and the data consumer which effects communications between the data producer and the data consumer by means of a transaction-based protocol. The invention also relates to the use of data storage device for a gaming system that includes a local power supply.
    Type: Grant
    Filed: December 26, 2013
    Date of Patent: September 29, 2015
    Assignee: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
    Inventors: Robert Lindley Muir, John Boesen, Mike Jones
  • Patent number: 9106721
    Abstract: Techniques for a method for automatically synchronizing application state across multiple devices are disclosed herein. The method includes running an instance of a computer application on an electronic device, automatically determining a sync event that occurs in the electronic device, wherein the sync event suggests a synchronization of application state data and the application state data represent an application state of the computer application at the sync event, and transmitting the application state data of the computer application to a storage server in response to the sync event. The application state data of the computer application enables another instance of the computer application to resume the application state at the sync event at another electronic device.
    Type: Grant
    Filed: February 20, 2013
    Date of Patent: August 11, 2015
    Inventor: Justin Quan
  • Patent number: 9095779
    Abstract: At least one embodiment of this disclosure includes a method of sharing application states across different user profiles. The method can include: receiving a request from a first computing device associated with a first user profile to load an application state of a game application, wherein the application state is owned by a second user profile; verifying permission for the first user profile to load the application state owned by the second user profile; configuring a sharing instance of the application state of the game application by accessing gameplay state data of the application state associated with the second user profile in a storage service; and sending the sharing instance to be loaded onto the first computing device.
    Type: Grant
    Filed: May 1, 2014
    Date of Patent: August 4, 2015
    Inventors: Michael A. Chan, Daniel R. Bornstein, Linda Tong
  • Patent number: 9089774
    Abstract: Methods of controlling migration to new version game code during an active game session are disclosed. In an embodiment, new version game code is received at a game server. In response to receipt of a game request from a gaming client at a gaming server, the current version code an active game session is employing is determined. The active gaming session is migrated to the new version code if the new version code is compatible. The migration to be performed is controlled by a reconnect if the new version code contains a new sub-component related to the client. Also, related gaming servers, gaming systems, methods of controlling game code updates in gaming systems, and game version distribution controllers are disclosed.
    Type: Grant
    Filed: December 19, 2012
    Date of Patent: July 28, 2015
    Assignee: VideoB Holdings Limited
    Inventors: Henrik Kniberg, Jens Gustav Nilsson, Peter Vincent, Ulf Abrink, Sven Hakan Andersson
  • Patent number: 9092934
    Abstract: Disclosed herein are techniques and equipment for saving game history data and package identification information for software packages used to provide a game cycle on a wager gaming machine. The game cycle may later be re-created using the game history data and software packages. For scenarios where some or all of the software packages used are no longer present on the gaming machine at the time of re-creation, the package identification information may be referenced to determine which software packages are missing and need to be provided to enable full game cycle re-creation.
    Type: Grant
    Filed: December 22, 2011
    Date of Patent: July 28, 2015
    Assignee: IGT
    Inventors: Jacob T. Graham, Paul W. Bolton, Dwayne R. Nelson, Rex Y. Lam, Steven G. LeMay, Warner R. Cockerille, IV, William R. Brosnan, Xuedong Chen, Sean M. Gilliland
  • Patent number: 9083658
    Abstract: A system performs operations including detecting a request to present a game application, receiving a resources identifier from a second communication device, determining from the resources identifier that the second communication device has one of a computing resource, a presentation resource, or both, selecting a configuration from a plurality of configurations according to an identity of the gaming application and the resources identifier, selecting according to the configuration at least one resource from one of the computing resource, the presentation resource, or both of the second communication device, and delegating processing by the first communication device of a portion of the gaming application according to the at least one resource of the second communication device.
    Type: Grant
    Filed: September 24, 2012
    Date of Patent: July 14, 2015
    Assignee: STEELSERIES ApS
    Inventors: Bruce Hawver, Michael Aronzon
  • Publication number: 20150141102
    Abstract: Provided is a game machine that can expand the range of play actions demanded of a player. The game machine is provided with an input apparatus including four play operation units, and provides a music game that demands of the player a predetermined operation of each play operation unit. The game machine is provided with: a vibration sensor that detects a predetermined operation of each play operation unit; and an optical sensor that detects player actions during play of the music game. Also, the game machine evaluates the predetermined operation of the player on the basis of the detection results of the vibration sensor and evaluates player actions that are correlated with the predetermined operation on the basis of the detection results of the optical sensor.
    Type: Application
    Filed: January 27, 2015
    Publication date: May 21, 2015
    Inventors: Yuichi Asami, Hayana Honda, Shuhei Arai, Yohei Takahashi, Yoshiko Ichijo
  • Publication number: 20150141119
    Abstract: Method and device of displaying a game are disclosed. The method includes: receiving a first user input pausing a game in progress; in response to receiving the first user input pausing the game in progress, switching the game from a normal state to a pause state; detecting a second user input resuming the game from the pause state; and in response to detecting the second user input resuming the game from the pause state: switching the game from the pause state to a transition state, wherein during the transition state, the game progresses at a slower rate than a game progress rate associated with the normal state at or prior to the receipt of the first user input; and switching the game from the transition state to the normal state in accordance with predetermined criterion.
    Type: Application
    Filed: January 14, 2015
    Publication date: May 21, 2015
    Inventor: Baike LIN
  • Patent number: 9017161
    Abstract: A gaming system, apparatus, and method are disclosed with one or more additional payline awards made through special symbols appearing in the game. The number of additional paylines is determined based at least on the special symbol present. A preferred version provides a slot machine game with a payline meter zone on a dedicated display or beside the reels which emphasizes to the player the amount of additional paylines provided and their application in the prize award.
    Type: Grant
    Filed: September 6, 2012
    Date of Patent: April 28, 2015
    Assignee: Multimedia Games, Inc.
    Inventor: Brian Watkins
  • Publication number: 20150111633
    Abstract: A gaming system includes one or more controllers and one or more memory devices storing instructions that, when executed by at least one of the one or more controllers, cause the gaming system to initiate a wagering game to be played via a gaming machine and in response to a pause event, temporarily pause the wagering game-in-progress, prior to revealing a final outcome of the wagering game. While the game-in-progress is paused, the one or more controllers allow the gaming machine to participate in a community event along with a plurality of other gaming machines and in response to an end-pause event associated with the community event, reinstate the paused game-in-progress at the gaming machine.
    Type: Application
    Filed: December 31, 2014
    Publication date: April 23, 2015
    Inventors: Allon Englman, Michael G. Feeney
  • Patent number: 8998705
    Abstract: A gaming machine having features for increasing player appeal is set forth. The machine generally includes a processor, a display, and a memory device. The processor randomly selects one of a plurality of outcomes of the gaming machine in response to a wager. The display displays visual elements to be viewed by the player. The memory device is coupled to the processor and stores at least two data sets for producing at least two different types of visual and/or audio elements in the basic game or bonus game, or at least two different types of bonus game formats. The processor selects one of the two data sets in response to the occurrence of a predetermined time, a number of wager inputs by players of the gaming machine, or after determining a favorite play content based on the number of wager inputs by players.
    Type: Grant
    Filed: April 5, 2011
    Date of Patent: April 7, 2015
    Assignee: WMS Gaming Inc.
    Inventors: Shridhar P. Joshi, David K. Locke, Marc A. Raneses
  • Patent number: 8998720
    Abstract: A media appliance comprising: video apparatus for outputting signals to a screen; a control device allowing a user to control the output of signals from the video apparatus to the screen, thereby selecting a viewing activity; a network interface for accessing a packet-based network; a memory storing a communication client application; and processing apparatus, coupled to the memory, network interface and video apparatus, and arranged to execute the communication client application; wherein the client application is configured so as when executed to allow the user to conduct bidirectional communications with other users via the packet-based network, and output notifications to the user of incoming communication events received from other users over the packet-based network; and wherein the client application is further configured to defer one or more of said notifications of incoming communication events received during said viewing activity, determine a delineation in the viewing activity, and automatically o
    Type: Grant
    Filed: July 26, 2010
    Date of Patent: April 7, 2015
    Assignee: Rovi Technologies Corporation
    Inventors: David Dinka, Gisela Gier
  • Patent number: 9003147
    Abstract: A virtual capacity acquisition unit acquires a size of virtual capacity of a save data area from an application. A storage capacity acquisition unit acquires a size of save data of the application. A writing control unit prohibits the application from writing the save data exceeding the virtual capacity in a recording device. A free space acquisition unit acquires a size of free space of the recoding device, and the writing control unit prohibits the writing of save data whose size is larger than that of the free space.
    Type: Grant
    Filed: September 6, 2012
    Date of Patent: April 7, 2015
    Assignees: Sony Corporation, Sony Computer Entertainment Inc.
    Inventors: Masaharu Sakai, Yoichiro Iino, Shinichi Tanaka
  • Patent number: 8992304
    Abstract: A method for tracking an event of an externally controlled interface (ECI) is described. The method includes generating the externally controlled interface independent of an outcome of a wager-based game regulated by a regulatory authority, and logging the event of the externally controlled interface.
    Type: Grant
    Filed: May 13, 2008
    Date of Patent: March 31, 2015
    Assignee: IGT
    Inventors: Reid M. Weber, William C. Little, Steven G. LeMay, Adrian R. Marcu, Warner R. Cockerille, IV, Nicole M. Beaulieu, David A. Gipp, Daniel de Waal, Vincent S. Manfredi, Bryan Bullard, Richard J. Schneider, Glenn Keith Russell, Jacob Graham, Gregory A. Schlottmann, Richard E. Rowe, David C. Williams, Kurt M. Larsen, Jae Man Yi, Erik B. Petersen, Brad Robert Steinbach
  • Patent number: 8968084
    Abstract: This description describes wagering game systems that process metadata. In one embodiment, the apparatus includes a wagering game presentation unit configured to present wagering games and create extended metadata and wager gaming content. The apparatus can also include operating system modules configured to store the wager gaming content as a file in a file system and to store the extended metadata at locations associated with the file.
    Type: Grant
    Filed: June 5, 2007
    Date of Patent: March 3, 2015
    Assignee: WMS Gaming Inc.
    Inventors: Michael R. Bytnar, Craig J. Sylla
  • Patent number: 8968105
    Abstract: This document discusses, among other things, systems and methods for managing the contents of NVRAM in a wagering game machine. A method copies a first data of an NVRAM module to a storage device, wherein the NVRAM module is associated with a wagering game machine and then copies a second data to the NVRAM module.
    Type: Grant
    Filed: February 13, 2007
    Date of Patent: March 3, 2015
    Assignee: WMS Gaming Inc.
    Inventors: Srinivyasa M. Adiraju, Ranjan Dasgupta, Steven J. Lee, Craig J. Sylla
  • Patent number: 8961295
    Abstract: Systems and methods provide power management on a wagering game machine. Inrush power may be reduced by staggering application of power to various power supplies in a wagering game machine. A processor or timer may control the activation of power supplies. Further power management may be provided by placing wagering game machine peripherals in a power consumption mode appropriate to the activity or lack of activity on a wagering game machine.
    Type: Grant
    Filed: May 15, 2014
    Date of Patent: February 24, 2015
    Assignee: WMS Gaming Inc.
    Inventors: Charles R. Bleich, Michael J. Sosnoski
  • Patent number: 8961322
    Abstract: Systems and methods for replaying a prior game play cycle of a game on a gaming terminal, wherein the game has been deactivated from the gaming terminal, are disclosed. The method includes deactivating the game from the gaming terminal, wherein the game includes a game logic component and an accumulative data component, the accumulative data component including minimal state information required to recreate a prior game play cycle of the game on the gaming terminal. Deactivating the game includes removing the game logic component from the gaming terminal and preserving the accumulative data component of the game. The method further includes receiving an indication that the prior game play cycle is to be recreated, downloading the game logic component to the gaming terminal, and recreating the prior game play cycle on the gaming terminal with the game logic component and the accumulative data component.
    Type: Grant
    Filed: October 7, 2013
    Date of Patent: February 24, 2015
    Assignee: IGT
    Inventors: Dwayne R. Nelson, Steven G. LeMay, Robert E. Breckner, Warner R. Cockerille, Jamal Benbrahim, Bryan D. Wolf
  • Publication number: 20150038215
    Abstract: A method for providing a game replay includes: receiving information related to a replay reinforcement character from the user terminal; obtaining game play data in a process in which the game play is completed or performed; detecting a visual reinforcement element for the replay reinforcement character; and providing the detected visual reinforcement element when a replay requirement related to the game play is received from the user terminal. The present invention provides the visual reinforcement element to the user terminal thereby increasing the game satisfaction of the user.
    Type: Application
    Filed: December 26, 2012
    Publication date: February 5, 2015
    Applicant: INTELLECTUAL DISCOVERY CO., LTD.
    Inventor: Woo Hyun Kim
  • Patent number: 8944906
    Abstract: In a gaming device means for providing the player with interactive features that include at least one of establishing at least one new winning combination of symbols, establishing at least one new pay line, and enabling a player to bet on the occurrence of a specific combination of symbols at a particular pay line for one or a plurality of spins.
    Type: Grant
    Filed: December 22, 2006
    Date of Patent: February 3, 2015
    Inventor: Nabil N. Ghaly
  • Publication number: 20150011298
    Abstract: A method of conducting a fantasy event. The method comprises acquiring information for one or more members of one or more fantasy teams participating in the fantasy event, automatically selecting one or more portions of audio, visual, and/or audio/visual content stored in an electronic memory device using the acquired information, and generating a playback program using the selected content that reenacts at least a portion of the fantasy event. Separately or in combination, the method comprises assigning a point enhancer to a member of a fantasy team in response to a user input, the enhancer serving to enhance the fantasy point total of that team member, acquiring information corresponding to the team member, and determining, based on the information and on the enhancer, a point total for the team member in accordance with a scoring scheme. Also provided is a system for implementing the method.
    Type: Application
    Filed: July 2, 2014
    Publication date: January 8, 2015
    Inventors: Michael J. Haid, Mark J. McKinley
  • Patent number: 8926424
    Abstract: A gaming system includes one or more controllers and one or more memory devices storing instructions that, when executed by at least one of the one or more controllers, cause the gaming system to initiate a wagering game to be played via a gaming machine and in response to a pause event, temporarily pause the wagering game-in-progress, prior to revealing a final outcome of the wagering game. While the game-in-progress is paused, the one or more controllers allow the gaming machine to participate in a community event along with a plurality of other gaming machines and in response to an end-pause event associated with the community event, reinstate the paused game-in-progress at the gaming machine.
    Type: Grant
    Filed: March 13, 2013
    Date of Patent: January 6, 2015
    Assignee: WMS Gaming Inc.
    Inventors: Allon Englman, Michael G. Feeney
  • Publication number: 20150005050
    Abstract: A method for forming a game content group performed by a computer which includes an operation module and a shake detector for detecting a shake, and which forms the game content group formed by a plurality of game contents to be used in a game, includes storing a first state of the game content group in a storage module, changing the game content group to a second state according to an operation by a user via the operation module, and restoring the game content group to the first state based on a detection result by the shake detector.
    Type: Application
    Filed: June 26, 2014
    Publication date: January 1, 2015
    Inventor: Daisuke Takayama
  • Publication number: 20140378210
    Abstract: A game system includes a game progresser, a storage, a game reproducer, and a changer. The game progresser is configured to control game progress in accordance with a player's instruction information. The storage is configured to store a game-play-history of a first-player in accordance with a first instruction information of the first-player. The game reproducer is configured to reproduce a first game progress of the first player based on the game-play-history, during a second game progress progressed by the game progresser in accordance with a second instruction information of a second-player. The changer is configured to change at least one of: control on the first game progress of the first-player reproduced by the game reproducer; and control on the second game progress of the second-player to be progressed in accordance with the second instruction information, with reference to at least one of first and second player's game situations.
    Type: Application
    Filed: September 4, 2014
    Publication date: December 25, 2014
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Shinsaku INUKAI, Hideo UEDA
  • Patent number: 8915783
    Abstract: A player reservation feature is provided for a casino gaming machine by a secondary controller of the casino gaming machine. The player reservation feature may be accessed at the gaming machine or remotely at another gaming machine or other device, e.g., a smart phone, tablet, personal computer, and the like. The gaming machine is locked and unavailable for play except by the player that made the reservation. Reserving a gaming machine may be free, or a fee may be accessed for a reservation. Where a fee is assessed, the fee may be waived for a reserving player. Where the reservation feature is being accessed remotely, a casino floor map may be displayed at the device that is being used, such as another casino machine, smart phone, tablet, personal computer, and the like, along with information about each gaming machine on the casino floor.
    Type: Grant
    Filed: April 27, 2012
    Date of Patent: December 23, 2014
    Assignee: Tipping Point Group, LLC
    Inventor: Sam Johnson
  • Publication number: 20140364197
    Abstract: A method for transitioning gameplay is provided, the method including: receiving a signal to interrupt gameplay of a video game, the gameplay being presented on a head-mounted display; in response to receiving the signal, transitioning the gameplay from an active state to a paused state; wherein transitioning the gameplay includes identifying an intensity of a gameplay aspect, and progressively reducing the intensity of the gameplay aspect before entering the paused state.
    Type: Application
    Filed: March 31, 2014
    Publication date: December 11, 2014
    Applicant: Sony Computer Entertainment Inc.
    Inventors: Steven Osman, Xiadong Mao
  • Patent number: 8905848
    Abstract: A server system that is communicably connected to a game device that is installed in a game operating entity includes a game data storage section, a read section that reads user data about a player, a transmission section that transmits the user data to the game device before the player starts playing the game, a reception section that receives game result data from the game device after the player has finished playing the game, a write section that writes the game result data into the game data storage section, and a charging section that performs a charging process that charges the game operating entity for at least one of a load process and a save process, the load process reading the user data and transmitting the user data to the game device, and the save process receiving the game result data from the game device and writing the game result data into the game data storage section.
    Type: Grant
    Filed: May 14, 2010
    Date of Patent: December 9, 2014
    Assignee: Bandai Namco Games Inc.
    Inventors: Takashi Umaki, Yoshitaka Watanabe, Yukio Ooba, Shigeo Hashimoto, Tadashi Hiraoka
  • Publication number: 20140342808
    Abstract: A computer-implemented method of virtual gameplay is provided. In a video game in which a player can create a player character for interaction in the video game, the player is allowed to play in the video game using the player character via at least one player character script. When the player exits the video game, the player character is allowed to at least temporarily become a non-player character in the game by selectively causing the player character to assume at least one non-player character script, such that the player character has automatic, non-player directed interactions in the video game wherein the player character takes on the behaviour of a non-player character. When the player returns to the video game, the player character is allowed to resume play in the video game according to the player character script.
    Type: Application
    Filed: March 18, 2014
    Publication date: November 20, 2014
    Inventors: Yousuf Chowdhary, Richard Oppus Ople, Jeffrey Brunet, Ravinder ("Ray") Sharma
  • Publication number: 20140329580
    Abstract: Methods, systems, and products bookmark gaming applications. When a player wishes to pause a gaming application, a bookmark may be created. The bookmark identifies a location in the gaming application at which play is paused. Play may then be resumed from the bookmark, whether at a same device or at a different device.
    Type: Application
    Filed: July 18, 2014
    Publication date: November 6, 2014
    Applicant: AT&T INTELLECTUAL PROPERTY I, L.P.
    Inventors: Jason Godfrey, Toby Bearden, Michele L. Smith
  • Publication number: 20140315622
    Abstract: A method and system is provided wherein an event experienced by a player is documented and the documentation of the event is stored. One example of an event experienced by a player is an outcome obtained by a player on a gaming device. In such an embodiment the documentation of the event may comprise an image of the player's reaction to the outcome and/or a still or video image of the outcome. In accordance with some embodiments of the present invention a player may subsequently access an output of the documentation. In one embodiment an outcome of a prior game play that was documented is replayed. When the outcome of the prior game play is output, the outcome may be output in a manner that indicates to a viewer that the outcome is an outcome of a prior game play and not an outcome of a current game play.
    Type: Application
    Filed: July 1, 2014
    Publication date: October 23, 2014
    Inventors: Jay S. Walker, James A. Jorasch, Robert C. Tedesco, Daniel E. Tedesco, Geoffrey M. Gelman, Magdalena M. Fincham
  • Patent number: 8864577
    Abstract: A gaming machine for playing a wagering game includes a game display and a controller. The game display is operable to display a randomly selected outcome of a wagering game in response to receiving a wager from a player. The wagering game has a game-play progression that includes a plurality of game episodes, at least one of the plurality of game episodes having a plurality of episode features. The controller is in communication with the game display and is programmable to cause, in response to a manual selection received from the player, the start of the wagering game from any previously played feature of the plurality of episode features.
    Type: Grant
    Filed: March 27, 2012
    Date of Patent: October 21, 2014
    Assignee: WMS Gaming Inc.
    Inventors: Joel R. Jaffe, Jamie W. Vann
  • Patent number: 8864583
    Abstract: A system which employs a method of creating transferable map schemas, storing the map schemas to storage devices, receiving target device settings, re-sampling the map schemas to fit the target devices using the target device settings, delivering the re-sampled map schemas to the target devices is described. Thereby providing the innovation that map schemas may be accessed by more than one type of device, the method by which maps are scaled from a created map dimension with given details to either a larger map having the ability to be utilized on a more capable playing device or to a map or a smaller map having the ability to be utilized on a less capable device without losing the important game-specific required data is also described.
    Type: Grant
    Filed: May 3, 2012
    Date of Patent: October 21, 2014
    Assignee: Open Invention Network, LLC
    Inventor: Carey Leigh Lotzer
  • Publication number: 20140302912
    Abstract: Systems and methods provide power management on a wagering game machine. Inrush power may be reduced by staggering application of power to various power supplies in a wagering game machine. A processor or timer may control the activation of power supplies. Further power management may be provided by placing wagering game machine peripherals in a power consumption mode appropriate to the activity or lack of activity on a wagering game machine.
    Type: Application
    Filed: May 15, 2014
    Publication date: October 9, 2014
    Applicant: WMS Gaming Inc.
    Inventors: Charles R. Bleich, Michael J. Sosnoski
  • Patent number: 8851992
    Abstract: A game cartridge with a game program configured to cause a computer to implement a jukebox or music playing method. The method includes displaying a listing of game modules of the game program on a display screen including a jukebox module. A selection to activate or run the music player module is received. The music player module plays music by outputting to the audio output port an audio signal based on processing of the digital music files stored in the storage medium. The method includes receiving a sleep mode initiation signal such as may be transmitted in response a magnetic sensor sensing closing of a housing or lid. The method includes responding to the initiation signal by placing the game modules except for the music player module into a sleep state, whereby the music player module continues to play music after other modules are paused.
    Type: Grant
    Filed: August 29, 2008
    Date of Patent: October 7, 2014
    Assignee: Disney Enterprises, Inc.
    Inventors: Derek T. Dutilly, Quentin Wheeler, Daniel J. Tyrell
  • Patent number: 8851976
    Abstract: A gaming system includes at least one memory device that stores instructions that cause a processor to operate with a display device an input device to display a wagering game having a basic game and a bonus game having a first end-game outcome, trigger a first instance of the bonus game during play of the basic game, provide a first number of award opportunities during play of the first instance of the bonus game, complete the first instance of the bonus game in response to the first end-game outcome, store any remaining award opportunities in the at least one memory device in response to the first end-game outcome being achieved with at least one award opportunity remaining, trigger a second instance of the bonus game during play of the basic game, and provide any stored remaining award opportunities during play of the second instance of the bonus game.
    Type: Grant
    Filed: April 5, 2012
    Date of Patent: October 7, 2014
    Assignee: WMS Gaming Inc.
    Inventors: Jason W. Chan, Benjamin T. Gomez, Daniel P. Louie, Pamela S. Smith, Jamie W. Vann
  • Publication number: 20140295940
    Abstract: A game system in which a plurality of players can play a game by using a plurality of operation devices is provided. A multiplayer game process is performed by using a plurality of first-type operation devices. During progress of the game, a process is caused in which any player is caused to operate a second-type operation device different from the first-type operation devices. If the player has satisfied a predetermined condition during this process, the player is caused to return to the operation using the first-type operation device.
    Type: Application
    Filed: June 18, 2013
    Publication date: October 2, 2014
    Inventor: Katsutomo TANAKA
  • Publication number: 20140295941
    Abstract: A game system includes a game processing section that performs a process that implements a game that utilizes a moving object, the moving object moving in a game space based on operation information, a restoration processing section that performs a restoration process that restores the moving object that has reached an unable-to-continue state when it has become unable to continue to play the game that utilizes the moving object, the moving object being restored at a restoration point in the game space that has been selected by a player, and a charging section. The charging section performs a charging process that causes a charge to differ corresponding to the restoration point selected by the player.
    Type: Application
    Filed: March 27, 2014
    Publication date: October 2, 2014
    Applicant: NAMCO BANDAI Games Inc.
    Inventors: Tsuyoshi TAKAHASHI, Jun TAMAOKI, Makoto YONEZAWA
  • Publication number: 20140287818
    Abstract: A technique and apparatus for backing up and restoring game application state across multiple devices are disclosed herein. The method includes running an instance of a game application at a first device. Based on any of various criteria, such as the proximity between the first device and a second device or a priority of synchronization, a computer makes a determination to synchronize the application state between the two devices. The computer causes the application state data, which represents an application state of the game application running on the first device, to be saved and made available to the second device, such as by saving the application state data to cloud storage. The second device receives the application state data and restores the game application state.
    Type: Application
    Filed: June 2, 2014
    Publication date: September 25, 2014
    Applicant: NEXTBIT SYSTEMS INC.
    Inventors: Michael A. Chan, Justin Quan, Daniel R. Bornstein, Tom Moss, Linda Tong
  • Patent number: 8840461
    Abstract: Technology for a method for backing up and restoring game application state across multiple devices is disclosed herein. The method includes running an instance of a game application at a first electronic device, determining a backup event that occurs in the first electronic device, wherein the backup event suggests a backup of application state data and the application state data represent an application state of the game application at the backup event, and transmitting the application state data of the game application to a remote storage service, in response to the backup event. A second electronic device can retrieve the application state data from the remote storage service and restore the game application state.
    Type: Grant
    Filed: February 13, 2014
    Date of Patent: September 23, 2014
    Assignee: Nextbit Systems Inc.
    Inventors: Justin Quan, Michael A. Chan, Tom Moss, Michael K. Fleming
  • Publication number: 20140274305
    Abstract: A system and method for providing security services to an electronic gaming machine (EGM) utilizes system management interrupts (SMIs) triggered by security events to invoke execution by the EGM processor of one or more SMI handlers configured to provide a security service. Security events include the opening of an access panel on the EGM, an AC power loss to the EGM, a request for security attestation, a request for a secure encryption key, and other events requiring a secure operation to be carried out.
    Type: Application
    Filed: March 15, 2013
    Publication date: September 18, 2014
    Applicant: WMS GAMING, INC.
    Inventors: Jorge L. Shimabukuro, Jun Wang, Gerardus A Weijers, Robert A. McPeak
  • Publication number: 20140274251
    Abstract: A wagering game system and its operations are described herein. In some embodiments, the operations can include presenting, at a wagering game machine, a wagering game including a wagering game element. The operations can include presenting a graphical indicium in association with the wagering game element. The operations can include detecting player selection of the graphical indicium, wherein the player selection of the graphical indicium indicates player liking for the wagering game element. The operations can include modifying the wagering game based on the player liking for the wagering game element.
    Type: Application
    Filed: March 13, 2013
    Publication date: September 18, 2014
    Applicant: WMS GAMING, INC.
    Inventors: Richard B. Robbins, Brian K. Danilo, Andrew C. Guinn, Daniel P. Louie