Suspension Or Restoration (e.g., Power Failure Resumption, Etc.) Patents (Class 463/24)
  • Patent number: 8998720
    Abstract: A media appliance comprising: video apparatus for outputting signals to a screen; a control device allowing a user to control the output of signals from the video apparatus to the screen, thereby selecting a viewing activity; a network interface for accessing a packet-based network; a memory storing a communication client application; and processing apparatus, coupled to the memory, network interface and video apparatus, and arranged to execute the communication client application; wherein the client application is configured so as when executed to allow the user to conduct bidirectional communications with other users via the packet-based network, and output notifications to the user of incoming communication events received from other users over the packet-based network; and wherein the client application is further configured to defer one or more of said notifications of incoming communication events received during said viewing activity, determine a delineation in the viewing activity, and automatically o
    Type: Grant
    Filed: July 26, 2010
    Date of Patent: April 7, 2015
    Assignee: Rovi Technologies Corporation
    Inventors: David Dinka, Gisela Gier
  • Patent number: 8998705
    Abstract: A gaming machine having features for increasing player appeal is set forth. The machine generally includes a processor, a display, and a memory device. The processor randomly selects one of a plurality of outcomes of the gaming machine in response to a wager. The display displays visual elements to be viewed by the player. The memory device is coupled to the processor and stores at least two data sets for producing at least two different types of visual and/or audio elements in the basic game or bonus game, or at least two different types of bonus game formats. The processor selects one of the two data sets in response to the occurrence of a predetermined time, a number of wager inputs by players of the gaming machine, or after determining a favorite play content based on the number of wager inputs by players.
    Type: Grant
    Filed: April 5, 2011
    Date of Patent: April 7, 2015
    Assignee: WMS Gaming Inc.
    Inventors: Shridhar P. Joshi, David K. Locke, Marc A. Raneses
  • Patent number: 9003147
    Abstract: A virtual capacity acquisition unit acquires a size of virtual capacity of a save data area from an application. A storage capacity acquisition unit acquires a size of save data of the application. A writing control unit prohibits the application from writing the save data exceeding the virtual capacity in a recording device. A free space acquisition unit acquires a size of free space of the recoding device, and the writing control unit prohibits the writing of save data whose size is larger than that of the free space.
    Type: Grant
    Filed: September 6, 2012
    Date of Patent: April 7, 2015
    Assignees: Sony Corporation, Sony Computer Entertainment Inc.
    Inventors: Masaharu Sakai, Yoichiro Iino, Shinichi Tanaka
  • Patent number: 8992304
    Abstract: A method for tracking an event of an externally controlled interface (ECI) is described. The method includes generating the externally controlled interface independent of an outcome of a wager-based game regulated by a regulatory authority, and logging the event of the externally controlled interface.
    Type: Grant
    Filed: May 13, 2008
    Date of Patent: March 31, 2015
    Assignee: IGT
    Inventors: Reid M. Weber, William C. Little, Steven G. LeMay, Adrian R. Marcu, Warner R. Cockerille, IV, Nicole M. Beaulieu, David A. Gipp, Daniel de Waal, Vincent S. Manfredi, Bryan Bullard, Richard J. Schneider, Glenn Keith Russell, Jacob Graham, Gregory A. Schlottmann, Richard E. Rowe, David C. Williams, Kurt M. Larsen, Jae Man Yi, Erik B. Petersen, Brad Robert Steinbach
  • Patent number: 8968105
    Abstract: This document discusses, among other things, systems and methods for managing the contents of NVRAM in a wagering game machine. A method copies a first data of an NVRAM module to a storage device, wherein the NVRAM module is associated with a wagering game machine and then copies a second data to the NVRAM module.
    Type: Grant
    Filed: February 13, 2007
    Date of Patent: March 3, 2015
    Assignee: WMS Gaming Inc.
    Inventors: Srinivyasa M. Adiraju, Ranjan Dasgupta, Steven J. Lee, Craig J. Sylla
  • Patent number: 8968084
    Abstract: This description describes wagering game systems that process metadata. In one embodiment, the apparatus includes a wagering game presentation unit configured to present wagering games and create extended metadata and wager gaming content. The apparatus can also include operating system modules configured to store the wager gaming content as a file in a file system and to store the extended metadata at locations associated with the file.
    Type: Grant
    Filed: June 5, 2007
    Date of Patent: March 3, 2015
    Assignee: WMS Gaming Inc.
    Inventors: Michael R. Bytnar, Craig J. Sylla
  • Patent number: 8961322
    Abstract: Systems and methods for replaying a prior game play cycle of a game on a gaming terminal, wherein the game has been deactivated from the gaming terminal, are disclosed. The method includes deactivating the game from the gaming terminal, wherein the game includes a game logic component and an accumulative data component, the accumulative data component including minimal state information required to recreate a prior game play cycle of the game on the gaming terminal. Deactivating the game includes removing the game logic component from the gaming terminal and preserving the accumulative data component of the game. The method further includes receiving an indication that the prior game play cycle is to be recreated, downloading the game logic component to the gaming terminal, and recreating the prior game play cycle on the gaming terminal with the game logic component and the accumulative data component.
    Type: Grant
    Filed: October 7, 2013
    Date of Patent: February 24, 2015
    Assignee: IGT
    Inventors: Dwayne R. Nelson, Steven G. LeMay, Robert E. Breckner, Warner R. Cockerille, Jamal Benbrahim, Bryan D. Wolf
  • Patent number: 8961295
    Abstract: Systems and methods provide power management on a wagering game machine. Inrush power may be reduced by staggering application of power to various power supplies in a wagering game machine. A processor or timer may control the activation of power supplies. Further power management may be provided by placing wagering game machine peripherals in a power consumption mode appropriate to the activity or lack of activity on a wagering game machine.
    Type: Grant
    Filed: May 15, 2014
    Date of Patent: February 24, 2015
    Assignee: WMS Gaming Inc.
    Inventors: Charles R. Bleich, Michael J. Sosnoski
  • Publication number: 20150038215
    Abstract: A method for providing a game replay includes: receiving information related to a replay reinforcement character from the user terminal; obtaining game play data in a process in which the game play is completed or performed; detecting a visual reinforcement element for the replay reinforcement character; and providing the detected visual reinforcement element when a replay requirement related to the game play is received from the user terminal. The present invention provides the visual reinforcement element to the user terminal thereby increasing the game satisfaction of the user.
    Type: Application
    Filed: December 26, 2012
    Publication date: February 5, 2015
    Applicant: INTELLECTUAL DISCOVERY CO., LTD.
    Inventor: Woo Hyun Kim
  • Patent number: 8944906
    Abstract: In a gaming device means for providing the player with interactive features that include at least one of establishing at least one new winning combination of symbols, establishing at least one new pay line, and enabling a player to bet on the occurrence of a specific combination of symbols at a particular pay line for one or a plurality of spins.
    Type: Grant
    Filed: December 22, 2006
    Date of Patent: February 3, 2015
    Inventor: Nabil N. Ghaly
  • Publication number: 20150011298
    Abstract: A method of conducting a fantasy event. The method comprises acquiring information for one or more members of one or more fantasy teams participating in the fantasy event, automatically selecting one or more portions of audio, visual, and/or audio/visual content stored in an electronic memory device using the acquired information, and generating a playback program using the selected content that reenacts at least a portion of the fantasy event. Separately or in combination, the method comprises assigning a point enhancer to a member of a fantasy team in response to a user input, the enhancer serving to enhance the fantasy point total of that team member, acquiring information corresponding to the team member, and determining, based on the information and on the enhancer, a point total for the team member in accordance with a scoring scheme. Also provided is a system for implementing the method.
    Type: Application
    Filed: July 2, 2014
    Publication date: January 8, 2015
    Inventors: Michael J. Haid, Mark J. McKinley
  • Patent number: 8926424
    Abstract: A gaming system includes one or more controllers and one or more memory devices storing instructions that, when executed by at least one of the one or more controllers, cause the gaming system to initiate a wagering game to be played via a gaming machine and in response to a pause event, temporarily pause the wagering game-in-progress, prior to revealing a final outcome of the wagering game. While the game-in-progress is paused, the one or more controllers allow the gaming machine to participate in a community event along with a plurality of other gaming machines and in response to an end-pause event associated with the community event, reinstate the paused game-in-progress at the gaming machine.
    Type: Grant
    Filed: March 13, 2013
    Date of Patent: January 6, 2015
    Assignee: WMS Gaming Inc.
    Inventors: Allon Englman, Michael G. Feeney
  • Publication number: 20150005050
    Abstract: A method for forming a game content group performed by a computer which includes an operation module and a shake detector for detecting a shake, and which forms the game content group formed by a plurality of game contents to be used in a game, includes storing a first state of the game content group in a storage module, changing the game content group to a second state according to an operation by a user via the operation module, and restoring the game content group to the first state based on a detection result by the shake detector.
    Type: Application
    Filed: June 26, 2014
    Publication date: January 1, 2015
    Inventor: Daisuke Takayama
  • Publication number: 20140378210
    Abstract: A game system includes a game progresser, a storage, a game reproducer, and a changer. The game progresser is configured to control game progress in accordance with a player's instruction information. The storage is configured to store a game-play-history of a first-player in accordance with a first instruction information of the first-player. The game reproducer is configured to reproduce a first game progress of the first player based on the game-play-history, during a second game progress progressed by the game progresser in accordance with a second instruction information of a second-player. The changer is configured to change at least one of: control on the first game progress of the first-player reproduced by the game reproducer; and control on the second game progress of the second-player to be progressed in accordance with the second instruction information, with reference to at least one of first and second player's game situations.
    Type: Application
    Filed: September 4, 2014
    Publication date: December 25, 2014
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Shinsaku INUKAI, Hideo UEDA
  • Patent number: 8915783
    Abstract: A player reservation feature is provided for a casino gaming machine by a secondary controller of the casino gaming machine. The player reservation feature may be accessed at the gaming machine or remotely at another gaming machine or other device, e.g., a smart phone, tablet, personal computer, and the like. The gaming machine is locked and unavailable for play except by the player that made the reservation. Reserving a gaming machine may be free, or a fee may be accessed for a reservation. Where a fee is assessed, the fee may be waived for a reserving player. Where the reservation feature is being accessed remotely, a casino floor map may be displayed at the device that is being used, such as another casino machine, smart phone, tablet, personal computer, and the like, along with information about each gaming machine on the casino floor.
    Type: Grant
    Filed: April 27, 2012
    Date of Patent: December 23, 2014
    Assignee: Tipping Point Group, LLC
    Inventor: Sam Johnson
  • Publication number: 20140364197
    Abstract: A method for transitioning gameplay is provided, the method including: receiving a signal to interrupt gameplay of a video game, the gameplay being presented on a head-mounted display; in response to receiving the signal, transitioning the gameplay from an active state to a paused state; wherein transitioning the gameplay includes identifying an intensity of a gameplay aspect, and progressively reducing the intensity of the gameplay aspect before entering the paused state.
    Type: Application
    Filed: March 31, 2014
    Publication date: December 11, 2014
    Applicant: Sony Computer Entertainment Inc.
    Inventors: Steven Osman, Xiadong Mao
  • Patent number: 8905848
    Abstract: A server system that is communicably connected to a game device that is installed in a game operating entity includes a game data storage section, a read section that reads user data about a player, a transmission section that transmits the user data to the game device before the player starts playing the game, a reception section that receives game result data from the game device after the player has finished playing the game, a write section that writes the game result data into the game data storage section, and a charging section that performs a charging process that charges the game operating entity for at least one of a load process and a save process, the load process reading the user data and transmitting the user data to the game device, and the save process receiving the game result data from the game device and writing the game result data into the game data storage section.
    Type: Grant
    Filed: May 14, 2010
    Date of Patent: December 9, 2014
    Assignee: Bandai Namco Games Inc.
    Inventors: Takashi Umaki, Yoshitaka Watanabe, Yukio Ooba, Shigeo Hashimoto, Tadashi Hiraoka
  • Publication number: 20140342808
    Abstract: A computer-implemented method of virtual gameplay is provided. In a video game in which a player can create a player character for interaction in the video game, the player is allowed to play in the video game using the player character via at least one player character script. When the player exits the video game, the player character is allowed to at least temporarily become a non-player character in the game by selectively causing the player character to assume at least one non-player character script, such that the player character has automatic, non-player directed interactions in the video game wherein the player character takes on the behaviour of a non-player character. When the player returns to the video game, the player character is allowed to resume play in the video game according to the player character script.
    Type: Application
    Filed: March 18, 2014
    Publication date: November 20, 2014
    Inventors: Yousuf Chowdhary, Richard Oppus Ople, Jeffrey Brunet, Ravinder ("Ray") Sharma
  • Publication number: 20140329580
    Abstract: Methods, systems, and products bookmark gaming applications. When a player wishes to pause a gaming application, a bookmark may be created. The bookmark identifies a location in the gaming application at which play is paused. Play may then be resumed from the bookmark, whether at a same device or at a different device.
    Type: Application
    Filed: July 18, 2014
    Publication date: November 6, 2014
    Applicant: AT&T INTELLECTUAL PROPERTY I, L.P.
    Inventors: Jason Godfrey, Toby Bearden, Michele L. Smith
  • Publication number: 20140315622
    Abstract: A method and system is provided wherein an event experienced by a player is documented and the documentation of the event is stored. One example of an event experienced by a player is an outcome obtained by a player on a gaming device. In such an embodiment the documentation of the event may comprise an image of the player's reaction to the outcome and/or a still or video image of the outcome. In accordance with some embodiments of the present invention a player may subsequently access an output of the documentation. In one embodiment an outcome of a prior game play that was documented is replayed. When the outcome of the prior game play is output, the outcome may be output in a manner that indicates to a viewer that the outcome is an outcome of a prior game play and not an outcome of a current game play.
    Type: Application
    Filed: July 1, 2014
    Publication date: October 23, 2014
    Inventors: Jay S. Walker, James A. Jorasch, Robert C. Tedesco, Daniel E. Tedesco, Geoffrey M. Gelman, Magdalena M. Fincham
  • Patent number: 8864583
    Abstract: A system which employs a method of creating transferable map schemas, storing the map schemas to storage devices, receiving target device settings, re-sampling the map schemas to fit the target devices using the target device settings, delivering the re-sampled map schemas to the target devices is described. Thereby providing the innovation that map schemas may be accessed by more than one type of device, the method by which maps are scaled from a created map dimension with given details to either a larger map having the ability to be utilized on a more capable playing device or to a map or a smaller map having the ability to be utilized on a less capable device without losing the important game-specific required data is also described.
    Type: Grant
    Filed: May 3, 2012
    Date of Patent: October 21, 2014
    Assignee: Open Invention Network, LLC
    Inventor: Carey Leigh Lotzer
  • Patent number: 8864577
    Abstract: A gaming machine for playing a wagering game includes a game display and a controller. The game display is operable to display a randomly selected outcome of a wagering game in response to receiving a wager from a player. The wagering game has a game-play progression that includes a plurality of game episodes, at least one of the plurality of game episodes having a plurality of episode features. The controller is in communication with the game display and is programmable to cause, in response to a manual selection received from the player, the start of the wagering game from any previously played feature of the plurality of episode features.
    Type: Grant
    Filed: March 27, 2012
    Date of Patent: October 21, 2014
    Assignee: WMS Gaming Inc.
    Inventors: Joel R. Jaffe, Jamie W. Vann
  • Publication number: 20140302912
    Abstract: Systems and methods provide power management on a wagering game machine. Inrush power may be reduced by staggering application of power to various power supplies in a wagering game machine. A processor or timer may control the activation of power supplies. Further power management may be provided by placing wagering game machine peripherals in a power consumption mode appropriate to the activity or lack of activity on a wagering game machine.
    Type: Application
    Filed: May 15, 2014
    Publication date: October 9, 2014
    Applicant: WMS Gaming Inc.
    Inventors: Charles R. Bleich, Michael J. Sosnoski
  • Patent number: 8851992
    Abstract: A game cartridge with a game program configured to cause a computer to implement a jukebox or music playing method. The method includes displaying a listing of game modules of the game program on a display screen including a jukebox module. A selection to activate or run the music player module is received. The music player module plays music by outputting to the audio output port an audio signal based on processing of the digital music files stored in the storage medium. The method includes receiving a sleep mode initiation signal such as may be transmitted in response a magnetic sensor sensing closing of a housing or lid. The method includes responding to the initiation signal by placing the game modules except for the music player module into a sleep state, whereby the music player module continues to play music after other modules are paused.
    Type: Grant
    Filed: August 29, 2008
    Date of Patent: October 7, 2014
    Assignee: Disney Enterprises, Inc.
    Inventors: Derek T. Dutilly, Quentin Wheeler, Daniel J. Tyrell
  • Patent number: 8851976
    Abstract: A gaming system includes at least one memory device that stores instructions that cause a processor to operate with a display device an input device to display a wagering game having a basic game and a bonus game having a first end-game outcome, trigger a first instance of the bonus game during play of the basic game, provide a first number of award opportunities during play of the first instance of the bonus game, complete the first instance of the bonus game in response to the first end-game outcome, store any remaining award opportunities in the at least one memory device in response to the first end-game outcome being achieved with at least one award opportunity remaining, trigger a second instance of the bonus game during play of the basic game, and provide any stored remaining award opportunities during play of the second instance of the bonus game.
    Type: Grant
    Filed: April 5, 2012
    Date of Patent: October 7, 2014
    Assignee: WMS Gaming Inc.
    Inventors: Jason W. Chan, Benjamin T. Gomez, Daniel P. Louie, Pamela S. Smith, Jamie W. Vann
  • Publication number: 20140295940
    Abstract: A game system in which a plurality of players can play a game by using a plurality of operation devices is provided. A multiplayer game process is performed by using a plurality of first-type operation devices. During progress of the game, a process is caused in which any player is caused to operate a second-type operation device different from the first-type operation devices. If the player has satisfied a predetermined condition during this process, the player is caused to return to the operation using the first-type operation device.
    Type: Application
    Filed: June 18, 2013
    Publication date: October 2, 2014
    Inventor: Katsutomo TANAKA
  • Publication number: 20140295941
    Abstract: A game system includes a game processing section that performs a process that implements a game that utilizes a moving object, the moving object moving in a game space based on operation information, a restoration processing section that performs a restoration process that restores the moving object that has reached an unable-to-continue state when it has become unable to continue to play the game that utilizes the moving object, the moving object being restored at a restoration point in the game space that has been selected by a player, and a charging section. The charging section performs a charging process that causes a charge to differ corresponding to the restoration point selected by the player.
    Type: Application
    Filed: March 27, 2014
    Publication date: October 2, 2014
    Applicant: NAMCO BANDAI Games Inc.
    Inventors: Tsuyoshi TAKAHASHI, Jun TAMAOKI, Makoto YONEZAWA
  • Publication number: 20140287818
    Abstract: A technique and apparatus for backing up and restoring game application state across multiple devices are disclosed herein. The method includes running an instance of a game application at a first device. Based on any of various criteria, such as the proximity between the first device and a second device or a priority of synchronization, a computer makes a determination to synchronize the application state between the two devices. The computer causes the application state data, which represents an application state of the game application running on the first device, to be saved and made available to the second device, such as by saving the application state data to cloud storage. The second device receives the application state data and restores the game application state.
    Type: Application
    Filed: June 2, 2014
    Publication date: September 25, 2014
    Applicant: NEXTBIT SYSTEMS INC.
    Inventors: Michael A. Chan, Justin Quan, Daniel R. Bornstein, Tom Moss, Linda Tong
  • Patent number: 8840461
    Abstract: Technology for a method for backing up and restoring game application state across multiple devices is disclosed herein. The method includes running an instance of a game application at a first electronic device, determining a backup event that occurs in the first electronic device, wherein the backup event suggests a backup of application state data and the application state data represent an application state of the game application at the backup event, and transmitting the application state data of the game application to a remote storage service, in response to the backup event. A second electronic device can retrieve the application state data from the remote storage service and restore the game application state.
    Type: Grant
    Filed: February 13, 2014
    Date of Patent: September 23, 2014
    Assignee: Nextbit Systems Inc.
    Inventors: Justin Quan, Michael A. Chan, Tom Moss, Michael K. Fleming
  • Publication number: 20140274305
    Abstract: A system and method for providing security services to an electronic gaming machine (EGM) utilizes system management interrupts (SMIs) triggered by security events to invoke execution by the EGM processor of one or more SMI handlers configured to provide a security service. Security events include the opening of an access panel on the EGM, an AC power loss to the EGM, a request for security attestation, a request for a secure encryption key, and other events requiring a secure operation to be carried out.
    Type: Application
    Filed: March 15, 2013
    Publication date: September 18, 2014
    Applicant: WMS GAMING, INC.
    Inventors: Jorge L. Shimabukuro, Jun Wang, Gerardus A Weijers, Robert A. McPeak
  • Publication number: 20140274251
    Abstract: A wagering game system and its operations are described herein. In some embodiments, the operations can include presenting, at a wagering game machine, a wagering game including a wagering game element. The operations can include presenting a graphical indicium in association with the wagering game element. The operations can include detecting player selection of the graphical indicium, wherein the player selection of the graphical indicium indicates player liking for the wagering game element. The operations can include modifying the wagering game based on the player liking for the wagering game element.
    Type: Application
    Filed: March 13, 2013
    Publication date: September 18, 2014
    Applicant: WMS GAMING, INC.
    Inventors: Richard B. Robbins, Brian K. Danilo, Andrew C. Guinn, Daniel P. Louie
  • Patent number: 8821253
    Abstract: Apparatus, systems, and methods may operate to determine that a second resource is available to be shared in place of a first resource located in a first wagering game machine operable to receive a wager associated with a wagering game. The second resource may be located apart from the first wagering game, perhaps in a second wagering game machine, or in a wagering game server.
    Type: Grant
    Filed: November 15, 2012
    Date of Patent: September 2, 2014
    Assignee: WMS Gaming Inc.
    Inventors: Chad A. Ryan, Charles R. Bleich
  • Publication number: 20140187312
    Abstract: A method for directing game play of a game having a game start and a game end on an amusement device. The amusement device includes a controller, a memory, a display and an input device. The method includes directing the amusement device to display the game to a user on the display; receiving, from the input device and at the controller, a signal to quit the game prior to the game end; sending a signal from the controller to the display to present a restart graphical user interface; and receiving, from the input device and at the controller, a signal to restart the game and immediately configuring the amusement device to the game start through the controller.
    Type: Application
    Filed: December 31, 2013
    Publication date: July 3, 2014
    Applicant: Megatouch, LLC
    Inventor: William L. LAYNE, IV
  • Patent number: 8764555
    Abstract: Techniques for a method for automatically synchronizing application state of a video game across multiple devices are disclosed herein. The method includes running an instance of the video game application at a first electronic device, detecting a presence of a second electronic device based on a proximity of the second electronic device to the first electronic device, identifying an installation of another instance of the video game application on the second electronic device, saving a current state of play of the instance of the video game application running on the first electronic device and transmitting the application state data to the second electronic device. The application state data of the video game application enables another instance of the video game application to resume the current state of play of the video game application at the second electronic device.
    Type: Grant
    Filed: January 17, 2014
    Date of Patent: July 1, 2014
    Assignee: Nextbit Systems Inc.
    Inventors: Justin Quan, Michael A. Chan, Tom Moss, Michael K. Fleming
  • Patent number: 8764537
    Abstract: Wagering game terminal and method of operating same are disclosed in which players collect symbols and/or symbol combinations that are indicative of a randomly selected outcome. The symbols and/or symbol combinations may be collected anytime they appear on the wagering game terminal, or they may be collected only if they appear in a certain manner or at a certain time. Players who manage to complete a predefined collection of symbols and/or symbol combinations are awarded a special event game, such as a bonus game, a jackpot, and the like. The players may carry over the symbols and/or symbol combinations they have collected across multiple gaming sessions and multiple gaming terminals. In this way, the players may retain the benefit of their previous gaming experiences.
    Type: Grant
    Filed: September 29, 2005
    Date of Patent: July 1, 2014
    Assignee: WMS Gaming Inc.
    Inventors: Joel R. Jaffe, William Wadleigh
  • Publication number: 20140179410
    Abstract: A request to transfer a consumer electronics (CE) executable application from a consumer electronics device to a TV device is received at the TV device. The CE executable application is received from the consumer electronics device. Application state information associated with the executable CE application is received from the consumer electronics device. The executable CE application and the application state information are stored to a memory. This abstract is not to be considered limiting, since other embodiments may deviate from the features described in this abstract.
    Type: Application
    Filed: February 27, 2014
    Publication date: June 26, 2014
    Applicants: SONY ELECTRONICS INC., SONY CORPORATION
    Inventors: Guruprashanth Balasubramanian, Kalyana Kota, Utkarsh Pandya
  • Publication number: 20140179411
    Abstract: Embodiments related to conducting a wagering game according to the rules of a base game includes defining a finite set of game indicia. In some embodiments the player plays multiple sequential game hand by placing a wager, receiving game indicia from the finite set cumulatively excluding any game indicia previously dealt, playing the game hand to completion, collecting the game indicia from the player and excluding the dealt game indicia from further play, and displaying at least the excluded game indicia or any winning combinations precluded by the excluded game indicia. In some embodiments the game hands continue in sequence until a restoration event, which may include a manually triggered restoration or an automatic restoration event, that restores the excluded game indicia. Other embodiments are also described.
    Type: Application
    Filed: March 3, 2014
    Publication date: June 26, 2014
    Applicant: CFPH, LLC
    Inventor: Mark A. Miller
  • Patent number: 8753198
    Abstract: A reservation request is received from a player of a gaming system as to a reservation time, a desired gaming terminal and a desired game. The request is processed, and if acceptable, the reservation is made.
    Type: Grant
    Filed: June 12, 2008
    Date of Patent: June 17, 2014
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventor: David Samuel Jack
  • Patent number: 8753191
    Abstract: Embodiments of the present invention generally relate to a slot machine having multipliers that randomly appear on selected symbols during play. In one embodiment, a game device comprises: a display device; an input device; and a processor for accessing a plurality of instructions which cause the processor to provide a game comprising: a plurality of reels, each of the reels including a plurality of symbol positions; a plurality of symbols at the plurality of symbol positions on the reels; a predetermined multiplier symbol, the multiplier symbol being randomly generated before every spin of the game; at least one predetermined winning symbol combination of a plurality of winning symbol combinations including the predetermined multiplier symbol; and an award associated with the predetermined winning symbol combination, the award being multiplied by the predetermined multiplier symbol.
    Type: Grant
    Filed: August 10, 2012
    Date of Patent: June 17, 2014
    Assignee: PTT, LLC
    Inventors: Mykyta Panasenko, Brian T. Haykin, Aaron Stuart Zoble, Anthony Singer
  • Patent number: 8753192
    Abstract: Systems and methods provide power management on a wagering game machine. Inrush power may be reduced by staggering application of power to various power supplies in a wagering game machine. A processor or timer may control the activation of power supplies. Further power management may be provided by placing wagering game machine peripherals in a power consumption mode appropriate to the activity or lack of activity on a wagering game machine.
    Type: Grant
    Filed: November 9, 2007
    Date of Patent: June 17, 2014
    Assignee: WMS Gaming Inc.
    Inventors: Charles R. Bleich, Gloria M. Sosnoski
  • Publication number: 20140162760
    Abstract: Technology for a method for backing up and restoring game application state across multiple devices is disclosed herein. The method includes running an instance of a game application at a first electronic device, determining a backup event that occurs in the first electronic device, wherein the backup event suggests a backup of application state data and the application state data represent an application state of the game application at the backup event, and transmitting the application state data of the game application to a remote storage service, in response to the backup event. A second electronic device can retrieve the application state data from the remote storage service and restore the game application state.
    Type: Application
    Filed: February 13, 2014
    Publication date: June 12, 2014
    Applicant: NEXTBIT SYSTEMS INC.
    Inventors: Justin Quan, Michael A. Chan, Tom Moss, Michael K. Fleming
  • Publication number: 20140162759
    Abstract: Systems and methods in accordance with embodiments of the invention operate a multisession hybrid game, including: a gambling game providing a game of chance and an entertainment game providing a game of skill, where the entertainment game utilizes a multisession module constructed to: load game state data from a database accessible to the multisession module, where game state data is information from a prior entertainment game gameplay session associated with a player and capable of being utilized to configure an entertainment game gameplay session; initiate a current entertainment game gameplay session for the player using the game state data retrieved by the multisession module, where the current entertainment game gameplay session builds upon the player's interactions with the multisession hybrid game in the prior entertainment game gameplay session; and store game state data in the database based upon information concerning the current entertainment game gameplay session associated with the player.
    Type: Application
    Filed: February 12, 2014
    Publication date: June 12, 2014
    Applicant: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Caitlyn Ross
  • Publication number: 20140155138
    Abstract: Technologies are generally described for pausing and resuming a gesture-based game. In some examples, a method performed under control of a gesture-based game system includes receiving a pause command that indicates pausing play of a gesture-based game and in response to the receipt of the pause command, capturing a first image of a player currently playing the gesture-based game, the first image being associated with a first posture of the player substantially at the time of the pause command and generating an outline of the player corresponding to the first image of the player.
    Type: Application
    Filed: February 7, 2014
    Publication date: June 5, 2014
    Applicant: Empire Technology Development LLC
    Inventors: Seungil KIM, Youngil KO
  • Publication number: 20140148246
    Abstract: Technology for a method for backing up and restoring multiplayer game state across multiple devices that are registered to multiple users is disclosed herein. The method includes running instances of a multiplayer game application at multiple electronic devices, determining a backup event that occurs in any of the multiple electronic devices, wherein the backup event suggests a backup of game state data and the game state data represent a game state of the game application at the backup event, and transmitting the game state data of the game application to a remote storage service, in response to the backup event. Other electronic devices registered to any of the multiple users can retrieve the application state data from the remote storage service and restore the game application state.
    Type: Application
    Filed: January 29, 2014
    Publication date: May 29, 2014
    Applicant: NEXTBIT SYSTEMS INC.
    Inventors: Justin Quan, Michael A. Chan, Tom Moss, Michael K. Fleming
  • Patent number: 8734223
    Abstract: Embodiments of the present invention generally relate to a gaming device having oversized symbols in the play matrix. More specifically, embodiments of the present invention relate to a gaming apparatus having an improved game play comprising oversized symbols in the play matrix, and methods of administering, operating and playing the same in wagering and non-wagering applications. In one embodiment of the present invention, a game comprises a plurality of reels, each of the reels including a plurality of symbol positions; a plurality of symbols at the plurality of symbol positions on the reels, the plurality of symbols including an oversized symbol occupying at least a plurality of symbol positions; and predetermined winning symbol combination of a plurality of winning symbol combinations including the oversized symbol, wherein the predetermined winning symbol combination is associated with an award.
    Type: Grant
    Filed: August 10, 2012
    Date of Patent: May 27, 2014
    Assignee: PTT, LLC
    Inventors: Aaron Stuart Zoble, Anthony Singer, Mykyta Panasenko, Philip B. Welty
  • Publication number: 20140135105
    Abstract: Techniques for a method for automatically synchronizing application state of a video game across multiple devices are disclosed herein. The method includes running an instance of the video game application at a first electronic device, detecting a presence of a second electronic device based on a proximity of the second electronic device to the first electronic device, identifying an installation of another instance of the video game application on the second electronic device, saving a current state of play of the instance of the video game application running on the first electronic device and transmitting the application state data to the second electronic device. The application state data of the video game application enables another instance of the video game application to resume the current state of play of the video game application at the second electronic device.
    Type: Application
    Filed: January 17, 2014
    Publication date: May 15, 2014
    Applicant: NEXTBIT SYSTEMS INC.
    Inventors: Justin Quan, Michael A. Chan, Tom Moss, Michael K. Fleming
  • Publication number: 20140135104
    Abstract: A method, implemented as computer code being executed by one or more processors, in which computer game graphics for a casual, social game are shown on a display of a computing device and in which one or more of the processors are programmed such that game state information is preserved, enabling a remote server system to identify a player and aspects of the state of the game they are playing, so that the player can end game play on one device and resume, from the same and also from a different device at a later time, at the same state.
    Type: Application
    Filed: September 17, 2013
    Publication date: May 15, 2014
    Applicant: King.com Limited
    Inventor: Sebastian Knutsson
  • Patent number: 8721458
    Abstract: Systems and methods are used to manage the contents of NVRAM in a wagering game machine. NVRAM may be pre-allocated for various purposes prior to loading a first wagering game on a the wagering game machine. A second wagering may be loaded on the wagering game machine. The second wagering game reuses the pre-allocated NVRAM portions for the same purposes as the first wagering game.
    Type: Grant
    Filed: November 7, 2008
    Date of Patent: May 13, 2014
    Assignee: WMS Gaming Inc.
    Inventors: Jorge Luis Shimabukuro, Srinivyasa M. Adiraju, Mark J. Saletnik, Ranjan Dasgupta
  • Publication number: 20140121002
    Abstract: A system and method for conditioning execution of a control function on a determination of whether or not a person's attention is directed toward a predetermined device. The method involves acquiring data concerning the activity of a person who is in the proximity of the device, the data being in the form of one or more temporal samples. One or more of the temporal samples is then analyzed to determine if the person's activity during the time of the analyzed samples indicates that the person's attention is not directed toward the device. The results of the determination are used to ascertain whether or not the control function should be performed.
    Type: Application
    Filed: January 7, 2014
    Publication date: May 1, 2014
    Applicant: Sony Computer Entertainment Inc.
    Inventors: Hrishikesh R. Deshpande, Ruxin Chen
  • Publication number: 20140113705
    Abstract: A quick-resume gaming system includes a game device configured to support playing a video game by a user. The quick-resume gaming system also includes a gaming control module coupled to the game device and configured to suspend and resume playing of the video game at a current display frame based on user initiated suspend and resume control commands, respectively. In another aspect, a method of quick-resume gaming includes playing a video game on a game device by a user. The method of quick-resume gaming also includes suspending the playing of the video game on the game device at a current display frame based on the user initiating a suspend control command and resuming the playing of the video game on the game device at the current display frame based on the user initiating a resume control command.
    Type: Application
    Filed: October 19, 2012
    Publication date: April 24, 2014
    Applicant: NVIDIA CORPORATION
    Inventor: Andrew Fear