Suspension Or Restoration (e.g., Power Failure Resumption, Etc.) Patents (Class 463/24)
  • Patent number: 7934993
    Abstract: A method and system for configuring a progressive system that insures enhanced operative control and security of the progressive system. The progressive controller provides one or more electronic security keys to access and verify modifications to the progressive configuration. The allocated number of gaming devices connected to the progressive system is authenticated by a dedicated electronic security key. Gaming devices in excess of the allocation are disabled from the progressive system. The electronic security keys are configured with an expiration parameter that requires gaming establishments to remain current with respect to progressive system agreements. The data on the progressive controller is established so it may be read by browser interface software. Progressive system configuration parameters are automatically acquired and authenticated by the progressive controller.
    Type: Grant
    Filed: January 25, 2007
    Date of Patent: May 3, 2011
    Assignee: IGT
    Inventors: Brian L. Kuehling, Michael F. Hollenbeck, Clyde Ruckle
  • Patent number: 7930345
    Abstract: Methods for creating an interactive gaming environment are provided. In various embodiments, methods of the present invention may include initializing an interactive game application at a game server which is then characterized as having an active status, notifying a lobby server concerning the active status of the game server, registering the application with a universe management server via the lobby server, and allowing users to join the interactive gaming environment. The users joining the interactive gaming environment may be identified by a server key obtained from the game server.
    Type: Grant
    Filed: July 19, 2010
    Date of Patent: April 19, 2011
    Assignee: Sony Computer Entertainment America LLC
    Inventors: Shekhar V. Dhupelia, Glen Van Datta, Brian Fernandes, Eiko Erika Kato, William McCarroll
  • Patent number: 7909693
    Abstract: A gaming system has a central authority connected to a plurality of gaming machines. Player activity is tracked at the gaming machines during regular gaming sessions and during virtual gaming sessions. Such data is transmitted to the central authority for providing player points in a player account file of a central database. Regular gaming sessions occur between player card insertion and player card removal. Virtual gaming sessions may occur prior to player card insertion as well as after player card insertion. For example, a coin-in event prior to player card insertion will establish a virtual session, and credits remaining on the credit meter at a card-out event will establish a virtual gaming session.
    Type: Grant
    Filed: November 24, 2003
    Date of Patent: March 22, 2011
    Assignee: Aristocrat Technologies Australia Pty Ltd.
    Inventors: Keith Donald Kammler, J. Christopher McNamee, Alan Gael Sheldon, Robert L. O'Donnell
  • Patent number: 7904687
    Abstract: A method and apparatus of dynamically storing critical data of a gaming machine by allocating and deallocating memory space in a gaming machine is disclosed. One or more embodiments describe downloading or removing a new game to a gaming machine such that all existing critical data in NV-RAM memory is left intact. In one embodiment, the invention discloses a method and apparatus for dynamically allocating and deallocating memory space to accommodate either permanent or temporary storage in an NV-RAM. A method and apparatus is provided to monitor available memory space and dynamically resize the memory in NV-RAM. In one embodiment, a method is disclosed for performing an integrity check of the NV-RAM and determining whether a critical data error has occurred. In one or more embodiments, methods of compacting and shifting contents of an NV-RAM are described to consolidate available memory space or to prevent unauthorized access of NV-RAM memory.
    Type: Grant
    Filed: July 16, 2007
    Date of Patent: March 8, 2011
    Assignee: IGT
    Inventor: Dwayne R. Nelson
  • Publication number: 20110053679
    Abstract: Apparatus, systems, and methods may operate to receive an indication that a wagering game machine is to enter into a service power mode while the game machine is fully operational, and then to enter into the service power mode to disable game play while providing substantially uninterrupted power to a subset of game machine components. These powered components include one or more processors and memory. The service power mode may operate to leave the remainder of the game machine components unpowered, so that later transitioning from the service power mode to full operation does not result in resetting the processors. Other apparatus, systems, and methods are disclosed.
    Type: Application
    Filed: January 26, 2009
    Publication date: March 3, 2011
    Applicant: WMS GAMING INC.
    Inventors: Stephen A. Canterbury, Victor Mercado
  • Patent number: 7896741
    Abstract: A method and system for configuring a progressive system that insures enhanced operative control and security of the progressive system. The progressive controller provides one or more security keys to access and verify modifications to the progressive configuration. The allocated number of gaming devices connected to the progressive system is authenticated by a dedicated security key. Gaming devices in excess of the allocation are disabled from the progressive system. The security keys are configured with an expiration parameter that requires gaming establishments to remain current with respect to progressive system agreements.
    Type: Grant
    Filed: October 16, 2006
    Date of Patent: March 1, 2011
    Assignee: IGT
    Inventors: Brian L. Kuehling, Michael F. Hollenbeck, Clyde Ruckle
  • Patent number: 7883412
    Abstract: A system for detecting and controlling collusion in a game with a plurality of participating players includes a gaming server and a number of portals in the form of websites on the World Wide Web in the Internet. Each of the portal websites is an online casino website hosted on a corresponding casino web server (not shown). Each of the casino websites is accessible by one or more would-be poker players. Each player accesses the website using a computer with a display and an associated pointing device. The system further includes an administration facility, which communicates with the gaming server along a communication channel, and a collusion detection server in communication with the gaming server via the communication channel.
    Type: Grant
    Filed: December 2, 2003
    Date of Patent: February 8, 2011
    Assignee: Waterleaf Limited
    Inventors: David A. Daniel, Ricardo S. Pessanha
  • Patent number: 7883416
    Abstract: A screen-based host with processing and I/O facilities interacts with distributed items that are arranged for storing and exchanging digital information with the host. In particular, under proximity conditions and initially without user interaction, the items exchange accordingly with the host, but without requiring formatted berth facilities of the host. The various items through associated self-identifying evoke specific iconizing by the host for signaling to the user an associated service field. The host allows a user person to activate data processing operations with respect to the service field. During proximity conditions, the items keep abreast of host-generated results relevant to a corresponding service field. The host allows free styling of the items with respect to the item's physical shape.
    Type: Grant
    Filed: November 13, 2001
    Date of Patent: February 8, 2011
    Assignee: Koninklijke Philips Electronics N.V.
    Inventors: Christoph Dobrusskin, Jacoba J. Van Dorssen, Paul D. McGroary, Roger P. Swales, Jan P. C. Van Der Voet
  • Publication number: 20110014970
    Abstract: A gaming machine of the present invention includes a light emitting portion 79, a terminal controller 100, a light emission control unit 74, a power supply unit 75, an input device through which a predetermined input can be externally inputted, and a light emission power control unit 76. The light emitting portion 79 emits light with power. The terminal controller 100 runs a game with power supplied thereto. The light emission control unit 74 causes: with power supplied thereto, the light emitting portion 79 to emit light; and controls the light emitting portion 79 so that the light emitting portion 79 emits light in a lighting mode associated with a game state. The power supply unit 75 supplies power to the light emission control unit 74 and the terminal controller 100, separately.
    Type: Application
    Filed: June 29, 2010
    Publication date: January 20, 2011
    Applicants: UNIVERSAL ENTERTAINMENT CORPORATION, Aruze Gaming America, Inc.
    Inventors: Tatsuhiko TANIMURA, Takashi ABE
  • Publication number: 20100331069
    Abstract: A game of chance involving a progression of events is conducted on one or more gaming machines. After receiving a wager from a player at a gaming machine, play of the game is initiated. If the game is paused, the status of the paused game is stored at a central database linked to and remote from the gaming machine. This game status is associated with a personal identifier of the player. To continue play of the game beginning from a point at which the game was paused, the personal identifier is provided to the central database via the same or another gaming machine and the game status associated with the personal identifier is retrieved from the central database.
    Type: Application
    Filed: September 13, 2010
    Publication date: December 30, 2010
    Applicant: WMS Gaming Inc.
    Inventors: John J. Giobbi, Larry J. Pacey
  • Patent number: 7857696
    Abstract: A system and method permit pausing/saving a game and restarting/restoring a game. In one embodiment, a player may pause a wagering game and then restart or restore that game at a later time and at the same or a different gaming machine. Game state information may be stored on a machine readable medium and then later read from that medium. Alternatively, game state information may be stored remotely from a gaming machine, such as at a remote server. The remotely stored information may be identified by information associated with a machine readable medium issued to the player or other information provided by the player.
    Type: Grant
    Filed: December 5, 2007
    Date of Patent: December 28, 2010
    Assignee: IGT
    Inventor: Elia Rocco Tarantino
  • Publication number: 20100304840
    Abstract: A slot machine 10 transmits a game information requesting command when being booted. An external controller 200, when receiving the game information requesting command, transmits common game information stored in a RAM 243, which information for use in running a common game, to the slot machine 10. The slot machine 10 runs the common game based on the common game information received from the external controller 200.
    Type: Application
    Filed: June 1, 2010
    Publication date: December 2, 2010
    Applicants: UNIVERSAL ENTERTAINMENT CORPORATION, Aruze Gaming America, Inc.
    Inventors: Kenichi Fujimori, Yuji Miyagawa
  • Publication number: 20100298043
    Abstract: Systems and methods provide for the selective backup and rollback of software, firmware and data components of a wagering game machine.
    Type: Application
    Filed: January 27, 2009
    Publication date: November 25, 2010
    Applicant: WMS Gaming Inc.
    Inventors: Michael R. Bytnar, Ranjan Dasgupta, Craig J. Sylla
  • Patent number: 7837553
    Abstract: The present invention provides methods for a player to become sequentially eligible for a bonus event based upon the appearance of predetermined symbols in designated locations of the symbol matrix during the play of one or more rounds of a slot machine game. In a preferred embodiment of the present invention, a specific predetermined symbol must appear in each of the columns comprising the symbol matrix during the play of one or more free spins of the slot machine game to initiate a bonus event.
    Type: Grant
    Filed: June 15, 2006
    Date of Patent: November 23, 2010
    Assignee: PTT LLC
    Inventors: Howard Mitchell Marks, Anthony Mark Singer, Daniel Mordecai Marks
  • Publication number: 20100285866
    Abstract: Systems and methods provide power management on a wagering game machine. Inrush power may be reduced by staggering application of power to various power supplies in a wagering game machine. A processor or timer may control the activation of power supplies. Further power management may be provided by placing wagering game machine peripherals in a power consumption mode appropriate to the activity or lack of activity on a wagering game machine.
    Type: Application
    Filed: November 9, 2007
    Publication date: November 11, 2010
    Inventors: Charles R. Bleich, Michael J. Sosnoski
  • Patent number: 7822809
    Abstract: Methods for creating an interactive gaming environment are provided. In various embodiments, methods of the present invention may include initializing an interactive game application at a game server which is then characterized as having an active status, notifying a lobby server concerning the active status of the game server, registering the application with a universe management server via the lobby server, and allowing users to join the interactive gaming environment. The users joining the interactive gaming environment may be identified by a server key obtained from the game server.
    Type: Grant
    Filed: July 15, 2008
    Date of Patent: October 26, 2010
    Assignee: Sony Computer Entertainment America LLC
    Inventors: Shekhar V. Dhupelia, Glen Van Datta, Brian Fernandes, Eiko Erika Kato, William McCarroll
  • Patent number: 7811167
    Abstract: A game of chance involving a progression of events is conducted on one or more gaming machines. After receiving a wager from a player at a gaming machine, play of the game is initiated. If the game is paused, the status of the paused game is stored at a central database linked to and remote from the gaming machine. This game status is associated with a personal identifier of the player. To continue play of the game beginning from a point at which the game was paused, the personal identifier is provided to the central database via the same or another gaming machine and the game status associated with the personal identifier is retrieved from the central database.
    Type: Grant
    Filed: September 12, 2006
    Date of Patent: October 12, 2010
    Assignee: WMS Gaming Inc.
    Inventors: John J. Giobbi, Larry J. Pacey
  • Patent number: 7803047
    Abstract: A method for managing game accounting on at least one gaming machine comprising one or more active games is provided. The method comprises providing a memory means operatively connected to the gaming machine, wherein the memory means comprises a set of active game meters for each active game on the gaming machine, and one set of removed game meters accumulating data corresponding to all games removed from the gaming machine. Active game data is received and stored in applicable active game meters. For any removed game, the game state data is captured prior to the game's removal and is stored in the applicable accumulating removed game meters. The stored game data is accessed in the active and removed game meters and a theoretical win value is used to determine the overall gaming machine performance.
    Type: Grant
    Filed: September 5, 2006
    Date of Patent: September 28, 2010
    Assignee: Bally Gaming, Inc.
    Inventor: Anthony E. Green
  • Publication number: 20100240442
    Abstract: This document discusses, among other things, systems and methods for alternative persistent state recovery methods. A method comprises detecting persistent state recovery information from one of two or more persistent state recovery techniques, wherein the persistent state recovery information identifies a persistent state in a wagering game; and restoring the persistent state of the wagering game from the detected persistent state recovery information.
    Type: Application
    Filed: February 16, 2007
    Publication date: September 23, 2010
    Applicant: WMS GAMING INC.
    Inventors: Peter R. Anderson, Joel R. Jaffe, Jim Motyl, Matthew J. Ward
  • Patent number: 7794328
    Abstract: A game system includes plural game apparatuses, and the respective game apparatuses are communicably connected to one another. For example, when a communication game is interrupted, a player closes his/her own game apparatus. In such a case, prior to setting of a sleep mode, the game apparatus notifies all other game apparatuses of the interruption of the communication game, and then the game apparatus saves parameters necessary to execute a game main processing program to interrupt the execution of the game main processing program. When the other game apparatuses receive the notification on the interruption of the communication game, the other game apparatuses save the parameters to interrupt the execution of the game main processing program. In resuming the communication game, the respective game apparatuses read the saved parameters to resume the execution of the game main processing program.
    Type: Grant
    Filed: October 3, 2006
    Date of Patent: September 14, 2010
    Assignee: Nintendo Co., Ltd.
    Inventor: Kouki Horigome
  • Patent number: 7794322
    Abstract: A method for awarding a bonus to a player of an electronic gaming device at one of a plurality of casino properties is implemented with a slave server networked with gaming devices at each property. The slave servers are networked with a master server that accumulates a pool comprising a percentage of play on the gaming devices. The pool is initiated with a starting value, which defines the lower end of a range having a predetermined maximum number at the upper end. A number is randomly selected from within the range. As play progresses, the pool increases until it hits the random number. As a result, a slave server is randomly selected. The randomly selected slave server then awards the bonus to a randomly selected one of its associated gaming devices.
    Type: Grant
    Filed: September 27, 2002
    Date of Patent: September 14, 2010
    Assignee: IGT
    Inventors: Richard J. Schneider, Michael B. Shelby, Lawrence R. Pitman, Carrie D. Porterfield, Erik B. Petersen
  • Patent number: 7785192
    Abstract: A gaming machine for conducting a wagering game includes a value input device for receiving a wager and a processor for executing gameplay on the gaming machine. The processor has a plurality of power consumption levels. A power regulator is operative to alter the power consumption level of the processor amongst the plurality of power consumption levels. In an embodiment, the power regulator comprises application software stored on a memory device in communication with the processor.
    Type: Grant
    Filed: July 21, 2006
    Date of Patent: August 31, 2010
    Assignee: WMS Gaming, Inc.
    Inventors: Stephen A. Canterbury, Victor Mercado
  • Patent number: 7780524
    Abstract: A board box 80 includes an upper lid portion 80a made of transparent resin, and a lower lid portion 80c made of transparent resin. A main control board 41 for performing main control to a pachinko game machine 1 is provided on the lower lid portion 80c. A thin and rectangular IC tag 86 is provided at the backside of the upper lid portion 80a. A coil-shaped antenna 68 for making RF transmission and reception with the IC tag 86 is provided at the lower right end portion of the main control board 41. The distance between the antenna 68 and the IC tag 86 is set to about 3 mm in the state that the upper lid portion 80a and the lower lid portion 80c are assembled. A R/W unit always polls the IC tag 86 via the antenna 68. If the upper lid portion 80a is opened and the distance between the antenna 68 and the IC tag 86 exceeds about 5 mm, the communication becomes unavailable and a fact that the upper lid portion 80a has been opened is immediately detected.
    Type: Grant
    Filed: August 8, 2003
    Date of Patent: August 24, 2010
    Assignee: Toyomaru Sangyo Kabushiki Kaisha
    Inventor: Hitoshi Kobayashi
  • Patent number: 7766745
    Abstract: An accounting system for use with at least one gaming machine having one or more games stored thereon is provided. The accounting system includes a memory means operatively connected to the gaming machine, wherein the memory means comprises a set of active game meters for each active game on the gaming machine, and one set of removed game meters accumulating data corresponding to all games removed from the gaming machine. The accounting system also includes an accounting processor for accessing the game meters and using a theoretical win value to determine the overall gaming machine performance.
    Type: Grant
    Filed: September 5, 2006
    Date of Patent: August 3, 2010
    Assignee: Bally Gaming, Inc.
    Inventor: Anthony E. Green
  • Publication number: 20100167809
    Abstract: A computer-implemented system and method are described for managing the state of an online video game. For example, a method according to one embodiment comprises: initiating a new online video game in response to user input from a client device, the online video game being in a first state on a first server when initiated; executing the online video game on the server, thereby causing the online video game to enter into a second state; pausing or terminating the online video game; determining differences between the first state and the second state and generating difference data containing the differences; transmitting the difference data over a network to a second server, the second server; and recreating the second state from the difference data and the first state in response to user input indicating that the user wishes to resume the online video game and in response to the second server being selected as the server on which to execute the video game.
    Type: Application
    Filed: August 7, 2009
    Publication date: July 1, 2010
    Inventors: Steve G. Perlman, Roger van der Laan, Timothy Cotter, Scott Furman, Robert McCool, Ian Buckley
  • Patent number: 7740537
    Abstract: In accordance with some embodiments, methods, computer readable media and apparatus are provided for processing lottery ticket sales. In one example, a request by a player is received to purchase a set of play indicia for a lottery game and to purchase eligibility for a multiplier for the lottery game. The multiplier may be applied to a winning set of play indicia at a predetermined magnitude if the winning set of play indicia corresponds to a predetermined specific redemption value, and the multiplier may be applied to a winning set of play indicia at a randomly determined magnitude if the winning set of play indicia corresponds to a predetermined range of redemption values.
    Type: Grant
    Filed: June 21, 2006
    Date of Patent: June 22, 2010
    Assignee: Walker Digital, LLC
    Inventors: John M. Packes, Jr., Stephen C. Tulley, James A. Jorasch, Daniel E. Tedesco, Magdalena Mik, Jay S. Walker, Steven M. Santisi
  • Publication number: 20100151934
    Abstract: A method, system and computer program product for managing interruption and reconnection of a game session in a computer based gaming system having a computerized gaming machine devised for executing a game and being communicatively connected to a remote data storage, wherein: the execution of a game comprises at least one instance of determining a set of associated game session data; an identity code is reserved for identification of each execution instance of a game; each determined set of associated game session data is associated with said identity code and stored in the remote data storage; and if an interruption occurs in the execution of a game, then the identity code for the current game execution instance is associated with a status indicator indicating that said game execution has been interrupted.
    Type: Application
    Filed: July 2, 2009
    Publication date: June 17, 2010
    Inventors: Henrik Kniberg, Ulf Abrink, Jens Nilsson, Peter Vincent, Thomas Rizos, Hakan Andersson, Jan Otterling, Ulf Larsson
  • Patent number: 7731591
    Abstract: A game apparatus includes, for example, a CPU, and a ROM and/or a RAM for executing and storing game programs and game program backup data. The RAM has multiple pre-allocated backup game data storage areas for use by different game programs during their respective execution including a single-player game backup data area, a multi-player game backup data area and a shared backup data storage area. The shared backup data storage area is provided for storing information that is accessible in common by a plurality of games, and separate game backup data storage areas are provided for each of the single-player version of a game and the multi-player version of a game.
    Type: Grant
    Filed: November 28, 2003
    Date of Patent: June 8, 2010
    Assignee: Nintendo Co., Ltd.
    Inventors: Yoichi Yamada, Daiki Iwamoto, Koichi Kawamoto, Naoki Koga
  • Publication number: 20100113224
    Abstract: A controlling device for electronic device usage control converts a user's operation of an exercise apparatus into an operation record and controls the condition of on/off of an electronic device according to the operation record.
    Type: Application
    Filed: November 3, 2008
    Publication date: May 6, 2010
    Inventors: Seh-Huang CHAO, Yuan-Heng Chao
  • Publication number: 20100093427
    Abstract: An operating system for a gaming system includes a data producer which generates non-reproducible data relating to a transaction carried out in respect of the gaming system. A data consumer is in communication with the data producer for storing data relating to the non-reproducible data. A game controller is in communication with the data producer and the data consumer which effects communications between the data producer and the data consumer by means of a transaction-based protocol. The invention also relates to the use of data storage device for a gaming system that includes a local power supply.
    Type: Application
    Filed: December 10, 2009
    Publication date: April 15, 2010
    Applicant: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
    Inventors: Robert Lindley Muir, John Boesen, Mike Jones
  • Publication number: 20100087251
    Abstract: Seamless navigation is provided between high-definition audio-video content configured for use with a media player application, and an executable video game packaged with the audio-video content on a digital medium. An API module is distributed to player/consoles. An application provided with the high-definition audio-video content detects the presence of the API module on the player device. In response to detecting the API module, the application provides an interactive feature that uses the API module to load and execute the executable video game in response to user input.
    Type: Application
    Filed: August 5, 2009
    Publication date: April 8, 2010
    Inventors: Bradley Collar, Lewis Ostrover
  • Patent number: 7686688
    Abstract: An apparatus, method, and computer readable storage for automatically deciding slot machine configuration changes. Slot machine usage is electronically monitored and ideal settings are determined from the usage. Slot machines can then be updated electronically according to the ideal settings, either automatically or upon operator approval.
    Type: Grant
    Filed: September 22, 2004
    Date of Patent: March 30, 2010
    Assignee: Olympian Gaming LLC
    Inventors: Stacy Friedman, Jon H. Muskin
  • Publication number: 20100062833
    Abstract: A portable casino gaming device includes a data preservation system and is operable to monitor movement activity relating to the portable gaming device, and generate movement information relating to movements of the portable gaming device. In at least one embodiment, the movement information includes at least one of: data relating to rotation of the portable gaming device, data relating to displacement of the portable gaming device, data relating to velocity of the portable gaming device, data relating to acceleration of the portable gaming device, and/or data relating to an orientation of the portable gaming device. The portable gaming device may also be operable to analyze the movement information with respect to a first set of threshold criteria in order to detect an occurrence of a first critical condition or event at the portable gaming device, and to initiate at least one action in response to detection of the first critical condition or event.
    Type: Application
    Filed: September 10, 2008
    Publication date: March 11, 2010
    Applicant: IGT
    Inventors: Harold E. Mattice, Christian E. Gadda, Chauncey W. Griswold, James W. Stockdale, Richard L. Wilder
  • Patent number: 7670224
    Abstract: A gaming apparatus may include a display unit capable of generating video images, a detection apparatus capable of detecting the presence of a person by detecting radiation from the person, and a controller operatively coupled to the display unit and said detection device. The controller may comprise a processor and a memory and may be programmed to allow a person to make a wager, to cause a video image representing a video gambling game to be generated on the display unit, to determine an outcome of the video gambling game and a value payout associated with the outcome of the video gambling game, and to cause the gaming apparatus to enter a sleep mode after no detection of a person for a period of time, and to cause the gaming apparatus to terminate the sleep mode upon detection of a person.
    Type: Grant
    Filed: April 3, 2002
    Date of Patent: March 2, 2010
    Assignee: IGT
    Inventor: Richard C. Williams
  • Patent number: 7637816
    Abstract: A gaming control board having low-power circuitry and high-power circuitry for controlling the operation of a gaming machine. The low-power circuitry includes logic components including a CPU that executes instructions for randomly selecting a plurality of game outcomes in response to wagers inputted by a player. The high-power circuitry includes high-power components such as lamp drivers for interfacing high-power signals between the gaming control board and a game interface board. Two connectors are provided on the gaming control board, one to interface low-power signals and another to interface high-power signals. The high-power circuitry is located near the connector interfacing the high-power signals for optimal EMI suppression.
    Type: Grant
    Filed: April 5, 2002
    Date of Patent: December 29, 2009
    Assignee: WMS Gaming Inc.
    Inventors: Stephen A. Canterbury, Timothy C. Loose, Victor Mercado, Mark V. Page
  • Patent number: 7635300
    Abstract: Game program has a procedure for renewing, for reducing a value of a life power parameter according to volume of damage received and for renewing it, a procedure for setting parameter value, for setting the value of the life power parameter reduced and renewed as a standard parameter value and for storing it in a memory, a procedure for recovering, for increasing the value of the life power parameter by a value of recovery parameter which is set on a recovery item which is instructed to be used by a player and for renewing it, a procedure for reducing, for reducing the value of the life power parameter in the memory which was increased and renewed at a predetermined reduction velocity with the passage of time and for renewing it.
    Type: Grant
    Filed: December 23, 2003
    Date of Patent: December 22, 2009
    Assignee: Konami Computer Entertainment Japan, Inc.
    Inventors: Hideo Kojima, Sadaaki Kaneyoshi
  • Patent number: 7618317
    Abstract: The present invention in various embodiments provides a computerized wagering game method and apparatus that features an operating system kernel, a system handler application that loads and executes gaming program shared objects and features nonvolatile storage that facilitates sharing of information between gaming program objects. The system handler of some embodiments further provides an API library of functions callable from the gaming program objects, and facilitates the use of callback functions on change of data stored in nonvolatile storage. The nonvolatile storage also provides a nonvolatile record of the state of the computerized wagering game, providing protection against loss of the game state due to power loss. The system handler application in various embodiments includes a plurality of device handlers, providing an interface to selected hardware and the ability to monitor hardware-related events.
    Type: Grant
    Filed: September 10, 2002
    Date of Patent: November 17, 2009
    Inventor: Mark D. Jackson
  • Patent number: 7611409
    Abstract: Disclosed are methods, apparatus, and systems, including computer program products, implementing techniques for securing a gaming machine for a player of the gaming machine using a mobile device such as a cell phone associated with the player. A player input requests securing of the gaming machine. Responsive to the player input, an access code and a security code are retrieved. The access code defines an access point of a communication system. The security code is specific to a game play session for the player at the gaming machine. The retrieved access code and security code are provided for the player. When the mobile device accesses the communications system and submits the security code, a secure signal is sent to the gaming machine, instructing the gaming machine to enter a remote game play state. The gaming machine can be released from the remote game play state responsive to a releasing event.
    Type: Grant
    Filed: December 19, 2005
    Date of Patent: November 3, 2009
    Assignee: IGT
    Inventors: David Hugh Muir, Binh T. Nguyen
  • Publication number: 20090124349
    Abstract: Customized wait state experiences are provided for an avatar in a virtual universe are provided by determining user alternative wait context preferences, selecting alternative wait state content objects accordingly, creating a wait state context in the virtual universe system using the alternative wait state content objects, and transporting the waiting avatar to the newly created wait state context for the duration of the wait. The custom context can include scenery, sounds, and even information streams and feeds. The avatar is optionally returned to the original context upon an event, such as a customer service representative, being available and ready to interact with the user. Artificial intelligence processes are optionally used to determine probable wait state context preferences for the user. Rewards may be given to the user for waiting, and for completing games or challenges.
    Type: Application
    Filed: October 26, 2007
    Publication date: May 14, 2009
    Inventors: Christopher James Dawson, Rick Allen Hamilton, II, Clifford Alan Pickover, Anne R. Sand
  • Publication number: 20090042640
    Abstract: Method and apparatus are provided wherein, in one example embodiment, a gaming machine includes a computing platform and a software program executing on the computing platform to provide a gaming experience to a user of the gaming machine, and there are provided one or more hardware or software components operative on the computing platform to detect faults occurring on the platform. At least one fault recovery software component is also operative on the gaming platform, and the fault recovery software component is adapted to operate in response to the detection of a fault.
    Type: Application
    Filed: July 7, 2006
    Publication date: February 12, 2009
    Inventors: Mark B. Gagner, Robertus A. Kloes, Michael R. Bytnar, Matthew Huy-Gia Phan, Jorge Luis Shimabukuro
  • Patent number: 7425179
    Abstract: A game system enables continuation of a game after the game is ceased. The game system starts to reproduce a game screen of the state before the game is ceased and to start to continue the game after the screen results in a game ceased state.
    Type: Grant
    Filed: March 12, 2004
    Date of Patent: September 16, 2008
    Assignee: Kabushiki Kaisha Sega
    Inventors: Takayuki Kazama, Hiroyuki Sasaki
  • Patent number: 7419425
    Abstract: A gaming system having a plurality of primary game devices sharing a secondary bonus station is disclosed. The secondary game station comprises a secondary game which is configured to provide play pursuant to a triggering event originating from any one of the primary game devices in the gaming environment. The secondary game station is equipped with controls suitable for playing the secondary game. During play of the secondary game station, the triggering primary game device may also be “locked” so that the player may resume playing the primary game subsequent to playing the secondary game.
    Type: Grant
    Filed: February 14, 2002
    Date of Patent: September 2, 2008
    Assignee: Bally Gaming, Inc.
    Inventors: Robert William Crowder, Jr., John Francis LaSalvia, Warren Rapelye White, Robert Anthony Luciano, Jr.
  • Patent number: 7399225
    Abstract: A gaming device having a transformable wild symbol or card on a set of reels or a transformable wild card in a set of cards, wherein the transformable wild symbol or card provides a signal to a player through a wild indicator or a non-wild indicator. The wild indicator indicates that the transformable wild symbol or card is in a wild state. The non-wild indicator indicates that the transformable wild symbol or card is in a non-wild state. In a wild state, the transformable wild symbol or card acts as a wild symbol or card on a set of reels, or a wild card.
    Type: Grant
    Filed: August 18, 2004
    Date of Patent: July 15, 2008
    Assignee: IGT
    Inventor: Joseph E. Kaminkow
  • Patent number: 7390262
    Abstract: A method and apparatus of dynamically storing critical data of a gaming machine by allocating and deallocating memory space in a gaming machine is disclosed. One or more embodiments describe downloading or removing a new game to a gaming machine such that all existing critical data in NV-RAM memory is left intact. In one embodiment, the invention discloses a method and apparatus for dynamically allocating and deallocating memory space to accommodate either permanent or temporary storage in an NV-RAM. A method and apparatus is provided to monitor available memory space and dynamically resize the memory in NV-RAM. In one embodiment, a method is disclosed for performing an integrity check of the NV-RAM and determining whether a critical data error has occurred. In one or more embodiments, methods of compacting and shifting contents of an NV-RAM are described to consolidate available memory space or to prevent unauthorized access of NV-RAM memory.
    Type: Grant
    Filed: September 8, 2006
    Date of Patent: June 24, 2008
    Assignee: IGT
    Inventor: Dwayne R. Nelson
  • Patent number: 7374487
    Abstract: A method and apparatus of dynamically storing critical data of a gaming machine by allocating and deallocating memory space in a gaming machine is disclosed. One or more embodiments describe downloading or removing a new game to a gaming machine such that all existing critical data in NV-RAM memory is left intact. In one embodiment, the invention discloses a method and apparatus for dynamically allocating and deallocating memory space to accommodate either permanent or temporary storage in an NV-RAM. A method and apparatus is provided to monitor available memory space and dynamically resize the memory in NV-RAM. In one embodiment, a method is disclosed for performing an integrity check of the NV-RAM and determining whether a critical data error has occurred. In one or more embodiments, methods of compacting and shifting contents of an NV-RAM are described to consolidate available memory space or to prevent unauthorized access of NV-RAM memory.
    Type: Grant
    Filed: March 27, 2007
    Date of Patent: May 20, 2008
    Assignee: IGT
    Inventor: Dwayne R. Nelson
  • Patent number: 7207883
    Abstract: The gaming machine comprises: backup means (96) capable of storing information concerning with a game substantially at the same time as the gaming machine is powered off; backup restoration means (97) for restoring the gaming machine in a state that the game control means (91) is able to conduct control concerning with games based on the information stored in the backup means (96) when the gaming machine is powered on again; the liquid crystal display device (31) which notifies based on operation of the backup restoration means (97); and backup restoration notifying control means (98) for controlling the liquid crystal display device (31) based on the information concerning with games.
    Type: Grant
    Filed: October 31, 2003
    Date of Patent: April 24, 2007
    Assignee: Aruze Corporation
    Inventors: Takashi Nozaki, Tomokazu Nakata
  • Patent number: 7182690
    Abstract: A game of chance involving a progression of events is conducted on one or more gaming machines. After receiving a wager from a player at a gaming machine, play of the game is initiated. If the game is paused, the status of the paused game is stored at a central database linked to and remote from the gaming machine. This game status is associated with a personal identifier of the player. To continue play of the game beginning from a point at which the game was paused, the personal identifier is provided to the central database via the same or another gaming machine and the game status associated with the personal identifier is retrieved from the central database.
    Type: Grant
    Filed: May 26, 2004
    Date of Patent: February 27, 2007
    Assignee: WMS Gaming Inc.
    Inventors: John J. Giobbi, Larry J. Pacey
  • Patent number: 7111141
    Abstract: A method and apparatus of dynamically storing critical data of a gaming machine by allocating and deallocating memory space in a gaming machine is disclosed. One or more embodiments describe downloading or removing a new game to a gaming machine such that all existing critical data in NV-RAM memory is left intact. In one embodiment, the invention discloses a method and apparatus for dynamically allocating and deallocating memory space to accommodate either permanent or temporary storage in an NV-RAM. A method and apparatus is provided to monitor available memory space and dynamically resize the memory in NV-RAM. In one embodiment, a method is disclosed for performing an integrity check of the NV-RAM and determining whether a critical data error has occurred. In one or more embodiments, methods of compacting and shifting contents of an NV-RAM are described to consolidate available memory space or to prevent unauthorized access of NV-RAM memory.
    Type: Grant
    Filed: September 13, 2002
    Date of Patent: September 19, 2006
    Assignee: IGT
    Inventor: Dwayne R. Nelson
  • Patent number: 6948083
    Abstract: During a sleep mode, if an input made via operation switches matches a resume condition, a portable game apparatus cancels the sleep mode and generates a resume window. Next, a timer which counts down a predetermined length of time is set off, and the resume window is displayed on an LCD. Then, if an instruction from a user instructs a resume from the sleep mode, the resume window is erased, and game data and a game image which existed immediately before entering the sleep mode are restored, and the normal game processing is resumed. On the other hand, if inactivity for the predetermined length or longer with respect to the operation switches is detected, or if an option of not choosing to resume has been selected by the user, the sleep mode is again entered.
    Type: Grant
    Filed: October 9, 2002
    Date of Patent: September 20, 2005
    Assignee: Nintendo Co., Ltd.
    Inventors: Katsuya Eguchi, Hisashi Nogami
  • Patent number: 6923721
    Abstract: A system and method for maintaining player's game state (award credits or game pieces) in a gaming environment is disclosed. In particular, the player may restore the game state from previously played games either from the same game device or from another game device. The invention also provides for award redemption of the award credits (or game pieces) earned by a player during game play.
    Type: Grant
    Filed: December 20, 2000
    Date of Patent: August 2, 2005
    Assignee: Sierra Design Group
    Inventors: Robert A. Luciano, Robert W. Crowder, Jr.