Suspension Or Restoration (e.g., Power Failure Resumption, Etc.) Patents (Class 463/24)
  • Patent number: 6899628
    Abstract: A system for managing game events comprises a first server, a second server, a processor remotely coupled to the first server and the second server, and a memory coupled to the processor. The first server executes a first gaming application, and monitors a first plurality of game events during the execution of the first gaming application. The first server further communicates first event information associated with at least one of the first plurality of game events. The second server executes a second gaming application, and monitors a second plurality of game events during the execution of the second gaming application. The second server further communicates second event information associated with at least one of the second plurality of game events. The processor receives the first event information and the second event information. The memory stores at least a portion of the first event information and the second event information.
    Type: Grant
    Filed: July 12, 2002
    Date of Patent: May 31, 2005
    Assignee: Game Account Limited
    Inventors: Fergus A. Leen, Sam B. Lawrence, David G. McNally, Clive Hetherington, David M. McDowell, Kevin R. O'Neal
  • Patent number: 6896616
    Abstract: An apparatus and method for cashless gaming wherein a player can select one of a plurality of operating characteristics or game in accordance with player data stored in a memory, and be notified a relative ranking during gaming. In this method player data relating to an attribute or a game of one gaming machine is stored in a memory ; the player data from the memory can be downloaded to the gaming machine; the gaming machine is calibrated to provide the operating characteristic or game in accordance with the downloaded player data; the player then plays the calibrated gaming machine; and the gaming machine can display an update of the progress of play of the player, including relative ranking of the player.
    Type: Grant
    Filed: January 22, 2003
    Date of Patent: May 24, 2005
    Assignee: Casino Data Systems
    Inventor: Steven A. Weiss
  • Patent number: 6863608
    Abstract: A gaming machine that enables the capture and output of game history frames corresponding to actual frames of a game presentation on the gaming machines where the frames are stored and retrieved from a non-volatile storage device is described. Critical game presentation data and other information from the gaining machine may be incorporated into the game history frames. During game history playback, a game history playback code that is independent of the game being played on the gaming machine may be used to display the game history frames. In addition, the gaming machine may transmit game history frames to locations outside of the gaming machine. Also, the transmitted game history frames may be used for security purposes and promotional activities.
    Type: Grant
    Filed: October 11, 2000
    Date of Patent: March 8, 2005
    Assignee: IGT
    Inventors: Steven G. LeMay, Dwayne R. Nelson
  • Patent number: 6862553
    Abstract: A data construct set and method for use with an industrial process which is controlled according to execution code wherein a processor running the code generates requests to mechanical resources to cause the resources to perform the process, the construct enabling generation of diagnostic code interspersed within the execution code which, when an event is to occur, indicates the event to occur, the invention also including status based diagnostics generally and methods of using the data construct set for generating both execution code and status based diagnostics.
    Type: Grant
    Filed: November 26, 2002
    Date of Patent: March 1, 2005
    Assignee: Rockwell Automation Technologies, Inc.
    Inventors: Marvin J. Schwenke, J. Andrew Sinclair, Josiah C. Hoskins, Ruven E. Brooks
  • Patent number: 6811486
    Abstract: A system and method for maintaining player's enhanced game play state in a gaming environment is disclosed. In particular, the player may restore enhanced game play states from previously played games either from the same game device or from another game device, the enhanced game play states typically being enhancements to casino games and including reel nudges, alternate pay table use, and the like.
    Type: Grant
    Filed: May 2, 2002
    Date of Patent: November 2, 2004
    Assignee: Sierra Design Group
    Inventor: Robert Anthony Luciano, Jr.
  • Publication number: 20040204230
    Abstract: A game system enables continuation of a game after the game is ceased. The game system starts to reproduce a game screen of the state before the game is ceased and to start to continue the game after the screen results in a game ceased state.
    Type: Application
    Filed: March 12, 2004
    Publication date: October 14, 2004
    Inventors: Takayuki Kazama, Hiroyuki Sasaki
  • Patent number: 6804763
    Abstract: A disclosed gaming machine provides a gaming machine with a non-volatile memory storage device and gaming software that allows the dynamic allocation and de-allocation of memory locations in a non-volatile memory. The non-volatile memory storage devices interface to an industry standard peripheral component interface (PCI) bus commonly used in the computer industry allowing communication between a master gaming controller the non-volatile memory. The master gaming controller executes software for a non-volatile memory allocation system that enables the dynamic allocation and de-allocation of non-volatile memory locations. In addition, the non-volatile memory allocation system enables a non-volatile memory file system. With the non-volatile memory file system, critical data stored in the non-volatile memory may be accessed and modified using operating system utilities such as word processors, graphic utilities and compression utilities.
    Type: Grant
    Filed: October 17, 2000
    Date of Patent: October 12, 2004
    Assignee: IGT
    Inventors: James W. Stockdale, Steven G. LeMay, Dwayne R. Nelson
  • Patent number: 6800027
    Abstract: A game of chance involving a progression of events is conducted on one or more gaming machines. After receiving a wager from a player at a gaming machine, play of the game is initiated. If the game is paused, the status of the paused game is stored at a central database linked to and remote from the gaming machine. This game status is associated with a personal identifier of the player. To continue play of the game beginning from a point at which the game was paused, the personal identifier is provided to the central database via the same or another gaming machine and the game status associated with the personal identifier is retrieved from the central database.
    Type: Grant
    Filed: June 25, 2001
    Date of Patent: October 5, 2004
    Assignee: WMS Gaming Inc.
    Inventors: John J. Giobbi, Larry J. Pacey
  • Patent number: 6758757
    Abstract: A system and method for maintaining player's game state (award credits, partial award states, and non-award or non-credit states) in a gaming environment is disclosed. In particular, the player may restore the game state from previously played games either from the same game device or from another game device. The invention also provides for award redemption of the award credits (or game pieces) earned by a player during game play.
    Type: Grant
    Filed: February 15, 2001
    Date of Patent: July 6, 2004
    Assignee: Sierra Design Group
    Inventors: Robert Anthony Luciano, Jr., Robert William Crowder, Russ Frederick Marsden
  • Publication number: 20040121837
    Abstract: A method for enabling interaction with a shared game data file in a game device is provided. The method comprises: providing logic to perform one or more actions associated with the shared game data file; and providing logic to cause the game device to perform an action in the one or more actions with the shared game data file, the shared game data file allowing data associated with a first game in the shared game data file to affect actions in a second game.
    Type: Application
    Filed: May 12, 2003
    Publication date: June 24, 2004
    Applicant: Electronic Arts Inc.
    Inventors: Steve Chiang, Phil Frazier, Daniel Martin, Mathew Thazhmon
  • Patent number: 6749503
    Abstract: A game system enables continuation of a game after the game is ceased. The game system starts to reproduce a game screen of the state before the game is ceased and to start to continue the game after the screen results in a game ceased state.
    Type: Grant
    Filed: October 31, 2001
    Date of Patent: June 15, 2004
    Assignee: Kabushiki Kaisha Sega
    Inventors: Takayuki Kazama, Hiroyuki Sasaki
  • Publication number: 20040097285
    Abstract: An anti-cheating device for a gaming machine, which prevents or detects the insertion of a cheating device through a hole or seam. In a first preferred embodiment, an assembly links a more sensitive local alarm system across to an independent central alarm system. An attempt to create a small opening by slightly offsetting a gaming device's door, to allow insertion of a cheating device through the newly created seam results in a central system alarm or a “tilt” of the machine. In another preferred embodiment, a protective guard prevents access to the system reset mechanism by an elongated cheating device, thereby preventing manipulation of the reset button.
    Type: Application
    Filed: September 10, 2002
    Publication date: May 20, 2004
    Inventors: Ken Scott Fisher, Kevin Cotton Baxter
  • Patent number: 6676514
    Abstract: A game system which is capable of ensuring continuity of a game is provided. A game system for paying for recreation value according to progress of a game, has a magnetic information reading device for reading information in an attachable/detachable recording medium, an SRAM for storing state and history of a suspended game corresponding to each of the recording media, and a medal management device for paying for recreation value according to progress of the game. Specifying information for specifying each of the recording media is recorded in each of the recording media, the state and history of the game are stored in the SRAM corresponding to the specifying information, and the rest of the game is continuously progressed by using the state and history of the game which were stored in the RAM corresponding to the specifying information read by the magnetic information reading device.
    Type: Grant
    Filed: March 30, 2000
    Date of Patent: January 13, 2004
    Assignee: Konami Co., Ltd.
    Inventors: Kazuhiro Kusuda, Takuya Ando
  • Publication number: 20030190949
    Abstract: A gaming apparatus may include a display unit capable of generating video images, a detection apparatus capable of detecting the presence of a person by detecting radiation from the person, and a controller operatively coupled to the display unit and said detection device. The controller may comprise a processor and a memory and may be programed to allow a person to make a wager, to cause a video image representing a video gambling game to be generated on the display unit, to determine an outcome of the video gambling game and a value payout associated with the outcome of the video gambling game, and to cause the gaming apparatus to enter a sleep mode after no detection of a person for a period of time, and to cause the gaming apparatus to terminate the sleep mode upon detection of a person.
    Type: Application
    Filed: April 3, 2002
    Publication date: October 9, 2003
    Inventor: Richard C. Williams
  • Patent number: 6629890
    Abstract: A gaming control system applicable to all forms of gambling, electronic or otherwise, is disclosed. The system includes an Internet Web site, with associated control software, which is a portal that serves as a “safe gaming” interface between online gambling individuals and Internet-based gambling sites. The system also allows players at physical gaming locations to register with the system or “safe gaming” at video terminals or at gaming tables. The portal software and distributed components of the system, track an individual's gaming transactions and provide alerts to the individual of reaching or exceeding loss limits, time limits, changes in gambling behavior, and other related services.
    Type: Grant
    Filed: January 16, 2001
    Date of Patent: October 7, 2003
    Inventor: Richard A. Johnson
  • Patent number: 6561901
    Abstract: A game system includes: a manipulating unit to be manipulated by a player; a storage unit for storing program and data required to execute a game; an executing unit for executing the game based on a manipulation of the manipulating unit and storage contents in the storage unit; an interrupting unit for interrupting a progress of the game when the game being executed reaches a predetermined progress level; an requesting unit for requesting the player to input information to release the interruption of the game in response to the interruption of the game by the interrupting unit; and a managing unit for comparing the manipulation of the manipulating unit responsive to the request by the requesting unit with a releasing condition of the interruption which is stored in the storage unit in advance, for permitting the progress of the game ahead of the point of the interruption if the manipulation satisfying the releasing condition is performed and for inhibiting the progress of the game ahead of the point of the in
    Type: Grant
    Filed: July 9, 1998
    Date of Patent: May 13, 2003
    Assignee: Konami, Co., Ltd.
    Inventor: Yasumi Takase
  • Publication number: 20030064797
    Abstract: In one embodiment of a gaming machine incorporating the present invention, a special outcome of a primary game initiates a bonus game of a type very different from the primary game. One of the outcomes of the bonus game is the initiation of a third game, which the player then plays to determine whether the bonus game ends or continues. This third game may be the random selection by the player or the gaming machine of one of a plurality of tiles (or other icons), where certain ones of the tiles end the bonus game and other ones of the tiles allow the bonus game to continue. The third game may be any game where a random result determines the ending of the bonus game, or the third game may be a game of skill, such as a hand of blackjack. In one embodiment, the primary game, the bonus game, and the third game are played on the same touch video screen, where sensors in the screen detect the position of a player's touch in order to select a displayed option.
    Type: Application
    Filed: September 28, 2001
    Publication date: April 3, 2003
    Inventors: James P. Jackson, Robert J. Piechowiak, Frank DeSimone, Michael Thomas Dini
  • Publication number: 20030013521
    Abstract: The invention relates to a method of allowing a player to participate in an uninterrupted session of gaming while ensuring compliance with a regulation promulgated by a taxing authority, the regulations requiring that jackpots over a threshold amount won during gaming be reported. Player-related information adequate to comply with the regulation is stored prior to playing an uninterrupted session. When a reportable jackpot is won, jackpot-related information is stored such that it can be associated with the proper player-related information. The storage of jackpot-related information can be performed without any significant interruption in play. Thus, the invention avoids an extended “lock-up” period common in a conventional gaming system for recording of jackpot information whenever a significant jackpot is won.
    Type: Application
    Filed: July 12, 2001
    Publication date: January 16, 2003
    Inventors: Lawrence C. Cole, Wayne W. Walkwitz, Paul C. McLaughlin
  • Patent number: 6503146
    Abstract: A method is disclosed for facilitating group play by a team of members associated with a casino slot club. The method includes the steps of identifying the team members, identifying a set of rules designated by the team for rewarding the team members when a payout is due to one of the team members, detecting a payout due to one of the team members, and rewarding the team members in accordance with the set of rules.
    Type: Grant
    Filed: February 26, 2001
    Date of Patent: January 7, 2003
    Assignee: Walker Digital, LLC
    Inventors: Jay S. Walker, James A. Jorasch, Magdalena Mik, Jason Krantz
  • Patent number: 6354942
    Abstract: A game device is provided, whereby, when a character operated by a player is displayed making an intrusion or entry in a fighting or participatory type of game, the character making the intrusion or entry can be displayed in a manner which avoids creating an unnatural effect. The game device includes control means wherein the control means acquires the co-ordinate position of a character displayed on the display screen receiving an intrusion by another character, when an intrusion request for a character is detected; and causes the character being controlled by the player to be displayed as making an appearance as an intruding character from a specific location corresponding to a co-ordinate position having a particular relationship with respect to the co-ordinate position of the character receiving the intrusion, from amongst the stored and held plurality of specific locations.
    Type: Grant
    Filed: February 18, 2000
    Date of Patent: March 12, 2002
    Assignee: Sega Enterprises, Ltd.
    Inventor: Tetsuya Kaku
  • Patent number: 6336861
    Abstract: The objective of the present invention is to provide a game machine and information storage medium that make it possible to encourage players who have selected multi-player mode to continue playing. The maximum number of game stages that can be cleared by players in multi-player mode is set to be greater than the maximum number of game stages that can be cleared by a player in single-player mode. In single-player mode, the game is over at the point at which each course is cleared. In multi-player mode, a continuation privilege in the next course (a course that is more difficult) is granted when the current course is cleared. The privilege to continue playing the next course is granted to the player with the higher score, and is also given at a certain probability to the player with the lower score.
    Type: Grant
    Filed: July 7, 2000
    Date of Patent: January 8, 2002
    Assignee: Namco, Ltd.
    Inventors: Yutaka Konoe, Yosuke Kuroda
  • Publication number: 20010046893
    Abstract: A game of chance involving a progression of events is conducted on one or more gaming machines. After receiving a wager from a player at a gaming machine, play of the game is initiated. If the game is paused, the status of the paused game is stored at a central database linked to and remote from the gaming machine. This game status is associated with a personal identifier of the player. To continue play of the game beginning from a point at which the game was paused, the personal identifier is provided to the central database via the same or another gaming machine and the game status associated with the personal identifier is retrieved from the central database.
    Type: Application
    Filed: June 25, 2001
    Publication date: November 29, 2001
    Inventors: John J. Giobbi, Larry J. Pacey
  • Patent number: 6165071
    Abstract: A method and apparatus which allows player gaming to transpire over a series of sessions without a player losing credit for performances in earlier sessions. A player card carries thereon the current status of the player's performance during the course of previous sessions and it updated during subsequent sessions. Milestones are recognized as opportunities for providing the player with awards as these milestones are achieved.
    Type: Grant
    Filed: May 20, 1997
    Date of Patent: December 26, 2000
    Assignee: Casino Data Systems
    Inventor: Steven A. Weiss
  • Patent number: 5971851
    Abstract: An operating system having a multitude of subsystems is provided where each subsystem performs a distinct function and may register with other subsystems to receive notification (or callbacks) upon the ocurrence of certain events. Moreover, the subsystems are programmed in such a manner where in the event of a fault (or exception) they can be instructed to cease the calling of other subsystems, thereby allowing each of the subsystems to complete its distinctive task without commencing further additional activities. When all of the activities have ceased, the state of the system as indicated by the parameters at the various registers and addresses are saved. At this time, the system can initiate a service call for an attendant through one of the provided mechanisms or routine calls.
    Type: Grant
    Filed: December 27, 1996
    Date of Patent: October 26, 1999
    Assignee: Silicon Gaming, Inc.
    Inventors: Andrew Pascal, Michael Barnett, Clayton Wishoff
  • Patent number: 5964661
    Abstract: A timing system for a video game unit. The video game timer is a stand alone device, that works independently of existing video game unit ROM and is adaptable for use on a console or hand held video game unit. The system has software controlled functions for easy redesign. The timer system interrupts the power supply of the video game unit and can be connected to any interface on the game unit when power is present. In a first and second preferred embodiments the timer is connected to a power input jack of the video game unit. In a third embodiment the timer is inserted into the slot that ordinarily holds the game cartridge. In a fourth embodiment the timer is inserted into the battery cover slot. The system can be accomplished in a microcontroller or as discrete electronic components. A method of timing the use of video games is also disclosed.
    Type: Grant
    Filed: November 22, 1996
    Date of Patent: October 12, 1999
    Inventor: Samuel D. Dodge
  • Patent number: 5879234
    Abstract: The present invention relates to security system for a gaming apparatus and method for its operation. It further relates to a gaming apparatus incorporating an electronic security system. The gaming apparatus includes one or more physical displays that rotate about at least one axis. These displays are physically associated with a mechanism that controls the odds of the reel stopping at any particular reel position in such a manner that the probability of stopping at least one position differs from the probability of stopping at least one other position. The security system provides a safeguard against unauthorized alteration of the machine parameter that could effect its outcome. The present invention is particularly appropriate for application in slot machines.
    Type: Grant
    Filed: October 1, 1997
    Date of Patent: March 9, 1999
    Assignee: Universal de Desarrollos Electronicos, S.A. (UNIDESA)
    Inventor: Antoni Mengual
  • Patent number: 5680534
    Abstract: A videographics/video game fabricating system includes a multiprocessor based game processor console which includes a main central processing unit (CPU) which controls editing operations and operating system task execution and a game CPU for executing the model video game which is loaded into a pluggable RAM cartridge. The model video game provides a starting point from which a user can readily create an original video game including desired aspects of the model software. The system permits a user to modify any of the game's moving objects, background screens, music or sound effects. The main CPU and game CPU cooperate in the game execution and editorial process such that an editing screen generated by the main CPU is superimposed on a game screen generated by the program executing CPU.
    Type: Grant
    Filed: October 31, 1994
    Date of Patent: October 21, 1997
    Assignee: Nintendo Co., Ltd.
    Inventors: Satoshi Yamato, Satoshi Nishiumi, Toshiaki Suzuki, Takuji Hotta, Kazuhiro Fujiwara
  • Patent number: 5680533
    Abstract: A videographics/video game fabricating system includes a multiprocessor based game processor console which includes a main central processing unit (CPU) which controls editing operations and operating system task execution and a game CPU for executing the model video game which is loaded into a pluggable RAM cartridge. The model video game provides a starting point from which a user can readily create an original video game including desired aspects of the model software. The system permits a user to modify any of the game's moving objects, background screens, music or sound effects. The main CPU and game CPU cooperate in the game execution and editorial process such that an editing screen generated by the main CPU is superimposed on a game screen generated by the program executing CPU.
    Type: Grant
    Filed: October 31, 1994
    Date of Patent: October 21, 1997
    Assignee: Nintendo Co., Ltd.
    Inventors: Satoshi Yamato, Toshiaki Suzuki
  • Patent number: 5609525
    Abstract: A television or video game data reception apparatus receives a data signal of television games transmitted from a base station in a wireless manner or through wire on a local station side so that the received data signal is used to play a game. The reception apparatus is provided, in addition to a game operation memory for storing a data signal of a predetermined game, a save memory for storing a predetermined state of a game, for example, at the time of termination of the game. The save memory is write protected when the save memory does not perform save operation so that for example when a game is terminated in the midway thereof, the data of the state at that termination can be saved in accordance with necessity.
    Type: Grant
    Filed: May 22, 1995
    Date of Patent: March 11, 1997
    Assignees: NEC Mobile Communications, Ltd., Comsys Corporation, Sega Enterprises, Ltd.
    Inventors: Yugo Ohno, Shunichi Shoji, Atsushi Kitahara