Paddle-type Game (e.g., Pinball, Tennis, Baseball, Golf, Hockey, Etc.) Patents (Class 463/3)
-
Publication number: 20120289296Abstract: A method in a video gaming system including a processor, a memory and a sensor system for capturing body motion is described. In one embodiment, the body motion can be associated with a person pretending to hit or launch an object, such as an object used in a sporting activity. In general, body motion can be associated with any activity involving similar body motions that are repeated during the activity. In a video game generated by the video gaming system, a consistency with which the repeated body motions are made over time can be used to determine an outcome for a single instance of the body motion. In a particular embodiment, a probability of a more desirable outcome resulting from the single instance of the body motion can increase as the consistency with which the repeated body motions are made increases.Type: ApplicationFiled: July 30, 2012Publication date: November 15, 2012Applicant: PILLAR VISION, INC.Inventors: Alan W. MARTY, John CARTER
-
Patent number: 8303412Abstract: The game apparatus obtains angular velocity data and acceleration data from an input device equipped with at least an angular velocity sensor and an acceleration sensor, and determines whether or not a ball has been thrown in accordance with the angular velocity data. When it is determined that ball-throwing is fulfilled, the game apparatus calculates the intensity of swinging the input device and a curve amount. The game apparatus applies a force and a curve to a ball in accordance with the calculated intensity of swinging and the curve amount, and performs a process of causing the ball to move and curve in a predetermined direction.Type: GrantFiled: June 25, 2009Date of Patent: November 6, 2012Assignee: Nintendo Co., Ltd.Inventor: Yuichiro Okamura
-
Patent number: 8303386Abstract: The present invention is related to controlling a video game in which ability of a game character is adjusted on the basis of events in the video game. For example, in a baseball video game, if the game player operating a pitcher character keeps selecting a pitching trajectory that a batter character is bad at hitting the ball object, the extent that the batter character is bad at hitting the ball object in the pitching trajectory will be gradually reduced. Therefore, it becomes difficult for the pitcher character to make the batter character out. Accordingly, advantageous level for the pitcher character will be reduced. Therefore, imbalance of the baseball video game is to be solved between the pitcher character and the batter character.Type: GrantFiled: December 19, 2008Date of Patent: November 6, 2012Assignee: Konami Digital Entertainment Co., Ltd.Inventor: Daisuke Sogabe
-
Publication number: 20120276964Abstract: A video gaming system and related network interfaces with an online fantasy sports game. The video game play is enhanced using various features of a fantasy sports game. Similarly, the fantasy sports game can be enhanced using various features of the video game play. In one aspect of the invention the video game system acquires a team roster of the fantasy sport game and the team roster is used to define the sports video game team. The sports video game also acquires sports video game parameters that are associated with real-life attributes of video game team members that are associated with the real-life team members. The video game play changes frequently over a sports season due to the changing video game parameters and fantasy sports settings being used to define video game play.Type: ApplicationFiled: October 12, 2011Publication date: November 1, 2012Applicant: VOODOO GAMING LLCInventors: David A. Jones, Andrew S. Hansen
-
Publication number: 20120276965Abstract: Disclosed herein are a virtual golf simulation apparatus and method that is capable of performing virtual golf simulation as if a golfer is frequently guided by a caddie during a round of golf in a real golf course and, in particular, the caddie reads the lie of a green and guides a putting direction when the golfer putts a golf ball to provide contents provided through the virtual golf simulation in a more active golfer-oriented form, thereby improving user convenience and inducing interest in virtual golf.Type: ApplicationFiled: December 30, 2010Publication date: November 1, 2012Applicant: Golfzon Co. LtdInventor: Jae Yoon Ok
-
Patent number: 8292709Abstract: There is described an apparatus for a sports game involving movement of a projectile, the apparatus comprising impact sensors for detecting impacts by a player of the sport game or the projectile, the impact sensors being coupled to a processor operable to derive characteristic data for a projectile movement from impacts detected by two or more of the player impact sensors. By monitoring impacts, rather than the movement of the projectile through the air, the apparatus may be both inexpensive and easy to install.Type: GrantFiled: October 19, 2007Date of Patent: October 23, 2012Inventor: Richard Bruce Welch
-
Patent number: 8282455Abstract: A system for measuring the performance of participant in a game, wherein the game is comprised of a series of discrete trials where for each trial the participant receives a score selected from one of a finite set of discrete scores based on the participant's performance for each trial. The system may be configured to receive over the network a set of counts corresponding to the numbers of each score from the discrete set received by the participant for each trial during the game. The system may compute a weighted score based on an assigned set of weight factors for each type of score and an entered set of counts. Users of the system may be entered into a tournament based on the users' weighted score rankings and a winner is determined based on the weighted score. A method for ranking golf courses by their level difficulty is provided.Type: GrantFiled: August 25, 2007Date of Patent: October 9, 2012Inventor: Walter Gerard Kelly, Jr.
-
Patent number: 8251789Abstract: A game apparatus controls a game in which a user-controlled character and an opponent character hit a ball. A serve control unit receives the first input operation from a user and makes the character perform an action of tossing the ball when the character performs a serve. The serve control unit receives the second input operation from the user and makes the character perform an action of the serve. The serve control unit determines a ball power or ball speed in the serve based on the first input operation, and determines a shot type in the serve based on the second input operation. The serve control unit makes the character perform the serve according to the determined ball power or ball speed and the determined shot type.Type: GrantFiled: September 25, 2006Date of Patent: August 28, 2012Assignee: Sony Computer Entertainment Inc.Inventors: Daisaku Ikejiri, Masashi Muramori
-
Patent number: 8241120Abstract: It is an object of the present invention to make a game player comfortably watch moving pictures when a camera's line-of-sight tracks a moving object. In a program of the present invention, a control unit recognizes point-of-sight position data for indicating a position of a camera's point-of-sight. Then, the control unit recognizes a view-frustum region and an intra-view-frustum region. Next, the control unit decides whether or not a moving object is located within the intra-view-frustum region. When the control unit decides that the moving object is located outside the intra-view-frustum region, the control unit executes processing of moving at least one of the camera's point-of-sight and a camera's point-of-target so that the moving object is located within the intra-view-frustum region.Type: GrantFiled: March 5, 2010Date of Patent: August 14, 2012Assignee: Konami Digital Entertainment Co., Ltd.Inventor: Nagayasu Otsuka
-
Publication number: 20120202569Abstract: A method, including defining an interaction surface containing an interaction region in space, capturing a sequence of depth maps over time of at least a part of a body of a human subject, and processing the depth maps in order to detect a direction and speed of movement of the part of the body as the part of the body passes through the interaction region. A software application, selected from a group of software applications consisting of a flight simulation and an interactive tennis game, is controlled responsively to the detected direction and speed.Type: ApplicationFiled: March 19, 2012Publication date: August 9, 2012Applicant: PRIMESENSE LTD.Inventors: Aviad Maizels, Ziv Hendel, Tamir Berliner
-
Patent number: 8235778Abstract: Disclosed is a game system capable of introducing a distinctive feature into each of a processing of designating offensive and defensive locations and a processing of determining a competition result so as to provide a game having a high level of playability. The game system comprises a plurality of game apparatuses each equipped with a touch panel 10 and a monitor 3, and connected to each other via a network. Each of the game apparatuses includes an image display control section 302 adapted to display a strike zone image (SZ image) on the monitor 3, and a setup section 304 adapted, based on manipulation information accepted from the touch panel 10, to set up a pitch location (or swing location) within the SZ image, and set up a shape of a first mark image on the basis of the setup location.Type: GrantFiled: May 22, 2006Date of Patent: August 7, 2012Assignee: Konami Digital Entertainment Co., Ltd.Inventors: Naoki Takahashi, Daisuke Chiba, Satoshi Uchiyama
-
Patent number: 8235823Abstract: A target output control section causes, after a game has started, a target which a user needs to achieve in the game to be output. A target output standby section holds the target output by the target output control section on standby based on an achievement status for the target.Type: GrantFiled: March 29, 2010Date of Patent: August 7, 2012Assignee: Konami Digital Entertainment Co., Ltd.Inventor: Ryuji Mimura
-
Patent number: 8202162Abstract: An impact emulator that provides impact effects to a player of a video game system is provided. The video game system has a magnetic field generator that is able to produce magnetic field to generate a force on a magnet on a remote controller. The amount of magnetic field to be produced is depending on the relative movement of the remote controller and a target element.Type: GrantFiled: August 6, 2011Date of Patent: June 19, 2012Inventors: Shyh-Jye Wang, Michael C. Wang, Sung-En Wang
-
Patent number: 8202148Abstract: The present invention relates to a machine and method used to capture, analyze, score, archive, track and communicate real-time relevant golf data specific to individual golfers: 1) during practice/lessons; or 2) for every shot on every hole of an entire recreational golf round; and 3) archive all such practice sessions or rounds during which the invention is in use. Additionally it could be used to support a foursome or an entire tournament for those participants using the invention.Type: GrantFiled: December 3, 2007Date of Patent: June 19, 2012Inventor: Julius Young
-
Patent number: 8192261Abstract: A football game machine includes a goal device divided into multiple strike areas that respectively indicates different score marks. Each strike area has multiple pressure sensor mounted therein. Two casing mounted to two opposite sides of the goal device. Each casing has an inner side having a series of photoelectric cells mounted thereon. The football game machine can calculate the speed of the flying ball by using the time difference of the photoelectric cells and the pressure sensor. A display device is mounted on the goal device for displaying the total scores and the speed of the flying ball. A ball recycle device is mounted in one of the two casings. A football is connected to the ball recycle device via a rope. The ball recycle device can recycle the ball when the game is finished and release the rope before playing the ball.Type: GrantFiled: June 2, 2009Date of Patent: June 5, 2012Inventor: Yi-Chiang Yang
-
Publication number: 20120115556Abstract: A game device which executes a baseball game where a batter character hits a ball object that is pitched by a pitcher character stores, for each batter character, first evaluation information showing an evaluation of battering power in each segment showing a region within a strike zone, and displays the region of the strike zone corresponding to respective segments after increasing transparency, as divergence from the first reference data of the first evaluation information increases, based on the first evaluation information of the batter character at bat.Type: ApplicationFiled: November 7, 2011Publication date: May 10, 2012Inventors: Daisuke Sogabe, Masafumi Yoshida
-
Publication number: 20120108303Abstract: Provided is a game device which sets a batter parameter of a batter character in relation to the batting of that batter character, and sets a first range where a ball-meeting cursor is positioned at the center, and moreover displaces and vibrates the ball-meeting cursor within the first range based on the batter parameter.Type: ApplicationFiled: October 24, 2011Publication date: May 3, 2012Applicant: Konami Digital Entertainment Co.,Inventor: Daisuke Sogabe
-
Patent number: 8152611Abstract: A CPU core determines whether a stick is in contact with a touch panel based on an output signal from the touch panel; if not in contact, a gazing point of a virtual camera is moved to a collective center of masses for objects; on the other hand, if the stick is in contact with the touch panel, setting values for the camera are fixed, an operation target object is caused to appear at a position, in a game space, corresponding to touch coordinates, and, then, the operation target object is moved in accordance with a dragging operation from a player; the setting values for the camera are fixed until the stick detaches from the touch panel; and, accordingly, when the player moves an arbitrary object in the three dimensional game space by operating the touch panel, the player can accurately move the object to an intended point.Type: GrantFiled: October 21, 2009Date of Patent: April 10, 2012Assignee: Nintendo Co. Ltd.Inventors: Yoshitaka Ajioka, Yasushi Ebisawa, Kiyoshi Mizuki
-
Publication number: 20120083323Abstract: A electronic baseball game played using an electronic game unit and an input value generator provided separately from the electronic game unit. The game is played by generating an input value from among a plurality of possible input values and inputting the input value into the electronic game unit. The electronic game unit uses the input value and game status information to determine a game consequence, and updates the game status information based on the determined game consequence. The electronic game unit also provides a display on which the game status information is graphically shown.Type: ApplicationFiled: September 30, 2011Publication date: April 5, 2012Applicant: PLAYFASTBALL LLCInventors: Scott A. Demers, Daniel J. Squires
-
Publication number: 20120077557Abstract: A game apparatus includes a CPU, and the CPU executes game processing of a golf game, and displays a guide path of a circle a part of which is erased in a hitting operation. When the player performs a sliding operation in a clockwise direction so as to trace the guide path, and then inverts the sliding operation in a counterclockwise direction, the player character performs a swing motion according thereto. As to each of backswing, downswing and follow-through, precision, a speed, smoothness of the sliding operation are determined, and in accordance with the results, the movement of a ball is controlled.Type: ApplicationFiled: December 29, 2010Publication date: March 29, 2012Applicant: NINTENDO CO., LTD.Inventor: Kenji Miki
-
Patent number: 8142301Abstract: A measurement setup to determine hitting parameters of a golf club includes a group of reflectors with at least two strip-shaped reflectors with retroreflective surfaces applied to the golf club shaft. The group of reflectors is attached to the club shaft with a detachable, yet tight clamp-connection. At least three retroreflective areas are arranged in a determined geometry at the club shaft and/or at the group of reflectors. At least one first reflective light barrier sends its beam at a right angle to the ideal swing path of the club head near the tee and/or the golf ball at the group of reflectors. During the penetration of the beam the three strip-shaped retroreflective surfaces elicit temporally staggered pulse-shaped signals that the receiver of the first reflective light barrier receives and which it transmits to the data acquisition device. A calibration setup is also provided.Type: GrantFiled: March 25, 2008Date of Patent: March 27, 2012Assignee: HGM GmbH - Haag Golf MesstechnikInventors: Hans-Joachim A. Haag, Josef Gödde
-
Patent number: 8128468Abstract: The icon 348 of a graphic user interface indicates the magnitude of an inputted impact by an impact pointer 348d which moves as the time elapses and receives input of the impact. Magnitude of the impact received by a GUI 34 is retained in the impact data as a product of the moving amount of the impact pointer 348d and a scale factor, of which the value can be switched together with the indication form of a gauge 348c depending on the movement of a slider 348a. Consequently, more realistic regulation of impact, e.g., half shot, can be attained when a ball is hit in a sport simulation game such as a golf game.Type: GrantFiled: May 28, 2007Date of Patent: March 6, 2012Assignee: Camelot Co., Ltd.Inventors: Hiroyuki Takahashi, Shugo Takahashi, Yusuke Sugimoto, Tetsuya Chiba
-
Patent number: 8123600Abstract: A game apparatus causes a character object to perform a first hitting motion on the necessary condition that a to-be-hit object is present in a first area 104a which is set based on a position of the character object in a virtual game space, and causes the character object to perform a second hitting motion on the necessary condition that the to-be-hit object is present in a second area 104b, 104c, or 104d. Furthermore, the game apparatus adjusts a position of at least one of at least a part of the character object and the to-be-hit object, such that when the character object is caused to perform the second hitting motion, the character object and the to-be-hit object are in a predetermined positional relationship.Type: GrantFiled: May 6, 2005Date of Patent: February 28, 2012Assignee: Nintendo Co., Ltd.Inventors: Hiroyuki Takahashi, Shugo Takahashi, Yusuke Sugimoto, Yutaka Yamamoto, Toshiharu Izuno
-
Patent number: 8123618Abstract: A system for distributing entertaining multimedia episodes and crediting payouts to authorized remote-player's wagers, off-site or on-site regulated premises, comprising a system for randomly selecting episodes, with randomly generated episodes outcomes appended thereto. The selected episodes could be from a database or from ongoing live games. The database could be pre-processed audio-video, from authorized content producers depicting a hired cast of entertainers, playing a selected variety of games of chance and skill. The system includes authorized server based episode and outcome distribution to secure remote-player stations, including an intra-episode biometric (e.g., face) authentication system, and an accounting systems, for rewarding authorized remote-players with products, services, cash and playing credit payouts.Type: GrantFiled: August 2, 2007Date of Patent: February 28, 2012Inventor: Jayant S. Karmarkar
-
Patent number: 8121712Abstract: A system and method is described for determining a scoring efficiency of a team engaged in a sport, such as baseball, softball or other sport in which runners attempt to advance from a series of base positions. A memory or database stores a total number of runs scored from scoring position and a total number of individual base runners that reached base from a single at-bat, over a predetermined interval, such as an inning, a series of innings, a game or a series of games. A processor, coupled to the memory, determine scoring efficiency by determining a ratio between the number of runs scored from scoring position and the total number of individual base runners that reached base from a single at-bat. An output device operatively connected the processor receives the scoring efficiency calculated by the processor and transmits or displays the scoring efficiency for evaluation of a team's efficiency in scoring from scoring position or preventing scoring from scoring position.Type: GrantFiled: November 3, 2004Date of Patent: February 21, 2012Assignee: MLB Advanced Media, L.P.Inventors: Robert A. Bowman, Gregg Klayman, Cory Schwartz
-
Patent number: 8113937Abstract: An electronic gaming console is illustrated having a console cabinet 10 including a prize display 12, a coin entry slot 13, a payout tray 14 and internally mounted game control processor circuits. A video game is provided for play on the console in which mages of objects (balls) are dropped through a series of obstacles (pins) and eventually fill a number of containers. Prizes are paid according to either the number of balls which are in each container at the end of the ball drop and/or the manner in which the pins are hit.Type: GrantFiled: November 26, 2008Date of Patent: February 14, 2012Assignee: Aristocrat Technologies Australia Pty Ltd.Inventors: Nicholas Luke Bennett, David Villa, Christopher Michael Stevens
-
Patent number: 8109816Abstract: A method for analyzing at least one golf swing parameter using a plurality of accelerometers located proximate the distal ends of a golf club, a signal processing and display system utilizing a double pendulum model of a golf club swing, said model for describing swing parameters and having an upper portion, a pivot point and a lower portion, the method comprising the steps of entering initial swing conditions and golf club parameters; performing a swing and collecting data from the accelerometers; determining a differential mode signal from the acceleration data; calculating the pivot point location relative to each accelerometer using the accelerometer data; calculating a common mode signal using the pivot point; and determining at least one golf swing parameter as a function of time using the common mode signal.Type: GrantFiled: May 31, 2007Date of Patent: February 7, 2012Assignee: Yale UniversityInventor: Robert D Grober
-
Patent number: 8070607Abstract: A competition game system designed such that tactical data created based on respective results of input operations to manual operation sections of two game apparatuses are transmitted and received between the game apparatuses to allow a competition game having an identical event to be progressed in each of the game apparatuses based on the transmitted and received tactical data.Type: GrantFiled: March 30, 2006Date of Patent: December 6, 2011Assignee: Konami Digital Entertainment Co., Ltd.Inventors: Naoki Takahashi, Satoshi Uchiyama, Yoshihisa Inoue, Yusuke Kitakaze
-
Publication number: 20110281621Abstract: A system that wirelessly integrates actual golf equipment with a computer and the internet to allow players remotely located from one another to play a competitive real or simulated game of golf. An individual player may opt to play solo or practice to improve basic golfing techniques. The system includes smart golf clubs, a golf ball receptacle and a golf club motion sensing devices, all containing circuits and contact and or noncontact motion sensors coupled with signal processing and radio frequency transmitter circuitry to wirelessly communicate game performance information to a remote receiver-computer. The computer displays player information and visually simulates and controls a golf game between one or more local players or via the internet having similar equipment and remotely located from each other. Standard golf clubs may be retrofitted with the sensors and associated circuitry to convert such clubs into “smart clubs” for use with the system.Type: ApplicationFiled: April 26, 2010Publication date: November 17, 2011Inventors: Wilbert Quinc Murdock, Philip Alister Williams
-
Patent number: 8043150Abstract: Disclosed is a game system and method using a twin gage. In the game method, a twin gage for performing the ball game is provided to a user. The twin gage includes first and second swing gages arranged on the basis of an impact zone for determining a movement direction of the ball, and movable first and second scroll bars are formed on the first and second swing gages, respectively. A batting point of the ball according to the batting intention of the user is determined, and then a position of the impact zone of the twin gage is varied according to the determined batting point. Then, when the user manipulates the twin gage, the ball is moved in a movement direction of the ball determined according to a positional relation between the first and second scroll bars, which move and then stop according to the manipulation of the twin gage, and the impact zone.Type: GrantFiled: June 22, 2005Date of Patent: October 25, 2011Assignee: NHN CorporationInventors: Hyun-Woo Park, In-Ho Kang
-
Patent number: 8043149Abstract: A visual aim indicator shows players the position of a selected one of a set of aim points during a video game. Each of the set of aim points has a predetermined position. The predetermined positions are within a target region, so that the visual aim indicator shows players the likely destination of their aim. Each aim point is associated with a range of control input values, so that players do not need to provide a precise control input value and can quickly select one of the set of aim points. The sizes of the ranges of control input values associated with the aim points can vary so that a player's aim inputs can be biased towards or away from specific aim points. The visual aim indicator is displayed intermittently during an aiming mode of operation and removed from view when the player completes the aiming mode of operation.Type: GrantFiled: March 3, 2005Date of Patent: October 25, 2011Assignee: Sony Computer Entertainment America LLCInventors: David Ortiz, Michael Romero
-
Publication number: 20110250936Abstract: The present invention provides a visual representation of and unique, universal definition for a strike zone, said strike zone having a plurality of sub-zones. The strike zone representation allows for a signaling methodology to be developed in which a coach may discretely communicate signals during a game to his pitcher (ex.—baseball or softball pitcher) which request both a specific type and location for a particular pitch, based upon the game situation. Further, implementation of said signaling methodology based upon said strike zone representation allows for a performance factor to be determined for the pitcher. The performance factor may be determined based on results generated through use of the signaling methodology and may provide a universally-recognized gauge or measure of a pitcher's command of his pitches.Type: ApplicationFiled: April 12, 2010Publication date: October 13, 2011Inventor: Charles A. Christenson
-
Patent number: 8033928Abstract: The present invention relates to method and apparatus adapted for use with an assistive energy type golf club which is safe to use, inconspicuous, and able to release sufficient assistive energy at the optimum time during a golf swing to add prescribed incremental velocity to a golf ball.Type: GrantFiled: July 17, 2008Date of Patent: October 11, 2011Inventor: Donald R. Cage
-
Patent number: 8033916Abstract: Grip pressure is monitored by a collection of battery powered components embodied in an assembly analogous to an ordinary wrist watch, that is a watch housing or casement and a stretchable band. The system, which we shall refer to as a swing monitor, is worn on the wrist and deployed in such a way that the back of the housing or casement is cinched securely to the back or underside of the wrist. A pressure plate on the back of the watch makes contact with the pulse region of the wrist. The flexing and relaxing of the muscles and tendons of the wearer is read by an electronic pressure sensing device, a piezo sensor. A tighter grip will register greater pressure and a looser grip, less pressure. The device records grip pressure associated with the swing of a golf club, tennis racquest or baseball bat, among other articles of sports equipment meant to be swung. The grip pressure determined to be optimal, that is giving the desired result, can be SAVED in the memory of the swing monitor system.Type: GrantFiled: May 4, 2007Date of Patent: October 11, 2011Inventors: Theodore Caldwell, Ning Chen
-
Patent number: 8029359Abstract: A method of rewarding a game player of a game can target particular types of offers to a player. A usage profile is determined for the player, which can be based on interaction between the player and items or goals in a game. Player information is identified, such as player statistics or categorization of the player. A category is selected for the player, based on the usage profile and the player information for the player. An offer is then selected from a group of offers, wherein the offer is for a real world object, service or event.Type: GrantFiled: March 27, 2008Date of Patent: October 4, 2011Assignee: World Golf Tour, Inc.Inventor: YuChiang Cheng
-
Patent number: 8025560Abstract: A game apparatus controls a game in which a user-controlled character and an opponent character hit a ball. When the user gives an instruction for hitting the ball with a button of a controller, a hit control unit determines on the basis of the type of the button which is pressed by the user a shot when the character hits the ball, calculates the trajectory of the ball hit based on the shot, and displays the flying ball on a screen. A shot display control unit displays the figure marked on the button close to the ball on the screen, as information for specifying the shot.Type: GrantFiled: September 25, 2006Date of Patent: September 27, 2011Assignee: Sony Computer Entertainment Inc.Inventors: Daisaku Ikejiri, Masashi Muramori
-
Patent number: 8016688Abstract: A method and apparatus for measuring ball launch conditions is disclosed. Specifically, the accuracy of the calculations used to determine the kinematic characteristics may be increased. A background image of a field of view, without a golf ball present, may be acquired. Two or more images of a golf ball in motion are then be acquired based on positive or negative imaging. The background image is subtracted from each of the two or more images of the golf ball. After subtracting the background image, the two or more images of the golf ball are analyzed to determine the location of the circular perimeter of the golf ball. Based on the location of the circular perimeter of the golf ball, the location of the center of the golf ball may be calculated. Knowing the location of the center of the golf ball increases the accuracy of measurements of kinematic characteristics such as sidespin, backspin, velocity, and launch angle.Type: GrantFiled: August 15, 2005Date of Patent: September 13, 2011Assignee: Acushnet CompanyInventor: William Gobush
-
Patent number: 8012003Abstract: A sports videogame such as a baseball videogame allows a user to control the release time of a pitch in order to control the timing of a break on the pitched ball. Other implementations of a baseball videogame allow a user to put extra spin on a pitched ball to thereby create a greater break on the pitch or allow the user to play in a hero mode which enables the user to control a videogame character in a series of specific game play scenarios designed to allow the user to immediately control the videogame character to perform unique skills. Game play may also be customized by allowing the user to incorporate user-created images into screens of game play and/or allow the user to incorporate recorded audio messages into game play.Type: GrantFiled: April 9, 2004Date of Patent: September 6, 2011Assignee: Nintendo Co., Ltd.Inventors: Henry Sterchi, Jeff Miller
-
Patent number: 8012006Abstract: A game apparatus includes an LCD. An on-earth object existing in a virtual game space is reproduced on the LCD from a viewpoint of capturing ahead of a flying object moving in the virtual game space. A velocity parameter and a direction parameter which defines the movement parameter of the flying object are changed in response to a button operation by a player. An altitude where the flying object will reach after a lapse of a time T (T>0) is predicted on the basis of the movement parameter of the flying object. A height above the sea level of the on-earth object existing in the predicted point is detected with reference to map data. Difference information indicating a difference between the detected height above the sea level of the on-earth object and altitude of the flying object is output to the player through the LCD.Type: GrantFiled: July 25, 2006Date of Patent: September 6, 2011Assignee: Nintendo Co., Ltd.Inventors: Tsutomu Koganezawa, Takayuki Haga
-
Patent number: 8012004Abstract: While a ball is rising, a point of attention of a virtual camera is set at the current position of the ball. At the instant when the movement of the ball is changed from rising to falling, the point of attention of the virtual camera is moved from the position of the ball to the position of the shadow of the ball. While the ball is falling, the point of attention of the virtual camera is set at the position of the shadow of the ball. Thus, in a baseball game or the like, a game image capable of providing a realistic feeling to the player and also allowing the player to grasp an area below the ball before the ball drops on the ground can be generated.Type: GrantFiled: December 27, 2006Date of Patent: September 6, 2011Assignee: Nintendo Co., Ltd.Inventor: Yoshikazu Yamashita
-
Patent number: 8002635Abstract: An impact emulator that provides impact effects to a player of a video game system is provided. The video game system has a magnetic field generator that is able to produce magnetic field to generate a force on a magnet on a remote controller. The amount of magnetic field to be produced is depending on the relative movement of the remote controller and a target element.Type: GrantFiled: March 24, 2008Date of Patent: August 23, 2011Inventors: Shyh-Jye Wang, Michael C. Wang, Sung-En Wang
-
Patent number: 7985126Abstract: To provide a game device for enhancing the excitement of a game in which a game parameter value changes, thereby changing the content of the game processing changes. A game processing execution unit (main game processing execution unit (72)) executes game processing based on the game parameter value and the real parameter correction information to change the state of the game. A first display control unit (injury level indicating screen image display control unit (88)) controls to display a screen image showing dummy parameter correction information as a presentation screen image showing the parameter correction information.Type: GrantFiled: July 24, 2006Date of Patent: July 26, 2011Assignee: Konami Digital Entertainment Co., Ltd.Inventors: Tadakatsu Izumi, Masaki Nakamura, Tatsuya Tanaka
-
Publication number: 20110177853Abstract: A sensing baseball game apparatus (10) has a game machine (12) connected to a television monitor (18). A hat input device (32) is provided with an acceleration sensor. An acceleration signal is transmitted by an infrared-ray LED (34) to an infrared-ray receiving part of the game machine (12) whereby the game machine (12) determines a moving speed of the bat input device (32) to calculate a moving parameter of a ball to be batted. Accordingly, a batted ball is moved in the game scene according to the parameter.Type: ApplicationFiled: March 15, 2011Publication date: July 21, 2011Inventors: Hiromu UESHIMA, Shuhei Kato
-
Patent number: 7976371Abstract: To provide a game device for producing, in a preferred mode with relatively simple processing, a picture in which a predetermined game event occurs as a result of involvement in multiple contacts. A contact determination unit (74) determines whether or not a predetermined contact condition is satisfied, based on the positions of the contact evaluation target object and the contacting candidate object. A contact evaluation point calculating unit (76) calculates, when it is determined that the predetermined contact condition is satisfied, a contact evaluation point of the contact evaluation target object, based on a state of at least one of the contact evaluation target object and the contacting candidate object in the virtual three dimensional space. A contact evaluation point cumulative value storage unit (78) stores the cumulative value of the contact evaluation point.Type: GrantFiled: July 24, 2006Date of Patent: July 12, 2011Assignee: Konami Digital Entertainment Co., Ltd.Inventors: Tadakatsu Izumi, Satoshi Suzuki
-
Patent number: 7967681Abstract: Enhanced amusement game tournament play is achieved by awarding prizes to one or more players maintaining a position on a threshold game score achieving, bump board listing, a prize qualifying cumulative threshold game score total, and/or a prize qualifying cumulative actual game score total wherein individual game scores are required to meet a threshold game score prior to being added to the cumulative total. These methods for awarding prizes may also include the awarding of prizes to one or more players achieving a prize qualifying individual game score and/or a prize qualifying cumulative game score total.Type: GrantFiled: June 25, 2004Date of Patent: June 28, 2011Assignee: Stern Pinball, Inc.Inventors: Lonnie D. Ropp, Joe Blackwell, Keith Johnson, Dwight Sullivan
-
Patent number: 7971226Abstract: An interactive computer game system (10) for one or more players includes a game server (12) that generates a first game piece (19A) controlled by a first player, and a second game piece (19B). The first game piece (19A) has a first adjustable battle parameter that is adjustable by the first player and a first fixed battle parameter that is not adjustable by the first player. The second game piece (19B) can have a second adjustable battle parameter that is adjustable by the second player and a second fixed battle parameter that is not adjustable by the second player. The game pieces (19A, 19B) engage in a battle having an outcome determined by an algorithm that is based at least partly upon one or more of the adjustable battle parameters and/or one or more of the fixed battle parameters. In another embodiment, the game server (12) generates a pool of game pieces from which the players select activated first game pieces and second game pieces, respectively.Type: GrantFiled: April 1, 2005Date of Patent: June 28, 2011Assignee: The Upper Deck Company, LLCInventors: Toby Alfaro, David Hewitt
-
Patent number: 7967671Abstract: A game apparatus can achieve a game in which an object is transferred from one game apparatus to another by showing it flying on a screen. When a management data acquisition unit acquires management data indicating that the object is transferred to a game apparatus itself, an object control unit displays the object on-screen and accepts a user's operation instruction from an input unit. The object control unit determines whether or not the object is to be transferred in accordance with the user's operation instruction. A destination selection unit selects the destination of the object. A management data transmission unit transmits management data to the other game apparatuses. The object control unit updates a management data storing unit.Type: GrantFiled: May 10, 2007Date of Patent: June 28, 2011Assignee: Sony Computer Entertainment Inc.Inventors: Tsutomu Kouno, Akira Takeuchi
-
Publication number: 20110130182Abstract: In a baseball game when a base that cannot be displayed on a field display image exists, an icon corresponding to the base is displayed on a straight line, within the field display image, linking a fielder character to the base.Type: ApplicationFiled: November 22, 2010Publication date: June 2, 2011Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventors: Kazuhiro Namba, Masatoshi Yamaoka, Hironobu Mori, Shuichi Myogan
-
Publication number: 20110124385Abstract: Provided is a game system capable of discriminating types of action performed by a game character in more detail. A reproduction data acquiring section (46) saves a game situation obtained within a reproduction subject period as reproduction data if a shooting action is performed, an action determining section (48) determines based on the reproduction data whether or not a dummy action was performed by an operation subject object other than an operation subject object that performed the shooting action, and a playback video outputting section (50) performs an output based on a determination result by the action determining section (48) in accordance with outputting of a playback video based on the reproduction data.Type: ApplicationFiled: March 17, 2009Publication date: May 26, 2011Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventors: Hitoshi Otomo, Takeshi Okubo, Yoshinori Shiigi
-
Patent number: 7938718Abstract: A control unit mainly includes game condition judging means, moving period determining means for determining a moving period T0 of a ball object, first operation response period determining means for determining a first operation response period T1 of a bat object, which begins at a first operation response start opportunity St1 preceding a pitching end opportunity E0 of the moving period T0, second operation response period determining means for determining a second operation response period T2 of the bat object, which begins at a second operation response start opportunity St2 succeeding the first operation response start opportunity St1, operation input opportunity receiving means for receiving a operation input opportunity HP of a controller, and operation opportunity response judging means for judging whether the operation input opportunity HP is included in either the first operation response period T1 or the second operation response period T2.Type: GrantFiled: April 16, 2008Date of Patent: May 10, 2011Assignee: Konami Digital Entertainment Co., Ltd.Inventors: Koji Maeda, Hideki Nagahama