Player-actuated Control Structure (e.g., Brain-wave Or Body Signal, Bar-code Wand, Foot Pedal, Etc.) Patents (Class 463/36)
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Patent number: 9039531Abstract: A control device comprises an electric motor and a controller. The controller may be configured to receive a signal from the electric motor and selectively change a state of the control device responsive to the signal.Type: GrantFiled: February 5, 2013Date of Patent: May 26, 2015Assignee: MICROSOFT TECHNOLOGY LICENSING, LLCInventors: Mark Plagge, Andrew Jesse Milluzzi
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Patent number: 9039533Abstract: Embodiments of the invention provide a unique interactive game that connects both physical and virtual play environments and includes multiple dynamic layers in which a participant may complete a variety of challenges and/or tasks. For example, the participant may obtain a physical gaming item such as a toy from a retail store that is usable in an interactive game that provides virtual play via computer animation. The toy may include an RFID transponder or tag which is used to store certain information identifying each play participant and/or character. Players advance in the game by finding clues, casting spells and solving various puzzles presented. Players may also gain (or lose) certain attributes, such as magic skills, magic strength, fighting ability, various spell-casting abilities, and the like.Type: GrantFiled: August 20, 2014Date of Patent: May 26, 2015Assignee: Creative Kingdoms, LLCInventors: Jonathan A Barney, Denise Chapman Weston
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Publication number: 20150141148Abstract: A computer device has user interface configured to display user actuatable game elements and to detect user input when a user engages with a game element; and a processor configured to receive a detected user input and on detecting a match game condition to control the user interface to remove at least three game elements from the display and to provide on the user interface replacement user actuatable game elements, wherein the manner of providing each replacement game element has a graphical representation governed by a tile associated with each game element, wherein each tile has a selectable physics which controls at least one of (i) the direction in which it moves to replenish a vacancy left by the removed user game elements; and (ii) the speed at which it moves to replenish the vacancy.Type: ApplicationFiled: January 30, 2015Publication date: May 21, 2015Inventors: Magnus HANSSON, Niclas ALFTBERG, Tobias NYBLOM, Rikard JAKSCH
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Publication number: 20150141147Abstract: A system and method for modifying the behavior of a user are disclosed. In one embodiment, such a system may be a gaming device comprising a display, an input device, a timer and a processor circuit in communication with the display, the input device and the timer. The processor circuit calculates a time based frequency of inputs from the input device and compares the frequency of inputs against one or more predetermined thresholds for determining a game result and causing the display to display the game result to the user.Type: ApplicationFiled: January 28, 2015Publication date: May 21, 2015Inventor: Antonio Mariano PARROTTINO
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Patent number: 9033803Abstract: A method of changing a virtual world of a computer-implemented game based on real-world locations of players of the computer-implemented game is disclosed. A presence of a player of the computer-implemented game is detected at a physical location. A presence of an additional player of the computer-implemented game is detected at the physical location based on a communication received from the player of the computer-implemented game. An aspect of the virtual world of the computer-implemented game is changed based on the detecting of the presence of the player at the physical location and the detecting of the presence of the additional player of the computer-implemented game at the physical location.Type: GrantFiled: October 15, 2012Date of Patent: May 19, 2015Assignee: Zynga Inc.Inventors: Nathan Arthur Etter, Jay Monahan, Matthew Adam Ocko, Brian Reynolds
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Patent number: 9033782Abstract: A sensing baseball game apparatus (10) has a game machine (12) connected to a television monitor (18). A bat input device (32) is provided with an acceleration sensor. An acceleration signal is transmitted by an infrared-ray LED (34) to an infrared-ray receiving part of the game machine (12) whereby the game machine (12) determines a moving speed of the bat input device (32) to calculate a moving parameter of a ball to be batted. Accordingly, a batted ball is moved in the game scene according to the parameter.Type: GrantFiled: June 21, 2013Date of Patent: May 19, 2015Assignee: SSD COMPANY LIMITEDInventors: Hiromu Ueshima, Shuhei Kato
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Patent number: 9028326Abstract: Provided is an operation device which allows various kinds of operation information to be input to a main body thereof as needed without unnecessarily increasing the weight of the operation device. The operation device includes: the main body having a shape elongated from one end to another end; a light emitting member provided to the one end of the main body; and a connection portion provided to the other end of the main body, to which an arbitrary one of a plurality of other operation devices is to be connected.Type: GrantFiled: April 28, 2014Date of Patent: May 12, 2015Assignees: Sony Corporation, Sony Computer Entertainment Inc.Inventors: Yoshio Miyazaki, Koji Hamada, Yoshikazu Onuki, Kazuyoshi Enomoto, Yutaka Sumi, Takamasa Araki, Takamasa Ito
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Publication number: 20150126281Abstract: Improved wearable optics is disclosed. The wearable optics comprises a frame member and a lens. The wearable optics also includes circuitry within the frame member for enhancing the use of the wearable optics. A system and method in accordance with the present invention is directed to a variety of ways to enhance the use of eyeglasses. They are: (1) media focals, that is, utilizing the wearable optics for its intended purpose and enhancing that use by using imaging techniques to improve the vision of the user; (2) telecommunications enhancements that allow the eyeglasses to be integrated with telecommunication devices such as cell phones or the like; and (3) entertainment enhancements that allow the wearable optics to be integrated with devices such as MP3 players, radios, or the like.Type: ApplicationFiled: January 5, 2015Publication date: May 7, 2015Inventor: Scott W. LEWIS
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Publication number: 20150126262Abstract: In some embodiments, the instant invention provides for a computer system that includes at least one server and software stored on a computer readable medium accessible by the at least one server; at least one database accessible by the at least one server and is configured to store the game data of the at least one personalized game; a plurality of specifically programmed input devices, where the at least one server, the at least one database and the plurality of specifically programmed input devices are connected through a computer network; where the plurality of specifically programmed input devices are at least a thousand of specifically programmed input devices; and where the at least one server is configured to manage, in real-time, the at least a thousand of specifically programmed input devices.Type: ApplicationFiled: November 4, 2014Publication date: May 7, 2015Inventors: Evangelos Litos, George Zenzefilis, Antonios Dimos, Vasiliki Velitsou, Androniki Tzivanaki, Andreas Ninios
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Publication number: 20150126280Abstract: Methods, systems, and apparatus for performing a work-driven game are described. A work event may be obtained. A gaming asset based on the work event may be awarded. A class of the gaming asset may be selected based on the work event.Type: ApplicationFiled: November 6, 2014Publication date: May 7, 2015Applicant: Black Hills IP Holdings, LLCInventors: James P. Janniello, Steven W. Lundberg, Andre L. Marais
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Patent number: 9017163Abstract: A preferred method of acquiring virtual or augmented reality (VAR) scenes can include at a plurality of locations of interest, providing one or more users with a predetermined pattern for image acquisition with an image capture device and for each of the one or more users, in response to a user input, acquiring at least one image at the location of interest. The method of the preferred embodiment can also include for each of the one or more users, in response to the acquisition of at least one image, providing the user with feedback to ensure a complete acquisition of the virtual or augmented reality scene; and receiving at a remote database, from each of the one or more users, one or more VAR scenes. One variation of the method of the preferred embodiment can include providing game mechanics to promote proper image acquisition and promote competition between users.Type: GrantFiled: November 22, 2011Date of Patent: April 28, 2015Assignee: Aria Glassworks, Inc.Inventors: Benjamin Zeis Newhouse, Terrence Edward McArdle, Amir Akbarzadeh
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Publication number: 20150111646Abstract: In one implementation, a method includes detecting, using a processor, user input through a camera lens. The method further includes determining, using the processor, that an identity of a user, selected from identities of at least two users, is associated with the user input. The method also includes tracking, using the processor, a local interaction between the at least two users based on at least the identity, the user input, and stored rules that govern the local interaction. The tracking can include determining whether the user has complied with the stored rules that govern the local interaction. Furthermore, the local interaction can include a multiplayer game.Type: ApplicationFiled: December 30, 2014Publication date: April 23, 2015Inventors: Lanny Smoot, Armen Mkrtchyan, Leonard J. Mazzocco
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Patent number: 9011250Abstract: A gaming system for enabling three-dimensional game play of remote-control craft controlled by a controller, each craft including a communication system with both radio frequency (RF) and infrared (IR) capabilities. The system can include a plurality of hovering remote-control flying craft each controlled by a handheld controller, and further may include at least one additional game accessory elements, such as a puck, a ground station or a gun. Each pairing of craft and controllers communicate via an RF protocol that transmits at least control communications between the controller and the craft based on pair identification information in an RF communication protocol. The craft and game-accessory elements also communicate via at least an IR protocol that communicates game-play information. Selectable pairs of craft and controllers may be assigned to different teams for playing multiplayer team games based on team identification information in the RF communication protocol.Type: GrantFiled: March 15, 2013Date of Patent: April 21, 2015Assignee: QFO Labs, Inc.Inventors: John Paul Condon, James Edward Fairman, Bradley Dean Pedersen
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Patent number: 9011235Abstract: A multi-opportunity, risk vs. reward, playfield-style gaming platform grants players the ability to evaluate gaming situations and decide whether to risk current assets for greater rewards throughout the course of a game. Players have multiple opportunities to make risk versus reward decisions that ultimately affect the financial outcome of game play. Positive impact squares, negative impact squares and indifferent impact squares are assigned to the game playfield though the software platform based upon manufacturer and casino specified odds for each “Coin-In” credit level and value of game play. A status and information area legend is updated through the software platform and reports important game play information to players, allowing them to make more informed decisions throughout the course of their gaming experience.Type: GrantFiled: August 31, 2007Date of Patent: April 21, 2015Inventors: Marc B. Schwartz, Gloria F. Mitchell
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Publication number: 20150105157Abstract: An active game controller includes a plurality of load sensors for detecting a load applied on an exercise support apparatus having a seat support area attached thereto a lumbar support portion that supports the lumbar region of a person's body on which a player performs abdominal sit-ups, push-ups, poses or stretches upon. The active game controller wirelessly transmits a load value detected as manipulation data by the load sensors to a game machine or smart device. The game machine or smart device determines a necessary quantity of load values, and the game machine or smart device computes the necessary quantity of load values based on the detected load value from the active game controller. Subsequently, game processing is performed based on the necessary quantity of computed load values received from both the seat support area and lumbar support portion.Type: ApplicationFiled: October 14, 2014Publication date: April 16, 2015Inventor: William Brent Meldeau
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Publication number: 20150105158Abstract: A system that incorporates teachings of the present disclosure may include, for example, a computing device having a controller to obtain a user input that was inputted into a first accessory operably coupled with the computing device where the first accessory provides a user interface for user interaction with a video game, determine a language of an intended recipient of the user input based on an identity of the intended recipient, access a multi-lingual library comprising a plurality of words associated with the video game, match the user input to one or more words of the plurality of words of the multi-lingual library to generate a translated message in the determined language of the intended recipient, and provide the translated message to a second accessory for presentation to the intended recipient in real-time. Additional embodiments are disclosed.Type: ApplicationFiled: December 17, 2014Publication date: April 16, 2015Inventor: Michael Aronzon
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Patent number: 9005024Abstract: System and method for running a software application, such as a video game for many users. In one embodiment a multi-user computer-controlled video gaming system comprising: at least one display device for displaying video game motion pictures to the plurality of users; a plurality of user input devices, at least one for each user, providing user input data to the computer-controlled video gaming system; a processing unit receiving and processing the user input data from the plurality of input devices to generate control input data for a conjointly control of at least one game mechanic of the performed game; at least one computing device executing a game software application for performing said game, the at least one computing device being controlled by said control input data for providing output to the display device to display the video game motion pictures dependent on said at least one conjointly controlled game mechanic.Type: GrantFiled: March 9, 2011Date of Patent: April 14, 2015Assignee: Crytek GmbHInventors: Cevat Yerli, Alexander Taube, Peter Holzapfel
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Patent number: 9004997Abstract: Methods, systems, computer-readable media, and apparatuses for dynamically locking a camera-linked reticle onto a target vehicle are presented. In one or more embodiments, a computing device may provide a user interface that includes a controlled vehicle and a target vehicle. Subsequently, the computing device may receive user input moving a camera-linked reticle within a predetermined distance of the target vehicle. In response to receiving the user input moving the camera-linked reticle within the predetermined distance of the target vehicle, the computing device may lock the camera-linked reticle onto the target vehicle. In some embodiments, the camera-linked reticle may include a reticle portion of the user interface that is configured to indicate an aim of at least one gun associated with the controlled vehicle, and may be further configured to maintain a substantially constant directional relationship with a viewing angle.Type: GrantFiled: March 12, 2014Date of Patent: April 14, 2015Assignee: Wargaming.net LLPInventors: Alexey Prosin, Stepan Drozd
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Patent number: 9005026Abstract: An apparatus generally directed to controlling a video game. The apparatus preferably includes a tablet computer, an electronic game communicating with the tablet computer, and an input device for controlling movement of a virtual object provided by the electronic game. Preferably, the input device includes a pair of opposing side structures adjacent opposing sides of plurality of sides of the tablet computer. The input device further preferably includes a plurality of input switches, wherein said input switches are adjacent each of the at least two opposing sides of the plurality of sides of the tablet computer, and a bridge structure disposed between the pair of sides to form a three sided structure. The third structure mitigates inadvertent removal of the tablet computer from the three sided structure when the tablet computer is fully nested within the three sided structure.Type: GrantFiled: June 12, 2012Date of Patent: April 14, 2015Assignee: Wikipad, Inc.Inventors: Matthew Joynes, James Bower
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Patent number: 9007299Abstract: Techniques for using a motion sensitive device as a controller are disclosed. A motion controller as an input/control device is used to control an existing electronic device (a.k.a., controlled device) previously configured for taking inputs from a pre-defined controlling device. The signals from the input device are in a different form from the pre-defined controlling device. According to one aspect of the present invention, the controlled device was designed to respond to signals from a pre-defined controlling device (e.g., a touch-screen device). The inputs from the motion controller are converted into touch-screen like signals that are then sent to the controlled device or programs being executed in the controlled device to cause the behavior of the controlled device to change or respond thereto, without reconfiguration of the applications running on the controlled device.Type: GrantFiled: September 30, 2011Date of Patent: April 14, 2015Assignee: AiLive Inc.Inventors: Charles Musick, Jr., Robert Kay, Stuart Reynolds, Dana Wilkinson, Anupam Chakravorty, William Robert Powers, III, Wei Yen, Youding Zhu
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Patent number: 9000899Abstract: A body-worn device configured in size and shape to be worn by a user, the body-worn device comprising a tactile feedback actuator configured to supply tactile feedback to the user, wherein said tactile feedback actuator configured to supply the feedback based on instructions provided via a communication channel. Optionally, the body-worn device is configured in size and shape to be worn around a torso of the user. Optionally, the tactile feedback actuator is configured to supply the tactile feedback to a back and/or a chest of the user. Optionally, wherein said body-worn device comprises a first and a second tactile feedback actuators, wherein the first tactile feedback actuator is positioned to be in proximity to a chest of the user, and wherein the second tactile feedback actuator is positioned to be in proximity to a back of the user.Type: GrantFiled: September 28, 2012Date of Patent: April 7, 2015Assignee: Shmuel UrInventor: Shmuel Ur
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Patent number: 8998719Abstract: Aspects of the present disclosure relate to the implementation of a gaming environment including gaming servers for instantiating instances of games requested by a user. The gaming environment includes a game device for obtaining game inputs corresponding to the instantiated game. Additionally, the gaming environment includes one or more output devices for obtaining outputs generated by the processing of the inputs by the gaming server. Illustratively, the game device and one or more output devices form game device groups. Within each game device group, the inputs obtained by game device are transmitted independent of the outputs transmitted to the output devices. The transmission of input data from the game device and the transmission of the output audio data, output video data or other data from the gaming server may be individually optimized.Type: GrantFiled: December 14, 2012Date of Patent: April 7, 2015Assignee: ELBO, Inc.Inventor: Peter Anthony Walker
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Patent number: 8998717Abstract: An information processing apparatus includes circuitry configured to acquire information corresponding to a reference orientation that indicates a spatial position of a sensor unit attached to a golf club. The reference orientation is determined based on a vector projecting in a normal direction from a planar surface of the golf club. The circuitry acquires a measurement signal generated by the sensor unit in response to a movement of the golf club, the measurement signal including measurements of one or more of an angular acceleration, a linear acceleration, and an angular velocity. The circuitry generates data corresponding to a motion path of the golf club based on the measurement signal and the reference orientation. The circuitry controls an interface to output the generated data corresponding to the motion path.Type: GrantFiled: January 17, 2013Date of Patent: April 7, 2015Assignee: PPG Technologies, Inc.Inventors: Gordon Parke, Adam Tsouras, Eytan Moudahi
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Patent number: 8992324Abstract: An attachment worn against a palm side or a back side of a metacarpus of a person's hand. The attachment includes a flexible band or strip to which a sensing electronics module is attached that contains in a housing electronics for sensing gesture characteristics made by the wearer's hand, including a communications interface for communicating gesture characteristic data to a system external to the hand-worn attachment. The attachment sends at least position and orientation data in real time as a gesture is made to an external system, such as a gaming terminal. Optional sensors for detecting light, acceleration, orientation, or pressure can be used to detect other gesture characteristics and/or user inputs made while wearing the attachment. The gestures and user inputs can be used to influence graphical objects displayed on one or more displays displaying a program, such as a wagering game.Type: GrantFiled: February 1, 2013Date of Patent: March 31, 2015Assignee: WMS Gaming Inc.Inventors: Charles V. Guild, Timothy C. Loose
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Publication number: 20150087420Abstract: Methods, systems, or apparatuses for impeding the entrance of foreign contaminates into a housing of a gaming machine may include a gaming controller, a panel, and an input device mounted to the panel. The input device may include a housing. The housing of the input device may include a first section, a second section, and a member moveable with respect to the first and the second sections, wherein the moveable member is configured to be actuated by a player to provide input to the gaming controller; and a membrane disposed between the first section and the panel, wherein the membrane impedes the entrance of foreign contaminates into the housing.Type: ApplicationFiled: December 5, 2014Publication date: March 26, 2015Inventors: Michael W. Oehlert, Nathan D. LaBrosse, Brian K. Baker, John L. Beadell, Steve P. McGahn, Jacquelyn S. Combs, Thomas D. Waxman, Russell Chudd, Tai Rosander
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Patent number: 8986109Abstract: The present invention relates to an electronic gaming and/or gambling machine, in particular to a slot machine which is coin operable or is operable by monetary equivalents, comprising a display apparatus for the display of at least one game and optionally additional information, with the display apparatus having at least a first and a second screen on which at least one screen display, preferably a main game, and one second screen display, preferably a bonus game and/or additional information, can be displayed as well as a control panel for the actuation of the gaming and/or gambling machine. In accordance with the invention, the electronic gaming and/or gambling machine is characterized in that a switching device is provided which is actuable by a machine user by an input device for the switching of the first screen representation from the first screen to the second screen and of the second screen representation from the second screen to the first screen or to a further screen and/or vice versa.Type: GrantFiled: May 23, 2014Date of Patent: March 24, 2015Assignee: Novomatic AGInventors: Johann F. Graf, Eduard Svoboda
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Patent number: 8986119Abstract: A twist amount is calculated based on an angular velocity around a Z-axis of an input device when a player performs a shoot operation. Based on a value of a difficulty level stored in an external main memory, a minimum successful twist amount and a maximum successful twist amount are determined. As a result, the higher the difficulty level is, the narrower a successful range of the twist amount becomes. Further, the twist amount of the input device, which is obtained when the player performs the shoot operation for a first to a fourth shots, is stored in the external main memory. When the player performs the shoot operation for a fifth shot or thereafter, the twist amount of the input device at the time of the shoot operation for the fifth shot and thereafter is corrected with the use of the twist amount of the first to fourth shots.Type: GrantFiled: November 5, 2012Date of Patent: March 24, 2015Assignee: Nintendo Co., Ltd.Inventors: Takayuki Shimamura, Takeshi Miyamoto
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Patent number: 8986120Abstract: An entertainment system includes an object tracking camera, a logic subsystem operatively connected to the object tracking camera, and a data holding subsystem holding instructions executable by the logic subsystem. The instructions are executable to receive one or more images of a scene from the object tracking camera, the scene including a human and a companion object. The instructions are further executable to recognize a gesture of the human based on the received one or more images, and to wirelessly send a control command to the companion object responsive to the recognized gesture.Type: GrantFiled: February 6, 2014Date of Patent: March 24, 2015Assignee: Microsoft Technology Licensing, LLCInventors: Sari Davidson, John Ikeda, David Nelson, Brian Allen Bilodeau
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Control system and apparatus utilizing signals originating in the periauricular neuromuscular system
Patent number: 8989857Abstract: Loosing the ability to interact with one's environment can be devastating. The invention enables a person to control the real or virtual action or movement of an output device in from one to three dimensions through the use of at least one electrical sensor implanted beneath the skin or as a part of a headset on either one side or on both sides of the person's head in electrical communication with a vestigial periauricular nerve or muscle. Each sensor communicates through a selected channel to transmit information preferably in digital form to an output device designating an action to be taken or the position of a target location for enabling the output device to perform the action or to move toward or to a target location through real or virtual space. At least one and preferably up to four sensors are located on each side of the head.Type: GrantFiled: November 14, 2011Date of Patent: March 24, 2015Inventor: Sandy L. Heck -
Patent number: 8986125Abstract: Methods and systems are disclosed for integrating LC circuits into a user's jewelry for controlling systems such as computer games. The resonant frequency of the circuit at each of multiple rings worn by the user may be adjustable. A secondary coil within each ring may be moved in relation to the magnetic field generated by a primary coil that may be part of another piece of jewelry, such as a watch or a bracelet, to generate control signals. The magnetic field may inductively couple and power the rings, which may each contain an LC tank circuit. If powered, each of these circuits may oscillate at its resonant frequency. A receiver system may comprise an antenna and a tuning circuit to detect a resonant frequency as an input to control moves of a character within a game, for example for use with heads-up displays (HUDs) for augmented reality applications.Type: GrantFiled: March 14, 2013Date of Patent: March 24, 2015Assignee: Valve CorporationInventor: Jeri Janet Ellsworth
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Patent number: 8979653Abstract: Based on posture/motion information which is output from predetermined detection means for detecting a posture or a motion of an input device operated by a user, a posture of the input device at a predetermined timing is calculated and stored as a reference posture. Then, based on the posture/motion information, the posture of the input device is constantly calculated as a current posture, and a difference of the current posture from the reference posture is calculated. In addition, based on the difference between the posture/motion information and the posture difference, a re-calculation necessity degree, which represents the necessity degree of re-calculation of the reference posture, is constantly calculated. When the re-calculation necessity degree exceeds a predetermined value, a presentation for urging the re-calculation of the reference posture is made.Type: GrantFiled: August 12, 2009Date of Patent: March 17, 2015Assignee: Nintendo Co., Ltd.Inventors: Ichiro Suzuki, Takayuki Shimamura, Katsuhisa Sato
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Patent number: 8974301Abstract: Based on posture/motion information obtained from predetermined detection means for detecting a posture or a motion of an input device operated by a user, power value data, which is a parameter representing the power to be given to an object is calculated. In addition, a braking power applied to the input device is calculated based on the posture/motion information. Then, the object is moved based on the power value data and the braking value data.Type: GrantFiled: August 13, 2009Date of Patent: March 10, 2015Assignee: Nintentdo Co., Ltd.Inventors: Ichiro Suzuki, Takayuki Shimamura, Katsuhisa Sato
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Patent number: 8974300Abstract: The present invention relates to a remote play device for an interactive entertainment system and may include a class D amplifier and at least one motion detection device. The remote play device may also include a processor to adapt sound effects played through the class D amplifier based upon the at least one motion detection device. A battery may also be included powering at least the class D amplifier.Type: GrantFiled: January 4, 2008Date of Patent: March 10, 2015Assignee: Stmicroelectronics S.R.L.Inventors: Marco Angelici, Andrea Onetti
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Patent number: 8976007Abstract: The present invention provides systems, methods and apparatus for a wearable band adapted to be worn by a user. The wearable band may include one or more biometric sensors such as a pulse monitor adapted to monitor a pulse of the user, and a transmitter adapted to wirelessly transmit pulse information from the pulse monitor to a mobile device such as a cellular telephone or PDA. The wearable band does not include a display for the biometric information. Numerous additional embodiments are disclosed.Type: GrantFiled: August 10, 2009Date of Patent: March 10, 2015Inventors: Brian M. Dugan, Steven M. Santisi, Jean Pierre Latrille
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Patent number: 8974296Abstract: A game apparatus executes game processing on the basis of microphone input information input through a microphone. The CPU of the game apparatus executes an imaging step for imaging a user with a camera, a detection determining step for determining whether or not a user is detected on the basis of image data indicating the image obtained by imaging through the imaging step, and a performing step for performing the game processing on the basis of the microphone input information when the detection determining step determines that the user is detected.Type: GrantFiled: August 28, 2009Date of Patent: March 10, 2015Assignee: Nintendo Co., LtdInventors: Tetsuya Satoh, Youhei Kubotsu
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Patent number: 8961309Abstract: An interactive computerized game system including a visual display, one or more user input devices, and a processor executing software that interacts with the display and input device(s) is disclosed. The software displays images of musical targets on the visual display, the musical targets possibly corresponding to a pre-recorded source of music. At least one of the user input devices is a touchscreen arranged to simulate a portion of a musical instrument. During gameplay, the gameplayer must touch the touchscreen at the appropriate time and/or in the appropriate location in response to the displayed images of musical targets. The system provides a positive indication if the player's input matches the attributes of the displayed musical targets.Type: GrantFiled: May 8, 2007Date of Patent: February 24, 2015Assignee: Disney Enterprises, Inc.Inventors: Derek T. Dutilly, Jonathan Browne, Nikolaus Paul Ingeneri, Shannon Richard Monroe
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Patent number: 8961313Abstract: Systems and methods are disclosed to control interactivity with a video gaming system. The system includes a game console and a controller that is configured to be held in a plurality of handhold orientations. The controller further includes a handle that extends between a first end and a second end along a length axis and an input feature disposed at the first end. The input feature includes sensors to detect manipulations that cause a relative movement between the input feature and the handle. The manipulations that are detected include torque applied to the input feature about the length axis. Where the detected manipulation are relayed to the game console where the game console correlates the detected manipulation into control of the video game. The gaming system can be primarily executed through a local game console, or the game console (or computing device), can communicate to remote servers, over the internet, to processes primary execution.Type: GrantFiled: May 29, 2009Date of Patent: February 24, 2015Assignee: Sony Computer Entertainment America LLCInventor: Gary Zalewski
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Patent number: 8961312Abstract: A wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. One or more optional auxiliary components modularly attach to the input device to selectively create a modified input device having different desired functions or aesthetics.Type: GrantFiled: April 23, 2014Date of Patent: February 24, 2015Assignee: Creative Kingdoms, LLCInventors: Jonathan A. Barney, Denise Chapman Weston
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Patent number: 8961320Abstract: A portable, handholdable device includes global positioning system (GPS) circuitry, a camera, a user interface configured to receive user inputs, the user interface including a display; wireless communication circuitry for mobile wireless communications, and a processing system configured to execute a program using a position determined by the GPS circuitry.Type: GrantFiled: June 19, 2013Date of Patent: February 24, 2015Assignee: Nintendo Co., Ltd.Inventors: Charles P. Eck, Hiroshi Kamada, Claude Comair
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Patent number: 8961310Abstract: A gaming machine that includes a multi-action switch that is held in an initial position when the multi-action switch is not being pressed, and a position detection device for detecting whether the multi-action switch is in the initial position, a second position, or a third position. The gaming machine further includes a controller for controlling operations of the gaming machine in accordance with the position of the multi-action switch, such that the gaming machine carries out a first operation when the position detecting device detects that the multi-action switch has reached the second position, and a second operation when the position detecting device detects that the multi-action switch has reached the third position.Type: GrantFiled: September 28, 2012Date of Patent: February 24, 2015Assignee: Video Gaming Technologies, Inc.Inventors: Ryan Cuddy, Mike Oberberger
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Patent number: 8956228Abstract: A system for promoting physical activity for video game players. A video game player wears an article of footwear with a physical activity monitor or “game pod” mounted thereon while exercising or performing some other type of physical activity. The game pod measures the amount of the player's physical activity, and records that amount in a memory. When the player desires to play a video game according to the invention, the player disengages at least the memory from the article of footwear, and then engages the memory with the computer hosting the video game through a computer interface. The computer then obtains the recorded amount of physical activity, and provides a computer function associated with the recorded amount of physical activity.Type: GrantFiled: February 10, 2005Date of Patent: February 17, 2015Assignee: Nike, Inc.Inventors: Albert Shum, Charles Whipple Case, Jr., Allan M. Schrock
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Patent number: 8957890Abstract: There is provided an information processing apparatus including a position detection section which detects a position of an object, and a coordinate calculation section which calculates absolute coordinates based on the position of the object detected by the position detection section, and which calculates relative coordinates, which indicate a display position of the object on a screen, depending on the absolute coordinates and a motion of the object. The coordinate calculation section moves the relative coordinates in order for the relative coordinates to be asymptotic to or correspondent to the absolute coordinates based on a predetermined condition.Type: GrantFiled: January 21, 2011Date of Patent: February 17, 2015Assignee: Sony CorporationInventor: Kazuyuki Yamamoto
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Patent number: 8956229Abstract: Posture/motion information is repeatedly obtained from predetermined detection means for detecting a posture or a motion of an input device operated by a user, and a power value used for moving an object in a virtual space is calculated. In addition, a follow-up power value, which follows the calculated power value, is repeatedly calculated based on the posture/motion information. Then, the object is moved based on the follow-up power value.Type: GrantFiled: August 12, 2009Date of Patent: February 17, 2015Assignee: Nintendo Co., Ltd.Inventors: Ichiro Suzuki, Takayuki Shimamura, Katsuhisa Sato
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Patent number: 8957909Abstract: A system, a non-transitory computer readable storage medium including instructions, and a method for adjusting a displayed user interface in accordance with a navigational state of a human interface device. For each measurement epoch, a base set of operations are performed, including: determining an unmodified user interface state in accordance with the navigational state, and generating current user interface data. Upon detecting an error introducing state, additional operations are performed, including: determining a modified user interface state; adjusting the current user interface data in accordance with the modified user interface state; and determining a user interface state error. Upon detecting an error compensating state, additional operations are performed, including: determining a compensation adjustment and adjusting the current user interface data and user interface state error in accordance with the compensation adjustment.Type: GrantFiled: June 21, 2011Date of Patent: February 17, 2015Assignee: Sensor Platforms, Inc.Inventors: Benjamin E. Joseph, Ian Chen
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Patent number: 8951112Abstract: A display device having bet areas where a plurality of bet objects are displayed and a unit bet buttons where a plurality of bet amounts are displayed and a touch panel which is provided on the front surface side of the display device to be able to receive a touch input from the outside and detect a touched position of the touch input are included. When the touched position of the touch input corresponds to any bet amounts in the unit bet buttons, a bet amount is determined based on this touched position. When the touched position of the touch input continuously moves at least in the bet areas, betting on each bet object on the moving path among the bet objects in the bet areas is received with the bet amount determined using the unit bet button.Type: GrantFiled: January 20, 2012Date of Patent: February 10, 2015Assignees: Universal Entertainment Corporation, Aruze Gaming America, Inc.Inventor: Katsuhiro Kido
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Patent number: 8951119Abstract: An input device implemented as two-dimensional sensor mat, wherein the two-dimensional sensor mat is divided into a plurality of sensor fields that can be activated by touch, wherein, in a multiple-occupancy operating mode, at least part of the sensor fields each have several different sensor field occupancies, and wherein the different sensor field occupancies of a sensor field are associated with a different number of times this sensor field is touched.Type: GrantFiled: August 24, 2011Date of Patent: February 10, 2015Assignee: Fraunhofer-Gesellschaft zur Foerderung der angewandten Forschung e.V.Inventors: Martina Lucht, Swen Gaudl
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Patent number: 8951120Abstract: Systems and methods for calibration and biasing are described herein. In one example, a method for determining a playing height of a user is described. The method includes receiving an identification of a first corner of a display screen from the user by associating a first position of a tracked object with the first corner using image data from a capture device, receiving an identification of a second corner of the display screen from the user by associating a second position of the tracked object with the second corner using image data from the capture device, and triangulating between the first and second corners and the tracked object to define a range of movement made by the user. The tracked object is held by the user. The method further includes defining a height at which the tracked object is held by the user based on the range of movement.Type: GrantFiled: September 11, 2012Date of Patent: February 10, 2015Assignee: Sony Computer Entertainment America LLCInventors: Michael Seegers, Mark Ming-lun Tsai, Jeff Scott Dixon, Sean Hyde-Moyer, Deborah Mars, Nathan Gary
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Publication number: 20150038229Abstract: The invention disclosed herein relates to a video game system comprising a video game console and an object or toy used in connection with the video game console, wherein the object or toy has a rewritable data storage device, and wherein the video game console stores information in the rewritable data storage device in response to game play events occurring in a first gaming session. The stored information is subsequently retrieved by the video game console in a second gaming session, and the retrieved information is used to conduct the game play of the second gaming session.Type: ApplicationFiled: September 22, 2014Publication date: February 5, 2015Inventors: Paul Reiche, Ray West
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Publication number: 20150038230Abstract: A video game system (or other data processing system) can visually identify a person entering a field of view of the system and determine whether the person has been previously interacting with the system. In one embodiment, the system establishes thresholds, enrolls players, performs the video game (or other application) including interacting with a subset of the players based on the enrolling, determines that a person has become detectable in the field of view of the system, automatically determines whether the person is one of the enrolled players, maps the person to an enrolled player and interacts with the person based on the mapping if it is determined that the person is one of the enrolled players, and assigns a new identification to the person and interacts with the person based on the new identification if it is determined that the person is not one of the enrolled players.Type: ApplicationFiled: October 20, 2014Publication date: February 5, 2015Inventors: Tommer Leyvand, Mitchell Stephen Dernis, Jinyu Li, Yichen Wei, Jian Sun, Casey Leon Meekhof, Timothy Milton Keosababian
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Patent number: 8944913Abstract: An apparatus generally directed to controlling a video game. The apparatus preferably includes a tablet computer, an electronic game communicating with the tablet computer, and an input device for controlling movement of a virtual object provided by the electronic game. Preferably, the input device includes a pair of opposing side structures adjacent opposing sides of plurality of sides of the tablet computer. The input device further preferably includes a plurality of input switches, wherein said input switches are adjacent each of the at least two opposing sides of the plurality of sides of the tablet computer, and a bridge structure disposed between the pair of sides to form a three sided structure. The third structure mitigates inadvertent removal of the tablet computer from the three sided structure when the tablet computer is fully nested within the three sided structure.Type: GrantFiled: February 28, 2013Date of Patent: February 3, 2015Assignee: Wikipad, Inc.Inventors: Matthew R. Joynes, James Bower