Player-actuated Control Structure (e.g., Brain-wave Or Body Signal, Bar-code Wand, Foot Pedal, Etc.) Patents (Class 463/36)
  • Patent number: 9039531
    Abstract: A control device comprises an electric motor and a controller. The controller may be configured to receive a signal from the electric motor and selectively change a state of the control device responsive to the signal.
    Type: Grant
    Filed: February 5, 2013
    Date of Patent: May 26, 2015
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Mark Plagge, Andrew Jesse Milluzzi
  • Patent number: 9039533
    Abstract: Embodiments of the invention provide a unique interactive game that connects both physical and virtual play environments and includes multiple dynamic layers in which a participant may complete a variety of challenges and/or tasks. For example, the participant may obtain a physical gaming item such as a toy from a retail store that is usable in an interactive game that provides virtual play via computer animation. The toy may include an RFID transponder or tag which is used to store certain information identifying each play participant and/or character. Players advance in the game by finding clues, casting spells and solving various puzzles presented. Players may also gain (or lose) certain attributes, such as magic skills, magic strength, fighting ability, various spell-casting abilities, and the like.
    Type: Grant
    Filed: August 20, 2014
    Date of Patent: May 26, 2015
    Assignee: Creative Kingdoms, LLC
    Inventors: Jonathan A Barney, Denise Chapman Weston
  • Publication number: 20150141148
    Abstract: A computer device has user interface configured to display user actuatable game elements and to detect user input when a user engages with a game element; and a processor configured to receive a detected user input and on detecting a match game condition to control the user interface to remove at least three game elements from the display and to provide on the user interface replacement user actuatable game elements, wherein the manner of providing each replacement game element has a graphical representation governed by a tile associated with each game element, wherein each tile has a selectable physics which controls at least one of (i) the direction in which it moves to replenish a vacancy left by the removed user game elements; and (ii) the speed at which it moves to replenish the vacancy.
    Type: Application
    Filed: January 30, 2015
    Publication date: May 21, 2015
    Inventors: Magnus HANSSON, Niclas ALFTBERG, Tobias NYBLOM, Rikard JAKSCH
  • Publication number: 20150141147
    Abstract: A system and method for modifying the behavior of a user are disclosed. In one embodiment, such a system may be a gaming device comprising a display, an input device, a timer and a processor circuit in communication with the display, the input device and the timer. The processor circuit calculates a time based frequency of inputs from the input device and compares the frequency of inputs against one or more predetermined thresholds for determining a game result and causing the display to display the game result to the user.
    Type: Application
    Filed: January 28, 2015
    Publication date: May 21, 2015
    Inventor: Antonio Mariano PARROTTINO
  • Patent number: 9033803
    Abstract: A method of changing a virtual world of a computer-implemented game based on real-world locations of players of the computer-implemented game is disclosed. A presence of a player of the computer-implemented game is detected at a physical location. A presence of an additional player of the computer-implemented game is detected at the physical location based on a communication received from the player of the computer-implemented game. An aspect of the virtual world of the computer-implemented game is changed based on the detecting of the presence of the player at the physical location and the detecting of the presence of the additional player of the computer-implemented game at the physical location.
    Type: Grant
    Filed: October 15, 2012
    Date of Patent: May 19, 2015
    Assignee: Zynga Inc.
    Inventors: Nathan Arthur Etter, Jay Monahan, Matthew Adam Ocko, Brian Reynolds
  • Patent number: 9033782
    Abstract: A sensing baseball game apparatus (10) has a game machine (12) connected to a television monitor (18). A bat input device (32) is provided with an acceleration sensor. An acceleration signal is transmitted by an infrared-ray LED (34) to an infrared-ray receiving part of the game machine (12) whereby the game machine (12) determines a moving speed of the bat input device (32) to calculate a moving parameter of a ball to be batted. Accordingly, a batted ball is moved in the game scene according to the parameter.
    Type: Grant
    Filed: June 21, 2013
    Date of Patent: May 19, 2015
    Assignee: SSD COMPANY LIMITED
    Inventors: Hiromu Ueshima, Shuhei Kato
  • Patent number: 9028326
    Abstract: Provided is an operation device which allows various kinds of operation information to be input to a main body thereof as needed without unnecessarily increasing the weight of the operation device. The operation device includes: the main body having a shape elongated from one end to another end; a light emitting member provided to the one end of the main body; and a connection portion provided to the other end of the main body, to which an arbitrary one of a plurality of other operation devices is to be connected.
    Type: Grant
    Filed: April 28, 2014
    Date of Patent: May 12, 2015
    Assignees: Sony Corporation, Sony Computer Entertainment Inc.
    Inventors: Yoshio Miyazaki, Koji Hamada, Yoshikazu Onuki, Kazuyoshi Enomoto, Yutaka Sumi, Takamasa Araki, Takamasa Ito
  • Publication number: 20150126281
    Abstract: Improved wearable optics is disclosed. The wearable optics comprises a frame member and a lens. The wearable optics also includes circuitry within the frame member for enhancing the use of the wearable optics. A system and method in accordance with the present invention is directed to a variety of ways to enhance the use of eyeglasses. They are: (1) media focals, that is, utilizing the wearable optics for its intended purpose and enhancing that use by using imaging techniques to improve the vision of the user; (2) telecommunications enhancements that allow the eyeglasses to be integrated with telecommunication devices such as cell phones or the like; and (3) entertainment enhancements that allow the wearable optics to be integrated with devices such as MP3 players, radios, or the like.
    Type: Application
    Filed: January 5, 2015
    Publication date: May 7, 2015
    Inventor: Scott W. LEWIS
  • Publication number: 20150126262
    Abstract: In some embodiments, the instant invention provides for a computer system that includes at least one server and software stored on a computer readable medium accessible by the at least one server; at least one database accessible by the at least one server and is configured to store the game data of the at least one personalized game; a plurality of specifically programmed input devices, where the at least one server, the at least one database and the plurality of specifically programmed input devices are connected through a computer network; where the plurality of specifically programmed input devices are at least a thousand of specifically programmed input devices; and where the at least one server is configured to manage, in real-time, the at least a thousand of specifically programmed input devices.
    Type: Application
    Filed: November 4, 2014
    Publication date: May 7, 2015
    Inventors: Evangelos Litos, George Zenzefilis, Antonios Dimos, Vasiliki Velitsou, Androniki Tzivanaki, Andreas Ninios
  • Publication number: 20150126280
    Abstract: Methods, systems, and apparatus for performing a work-driven game are described. A work event may be obtained. A gaming asset based on the work event may be awarded. A class of the gaming asset may be selected based on the work event.
    Type: Application
    Filed: November 6, 2014
    Publication date: May 7, 2015
    Applicant: Black Hills IP Holdings, LLC
    Inventors: James P. Janniello, Steven W. Lundberg, Andre L. Marais
  • Patent number: 9017163
    Abstract: A preferred method of acquiring virtual or augmented reality (VAR) scenes can include at a plurality of locations of interest, providing one or more users with a predetermined pattern for image acquisition with an image capture device and for each of the one or more users, in response to a user input, acquiring at least one image at the location of interest. The method of the preferred embodiment can also include for each of the one or more users, in response to the acquisition of at least one image, providing the user with feedback to ensure a complete acquisition of the virtual or augmented reality scene; and receiving at a remote database, from each of the one or more users, one or more VAR scenes. One variation of the method of the preferred embodiment can include providing game mechanics to promote proper image acquisition and promote competition between users.
    Type: Grant
    Filed: November 22, 2011
    Date of Patent: April 28, 2015
    Assignee: Aria Glassworks, Inc.
    Inventors: Benjamin Zeis Newhouse, Terrence Edward McArdle, Amir Akbarzadeh
  • Publication number: 20150111646
    Abstract: In one implementation, a method includes detecting, using a processor, user input through a camera lens. The method further includes determining, using the processor, that an identity of a user, selected from identities of at least two users, is associated with the user input. The method also includes tracking, using the processor, a local interaction between the at least two users based on at least the identity, the user input, and stored rules that govern the local interaction. The tracking can include determining whether the user has complied with the stored rules that govern the local interaction. Furthermore, the local interaction can include a multiplayer game.
    Type: Application
    Filed: December 30, 2014
    Publication date: April 23, 2015
    Inventors: Lanny Smoot, Armen Mkrtchyan, Leonard J. Mazzocco
  • Patent number: 9011250
    Abstract: A gaming system for enabling three-dimensional game play of remote-control craft controlled by a controller, each craft including a communication system with both radio frequency (RF) and infrared (IR) capabilities. The system can include a plurality of hovering remote-control flying craft each controlled by a handheld controller, and further may include at least one additional game accessory elements, such as a puck, a ground station or a gun. Each pairing of craft and controllers communicate via an RF protocol that transmits at least control communications between the controller and the craft based on pair identification information in an RF communication protocol. The craft and game-accessory elements also communicate via at least an IR protocol that communicates game-play information. Selectable pairs of craft and controllers may be assigned to different teams for playing multiplayer team games based on team identification information in the RF communication protocol.
    Type: Grant
    Filed: March 15, 2013
    Date of Patent: April 21, 2015
    Assignee: QFO Labs, Inc.
    Inventors: John Paul Condon, James Edward Fairman, Bradley Dean Pedersen
  • Patent number: 9011235
    Abstract: A multi-opportunity, risk vs. reward, playfield-style gaming platform grants players the ability to evaluate gaming situations and decide whether to risk current assets for greater rewards throughout the course of a game. Players have multiple opportunities to make risk versus reward decisions that ultimately affect the financial outcome of game play. Positive impact squares, negative impact squares and indifferent impact squares are assigned to the game playfield though the software platform based upon manufacturer and casino specified odds for each “Coin-In” credit level and value of game play. A status and information area legend is updated through the software platform and reports important game play information to players, allowing them to make more informed decisions throughout the course of their gaming experience.
    Type: Grant
    Filed: August 31, 2007
    Date of Patent: April 21, 2015
    Inventors: Marc B. Schwartz, Gloria F. Mitchell
  • Publication number: 20150105157
    Abstract: An active game controller includes a plurality of load sensors for detecting a load applied on an exercise support apparatus having a seat support area attached thereto a lumbar support portion that supports the lumbar region of a person's body on which a player performs abdominal sit-ups, push-ups, poses or stretches upon. The active game controller wirelessly transmits a load value detected as manipulation data by the load sensors to a game machine or smart device. The game machine or smart device determines a necessary quantity of load values, and the game machine or smart device computes the necessary quantity of load values based on the detected load value from the active game controller. Subsequently, game processing is performed based on the necessary quantity of computed load values received from both the seat support area and lumbar support portion.
    Type: Application
    Filed: October 14, 2014
    Publication date: April 16, 2015
    Inventor: William Brent Meldeau
  • Publication number: 20150105158
    Abstract: A system that incorporates teachings of the present disclosure may include, for example, a computing device having a controller to obtain a user input that was inputted into a first accessory operably coupled with the computing device where the first accessory provides a user interface for user interaction with a video game, determine a language of an intended recipient of the user input based on an identity of the intended recipient, access a multi-lingual library comprising a plurality of words associated with the video game, match the user input to one or more words of the plurality of words of the multi-lingual library to generate a translated message in the determined language of the intended recipient, and provide the translated message to a second accessory for presentation to the intended recipient in real-time. Additional embodiments are disclosed.
    Type: Application
    Filed: December 17, 2014
    Publication date: April 16, 2015
    Inventor: Michael Aronzon
  • Patent number: 9005024
    Abstract: System and method for running a software application, such as a video game for many users. In one embodiment a multi-user computer-controlled video gaming system comprising: at least one display device for displaying video game motion pictures to the plurality of users; a plurality of user input devices, at least one for each user, providing user input data to the computer-controlled video gaming system; a processing unit receiving and processing the user input data from the plurality of input devices to generate control input data for a conjointly control of at least one game mechanic of the performed game; at least one computing device executing a game software application for performing said game, the at least one computing device being controlled by said control input data for providing output to the display device to display the video game motion pictures dependent on said at least one conjointly controlled game mechanic.
    Type: Grant
    Filed: March 9, 2011
    Date of Patent: April 14, 2015
    Assignee: Crytek GmbH
    Inventors: Cevat Yerli, Alexander Taube, Peter Holzapfel
  • Patent number: 9004997
    Abstract: Methods, systems, computer-readable media, and apparatuses for dynamically locking a camera-linked reticle onto a target vehicle are presented. In one or more embodiments, a computing device may provide a user interface that includes a controlled vehicle and a target vehicle. Subsequently, the computing device may receive user input moving a camera-linked reticle within a predetermined distance of the target vehicle. In response to receiving the user input moving the camera-linked reticle within the predetermined distance of the target vehicle, the computing device may lock the camera-linked reticle onto the target vehicle. In some embodiments, the camera-linked reticle may include a reticle portion of the user interface that is configured to indicate an aim of at least one gun associated with the controlled vehicle, and may be further configured to maintain a substantially constant directional relationship with a viewing angle.
    Type: Grant
    Filed: March 12, 2014
    Date of Patent: April 14, 2015
    Assignee: Wargaming.net LLP
    Inventors: Alexey Prosin, Stepan Drozd
  • Patent number: 9005026
    Abstract: An apparatus generally directed to controlling a video game. The apparatus preferably includes a tablet computer, an electronic game communicating with the tablet computer, and an input device for controlling movement of a virtual object provided by the electronic game. Preferably, the input device includes a pair of opposing side structures adjacent opposing sides of plurality of sides of the tablet computer. The input device further preferably includes a plurality of input switches, wherein said input switches are adjacent each of the at least two opposing sides of the plurality of sides of the tablet computer, and a bridge structure disposed between the pair of sides to form a three sided structure. The third structure mitigates inadvertent removal of the tablet computer from the three sided structure when the tablet computer is fully nested within the three sided structure.
    Type: Grant
    Filed: June 12, 2012
    Date of Patent: April 14, 2015
    Assignee: Wikipad, Inc.
    Inventors: Matthew Joynes, James Bower
  • Patent number: 9007299
    Abstract: Techniques for using a motion sensitive device as a controller are disclosed. A motion controller as an input/control device is used to control an existing electronic device (a.k.a., controlled device) previously configured for taking inputs from a pre-defined controlling device. The signals from the input device are in a different form from the pre-defined controlling device. According to one aspect of the present invention, the controlled device was designed to respond to signals from a pre-defined controlling device (e.g., a touch-screen device). The inputs from the motion controller are converted into touch-screen like signals that are then sent to the controlled device or programs being executed in the controlled device to cause the behavior of the controlled device to change or respond thereto, without reconfiguration of the applications running on the controlled device.
    Type: Grant
    Filed: September 30, 2011
    Date of Patent: April 14, 2015
    Assignee: AiLive Inc.
    Inventors: Charles Musick, Jr., Robert Kay, Stuart Reynolds, Dana Wilkinson, Anupam Chakravorty, William Robert Powers, III, Wei Yen, Youding Zhu
  • Patent number: 9000899
    Abstract: A body-worn device configured in size and shape to be worn by a user, the body-worn device comprising a tactile feedback actuator configured to supply tactile feedback to the user, wherein said tactile feedback actuator configured to supply the feedback based on instructions provided via a communication channel. Optionally, the body-worn device is configured in size and shape to be worn around a torso of the user. Optionally, the tactile feedback actuator is configured to supply the tactile feedback to a back and/or a chest of the user. Optionally, wherein said body-worn device comprises a first and a second tactile feedback actuators, wherein the first tactile feedback actuator is positioned to be in proximity to a chest of the user, and wherein the second tactile feedback actuator is positioned to be in proximity to a back of the user.
    Type: Grant
    Filed: September 28, 2012
    Date of Patent: April 7, 2015
    Assignee: Shmuel Ur
    Inventor: Shmuel Ur
  • Patent number: 8998719
    Abstract: Aspects of the present disclosure relate to the implementation of a gaming environment including gaming servers for instantiating instances of games requested by a user. The gaming environment includes a game device for obtaining game inputs corresponding to the instantiated game. Additionally, the gaming environment includes one or more output devices for obtaining outputs generated by the processing of the inputs by the gaming server. Illustratively, the game device and one or more output devices form game device groups. Within each game device group, the inputs obtained by game device are transmitted independent of the outputs transmitted to the output devices. The transmission of input data from the game device and the transmission of the output audio data, output video data or other data from the gaming server may be individually optimized.
    Type: Grant
    Filed: December 14, 2012
    Date of Patent: April 7, 2015
    Assignee: ELBO, Inc.
    Inventor: Peter Anthony Walker
  • Patent number: 8998717
    Abstract: An information processing apparatus includes circuitry configured to acquire information corresponding to a reference orientation that indicates a spatial position of a sensor unit attached to a golf club. The reference orientation is determined based on a vector projecting in a normal direction from a planar surface of the golf club. The circuitry acquires a measurement signal generated by the sensor unit in response to a movement of the golf club, the measurement signal including measurements of one or more of an angular acceleration, a linear acceleration, and an angular velocity. The circuitry generates data corresponding to a motion path of the golf club based on the measurement signal and the reference orientation. The circuitry controls an interface to output the generated data corresponding to the motion path.
    Type: Grant
    Filed: January 17, 2013
    Date of Patent: April 7, 2015
    Assignee: PPG Technologies, Inc.
    Inventors: Gordon Parke, Adam Tsouras, Eytan Moudahi
  • Patent number: 8992324
    Abstract: An attachment worn against a palm side or a back side of a metacarpus of a person's hand. The attachment includes a flexible band or strip to which a sensing electronics module is attached that contains in a housing electronics for sensing gesture characteristics made by the wearer's hand, including a communications interface for communicating gesture characteristic data to a system external to the hand-worn attachment. The attachment sends at least position and orientation data in real time as a gesture is made to an external system, such as a gaming terminal. Optional sensors for detecting light, acceleration, orientation, or pressure can be used to detect other gesture characteristics and/or user inputs made while wearing the attachment. The gestures and user inputs can be used to influence graphical objects displayed on one or more displays displaying a program, such as a wagering game.
    Type: Grant
    Filed: February 1, 2013
    Date of Patent: March 31, 2015
    Assignee: WMS Gaming Inc.
    Inventors: Charles V. Guild, Timothy C. Loose
  • Publication number: 20150087420
    Abstract: Methods, systems, or apparatuses for impeding the entrance of foreign contaminates into a housing of a gaming machine may include a gaming controller, a panel, and an input device mounted to the panel. The input device may include a housing. The housing of the input device may include a first section, a second section, and a member moveable with respect to the first and the second sections, wherein the moveable member is configured to be actuated by a player to provide input to the gaming controller; and a membrane disposed between the first section and the panel, wherein the membrane impedes the entrance of foreign contaminates into the housing.
    Type: Application
    Filed: December 5, 2014
    Publication date: March 26, 2015
    Inventors: Michael W. Oehlert, Nathan D. LaBrosse, Brian K. Baker, John L. Beadell, Steve P. McGahn, Jacquelyn S. Combs, Thomas D. Waxman, Russell Chudd, Tai Rosander
  • Patent number: 8986109
    Abstract: The present invention relates to an electronic gaming and/or gambling machine, in particular to a slot machine which is coin operable or is operable by monetary equivalents, comprising a display apparatus for the display of at least one game and optionally additional information, with the display apparatus having at least a first and a second screen on which at least one screen display, preferably a main game, and one second screen display, preferably a bonus game and/or additional information, can be displayed as well as a control panel for the actuation of the gaming and/or gambling machine. In accordance with the invention, the electronic gaming and/or gambling machine is characterized in that a switching device is provided which is actuable by a machine user by an input device for the switching of the first screen representation from the first screen to the second screen and of the second screen representation from the second screen to the first screen or to a further screen and/or vice versa.
    Type: Grant
    Filed: May 23, 2014
    Date of Patent: March 24, 2015
    Assignee: Novomatic AG
    Inventors: Johann F. Graf, Eduard Svoboda
  • Patent number: 8986119
    Abstract: A twist amount is calculated based on an angular velocity around a Z-axis of an input device when a player performs a shoot operation. Based on a value of a difficulty level stored in an external main memory, a minimum successful twist amount and a maximum successful twist amount are determined. As a result, the higher the difficulty level is, the narrower a successful range of the twist amount becomes. Further, the twist amount of the input device, which is obtained when the player performs the shoot operation for a first to a fourth shots, is stored in the external main memory. When the player performs the shoot operation for a fifth shot or thereafter, the twist amount of the input device at the time of the shoot operation for the fifth shot and thereafter is corrected with the use of the twist amount of the first to fourth shots.
    Type: Grant
    Filed: November 5, 2012
    Date of Patent: March 24, 2015
    Assignee: Nintendo Co., Ltd.
    Inventors: Takayuki Shimamura, Takeshi Miyamoto
  • Patent number: 8986120
    Abstract: An entertainment system includes an object tracking camera, a logic subsystem operatively connected to the object tracking camera, and a data holding subsystem holding instructions executable by the logic subsystem. The instructions are executable to receive one or more images of a scene from the object tracking camera, the scene including a human and a companion object. The instructions are further executable to recognize a gesture of the human based on the received one or more images, and to wirelessly send a control command to the companion object responsive to the recognized gesture.
    Type: Grant
    Filed: February 6, 2014
    Date of Patent: March 24, 2015
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Sari Davidson, John Ikeda, David Nelson, Brian Allen Bilodeau
  • Patent number: 8989857
    Abstract: Loosing the ability to interact with one's environment can be devastating. The invention enables a person to control the real or virtual action or movement of an output device in from one to three dimensions through the use of at least one electrical sensor implanted beneath the skin or as a part of a headset on either one side or on both sides of the person's head in electrical communication with a vestigial periauricular nerve or muscle. Each sensor communicates through a selected channel to transmit information preferably in digital form to an output device designating an action to be taken or the position of a target location for enabling the output device to perform the action or to move toward or to a target location through real or virtual space. At least one and preferably up to four sensors are located on each side of the head.
    Type: Grant
    Filed: November 14, 2011
    Date of Patent: March 24, 2015
    Inventor: Sandy L. Heck
  • Patent number: 8986125
    Abstract: Methods and systems are disclosed for integrating LC circuits into a user's jewelry for controlling systems such as computer games. The resonant frequency of the circuit at each of multiple rings worn by the user may be adjustable. A secondary coil within each ring may be moved in relation to the magnetic field generated by a primary coil that may be part of another piece of jewelry, such as a watch or a bracelet, to generate control signals. The magnetic field may inductively couple and power the rings, which may each contain an LC tank circuit. If powered, each of these circuits may oscillate at its resonant frequency. A receiver system may comprise an antenna and a tuning circuit to detect a resonant frequency as an input to control moves of a character within a game, for example for use with heads-up displays (HUDs) for augmented reality applications.
    Type: Grant
    Filed: March 14, 2013
    Date of Patent: March 24, 2015
    Assignee: Valve Corporation
    Inventor: Jeri Janet Ellsworth
  • Patent number: 8979653
    Abstract: Based on posture/motion information which is output from predetermined detection means for detecting a posture or a motion of an input device operated by a user, a posture of the input device at a predetermined timing is calculated and stored as a reference posture. Then, based on the posture/motion information, the posture of the input device is constantly calculated as a current posture, and a difference of the current posture from the reference posture is calculated. In addition, based on the difference between the posture/motion information and the posture difference, a re-calculation necessity degree, which represents the necessity degree of re-calculation of the reference posture, is constantly calculated. When the re-calculation necessity degree exceeds a predetermined value, a presentation for urging the re-calculation of the reference posture is made.
    Type: Grant
    Filed: August 12, 2009
    Date of Patent: March 17, 2015
    Assignee: Nintendo Co., Ltd.
    Inventors: Ichiro Suzuki, Takayuki Shimamura, Katsuhisa Sato
  • Patent number: 8974301
    Abstract: Based on posture/motion information obtained from predetermined detection means for detecting a posture or a motion of an input device operated by a user, power value data, which is a parameter representing the power to be given to an object is calculated. In addition, a braking power applied to the input device is calculated based on the posture/motion information. Then, the object is moved based on the power value data and the braking value data.
    Type: Grant
    Filed: August 13, 2009
    Date of Patent: March 10, 2015
    Assignee: Nintentdo Co., Ltd.
    Inventors: Ichiro Suzuki, Takayuki Shimamura, Katsuhisa Sato
  • Patent number: 8974300
    Abstract: The present invention relates to a remote play device for an interactive entertainment system and may include a class D amplifier and at least one motion detection device. The remote play device may also include a processor to adapt sound effects played through the class D amplifier based upon the at least one motion detection device. A battery may also be included powering at least the class D amplifier.
    Type: Grant
    Filed: January 4, 2008
    Date of Patent: March 10, 2015
    Assignee: Stmicroelectronics S.R.L.
    Inventors: Marco Angelici, Andrea Onetti
  • Patent number: 8976007
    Abstract: The present invention provides systems, methods and apparatus for a wearable band adapted to be worn by a user. The wearable band may include one or more biometric sensors such as a pulse monitor adapted to monitor a pulse of the user, and a transmitter adapted to wirelessly transmit pulse information from the pulse monitor to a mobile device such as a cellular telephone or PDA. The wearable band does not include a display for the biometric information. Numerous additional embodiments are disclosed.
    Type: Grant
    Filed: August 10, 2009
    Date of Patent: March 10, 2015
    Inventors: Brian M. Dugan, Steven M. Santisi, Jean Pierre Latrille
  • Patent number: 8974296
    Abstract: A game apparatus executes game processing on the basis of microphone input information input through a microphone. The CPU of the game apparatus executes an imaging step for imaging a user with a camera, a detection determining step for determining whether or not a user is detected on the basis of image data indicating the image obtained by imaging through the imaging step, and a performing step for performing the game processing on the basis of the microphone input information when the detection determining step determines that the user is detected.
    Type: Grant
    Filed: August 28, 2009
    Date of Patent: March 10, 2015
    Assignee: Nintendo Co., Ltd
    Inventors: Tetsuya Satoh, Youhei Kubotsu
  • Patent number: 8961309
    Abstract: An interactive computerized game system including a visual display, one or more user input devices, and a processor executing software that interacts with the display and input device(s) is disclosed. The software displays images of musical targets on the visual display, the musical targets possibly corresponding to a pre-recorded source of music. At least one of the user input devices is a touchscreen arranged to simulate a portion of a musical instrument. During gameplay, the gameplayer must touch the touchscreen at the appropriate time and/or in the appropriate location in response to the displayed images of musical targets. The system provides a positive indication if the player's input matches the attributes of the displayed musical targets.
    Type: Grant
    Filed: May 8, 2007
    Date of Patent: February 24, 2015
    Assignee: Disney Enterprises, Inc.
    Inventors: Derek T. Dutilly, Jonathan Browne, Nikolaus Paul Ingeneri, Shannon Richard Monroe
  • Patent number: 8961313
    Abstract: Systems and methods are disclosed to control interactivity with a video gaming system. The system includes a game console and a controller that is configured to be held in a plurality of handhold orientations. The controller further includes a handle that extends between a first end and a second end along a length axis and an input feature disposed at the first end. The input feature includes sensors to detect manipulations that cause a relative movement between the input feature and the handle. The manipulations that are detected include torque applied to the input feature about the length axis. Where the detected manipulation are relayed to the game console where the game console correlates the detected manipulation into control of the video game. The gaming system can be primarily executed through a local game console, or the game console (or computing device), can communicate to remote servers, over the internet, to processes primary execution.
    Type: Grant
    Filed: May 29, 2009
    Date of Patent: February 24, 2015
    Assignee: Sony Computer Entertainment America LLC
    Inventor: Gary Zalewski
  • Patent number: 8961312
    Abstract: A wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. One or more optional auxiliary components modularly attach to the input device to selectively create a modified input device having different desired functions or aesthetics.
    Type: Grant
    Filed: April 23, 2014
    Date of Patent: February 24, 2015
    Assignee: Creative Kingdoms, LLC
    Inventors: Jonathan A. Barney, Denise Chapman Weston
  • Patent number: 8961320
    Abstract: A portable, handholdable device includes global positioning system (GPS) circuitry, a camera, a user interface configured to receive user inputs, the user interface including a display; wireless communication circuitry for mobile wireless communications, and a processing system configured to execute a program using a position determined by the GPS circuitry.
    Type: Grant
    Filed: June 19, 2013
    Date of Patent: February 24, 2015
    Assignee: Nintendo Co., Ltd.
    Inventors: Charles P. Eck, Hiroshi Kamada, Claude Comair
  • Patent number: 8961310
    Abstract: A gaming machine that includes a multi-action switch that is held in an initial position when the multi-action switch is not being pressed, and a position detection device for detecting whether the multi-action switch is in the initial position, a second position, or a third position. The gaming machine further includes a controller for controlling operations of the gaming machine in accordance with the position of the multi-action switch, such that the gaming machine carries out a first operation when the position detecting device detects that the multi-action switch has reached the second position, and a second operation when the position detecting device detects that the multi-action switch has reached the third position.
    Type: Grant
    Filed: September 28, 2012
    Date of Patent: February 24, 2015
    Assignee: Video Gaming Technologies, Inc.
    Inventors: Ryan Cuddy, Mike Oberberger
  • Patent number: 8956228
    Abstract: A system for promoting physical activity for video game players. A video game player wears an article of footwear with a physical activity monitor or “game pod” mounted thereon while exercising or performing some other type of physical activity. The game pod measures the amount of the player's physical activity, and records that amount in a memory. When the player desires to play a video game according to the invention, the player disengages at least the memory from the article of footwear, and then engages the memory with the computer hosting the video game through a computer interface. The computer then obtains the recorded amount of physical activity, and provides a computer function associated with the recorded amount of physical activity.
    Type: Grant
    Filed: February 10, 2005
    Date of Patent: February 17, 2015
    Assignee: Nike, Inc.
    Inventors: Albert Shum, Charles Whipple Case, Jr., Allan M. Schrock
  • Patent number: 8957890
    Abstract: There is provided an information processing apparatus including a position detection section which detects a position of an object, and a coordinate calculation section which calculates absolute coordinates based on the position of the object detected by the position detection section, and which calculates relative coordinates, which indicate a display position of the object on a screen, depending on the absolute coordinates and a motion of the object. The coordinate calculation section moves the relative coordinates in order for the relative coordinates to be asymptotic to or correspondent to the absolute coordinates based on a predetermined condition.
    Type: Grant
    Filed: January 21, 2011
    Date of Patent: February 17, 2015
    Assignee: Sony Corporation
    Inventor: Kazuyuki Yamamoto
  • Patent number: 8956229
    Abstract: Posture/motion information is repeatedly obtained from predetermined detection means for detecting a posture or a motion of an input device operated by a user, and a power value used for moving an object in a virtual space is calculated. In addition, a follow-up power value, which follows the calculated power value, is repeatedly calculated based on the posture/motion information. Then, the object is moved based on the follow-up power value.
    Type: Grant
    Filed: August 12, 2009
    Date of Patent: February 17, 2015
    Assignee: Nintendo Co., Ltd.
    Inventors: Ichiro Suzuki, Takayuki Shimamura, Katsuhisa Sato
  • Patent number: 8957909
    Abstract: A system, a non-transitory computer readable storage medium including instructions, and a method for adjusting a displayed user interface in accordance with a navigational state of a human interface device. For each measurement epoch, a base set of operations are performed, including: determining an unmodified user interface state in accordance with the navigational state, and generating current user interface data. Upon detecting an error introducing state, additional operations are performed, including: determining a modified user interface state; adjusting the current user interface data in accordance with the modified user interface state; and determining a user interface state error. Upon detecting an error compensating state, additional operations are performed, including: determining a compensation adjustment and adjusting the current user interface data and user interface state error in accordance with the compensation adjustment.
    Type: Grant
    Filed: June 21, 2011
    Date of Patent: February 17, 2015
    Assignee: Sensor Platforms, Inc.
    Inventors: Benjamin E. Joseph, Ian Chen
  • Patent number: 8951112
    Abstract: A display device having bet areas where a plurality of bet objects are displayed and a unit bet buttons where a plurality of bet amounts are displayed and a touch panel which is provided on the front surface side of the display device to be able to receive a touch input from the outside and detect a touched position of the touch input are included. When the touched position of the touch input corresponds to any bet amounts in the unit bet buttons, a bet amount is determined based on this touched position. When the touched position of the touch input continuously moves at least in the bet areas, betting on each bet object on the moving path among the bet objects in the bet areas is received with the bet amount determined using the unit bet button.
    Type: Grant
    Filed: January 20, 2012
    Date of Patent: February 10, 2015
    Assignees: Universal Entertainment Corporation, Aruze Gaming America, Inc.
    Inventor: Katsuhiro Kido
  • Patent number: 8951119
    Abstract: An input device implemented as two-dimensional sensor mat, wherein the two-dimensional sensor mat is divided into a plurality of sensor fields that can be activated by touch, wherein, in a multiple-occupancy operating mode, at least part of the sensor fields each have several different sensor field occupancies, and wherein the different sensor field occupancies of a sensor field are associated with a different number of times this sensor field is touched.
    Type: Grant
    Filed: August 24, 2011
    Date of Patent: February 10, 2015
    Assignee: Fraunhofer-Gesellschaft zur Foerderung der angewandten Forschung e.V.
    Inventors: Martina Lucht, Swen Gaudl
  • Patent number: 8951120
    Abstract: Systems and methods for calibration and biasing are described herein. In one example, a method for determining a playing height of a user is described. The method includes receiving an identification of a first corner of a display screen from the user by associating a first position of a tracked object with the first corner using image data from a capture device, receiving an identification of a second corner of the display screen from the user by associating a second position of the tracked object with the second corner using image data from the capture device, and triangulating between the first and second corners and the tracked object to define a range of movement made by the user. The tracked object is held by the user. The method further includes defining a height at which the tracked object is held by the user based on the range of movement.
    Type: Grant
    Filed: September 11, 2012
    Date of Patent: February 10, 2015
    Assignee: Sony Computer Entertainment America LLC
    Inventors: Michael Seegers, Mark Ming-lun Tsai, Jeff Scott Dixon, Sean Hyde-Moyer, Deborah Mars, Nathan Gary
  • Publication number: 20150038229
    Abstract: The invention disclosed herein relates to a video game system comprising a video game console and an object or toy used in connection with the video game console, wherein the object or toy has a rewritable data storage device, and wherein the video game console stores information in the rewritable data storage device in response to game play events occurring in a first gaming session. The stored information is subsequently retrieved by the video game console in a second gaming session, and the retrieved information is used to conduct the game play of the second gaming session.
    Type: Application
    Filed: September 22, 2014
    Publication date: February 5, 2015
    Inventors: Paul Reiche, Ray West
  • Publication number: 20150038230
    Abstract: A video game system (or other data processing system) can visually identify a person entering a field of view of the system and determine whether the person has been previously interacting with the system. In one embodiment, the system establishes thresholds, enrolls players, performs the video game (or other application) including interacting with a subset of the players based on the enrolling, determines that a person has become detectable in the field of view of the system, automatically determines whether the person is one of the enrolled players, maps the person to an enrolled player and interacts with the person based on the mapping if it is determined that the person is one of the enrolled players, and assigns a new identification to the person and interacts with the person based on the new identification if it is determined that the person is not one of the enrolled players.
    Type: Application
    Filed: October 20, 2014
    Publication date: February 5, 2015
    Inventors: Tommer Leyvand, Mitchell Stephen Dernis, Jinyu Li, Yichen Wei, Jian Sun, Casey Leon Meekhof, Timothy Milton Keosababian
  • Patent number: 8944913
    Abstract: An apparatus generally directed to controlling a video game. The apparatus preferably includes a tablet computer, an electronic game communicating with the tablet computer, and an input device for controlling movement of a virtual object provided by the electronic game. Preferably, the input device includes a pair of opposing side structures adjacent opposing sides of plurality of sides of the tablet computer. The input device further preferably includes a plurality of input switches, wherein said input switches are adjacent each of the at least two opposing sides of the plurality of sides of the tablet computer, and a bridge structure disposed between the pair of sides to form a three sided structure. The third structure mitigates inadvertent removal of the tablet computer from the three sided structure when the tablet computer is fully nested within the three sided structure.
    Type: Grant
    Filed: February 28, 2013
    Date of Patent: February 3, 2015
    Assignee: Wikipad, Inc.
    Inventors: Matthew R. Joynes, James Bower