Wireless Signal Patents (Class 463/39)
  • Patent number: 11798353
    Abstract: Disclosed are a system and method for training a neural network associated with a casino table game monitoring system. Synthetic images of objects extracted from a virtual table game environment are used to create a ground truth set, which is then used to train and test a neural network. When the neural network's classification of the extracted images is deemed accurate enough, the neural network may then be deployed in a casino to track the use of corresponding physical objects in real casino table game play as part of the casino table game monitoring system.
    Type: Grant
    Filed: October 29, 2021
    Date of Patent: October 24, 2023
    Assignee: LNW Gaming, Inc.
    Inventors: Bryan M. Kelly, Terrin Eager, Martin S. Lyons
  • Patent number: 11775050
    Abstract: Embodiments of the disclosed technology are directed to classifying motion data collected by wearable sensors. Motion data collected by a first wearable motion sensor and a second wearable motion sensor during the performance of an activity can be obtained. The motion data from the first wearable motion sensor can include data associated with one or more first motion primitives and the second motion data collected by the second wearable motion sensor can include data associated with one or more second motion primitives. The first motion data and the second motion data can be synchronized based at least in part on time stamp information. Data associated with a signature motion classification associated with the activity can be determined based at least in part on the one or more first motion primitives and the one or more second motion primitives.
    Type: Grant
    Filed: June 18, 2018
    Date of Patent: October 3, 2023
    Assignee: GOOGLE LLC
    Inventors: Ivan Poupyrev, Daniel Kaufman
  • Patent number: 11735187
    Abstract: An appliance can include a microphone transducer configured to receive sound from an environment and to convert the received sound into an audio signal. The appliance can be configured to receive an input audio signal via the microphone transducer, responsive to an activation input. The appliance can be configured to initiate a bi-directional, wireless communication connection with an external device in parallel with receiving the input audio signal, and responsive to the activation input. The appliance can be configured to transmit an output audio signal corresponding to the input audio signal over the communication connection when the wireless communication connection is established. Related aspects also are described.
    Type: Grant
    Filed: May 6, 2020
    Date of Patent: August 22, 2023
    Assignee: Apple Inc.
    Inventors: Myra C. Lukens, Shehryar Lasi, Kisun You
  • Patent number: 11726582
    Abstract: An electromagnetic tracking system includes a handheld controller including a first phased array element characterized by a first phase and a second phased array element characterized by a second phase different than the first phase. The first phased array element and the second phased array element are configured to generate a steerable electromagnetic beam characterized by an electromagnetic field pattern. The electromagnetic tracking system also includes a head mounted augmented reality display including an electromagnetic sensor configured to sense the electromagnetic field pattern.
    Type: Grant
    Filed: August 27, 2021
    Date of Patent: August 15, 2023
    Assignee: Magic Leap, Inc.
    Inventor: Michael Janusz Woods
  • Patent number: 11727767
    Abstract: A gaming funds transaction device is disclosed that includes a user interface device, and in some embodiments a keypad section having input keys and a display, by which a gamer may obtain a gaming ticket with value added using a credit or debit card. The gaming funds transaction device may have a communication link to a financial institution or another validation service to obtain validation of a request to charge a credit or debit card. The user interface device may be connected to an input and printing section by a flexible arm, or may be an integrated component.
    Type: Grant
    Filed: February 23, 2021
    Date of Patent: August 15, 2023
    Assignee: JCM American Corporation
    Inventor: Rainer Seyer
  • Patent number: 11712629
    Abstract: Some implementations relate to methods, systems, and a computing device to generate predicted scores for games based on gameplay duration. In some implementations, a method includes obtaining game session data that includes a respective session duration for each game session of a plurality of game sessions, each game session associated with a respective game and a respective game player. The method further includes grouping the plurality of games game clusters based on the game session data, each game cluster including one or more of the games such that no game is in more than one cluster. The method further includes generating a predicted score for one or more of the games and identifying at least one game as a high quality game based on the predicted score. In some implementations, generating the predicted store includes determining a distance between each game and the decision boundary.
    Type: Grant
    Filed: September 3, 2020
    Date of Patent: August 1, 2023
    Assignee: Roblox Corporation
    Inventors: Eric Holmdahl, Nikolaus Sonntag, Xusheng Sun, Aman Thakur
  • Patent number: 11681323
    Abstract: A method executable by a low voltage drive circuit (LVDC) includes receiving an analog receive signal, converting the analog receive signal into analog inbound data, converting the analog inbound data into digital inbound data, filtering the digital inbound data to produce filtered digital data, sampling and holding an n-bit digital value of the filtered digital data to produce an n-bit sampled digital data value, adjusting formatting of the n-bit sampled digital data value to produce a formatted digital value, and generating a packet of received digital data from a plurality of formatted digital values.
    Type: Grant
    Filed: March 3, 2022
    Date of Patent: June 20, 2023
    Assignee: SigmaSense, LLC.
    Inventors: Richard Stuart Seger, Jr., Daniel Keith Van Ostrand, Gerald Dale Morrison, Timothy W. Markisen
  • Patent number: 11669726
    Abstract: Systems and methods are provided for interpolation of disparate inputs. A radial basis function neural network (RBFNN) may be used to interpolate the pose of a digital character. Input parameters to the RBFNN may be separated by data type (e.g. angular vs. linear) and manipulated within the RBFNN by distance functions specific to the data type (e.g. use an angular distance function for the angular input data). A weight may be applied to each distance to compensate for input data representing different variables (e.g. clavicle vs. shoulder). The output parameters of the RBFNN may be a set of independent values, which may be combined into combination values (e.g. representing x, y, z, w angular value in SO(3) space).
    Type: Grant
    Filed: June 19, 2019
    Date of Patent: June 6, 2023
    Assignee: MAGIC LEAP, INC.
    Inventor: Geoffrey Wedig
  • Patent number: 11534685
    Abstract: A physical gaming environment of an electronic game includes at least one gaming device, a plurality of zones where each zone includes sensors for sensing a second information associated with at least one gaming device, a display for providing a status of the electronic game or a score of a user to users and/or spectators, a combination of a light system, a multimedia system and at least one speaker for providing audio-visual effects, and a computing arrangement communicably coupled with the at least one gaming device, the plurality of sensors, the display, and the combination of the light system, the multimedia system and the at least one speaker, where the computing arrangement receives a user position and triggered events as inputs from the plurality of sensors located at each of the plurality of zones and emulates at least one element in the physical gaming environment, for the user.
    Type: Grant
    Filed: February 5, 2021
    Date of Patent: December 27, 2022
    Assignee: IVAN MAURICIO BURITICA SUAREZ
    Inventor: Ivan Mauricio Buritica Suarez
  • Patent number: 11497996
    Abstract: The purpose of the present invention is to provide a game device, etc., that improves the operability of an operation unit. The game device comprises: a storage unit that stores an image of a first object; a display unit that displays an image of at least the first object; first and second operation units for outputting operation information on the basis of a player action; a determination unit that determines whether or not the output operation information fulfills a prescribed condition; an identification unit that identifies, as an object operation unit, the operation unit that output operation information fulfilling the prescribed condition, out of the first and second operation units; and an object control unit that changes the first object displayed on the display unit, in accordance with the operation information from the object operation unit.
    Type: Grant
    Filed: December 25, 2018
    Date of Patent: November 15, 2022
    Assignee: GREE, INC.
    Inventors: Hitoshi Imai, Gaku Kawamura
  • Patent number: 11497989
    Abstract: An information acquiring section acquires identification information recorded in a card. A behavior DB stores a kind-of-card ID, and software associated with the kind-of-card ID. A processing section, when the identification information is acquired by the information acquiring section, specifies software associated with a kind of card by referring to storage contents of the behavior DB. Incidentally, the behavior DB stores the kind-of-card ID and processing for software with the kind-of-card ID and the processing being associated with each other. The processing section executes the processing stored in the behavior DB for the specified software.
    Type: Grant
    Filed: February 28, 2017
    Date of Patent: November 15, 2022
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Tsubasa Umeki, Shuichi Takeda, Yoshinori Kotsugai, Yasuyuki Hiramaru
  • Patent number: 11482072
    Abstract: The present invention provides a system for updating a wagering application interface to a customized interface with additional functionality based upon the user's physical location, such as a sports arena or stadium, restaurant, or bar. The updated wagering application interface provides the user with a customized appearance that incorporates the home team's colors if located at a stadium or arena or provides signage or advertisements on the interface if the user is located at a sports bar or restaurant. Also, additional functionality can be provided through the wagering application, such as ordering food or providing promotions being offered at the location to allow the user to enjoy a customized wagering experience through the wagering application interface based on the user's physical location.
    Type: Grant
    Filed: November 30, 2021
    Date of Patent: October 25, 2022
    Assignee: AdrenalineIP
    Inventors: Casey Alexander Huke, John Cronin, Joseph W. Beyers, Michael D'Andrea
  • Patent number: 11471760
    Abstract: Systems and methods are provided for enabling users playing online games to create coaching videos of gameplay, and post such coaching videos to a cloud gaming system. In one example, coaching videos include a video clip of the gameplay and a video of the user, guiding and/or explaining how the game was played. A user playing the same game may desire coaching, and the cloud gaming system can identify previously posted coaching videos that correspond to the point in time or action in which the user requesting coaching is currently playing. The cloud system can access a database of coaching options, which are then presented to a user. The coaching options may be videos of gameplay and videos of the user providing coaching. The user can then view the coaching videos, rate them if desired, and then resume with his or her gameplay.
    Type: Grant
    Filed: March 5, 2020
    Date of Patent: October 18, 2022
    Assignee: Sony Interactive Entertainment LLC
    Inventor: David Perry
  • Patent number: 11462073
    Abstract: An electronic gaming system includes a processor that is configured to display a keno card during a base game. The keno card includes a plurality of player selectable spots, and each spot includes a number. The system receives a player selection of one or more spots. During a random selection of numbered balls, the processor determines whether at least one ball of the plurality of balls includes a feature game trigger. A ball that includes the feature game trigger may be different from other balls produced by the random selection, in that the ball is gold colored (or otherwise visually distinct). If the ball including the feature game trigger matches at least one player selected spot, the processor may mark the player selected spot on the keno card as a matched spot and/or convert the spot to a cash or prize value. A feature game may also be triggered.
    Type: Grant
    Filed: May 8, 2020
    Date of Patent: October 4, 2022
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Joshua Matos, Marc Mayo
  • Patent number: 11435851
    Abstract: One variation of a method for characterizing inputs includes: scanning an array of sense electrodes at a first resolution to generate a first force image; detecting a first force input in the first force image; in response to a first geometry dimension of the first force input exceeding a first threshold, characterizing the first force input as a non-stylus input type; in response to the first geometry dimension of the first force input remaining below the first threshold: scanning the array of sense electrodes at a second resolution; detecting a second force input in a second force image; and, in response to a ratio of a force magnitude of the second force input to a geometry dimension of the second force input exceeding a second threshold, characterizing the first force input as a stylus input type; and outputting a location and a type of the first force input.
    Type: Grant
    Filed: June 21, 2021
    Date of Patent: September 6, 2022
    Assignee: Sensel, Inc.
    Inventors: Ilya Daniel Rosenberg, John Aaron Zarraga, Tomer Moscovich
  • Patent number: 11420114
    Abstract: Systems and methods are provided for enabling users playing online games to create coaching videos of gameplay, and post such coaching videos to a cloud gaming system. In one example, coaching videos include a video clip of the gameplay and a video of the user, guiding and/or explaining how the game was played. A user playing the same game may desire coaching, and the cloud gaming system can identify previously posted coaching videos that correspond to the point in time or action in which the user requesting coaching is currently playing. The cloud system can access a database of coaching options, which are then presented to a user. The coaching options may be videos of gameplay and videos of the user providing coaching. The user can then view the coaching videos, rate them if desired, and then resume with his or her gameplay.
    Type: Grant
    Filed: January 4, 2016
    Date of Patent: August 23, 2022
    Assignee: Sony Interactive Entertainment LLC
    Inventor: David Perry
  • Patent number: 11413520
    Abstract: Systems and methods are provided for a personal interaction game platform and may include, in a human-controlling gaming platform comprising a first communication device and a second communication device, each comprising a user input mechanism and a display: receiving commands in the first device via its user input mechanism; communicating the received commands to the second device; relaying the communicated commands to a user of the second device; sensing data regarding actions taken by the user of the second device in response to the relayed commands; and communicating the sensed data to the first device. The commands may be relayed to the user of the second device via an audio output. The commands may be relayed to the user of the second device via the display. One or more tactile sensors may be operatively coupled to the second device for sensing the data regarding actions of the receiver.
    Type: Grant
    Filed: September 14, 2020
    Date of Patent: August 16, 2022
    Inventor: Michael Callahan
  • Patent number: 11301032
    Abstract: A locomotion system for use with a virtual environment technology includes a platform configured to support a user, a harness support assembly coupled to the platform and extending upwardly from the platform, and a safety harness configured to be worn by the user. The harness support assembly includes a support halo positioned above the platform and extending about a vertical central axis. The safety harness includes an interface structure moveably coupled to the support halo.
    Type: Grant
    Filed: March 9, 2020
    Date of Patent: April 12, 2022
    Assignee: VIRTUIX HOLDINGS INC.
    Inventor: Jan Goetgeluk
  • Patent number: 11238704
    Abstract: Disclosed herein is a system and method for administering a centralized electronic bingo game and an integrated broadcast announcement. The centralized bingo game is facilitated by a mobile wagering sub-system that communicates with a plurality of authorized mobile devices over a wide area network to provide each authorized mobile device with a unique bingo game session having a random bingo game result. The integrated broadcast announcement is provided by a video presentation sub-system that is communicatively coupled to the mobile wagering sub-system and at least one stationary monitor over the wide area network. The video presentation sub-system integrates a first bingo game session result associated with a first authorized mobile device, a second bingo game session result associated with a second authorized mobile device, and commentary about the first and second bingo game session results into the integrated broadcast announcement.
    Type: Grant
    Filed: October 21, 2019
    Date of Patent: February 1, 2022
    Assignee: Pilot Games, Inc.
    Inventors: Jon Weaver, Warren R. White, Anthony M. Morelli, William D. Hermansen
  • Patent number: 11229847
    Abstract: A game control method, game server, and program can increase variations on methods for acquiring items, increase the predictability of acquisition of an item with a high rarity value or the like, and heighten interest in the game. Included are the steps of presenting a communication terminal, connected over a communication line, with acquirable item information that, for each item type, includes a total count and an acquisition count or a non-acquisition count of items when receiving, from the communication terminal, a request to present information related to items acquirable by the communication terminal, determining an item to provide to the communication terminal when receiving an item acquisition request from the communication terminal, and changing the acquirable item information when receiving a reset request from the communication terminal.
    Type: Grant
    Filed: January 31, 2020
    Date of Patent: January 25, 2022
    Assignee: GREE, INC.
    Inventors: Tsuyoshi Yoshikawa, Tomohiro Tsukihara, Norikazu Kato, Tomoki Yasuhara
  • Patent number: 11205319
    Abstract: Disclosed are a system and method for training a neural network associated with a casino table game monitoring system. Synthetic images of objects extracted from a virtual table game environment are used to create a ground truth set, which is then used to train and test a neural network. When the neural network's classification of the extracted images is deemed accurate enough, the neural network may then be deployed in a casino to track the use of corresponding physical objects in real casino table game play as part of the casino table game monitoring system.
    Type: Grant
    Filed: May 27, 2020
    Date of Patent: December 21, 2021
    Assignee: SG Gaming, Inc.
    Inventors: Bryan M. Kelly, Terrin Eager, Martin S. Lyons
  • Patent number: 11192037
    Abstract: A video game controller adapter for use with a video game controller includes a housing adapted for attachment to the controller, a game actuator mechanism, and a function control module. The function control module is operatively connectable to the game console for transmitting electronic signals to the game console. The function control module is operatively connectable to the controller for receiving game functions from the controller. The function control module is operatively connected to the at least one game actuator mechanism, and configurable to, in response to actuation of the game actuator mechanism, transmit an adapter game function assigned to the game actuator mechanism to the game console. A method of adding a game control actuation mechanism to a game controller, includes the steps of: attaching the adapter to the game controller; and establishing a connection between the function control module and both of the controller and the game console.
    Type: Grant
    Filed: October 15, 2019
    Date of Patent: December 7, 2021
    Assignee: Collective Minds Gaming Co. Ltd.
    Inventors: Ken Dornbusch, Darren Ali
  • Patent number: 11167208
    Abstract: A non-limiting example information processing system includes a first input apparatus including a strain sensor, a second input apparatus including a motion sensor, and an information processing apparatus. The strain sensor provides an output corresponding to a force applied to at least a portion of the first input apparatus. The motion sensor provides an output corresponding to a motion of the second input apparatus. The information processing apparatus includes a computer that executes obtaining strain data corresponding to the output of the strain sensor and motion data corresponding to the output of the motion sensor, and executing first control on an object disposed in a virtual space based on the strain data, and second control on the object based on the motion data, the second control being different from the first control.
    Type: Grant
    Filed: January 22, 2020
    Date of Patent: November 9, 2021
    Assignee: NINTENDO CO., LTD.
    Inventors: Atsushi Ueno, Shota Shimada
  • Patent number: 11154778
    Abstract: Methods and apparatus for controlling a display include: acquiring information indicative of first entered instructions from a first input apparatus used by a first user wearing a head mounted display and information indicative of second entered instructions from a second input apparatus used by a second user enabled to view a display apparatus; controlling, in a virtual three-dimensional space, an event on the basis of one or more of the first entered instructions and the second entered instructions acquired; generating a first image of said virtual three-dimensional space to be displayed on said head mounted display; and generating a second image of said virtual three-dimensional space to be displayed on said display apparatus, where the first image includes the first input apparatus, and where the second image does not include the second input apparatus.
    Type: Grant
    Filed: February 7, 2020
    Date of Patent: October 26, 2021
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Nicolas Doucet, Yutaka Yokokawa, Gento Morita, Keiichiro Ishihara, Yuki Miyamae, Kazutomo Sasaki, Ngo Tuyen Thibaud, Masafumi Noda, Takumi Yoshida
  • Patent number: 11127247
    Abstract: A system which enables one or more events to be initiated via a gaming establishment device and concluded via one or more inputs received via a webpage accessed by a mobile device.
    Type: Grant
    Filed: October 23, 2018
    Date of Patent: September 21, 2021
    Assignee: IGT
    Inventors: Yongqiang Jin, Mo Fang, Xuan Liu
  • Patent number: 11103793
    Abstract: A content providing method includes providing a same content to a plurality of users each being included in one of a first team and a second team, determining whether a condition for a strategic timeout is satisfied during a progress of the content, providing the strategic timeout to the users by suspending the content when the condition is satisfied, providing at least one function for the strategic timeout to each of users in the first team and users in the second team, and resuming the content when the strategic timeout ends.
    Type: Grant
    Filed: March 25, 2020
    Date of Patent: August 31, 2021
    Inventors: Jeong Yeon Rhyoo, Kyu Young Park, Jung Eun Lee
  • Patent number: 11103785
    Abstract: A location-based game system is provided. Such a system may take the form of any device (e.g., a wireless telephone) that includes a locating device (e.g., a GPS system). One such location-based game may operate such that the actual, physical location of a user on a physical playfield corresponds to the location of a virtual character on a virtual playfield. Such location based games are referred to herein as actuality games. In one multiplayer actuality embodiment, two game devices may communicate location, and other, information to a remote database such that the two user's may interact on different physical playfields, but play on the same virtual playfield. A number of wireless communications protocols, self-configuration, and auto-download software applications are also provided to optimize integration with, for example, a wireless telephone.
    Type: Grant
    Filed: July 14, 2006
    Date of Patent: August 31, 2021
    Inventor: Jeffrey D Mullen
  • Patent number: 11092410
    Abstract: A laser tag gaming system is provided comprising a plurality of laser tag gaming apparatuses. Each laser tag gaming apparatus has a laser tag gun and a laser tag target, which can be wirelessly paired to one another. Gaming functionality can only be achieved upon receipt of a successful pair condition at a pairing circuit of each of the laser tag gun and laser tag target, which is lost if either of the laser tag gun and laser tag target is deactivated. This reduces the chances of players cheating by resetting their laser tag target.
    Type: Grant
    Filed: June 10, 2020
    Date of Patent: August 17, 2021
    Assignee: Champion Games LLC
    Inventors: Aryeh Singer, Joseph Oberlander
  • Patent number: 11073939
    Abstract: One variation of a method for characterizing inputs includes: scanning an array of sense electrodes at a first resolution to generate a first force image; detecting a first force input in the first force image; in response to a first geometry dimension of the first force input exceeding a first threshold, characterizing the first force input as a non-stylus input type; in response to the first geometry dimension of the first force input remaining below the first threshold: scanning the array of sense electrodes at a second resolution; detecting a second force input in a second force image; and, in response to a ratio of a force magnitude of the second force input to a geometry dimension of the second force input exceeding a second threshold, characterizing the first force input as a stylus input type; and outputting a location and a type of the first force input.
    Type: Grant
    Filed: October 11, 2019
    Date of Patent: July 27, 2021
    Assignee: Sensel, Inc.
    Inventors: Ilya Daniel Rosenberg, John Aaron Zarraga, Tomer Moscovich
  • Patent number: 11037403
    Abstract: An electronic gaming system includes a processor configured to execute instructions, which when executed, cause the processor to at least receive a wager amount from an electronic gaming machine (EGM), where the wager amount is associated with a player wager in a base bingo game played by a player of the EGM. The instructions also cause the processor to receive a bingo card parameter from the EGM, where the received bingo card parameter is associated with a bingo card provided to the player in the base bingo game, determine, based upon the wager amount, an award eligibility probability, and determine, based at least in part upon the award eligibility probability, whether the player is eligible to receive an award, and in response, compare the received bingo card parameter to a plurality of bingo card parameters, the plurality of bingo card parameters defining a paytable. Moreover, the instructions may cause the processor to determine, based upon the comparison, whether to provide the award to the player.
    Type: Grant
    Filed: July 10, 2019
    Date of Patent: June 15, 2021
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Michael Casey, Shawn Lyons, Eldon Ideus, II, Eric Telaak, Alok Trivedi, Shailendra Tomar, Rakesh Mehta, Jitin Garg
  • Patent number: 10996775
    Abstract: A method including receiving data corresponding to one or more objects in proximity to the controller, determining scores for controller configurations of the controller, ranking the scores of controller configurations, selecting a controller configuration among the controller configurations, and configuring a touch sensor of the controller according to a selected controller configuration.
    Type: Grant
    Filed: March 23, 2020
    Date of Patent: May 4, 2021
    Assignee: Valve Corporation
    Inventor: Scott Douglas Nietfeld
  • Patent number: 10997420
    Abstract: The discussion relates to context-aware environments. One example can include inwardly-facing cameras positioned around a periphery of an environment that defines a volume. The example can also include sensors positioned relative to the volume and configured to communicate with a user device in the volume. The example can also include an ambient perception component configured to track user locations in the volume and to detect user gestures relative to objects in the volume, and responsive to receiving a query from the user's device, to supplement the query with information derived from the objects.
    Type: Grant
    Filed: June 22, 2020
    Date of Patent: May 4, 2021
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Abhishek Abhishek, Khawar Zuberi, Jie Liu, Rouzbeh Aminpour, Zhengyou Zhang, Ali Dalloul, Dimitrios Lymberopoulos, Michel Goraczko, Tony Capone, Di Wang, Yi Lu, Yasser B. Asmi
  • Patent number: 10960298
    Abstract: A system and method are disclosed for providing input to a software application such as a gaming application. The inputs may be received from one or both of a hand-held controller and a NUI system accepting gestural inputs. In an example, a gesture and controller API receives skeletal pose data from the NUI system and converts that data to Boolean or floating point data. In this way, data from both the controller and the NUI system may be exposed to the software application as easily consumable data in the same format.
    Type: Grant
    Filed: February 14, 2019
    Date of Patent: March 30, 2021
    Assignee: Microsoft Technology Licensing, LLC
    Inventor: Mike Palotas
  • Patent number: 10933326
    Abstract: There is provided a game device for providing a play experience of a first game in which a first-type game element appears, the game device including a performing unit, an operation unit, a communication unit, and a control unit. The performing unit performs a process concerning the first game. The operation unit accepts an input operation for an operation target game element that is the first-type game element appearing in the first game. The communication unit is configured so as to be capable of transmitting and receiving information concerning the operation target game element between the game device and a same-type game device and between the game device and a first communication terminal capable of providing a play experience of a second game using the first-type game element. The control unit controls the communication unit.
    Type: Grant
    Filed: July 2, 2019
    Date of Patent: March 2, 2021
    Assignee: Bandai Co., Ltd.
    Inventors: Kaori Kitsugi, Ayaka Tabata, Satoshi Endo, Yuri Okamoto
  • Patent number: 10912995
    Abstract: A gaming system including a computing arrangement that is connected, when in operation, via a data communication network arrangement to an environmental unit and at least one gaming device that is spatially local to the environmental unit, characterized in that the gaming system is implemented in an environment to emulate an electronic game to play in a physical gaming environment by its one or more users, wherein the gaming system is arranged such that: (i) the at least one gaming device includes a first sensing arrangement for sensing a first information comprising inputs from at least user while playing the electronic game and generating at least one first event by processing the first information, (ii) the environmental unit includes a second sensing arrangement for sensing a second information associated with the at least one gaming device while playing the electronic game and generating at least one second event by processing the second information associated with the at least one gaming device, wherein
    Type: Grant
    Filed: October 9, 2018
    Date of Patent: February 9, 2021
    Inventor: Ivan Mauricio Buritica Suarez
  • Patent number: 10878402
    Abstract: Temporarily provisioning payment functionality to alternate payment instrument(s) is described herein. In an example, one or more servers can determine an occurrence of an event associated with one or more merchants. Based at least in part on determining the occurrence of the event, the one or more servers can associate payment data of a payment instrument with an identifier of a wearable payment object to temporarily enable a customer associated with the wearable payment object to use the wearable payment object instead of the payment instrument for transacting with the one or more merchants associated with the event. In at least one example, the wearable payment object can be a RFID-enabled wristband to enable customers at the event (e.g., a festival, a market, etc.) to use the RFID-enabled wristband for transacting with the one or more merchants.
    Type: Grant
    Filed: August 31, 2018
    Date of Patent: December 29, 2020
    Assignee: Square, Inc.
    Inventors: Shane Blackie, Prashan Dharmasena, Justin McKibben
  • Patent number: 10857450
    Abstract: A physical-virtual gaming platform comprising a game board overlay including logical locations for the placement of game pieces, where the overlay is placed in relationship to the combination of a game board and game pieces. The combination of the game board and game pieces include electronic means that are in communication with a computing device. The computing device processes the information provided by the electronic means to determine the logical location of a game piece with respect to the game overlay and then provides a sensory output to gamers based at least upon the determined locations. The game overlay can be active and in communication with the computing device such that the overlay is operated to alter one or more logical locations thereby changing game play in response to determined game piece movements. The platform includes visualization and audio devices for providing customized visual and audio experiences.
    Type: Grant
    Filed: August 9, 2019
    Date of Patent: December 8, 2020
    Inventors: James Aman, Jeffery Paul Cheesman
  • Patent number: 10853220
    Abstract: Technology related to determining a user engagement with software programs is disclosed. In one example of the disclosed technology, a method can include receiving a plurality of signals indicating states of the computer and a software application executing on the computer. The method can include combining the signals to determine a user engagement with the software application. The method can include storing a user engagement log based on the determined user engagement with the software application.
    Type: Grant
    Filed: May 9, 2017
    Date of Patent: December 1, 2020
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Chani A. Doggett, Brian R. Meyers, Colleen E. Hamilton, Kiran Tatapudi, Michael J. Novak, Kenneth M. Tubbs, Sriram Srinivasan
  • Patent number: 10810599
    Abstract: Customer assistance is provided by leveraging certain contact center infrastructure components to a retail setting. Often contact centers have a wealth of information regarding individual products and services a retail setting may offer. The information, as provided herein, may then be delivered to the customer in the form of a dialogue. The dialogue may be based, in part, on a contact center dialogue for the same or similar item. The customer may then be instructed to perform an act, such as retrieving another item at a certain location. Unlike a contact center, the physical presence of the customer provides an opportunity to receive feedback in the form of monitor the customer's actions to determine if the customer complied with instructions. Optionally, a follow up activity may be imitated based on the customer's compliance.
    Type: Grant
    Filed: April 2, 2014
    Date of Patent: October 20, 2020
    Assignee: Avaya Inc.
    Inventors: David Skiba, George Erhart, Valentine C. Matula
  • Patent number: 10773153
    Abstract: Systems and methods are provided for a personal interaction game platform and may include, in a human-controlling gaming platform comprising a first communication device and a second communication device, each comprising a user input mechanism and a display: receiving commands in the first device via its user input mechanism; communicating the received commands to the second device; relaying the communicated commands to a user of the second device; sensing data regarding actions taken by the user of the second device in response to the relayed commands; and communicating the sensed data to the first device. The commands may be relayed to the user of the second device via an audio output. The commands may be relayed to the user of the second device via the display. One or more tactile sensors may be operatively coupled to the second device for sensing the data regarding actions of the receiver.
    Type: Grant
    Filed: November 2, 2018
    Date of Patent: September 15, 2020
    Inventor: Michael Callahan
  • Patent number: 10769885
    Abstract: Interactions between a player, an electronic gaming machine being played by the player, and a control system that is interfaced with both the electronic gaming machine and the player's smart device are described. The player registers with the electronic gaming machine and also registers with the control system using an application residing on the player's smart device which establishes the player's identity and physical location as being within the venue containing the electronic gaming machine and/or near the electronic gaming machine. In one embodiment, when both registrations are active, a control command can be sent from the player's smart device that controls an operation of the electronic gaming machine.
    Type: Grant
    Filed: April 5, 2018
    Date of Patent: September 8, 2020
    Assignee: TABLE TRAC, INC.
    Inventor: Chad B. Hoehne
  • Patent number: 10765936
    Abstract: A force measurement system is disclosed herein. In one embodiment, the system includes a force measurement assembly configured to receive a subject; a data processing device operatively coupled to the force measurement assembly, the data processing device configured to determine a center of pressure for the subject using output forces and/or moments from the force measurement assembly; and a mobile device configured to determine one or more parameters indicative of the body sway for the subject. In this embodiment, a fall risk of the subject is assessed based upon a combination of the center of pressure and the one or more parameters indicative of the body sway determined for the subject.
    Type: Grant
    Filed: January 6, 2020
    Date of Patent: September 8, 2020
    Assignee: Bertec Limited
    Inventors: Necip Berme, Sasan Ghassab, Mohan Chandra Baro
  • Patent number: 10755518
    Abstract: Embodiments of a gaming system employ a processor and a memory device, wherein the memory device stores instructions that, when executed by the processor, cause the processor to cause a display device to display a top matrix expression and a first base matrix outcome for a reel-based wagering game. Responsive to the occurrence of a modifier event in various embodiments, the instructions cause the processor to alter the top matrix expression. Responsive to the occurrence of a modifier event in various other embodiments, the instructions cause the processor to replace the first base matrix outcome with a second base matrix outcome that incorporates the top matrix expression.
    Type: Grant
    Filed: September 19, 2018
    Date of Patent: August 25, 2020
    Assignee: IGT
    Inventor: David Wright
  • Patent number: 10748372
    Abstract: Embodiments of the invention comprise a gaming machine and a gaming system. The gaming machine offers one or more primary wagering games via a master gaming controller of the machine as presented by one or more primary display devices, and allows a player to access online wagering games or events via a secondary gaming unit. The secondary gaming unit may comprise a processor and a secondary display device. A player may fund wagers, including for online game play, via a player account or wallet of a payment system to which online game servers and the gaming machine communicate.
    Type: Grant
    Filed: February 2, 2018
    Date of Patent: August 18, 2020
    Inventors: Milo Borissov, Rossi McKee
  • Patent number: 10688378
    Abstract: A physical-virtual gaming system comprising a game board including a multiplicity of physical locations, a game overlay including a multiplicity of logical locations, and game pieces for moving throughout the logical locations. The system tracks the physical locations of the game pieces and translates these physical locations into the logical locations using pre-known physical-to-logical location mapping information. Game boards, game overlays and game pieces can be individualized with their own unique identifiers. As game pieces are moved, a game database comprising at least current game piece locations and the game state are maintained. Based at least in part upon the current game piece locations and game state the system provides actions including outputting any of virtual content and information on any of a shared or private computing device running a game app. Actions also include causing changes to game devices including wearables.
    Type: Grant
    Filed: July 4, 2018
    Date of Patent: June 23, 2020
    Inventors: James Andrew Aman, Jeffrey Paul Cheesman
  • Patent number: 10681181
    Abstract: An Interactive Tracking Virtual World (ITVW) system, may be utilized with other systems accessible through the Internet and/or a communications network. The ITVW system may be operable as an online game and/or to provide a virtual environment. ITVW system users (i.e., ITVW users) may be individuals or groups, such as parents and/or their children, which utilize the ITVW system for tracking an identity within the ITVW system. The ITVW system may also include ITVW system participants (i.e., ITVW participants), such as commercial business establishments, individuals and/or other entities associated with the ITVW system. The ITVW system collects an ITVW user's location information and location history.
    Type: Grant
    Filed: November 19, 2018
    Date of Patent: June 9, 2020
    Inventor: Kristan Lisa Hamill
  • Patent number: 10627909
    Abstract: A simulation adapter can be attached to a real-world physical object and adapted to communicate one or more characteristics and/or simulation events associated with the real-world physical object to a simulation device. The simulation device is adapted to generate a simulation experience based upon the one or more characteristics of the real-world physical object and/or the simulation events associated with the real-world physical object.
    Type: Grant
    Filed: January 10, 2017
    Date of Patent: April 21, 2020
    Assignee: DISNEY ENTERPRISES, INC.
    Inventors: Mark Arana, Benjamin F. Havey, Edward Drake, Alexander C. Chen
  • Patent number: 10621815
    Abstract: Embodiments provide systems, apparatus, and methods for rendering supplemental information on an electronic gaming machine, where the supplemental information does not relate to game play on the machine. The supplemental information can include safety warnings, maintenance information, or other information. The electronic gaming device can detect user interactions with the electronic gaming machine, such as using sensors or a player interface that includes a touchscreen. The user interactions can be compared with a condition associated with the supplemental information. Feedback, such as visual, audio, or haptic feedback, or a combination thereof, can be provided to indicate to the user whether the condition is satisfied. Numerous additional aspects are disclosed.
    Type: Grant
    Filed: September 18, 2018
    Date of Patent: April 14, 2020
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventor: Bruce W. Essex
  • Patent number: 10606345
    Abstract: A reality interactive responding system, comprising a first server configured to receive first input data from a user and to determine whether the first input data conform to any one of a plurality of variation conditions or not; and a second server coupled to the first server and configured to receive second input data from the first server when the first input data conform to any one of the plurality of variation conditions and to determine a plurality of interactions in response to the first input data from the user; wherein the first input data from the user are related to an action, a facial expression, a gaze, a text, a speech, a gesture, an emotion or a movement generated by the user.
    Type: Grant
    Filed: September 25, 2018
    Date of Patent: March 31, 2020
    Assignee: XRSpace CO., LTD.
    Inventors: Peter Chou, Feng-Seng Chu, Cheng-Wei Lee, Yu-Chen Lai, Chuan-Chang Wang
  • Patent number: 10596464
    Abstract: The game apparatus has an instruction input acquisition block configured to acquire information indicative of an entered instruction from a first input apparatus used by a first user whose head wearing a head mounted display on and information indicative of entered instruction from a second input apparatus used by a second user enabled to view a display apparatus; a control block configured to control, in a virtual three-dimensional space, an event on the basis of an instruction acquired by the instruction input acquisition block; a first image generation block configured to generate a first image of the virtual three-dimensional space to be displayed on the head mounted display; and a second image generation block configured to generate a second image of the virtual three-dimensional space to be displayed on the display apparatus.
    Type: Grant
    Filed: February 24, 2016
    Date of Patent: March 24, 2020
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Nicolas Doucet, Yutaka Yokokawa, Gento Morita, Keiichiro Ishihara, Yuki Miyamae, Kazutomo Sasaki, Ngo Tuyen Thibaud, Masafumi Noda, Takumi Yoshida