Wireless Signal Patents (Class 463/39)
  • Patent number: 8858334
    Abstract: A racing car steering wheel assembly provides an input/output interface for a participant in a multimedia interactive electronic game. Two primary paddles on the underside of the wheel control throttle and braking functions, respectively. Secondary paddles or buttons may be included on either the side of the wheel for optionally controlling gear selection. Integral accelerometers are included for determining wheel rotation. Steering inputs are caused either by rotation about a fixed point to which the wheel may be affixed or by rotation in free air. A wired or wireless interface to a PC or game console provides communication with game software and optional wired or wireless communication between the user and other individuals. Switches and buttons may be included to emulate controls on real race cars and for inputting game information. A panel display and/or a decorative logo plate may be included on the wheel.
    Type: Grant
    Filed: January 15, 2013
    Date of Patent: October 14, 2014
    Assignee: Ignite Game Technologies, Inc.
    Inventors: Jonathan Haswell, Jieming Li
  • Patent number: 8858331
    Abstract: An exercise game system of the present invention includes a plurality of game clients and a game server. The game clients transmit over a network, exercise intensity information in which exercise intensities of the players performing various types of exercises are measured. The game server drives an exercise game by receiving exercise intensity information of the respective players from the game clients over the network, and by determining a motion of a game object to be displayed on a game screen based on exercise intensity information that is balanced according to a predetermined balancing rule about at least one element of exercise intensity, a change rate, and a duration time according to different types of exercises. In this instance, the game screen is represented to be capable of recognizing the motion of the game object that is affected by adjusting the intensity of exercise performed by the players.
    Type: Grant
    Filed: December 13, 2011
    Date of Patent: October 14, 2014
    Assignee: Korea Advanced Institute of Science and Technology
    Inventors: June-Hwa Song, Tai-Woo Park, Soun-Eil Park, Chung-Kuk Yoo, Byung-Lim Park
  • Patent number: 8851997
    Abstract: A game system including a plurality of mobile game apparatuses, and a mobile game apparatus that can communicate with another game apparatus that exists within a communicable range by use of a radio communications unit. When a communicated state is established, exchanging conditions for exchanging game data are received and transmitted, and in a case the exchange conditions are coincident with each other, the game data are exchanged.
    Type: Grant
    Filed: November 7, 2013
    Date of Patent: October 7, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Shoya Tanaka, Masato Kuwahara, Toru Oe, Teruyuki Yoshioka
  • Patent number: 8845425
    Abstract: A game system has at least two modes of operation, that is, a monitor game mode and a terminal device game mode. In the monitor game mode, a main game image is displayed on a monitor and a sub game image is displayed on an LCD of a terminal device. In the terminal device game mode, the main game image is displayed on the LCD of the terminal device. The mode of operation can be switched in accordance with a mode switching instruction from a user.
    Type: Grant
    Filed: December 14, 2011
    Date of Patent: September 30, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Hisashi Nogami, Tomoaki Tsuji
  • Patent number: 8849659
    Abstract: Systems and methods are disclosed to operate a mobile device by capturing user input, transmitting the user input over a wireless channel to an engine, analyzing at the engine a music clip or video in a multimedia stream, and sending an analysis wirelessly to the mobile device.
    Type: Grant
    Filed: July 12, 2010
    Date of Patent: September 30, 2014
    Assignee: Muse Green Investments LLC
    Inventor: Bao Q. Tran
  • Patent number: 8845426
    Abstract: An example input processing system includes a controller device and an information processing device. The controller device transmits data representing an input position on a predetermined input surface and a detection result of an inertia sensor unit to the information processing device. The information processing device calculates an attitude of the controller device based on the detection result of the inertia sensor unit, and sets a predetermined surface in a virtual space so that an attitude of the predetermined surface changes in accordance with the attitude of the controller device. A first image representing an area in the virtual space including a position of the surface is displayed on a predetermined display device. The information processing device calculates, as a position in the virtual space, a position on the surface determined by the input position.
    Type: Grant
    Filed: January 19, 2012
    Date of Patent: September 30, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Keizo Ohta, Kazuhiro Musa
  • Publication number: 20140256444
    Abstract: A system communicates with a device in both a wired mode and a wireless mode, and is able to switch between these two modes without permanent disruption to an ongoing use. The system is configured to receive an indication of a condition that suggests switching from the wireless mode of operation to a wired mode of operation, to display a notification for the device to switch, and to transition from the wireless mode of operation to the wired mode of operation.
    Type: Application
    Filed: May 19, 2014
    Publication date: September 11, 2014
    Applicant: Microsoft Corporation
    Inventors: Richard Lum, Wei Guo
  • Patent number: 8827717
    Abstract: New types of controllers allow players to make inputs to a video game or simulation by moving the entire controller itself. This capability is typically accomplished using a wireless input device having accelerometers, gyroscopes, and an infrared LED tracking camera. The present invention exploits these wireless motion-sensing technologies to modulate the player's movement inputs to the videogame based upon physiological signals. Such biofeedback-modulated video games train valuable mental skills beyond eye-hand coordination. These psychophysiological training technologies enhance personal improvement, not just the diversion, of the user.
    Type: Grant
    Filed: June 22, 2011
    Date of Patent: September 9, 2014
    Assignee: The United States of America as represented by the Administrator of the National Aeronautics and Space Administration
    Inventors: Alan T. Pope, Chad L. Stephens, Nina Marie Blanson
  • Patent number: 8827809
    Abstract: A game apparatus acquires operation data from an input device at least including a gyroscope, wherein the operation data at least contains angular rate data from the gyroscope. The game apparatus sets a predetermined reference position in a predetermined plane when a player inputs a predetermined instruction, and then calculates a coordinate point based on the angular rate data, wherein the coordinate point represents a position in the predetermined plane relative to the reference position. A game process is performed based on the coordinate point.
    Type: Grant
    Filed: August 9, 2010
    Date of Patent: September 9, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Yoichi Yamada, Hidemaro Fujibayashi
  • Patent number: 8827810
    Abstract: Methods are described for selling, loaning, renting, or otherwise providing a retail product, such as an interactive product, that allows a consumer to participate in one or more venues. The retail product is capable of interfacing with interactive devices in the venues that are capable of producing sensory effects based on communication from and/or to the retail product. Furthermore, the retail product preferably has an independent or intrinsic value apart from the use of the product in the venues, and may include, for example, a toy wand or like toy device, apparel, and/or jewelry. In certain examples, the retail methods include tracking the consumer's use of the retail product in the venue(s). Such tracking information may be used to customize the experience of the user during a subsequent visit to the same venue or another venue.
    Type: Grant
    Filed: August 12, 2011
    Date of Patent: September 9, 2014
    Assignee: MQ Gaming, LLC
    Inventors: Denise Chapman Weston, Jonathan A Barney
  • Patent number: 8827816
    Abstract: Methods, program products, services and devices are provided for protecting a protected avatar from actions of a second avatar within a virtual universe. Protection is implemented for a protected avatar from a second avatar within a virtual universe, including identifying an activity of the second avatar and disqualifying the second avatar from engaging in the identified activity within the virtual universe as a function of a relation of the identified activity to the protected avatar. A protective action is defined, associated with the identified activity and executable against the protected avatar or the second avatar. Activity of the protected avatar or the second avatar is monitored within the virtual universe for an occurrence of the identified activity, and the protective action is executed against the protected avatar or the second avatar in response to detecting the occurrence of the identified activity.
    Type: Grant
    Filed: July 3, 2012
    Date of Patent: September 9, 2014
    Assignee: Activision Publishing, Inc.
    Inventors: Kulvir S. Bhogal, Rick A. Hamilton, II, Neal M. Keller, Clifford A. Pickover
  • Patent number: 8821286
    Abstract: A method includes receiving, by a motion sensing controller, two calibration wireless transmissions that were transmitted from two different wireless emitters that are fixedly positioned to two different components of a wagering game system during calibration. The method includes receiving, by the motion sensing controller, two gameplay wireless transmissions that was transmitted from the two different wireless emitters for tracking of the wagering game play of the wagering game. The method includes determining a calibration movement difference between the two calibration wireless transmissions and determining a gameplay movement difference between the two gameplay wireless transmissions. In response to the calibration movement difference and the gameplay movement difference being unequal, outputting an indicator of at least one of a component movement and distortion of one of the two different gameplay transmissions.
    Type: Grant
    Filed: September 28, 2012
    Date of Patent: September 2, 2014
    Assignee: WMS Gaming, Inc.
    Inventors: Mark B. Gagner, Sean P. Kelly, Timothy C. Loose, Scott A. Massing, Nickey C. Shin, Jesse M. Smith, Martin R. Ugarte, Jr.
  • Patent number: 8821285
    Abstract: A media center may include an interface to receive video game information including first and second tags from a communication link. The media center may also include a module to separate the video game information based on the first and second tags. A first modulator may modulate first video game information corresponding to the first tag at a first frequency on a media communication link, and a second modulator may modulate second video game information corresponding to the second tag at a second frequency on the media communication link.
    Type: Grant
    Filed: November 3, 2003
    Date of Patent: September 2, 2014
    Assignee: Intel Corporation
    Inventor: Louis A. Lippincott
  • Patent number: 8814687
    Abstract: A video game allows dynamic transitions in the number of players. A player may join other players already playing the game without interrupting the play of the existing players, and a player may cease playing the game without interrupting the play of players who continue playing. The video game uses a method including providing game play for at least one game player including displaying video information based on game program instructions and inputs from a controller. The method also includes determining whether a further player is joining the video game, and if the further player is joining the video game, displaying player specific information associated with the further player to the video information. The method also includes determining whether a player is quitting the video game, and if the player is quitting the video game, removing display of the player specific information associated with the player.
    Type: Grant
    Filed: February 11, 2013
    Date of Patent: August 26, 2014
    Assignee: Activision Publishing, Inc.
    Inventors: Paul Robinson, Dan Nelson, Brian Bright
  • Patent number: 8814688
    Abstract: Embodiments of the invention provide a unique interactive game that connects both physical and virtual play environments and includes multiple dynamic layers in which a participant may complete a variety of challenges and/or tasks. For example, the participant may obtain a physical gaming item such as a toy from a retail phase that is usable in an interactive entertainment phase that provides virtual play via computer animation. The interactive entertainment phase may include multiple interrelated layers such that progress in one or more layers may affect the participant's experience in one or more other layers. The participant may also receive training on how to use and improve the physical gaming item to help achieve one or more special effects or complete one or more adventures and/or quests.
    Type: Grant
    Filed: March 13, 2013
    Date of Patent: August 26, 2014
    Assignee: Creative Kingdoms, LLC
    Inventors: Jonathan A. Barney, Denise Chapman Weston
  • Patent number: 8814686
    Abstract: An example game system includes a home-console type game device, a controller device, and a portable display device. The portable display device includes an infrared emitter capable of emitting infrared light. The controller device wirelessly transmits to the game device operation image data from an image-capturing section, inertia sensor data, and operation button data. The game device receives the operation data from the controller device, and performs game processes based on the operation data. Moreover, the game device compresses first game images, which are generated based on the game processes, to generate compressed image data. The compressed image data is wirelessly transmitted to the portable display device. The portable display device receives the compressed image data from the game device, expands the compressed image data to obtain the game images, and displays the game images.
    Type: Grant
    Filed: July 3, 2012
    Date of Patent: August 26, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Genyo Takeda, Eizi Kawai
  • Patent number: 8814699
    Abstract: A social networking roulette game system that comprises of at least one processor; and computer executable instruction code readable by the at least one processor and configured for displaying at least one game on a display device, wherein the game comprises of: randomly selecting a predefined sampling of friends from at least one online social networking contacts; displaying the predefined sampling of friends in a dynamic arrangement; animating the dynamic arrangement for selecting at least one friend of the predefined sampling of friends; reviewing a profile of the selected at least one friend; generating a random question based on the at least one friend's profile; requiring that a response be submitted for the random question; and awarding virtual currency to the gamer based on the gamer's response to the random question.
    Type: Grant
    Filed: October 1, 2012
    Date of Patent: August 26, 2014
    Inventor: Isaac S. Daniel
  • Publication number: 20140232516
    Abstract: A monitoring system comprises a module having at least one sensor which could be an electric-field sensor within a housing. The device may be durable or disposable. A receiver may be provided to obtain and display data from the module. The module may also display the output data. The output data comprises both detected and derived data relating to physiological and contextual parameters of the wearer and may be transmitted directly to a local recipient or remotely over a communications network. The system is capable of deriving and predicting the occurrence of a number of physiological and conditional states and events and reporting the same as output data.
    Type: Application
    Filed: November 18, 2013
    Publication date: August 21, 2014
    Inventors: John M. Stivoric, David Andre, Eric Teller, Scott K. Boehmke, James A. Gasbarro, Jonathan Farringdon, Christopher Pacione, Steve Menke, Mark Handel, Suresh Vishnubhatla, Christopher D. Kasabach, Eric Hsiung, James Hanlon
  • Publication number: 20140228124
    Abstract: A control device includes a housing. The control device also includes a wireless communicator interior the housing. The wireless communicator wirelessly sends commands for controlling an electronic device, such as a game console. The control device also includes a reflector positioned to reflect light directed at the housing.
    Type: Application
    Filed: February 14, 2013
    Publication date: August 14, 2014
    Applicant: MICROSOFT CORPORATION
    Inventors: Mark Plagge, Vijay Baiyya, Tommer Leyvand, Susan Shuchen Song
  • Patent number: 8795082
    Abstract: A gaming system is disclosed comprising a console unit having a processor and transceiver circuitry. The transceiver circuitry couples to the processor and includes respective receiver and transmitter circuits. A first phased array antenna interface is employed to transmit and receive directional signals in response to the processor. The system employs a mobile game controller including a second phased array antenna interface to receive and redirect the directional signals back to the first phased array antenna interface. The processor generates proximity data based at least in part on a parameter associated with the directional signals, the proximity data representing the proximity of the mobile game controller with respect to the game console unit.
    Type: Grant
    Filed: January 13, 2011
    Date of Patent: August 5, 2014
    Assignee: Rambus Inc.
    Inventors: Yu Ju Chen, Farshid Aryanfar, Carl W. Werner
  • Patent number: 8790185
    Abstract: A game provided to users of a game space may include a task to be performed by the users. A plurality of virtual chance items may be composed. Individual ones of the virtual chance items may be configured to be activated by the users in the game space to obtain virtual awards in the game space. The virtual awards may include one or more primary awards and one or more secondary awards. Composing the virtual chance items may include determining probabilities that the individual virtual chance items will provide a primary award and/or a secondary award upon activation. The virtual chance items may be distributed to the users that complete the task responsive to these users completing the task. The virtual awards may be provided to the users in accordance with the probabilities assigned to the virtual chance items in response to the users activating the virtual chance items.
    Type: Grant
    Filed: December 4, 2012
    Date of Patent: July 29, 2014
    Assignee: Kabam, Inc.
    Inventors: Michael C. Caldarone, Stephanie K. Schultz
  • Patent number: 8790180
    Abstract: A computer-readable storage medium storing program instructions for conducting a game on a gaming system having a wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console.
    Type: Grant
    Filed: February 1, 2013
    Date of Patent: July 29, 2014
    Assignee: Creative Kingdoms, LLC
    Inventors: Jonathan A Barney, Denise Chapman Weston
  • Publication number: 20140206428
    Abstract: Examples disclosed herein relate to systems and methods, which may receive wagers on one or more paylines. The disclosure relates to an electronic gaming system which allows a player to make one or more inputs via human gesturing, and associated methods.
    Type: Application
    Filed: January 19, 2013
    Publication date: July 24, 2014
    Applicant: CADILLAC JACK
    Inventors: Mark Thompson, Ian Scott
  • Publication number: 20140206451
    Abstract: A set of reconfigurable clip-on modules for mobile computing devices includes two or more modules and at least one of the modules has an input button or other control and at least one of the modules can communicate with the computing device without needing to be connected to it via a wire. The input button is mapped to a user input in a program, such as a game, which is running or displayed on the computing device to which the modules are clipped. In an embodiment, user inputs via the buttons or other controls on the clip-on modules are mapped to user inputs in a game running on the device, which may be a touch-screen device, and the mapping between user inputs via the buttons and user inputs in the game may change dependent upon the game being played, user preference, or other criteria.
    Type: Application
    Filed: January 18, 2013
    Publication date: July 24, 2014
    Applicant: MICROSOFT CORPORATION
    Inventors: John Helmes, Stuart Taylor, Stephen E Hodges, Nicolas Villar, James W Scott
  • Patent number: 8784213
    Abstract: The present invention provides a closed-loop system that allows the operator of video gaming machines or other systems to define promotional events for the particular machines or systems, monitor the activity of the particular machines or systems, and grant awards. More specifically, the promotional events may include scheduling information, winning criteria and awards. During the period of time that the promotional event is active, the activity of the machine or system is monitored to determine if the winning criteria has been satisfied. If the winning criteria are satisfied, information pertaining to event is recorded. The present invention is applicable to a variety of embodiments including video poker machines, black jack machines or other gaming and gambling machines, as well as other systems that include a display mechanism and an activity that can be monitored.
    Type: Grant
    Filed: January 2, 2008
    Date of Patent: July 22, 2014
    Assignee: Tipping Point Group
    Inventor: Sam Johnson
  • Patent number: 8784189
    Abstract: Various card devices and methods involving card devices are described. Other embodiments are also described.
    Type: Grant
    Filed: June 8, 2009
    Date of Patent: July 22, 2014
    Assignee: CFPH, LLC
    Inventors: Mark A. Miller, Dean P. Alderucci, Thomas D. Bradshaw
  • Patent number: 8784209
    Abstract: A health-program system and method provides health programs for users to select, receives data related to users' progress in a selected health program and determines users' status in the program which is provided for display to the users.
    Type: Grant
    Filed: September 7, 2012
    Date of Patent: July 22, 2014
    Assignee: Imetrikus, Inc.
    Inventors: Mark D. Oswald, Timothy L. Smokoff, Joseph M. Sanantonio, Michael T. Dunn, Michael K. Reneer, Vesela Randelov, Yanli Xia, Michael Helmick, Linda Z. Massie
  • Patent number: 8777756
    Abstract: A server device connected to a first player terminal used by a first player and a second player terminal used by a second player to communicate with each other, including: a storage unit that stores player information in which each of items owned by players is associated with each of the players; a reception unit that receives, from the first player terminal, an exchange request to exchange a first item owned by the first player for a second item different from the first item, and receives, from the second player terminal after the exchange request, an acquisition request that the second player acquire the first item in an exchange source from the first player; a judging unit that judges whether or not the second player owns the second item based on the player information when the reception unit receives the acquisition request; and an item exchange processing unit.
    Type: Grant
    Filed: May 15, 2013
    Date of Patent: July 15, 2014
    Assignee: DeNA Co., Ltd.
    Inventors: Yuji Kishimoto, Hisashi Sakamoto
  • Patent number: 8771073
    Abstract: There is disclosed interactive sporting apparatus comprising a control unit (2) and a plurality of interactive units (4), the interactive units comprising: at least one signalling device (52,54) which is operable to generate a sensory stimulus or a signalling device interface adapted (51) to demountably retain a signalling device for generating a sensory stimulus; and at least one sensor (54) which is operable by a game participant proximate to an interactive unit to generate a sensing event or a sensor interface adapted to demountably retain a sensor operable by a game participant proximate to an interactive unit to generate a sensing event; wherein the control unit is operable to communicate remotely with the plurality of interactive units to specify sensory stimuli to be generated by the plurality of interactive units.
    Type: Grant
    Filed: August 22, 2008
    Date of Patent: July 8, 2014
    Assignee: Funky Moves Ltd
    Inventor: Ralf Klinnert
  • Patent number: 8771078
    Abstract: Various card devices and methods involving card devices are described. Other embodiments are also described.
    Type: Grant
    Filed: June 8, 2009
    Date of Patent: July 8, 2014
    Assignee: CFPH, LLC
    Inventors: Mark A. Miller, Dean P. Alderucci, Thomas D. Bradshaw
  • Patent number: 8762082
    Abstract: A movement detection system is provided with a wireless terminal, and a movement detection device connectable to the wireless terminal via a wireless network such that the wireless terminal receives signals used for detection at a predetermined frequency from the movement detection device, and transmits verification signals in response to each of the detection signals. The movement detection device includes a measurement portion that measures the signal strength of the verification signals transmitted by the wireless terminal, and a detection portion that detects spatial movement of the wireless terminal based on the signal strength of the verification signals measured by the measurement portion.
    Type: Grant
    Filed: August 27, 2007
    Date of Patent: June 24, 2014
    Assignee: Sony Corporation
    Inventor: Yoshifumi Nishida
  • Patent number: 8758135
    Abstract: A child's car seat assembly includes built-in components enabling wireless gaming applications. A child's car seat assembly includes built-in components enabling two-way, person-to-person communications. A child's car seat assembly includes built-in components enabling both wireless gaming applications and two-way, person-to-person communications. The child's car seat assembly of the invention is intended for use with an infant or toddler.
    Type: Grant
    Filed: November 12, 2010
    Date of Patent: June 24, 2014
    Assignee: Revolutionary Concepts, Inc.
    Inventors: Ron Carter, Daniel Bizzell, Ryan Gorman
  • Patent number: 8758133
    Abstract: Respective orientations (a pitch angle, a roll angle, and a yaw angle) of the input device are detected based on angular velocity data outputted from a gyro sensor unit of an input device. Then, it is determined whether the pitch angle is within a first range or within a second range. When it has been determined that the pitch angle is within the first range, a posture of an object is updated based on the roll angle. When it has been determined that the pitch angle is within the second range, the posture of the object is updated based on the yaw angle. Accordingly, operability can be improved in a game executed in accordance with an orientation of the input device.
    Type: Grant
    Filed: November 29, 2010
    Date of Patent: June 24, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Yoichi Yamada, Ryo Tanaka, Hidemaro Fujibayashi
  • Patent number: 8758136
    Abstract: A multi-media interactive play system has a number of play elements situated in a variety of play environments or play media. The play elements are linked to a common record of participant performance, progress, character attributes, etc. The participant's performance in the play elements determines the play elements to which the participant may proceed as well as the play parameters of the play element in which the participant is currently involved. The play elements are thus interlinked to define a sequence or path network along which the participant advances. By advancing through the play elements the participant carries out a plot, story, theme, etc. that attaches a significance to the successful completion of a given play element or elements. Also disclosed in a variety of play elements suitable for use in the system, an example of a plot or theme that may be carried out by the system, and a send/receive radio frequency network that may be used to track play participants in a play center.
    Type: Grant
    Filed: March 18, 2013
    Date of Patent: June 24, 2014
    Assignee: MQ Gaming, LLC
    Inventors: Rick A. Briggs, Denise Chapman Weston
  • Patent number: 8753167
    Abstract: A unique code is used to register a virtual pet or other item using a code that is associated with the pet, and which, when entered, allows viewing and interacting with a virtual representation of the actual item on the website. If the code is entered during a specific time period, it allows obtaining at least one additional item, for example an exclusive item that cannot be obtained in any other way. The specific time period can be extended, e.g., using supplemental codes. The codes may specify fixed or variable time periods, and may be generic extension codes and extend other things other than this period.
    Type: Grant
    Filed: January 13, 2012
    Date of Patent: June 17, 2014
    Assignee: Ganz
    Inventors: Howard Ganz, Karl Joseph Borst
  • Patent number: 8747224
    Abstract: Provided is an operation device which allows various kinds of operation information to be input to a main body thereof as needed without unnecessarily increasing the weight of the operation device. The operation device includes: the main body having a shape elongated from one end to another end; a light emitting member provided to the one end of the main body; and a connection portion provided to the other end of the main body, to which an arbitrary one of a plurality of other operation devices is to be connected.
    Type: Grant
    Filed: October 1, 2009
    Date of Patent: June 10, 2014
    Assignees: Sony Corporation, Sony Computer Entertainment Inc.
    Inventors: Yoshio Miyazaki, Koji Hamada, Yoshikazu Onuki, Kazuyoshi Enomoto, Yutaka Sumi, Takamasa Araki, Takamasa Ito
  • Patent number: 8747226
    Abstract: A car area network is disposed in a car to enable communications between various devices in the car. An existing consumer electronics device (CED) coupled to the car area network (CAN) performs an existing consumer electronics device function. That existing (CED) is adapted to control various devices coupled to the CAN including video gaming devices. In one example, the adapted CED cooperates with a game server to effect game play. In another example, the adapted CED functions as a virtual video game platform to support play of video games. A multifunction controller transmits control information to the adapted CED via the car area network to permit a car occupant to control the adapted CED to permit the occupant to play a video game using the video game display. One or more audio and/or visual devices coupled to the CAN may also be controlled by commands transmitted from the adapted CED or from the multimedia controller over the CAN.
    Type: Grant
    Filed: July 6, 2005
    Date of Patent: June 10, 2014
    Assignee: Nintendo of America, Inc.
    Inventors: David McCarten, Peter Eck, Scott Elliott, Hiroshi Kamada
  • Patent number: 8747225
    Abstract: A gaming chair for use with a gaming machine that conducts a wagering game, the chair includes a seat and a tactile device for providing tactile sensations via the seat according to at least one of events occurring in the wagering game, and player input through an input device.
    Type: Grant
    Filed: January 11, 2012
    Date of Patent: June 10, 2014
    Assignee: WMS Gaming Inc.
    Inventors: Stephen A. Canterbury, Jacob C. Greenberg, Timothy C. Loose, Eric M. Pryzby, Norman R. Wurz
  • Publication number: 20140155169
    Abstract: An entertainment system includes an object tracking camera, a logic subsystem operatively connected to the object tracking camera, and a data holding subsystem holding instructions executable by the logic subsystem. The instructions are executable to receive one or more images of a scene from the object tracking camera, the scene including a human and a companion object. The instructions are further executable to recognize a gesture of the human based on the received one or more images, and to wirelessly send a control command to the companion object responsive to the recognized gesture.
    Type: Application
    Filed: February 6, 2014
    Publication date: June 5, 2014
    Applicant: Microsoft Corporation
    Inventors: Sari Crevin, John Ikeda, David Nelson, Brian Allen Bilodeau
  • Patent number: 8740710
    Abstract: A gaming system is disclosed herein that provides game play in exchange for monetary input per game played. The gaming system includes: a game server, a plurality of game units connected to the game server via a network, and a progressive controller. The progressive controller enables time based progressive gaming in which a progressive award is incremented by time unit. The progressive controller manages the progressive award that is incremented over time at intervals rather than being incremented by coin input. In one embodiment, the time intervals are random. In another embodiment, the incrementing intervals are calculated during the course of a game to produce a dynamic progressive increment rate. In still another embodiment, communication with the game server is only required once at a beginning of a game to downloading an incrementing rate and the progressive award.
    Type: Grant
    Filed: February 11, 2013
    Date of Patent: June 3, 2014
    Assignee: Bally Gaming, Inc.
    Inventors: Bryan M. Kelly, Matthew F. Kelly
  • Patent number: 8740705
    Abstract: A game controller includes at least four load sensors for detecting a load applied on a support board on which player's legs are ridden, and the game controller transmits a load value detected as manipulation data by the four load sensors to a game machine. The game machine determines a necessary quantity of load values, and the game machine computes the necessary quantity of load values based on the detected load value from the game controller. Then, game processing is performed based on the necessary quantity of computed load values.
    Type: Grant
    Filed: May 21, 2013
    Date of Patent: June 3, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Hitoshi Yamazaki, Takao Sawano, Tadashi Sugiyama
  • Patent number: 8734253
    Abstract: A game system including a plurality of mobile game apparatuses, and a mobile game apparatus that can communicate with another game apparatus that exists within a communicable range by use of a radio communications unit. When a communicated state is established, exchanging conditions for exchanging game data are received and transmitted, and in a case the exchange conditions are coincident with each other, the game data are exchanged.
    Type: Grant
    Filed: March 14, 2013
    Date of Patent: May 27, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Shoya Tanaka, Masato Kuwahara, Toru Oe, Teruyuki Yoshioka
  • Patent number: 8727889
    Abstract: A game playing information integration system is provided which is capable of objectively performing selection and/or settings according to preference of a player, and is capable of effectively making entry into market, based on a result of logical analysis of a gaming machine invoking demands of a player and a manger in gaming facility in a well-balanced manner. The system includes a plurality of gaming machine units and a server connected to enable communication with each of the gaming machine units. Each of the gaming machine units includes player identification information reading means, number-of-consumptions data output means, and number-of-payouts data output means. Gaming machine unit identification information is individually assigned to each of the gaming machine units.
    Type: Grant
    Filed: October 7, 2010
    Date of Patent: May 20, 2014
    Assignee: Universal Entertainment Corporation
    Inventor: Kazuo Okada
  • Patent number: 8727882
    Abstract: A game controller operates in both a wired mode and a wireless mode, and is able to switch between these two modes without permanent disruption to an ongoing game. The game controller is configured to detect a condition that suggests switching from the wireless mode of operation to a wired mode of operation, convey the indication to a host game system, and transition from the wireless mode of operation to the wired mode of operation.
    Type: Grant
    Filed: March 26, 2010
    Date of Patent: May 20, 2014
    Assignee: Microsoft Corporation
    Inventors: Richard Lum, Wei Guo
  • Patent number: 8727880
    Abstract: A mobile magnetic field apparatus operable to generate and/or receive a magnetic field including at least one coil operable to generate and/or receive a magnetic field, respectively, the magnetic field being modulated by at least one frequency and/or identification code, respectively.
    Type: Grant
    Filed: December 17, 2007
    Date of Patent: May 20, 2014
    Assignee: Sony Deutschland GmbH
    Inventor: Jochen Rebmann
  • Patent number: 8727890
    Abstract: In a gaming system, preferential matching is achieved while suppressing increase of load on a server device. In order to determine whether a matching between specific players should be prioritized over other matchings a discrimination is made between whether or not a player satisfies a predetermined priority condition associated with information at a respective gaming console, and if the priority condition is satisfied, priority information indicating that the priority condition has been satisfied is added to a request for matching and transmitted to a server, whereupon at the server, if the request for matching to which the priority information has been added is received, the player of the gaming console that has transmitted the request for matching is prioritized in being matched between the specific players over players who do not satisfy the priority condition.
    Type: Grant
    Filed: June 1, 2011
    Date of Patent: May 20, 2014
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Yasuyuki Nagatomo, Yoshihiko Aramaki
  • Patent number: 8727881
    Abstract: A portable wagering game machine includes a signal receiver and motion sensors. The signal receiver receives signals from a signal emission device that are used to determine the position and orientation of the portable wagering game machine relative to a gaming establishment devices and locations. The position and orientation information may be used to determine a gaming establishment device or location aimed at by the portable wagering game machine. The portable wagering game machine may then access or interact with a service associated with the device or location, or interact with the device itself.
    Type: Grant
    Filed: September 25, 2008
    Date of Patent: May 20, 2014
    Assignee: WMS Gaming Inc.
    Inventors: Marwan Ansari, Mark B. Gagner, Craig J. Sylla, Alfred Thomas
  • Patent number: 8715082
    Abstract: Systems and methods for IPTV network game control. Exemplary embodiments include a game system, including a communications device, a game controller functionally coupled to the communications device and a process for establishing communication between the communications device and the game controller for manipulating game content, the process including instructions to receive game content from a network, the content being displayed on the communications device and interactively controlled by the game controller via communication with the communications device.
    Type: Grant
    Filed: April 19, 2007
    Date of Patent: May 6, 2014
    Assignee: AT&T Intellectual Property I, L.P.
    Inventor: James Carlton Bedingfield, Sr.
  • Patent number: 8708821
    Abstract: A method of interactive game play is provided wherein a seemingly magical wand toy is provided for enabling a trained user to electronically send and receive information to and from other wand toys, a master system and/or to actuate various play effects within a play environment. The toy wand or other seemingly magical object is configured to use a send/received radio frequency communications protocol which provides a basic foundation for a complex, interactive entertainment system to create a seemingly magical interactive play experience.
    Type: Grant
    Filed: December 13, 2010
    Date of Patent: April 29, 2014
    Assignee: Creative Kingdoms, LLC
    Inventors: Jonathan A. Barney, Denise Chapman Weston
  • Patent number: 8708805
    Abstract: A gaming system is provided. The gaming system allows users to access applications via gaming communication devices coupled to a communication network. At least a portion of the network may be wireless. The gaming applications include gambling, financial, entertainment service, and other types of transactions. The system may include a user location determination feature to prevent users from conducting transactions from unauthorized areas. The gaming system may incorporate a user profile feature according to which certain information regarding users of the system may be maintained. Such information can include, without limitation, information relating to preferences, finances, activities participated in by the users, and trends and habits of the users.
    Type: Grant
    Filed: August 15, 2012
    Date of Patent: April 29, 2014
    Assignee: CFPH, LLC
    Inventors: Lee M. Amaitis, Joseph M. Asher, Robert F. Bahrampour, Darrin M. Mylet, Alan B. Wilkins, Howard W. Lutnick