In A Race Game Patents (Class 463/6)
  • Patent number: 7645191
    Abstract: The systems and processes for handicapping a horse race using data from a past race disclosed herein enable a user to forecast the results of a horse race. The user or system selects a horse to handicap in an upcoming race, the handicapped race, and a comparable past race that the horse has run. The system then collects data from the past race and the handicapped race. After comparing data from the past race and the handicapped race, the system calculates a time adjustment to the final call time.
    Type: Grant
    Filed: March 22, 2006
    Date of Patent: January 12, 2010
    Assignee: My Horse Player, Inc.
    Inventor: Richard S. McKeever
  • Patent number: 7625287
    Abstract: A vehicle simulation such as for example a driving game can be provided by displaying an image of a steering wheel on a touch sensitive screen. Touch inputs are used to control the rotational orientation of displayed steering wheel. The rotational orientation of the displayed steering wheel is used to apply course correction effects to a simulated vehicle. Selective application of driver assist and different scaling of touch inputs may be provided.
    Type: Grant
    Filed: October 5, 2005
    Date of Patent: December 1, 2009
    Assignee: Nintendo Co., Ltd.
    Inventors: Robert Champagne, Shigeki Yamashiro, Shigeru Miyamoto, Claude Comair
  • Publication number: 20090291725
    Abstract: A game executer is operable to sequentially execute a plurality of racing games in which a plurality of racing members compete to each other. An instruction receiver is adapted to receive, from a player, a first instruction for causing a personal racing member prepared by the player to participate at least one of the racing games as one of the racing members, while being associated with a player identifier identifying the player. A processor is operable to increase a winning probability for the racing games of the personal racing member when it is executed, as one of the racing games, a first racing game in which the personal racing member satisfying a prescribed requirement participates. A prohibiter is operable to prohibit the personal racing member having participated the first racing game from participating the racing games executed subsequently to the first racing game.
    Type: Application
    Filed: January 20, 2006
    Publication date: November 26, 2009
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventor: Shinji Ishida
  • Publication number: 20090280881
    Abstract: A first game executer is operable to execute a racing game in which a plurality of racing members compete to each other. A second game executer is operable to execute a training game for training a plurality of trained objects including a first trained object adapted to participate the racing game as one of the racing members and a second trained object which is different from the first trained object. An instruction receiver is adapted to receive a first instruction for causing the second game executer to execute the training game, from a first player associated with the first trained object. A first storage is adapted to store a gaming value owned by the first player. A second storage stores parameter data indicative of a training parameter of each of the trained objects, and adapted to be referred by the first game executer when the racing game is executed.
    Type: Application
    Filed: January 20, 2006
    Publication date: November 12, 2009
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventor: Hiroshi Tomaru
  • Patent number: 7607975
    Abstract: When a racing form speculating a race is selected, a bet is automatically made on a speculated possible finish place. A racing form speculated information indication region K1 is provided on the right side of a speculation indication region H5. A speculation racing form indication region K2 is provided on the right side of the racing form speculated information indication region K1. A game player selects a racing form to be used as speculated information. When an all bets button K5 below a racing form release button K4, bets are made maximum 8 sets of horse number combinations speculated by the racing forms. The bet control method can permit game players to easily and quickly bet.
    Type: Grant
    Filed: July 18, 2002
    Date of Patent: October 27, 2009
    Assignee: Sega Corporation
    Inventors: Naoyuki Sato, Kenji Uchida, Masanori Tsuchimoto, Masashi Sakamoto
  • Patent number: 7601064
    Abstract: A connection unit of a game apparatus can be communicably connected to a “controller which has a lever that can be moved along a predetermined route, and which sends status information specifying a position of the lever and receives instruction information specifying a repulsive force to be applied to the lever”. A storage unit pre-stores repulsive force information specifying a repulsive force to be applied to the lever, in association with a game status and the position of the lever. A reception unit receives status information from the controller via the connection unit. A generation unit acquires repulsive force information pre-stored in association with the current game status and the position of the lever specified by the received status information, and generates instruction information specifying a repulsive force specified by the acquired repulsive force information. A sending unit sends the generated instruction information to the controller via the connection unit.
    Type: Grant
    Filed: March 12, 2004
    Date of Patent: October 13, 2009
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventor: Manabu Akita
  • Patent number: 7602397
    Abstract: An operation input reception unit (201) receives an operation input for a virtual vehicle to be run on the running path. A running condition managing unit (203) manages the running condition of the virtual vehicle based on the received operation input. A load calculation unit (205) calculates a load imposed on a virtual operator in the virtual vehicle, based on the managed running condition. Meanwhile, a symbol drawing unit (401) draws a load symbol whose display position changes according to the calculated load. A tire image drawing unit (402) draws an image of a tire whose display manner changes according to the calculated load. A meter image creating unit (403) creates a meter image including the drawn load symbol and image of the tire. Then, a display control unit (207) displays the created meter image on a predetermined monitor.
    Type: Grant
    Filed: September 5, 2005
    Date of Patent: October 13, 2009
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Takeshi Okubo, Yutaka Ito
  • Patent number: 7601055
    Abstract: There is provided a game apparatus for moving a moving object on a road in a virtual world and changing influence received by the moving object from the road based on movement history, wherein an input reception unit receives operational input from a player, a storage unit stores position and velocity of the moving object and road condition, a calculation unit calculates the acceleration of the moving object based on the received operational input, a stored current position of the moving object, and the road condition at this position, an update unit updates the stored position and velocity of the moving object in accordance with the calculated acceleration and updates the stored road condition in accordance with a change in at least one of position, velocity, and acceleration of the moving object, and a display unit displays at least one of the stored position and velocity of the moving object.
    Type: Grant
    Filed: March 29, 2004
    Date of Patent: October 13, 2009
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventor: Takuro Eika
  • Patent number: 7601068
    Abstract: A car racing system is disclosed. The car racing system includes an elongated racing surface. User controls interface with the racing surface. A first vehicle traverses the racing surface in one direction and a second vehicle traverses the racing surface in a second direction responsive to input from the user controls.
    Type: Grant
    Filed: January 24, 2007
    Date of Patent: October 13, 2009
    Inventor: Lewis A. McGee
  • Publication number: 20090239599
    Abstract: In the horse race gaming machine 60001, orders of arrival in racing games are stored for each of the player's racehorses. If the player's racehorses, in consecutive racing games equal to or more than a predetermined number of times including a result of this racing game, have finished consecutively in a place equal to or lower than a predetermined place (S60602:YES), a part of total BET amount specified by the player for this racing game is refunded to the player (S60603). Otherwise, a part or all of insurance is paid to the player in accordance with the predetermined number. Incidentally, to have a player's racehorse run in this racing game, there may be a case that the player is required to pay an entry point given to the player in accordance with BET amount specified by the player. By the player's specifying a side bet, the player's racehorse is able to be made a race entry in any of the racing games.
    Type: Application
    Filed: March 13, 2009
    Publication date: September 24, 2009
    Applicant: Aruze Gaming America, Inc.
    Inventor: Kazuo OKADA
  • Publication number: 20090239600
    Abstract: In a racing game, a main controller 20 accepts bet from each of a plurality of terminal devices 30, during a bet accepting period. In a case where final odds, calculated after the expiration of the bet accepting period, is not greater than a predetermined threshold, the main controller 20 executes a recompense processing for bets on the final odds and disqualify the bets from an award, and, when a race is determined to be finished, provides an award by calculating payout for bets qualified for the award.
    Type: Application
    Filed: March 13, 2009
    Publication date: September 24, 2009
    Applicant: Aruze Corp.
    Inventor: Tomoaki OOMORI
  • Publication number: 20090239598
    Abstract: A racing game is provided in which a main controller 20 accepts bets on teams in addition to bets on characters participating in each race, from a plurality of terminal devices 30, for a predetermined plurality of racing games. After the predetermined plurality of races, the main controller 20 computes payouts for bets on teams and provides an award.
    Type: Application
    Filed: September 23, 2008
    Publication date: September 24, 2009
    Applicant: Aruze Gaming America, Inc.
    Inventor: Fumiya ABE
  • Publication number: 20090239597
    Abstract: In a racing game, a main control unit 112 of a main controller 20 accepts a first bet on characters and a side bet. A payout for the side bet is provided in a case where the greatest payout amount among the terminals for the first bet reaches a threshold value. The payout for a side bet is determined to be of a predetermined percentage with respect to the greatest payout amount, where the percentage is determined in accordance with an amount of the side bet.
    Type: Application
    Filed: September 22, 2008
    Publication date: September 24, 2009
    Applicant: ARUZE GAMING AMERICA, INC.
    Inventor: Fumiya ABE
  • Publication number: 20090233670
    Abstract: A method to play a betting race game determined by multiple rounds of random numbers. It allows a player to start anytime an individually set up race by submitting a bet slip on which, besides bet type and amount, a race course is printed. The player marks one finish line for each racer. Bet slips will be approved by a computer to issue bet tickets. Random numbers will be drawn to advance all applicable bet ticket racers. The ticket holder of a hanging multi-race bet has the option to trade in some percentage of hanging bet for credit to place make-up bets. The winning probability of every bet and the calculation of payoff and credit will be provided. An automatic computer/video version of the game is included.
    Type: Application
    Filed: April 22, 2009
    Publication date: September 17, 2009
    Inventor: Yi Chen
  • Publication number: 20090233666
    Abstract: In a horse race gaming machine 1, a performance point is calculated on each of the player's racehorses, based on the results of respective racing games (S501). The number of wins, the number of races, a winning percentage, best time, etc. by the racehorses are taken into consideration when calculating the performance point. If the performance point satisfies a predetermined condition (S505: YES), a part or all of a jackpot prize amount is awarded to the player (S506). However, a side bet must be made for this racing game in order that a part or all of the jackpot prize amount is awarded to the player (S502: YES). Incidentally, to have a player's racehorse run in this racing game, there may be a case that the player is required to pay an entry point given to the player in accordance with BET amount specified by the player.
    Type: Application
    Filed: December 29, 2008
    Publication date: September 17, 2009
    Applicant: ARUZE GAMING AMERICA, INC.
    Inventor: Kazuo Okada
  • Publication number: 20090233668
    Abstract: In a horse race gaming machine 1, when a regular denomination process of S201 is executed, a regular BET image, wherein the minimum bet amount a player can specify is “1”, is displayed on a sub monitor 113 of a station 101. In the meantime, when a high denomination process of S208 is executed, a high BET image, wherein the minimum bet amount a player can specify is “2”, is displayed instead of the regular BET image, on the sub monitor 113 of the station 101. For executing the high denomination process of S208, for example, a player has to insert an IC card 119 into a reader/writer 118 (S203: YES), and further, the player has to touch a high button in the regular BET image of the sub monitor 113 (S207: YES).
    Type: Application
    Filed: December 29, 2008
    Publication date: September 17, 2009
    Applicant: ARUZE GAMING AMERICA, INC.
    Inventor: Kazuo OKADA
  • Publication number: 20090233669
    Abstract: In a horse race gaming machine 1, a performance point is calculated on each of the player's racehorses, based on the results of respective racing games (S501). The number of wins, the number of races, a winning percentage, best time, etc. by the racehorses are taken into consideration when calculating the performance point. If the performance point satisfies a predetermined condition (S502: YES), an expense that was paid about that the player is an owner of a racehorse is refunded to the player (S503). The expense includes, for example, a credit amount which is required of the player to purchase a racehorse, or includes a credit amount or the points which is required of the player to make a race entry in a racing game for the player's racehorse.
    Type: Application
    Filed: December 29, 2008
    Publication date: September 17, 2009
    Applicant: ARUZE GAMING AMERICA, INC.
    Inventor: Kazuo Okada
  • Publication number: 20090233667
    Abstract: In a horse race gaming machine 1, when a regular denomination process of S201 is executed, a regular BET image for a player to perform BET operations to a racing game is displayed on a sub monitor 113 of a station 101. In the meantime, when a high denomination process of S208 is executed, a high BET image is displayed instead of the regular BET image on the sub monitor 113 of the station 101. “2” is the minimum bet amount which can be specified in the high BET image. Alternatively, “1” is the minimum bet amount which can be specified in the regular BET image. In other words, the denomination of the high BET image is twice the denomination of the regular BET image.
    Type: Application
    Filed: December 29, 2008
    Publication date: September 17, 2009
    Applicant: ARUZE GAMING AMERICA, INC.
    Inventor: Kazuo OKADA
  • Publication number: 20090233665
    Abstract: In a horse race gaming machine 1, when a regular denomination process of S201 is executed, a regular BET image, wherein the minimum bet amount a player can specify is “1”, is displayed on a sub monitor 113 of a station 101. In the meantime, when a high denomination process of S208 is executed, a high BET image, wherein the minimum bet amount a player can specify is “2”, is displayed instead of the regular BET image, on the sub monitor 113 of the station 101. For executing the high denomination process of S208, for example, such conditions should be satisfied as the player has become an owner of any racehorse (S202: YES), and the racehorse whose owner is the player is going to run in this racing game (S202-2: YES).
    Type: Application
    Filed: December 29, 2008
    Publication date: September 17, 2009
    Applicant: ARUZE GAMING AMERICA, INC.
    Inventor: Kazuo Okada
  • Publication number: 20090233671
    Abstract: A gaming machine displays on a display a horse racing game in which racehorses race against each other, and receives, via a gaming terminal, a bet made by a player regarding an order of arrival of the racehorses in the horse racing game. Thereafter, the gaming machine periodically calculates odds for the horse racing game. While remaining time to reception deadline for bets is a certain length of time or more, a value obtained by reducing the calculated actual value of odds by a predetermined proportion is displayed on the display as an effect value of the odds at that point. The longer the remaining time to the bet reception deadline, the larger the predetermined proportion reduced from the actual value of the odds to obtain the effect value. Moreover, the gaming machine displays on the display the calculated actual value of the odds as the effect value when a certain length of time or less remains before the bet reception deadline.
    Type: Application
    Filed: March 13, 2009
    Publication date: September 17, 2009
    Applicant: Aruze Corp.
    Inventor: Nakayasu TSUKAHARA
  • Publication number: 20090227302
    Abstract: A main controller 20 of a gaming system 1 determines characters to participate in a racing game and selects, as a bet target, a plurality of teams constituted of a plurality of characters. Then, a score is assigned to each character according to the finishing order thereof in the race, and the ranking of a team is determined by the sum total of the score provided to members thereof. Subsequently, an award is provided for a bet on each character participating in the racing game and for a bet on teams.
    Type: Application
    Filed: September 22, 2008
    Publication date: September 10, 2009
    Applicant: ARUZE GAMING AMERICA, INC.
    Inventor: Fumiya ABE
  • Publication number: 20090227304
    Abstract: In a racing game, a main control unit 112 of a main controller accepts bets on teams of a predetermined number of characters, in addition to bets on characters participating in each race, from a plurality of terminal devices 30. The main control unit 112 determines ranges of a finishing order, to be processed by processing for determining ranking of teams. Then, after the end of a race, the main control unit 112 provides scores to characters having finished within the range of the finishing order, calculates payouts for bets on teams, regarding teams of which members thereof all have finished within the range of the finishing order, and provides awards.
    Type: Application
    Filed: September 23, 2008
    Publication date: September 10, 2009
    Applicant: ARUZE GAMING AMERICA, INC.
    Inventor: Fumiya ABE
  • Publication number: 20090227303
    Abstract: In a racing game, a controller 202 selects a predetermined sound data from a plurality of sound data, in accordance with the bet amount made before executing a race, and then outputs the sound data from speakers 50. Different sound data are provided for different bet amounts. The sound data includes race sound for enlivening the racing game and sound effects that can be arbitrarily output by players. Sound effects are output in response to an operation of a sound effect output switch 60.
    Type: Application
    Filed: September 22, 2008
    Publication date: September 10, 2009
    Applicant: ARUZE GAMING AMERICA, INC.
    Inventor: Fumiya ABE
  • Patent number: 7585215
    Abstract: Provided is a game device which determines the goal point pursuant to the game progress and not in advance. The game device 1 is a game for competing for game scores in accordance with the superiority of the state of arrival upon the taxi, which is the moving object, reaching a goal. This game device 1 is a game wherein a presentation unit for presenting a goal determining element (passenger), which becomes the objective upon a taxi moving in the game space 511 (S104, S105), and judgment unit for determining the game results by judging the superiority of the state of arrival in accordance with such selected goal determining element upon selecting one goal among a plurality of goals (S105; YES) provided by the presentation unit (S104, S105) are processed by the CPU and displayed on the display.
    Type: Grant
    Filed: November 22, 1999
    Date of Patent: September 8, 2009
    Assignee: Kabushiki Kaisha Sega
    Inventors: Kenji Kanno, Masaaki Ito, Toshikazu Goi
  • Patent number: 7582013
    Abstract: This disclosure provides a pari-mutuel wagering system that includes a first wagering facility communicably coupled with a network and operable to receive a bet on a wagering event hosted by a second wagering facility. The first wagering facility is further operable to transmit the bet to the second wagering facility via the network. The system further includes a clearinghouse communicably coupled with the network and operable to capture audit information associated with the bet from the network.
    Type: Grant
    Filed: March 10, 2004
    Date of Patent: September 1, 2009
    Assignee: CFPH, L.L.C.
    Inventors: Joseph M. Asher, Howard W. Lutnick
  • Publication number: 20090209309
    Abstract: A racing game simulator includes a driving seat, a detection module, a processing unit, and a display unit. The driving seat is to seat a rider, and the detection module is positioned at the driving seat to detect a rider's posture and thereby generate a detection signal responsive to rider's posture. The processing module receives the detection signal from the detection module and generates a responsive control signal to generate interactive simulation figures shown on the display unit.
    Type: Application
    Filed: February 9, 2009
    Publication date: August 20, 2009
    Applicant: INTERNATIONAL GAMES SYSTEM CO., LTD.
    Inventors: YU-KUANG WU, TIEN-JUNG HUANG
  • Publication number: 20090191930
    Abstract: Systems and methods related to gaming based on the results at intervals of a race. Other embodiments are disclosed.
    Type: Application
    Filed: January 28, 2008
    Publication date: July 30, 2009
    Inventors: Howard W. Lutnick, Mark Miller
  • Publication number: 20090181739
    Abstract: A competition cheat-preventing system and method are applicable in a pigeon racing competition, wherein racing pigeons each wear a pigeon ring. An encrypted code-generating module is configured to generate contest encrypted codes from contest codes of the racing pigeons through specific parameter calculations. A barcode converting module is configured to convert the contest encrypted codes into two-dimensional barcodes. A barcode reading module is configured to read the two-dimensional barcodes to obtain original contest encrypted codes. An information transmission module is configured to transmit the original contest encrypted codes to a computer apparatus. An information-receiving module is configured to receive the original contest encrypted codes. A barcode decoding module is configured to perform reverse calculations to restore the original contest encrypted codes to original contest codes.
    Type: Application
    Filed: November 10, 2008
    Publication date: July 16, 2009
    Inventors: Jin-Hao Chao Cheng, Yu-Lun Ho
  • Publication number: 20090131132
    Abstract: Described is a system and method for the capture, storage, processing, manipulation, utilization and display of data regarding pari-mutuel events. Wagering information data streams obtained from conventional sources are captured, stored, manipulated and processed to yield derivative data that can be displayed in alphanumeric and/or color-coded graphical representations and/or utilized in real-time. The displays and associated data generated by the system empower a user to create, display, store, and back-test wagering strategies and algorithms, including wagering algorithms that may be automatically effectuated by the system to generate actual bets and to calculate profit and loss for each bet, runner and event.
    Type: Application
    Filed: November 19, 2008
    Publication date: May 21, 2009
    Inventors: Lawrence Kohls, Sam Alwan
  • Patent number: 7525546
    Abstract: Improved human-like realism of computer opponents in racing or motion-related games is provided by using a mixture model to determine a dynamically prescribed racing line that the AI driver is to follow for a given segment of the race track. This dynamically prescribed racing line may vary from segment to segment and lap to lap, roughly following an ideal line with some variation. As such, the AI driver does not appear to statically follow the ideal line perfectly throughout the race. Instead, within each segment of the course, the AI driver's path may smoothly follow a probabilistically-determined racing line defined relative to at least one prescribed racing line.
    Type: Grant
    Filed: February 8, 2008
    Date of Patent: April 28, 2009
    Assignee: Microsoft Corporation
    Inventors: Ralf Herbrich, Mark Hatton, Michael E Tipping
  • Publication number: 20090104955
    Abstract: A game device including: a first running surface; a second running surface positioned below the first running surface; a plurality of running objects which run on a track of the second running surface, each of the plurality of running objects including capturing unit for capturing an image; and a plurality of model objects which run on the first running surface following each of the plurality of running objects is provided.
    Type: Application
    Filed: August 4, 2008
    Publication date: April 23, 2009
    Applicant: KABUSHIKI KAISHI SEGA D/B/A SEGA CORPORATION
    Inventors: Sohei Yamamoto, Taiji Sugai, Masayoshi Ogata, Takao Seki
  • Patent number: 7513824
    Abstract: A game device displays on a display monitor scenes of a vehicle moving in response to manipulations by the player. The display monitor further displays a plurality of goal determining elements. A goal point and a time limit to reach the goal point are set when one of the goal determining elements is picked up. Time is counted from when the goal point and the time limit are set. The game device determines an amount of time for the vehicle to reach the goal point and a score that the player has achieved.
    Type: Grant
    Filed: August 24, 2006
    Date of Patent: April 7, 2009
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventors: Kenji Kanno, Masaaki Ito, Toshikazu Goi
  • Publication number: 20090088232
    Abstract: A method of providing and managing bets is provided. One or more particular race participants in a race event are determined. For each intermediate point within a race event, one or more particular possible positions of race participants at that intermediate point are determined. A bet comprising a plurality of bet components is generated, one or more of the bet components being defined by the particular race participants and the particular possible positions of race participants determined for at least one of the intermediate points. Intermediate race results are received for each intermediate point identifying the actual positions of the particular race participants at that intermediate point. A result of at least one bet component is determined based at least in part on the particular race participants, the particular possible positions of race participants determined for at least one intermediate point, and the received intermediate race results for at least one intermediate point.
    Type: Application
    Filed: June 28, 2004
    Publication date: April 2, 2009
    Inventors: Lee M. Amaitis, Joseph M. Asher
  • Publication number: 20090081923
    Abstract: A vehicle chase game includes a first game object and a second game object. A second game object scans for a projected spot on an overhead surface. The second game object detects the projected spot on the overhead surface and gathers location information based on the detected projected spot. The second game object generates a position of a first game object based on the location information. The second game object transfers the position of the first game object to the chase game application program. The chase game application program selects a behavior based on the position of the first game object, where a goal of the behavior is to drive the second game object to intercept the first game object. The chase game application program sends instructions to the second game object's mechanical and electrical systems to execute the selected behaviors.
    Type: Application
    Filed: September 19, 2008
    Publication date: March 26, 2009
    Applicant: Evolution Robotics
    Inventors: Michael Dooley, Nikolai Romanov, Paolo Pirjanian, Lihu Chiu, Enrico Di Bernardo
  • Publication number: 20090082077
    Abstract: A game unit realizes alternation of players who control to move a position of an object of a common operation target in a virtual space. A position of the object in response to an operation signal from a validated operation device corresponding to one game player is detected whether the object has collided with another object in the virtual space, and when the collision of the object has been detected, an alternation condition is satisfied, and alternation processing is performed so that an operation signal from an operation device corresponding to another player different from the operation device corresponding to the one game player is validated.
    Type: Application
    Filed: November 25, 2008
    Publication date: March 26, 2009
    Inventors: Yuki Sugimori, Oto Yashima, Masahiko Akatsuka
  • Publication number: 20090075734
    Abstract: A gaming apparatus and a game controlling method in which a plurality of game objects, including game objects belonging to a first group and game objects belonging to a second group, appear in a game, and during the game, based on game object data showing one selected game object belonging to the first group and game object data showing one selected game object belonging to the second group, a special game object data showing a special game object that is different from any of those game objects is determined.
    Type: Application
    Filed: August 19, 2008
    Publication date: March 19, 2009
    Applicant: Aruze Corp.
    Inventor: Hiroki SAITO
  • Publication number: 20090075710
    Abstract: A gaming apparatus of the present invention comprises: an image display; an input device with which a plurality of players can input a bet on race objects that participate in a racing game in which a plurality of race objects contend with one another for winning; and a controller, the controller programmed so as to execute the processing of (A) proceeding with a racing game, and (B) displaying to the image display an image showing information based on bets inputted from the input device before the end of the racing game executed in the processing (A).
    Type: Application
    Filed: August 4, 2008
    Publication date: March 19, 2009
    Applicant: Aruze Corp.
    Inventors: Hirobumi Toyoda, Hiroki Saito
  • Publication number: 20090070093
    Abstract: A game device calculates a shift angle A based on a magnitude of a velocity vector S of a moving object MO and inclination information that indicates an inclination of a controller, calculates a direction D of the moving object on a slope based on a direction of the velocity vector S of the moving object and the shift angle A, calculates a first force vector P1 in the direction intersecting at right angles on the slope with the direction D of the moving object on the slope based on the inclination information, calculates a second force vector P2 based on a slope angle of the slope, calculates a resultant force vector PS by combining the first force vector P1 and the second force vector P2, updates the velocity vector S of the moving object based on the resultant force vector PS, and updates a position of the moving object MO based on the updated velocity vector.
    Type: Application
    Filed: September 5, 2008
    Publication date: March 12, 2009
    Applicant: NAMCO BANDAI GAMES INC.
    Inventors: Kensuke NAKANISHI, Tomoaki YASUDA, Kenichi SHIMADA, Hisashi KAWAMURA
  • Publication number: 20090061972
    Abstract: In a video game or simulator, suggested speed indicators are computed along a suggested driving line on a path (e.g., a race track) and displayed in a simple, progressive, and user-friendly format. The displayed speed indicators are based on a racer's current speed and target speeds attributed to individual locations along the suggested driving line on the path. The speed indicators provide a dynamic indication of where and how the player should slow down or speed up relative to their current speed as their racer travels along the path. The speed indicators are displayed (e.g., using color to represent different magnitudes of suggested acceleration and deceleration) along the suggested driving line in front of the racer so that the player can anticipate braking and acceleration actions as the path and the racer's speed change.
    Type: Application
    Filed: October 29, 2008
    Publication date: March 5, 2009
    Applicant: MICROSOFT CORPORATION
    Inventors: Michael Tipping, Mark Andrew Hatton
  • Patent number: 7497776
    Abstract: Methods and systems for administering and playing a multi-player computer game are disclosed. During the multi-player computer game, players are either identified as a predator or as prey. The predator players attempt to catch the prey, and the prey-players attempt to evade the predator(s). When a prey is caught, the caught prey becomes an additional predator. During game play, predator players' display screens may display a directional arrow indicating the direction of the closest prey, and may also display a map indicating a position of each remaining prey. Predators may be displayed on each participants display screen with a first graphically depicted appearance (e.g., a police car), while prey may be depicted having a second graphically depicted appearance (e.g., a sports car). The game ends when no prey remain, and the last caught prey is the winner.
    Type: Grant
    Filed: January 21, 2004
    Date of Patent: March 3, 2009
    Assignee: Microsoft Corporation
    Inventor: Jan Andreas Roman
  • Publication number: 20090054122
    Abstract: To players who executed BET on a race of a horse racing game that is a main game, a bonus game that starts and ends after the race is randomly generated. If a bonus game is generated, a bonus game image in which a plurality of choices W1 to W6 are provided is displayed on a sub monitor 113. While an overall view of a race track of the horse racing game is displayed in each choice W1 to W6, order of arrival and award amount are related in the undisplayed state. The each choice W1 to W6 is selected when a player touches it via a touch panel 114, and then the order of arrival and award amount of the selected target are displayed. Provided that the player has selected only the first place for a predetermined number of times, the player is provided with award amount corresponding to them.
    Type: Application
    Filed: August 19, 2008
    Publication date: February 26, 2009
    Applicant: ARUZE CORP.
    Inventor: Hiroki SAITO
  • Publication number: 20090054119
    Abstract: A gaming apparatus of the present invention offers game media in an amount with an amount betted at first being an upper limit, when a prescribed condition has been satisfied before the end of a race in which a plurality of race objects contend with each other for winning.
    Type: Application
    Filed: July 31, 2008
    Publication date: February 26, 2009
    Applicant: Aruze Corp.
    Inventors: Hirobumi TOYODA, Katsuhiro Kido
  • Publication number: 20090054120
    Abstract: Before execution of a current race, paddock images or training images of racehorses participating in the race are set, based on past race outcomes of the racehorses, so as to have positive impressions if past race outcomes are good and to have negative impressions if the past race outcomes are bad. The set paddock images or training images are displayed on a large-sized display or a main game display provided in a gaming terminal.
    Type: Application
    Filed: July 31, 2008
    Publication date: February 26, 2009
    Applicant: Aruze Corp.
    Inventor: Hiroki Saito
  • Publication number: 20090054118
    Abstract: The gaming apparatus of the present invention is provided with a display and a side display. According to the present invention, when a command to play a side game which is different from a racing game is inputted during the time when the racing game is proceeding or during the time from the end of one racing game before the start of a next racing game, the side game is executed at a station where the command has been inputted. An image relating to the side game is then displayed to the side display provided in the station.
    Type: Application
    Filed: July 31, 2008
    Publication date: February 26, 2009
    Applicant: Aruze Corp.
    Inventor: Hiroki Saito
  • Publication number: 20090054121
    Abstract: A gaming machine, comprising a controller programmed to execute the processing of: (A) proceeding with a special racing game in which a plurality of race objects contend with each other for winning when a prescribed condition is established; (B) determining one ranking for payout, out of a plurality of rankings for payout; and (C) offering a payout based upon the ranking determined in the processing (B) when the special racing game executed in the processing (A) results in a prescribed result.
    Type: Application
    Filed: August 4, 2008
    Publication date: February 26, 2009
    Applicant: Aruze Corp.
    Inventor: Hiroki SAITO
  • Publication number: 20090042628
    Abstract: The purpose of the present invention is, in a horse race or a motorboat race, to display the progress of the race (trail) of each horse, by obtaining analysis data of a plural number of patrol images provided around the race course, by acquiring position information of each horse at the moment and by tracking the specific horse through judging similarity between consecutive pictures of said patrol image. The position information analyzing and displaying method for each horse or boat or the like of the present invention, for continuously captured race images, identifies each horse or boat or the like by similarity analysis and tracks continuously the trail of each horse or boat or the like in said racing images, and also analyzes said position information of each horse or boat or the like by using the positional relationship with the fixed position information in said images, in order to display the trail of each horse or boat or the like.
    Type: Application
    Filed: September 29, 2006
    Publication date: February 12, 2009
    Applicant: PLUSMIC CORPORATION
    Inventor: Ikushi Yoda
  • Patent number: 7487074
    Abstract: In a road traffic simulation apparatus that expresses a plurality of mobile units and road traffic environments on a computer to simulate traffic situations in association with a plurality of mobile units, each of the mobile units is expressed by a combination of a driver model, a model of driving operations of a virtual driver, and a vehicle dynamics model, a model of physical behaviors of a mobile unit. The mobile units are programmed to travel independently to each other in a road traffic environment that is expressed on the computer.
    Type: Grant
    Filed: December 16, 2003
    Date of Patent: February 3, 2009
    Assignee: Honda Motor Co., Ltd.
    Inventors: Akihiko Ohtsu, Toyotaka Torii, Yasuhiro Sawada, Katsuyoshi Watari, Yuichi Hashimoto, Mitsuhide Kuroda
  • Patent number: 7474984
    Abstract: A combination of a racecourse and a plurality of racing vehicles where the racecourse has a predefined path defined by at least one gate. This gate further includes a unique identifier. Each of the plurality of racing vehicles has a sensor capable of detecting the unique identifier and the sensor is further coupled to a logic circuit and to a transmitter. A scoreboard has receiver to receive information from the transmitter and display that information, such as lap speed and ranking, according to a desired format. Alternatively, the unique identifier is mounted to the racing vehicle and the sensor to the gate.
    Type: Grant
    Filed: June 7, 2006
    Date of Patent: January 6, 2009
    Inventor: Daniel Freifeld
  • Publication number: 20090005139
    Abstract: A racing game device comprises means for setting a plurality of paths in a virtual space in advance as a course for a moving object, means for setting a first path used during normal moving and a second path used only while a special mode is activated, means for allowing the moving object to move onto the second path (for example, a ceiling surface part) when the special mode (for example, a mode allowing the operation of gravity) is activated by an activation instruction from the operating means, means for setting, while a moving object is moving on the second path, a merging point which merges with the first path when it is judged that a predetermined condition is fulfilled, and means for allowing, when it is judged that the predetermined condition is fulfilled, the moving object moving on the second path to merge at the merging point.
    Type: Application
    Filed: June 18, 2008
    Publication date: January 1, 2009
    Inventor: Kenjiro Morimoto
  • Patent number: 7458891
    Abstract: A method of pari-mutuel betting is provided. Bets regarding the result of a game, such as a casino game for example, are received from a number of users. Each bet has a unit stake. One or more inputs for the game are determined based on event results from a sporting event. A result of the game is determined for a particular bet based at least on a set of rules associated with the game and the one or more determined inputs. If the particular bet is determined to be a winning bet based on the result of the game for the particular bet, a payout is determined for the particular bet based at least on the unit stake associated with the particular bet and the value of the pari-mutuel wager pool that includes at least a portion of the total of the unit stakes of the plurality of received bets.
    Type: Grant
    Filed: April 29, 2004
    Date of Patent: December 2, 2008
    Assignee: CFPH, LLC
    Inventors: Joseph M. Asher, Howard W. Lutnick