In A Race Game Patents (Class 463/6)
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Patent number: 7953521Abstract: A learning controller overcomes tuning problems in vehicle simulation programs by estimating requisite vehicle-specific parameters, effectively learning from its mistakes, as the vehicle is automatically driven around a track. After a sufficient period of calibration, the learned parameters are automatically saved to a car-specific file. The file parameters may be loaded in the controller in the future to optimally control a vehicle without the need to re-run the learning procedure.Type: GrantFiled: December 30, 2005Date of Patent: May 31, 2011Assignee: Microsoft CorporationInventors: Michael Tipping, Mark Andrew Hatton, Barry L. Brumitt
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Patent number: 7950993Abstract: A gaming system including a plurality of gaming machines or devices. The gaming machines include an interactive game and a wager triggering event. Upon the occurrence of the wager triggering event during play of the interactive game, the gaming machine causes the placement of a wager component and randomly determines a wagering outcome. Upon completion of the interactive game, the gaming machine provides the player with an interactive game outcome and provides the player with any awards based on any determined wagering outcomes. The players are ranked in the interactive game. Upon a triggering event, the gaming system provides one or more ranked players of the interactive game an award from funds derived from a marketing or advertising account.Type: GrantFiled: June 25, 2007Date of Patent: May 31, 2011Assignee: IGTInventor: Michael M. Oberberger
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Patent number: 7942735Abstract: Methods and systems for conducting wagers, such as pari-mutuel wagers. In one exemplary embodiment a series of events, such as horse races, dog races, etc., is identified for which a plurality of bettors may each place at least one wager, and a wagering activity thereon is structured as a contest. Bettors may each be provided with a “play money” bankroll for use in wagering, and play against one another competitively to achieve one or more winning outcomes for the contest as defined by the operator. Alternatively, bettors may have their conventional, live wagers entered into the contest. The prize pool for the contest, which may be multi-tiered, is fixed based on the number of participants and allocated to winners independent of the live wager prize pool, thus not affecting odds for the live wager. The contest wagering activity may be run in parallel with live wagering, and utilizing the same wagering system for administration of both. Wagering systems and a wagering network are also disclosed.Type: GrantFiled: March 14, 2005Date of Patent: May 17, 2011Assignee: United Tote CompanyInventors: Mark G. Meyer, Joseph J. Tracy
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Patent number: 7938718Abstract: A control unit mainly includes game condition judging means, moving period determining means for determining a moving period T0 of a ball object, first operation response period determining means for determining a first operation response period T1 of a bat object, which begins at a first operation response start opportunity St1 preceding a pitching end opportunity E0 of the moving period T0, second operation response period determining means for determining a second operation response period T2 of the bat object, which begins at a second operation response start opportunity St2 succeeding the first operation response start opportunity St1, operation input opportunity receiving means for receiving a operation input opportunity HP of a controller, and operation opportunity response judging means for judging whether the operation input opportunity HP is included in either the first operation response period T1 or the second operation response period T2.Type: GrantFiled: April 16, 2008Date of Patent: May 10, 2011Assignee: Konami Digital Entertainment Co., Ltd.Inventors: Koji Maeda, Hideki Nagahama
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Patent number: 7934983Abstract: Various embodiments facilitate location-aware distributed competitions. In one embodiment, a system facilitates a distributed sporting event that includes multiple players traveling over courses that are remote from one another. The system includes a manager that receives state information, such as location information, from client devices used by each of the players. The manager then transmits location information for each of the players to the client devices, which are each configured to present a graphical representation, such as a map annotated with the locations of each of the players. The manager asserts a course to each of the players, by providing specific instructions to travel along a particular path. The client devices provide the players with the appearance of competing over the same course, even though they are all actually competing over courses remote from one another.Type: GrantFiled: June 16, 2010Date of Patent: May 3, 2011Inventor: Seth Eisner
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Patent number: 7931531Abstract: A gaming system including a plurality of gaming machines or devices. The gaming machines include an interactive game and a wager triggering event. Upon the occurrence of the wager triggering event during play of the interactive game, the gaming machine causes the placement of a wager component and randomly determines a wagering outcome. Upon completion of the interactive game, the gaming machine provides the player with an interactive game outcome and provides the player with any awards based on any determined wagering outcomes. The players are ranked in the interactive game. Upon a triggering event, the gaming system provides one or more ranked players of the interactive game an award from funds derived from a marketing or advertising account.Type: GrantFiled: November 8, 2006Date of Patent: April 26, 2011Assignee: IGTInventor: Michael M. Oberberger
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Publication number: 20110086686Abstract: Methods, apparatus and articles for dynamically facilitating user interaction with a program are provided. A user is may be provided with refresher elements (or a tutorial) based on the period of time since the user's last session (or level of skill). Programs which may benefit from such features include, inter alia, interactive games, word processors, spreadsheets, payroll applications etc.Type: ApplicationFiled: October 8, 2009Publication date: April 14, 2011Inventors: Jason Avent, David Jefferies, James Callin
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Publication number: 20110081955Abstract: Methods and systems for engaging in enhanced parimutuel wagering and gaming. In one embodiment, different types of bets can be offered and processed in the same betting pool on an underlying event, such as a horse or dog race, a sporting event or a lottery, and the premiums and payouts of these different types of bets can be determined in the same betting pool, by configuring an equivalent combination of fundamental bets for each type of bet, and performing a demand-based valuation of each of the fundamental bets in the equivalent combination. In another embodiment, bettors can place bets in the betting pool with limit odds on the selected outcome of the underlying event. The bets with limit odds are not filled in whole or in part, unless the final odds on the selected outcome of the underlying event are equal to or greater than the limit odds.Type: ApplicationFiled: October 5, 2010Publication date: April 7, 2011Inventors: Jeffrey Lange, Kenneth Charles Baron, Charles Walden, Marcus Harte
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Patent number: 7918722Abstract: Travel historical data corresponding with each course are pre-prepared in accordance with the course type of the branch-point transition at the branching point. The course selected by the operator is discriminated in real time in the area of the branching point, either set of travel historical data is read, and the travel historical data is made to continue on from the previous travel historical data, whereby the ghost car image is displayed. Therefore, the ghost car image can always be made to travel together with the player moving body in accordance with the course arbitrarily selected by the operator.Type: GrantFiled: November 23, 2005Date of Patent: April 5, 2011Assignee: Kabushiki Kaisha SegaInventors: Tomonori Sato, Daichi Katagiri, Yasuo Kawagoshi, Makoto Sato
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Publication number: 20110059783Abstract: In a video game or simulator, suggested speed indicators are computed along a suggested driving line on a path (e.g., a race track) and displayed in a simple, progressive, and user-friendly format. The displayed speed indicators are based on a racer's current speed and target speeds attributed to individual locations along the suggested driving line on the path. The speed indicators provide a dynamic indication of where and how the player should slow down or speed up relative to their current speed as their racer travels along the path. The speed indicators are displayed (e.g., using color to represent different magnitudes of suggested acceleration and deceleration) along the suggested driving line in front of the racer so that the player can anticipate braking and acceleration actions as the path and the racer's speed change.Type: ApplicationFiled: November 10, 2010Publication date: March 10, 2011Applicant: Microsoft CorporationInventors: Michael Tipping, Mark Andrew Hatton
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Patent number: 7901292Abstract: A method and system are disclosed for comparing the performance of a participant in an event that includes movement along a course to another performance. The performance by the participant is monitored. Using a geographic database that represents the area in which the course is located, the participant's performance is compared to another performance. Then, the participant is provided with information comparing the performances.Type: GrantFiled: April 15, 2004Date of Patent: March 8, 2011Inventors: Kurt Brooks Uhlir, Michael V. Shuman, Christopher Dougherty
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Patent number: 7892078Abstract: An automatic algorithm for finding racing lines via computerized minimization of a measure of the curvature of a racing line is derived. Maximum sustainable speed of a car on a track is shown to be inversely proportional to the curvature of the line it is attempting to follow. Low curvature allows for higher speed given that a car has some maximum lateral traction when cornering. The racing line can also be constrained, or “pinned,” at arbitrary points on the track. Pinning may be randomly, deterministically, or manually and allows, for example, a line designer to pin the line at any chosen points on the track, such that when the automatic algorithm is run, it will produce the smoothest line that still passes through all the specified pins.Type: GrantFiled: December 30, 2005Date of Patent: February 22, 2011Assignee: Microsoft CorporationInventors: Michael E. Tipping, Mark Andrew Hatton, Ralf Herbrich
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Publication number: 20110034226Abstract: A video driving game system includes a game console and a control device. The game console includes a processor unit for executing a driving game so as to manipulate a virtual driving vehicle and a display apparatus having a display screen for displaying the virtual driving vehicle.Type: ApplicationFiled: October 28, 2009Publication date: February 10, 2011Applicant: INTERNATIONAL GAMES SYSTEM CO., LTD.Inventors: Chao-Chou KUO, Chi-Hao WU, Yu-Cheng LIOU, Ku-Hung PENG, Chi-Wen CHEN
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Patent number: 7883411Abstract: The present invention contemplates methods and systems of conducting wagers, such as parimutuel wagers. In one exemplary embodiment an event, such as a horse race, dog race, a combination of races, etc., is identified for which a plurality of bettors may each place at least one wager. Each bettor of the plurality is enabled to provide input regarding at least one portion of their respective at least one wager prior to the event. At least one other portion of each bettor's at least one wager is randomized prior to the event. The wager then comprises the combination of the bettor-selected portion and randomized portion. In one exemplary embodiment, the player-selected portion may include selecting bettor-preferred participants of the event while the randomly selected portion may include randomly assigning a finishing order to the player-selected participants.Type: GrantFiled: November 7, 2003Date of Patent: February 8, 2011Assignee: United Tote CompanyInventors: Kenneth A. Vlazny, Joseph J. Tracy, Victor I. Harrison, Jeffery B. Murphy, Stephen M. Smith
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Patent number: 7874921Abstract: The present invention pertains to a method and apparatus for building online games. In one embodiment, the method may include providing a user interface that facilitates user selection of parts, and placing a set of parts selected by a user in a three-dimensional (3D) world. The method may also include joining parts within the set based on their proximity to each other in the 3D world to form one or more models for a game, and sending a model file for each of these models to a server via a network for use by various users.Type: GrantFiled: May 11, 2005Date of Patent: January 25, 2011Assignee: Roblox CorporationInventors: David B. Baszucki, Erik S. Cassel
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Publication number: 20100331066Abstract: Disclosed herein are a system and a method of enabling betting during a race and a storage medium storing a program for executing the method. The method includes the steps of (a) before the start of a race, allowing bets to be made based on indicated odds; and (b) after the start of the race, varying the odds depending on racing results for one or more predetermined sections and then allowing bets to be made based on the varied odds.Type: ApplicationFiled: October 21, 2009Publication date: December 30, 2010Applicant: ANDAMIRO CO., LTD.Inventors: Woo Jin JUNG, Seong Eun KIM
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Patent number: 7843453Abstract: An operation input reception unit (201) receives an operation input for a virtual vehicle to be run on the running path. Further, a running condition managing unit (203) manages the running condition of the virtual vehicle based on the received operation input. Then, a video generation unit (204) generates a front image appearing in front of the virtual vehicle, based on image information stored in an image information storage unit (202) and the managed running condition. Meanwhile, a load calculation unit (205) calculates a load to be imposed on the virtual vehicle, based on the managed running condition. Further, a tire drawing unit (206) draws a tire image whose shape is changed according to the calculated load. Then, a display control unit (208) synthesizes the generated front image and the tire image, and displays the synthesized image.Type: GrantFiled: September 1, 2005Date of Patent: November 30, 2010Assignee: Konami Digital Entertainment Co., Ltd.Inventors: Jun Nakagawa, Yutaka Ito
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Patent number: 7837544Abstract: In a video game or simulator, suggested speed indicators are computed along a suggested driving line on a path (e.g., a race track) and displayed in a simple, progressive, and user-friendly format. The displayed speed indicators are based on a racer's current speed and target speeds attributed to individual locations along the suggested driving line on the path. The speed indicators provide a dynamic indication of where and how the player should slow down or speed up relative to their current speed as their racer travels along the path. The speed indicators are displayed (e.g., using color to represent different magnitudes of suggested acceleration and deceleration) along the suggested driving line in front of the racer so that the player can anticipate braking and acceleration actions as the path and the racer's speed change.Type: GrantFiled: February 22, 2010Date of Patent: November 23, 2010Assignee: Microsoft CorporationInventors: Michael Tipping, Mark Andrew Hatton
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Patent number: 7828655Abstract: A computer game depicts or represents actual or imaginary geographic locales as part of the play scenarios of the games. The computer game uses a map database that contains data that represent geographic features, such as roads, in a locale. A game engine program presents a game play scenario to a user via a user interface of the game. An application programming interface program accepts requests for data from the game engine program, accesses data from the map database, and provides the data in a suitable format to the game engine program for use in presenting the game scenario to the user.Type: GrantFiled: March 11, 2004Date of Patent: November 9, 2010Assignee: Navteq North America, LLCInventors: Kurt Brooks Uhlir, Christopher Dougherty, Michael V. Shuman, Roy Casino
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Publication number: 20100279755Abstract: Methods and apparatus affecting the interaction between characters and a three-dimensional wagering game environment are described herein.Type: ApplicationFiled: August 3, 2006Publication date: November 4, 2010Inventors: Larry Pacey, Jeremy Hornik
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Patent number: 7803049Abstract: A game apparatus includes a display and a touch panel provided thereon. A CPU core displays a game screen on the display. A user draw a circular arc path on the touch panel by continuously touching the touch panel with a stick or the like. In either case of continuous inputs so as to draw a clockwise circular arc path in a right-hander mode or continuous inputs so as to draw a counterclockwise circular arc path in a left-hander mode, it is concluded that the same input operations have been carried out. Accordingly, a user character is moved to the right in proportion to a predetermined angle in the right-hander mode, and the user character is moved to the left in proportion to the predetermined angle in the left-hander mode.Type: GrantFiled: November 29, 2005Date of Patent: September 28, 2010Assignee: Nintendo Co., Ltd.Inventors: Ryuichi Nakada, Hiroshi Momose, Takehiko Hosokawa
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Publication number: 20100240430Abstract: A target speed profile for a specified racer is computed at various points along a track. The calculation is based on the real world physics of the racing environment and incorporates physical characteristics of the track, including curvature, undulation, and/or camber. A lateral acceleration component is developed to limit the realistic maximum speed a racer may obtain at any given point along the track. Furthermore, differences in realistic maximum speeds at different points along the track can overwhelm a racer's braking capability. As such, braking capacity adjustments can be applied to decrease the maximum speed in the target speed profile, so that the overall target speed profile is more realistic and attainable.Type: ApplicationFiled: June 7, 2010Publication date: September 23, 2010Applicant: MICROSOFT CORPORATIONInventors: Michael E. Tipping, Mark Andrew Hatton
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Patent number: 7798905Abstract: A procedure receives a game result from a game console. A rating is determined for the game result. If the rating for the game result meets a predetermined criteria, the recorded game associated with the game result is received from the game console. The recorded game is attached to the rating of the game result such that other players can access the recorded game through an online gaming service.Type: GrantFiled: May 9, 2003Date of Patent: September 21, 2010Assignee: Microsoft CorporationInventors: Gary Thompson, Benjamin O. Zotto, Brent E. Curtis, Daniel Caiafa
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Publication number: 20100227659Abstract: A novel system and method provides an RFID tag usable to track a participant in a contest, wherein the RFID tag is permanently embedded into or onto a racing bib, also referred to as a timing bib. The embedding of the RFID tag into the timing bib serves to deter cheating and also enhances the usefulness of the timing bibs to the contest directors, sponsors or promoters. In another embodiment of the invention, the receiving antenna is situated such that participants move past it rather than over it, improving the reliability of the system.Type: ApplicationFiled: February 23, 2010Publication date: September 9, 2010Inventor: Bruce Claver
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Patent number: 7785178Abstract: A target speed profile for a specified racer is computed at various points along a track. The calculation is based on the real world physics of the racing environment and incorporates physical characteristics of the track, including curvature, undulation, and/or camber. A lateral acceleration component is developed to limit the realistic maximum speed a racer may obtain at any given point along the track. Furthermore, differences in realistic maximum speeds at different points along the track can overwhelm a racer's braking capability. As such, braking capacity adjustments can be applied to decrease the maximum speed in the target speed profile, so that the overall target speed profile is more realistic and attainable.Type: GrantFiled: December 30, 2005Date of Patent: August 31, 2010Assignee: Microsoft CorporationInventors: Michael E. Tipping, Mark Andrew Hatton
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Patent number: 7785203Abstract: A communication game system controlling a development of a game by establishing communication between plural terminal apparatuses and displaying shared information at the terminal apparatuses is provided, the system enabling easy recognition of a communication state of a communication established between the terminal apparatuses. The system includes plural game apparatuses that are adapted to establish communication. The game apparatus includes a display unit, an operation unit, and a processing unit for conducting self-controlled character display control and other character display control. The self-controlled character display control includes displaying on the display unit a self-controlled character that is controlled by an operation of the operation unit of the game apparatus. The other character display control includes receiving information pertaining to another character that is controlled by another game apparatus, and displaying the other character on the display unit.Type: GrantFiled: March 15, 2004Date of Patent: August 31, 2010Assignee: Nintendo Co., Ltd.Inventors: Tetsuro Uchida, Masato Kuwahara
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Publication number: 20100216530Abstract: A system and method are configured to provide a videogame to one or more players. The videogame may involve a series of different virtual geographic locations at which players perform activities. A group of players may be associated with each location. The players may include virtual players controlled by artificial intelligence and one or more real world players. Players may progress through the videogame by moving from location to location, performing objectives at the various locations, and interacting with the players at the locations.Type: ApplicationFiled: June 10, 2009Publication date: August 26, 2010Inventors: Martyn Richard Chudley, Craig Howard, Paul Kerby, Gareth George Wilson, Gerard-Lee Talbot, Ben James Ward
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Patent number: 7766720Abstract: A racing play set for toy vehicles includes a first track segment, a second track segment disposed in intersection with the first track segment, a return portion disposed in communication with the first and second track portions, and a scoring mechanism, where the return portion is configured to be shared by toy vehicles traveling on the first and second track segments, where the return portion is configured to receive a first toy vehicle from the first track segment and return the first vehicle to the first track segment, where the return portion is configured to receive a second toy vehicle from the second track segment and return the second vehicle to the second track segment, where the scoring mechanism is configured to record a pass of the first vehicle through the return portion and a pass of the second vehicle through the return portion.Type: GrantFiled: September 14, 2007Date of Patent: August 3, 2010Assignee: Mattel Inc.Inventor: Eric C. Ostendorff
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Publication number: 20100173687Abstract: In a video game or simulator, suggested speed indicators are computed along a suggested driving line on a path (e.g., a race track) and displayed in a simple, progressive, and user-friendly format. The displayed speed indicators are based on a racer's current speed and target speeds attributed to individual locations along the suggested driving line on the path. The speed indicators provide a dynamic indication of where and how the player should slow down or speed up relative to their current speed as their racer travels along the path. The speed indicators are displayed (e.g., using color to represent different magnitudes of suggested acceleration and deceleration) along the suggested driving line in front of the racer so that the player can anticipate braking and acceleration actions as the path and the racer's speed change.Type: ApplicationFiled: February 22, 2010Publication date: July 8, 2010Applicant: Microsoft CorporationInventors: Michael Tipping, Mark Andrew Hatton
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Patent number: 7749045Abstract: A system and method of conditioning acceleration signals and/or preventing “glitch” actions due to spurious signals, and/or causing termination a competition, and/or disabling a specific contestant in a competition involving remote controlled miniature race vehicles.Type: GrantFiled: May 16, 2005Date of Patent: July 6, 2010Inventors: Kerry T. Namanny, Keith E. Namanny, Kenneth D. Namanny, Barrett D. Moser
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Patent number: 7749056Abstract: To provide a game system in which each of the players in turn controls a common character (operation object) so as to enjoy a continuous electric game; and to provide a game system in which a previous player who has been replaced by another player still has willing to participate in the game. There is provided a game system to which a plurality of players can access via respective operation terminals.Type: GrantFiled: September 27, 2004Date of Patent: July 6, 2010Assignee: Kabushiki Kaisha SegaInventors: Hiroshi Ando, Shiro Takehara, Akihito Fujiwara
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Patent number: 7749057Abstract: In a video game or simulator, suggested speed indicators are computed along a suggested driving line on a path (e.g., a race track) and displayed in a simple, progressive, and user-friendly format. The displayed speed indicators are based on a racer's current speed and target speeds attributed to individual locations along the suggested driving line on the path. The speed indicators provide a dynamic indication of where and how the player should slow down or speed up relative to their current speed as their racer travels along the path. The speed indicators are displayed (e.g., using color to represent different magnitudes of suggested acceleration and deceleration) along the suggested driving line in front of the racer so that the player can anticipate braking and acceleration actions as the path and the racer's speed change.Type: GrantFiled: October 29, 2008Date of Patent: July 6, 2010Assignee: Microsoft CorporationInventors: Michael Tipping, Mark Andrew Hatton
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Patent number: 7744463Abstract: A parameter of a consumption item (fuel, life) consumed as a game progresses is calculated. When a setting of a game termination condition changes, a rate of change of the parameter of the consumption item is changed according to the change of the setting. The game termination condition is a condition relating to the number of laps on a course, a time limit of a game or a game quota. The rate of change of the parameter of the consumption item is increased as the number of laps on a course is reduced, as the time limit of a game is shortened, or as the game quota is reduced. When a value of the parameter of the consumption item becomes equal to zero as a game progresses, the movement or motion of an object is disabled. The parameter of the consumption item is changed from an initial value set by a player with the rate of change which has been specified based on the game termination condition set by the player.Type: GrantFiled: September 7, 2004Date of Patent: June 29, 2010Assignee: Namco Bandai Games, Inc.Inventor: Satoru Ouchi
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Patent number: 7744451Abstract: In a video game or simulator, suggested speed indicators are computed along a suggested driving line on a path (e.g., a race track) and displayed in a simple, progressive, and user-friendly format. The displayed speed indicators are based on a racer's current speed and target speeds attributed to individual locations along the suggested driving line on the path. The speed indicators provide a dynamic indication of where and how the player should slow down or speed up relative to their current speed as their racer travels along the path. The speed indicators are displayed (e.g., using color to represent different magnitudes of suggested acceleration and deceleration) along the suggested driving line in front of the racer so that the player can anticipate braking and acceleration actions as the path and the racer's speed change.Type: GrantFiled: November 14, 2005Date of Patent: June 29, 2010Assignee: Microsoft CorporationInventors: Michael Tipping, Mark Andrew Hatton
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Patent number: 7744469Abstract: In a computer program product which makes a computer operate as a game apparatus, the computer is operated by a “load value determining means” that, when a “remaining quantity” of an energy value representing the quantity of energy owned by the character is less than a “variable value” set as the energy consumed as an equivalent value for using a skill at the time that an operation for instructing the performance of the skill set for the character is proceeded, performs the skill, and determines a load value based on a difference between the remaining quantity of the energy value and the variable value; and a “restriction processing means” that places a restriction according to the load value on a parameter relating to an ability of the character during the time that the energy value is restored up to a predetermined basic value.Type: GrantFiled: February 27, 2006Date of Patent: June 29, 2010Assignee: Kabushiki Kaisha SegaInventors: Yoichi Shimosato, Naoyuki Ukeda
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Publication number: 20100160013Abstract: The “Vehicle Tracking System and Game” integrates a GPS navigation system with invention specific hardware and software. A user installs a mobile unit on his race vehicle which features software allowing a processor connected to the electronics of the user's vehicle to communicate with an inertial navigation system which collects racing information, with a remote database which features software for various interactive real-time or virtual GPS Racing Games and processing the racing information of all users, and with a GPS system in real time. The mobile unit collects, processes, saves and transmits user specific racing information continuously throughout the game. This racing information is data of racing performance parameters specific to the game subscribed for by the user. The database processes and evaluates the received racing information, offsets this information with the users' basic input data and compares the information of all users.Type: ApplicationFiled: September 4, 2008Publication date: June 24, 2010Applicant: Inertia WRXInventor: Dean Sanders
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Publication number: 20100160014Abstract: A system configured to be coupled with a participant of an activity. The system comprises: a participant activity monitoring unit configured for monitoring a performance of the activity by the participant; an activity information module configured for storing performance information corresponding to the activity; and a participant performance correlator configured for delivering comparative performance data based on the monitored performance of the activity by the participant and the stored performance information.Type: ApplicationFiled: November 25, 2009Publication date: June 24, 2010Inventors: Mario Galasso, Wesley E. Allinger, David M. Haugen, Robert David Kaswen, Mark Stephen Fitzsimmons
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Patent number: 7742972Abstract: Methods and systems for engaging in enhanced parimutuel wagering and gaming. In one embodiment, different types of bets can be offered and processed in the same betting pool on an underlying event, such as a horse or dog race, a sporting event or a lottery, and the premiums and payouts of these different types of bets can be determined in the same betting pool, by configuring an equivalent combination of fundamental bets for each type of bet, and performing a demand-based valuation of each of the fundamental bets in the equivalent combination. In another embodiment, bettors can place bets in the betting pool with limit odds on the selected outcome of the underlying event. The bets with limit odds are not filled in whole or in part, unless the final odds on the selected outcome of the underlying event are equal to or greater than the limit odds.Type: GrantFiled: August 13, 2003Date of Patent: June 22, 2010Assignee: Longitude LLCInventors: Jeffrey Lange, Kenneth Charles Baron, Charles Walden, Marcus Harte
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Patent number: 7736220Abstract: An object of the present invention is to impose a penalty on a player, without causing a sudden deceleration, when a moving body moving on a course formed in a virtual space contacts a sidewall at the edge of the course. To achieve this object, assume that a vehicle running on a course formed in a virtual space has contacted a sidewall at point A which corresponds to the 0th frame. Whereupon, at point B which corresponds to the 1st frame, an amount, Rf, is subtracted from vehicle speed V, and from the 2nd frame until point C which corresponds to the 60tth frame, processing to subtract RSd from vehicle speed V is successively performed.Type: GrantFiled: September 18, 2002Date of Patent: June 15, 2010Assignee: Kabushiki Kaisha SegaInventor: Kazuhiro Mori
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Publication number: 20100137047Abstract: A method for conducting a community wagering game on one or more gaming devices comprises receiving a first wager from a first player and determining a first modifier associated with the first player based upon play of a first base game. The method further comprises triggering and displaying a community gaming event comprising a competition and determining a finishing order of a plurality of participants in the competition, the plurality of participants including at least first and second participants. The method further comprises associating the first player with the first participant, determining a first prize value for the first participant, the first prize value based upon the finishing order, and awarding the first player a first award comprising the first prize value as modified by the first modifier.Type: ApplicationFiled: April 18, 2008Publication date: June 3, 2010Inventors: Allon G. Englman, Peter W. Flemming, Jeremy M. Hornik
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Publication number: 20100124960Abstract: In various embodiments, a player may place a bet on one or more previously played games. Other systems and methods are disclosed.Type: ApplicationFiled: January 26, 2010Publication date: May 20, 2010Inventors: Howard W. LUTNICK, Dean P. Alderucci, Geoffrey M. Gelman
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Publication number: 20100113115Abstract: A system and method for computerized competition useful for rewarding a player. The system and method may be utilized in arcade games, personal computer games, dedicated video games, networked games, and simulators. The method may include selecting a target reward level or threshold such as by selecting a score from a list of past scores, and dynamically adjusting the reward level according to the ability of the players of the system. The method may further include adjusting the playback of a previous competition sequence according to the adjusted reward level. In one embodiment, a previous vehicle race sequence is stored and played back as a ghost or phantom vehicle simultaneously with a present vehicle of a player.Type: ApplicationFiled: June 1, 2009Publication date: May 6, 2010Inventor: Aaron Hightower
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Publication number: 20100062817Abstract: The invention relates to a method of defining a common frame of reference for a video game system. The system comprises at least two remotely-controlled vehicles (1), a first vehicle and a second vehicle, each comprising a video sensor (19), and a reference element (69) with recognizable zones (71). The method comprises the following steps: positioning the first vehicle relative to the reference element (69) in such a manner that the recognizable zones (71) are in the field of view of the video sensor (19) of the first vehicle; processing the image delivered by the video sensor (19) of the positioned first vehicle in order to identify the recognizable zones (71) in the image; deducing the position of the first vehicle relative to the reference element (69) by identifying the recognizable zones (71); and transmitting the position of the first vehicle to the second vehicle.Type: ApplicationFiled: October 24, 2007Publication date: March 11, 2010Applicant: PARROTInventor: Henri Seydoux
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Patent number: 7674167Abstract: A traveling time calculation program causes a computer to function as the following: position determination programmed logic circuitry which determines a position of a movable object using a velocity vector with every update of a game screen, virtual position setting programmed logic circuitry which sets a virtual position between positions immediately before and after the movable object passes through a second position, and shifts the virtual position using an infinitesimal unit vector obtained by dividing a velocity vector at the position immediately before the movable object passes through the second position into predetermined numbers, and traveling time calculation programmed logic circuitry which calculates a traveling time from the first position to a position immediately before or after the virtual position crosses the second position.Type: GrantFiled: August 20, 2004Date of Patent: March 9, 2010Assignee: Nintendo Co., Ltd.Inventor: Keizo Ohta
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Publication number: 20100056237Abstract: A method (100) and betting system (120) for a betting agency (102) to accept a bet (103) from a participant (101).Type: ApplicationFiled: April 5, 2007Publication date: March 4, 2010Inventor: Michael Grant Fraser
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Publication number: 20100056238Abstract: A system that automates the resetting of race field running order following a caution period by collecting data from existing race timing and scoring systems and communicating field reordering instructions directly to racing participants.Type: ApplicationFiled: August 31, 2009Publication date: March 4, 2010Inventor: James Richard TERRELL, II
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Patent number: 7670220Abstract: Racing games and other computer-implemented games having garage, showroom and test drive features are disclosed herein. In one embodiment, a method for implementing a racing game in accordance with one embodiment of the invention includes displaying a plurality of cars in a simulated showroom setting. Game players can roam freely about the showroom in first-person mode and inspect the cars in close detail. If a player desires, he or she can test drive one or more of the cars to assess its performance before competing in a racing event with the car.Type: GrantFiled: January 14, 2005Date of Patent: March 2, 2010Assignee: Microsoft CorporationInventors: Martyn Chudley, James Jen
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Publication number: 20100048271Abstract: A vehicle simulation such as for example a driving game can be provided by displaying an image of a steering wheel on a touch sensitive screen. Touch inputs are used to control the rotational orientation of displayed steering wheel. The rotational orientation of the displayed steering wheel is used to apply course correction effects to a simulated vehicle. Selective application of driver assist and different scaling of touch inputs may be provided.Type: ApplicationFiled: October 27, 2009Publication date: February 25, 2010Applicant: NINTENDO CO., LTD.Inventors: Robert Champagne, Shigeki Yamashiro, Shigeru Miyamoto, Claude Comair
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Publication number: 20100041453Abstract: A method of playing a game of chance by mapping pari-mutuel racing event results to a die or a playing card value to represent a roll of a pair of dice or to represent a dealt hand for a player in games of chance is presented. Wagers are made based on the predicted outcome of the pari-mutuel racing event. Players may select either a house or a player pool from which to wager. The die or player card value is assigned based on the order of outcome of participants in the pari-mutuel event. A pool of wagers for either the player or the house is divided amongst the players who selected the winning pool. Games for chance could craps, backgammon or any number of card games, such as Blackjack or poker, or any other suitable games of chance.Type: ApplicationFiled: October 19, 2007Publication date: February 18, 2010Inventor: Robert Dean Grimm, JR.
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Publication number: 20100009735Abstract: The invention relates to a method of display adjustment (49) for a video game system (1, 3). The system comprises a remotely-controlled vehicle (1) with a sensor (31) for sensing the attitude of the vehicle (1), and an electronic entity (3) including a display unit, the electronic entity (3) serving to control the vehicle (1) on a circuit, remotely. The method comprises the following steps: using the sensor (31) to acquire the instantaneous attitude of the vehicle (1) dynamically; dynamically estimating at least one inclination parameter of the circuit (57) from instantaneous attitude values delivered by the sensor (31); and adjusting the display (49) of the electronic entity as a function of the estimated values for the inclination parameter(s) of the circuit (57).Type: ApplicationFiled: October 24, 2007Publication date: January 14, 2010Applicant: PARROTInventor: Henri Seydoux