In A Game Requiring An Element Of A Participants Physical Skill Or Ability (e.g., Hand-eye Coordination, Reflex, Etc.) Patents (Class 463/7)
  • Patent number: 8246460
    Abstract: Provided is a game system executing a game by performing communication between a plurality of hand-held game apparatuses, each having a display section for displaying an image and an operation section, and a stationary game apparatus. In each of the plurality of hand-held game apparatuses, a plurality of directional signs indicative of operations performed by a player using the operation section is displayed on the display section. Operation data indicative of a content of the operation performed by using the operation section is transmitted to the stationary game apparatus. The stationary game apparatus receives the operation data transmitted from each of the plurality of hand-held game apparatuses. The stationary game apparatus obtains, from sound data storage means storing therein a plurality of pieces of sound data, sound data corresponding to the operation data, and at the same time, outputs a sound based on each piece of the obtained sound data.
    Type: Grant
    Filed: January 29, 2008
    Date of Patent: August 21, 2012
    Assignee: Nintendo Co., Ltd.
    Inventor: Shinji Kitahara
  • Patent number: 8246461
    Abstract: Stringed instruments, game controllers, and related structures and methods are described. A game controller having one or more strings is described for a computer gaming application. Output signals may be sent from the controller to the gaming application indicative of fingering of the game controller and the time at which the strings of the game controller are struck. Multi-mode apparatus are also described. A stringed apparatus may be used as both a game controller and an instrument. Bracing structures and methods are also described for bracing stringed apparatus, such as stringed game controllers and instruments.
    Type: Grant
    Filed: January 23, 2009
    Date of Patent: August 21, 2012
    Assignee: 745 LLC
    Inventors: Bernard Chiu, Mark Izen, Stephen Paul Webster, Jack Daniel Davis, Craig Small, Wendy Lynn Mittelstadt
  • Publication number: 20120208611
    Abstract: Process for the disposal of wastes, comprising: performing an acid oxidizing hydrolysis of the incoming waste (charge); performing an alkaline oxidizing hydrolysis of the outgoing mass from the stage of acid oxidizing hydrolysis; chemically conditioning the outgoing mass from the stage of alkaline oxidizing hydrolysis by the addition of an acid reagent; separating any undissolved residue. This process, by comparison with other methods and technologies already known and in use, features the following advantages: superior effectiveness in reducing the weight of the waste,—superior economy; total absence of ecological, environmental, hygiene and sanitary problems; total safety of personnel employed at the plants; enhancement for agricultural use of any exhausted residue which may be present at the end of the treatment.
    Type: Application
    Filed: October 12, 2010
    Publication date: August 16, 2012
    Applicant: K-SPORT DI MARCOLINI MIRKO
    Inventor: Mirko Marcolini
  • Patent number: 8235823
    Abstract: A target output control section causes, after a game has started, a target which a user needs to achieve in the game to be output. A target output standby section holds the target output by the target output control section on standby based on an achievement status for the target.
    Type: Grant
    Filed: March 29, 2010
    Date of Patent: August 7, 2012
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventor: Ryuji Mimura
  • Publication number: 20120196659
    Abstract: A gaming system comprises a game controller arranged to control play of a game having a player skill aspect, and a display arranged to display a representation of the game, the game controller being arranged to control the display to display a set of symbols for selection, the game controller being responsive to the player skill aspect to facilitate selection of at least one of the symbols, a skill level factor of the player skill aspect being variable depending on operation of a game, whereby to vary a skill level required by the player.
    Type: Application
    Filed: April 10, 2012
    Publication date: August 2, 2012
    Inventor: Chi We Chim
  • Patent number: 8231453
    Abstract: In various embodiments, the gaming system, gaming device, and method disclosed herein maintains a designated award which is associated with a variable score for a skill-based game. In one such embodiment, the gaming system enables a player to play a game, wherein the gaming system forms a score for the player. The player's formed score is based on zero, one or more inputs made by the player during the play of the skill-based game (i.e., which tends to measure one or more aspects of that player's skills). If the player's score does not reach the variable score associated with the designated award, the gaming system modifies the variable score associated with the designated award of that skill-based game. If the player's score reaches or exceeds the variable score associated with the designated award, the gaming system provides the player a designated quantity of opportunities to win the maintained designated award.
    Type: Grant
    Filed: August 25, 2009
    Date of Patent: July 31, 2012
    Assignee: IGT
    Inventors: Bryan D. Wolf, Adam Singer, Alexander Popovich, Cameron A. Filipour
  • Publication number: 20120190416
    Abstract: An exercise game system of the present invention includes a plurality of game clients and a game server. The game clients transmit over a network, exercise intensity information in which exercise intensities of the players performing various types of exercises are measured. The game server drives an exercise game by receiving exercise intensity information of the respective players from the game clients over the network, and by determining a motion of a game object to be displayed on a game screen based on exercise intensity information that is balanced according to a predetermined balancing rule about at least one element of exercise intensity, a change rate, and a duration time according to different types of exercises. In this instance, the game screen is represented to be capable of recognizing the motion of the game object that is affected by adjusting the intensity of exercise performed by the players.
    Type: Application
    Filed: December 13, 2011
    Publication date: July 26, 2012
    Applicant: Korea Advanced Institute of Science and Technology
    Inventors: June-Hwa SONG, Tai-Woo PARK, Soun-Eil PARK, Chung-Kuk YOO, Byung-Lim PARK
  • Patent number: 8230367
    Abstract: Systems and methods for processing gesture-based user interactions within an interactive display area are provided. The display of one or more virtual objects and user interactions with the one or more virtual objects may be further provided. Multiple interactive areas may be created by partitioning an area proximate a display into multiple volumetric spaces or zones. The zones may be associated with respective user interaction capabilities. A representation of a user on the display may change as the ability of the user to interact with one or more virtual object changes.
    Type: Grant
    Filed: September 15, 2008
    Date of Patent: July 24, 2012
    Assignee: Intellectual Ventures Holding 67 LLC
    Inventors: Matthew Bell, Tipatat Chennavasin, Charles H. Clanton, Michael Hulme, Eyal Ophir, Matthew Vieta
  • Patent number: 8226459
    Abstract: Embodiments of a handheld wagering game machine and docking station are described herein. In one embodiment, the wagering game docking station is configured to dock with a handheld wagering game machine. The docking station can include a docking port configured to receive and adjustably hold the handheld wagering game machine at any of a plurality of viewing angles. The docking station can also include a plurality of buttons configured to send input to the handheld wagering game machine. The docking station can also include a mounting member configured to mount the docking station to a surface.
    Type: Grant
    Filed: November 9, 2007
    Date of Patent: July 24, 2012
    Assignee: WMS Gaming, Inc.
    Inventors: Shawn O. Barrett, Jared L. Fritts, James M. Rasmussen, Norman R. Wurz
  • Patent number: 8216037
    Abstract: A game device executes a sport game. When a second team keeps the moving object, a first control unit controls the position of a player character belonging to a first team, based on both of either the position of a player character keeping the moving object or the position of the moving object, and the position of a predetermined area correlated to a first team, and a second control unit controls the position of the player character belonging to the first team, based on only one of either the position of the player character keeping the moving object or the position of the moving object, and the position of the predetermined area. In the case where a predetermined condition is satisfied, a control switching unit causes the second control unit to carry out the above-described control, instead of the first control unit.
    Type: Grant
    Filed: June 5, 2009
    Date of Patent: July 10, 2012
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventor: Toshiyuki Terada
  • Publication number: 20120172099
    Abstract: A music game system (1) is provided with a sound input device (9) which inputs sound, a speaker (8) which outputs game sound, and a external storage device (20) which stores sound effect data (27) to cause the speaker to output each of sound effects of different musical intervals and sequence data (29) in which a relationship between a player's operation and the sound effect to be output correspondingly is described. The music game system determines the musical interval representing an input sound based on sound data of the sound input by the sound input device (9), generates multiple tone data which have different music interval from the sound data respectively based on the musical interval determination result so as to form the musical scale, and stores a set of multiple tone data as at least a part of the sound effect data (27).
    Type: Application
    Filed: September 7, 2010
    Publication date: July 5, 2012
    Inventors: Osamu Migitera, Yoshitaka Nishimura
  • Patent number: 8210916
    Abstract: A valuation system determines in real-time values of plays occurring during games by identifying a play that occurred during a game. The system determines an expectation of scoring prior to the play occurring, and an expectation of scoring that results from the play occurring. The system then calculates a value of the play as the difference between the expectation of scoring that results from the play occurring and the expectation of scoring that existed prior to the play occurring, and any scoring generated by the play.
    Type: Grant
    Filed: July 21, 2005
    Date of Patent: July 3, 2012
    Assignee: Yahoo! Inc.
    Inventors: Jeffrey K. Ma, Michael J. Kerns, Steven A. McClelland, Mark S. Kamal
  • Publication number: 20120165086
    Abstract: A music based video game in which a game player's singing performance is digitally sampled while the player performs a free-form vocal over a prerecorded musical composition. Aspects of the game player's free-form vocal performance are compared with predetermined criteria. For example, the vocal performance may be compared with tempo and key information to generate performance evaluation data. The performance evaluation data may be used to present performance feedback to the game player while the game player is singing.
    Type: Application
    Filed: March 1, 2012
    Publication date: June 28, 2012
    Inventors: Brian Bright, Brian Marvin, Mark Wojtowicz
  • Publication number: 20120165087
    Abstract: An interactive game designed for learning to play a guitar. A guitar may be connected to a computer or other platform, capable of loading music and displaying notes and chords and other feedback and visual learning aids on a display screen, allowing a user to read music and play along. The goal of the software or interactive game engine is for players to learn how to play a guitar. Users may operate the game in a number of modes with different goals, playing mini-games throughout the levels of the game. The game provides feedback and statistics to help users learn how to play the guitar.
    Type: Application
    Filed: March 2, 2012
    Publication date: June 28, 2012
    Inventor: Joseph Charles Epstein
  • Publication number: 20120165085
    Abstract: An activity device including an activity sensor for generating an activity interaction signal responsive to a sustained large-muscle physical activity of a user operating the activity device; a controller, coupled to the activity monitor, generating a virtual environment supporting a virtual user frame-of-reference in the virtual environment, the controller generating a set of virtual education elements in the environment and a goal for the set virtual representation with respect to the virtual education elements wherein the controller is responsive to the activity interaction signal to produce an affected interaction of the virtual representation with the virtual education elements with the controller measuring a conformation of the goal by the affected interaction; and a feedback system, coupled to the controller, for presenting the virtual environment with the frame-of-reference in relation to the virtual education elements for providing the user with feedback.
    Type: Application
    Filed: February 23, 2012
    Publication date: June 28, 2012
    Inventor: H. Christian Hölljes
  • Publication number: 20120165084
    Abstract: Disclosed herein are a location tracking apparatus and method. The location tracking apparatus includes a head tracking unit, and a pointer tracking unit. The head tracking unit extracts a location, 3DOF and orientation of a head of a user by capturing the user from a screen on which a game is displayed using a first webcam and tracks the user's gaze based on the results of the extraction. The pointer tracking unit tracks a point indicated by a laser pointer projected onto the screen by capturing the screen using a second webcam, and designates the tracked point as cross hairs corresponding to a target to be shot at. The head tracking unit and the pointer tracking unit tracks the user's gaze and the point simultaneously.
    Type: Application
    Filed: December 21, 2011
    Publication date: June 28, 2012
    Applicant: Electronics and Telecommunications Research Institute
    Inventor: Man-Kyu SUNG
  • Patent number: 8201826
    Abstract: A game that includes a stylus with differently shaped ends and a housing having stylus-receiving holes therein that are in at least two sets corresponding to the shapes of the stylus ends. Variable visual indicators and sensors are associated with each hole, with the sensors operative to detect the presence of the stylus in the corresponding hole. A controller causes the visual indicators to be sequentially activated. The controller causes a different indictor to be activated in response the stylus being present in the targeted hole. Thus, the stylus-receiving holes are progressed through in a targeting sequence. The controller is configured to terminate an active game session in response to the earlier occurring of: expiration of the timer and detection of the insertion of the stylus into an untargeted hole. Various game modes are described, including with a vibration sensor and a moving housing.
    Type: Grant
    Filed: February 12, 2010
    Date of Patent: June 19, 2012
    Inventor: Haywood E. Johnson
  • Patent number: 8196930
    Abstract: Described herein is a game system that includes a game control unit that communicates with a plurality of play units. Each play unit typically has a user input functionality (e.g., a button) and a visual indicator (e.g., lights). The play units can communicate and receive instructions from the game control unit. The game control unit may also include a user input, and can track play and upload results (e.g., scores) into a central data repository. Players may wear identification tags that can also provide identifying information for tracking or monitoring by the game control unit. Also described herein are methods of playing games using the system, and social networking website for players.
    Type: Grant
    Filed: March 2, 2009
    Date of Patent: June 12, 2012
    Assignee: HopeLab Foundation, Inc.
    Inventors: Anthony Bakshi, Moyukh Chatterjee, Jeffrey Hart, Lahiru Mudalige, Matthew Warshauer, Patricia L. Christen
  • Patent number: 8192261
    Abstract: A football game machine includes a goal device divided into multiple strike areas that respectively indicates different score marks. Each strike area has multiple pressure sensor mounted therein. Two casing mounted to two opposite sides of the goal device. Each casing has an inner side having a series of photoelectric cells mounted thereon. The football game machine can calculate the speed of the flying ball by using the time difference of the photoelectric cells and the pressure sensor. A display device is mounted on the goal device for displaying the total scores and the speed of the flying ball. A ball recycle device is mounted in one of the two casings. A football is connected to the ball recycle device via a rope. The ball recycle device can recycle the ball when the game is finished and release the rope before playing the ball.
    Type: Grant
    Filed: June 2, 2009
    Date of Patent: June 5, 2012
    Inventor: Yi-Chiang Yang
  • Publication number: 20120135789
    Abstract: A system and method is provided for instructing students and players to read music notation and to play an instrument. The method includes presenting an interactive display including a graphical representation of at least a portion of a musical instrument and a plurality of lines having spaces therebetween. The plurality of lines and spaces represent a staff of musical notation. The method includes associating the lines and spaces with placement of at least one of a student's fingers to the instrument. The method further includes presenting, on the interactive display, a musical score including a plurality of notes by streaming each of the notes on one of the lines and spaces such that when each of the notes meets a portion of the graphical representation of the musical instrument the student, in response, manipulates a corresponding one of their fingers to play the instrument.
    Type: Application
    Filed: November 24, 2009
    Publication date: May 31, 2012
    Inventor: Erica Vanderlinde Feidner
  • Patent number: 8187090
    Abstract: The invention provides a conjuring assisting toy which can make a viewer feel the supernatural force and interestedness which are inherent in a conjuring trick by displaying the result of a conjuring trick through simple operations, there is provided a conjuring assisting toy including a display means for displaying an image, a coordinate inputting means for designating coordinates relative to a display area of the display means, and a central control means, wherein the central control means includes a main control unit, a conjuring data storage unit, an input analyzing unit and an operation unit, an operation result storage unit, an inputted diagram storage unit, and an image data forming and outputting unit, an inputted position signal is analyzed by the input analyzing unit, the main control unit causes position information based on the inputted position signal to be stored in the inputted diagram storage unit, causes the display means to display a line image, determines specific feature information from i
    Type: Grant
    Filed: October 19, 2007
    Date of Patent: May 29, 2012
    Assignees: Nintendo Co., Ltd., Tenyo Co., Ltd.
    Inventor: Hiroshi Kondo
  • Patent number: 8182320
    Abstract: This disclosure generally describes a massively multiplayer online role playing game (MMORPG) or, more specifically, a card-based MMORPG that enables characters in a virtual world to collect cards representing specified actions or powers and presents three-dimensional (3D) elements to players representing one or more aspects associated with the characters and environment. This 3D display can, in one implementation, offer a real-time combat engine that processes the card-based events. The 3D display may also offer hanging effects that dynamically present state information associated with the respective character. Further, the MMORPG may offer a real-time responsive and flexible chat management system.
    Type: Grant
    Filed: May 29, 2009
    Date of Patent: May 22, 2012
    Assignee: KingsIsle Entertainment Incorporated
    Inventors: J. Todd Coleman, Josef Hall, James L. Nance
  • Publication number: 20120122531
    Abstract: A gaming system includes a credit detector adapted to detect a wager to play a wagering game, one or more displays adapted to display, in response to the wager, a base game and a secondary game, the base game providing a trigger that provides an opportunity to play the secondary game, the secondary game including a plurality of decision points, each decision point requiring a selection of one of a plurality of paths and a controller operative to respond to the selection of the path at the one decision point and provide a next decision point for a subsequent selection of another path, a state of the secondary game remaining persistent during repeated plays of the base game so that selected paths in the secondary game are combined to provide non-linear unlocking of a bonus award.
    Type: Application
    Filed: November 10, 2011
    Publication date: May 17, 2012
    Applicant: WMS Gaming Inc.
    Inventors: Dion K. Aoki, Benjamin T. Gomez, Jeremy M. Hornik, Daniel P. Louie, Jeremie D. Moll, Jamie W. Vann
  • Patent number: 8177611
    Abstract: A method for use in relation to a performance includes receiving a selection of a reference video segment, capturing a performance with a camera, generating a new video segment that is representative of the reference video segment having a portion thereof that is replaced with at least a portion of the captured performance, and displaying the new video segment on a display. Another method includes displaying a representation of a new video segment in the online community and providing feedback relating to the captured performance. And another method includes comparing one or more aspects of a performance with corresponding aspects of a reference performance, and providing an indication of how closely the performance matches the reference performance. A storage medium stores a computer program adapted to cause a processor based system to execute the steps of any one or more of these methods.
    Type: Grant
    Filed: December 11, 2008
    Date of Patent: May 15, 2012
    Assignee: Sony Computer Entertainment America LLC
    Inventor: Peter Kang
  • Patent number: 8172657
    Abstract: Provided is a game machine capable of desirably demonstrating an “extent of field-of-view” of a player in a sports game. A field-of-view area setting unit (64) sets, based on a location and orientation of an operational target player character, a field-of-view area of the operational target player character. A pass-partner-search-area setting area (74) sets a pass-partner search area, based on the location of the operational target player character and a direction specified by a pass-direction instructing operation.
    Type: Grant
    Filed: July 9, 2007
    Date of Patent: May 8, 2012
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventor: Hajime Matsumaru
  • Patent number: 8172658
    Abstract: A method of participating in an athletic event with a remotely-located competitor using first and second wireless competition devices includes establishing a wireless communication connection with the second wireless competition device. The second wireless competition device is associated with the remotely-located competitor for the athletic event. Positioning data for the second wireless competition device is received via the wireless communication connection. The positioning data for the second wireless competition device characterizes a previous or real-time performance of the athletic event by the competitor. The received positioning data for the second wireless competition device is provided for display on the first wireless competition device relative to positioning data for the first wireless competition device, which characterizes a performance of the athletic event by a user thereof. Related methods and devices are also discussed.
    Type: Grant
    Filed: May 23, 2008
    Date of Patent: May 8, 2012
    Assignee: Sony Ericsson Mobile Communications AB
    Inventor: Jan Olof Svensson
  • Publication number: 20120108305
    Abstract: A data generation device includes: a display unit for displaying a setting screen for generating reference data; a specification receiving unit for receiving a specification of a time point within the reproduction period of the music track data through the setting screen; a display control unit for displaying an exemplary model image for showing the exemplary model posture of the player at the specified time point on the setting screen based on an exemplary model data; and a reference data generating unit for generating the reference data based on the specified time point and a position of the body part within the exemplary model posture of the player at the specified time point.
    Type: Application
    Filed: October 28, 2011
    Publication date: May 3, 2012
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Masato AKIYAMA, Kidai SUZUKI
  • Patent number: 8167693
    Abstract: A target information storage unit (203) stores information regarding a group of targets (target panels) which are disposed dispersedly on a virtual race course and which each have an objective speed set therefor. An operation input reception unit (201) receives an operation input for a moving object (racing car) to be run on the course. Then, a running condition managing unit (204) manages the running condition of the moving object based on this operation input. Meanwhile, a passage determination unit (206a) sequentially determines whether or not the moving object has passed on the course by contacting the respective targets, based on the managed running condition. Further, a speed comparison unit (206b) compares the speed of the moving object at the time of the passage and the objective speed of each target. Then, an evaluation unit (206) evaluates the operation input from a user based on the determination result and comparison result.
    Type: Grant
    Filed: September 12, 2005
    Date of Patent: May 1, 2012
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Daisuke Fujii, Takeshi Okubo
  • Patent number: 8167719
    Abstract: A method for providing an audio game, apparatus and computer-readable recording medium with program therefor are provided. The game apparatus is disclosed having a touch screen for generating player selected music and its music related tracks on which a number of index marks are arranged in a predetermined pattern in relation to the music and a timeline is moved in a predetermined direction until it overlaps with the arranged index marks, and when a positional value is received corresponding to the index marks from the touch screen by the player's performance a preset performance sound that corresponds to its index mark is produced.
    Type: Grant
    Filed: August 3, 2009
    Date of Patent: May 1, 2012
    Assignee: Neowiz Games Co., Ltd.
    Inventor: Seung-hee Cha
  • Publication number: 20120100900
    Abstract: A method for operating a mobile device to control a main unit in playing a video game by boosting a predetermined execute program in the main unit and starting up the mobile device for enabling the main unit to search the mobile device and to make a wireless connection so that the user can give an instruction to the main unit through the mobile device by hand gesture, voice or touch control, controlling the main unit to run the boosted game program and to display the video subject to communication between a wireless transmission module of the mobile device and a wireless transmitter and receiver module of the main unit and a recognition step by comparing the inputted signal to multiple 3D space hand gesture signal data in a database by a processing unit of the main unit.
    Type: Application
    Filed: October 21, 2010
    Publication date: April 26, 2012
    Applicant: AIBELIVE CO., LTD
    Inventors: Chen-Wei Su, Chun-Ping Fang, Min-Ching Wu
  • Publication number: 20120094730
    Abstract: A player may interact with the game and cooperate or compete with other players by executing specific dance moves in synchrony with music content. The player's avatar may be animated to perform dance moves. Upper body movements may be controlled by how well the player executes the indicated dance moves or they may be predetermined for certain points in the music content. In embodiments in which the gaming platform is provided with a camera, the camera may be used to capture movements of the player. Methods also provide real-time musical interaction among a plurality of players connected via a network includes the steps of receiving input from a local player representing a musical performance, receiving second music performance data from a remote player, creating emulation data representing the remote musical performance, and using the emulation data to generate a local approximation of the remote musical performance.
    Type: Application
    Filed: December 20, 2011
    Publication date: April 19, 2012
    Applicant: Harmonix Music Systems, Inc.
    Inventor: Eran EGOZY
  • Patent number: 8157645
    Abstract: An apparatus for providing a bonus system with remote inputs devices, where each remote device may have a purpose independent of the bonus machine. A bonus machine having a game of skill, a bonus, and a processor receives a message indicating the occurrence of an event. The message may be initiated by an event occurring at a game of skill or a remote device. Upon receiving the message, the bonus machine processes the message. The bonus is incremented for various events. If the event is achieving a task in the game of skill, the bonus is partially or completely rewarded to the player who achieved the task.
    Type: Grant
    Filed: July 12, 2002
    Date of Patent: April 17, 2012
    Assignee: Bally Gaming, Inc.
    Inventor: Bryan M. Kelly
  • Patent number: 8152531
    Abstract: A fitness challenge program designed to encourage physical activity as well as to entertain and engage participants. Individuals are organized into teams and compete individually as well as against other teams. The program incorporates the use of computer technology to record physical activity and track progress for individuals as well as their teams. The individual and team activity information is posted to a web site accessible to the participants. Each participant has an account and can access his or her activity data through the web site. Team progress can also be viewed in the form of activity level data as well as movement to various locations associated with activity levels. The program incorporates educational content that is tied to team progress in the challenge. The program may be organized and administered through the middle schools that student participants attend.
    Type: Grant
    Filed: August 15, 2008
    Date of Patent: April 10, 2012
    Assignee: Humana Inc.
    Inventors: Paul Puopolo, Sandra Jean Nelson
  • Patent number: 8147323
    Abstract: A gaming machine having features for increasing player appeal is set forth. The machine generally includes a processor, a display, and a memory device. The processor randomly selects one of a plurality of outcomes of the gaming machine in response to a wager. The display displays visual elements to be viewed by the player. The memory device is coupled to the processor and stores at least two data sets for producing at least two different types of visual and/or audio elements in the basic game or bonus game, or at least two different types of bonus game formats. The processor selects one of the two data sets in response to the occurrence of a predetermined time, a number of wager inputs by players of the gaming machine, or after determining a favorite play content based on the number of wager inputs by players.
    Type: Grant
    Filed: May 2, 2011
    Date of Patent: April 3, 2012
    Assignee: WMS Gaming Inc.
    Inventors: Shridhar P. Joshi, David K. Locke, Marc A. Raneses
  • Patent number: 8142298
    Abstract: An interactive activity system is disclosed. One embodiment includes a generator configured to produce electrical power based on physical interaction with a human being, a storage component configured to store the electrical power, and at least one play-oriented application configured to utilize a portion of the electrical power for operation. In one embodiment, the interactive activity system is implemented in a traditional, non-electronic playground environment.
    Type: Grant
    Filed: July 27, 2006
    Date of Patent: March 27, 2012
    Assignee: Landscape Structures, Inc.
    Inventors: Steve King, Tom Felber
  • Patent number: 8137171
    Abstract: The player is given the further enjoyment after the completion of a game and encouraged to participate in the next game. The relationship between characteristic parameters used for displaying a character and ability parameters of the player that are computed based on the execution of a game is defined for each character. The relationship between the characteristic parameters and the ability parameters is set to be different from character to character. Therefore, a character that the player has selected changes according to a game result. Because the way a character changes differs from character to character, the player is given the enjoyment of finding a character for which he/she can take advantage of his/her play style in addition to the enjoyment given by an actual game. In order to realize this enjoyment, a relationship between the characteristic parameters and the ability parameters of a character is intentionally made secret and unknown to the player when the player selects a character.
    Type: Grant
    Filed: May 22, 2008
    Date of Patent: March 20, 2012
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Hideyasu Nakano, Takuya Kobayashi, Yasushi Mito, Toyokazu Sakai
  • Patent number: 8138409
    Abstract: Embodiments of a music training and entertainment system are described that allows a user to input a selection of source music in a native format, and isolates a desired vocal or instrument component within the source music. The user selects the component of the source music against which he or she will be compared. The system suppresses the non-selected components of the source content to isolate the user-selected component. The system receives user input corresponding to the isolated component, such as a vocal track, and matches the receiver's performance to the original performance. The system then provides meaningful and entertaining feedback to allow the user to practice and improve his or her performance. In a multi-user configuration a number of users, such as a band or ensemble can provide a performance, or individual users can compete against each other to see who can obtain the highest score.
    Type: Grant
    Filed: August 10, 2007
    Date of Patent: March 20, 2012
    Assignee: Sonicjam, Inc.
    Inventor: Edward W. Brennan
  • Publication number: 20120064956
    Abstract: A system and method of web-based computer software and hardware is disclosed for recording and analyzing sports statistics to allow a sports team to evaluate the efficiency of its team, players, lineups, games, plays, playbooks, and other related attributes. Computerized algorithms analyze thousands of complex event outcomes based on various user specifications to produce innumerable statistical results. The system is optimized for use on a touch-screen tablet computer but can also be accessed via any computing device with a web browser and an Internet connection. The invention is designed to be used in real-time, but can also be used after the game to record event information or analyze previously recorded data.
    Type: Application
    Filed: September 7, 2011
    Publication date: March 15, 2012
    Applicant: GAMETIME CONCEPTS LLC
    Inventors: Swaptak Das, Panutat Khunachak, Philip Saunders, Ryan Saunders, Stephen Acott
  • Patent number: 8128468
    Abstract: The icon 348 of a graphic user interface indicates the magnitude of an inputted impact by an impact pointer 348d which moves as the time elapses and receives input of the impact. Magnitude of the impact received by a GUI 34 is retained in the impact data as a product of the moving amount of the impact pointer 348d and a scale factor, of which the value can be switched together with the indication form of a gauge 348c depending on the movement of a slider 348a. Consequently, more realistic regulation of impact, e.g., half shot, can be attained when a ball is hit in a sport simulation game such as a golf game.
    Type: Grant
    Filed: May 28, 2007
    Date of Patent: March 6, 2012
    Assignee: Camelot Co., Ltd.
    Inventors: Hiroyuki Takahashi, Shugo Takahashi, Yusuke Sugimoto, Tetsuya Chiba
  • Patent number: 8128454
    Abstract: A toy with a launcher to rotate and launch an object is described. Attached within housing, the launcher comprises a driving element to form a drive connection with a receiving element on the object. The launcher is connected with a launcher rotating system, which imparts a rotary movement to the launcher. An energy storing system is mounted inside the housing and drivingly connected with the launcher rotating system. The energy storing system is configured to store potential energy, where upon release, the potential energy is converted to kinetic energy to actuate the launcher rotating system. Thus, user may use the toy to rotate and launch an object from the toy.
    Type: Grant
    Filed: October 19, 2007
    Date of Patent: March 6, 2012
    Assignee: JAKKS Pacific, Inc.
    Inventor: Brian Rosenblum
  • Patent number: 8128476
    Abstract: Peggle is a game that balances skill and luck. The Peggle board is made up of different types of pegs, some of which the player must clear. The player begins a turn by aiming a ball at the pegs. When the player releases the ball, the ball travels through the pegs, contacting some and eventually falling to the bottom of the board. The ball may bounce off many pegs, and those pegs that the ball contacts are removed. A score is calculated based on the number and types of pegs hit during a turn.
    Type: Grant
    Filed: February 1, 2008
    Date of Patent: March 6, 2012
    Assignee: PopCap Games, Inc.
    Inventors: Sukhbir Sidhu, Brian Rothstein, Eric Tams
  • Patent number: 8126643
    Abstract: An apparatus for providing instructions to a destination that is revealed upon arrival may include a processor. The processor may be configured to receive indications of context associated with a user, determine a destination for the user based on the context and user information, provide for a presentation of guidance instructions to guide the user to the destination, and reveal the destination to the user only when the user is proximate to the destination.
    Type: Grant
    Filed: December 28, 2007
    Date of Patent: February 28, 2012
    Assignee: Core Wireless Licensing S.a.r.l.
    Inventors: Arto Lehtiniemi, Antti Eronen, Jukka A. Holm
  • Patent number: 8123602
    Abstract: A game device for performing a game such that, when a first-choice display object is freely chosen via a pointing operation performed by a player from among a large number of display objects, a second-choice object is then required to be determined as a correct choice. The game device includes a determining means determining whether or not the display object of interest has been chosen based on position coordinates input from an input means and a choice determination range. The game device also includes a correcting means performing, when the correct second-choice object has been determined, correction processing for changing the size of a choice determination range for a display object of interest used for the determination processing so that the choice determination range for a correct choice display object becomes relatively larger than the choice determination range for an incorrect choice display object.
    Type: Grant
    Filed: March 25, 2009
    Date of Patent: February 28, 2012
    Assignee: Kabushiki Kaisha Sega
    Inventors: Masaaki Ito, Shinichi Ogasawara
  • Patent number: 8123622
    Abstract: A lens accessory for a video game sensor device and a method of adjusting a sensing distance of a video game sensor device. A lens accessory for a video game sensor device includes a first lens configured to cover an infrared light emitter of the video game sensor device, a second lens configured to cover an infrared light receiver of the video game sensor device, and a body portion coupling the first lens and the second lens together, the body portion being removably attachable to the video game sensor device, and the first lens and the second lens having a magnification for adjusting a sensing distance of the video game sensor device.
    Type: Grant
    Filed: June 3, 2011
    Date of Patent: February 28, 2012
    Assignee: Nyko Technologies, Inc.
    Inventors: Allen Richard Young, Herschel Naghi
  • Patent number: 8123586
    Abstract: An exercise gaming device in which the user stands in front of a housing having a plurality of rows of lights extending from the front of the housing to the rear of the housing. The rows of lights are sequentially illuminated to give the illusion that the lights are an illuminated light rope over which the user must jump. There is a sensor in the jump area that is electrically connected to the illuminated lights to determine if the user jumps at the correct time when the lights at the bottom of the housing are illuminated. The device continues to rotate the light rope as long as the user continues jumping at the appropriate time, or until the game ends.
    Type: Grant
    Filed: April 28, 2007
    Date of Patent: February 28, 2012
    Assignee: Dell Electronics Laboratories, Ltd.
    Inventor: George Dell
  • Patent number: 8118653
    Abstract: An approach is described for instructing a player character to automatically take cover in a region of a simulated environment without receiving express commands from a user. The approach determines whether the player character should take cover based on one or more factors. Such factors may include: the presence of an enemy-type character in the region; the presence of a nearby object in the region that can be used to seek cover; and a determination whether the player character's behavior is consistent with a decision to seek cover.
    Type: Grant
    Filed: June 16, 2008
    Date of Patent: February 21, 2012
    Assignee: Microsoft Corporation
    Inventor: Adam J. Langridge
  • Patent number: 8118681
    Abstract: Various aspects are directed to a gaming system configured or designed for use with a bar top or table top. In at least one embodiment, the gaming system may include a movable gaming unit, the movable gaming unit which is operable to be lowered below an upper surface of the bar top or table top, and which is operable to be raised, at least partially, above the upper surface of the bar top or table top. In at least one embodiment, the gaming system may be operable to control a wager-based game played on the gaming system. The gaming system may be further operable to lower the gaming unit below the upper surface of the bar top or table top in response to detecting at least one first condition or event. The gaming system may be further operable to raise a first portion of the gaming unit above the upper surface of the bar top or table top in response to detecting at least one second condition or event.
    Type: Grant
    Filed: April 12, 2007
    Date of Patent: February 21, 2012
    Assignee: IGT
    Inventors: Harold E. Mattice, Chris Gadda, Chan Griswold, James Stockdale, Richard Wilder
  • Patent number: 8113937
    Abstract: An electronic gaming console is illustrated having a console cabinet 10 including a prize display 12, a coin entry slot 13, a payout tray 14 and internally mounted game control processor circuits. A video game is provided for play on the console in which mages of objects (balls) are dropped through a series of obstacles (pins) and eventually fill a number of containers. Prizes are paid according to either the number of balls which are in each container at the end of the ball drop and/or the manner in which the pins are hit.
    Type: Grant
    Filed: November 26, 2008
    Date of Patent: February 14, 2012
    Assignee: Aristocrat Technologies Australia Pty Ltd.
    Inventors: Nicholas Luke Bennett, David Villa, Christopher Michael Stevens
  • Patent number: 8113938
    Abstract: A method, apparatus, and computer readable storage to allow players to wager on video games. The method disclosed herein can allow players to win or lose money while partaking in any video game previously played for entertainment purposes. A player can purchase play time on a game, play the game and earn monetary prizes during the game, and then redeem the monetary prizes for real cash.
    Type: Grant
    Filed: February 14, 2010
    Date of Patent: February 14, 2012
    Assignee: Olympian Gaming LLC
    Inventors: Stacy Friedman, Jon Muskin
  • Patent number: 8109817
    Abstract: To provide a game system that enables a degree of difficulty of an occurrence of a predetermined game event to be changed depending on a degree of proficiency of a player in a game in which the predetermined event is made to occur when a controller is operated according to specific procedures. The present invention relates to a game system including one or more controllers. In the game system, a determining unit (52) determines whether or not a criterion operation data string has been inputted from the controller, a game event generation unit (58) generates a predetermined game event according to a result of the determination made by the determining unit (52), and the determining unit (52) changes the criterion operation data string based on a result of a past determination on at least one of the one or more controllers.
    Type: Grant
    Filed: December 19, 2005
    Date of Patent: February 7, 2012
    Assignee: Konami Digital Entertainment Co, Ltd
    Inventors: Akinori Tamura, Takao Yamagishi