Martial-art Type (e.g., Boxing, Fencing, Wrestling, Etc.) Patents (Class 463/8)
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Patent number: 12251602Abstract: Measuring device/sensor system for measuring, transferring and processing of relevant performance data from training and competition in contact sports, in particular the physical contact and its force effect In practice and as far as possible, performance data in contact sports, in particular those of factual contact and force effect of relevant objects and persons to each other, are not surveyed separately but evaluated subjectively. In contact sports like martial arts this is especially critical, because an occurred contact and its force effect are the significant success data in these sports. In other types of contact sports, e.g. ball sports one is concentrated on the performance data, that lead to goal achievement (e.g. goal scoring) and is not looking objectively into the performance of participants for, for example, draw conclusions about the correct technique execution at any time in a game or competition.Type: GrantFiled: December 15, 2020Date of Patent: March 18, 2025Inventor: Timo Martocchia
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Patent number: 12151172Abstract: Information may be provided to smartphones to allow users to display video game characters of other individuals in a social or other setting, outside of and/or independent of game play of the video game. The smartphones may read information, for example of a badge or a face, and use the information to obtain information of a visual representation of a virtual game character of another person. The information of the game character may also be used for displays in a virtual reality game, results of which may be used to update game character status in a video game.Type: GrantFiled: August 5, 2021Date of Patent: November 26, 2024Assignee: Activision Publishing, Inc.Inventors: Josiah Eatedali, Rob Schonfeld
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Patent number: 12121816Abstract: A method for allocating virtual reward resources performed by an electronic device are provided. The method includes: obtaining behavior information of each virtual character in a target camp during a teamfight of a game, the target camp including at least one virtual character, the behavior information being a behavior applied by each virtual character in the target camp to a virtual object, and the virtual object being a virtual character in at least one of the target camp or an enemy camp; determining, according to the behavior information, contribution information achieved by each virtual character in the target camp during the teamfight; determining, according to the contribution information, a target virtual character and a target virtual reward resource corresponding to the target virtual character from at least one virtual character included in the target camp; and updating attribute information of the target virtual character according to the target virtual reward resource.Type: GrantFiled: May 10, 2022Date of Patent: October 22, 2024Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITEDInventors: Zexian Dong, Chen Liang, Yong Gao, Shenyang Hu, Yongliang Huang, Meng Wang
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Patent number: 11931651Abstract: A graphical user interface for electronic games is disclosed. The interface comprises a current weapon panel configured to display a first weapon in an active state, and a plurality of spare weapon panels configured to display weapons in the inactive state. The plurality of spare weapon panels is arranged in accordance with the panel ranking values assigned to each spare weapon panel. The selection of any one of the spare weapon panels results in a corresponding weapon in the inactive state, which is displayed on the selected spare weapon panel, being switched to the active state and promoted to the current weapon panel, and the first weapon being switched to the inactive state and relegated to a spare weapon panel. The weapons in the inactive state are dynamically ordered and displayed on the plurality of spare weapon panels according to the panel ranking value of the spare weapon panels and the predicted weapon ranking value.Type: GrantFiled: December 3, 2021Date of Patent: March 19, 2024Assignee: Garena Online Private LimitedInventor: Chen Lu
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Patent number: 11872475Abstract: A game system that is a non-limiting example information processing system comprises a main body apparatus, and this main body apparatus is provided with a left controller and a right controller in a attachable and detachable manner. Each of the left controller and the right controller comprises a plurality of operation buttons and an analog stick. In a first operation mode, action of a player character is controlled according to an operation of a player. In a second operation mode, a sub-character appears, and action of the sub-character is automatically controlled except for a case where the sub-character attacks an enemy character according to depression of a ZL-button. In a third operation mode, movement of the player character and movement of the sub-character are respectively controlled according to an operation of the player.Type: GrantFiled: February 7, 2022Date of Patent: January 16, 2024Assignee: Nintendo Co., Ltd.Inventors: Takahisa Taura, Kaori Ando, Makoto Okazaki
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Patent number: 11524242Abstract: A system and method for providing customized instances of a game within a virtual space. The system may be configured to obtain values associated with one or more users of the virtual space. The game, which is playable within the virtual space, may initially comprise predefined features and initially undefined features. The customizations may define the initially undefined features to provide custom-defined features. As such, when played, the game may include the predefined features and the custom-defined features. Customizations defining the initially undefined features to provide custom-defined features for a given instance of the game may be determined based on the values associated with a given user. The system may be configured to provide the given instance of the game to the given user.Type: GrantFiled: January 20, 2016Date of Patent: December 13, 2022Assignee: DISNEY ENTERPRISES, INC.Inventors: Robert Nelson, Robert Lowe
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Patent number: 11420121Abstract: A control program causing a computer to execute a competition between two players, based on a correction value obtained by correcting a reference value of at least one player of the two players, the two players respectively belonging to two groups, to store a point which may be determined based on the reference value of at least the one player, in a storage unit in association with a group to which the winning player belongs, and to determine a result of the competition between groups, based on the summation of points which may be stored in the storage unit in association with each group. In a case where a predetermined action is performed on the predetermined game content of the group to which at least the one player belongs, control may be performed to change the correction value of the player and not to change the reference value.Type: GrantFiled: July 21, 2020Date of Patent: August 23, 2022Assignee: GREE, Inc.Inventor: Yusuke Ozawa
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Patent number: 11278795Abstract: A game system that is a non-limiting example information processing system comprises a main body apparatus, and this main body apparatus is provided with a left controller and a right controller in a attachable and detachable manner. Each of the left controller and the right controller comprises a plurality of operation buttons and an analog stick. In a first operation mode, action of a player character is controlled according to an operation of a player. In a second operation mode, a sub-character appears, and action of the sub-character is automatically controlled except for a case where the sub-character attacks an enemy character according to depression of a ZL-button. In a third operation mode, movement of the player character and movement of the sub-character are respectively controlled according to an operation of the player.Type: GrantFiled: December 12, 2019Date of Patent: March 22, 2022Assignee: Nintendo Co., Ltd.Inventors: Takahisa Taura, Kaori Ando, Makoto Okazaki
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Patent number: 11276202Abstract: A moving image generation apparatus includes: circuitry to: capture images of a three-dimensional model using different values of a camera parameter of a virtual camera to generate captured images; calculate goodness-of-fit indices using the captured images as inputs, the goodness-of-fit indices each indicating a suitability of a corresponding captured image among the captured images; and generate camerawork that traces values of the camera parameter of the virtual camera, based on the calculated goodness-of-fit indices.Type: GrantFiled: April 10, 2020Date of Patent: March 15, 2022Assignee: Ricoh Company, Ltd.Inventors: Takayuki Hara, Yohei Fujita, Osamu Ogawara
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Patent number: 11135518Abstract: A program that may cause an information processing apparatus that executes a game to execute: storing, in a storage unit, a first parameter associated with a first game content arranged in virtual space and a second parameter associated with a second game content arranged in the virtual space; starting a match between the first game content and the second game content; automatically changing a third parameter regarding a positional relationship between the first game content and the second game content in the virtual space to be closer to a first target value at a certain time change rate; changing the second parameter associated with the second game content, on the basis of the third parameter and the first parameter associated with the first game content; and determining that a user wins the match when the second parameter becomes a second target value.Type: GrantFiled: May 17, 2019Date of Patent: October 5, 2021Assignee: GREE, Inc.Inventors: Shota Shimoda, Shinji Watanabe, Keiko Sakurai
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Patent number: 11045735Abstract: A storage object storing a non-playable character (NPC) is flown until a given flight end condition is satisfied based on a player's action operation. The stored NPC is caused to appear from the storage object satisfying the flight end condition. In addition, the NPC having appeared from the storage object is automatically controlled.Type: GrantFiled: September 13, 2019Date of Patent: June 29, 2021Assignee: BANDAI NAMCO Entertainment Inc.Inventor: Manabu Shimomoto
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Patent number: 10898791Abstract: A game apparatus can cast various attacks only by pressing a same operating button without performing any complex operation. Attack methods are each provided with a priority, and also may be provided with a positional condition regarding a positional relationship between a player character and an enemy character, for executing an attack on the enemy character by the player character. For example, the positional condition is “less than 3 m from player character” and the attack method is “close attack with ax.” Since the positional condition “less than 3 m from player character” is given priority over an attack according to the positional condition “3 m or more and less than 10 m from player character,” when an attack operation instruction is received, the player character does an attack with an ax on the enemy character present at a distance of less than 3 m.Type: GrantFiled: April 26, 2019Date of Patent: January 26, 2021Assignee: SQUARE ENIX CO., LTD.Inventors: Hajime Tabata, Kenichiro Yuji
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Patent number: 10825222Abstract: A facial recognition method for video conferencing requiring a reduced bandwidth and transmitting video and audio frames synchronously first determines whether a 3D body model of a first user at a local end has been currently retrieved or is otherwise retrievable from a historical database. Multiple audio frames of first user are collected and audio frequency at a specific range are filtered out. An envelope curve of the first audio frames and multiple attacking time periods and multiple releasing time periods of the envelope curve is calculated and correlated with lip movements of first user. Information packets of same and head-rotating and limb-swinging images of the first user are transmitted to a remote second user so that the 3D body model can simulate and show lip shapes and other movement of the first user.Type: GrantFiled: November 21, 2019Date of Patent: November 3, 2020Assignee: NANNING FUGUI PRECISION INDUSTRIAL CO., LTD.Inventors: Chun-Te Wu, Zhi-Gang Shi, Dong-Lin Liu, Wen Meng, Yu-Qiang Zhong
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Patent number: 10661180Abstract: A digital media system models social categories of a virtual identity. The system, defines a plurality of modeling categories according to the virtual identity and models a degree of a membership in a category for a member of the category. Each category has a feature shared in varying degrees by one or more members of the category. The system simulates changes to the membership and determines a naturalization trajectory having a change of the degree of membership in a category over time of the virtual identity. The degree of membership includes a gradient value in a category feature and an interface configured to represent a category membership that dynamically changes as category membership changes.Type: GrantFiled: January 10, 2019Date of Patent: May 26, 2020Assignee: Massachusetts Institute of TechnologyInventor: Douglas Alan Harrell, Jr.
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Patent number: 10653957Abstract: An interactive video game system includes an array of volumetric sensors disposed around a play area and configured to collect respective volumetric data for each of a plurality of players. The system includes a controller communicatively coupled to the array of volumetric sensors. The controller is configured to: receive, from the array of volumetric sensors, respective volumetric data of each of the plurality of players; to combine the respective volumetric data of each of the plurality of players to generate at least one respective model for each of the plurality of players; to generate a respective virtual representation for each player of the plurality of players based, at least in part, on the generated at least one respective model of each player of the plurality of players; and to present the generated respective virtual representation of each player of the plurality of players in a virtual environment.Type: GrantFiled: December 6, 2017Date of Patent: May 19, 2020Assignee: Universal City Studios LLCInventors: Travis Jon Cossairt, Wei Cheng Yeh
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Patent number: 10653949Abstract: A system that incorporates teachings of the present disclosure may include, for example, a method for detecting a plurality of stimulus signals generated by a gaming accessory device, identifying a plurality of substitute gaming stimulations associated with the plurality of stimulus signals, substituting the plurality of stimulus signals with the plurality of substitute gaming stimulations, incorporating in each of the plurality of substitute gaming stimulations a first unique identifier to generate a plurality of updated substitute gaming stimulations, transmitting the plurality of updated substitute gaming stimulations to a computing device executing a gaming application, and receiving from the computing device a plurality of game action results, where each of the plurality of gaming action results comprises the first unique identifier of a corresponding one of the plurality of updated substitute gaming stimulations. Additional embodiments are disclosed.Type: GrantFiled: October 12, 2018Date of Patent: May 19, 2020Assignee: STEELSERIES ApSInventors: Kim Rom, Jeffrey Nicholas Mahlmeister, Jacob Wolff-Petersen, Bruce Hawver, Francis Arnold Grever, Tino Soelberg, Christopher John Nicolella
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Patent number: 10628030Abstract: A client device having a touch-sensitive display displays (i) multiple affordances in a first area of the touch-sensitive display and (ii) a content item in a second area of the touch-sensitive display. The affordances include a user-feedback affordance for providing feedback about the content item. The device detects a first user input at the user-feedback affordance. In response, the device displays a first facial expression superimposed on the content item. Concurrently, the device replaces display of the affordances with a range of facial expressions, each facial expression in the range corresponding to a respective opinion of a range of opinions. The device detects a second user input at a location of a second facial expression in the displayed range of facial expressions. The second facial expression is different from the first facial expression. In response, the device displays the second facial expression superimposed on the content item.Type: GrantFiled: August 6, 2018Date of Patent: April 21, 2020Assignee: FACEBOOK, INC.Inventors: Michael James Matas, Benjamin S. Langholz, Brian Daniel Amerige
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Patent number: 10463963Abstract: A computer device has a display and a user interface which detects user input. A memory stores information about other users and their associated game progress information. When a game with a game parameter is started, the processor will change the game parameter depending on the stored information. The updated parameter is displayed.Type: GrantFiled: February 26, 2016Date of Patent: November 5, 2019Assignee: KING.COM LTD.Inventor: Marcus Edstrom
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Patent number: 10376782Abstract: The server device according to the invention includes: a storage unit that associates and stores multiple first characteristic data sets for each user and associates and stores second characteristic data for each group to which the multiple first characteristic data sets belong; a different-user-selecting unit that selects a different user when a predetermined event occurs while a game is being played; a group formation-assessing unit that determines whether or not all of the first characteristic data sets belonging to a group are included in the first characteristic data sets associated with the user and the different user; and an action-executing unit that executes predetermined actions using, in addition to the first characteristic data sets associated with the user and the different user, the second characteristic data associated with the group for which it has been determined that all of the pertinent first characteristic data sets are included.Type: GrantFiled: October 26, 2012Date of Patent: August 13, 2019Assignee: GREE, Inc.Inventor: Kensuke Umehara
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Patent number: 10220313Abstract: A game server may maintain a game state for an online game. The game state may represent a plurality of game state attributes and attribute values of a virtual world in which an online game takes place. One or more game state attributes may be related to another game state attribute, whereby changing a value for a first game state attribute may affect the values available to a second game state attribute. A command entered by a first player may affect a first game state attributes (and, accordingly, one or more other game state attributes). To ensure consistency in the way that the virtual world of the online game is presented to other players, one or more related game state attributes may be locked along with the first game state attribute when executing the first command.Type: GrantFiled: March 10, 2017Date of Patent: March 5, 2019Assignee: Electronic Arts Inc.Inventor: Clifford J. Harrington
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Patent number: 10213689Abstract: A method for modeling a virtual identity in a digital media system is disclosed. A plurality of categories are defined according to identity characteristics of a virtual identity. A degree of a membership is modeled in a category for members of the category, wherein each category includes a plurality of features. Changes to membership are simulated, wherein the degree of membership includes a gradient value in a category feature over time.Type: GrantFiled: April 2, 2015Date of Patent: February 26, 2019Assignee: Massachusetts Institute of TechnologyInventor: Douglas Alan Harrell, Jr.
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Patent number: 10058779Abstract: When a first swing input is determined to have been made in a first movement start-possible state, in which a first object is allowed to start moving, and when the first object is put into the first movement start-possible state within a predetermined time period after the first swing input is determined to have been made, the first object is started to move in a virtual space based on at least the first swing input; and when a second swing input is determined to have been made in a second movement start-possible state, in which a second object is allowed to start moving, and when the second object is put into the second movement start-possible state within a predetermined time period after the second swing input is determined to have been made, the second object is started to move based on at least the second swing input.Type: GrantFiled: May 5, 2017Date of Patent: August 28, 2018Assignee: NINTENDO CO., LTD.Inventors: Jun Ito, Shintaro Jikumaru
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Patent number: 10019870Abstract: Systems and methods in accordance with embodiments of the invention operate a randomized initial condition hybrid game including a gambling game providing a game of chance and an entertainment game providing a game of skill, where the autonomous agent hybrid game utilizes a randomized initial condition module constructed to: communicate an initial condition random value request that triggers a random number generator of gambling game to generate at least one initial condition random value; communicate at least one initial condition that triggers generation of an initial condition within an entertainment game gameplay session, where: the initial condition setting is based upon at least one initial condition random value; at least one payout parameter is determined upon the generation of an initial condition; and communicate a gambling event occurrence detected from the entertainment game that triggers a wager made using at least one payout parameter to produce a wager payout.Type: GrantFiled: April 15, 2014Date of Patent: July 10, 2018Assignee: Gamblit Gaming, LLCInventors: Miles Arnone, Frank Cire, Eric Meyerhofer, Caitlyn Ross
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Patent number: 9981188Abstract: A game management device which manages a game includes a prior registration unit for setting a registered character, according to an information on an operation of selecting a prescribed number of characters from the characters owned by the user when the operation is performed by a prescribed time limit; a real event accepting unit for accepting an information on a real event produced by the existent object after the prescribed time limit; and a game information change unit for changing, when it is determined that the existent object corresponding to the registered character produced a prescribed real event, a user's game information to offer a reward or a disadvantage on a basis of the information on the real event accepted by the real event accepting unit.Type: GrantFiled: August 26, 2014Date of Patent: May 29, 2018Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventor: Hiroshi Tanibuchi
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Patent number: 9916496Abstract: Systems and methods are disclosed for operating, calibrating, and dynamically optimizing a system for a virtual reality environment where colored marker lights are attached to objects, the objects including players, controllers, and devices related to the game. One or more color cameras are used to view one or more spaces, and track positions and orientations of players and other objects according to the attached marker lights. A hierarchical system of servers may be used to process positions and orientations of objects and provide controls as necessary for the system. A method for color assignment is described as well as a calibration process, and a dynamic optimization process. A synchronization process is also described that ensures that a plurality of cameras and attached servers are properly coordinated. Head-mounted devices may also be used in conjunction with marker lights to provide information regarding players.Type: GrantFiled: March 25, 2016Date of Patent: March 13, 2018Assignee: ZERO LATENCY PTY LTDInventor: Scott Vandonkelaar
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Patent number: 9901291Abstract: According to an embodiment, an activity meter includes an acceleration sensor configured to detect acceleration in at least one axis direction, an acceleration energy detection section configured to detect acceleration energy based on an acceleration signal of the acceleration sensor and a control section. The control section determines removal of the activity meter from a target person based on acceleration energy detected by the acceleration energy detection section and an acceleration component in a direction of gravity in the acceleration signal of the acceleration sensor.Type: GrantFiled: July 15, 2015Date of Patent: February 27, 2018Assignee: TDK CorporationInventors: Tomoko Murakami, Hiromi Sakata
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Patent number: 9901821Abstract: A video game processing apparatus is provided for controlling progress of a video game while displaying a player character on a display screen of a display device. Object information on an object that appears in the video game indicates an action possible range, in which the object can carry out a predetermined action against the player character, and the content of the predetermined action. In a case where a movement starting operation for the player character is received, the player character is caused to move in accordance with the received movement starting operation. It is determined whether the movement of the player character is terminated within the action possible range. The predetermined action by the object corresponding to the action possible range is carried out in a case where it is determined that the movement of the player character is terminated within the action possible range.Type: GrantFiled: August 28, 2013Date of Patent: February 27, 2018Assignee: KABUSHIKI KAISHA SQUARE ENIXInventors: Ryoma Matsui, Toshio Akiyama
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Patent number: 9539510Abstract: An accessory is disclosed for use in a human-computer interface gaming or other application. The accessory can be held or otherwise interacted with by a user, where the accessory is sensed and displayed as a virtual object on a display. The virtual representation of the accessory may be an accurate recreation of the accessory, or it may be displayed as a virtual object appropriate to the gaming or other application. The real world accessory is flexible and may be morphed into a variety of forms to better suit a wide array of uses. This accessory may also serve as a platform upon which other accessories can be mounted to enhance user experience.Type: GrantFiled: April 30, 2010Date of Patent: January 10, 2017Assignee: Microsoft Technology Licensing, LLCInventors: Alexander Garden, Erik Tidemand, Clayton Chang, Muneeb Karim, Kent Huntsman, Edward C. Owen
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Patent number: 9519343Abstract: An information processing apparatus includes a communication unit, a storage, and a controller. The storage is configured to store rule information indicating a rule for calculating points of a user in accordance with a type of an operation by the user. The controller is configured to calculate, based on a detected operation of a first user and the rule information, points of the first user in accordance with a type of the detected operation, to control the storage to store first point information indicating the calculated points, and to control the communication unit to perform one of transmission of the stored first point information to another information processing apparatus and reception of second point information from the other information processing apparatus, the second point information indicating points of a second user and being stored in the other information processing apparatus.Type: GrantFiled: March 6, 2013Date of Patent: December 13, 2016Assignee: Sony CorporationInventors: Masaaki Isozu, Kazuhiro Watanabe
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Patent number: 9466173Abstract: A gaming system is described. The gaming system can include one or more host devices and EGM clients that communicate with one another over a network. Various non-gaming applications can be maintained on the host device. In response to a request received from an EGM client, a non-gaming application program can be executed on the host device. Content from the non-gaming application can be converted to a media stream that is sent to the EGM client for output. The media stream can be processed using a codec executed on the EGM. Input data associated with the content can be received at the EGM and sent to the host device. The content from the non-gaming application executed on the host can be adjusted in response to the input data received from the EGM.Type: GrantFiled: March 28, 2012Date of Patent: October 11, 2016Assignee: IGTInventors: Dwayne R. Nelson, Steven G. LeMay
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Patent number: 9436286Abstract: An apparatus for data processing, according to one or more aspects of the disclosure, includes a processing system configured to communicate with at least one of a plurality of reference nodes worn on body parts to obtain body positioning data relating to relative position between the body parts, and provide body tracking based on the body positioning data. The body positioning data relates to ranging and/or angular position between each of the reference nodes and a reference plane defined by one or more of the reference nodes.Type: GrantFiled: April 1, 2011Date of Patent: September 6, 2016Assignee: QUALCOMM IncorporatedInventors: Niccolo A. Padovani, David Jonathan Julian, Virginia Walker Keating, Rinat Burdo
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Patent number: 9421459Abstract: An object of the present invention is to provide a game apparatus that can replicate a game status by a replay display even in a game in which game result is changed by a character status or a game in which the game result is randomly changed within a constant range. In the game apparatus, the replay display of a game image obtained by causing the game to progress is performed in response to a replay display request of a player. In the game apparatus, perspective transformation of a virtual three-dimensional space is performed from a virtual camera onto a virtual screen to generate a two-dimensional image based on a character status, pad information inputted from the player, an initial value used to generate a random number during game progress, and virtual camera control information, and the replay display of the two-dimensional image is performed on a display device.Type: GrantFiled: December 11, 2009Date of Patent: August 23, 2016Assignee: KABUSHIKI KAISHA SQUARE ENIXInventor: Ryuji Ikeda
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Patent number: 9333422Abstract: The game apparatus (1) has a fixed main unit (100) and a movable operating device (8) that is held by a player and is capable of detecting the body motion of the player and of transmitting a signal to, receiving from, the main unit (100). The operating device (8) has an acceleration sensor (86) for detecting acceleration, a light source (85), and a transmitter (87) for transmitting a value detected by the acceleration sensor (86) to the main unit (100). The main unit (100) has light receiving units (9L,9R) that receive the light emitted from the light source (85) to detect the intensity of the received light, a RAM (14), and a processor (16).Type: GrantFiled: December 13, 2012Date of Patent: May 10, 2016Assignee: Konami Digital Entertainment Co., Ltd.Inventors: Shigehito Mukasa, Satoshi Ueda, Takashi Muto
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Patent number: 9308457Abstract: To improve the operating characteristics of character manipulation on touchscreen panels while at the same time providing a compact display of the control areas on a game screen. When a first operation is accepted as input by allowing a player to select any single area among multiple unit areas with a touch gesture on a game screen, or when a second operation is accepted as input by allowing a player to select any two or more areas among multiple unit areas in a successive manner, the inventive game program directs a computer to execute a process that determines the actions that a player-operated character is directed to perform respectively in response to the first operation and the second operation.Type: GrantFiled: February 12, 2015Date of Patent: April 12, 2016Assignee: DeNA CO., LTD.Inventor: Takashi Aizono
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Patent number: 9274642Abstract: An indirect interaction input device, such as but not limited to a touch sensor, can provide multiple points of input. These multiple points are in turn mapped to multiple positions on an output device such as a display. The multiple points of input, however, make the application of pointer ballistics and resolution differences between the input sensor and target display more difficult to manage. Thus, a characteristic of the set of points is identified and used to adjust the mapping of each of the points. For example, one way to solve this problem is to identify the input point with the least displacement from a prior frame, whether from its prior point or from a reference point. This displacement is used to adjust the mapping of the set of input points from the input device to their corresponding display coordinates.Type: GrantFiled: October 20, 2011Date of Patent: March 1, 2016Assignee: Microsoft Technology Licensing, LLCInventor: Scott Honji
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Patent number: 9253183Abstract: Systems and methods for authenticating an avatar are provided. This system is useful with an avatar having an identifier, virtual environments, and a user who uses the avatar in the virtual environments. Transoms are generated, each with a unique identifier configured to exist in a specific location, and registered with an identity provider. The transom initiates a request. An offer is conveyed that includes the transom identifier, the location and the avatar identifier. The avatar is then authenticated by a shared secret. The identity provider then responds to the offer with avatar identification information, including reputation information. Reputation information is for the avatar and the user, and is compiled from external avatar data sources by using a trust matrix. An avatar gallery is generated by linking each avatar owned by each user to the account and compiling avatar profiles from the account, and the reputation information. The avatar profiles are searchable, and include micro formats.Type: GrantFiled: November 17, 2014Date of Patent: February 2, 2016Inventor: Mark Stephen Meadows
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Patent number: 9149724Abstract: Processing methods are provided for network game systems without dynamic obstructions. In an exemplary method, when a non-player-controlled character (NPC) role selects a user role as a target of a short-range interaction on a game map, a rotation angle C=N×a can be determined, N being a total number of all NPC roles having the short-range interaction with the user role before the selecting, and “a” being a reference angle. Next, a destination point of the NPC role can be calculated by rotating the NPC role by C from a current point and around the user role. When there is a static obstruction at the destination point, the destination point can be re-calculated by adding a specified angle to the current C. When there is no static obstruction, the NPC role can be moved to the destination point.Type: GrantFiled: November 11, 2013Date of Patent: October 6, 2015Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITEDInventors: Lin Liu, Xiaocheng Ding
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Patent number: 9141206Abstract: A portable terminal includes an apparatus for improving motion detection capability. More particularly, the apparatus improves motion detection capability by changing a motion in a normal state according to a motion state or by changing a motion detection process in the portable terminal in order to avoid motion detection capability deterioration in the portable terminal are provided. The apparatus includes a terminal state determiner that determines a motion state of the terminal by receiving sensing information for determining the motion state, and a controller that changes a motion detection process according to the portable terminal's motion state determined by the terminal state determiner.Type: GrantFiled: June 10, 2010Date of Patent: September 22, 2015Assignee: Samsung Electronics, Co., Ltd.Inventors: Hyun-Su Hong, Gye-Joong Shin, Woo-Jin Jung, Jae-Myeon Lee
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Patent number: 9132343Abstract: One object is to provide a server device that permits players to enjoy provided game contents more effectively. In accordance with one aspect, the server device according to an embodiment includes: a selection unit configured to select, from game contents, a plurality of provided game contents to be provided to a player; an identification unit configured to identify one or more specific game contents satisfying a specific condition and identify one or more normal game contents not satisfying the specific condition, among the plurality of provided game contents; and a display control unit configured to display the one or more specific game contents in a larger size than the one or more normal game contents on a terminal device of the player.Type: GrantFiled: June 19, 2013Date of Patent: September 15, 2015Assignee: DeNA Co., Ltd.Inventors: Masatoshi Inagawa, Tasuku Suenaga, Takao Kawase, Yoshikazu Oda
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Publication number: 20150148114Abstract: A contact sensing device and system includes all the required sensing components, including a capacitive sensor and an elongate portion configured to generate at least one sense signal upon contacting at least one substance. All necessary sensing components are contained in a handheld device and do not require conductive contact surfaces to detect contact with a target area. The sport of fencing benefits in particular from this contact sensing device and system.Type: ApplicationFiled: November 22, 2013Publication date: May 28, 2015Applicant: Morehouse USA Creative, LLCInventors: Timothy Morehouse, Jimmy Chion, Kyle Doerkson, Brennon Williams
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Publication number: 20150126260Abstract: A portable sword-type gaming device and method of using. The device including; a sword blade; a sensor system; a communications system; and a strike determiner receiving input from one or more of the sensor system and communications system to determine when the sword blade has made contact with another item; the strike determiner operable to determine whether the received input regarding blade contact is indicative of contact with another portable sword-type gaming device.Type: ApplicationFiled: October 1, 2014Publication date: May 7, 2015Inventor: David Michael Lynch
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Patent number: 8998723Abstract: Automatic player profile generation may be implemented for an interactive online game in which one or more players interact via one or more client devices connected to a server device via a network. Information relating to game activity may be collected for the one or more players during one or more game sessions with the server device. One or more player statistics relevant to the game activity may be calculated for each of the one or more players during the game session based on the information relating to game activity with the server device. A player profile may be generated for each of the one or more players with the server. Each player profile may include the one or more player statistics for a corresponding one of the one or more players.Type: GrantFiled: April 16, 2012Date of Patent: April 7, 2015Assignee: Sony Computer Entertainment America, LLCInventor: Brian D. Buhr
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Patent number: 8992295Abstract: A video game processing apparatus for controlling progress of a video game is provided. The video game processing apparatus determines whether a predetermined command is received at least a predetermined number of times when a predetermined period of time is measured from a time when a time measuring start condition is satisfied. A specific process corresponding to the fact that the predetermined command is received for the predetermined number of times is carried out when the predetermined command is received the predetermined number of times. In this case, it is confirmed whether a reception number reaches the reception upper limit number when the predetermined command is received, and it is determined that the predetermined command is received when the reception number does not reach the reception upper limit number.Type: GrantFiled: May 19, 2014Date of Patent: March 31, 2015Assignee: Kabushiki Kaisha Square EnixInventors: Yusuke Matsui, Satoru Koyama
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Patent number: 8974277Abstract: Embodiments for a system and method for establishing a plurality of MMA fantasy leagues to a plurality of participants utilizing an automated web-based platform are disclosed. In each embodiment, participants register into the web-based platform in order to create or join a fantasy league organized to play an MMA fantasy fighter game in accordance with game rules, including scoring metrics based on the outcomes of real-world MMA fight events; holding period, transactional (add/drop), or fight quantity restrictions; a predefined course of time; and a predefined method of victory. Participants can draft fighters from real-world MMA fighters to create fantasy teams. Depending on embodiment, league winners may be determined by total points scored throughout the season or just during a final playoff period.Type: GrantFiled: January 28, 2013Date of Patent: March 10, 2015Inventor: Qais Jamal Sediq
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Patent number: 8936512Abstract: A video game processing apparatus for controlling progress of a video game is provided. Game image information containing positional information of the target object in a game image used in the video game is stored in a game image information memory. A position of a viewpoint against the game image is specified on the basis of progress of the video game. A game image is displayed on the display screen on the basis of the specified position of the viewpoint and the game image information stored in the game image information memory. It is determined whether the target object becomes a non-display state or not in response to a movement request of the viewpoint received from a player. Selection of the target object by the player is received in a case where it is determined that the target object does not become the non-display state.Type: GrantFiled: March 16, 2012Date of Patent: January 20, 2015Assignee: Kabushiki Kaisha Square EnixInventors: Toshiyuki Itahana, Motomu Toriyama
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Patent number: 8932120Abstract: A game management server apparatus that provides, to terminal devices connected via a network, a game service in which players operating the terminal devices cooperate with each other to battle against an enemy, includes, a storing unit storing a battle history of a player; a generating unit generating strategy guide information for conquering an opposing enemy; an attacking screen information generating unit generating attacking screen information including the battle history and the strategy guide information; a communication screen information generating unit generating communication screen information for a plurality of players to have communication with each other; and a screen information sending unit sending the attacking screen information and the communication screen information to the terminal devices, wherein the attacking screen information generating unit generates attacking screen information in which display of the battle history and the strategy guide information are terminated when a predeterType: GrantFiled: October 3, 2013Date of Patent: January 13, 2015Assignee: DeNA Co., Ltd.Inventor: Yuuki Abe
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Patent number: 8914136Abstract: Damages include ineffective damage (scratch damage) and effective damage (fixed damage). When scratch damage occurs, an amount Ds corresponding to the scratch damage is stored into a memory. When fixed damage occurs, a vitality parameter Lp is decreased by an amount Df corresponding to the fixed damage. Scratch damage decreases over time. If fixed damage Df occurs in the presence of scratch damage, the vitality parameter Lp is decreased by a total amount of the scratch damage and the fixed damage. Such controls on the vitality parameter diversify the game progress.Type: GrantFiled: December 13, 2009Date of Patent: December 16, 2014Assignee: Kabushiki Kaisha SegaInventors: Takayuki Suguro, Mitsuhiro Shimano
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Patent number: 8905838Abstract: Gaming technologies for detecting convergence in game play and then changing a game to overcome or inhibit convergence are generally described. In one example, a representative gaming method can include: providing a game simultaneously to a plurality of computing devices; identifying a game scenario type that includes game tests provided to the computing devices; obtaining game actions from the computing devices in response to the game tests; determining a convergence of the game actions across the computing devices that pass the game tests; and changing the game tests of the game scenario type such that the game actions of the convergence fail the changed game tests. The game can be a MMORPG, the game scenario can be a battle; the game tests can be opponents; the game actions can be battle actions; and convergence can be repeated game action patterns that defeat opponents in the battles.Type: GrantFiled: June 26, 2012Date of Patent: December 9, 2014Assignee: Empire Technology Development LLCInventors: Shuichi Kurabayashi, Naofumi Yoshida, Kosuke Takano
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Patent number: 8870662Abstract: A video game processing apparatus for managing progress of a fighting game in which participating characters of a predetermined participation number participate along with a player character by receiving information necessary for the fighting game from other apparatuses is provided. The participating characters are determined on the basis of the player character and newly participating characters by referring to newly participating character related information containing newly participating character data and identification data of other newly participating apparatuses.Type: GrantFiled: March 26, 2013Date of Patent: October 28, 2014Assignee: Kabushiki Kaisha Square EnixInventor: Taichi Inuzuka
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Patent number: 8858314Abstract: A server device executes one battle by spending the spending parameter in response to a player's operational input, and recovers the spending parameter by using a recovery item owned by the player. The server device calculates the total number of recovery items used to recover the spending parameter when one battle is fought for a plurality of times while repeating spending and recovering the spending parameter in response to operational inputs from the player until a hit point parameter of the enemy character is brought to less than or equal to a value. In response to one special operational input from the player, the server device determines whether the number of recovery items owned by the player is greater than or equal to the total number of recovery items calculated. When the determination is affirmative, the total number of recovery items calculated is automatically used from among the recovery items.Type: GrantFiled: January 10, 2014Date of Patent: October 14, 2014Assignee: DeNA Co., Ltd.Inventors: Yu Sasaki, Sadaaki Satsuma, Akhihito Suga, Keisuke Kamiyama, Satoshi Kagami, Keisuke Kurita, Junichi Kusumoto, Shinichiro Nonaka