In A Game Requiring An Element Of A Participants Physical Skill Or Ability (e.g., Hand-eye Coordination, Reflex, Etc.) Patents (Class 463/7)
  • Patent number: 8105163
    Abstract: A technology for expressing object movements with higher levels of realism is provided. A control part 30 arranged in a game apparatus 10 includes an input part 40 and a control part 60. The control part 60 includes a standard mode control part 66 which controls a game mode in which a user-operated character moves in the water, and a fishing mode control part 68 which controls a game mode that starts when the character preys on a lure. The standard mode control part 66 includes a physical quantity modification part 62 which modifies a physical quantity given to the object or a physical quantity pertaining to the movement of the object depending on the type of the movement of the object. The fishing mode control part 68 includes a line control part 64 which connects a plurality of established control points with lines to express a fishing line in a simulated fashion.
    Type: Grant
    Filed: March 23, 2005
    Date of Patent: January 31, 2012
    Assignee: Sony Computer Entertainment Inc.
    Inventor: Yeonkyung Kim
  • Patent number: 8105160
    Abstract: An image display apparatus is caused to display a life point meter for showing a total remaining life point within a life point display region on an image display screen. When an action or event occurs to any player character so that the remaining life point thereof changes, an amount of change of a life point thereof is calculated in response to the action or the event. It is determined that the battle possible state of all player characters can be maintained except that the amount of decrease of the life point is the total remaining life point or more. In the case where the remaining life point of the corresponding player character is updated on the basis of the calculated amount of change of the life point, the image display apparatus is caused to change a display form of the life point meter assigned to the corresponding player character.
    Type: Grant
    Filed: August 29, 2007
    Date of Patent: January 31, 2012
    Assignee: Kabushiki Kaisha Square Enix
    Inventors: Tatsuya Kando, Tomohiro Hasegawa, Takeshi Arakawa
  • Patent number: 8105152
    Abstract: To provide a game system that enables a degree of difficulty of an occurrence of a predetermined game event to be changed depending on a degree of proficiency of a player in a game in which the predetermined event is made to occur when a controller is operated according to specific procedures. The present invention relates to a game system including one or more controllers. In the game system, a determining unit (52) determines whether or not a criterion operation data string has been inputted from the controller within a determination target period, a game event generation unit (58) generates a predetermined game event according to a result of the determination made by the determining unit (52), and the determining unit (52) changes a length of the determination target period based on a result of a past determination on at least one of the one or more controllers.
    Type: Grant
    Filed: December 19, 2005
    Date of Patent: January 31, 2012
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Akinori Tamura, Takao Yamagishi
  • Patent number: 8100752
    Abstract: A method displays a number of symbol locations with a respective graphic symbol at each symbol location. Each symbol location may comprise an actual reel or simulated reel which is capable of displaying any one of a number of graphic symbols included in a group of presentation symbols. This group of presentation symbols includes a target symbol. In response to a first player input, each of the number of symbol locations is caused to conduct a respective symbol change process one or more times to change the graphic symbol included at each respective symbol location to a respective one of the graphic symbols included in the group of presentation symbols. The symbol locations all ultimately stop at the end of a game cycle to show a respective graphic symbol included in the group of presentation symbols, and an award may be presented to the player at the end of the game cycle depending upon the particular graphic symbols shown at the various symbol locations.
    Type: Grant
    Filed: March 17, 2006
    Date of Patent: January 24, 2012
    Assignee: Multimedia Games, Inc.
    Inventors: Brian Alexander Watkins, Galen Tanner Svanas
  • Publication number: 20120015700
    Abstract: Certain non-limiting exemplary embodiments are taught which include a game comprising, a digital processor, digital storage coupled to the digital processor for storing instructions, a display coupled to the digital processor displaying a first plurality of indicia arranged in a plurality of rows and a plurality of columns such that there are a plurality of paylines through a contiguous plurality of indicia, a user interface coupled to the digital processor to select a subset of the first plurality of indicia taken along at least one column and to initiate a display of a second plurality of indicia which includes the selected subset of the first plurality of indicia on the display, and an award dispenser providing an award which is at least as large as the largest award associated with the plurality of paylines.
    Type: Application
    Filed: July 11, 2011
    Publication date: January 19, 2012
    Inventors: John G. Kroeckel, Gennady I. Soliterman, Bryan M. Kelly, Dennis Lockard, Jeffrey C. Tallcott, Jeffrey Allen, Robert Luciano
  • Patent number: 8096881
    Abstract: Output data varying depending on a motion of an input device itself is obtained and stored into a memory. From the stored output data history, successive extremums of values indicated by the output data are detected. An interval between times when the output data indicating the successive extremums and an elapsed time from the detection of the extremum is measured. Thereafter, game input data is calculated by substituting into a predetermined function the measured elapsed time and the calculated time interval, and the game input data is used to execute a game process.
    Type: Grant
    Filed: January 24, 2007
    Date of Patent: January 17, 2012
    Assignee: Nintendo Co., Ltd.
    Inventor: Masayuki Taira
  • Patent number: 8099182
    Abstract: Embodiments described herein facilitate an analysis of a game simulation of a series of sporting events that occur over a duration of time. A plurality of parameters may be associated with individual players in a series of sporting events. An input may be detected from a user of the game simulation. The input may indicate a preference of the user for how one or more of the plurality of parameters are to be valued in relation to one another. An overall value for one or more participants in the game simulation may be indicated, where the overall value corresponds to a value of the plurality of parameters and to the input.
    Type: Grant
    Filed: April 30, 2004
    Date of Patent: January 17, 2012
    Assignee: Advanced Sports Media, LLC
    Inventor: Theodore Kasten
  • Patent number: 8092287
    Abstract: Disclosed are systems and methods for providing a real-time interactive surface. In one embodiment, such a system comprises an activity surface for use as a venue for an interactive experience, and an interactive experience control unit including an events management application. The events management application is configured to monitor and coordinate events occurring during the interactive experience. The system also comprises a surface rendering application interactively linked to the events management application, the surface rendering application configured to render a visual image for display at the activity surface in real-time, the visual image corresponding to one or more visual assets associated with a subset of the events occurring during the interactive experience.
    Type: Grant
    Filed: December 4, 2008
    Date of Patent: January 10, 2012
    Assignee: Disney Enterprises, Inc.
    Inventors: Christopher J. Purvis, Jonathan Michael Ackley
  • Patent number: 8092288
    Abstract: A method of managing multi-player game input as single-player game input includes building a command queue, the command queue being a series of time-slices; extracting a most recent time-slice from the command queue, the most recent time-slice including at least one command from difference inputs of the multi-player input; building alternate command queues with information extracted from the most recent time-slice; analyzing the command queue and the alternate command queues to determine an optimum command queue, the optimum command queue including commands from at least one input of the multi-player input; and outputting the optimum command queue as the single-player game input.
    Type: Grant
    Filed: October 31, 2008
    Date of Patent: January 10, 2012
    Assignee: International Business Machines Corporation
    Inventor: Richard M. Theis
  • Patent number: 8087983
    Abstract: One possible embodiment of the invention could be an electronic table game system, and a process for operating the system, generally comprising of an electronic gaming table whose playing surface supports one or more gaming elements of a table game generally played in a gaming establishment; with one or more dealer's electronic interfaces proximate to the playing surface to generally allow input of data substantially regarding gaming action of the table game; with one or more the player's electronic interfaces proximate to the playing surface to generally input data substantially regarding information on one or more wagers placed on the table game; and a computer system connected to the electronic interfaces to substantially process the inputted data to generally indentify a winner of the table game. The system could further provide two or more electronic table games with a progressive bonus jackpot with or without a cap.
    Type: Grant
    Filed: October 14, 2008
    Date of Patent: January 3, 2012
    Inventor: Douglas Ronald Longway
  • Patent number: 8083588
    Abstract: Method and apparatus are disclosed for providing a novel video gaming experience on a play surface on which reconfigurable information is displayed.
    Type: Grant
    Filed: October 31, 2007
    Date of Patent: December 27, 2011
    Inventor: Timothy R. Pryor
  • Publication number: 20110312397
    Abstract: The invention provides displaying, in a lane, a section of repeatable inputs in a sub-lane of the lane. Cue data is loaded from a data file, which includes duration data and a plurality of cues to be displayed in the sub-lane. Then, the plurality of cues and a section indicator are displayed in the sub-lane, with the section indicator based on the duration data and indicating that the plurality of cues are repeatable inputs. Then, a timer is started that is independent of a timing window of any cue of the plurality of cues. Then, it is determined if an input is received for the sub-lane before the timer reaches a timing threshold. If it is, the timer is restarted and the plurality of cues is maintained as repeatable inputs. If it is not, the section indicator is modified to indicate that the plurality of cues are not repeatable inputs.
    Type: Application
    Filed: March 16, 2011
    Publication date: December 22, 2011
    Applicant: Harmonix Music Systems, Inc.
    Inventors: Douglas R. Applewhite, Bryn Bennett, Sylvain Dubrofsky, Michael Monsalvatge, Daniel A. Schmidt, Matthew J. Sharpe, Daniel C. Teasdale
  • Patent number: 8079901
    Abstract: A simulated musical instrument may be used to alter the audio of a video game, the video aspects of video game, or both. Use of a controller simulating a musical instrument allows a rhythm-action game can be enjoyed in a manner closer to a realistic state of playing an instrument.
    Type: Grant
    Filed: October 30, 2007
    Date of Patent: December 20, 2011
    Assignee: Harmonix Music Systems, Inc.
    Inventors: Eric Brosius, Eran Egozy
  • Publication number: 20110306398
    Abstract: Presented herein are methods, apparatuses, programs, and systems for prompting a player to perform a series of dance moves. A player is prompted to perform a series of dance moves by providing a timeline comprising at least a first time interval associated with a first dance move, and a second time interval associated with a second dance move; displaying an icon representing the first dance move at a first location on the display for the duration of the first time interval; and displaying an icon representing the second dance move at the first location on the display for the duration of the second time interval, wherein the icon representing the first dance move includes one or more representations of a body and indicates on the one or more representations of the body at least one body part whose position is important during the performance of the first dance move.
    Type: Application
    Filed: June 10, 2011
    Publication date: December 15, 2011
    Applicant: Harmonix Music Systems, Inc.
    Inventors: Matthew C. Boch, Kasson D. Crooker, Dean N. Tate, Adam Carriuolo, Isaac Adams, Eitan Glinert
  • Publication number: 20110306397
    Abstract: Presented herein are methods, apparatuses, programs, and systems for providing a smooth animation transition in a game. An event timeline is provided with event markers denoting points in time on the event timeline. Each event marker is associated with an animation segment from the number of animation segments. A first marker on the event timeline is provided, which indicates a first animation segment to be displayed on the display (at a point in time with respect to event timeline). A second marker on the event timeline is also provided, which indicates a second animation segment to be displayed on the display (at a second point in time with respect to event timeline). Then as the game progresses, and the second point time on the timeline is approaching, a set of animation segments that need to be blended together is determined, to provide a smooth transition from the first animation segment to the second animation segment.
    Type: Application
    Filed: November 5, 2010
    Publication date: December 15, 2011
    Applicant: Harmonix Music Systems, Inc.
    Inventors: James Fleming, Marc A. Flury, Dean N. Tate, Matthew C. Boch, Isaac Adams, Riseon Kim, Sachi Sato
  • Publication number: 20110306396
    Abstract: Presented herein are methods, apparatuses, programs, and systems for scoring a player performance comprising one or more poses in a dance-based video game. a performance 3D skeleton is received that indicates a pose of the player. A score is calculated by comparing a position, a timing, or both, associated with one or more joints of the performance 3D skeleton to a position, a timing, or both, associated with one or more joints of a target pose and altering one or more characteristics of the dance-based video game based on the score.
    Type: Application
    Filed: November 5, 2010
    Publication date: December 15, 2011
    Applicant: Harmonix Music Systems, Inc.
    Inventors: Marc Albert Flury, Kasson D. Crooker, Matthew Christopher Boch, Eran B. Egozy, Dean Nicholas Tate, Seth Goldstein, Isaac Adams, Adam Carriuolo
  • Patent number: 8075449
    Abstract: The present invention relates to an apparatus and method for lower-limb rehabilitation training of a patient with lower limb paralysis. The invention measures the usage of the paralyzed lower limb, and based upon the measurement, forces patients with lower limb paralysis to use partially paralyzed muscles which they are not likely to use. The apparatus can measure the weight load and the angle of the joint, and by using the measure values as variables, display the condition of paralysis to the patient so that he/she can recognize his/her present condition of paralysis, and enable the user to training through feedback. The joint includes all of knee joint, ankle joint and hip joint of the lower limb, and the movement of important muscles of the lower limb can be detected.
    Type: Grant
    Filed: March 23, 2006
    Date of Patent: December 13, 2011
    Assignee: Industry-Academic Cooperation Foundation, Kyungpook National University
    Inventor: Yang-Soo Lee
  • Patent number: 8075384
    Abstract: A wagering gaming device that enables a player to affect the movement of a functional element of a game by use of a user input device. More specifically, the present invention provides a processor controlled wagering gaming device that receives input from a user input device. The user manipulates the input device in the manner in which he wishes the functional element or to move. The processor receives the information from the input device and calculates parameters. The processor moves the functional element. This sequence or feature may be employed in a primary game, bonus game or in any stand alone game.
    Type: Grant
    Filed: July 13, 2010
    Date of Patent: December 13, 2011
    Assignee: IGT
    Inventors: Aaron T. Jones, Nicole M. Beaulieu, Lance R. Peterson
  • Patent number: 8075379
    Abstract: In a game device that can be played by a plurality of players at the same time, playing of a game by more than the plurality of players assumed to be playing the game device is prevented. A setting for a number of a plurality of players to participate in the game is received and the game takes place using the set number of the plurality of players. The players constituting the plurality of players participating in the game is then detected during the game. The detected number of the players and the set number of the players are then compared, and the difficulty level of the game is changed when the detected number of players exceeds the set number of players. For example, continuation of the game is made difficult by increasing the difficulty level, and the time for which a cheating can take place is shortened. Further, the game can be made less interesting by lowering the difficulty level, and the time for which a cheating can take place can be made shorter.
    Type: Grant
    Filed: August 6, 2008
    Date of Patent: December 13, 2011
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Nobuya Okuda, Tadasu Kitae, Shohei Shimokawa
  • Patent number: 8075383
    Abstract: A method, apparatus, and computer readable storage to allow players to wager on video games. The method disclosed herein can allow players to win or lose money while partaking in any video game previously played for entertainment purposes. A player can purchase play time on a game, play the game and earn monetary prizes during the game, and then redeem the monetary prizes for real cash.
    Type: Grant
    Filed: February 14, 2010
    Date of Patent: December 13, 2011
    Assignee: Olympian Gaming LLC
    Inventors: Stacy Friedman, Jon Muskin
  • Patent number: 8070572
    Abstract: The present invention relates to a fishing simulation method, a fishing simulation execution method, and a fishing simulator, and more specifically, to a fishing simulation method, a fishing simulation execution method, and a fishing simulator, in which a fishing activity procedure of detecting a fish school, gathering fish, and catching the fish can be realized in a three-dimensional virtual space of a computer, and a fishery environment and fishing activity simulated in the computer virtual space comes to be similar to a real fishery environment and fishing activity by simulating the behavior of the fish school, including an avoidance behavior of fish entities forming the fish school, responding to the movement of a fishing boat and a fishing gear, thereby enhancing learning effects on the fishery environment and the fishing activity.
    Type: Grant
    Filed: February 24, 2009
    Date of Patent: December 6, 2011
    Inventors: Chun Woo Lee, Ju Hee Lee, Gun Ho Lee
  • Patent number: 8070620
    Abstract: A method, system and golf ball are provided to determine the deceleration of a golf ball and, in turn, the speed of a green. The system may include a golf ball and an offboard display device. The golf ball may include a golf ball body, a motion sensor disposed within the golf ball body to measure acceleration of the golf ball along each of three mutually perpendicular axes, and a transmitter disposed within the golf ball body to transmit data representative of deceleration. The display device may include a receiver to receive data representative of the deceleration of the golf ball from transmitter and a display to provide a representation of the deceleration of the golf ball. At least one of the golf ball and the display device may include a processor to determine deceleration of the golf ball based upon the acceleration measured by the motion sensor.
    Type: Grant
    Filed: May 12, 2009
    Date of Patent: December 6, 2011
    Assignee: Callaway Golf Company
    Inventor: David B. Rankin
  • Patent number: 8070589
    Abstract: A skill-based redemption gaming machine in which a plurality of game symbols are arranged on a plurality of slot machine-type reels is configured to ensure that player awards comply with statutory guidelines. A player deposits consideration into the gaming machine and receives a corresponding number of plays and points, representing the number of available game plays and wager amounts, respectively. The player places a wager up to the number of available points which, upon commencement of play, are deducted from the total points value. Upon commencing play, the player is provided free replays or the opportunity to nudge one or more electronically displayed reels in an effort to obtain a certain alignment of game symbols. If such alignment is obtained, the player is presented with points and awards pursuant to a paytable, said rewards being redeemable for non-cash prizes.
    Type: Grant
    Filed: March 19, 2008
    Date of Patent: December 6, 2011
    Assignee: Cadillac Jack, Inc.
    Inventor: Michael M. Macke
  • Publication number: 20110281622
    Abstract: Disclosed are a method, an apparatus, and a recording medium for a performance game, and more particularly are a method, an apparatus, and a recording medium for providing a performance game for playing indicators in a plurality of areas while a user moves in corresponding areas.
    Type: Application
    Filed: May 12, 2011
    Publication date: November 17, 2011
    Applicant: PENTAVISION CO., LTD
    Inventor: Hwi-Man RYU
  • Patent number: 8057290
    Abstract: A video game application provided on storage media such as optical disks readable by computers, video game consoles, or other electronic devices to provide a ring dance game including sensing movement and position of two handheld controllers. The game method includes displaying a heads up display (HUD) on a screen that includes a dance ring defined by six or more target elements or ring segments that are positioned in different zones of the HUD ring such as on the periphery of the dance ring. Cue elements associated with a right hand controller and a left hand controller emanate in a pattern from the ring center and travel outward in the differing zones to strike the target elements. Play involves a player dancing by moving the handheld controllers in response to the cues striking the target elements, which allows a game designer to create a dance game with multi-directional, two-hand cues.
    Type: Grant
    Filed: December 15, 2008
    Date of Patent: November 15, 2011
    Assignee: Disney Enterprises, Inc.
    Inventors: Joseph Alton Vance, Daniel Jeremiah Tyrrell, Matthew Stephen Allmer, Michael Robert McAnaney, Sean J. Krankel
  • Patent number: 8052511
    Abstract: In a game played by a plurality of game machines through teamwork, an evaluation is performed according to the correlation among operation information obtained through communications with each of the game machines. A plurality of game machines communicate with one another to establish timing synchronization. After the game, input timings at which buttons are operated during the game are collected and then evaluated so as to determine an absolute and relative timing coincidence in a predetermined period (unison part). A predetermined number of points are added to its game score based on the evaluation.
    Type: Grant
    Filed: October 12, 2006
    Date of Patent: November 8, 2011
    Assignee: Nintendo Co., Ltd.
    Inventors: Akito Nakatsuka, Yuichi Ozaki
  • Publication number: 20110269517
    Abstract: A system for detecting and providing information assigned to soccer players, wherein the system contains a soccer ball (130) comprising a centrally arranged magnetic field generator (142) for generating an alternating magnetic field (150); a transceiver (148) for receiving radio signals (160) and for transmitting collected player information; a control unit (144) for evaluating received radio signals and assigning timestamps to IDs of received radio signals; a source of energy; and a memory for storing and reading out player information based on the IDs with assigned timestamps; and a device (120) for sensing the generated magnetic field in a soccer shoe and for transmitting an ID assigned to the device, comprising a magnetic field sensor (122) for sensing and measuring the magnetic filed (105); a control unit (124); and a transmitting unit (128) for transmitting a radio signal (160) which contains the ID assigned to the device (120), wherein the transmitting unit is actively supplied with energy, and wherein
    Type: Application
    Filed: November 17, 2009
    Publication date: November 3, 2011
    Applicant: CAIROS TECHNOLOGIES AG
    Inventors: Walter Englert, Thorsten Habel
  • Patent number: 8047936
    Abstract: An electronic catch-and-throw game is disclosed that requires physical skill, logical thought, and advancing complexity in order to challenge players of all skill levels and hold their interest.
    Type: Grant
    Filed: March 14, 2006
    Date of Patent: November 1, 2011
    Assignees: Prototoy LLC, Go Products, Inc.
    Inventors: Raymond H. DuFlon, Phillip H. Neal
  • Patent number: 8047906
    Abstract: A game machine for giving more enjoyment to a player by using a timing instruction image for guiding the player to an evaluated timing. In the game machine for allowing the player to perform a game operation using a controller in time with game music, in order to give guidance to the player about when to execute the game operation, a first timing instruction image (reference arrow mark (48L)) is displayed on a display screen, and a second timing instruction image (special timing guide arrow mark (43)) gradually approaching the first timing instruction image is displayed on the display screen according to timing data stored in timing data storage means. Timing of the game operation executed by the player is compared with timing represented by the timing data stored in the timing data storage manes, the game operation executed by the player is evaluated, and a display position trajectory of the second timing instruction image on the display screen is changed depending on a result of the evaluation.
    Type: Grant
    Filed: December 21, 2005
    Date of Patent: November 1, 2011
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Yukihiro Yamazaki, Hirotaka Ishikawa, Shinichi Kasahara
  • Patent number: 8043150
    Abstract: Disclosed is a game system and method using a twin gage. In the game method, a twin gage for performing the ball game is provided to a user. The twin gage includes first and second swing gages arranged on the basis of an impact zone for determining a movement direction of the ball, and movable first and second scroll bars are formed on the first and second swing gages, respectively. A batting point of the ball according to the batting intention of the user is determined, and then a position of the impact zone of the twin gage is varied according to the determined batting point. Then, when the user manipulates the twin gage, the ball is moved in a movement direction of the ball determined according to a positional relation between the first and second scroll bars, which move and then stop according to the manipulation of the twin gage, and the impact zone.
    Type: Grant
    Filed: June 22, 2005
    Date of Patent: October 25, 2011
    Assignee: NHN Corporation
    Inventors: Hyun-Woo Park, In-Ho Kang
  • Patent number: 8038531
    Abstract: A designated position of a topographic object provided in a virtual game space is detected from a position on a screen designated by an operation device. A shape of topography at the detected designated position of the topographic object and in a vicinity thereof, into a shape whose height is gradually changed, depending on a distance from the designated position. When the movable object contacts the topographic object, a physical calculation is performed with respect to a contact surface based on the changed shape, and based on a result of the calculation, movement of the movable object is controlled.
    Type: Grant
    Filed: September 12, 2006
    Date of Patent: October 18, 2011
    Assignee: Nintendo Co., Ltd.
    Inventor: Kenta Sato
  • Publication number: 20110250939
    Abstract: A network-connected golf game improvement and entertainment system and methods that connect golf simulators in a plurality of golf sites or residences into an interactive player network. The player network facilitates the context of interaction between players, spectators and adversities. The system and method further include an on-line marketplace that enables advertisers to purchase and place interactive advertising into specific experience channels in real-time. Advertisers would have a direct and real-time channel into their ads analytics, performance and automated financial transaction processing.
    Type: Application
    Filed: April 6, 2011
    Publication date: October 13, 2011
    Inventor: Marc L. Hobler
  • Patent number: 8033902
    Abstract: A gaming apparatus comprising a display unit capable of generating video images is described. The display unit can be a flat panel display with aspect ratio having a magnitude greater than or equal to 16/10. A wager-based game can be provided on the display unit.
    Type: Grant
    Filed: March 16, 2006
    Date of Patent: October 11, 2011
    Inventors: William R. Wells, Chauncey W. Griswold
  • Patent number: 8033916
    Abstract: Grip pressure is monitored by a collection of battery powered components embodied in an assembly analogous to an ordinary wrist watch, that is a watch housing or casement and a stretchable band. The system, which we shall refer to as a swing monitor, is worn on the wrist and deployed in such a way that the back of the housing or casement is cinched securely to the back or underside of the wrist. A pressure plate on the back of the watch makes contact with the pulse region of the wrist. The flexing and relaxing of the muscles and tendons of the wearer is read by an electronic pressure sensing device, a piezo sensor. A tighter grip will register greater pressure and a looser grip, less pressure. The device records grip pressure associated with the swing of a golf club, tennis racquest or baseball bat, among other articles of sports equipment meant to be swung. The grip pressure determined to be optimal, that is giving the desired result, can be SAVED in the memory of the swing monitor system.
    Type: Grant
    Filed: May 4, 2007
    Date of Patent: October 11, 2011
    Inventors: Theodore Caldwell, Ning Chen
  • Patent number: 8029348
    Abstract: A game apparatus includes a video game machine. A CPU provided in the video game machine controls movements, etc. of a player character operated by a player. There exist a predetermined number of player characters (e.g., four persons), and all of them are assigned to players depending on the number thereof. For example, four player characters are assigned to one player in a 1P mode, and two player characters each are assigned to two players in a 2P mode. While playing a game, each player may change formations of the four player characters or plunder a player character existing in an array belonging to another player.
    Type: Grant
    Filed: November 17, 2004
    Date of Patent: October 4, 2011
    Assignee: Nintendo Co., Ltd.
    Inventor: Toshiaki Suzuki
  • Publication number: 20110230245
    Abstract: A device for awarding a prize to a golfer for successfully making a predicted golf shot. A payment receiving device, a shot prediction input device and at least one camera are connected to a golf shot control computer. Also connected to the golf shot control computer is an image recording device and a viewing device. An operator views images recorded by the camera and compares those images to the predicted golf shot. If the shot successfully meets the prediction, a prize is dispensed to the golfer. The prize can be cash, a coupon or a physical item. In one preferred embodiment the prize is a new car if the golfer successfully predicts that he will get a hole-in-one.
    Type: Application
    Filed: March 16, 2010
    Publication date: September 22, 2011
    Inventor: Ryan Carr
  • Patent number: 8021220
    Abstract: A shooting game apparatus includes an LCD for displaying a target and an operating button for a player to perform an operation for shooting the target. For example, an enemy character is switched between an ineffective state in which it is never damaged even if an attack hits it, and an effective state in which it is damaged if an attack hits it. Different images are displayed depending on whether the target is in the ineffective state or in the effective state. In a case where the target is in the effective state, when a player character enters into a state of being continuously damaged because it is positioned an area where it receives continuous damage, for example, the target is switched into the ineffective state.
    Type: Grant
    Filed: February 2, 2005
    Date of Patent: September 20, 2011
    Assignee: Nintendo Co., Ltd.
    Inventors: Yoshio Sakamoto, Katsuya Yamano
  • Patent number: 8016654
    Abstract: An arm-wrestling robot is disclosed, comprising basically an arm-force generation mechanism 10 and a control system 100 that detects the maximum arm-force of a user in the early stage of the match, generates a different game scenario each time, and executes force feedback control to implement the scenario.
    Type: Grant
    Filed: March 21, 2006
    Date of Patent: September 13, 2011
    Assignee: Konkuk University Industry Cooperation Foundation
    Inventor: Chul Goo Kang
  • Publication number: 20110218022
    Abstract: Stringed instruments, game controllers, and related structures and methods are described. A game controller having one or more strings is described for a computer gaming application. A plurality of frets can be disposed on a fingerboard and underlying the strings. The frets may include electrically conductive zones that can be electrically insulated from each other, and each zone corresponds to a different string. A polyphonic pickup having a plurality of wire-wound coils coupled to corresponding magnetic returns can be included, and can be adapted to detect striking of at least one of the strings by a user of the game controller. Output signals may be sent from the controller to the gaming application indicative of fingering of the game controller and the time at which the strings of the game controller are struck. Multi-mode apparatus are also described. A stringed apparatus may be used as both a game controller and an instrument.
    Type: Application
    Filed: March 8, 2010
    Publication date: September 8, 2011
    Applicant: 745 LLC
    Inventors: Bernard Chiu, Stephen Paul Webster, Paul Fransoza, Andrea Gaiter, Wendy Mittelstadt, Ilissa Schild, Craig Small, Gabriel Viani, David Yiu
  • Patent number: 8012006
    Abstract: A game apparatus includes an LCD. An on-earth object existing in a virtual game space is reproduced on the LCD from a viewpoint of capturing ahead of a flying object moving in the virtual game space. A velocity parameter and a direction parameter which defines the movement parameter of the flying object are changed in response to a button operation by a player. An altitude where the flying object will reach after a lapse of a time T (T>0) is predicted on the basis of the movement parameter of the flying object. A height above the sea level of the on-earth object existing in the predicted point is detected with reference to map data. Difference information indicating a difference between the detected height above the sea level of the on-earth object and altitude of the flying object is output to the player through the LCD.
    Type: Grant
    Filed: July 25, 2006
    Date of Patent: September 6, 2011
    Assignee: Nintendo Co., Ltd.
    Inventors: Tsutomu Koganezawa, Takayuki Haga
  • Patent number: 8012007
    Abstract: A video game, in which a player character operated by a player fights against an enemy character and one character wins by lowering a life parameter for the other character by means of an attack to a battle impossible value at which the other character cannot fight, is controlled. First and second courage points are respectively applied to the player character and the enemy character in accordance with battle content. When a predetermined operation is received from the player, it is determined whether or not each of accumulated values of the first and second courage points is a predetermined value or more. Special fighting between the player character and the enemy character is controlled in the case where it is determined that both the accumulated values are the predetermined value or more. The special fighting is different from a battle for lowering the life parameter.
    Type: Grant
    Filed: October 27, 2009
    Date of Patent: September 6, 2011
    Assignee: Kabushiki Kaisha Square Enix
    Inventor: Naoki Yoshida
  • Publication number: 20110207513
    Abstract: A game system and method that uses an instrument as an input encourages a user to play along with the game's soundtrack on an instrument (e.g. guitar, bass, etc.). The game cues the player to play notes and/or chords on the instrument at an appropriate time and then data is collected from the instrument via a connection between the instrument and the apparatus running the game. The game then scores the user based on note/chord and timing information it receives.
    Type: Application
    Filed: March 14, 2011
    Publication date: August 25, 2011
    Inventors: Paul Cross, Nicholas Bonardi, Naomi Higo
  • Patent number: 8003872
    Abstract: A simulated musical instrument may be used to alter the audio of a video game, the video aspects of video game, or both. Use of a controller simulating a musical instrument allows a rhythm-action game can be enjoyed in a manner closer to a realistic state of playing an instrument.
    Type: Grant
    Filed: December 12, 2006
    Date of Patent: August 23, 2011
    Assignee: Harmonix Music Systems, Inc.
    Inventors: Gregory B. Lopiccolo, Robert Kay, Eric J. Brosius, Daniel K. Sussman, Eran B. Egozy
  • Patent number: 8002633
    Abstract: A game apparatus that includes a CPU and in which a plurality of players participate and play a game on a display screen displayed on a common display device. A display area is divided by the number of participating players, and the divided areas are allotted to each player. In addition, an evaluating value is set according to a superiority or inferiority situation of a play content of each player, a size of the divided areas are changed based on the evaluating value, and the display screen in correspondence with a change of the divided areas is generated and displayed. Furthermore, when there is a player who reaches game-over, the display area is re-divided by the number of remaining players.
    Type: Grant
    Filed: January 26, 2004
    Date of Patent: August 23, 2011
    Assignee: Nintendo Co., Ltd.
    Inventor: Hideaki Shimizu
  • Publication number: 20110201396
    Abstract: An electronic game system is provided, the electronic game system having: a drawing input device; a processor located within the drawing input device, the processor being configured to convert a user input signal into a display signal; a means for transmitting the display signal to a display; and memory for storing machine readable computer program code, the memory including instructions for causing the processor to implement a method of playing a drawing game.
    Type: Application
    Filed: February 15, 2011
    Publication date: August 18, 2011
    Inventors: Janice Ritter, Peter Maciver, Gary Collins, Brian Yu
  • Publication number: 20110195765
    Abstract: There is provided a game system where points are given to a player so as not to make a disparity due to the skill level of the player. The game system 1 comprises: a provisional point increasing process portion 14ba which increases provisional points each time a period for increasing points has elapsed after the game is started; an operation state information obtaining portion 14bb which obtains operation state information indicating the operation state of the player after the game is started; an operation determination portion 14bc determines, each time a period for confirming operation has elapsed, whether the provisional points should be enabled or not based on the operation state information obtained within the period for confirming operation; and a point enabling process portion 14bd which, when it is determined that the provisional points should be enabled, adds the provisional points increased by the provisional point increasing process portion 14ba to the player points of the player.
    Type: Application
    Filed: October 21, 2009
    Publication date: August 11, 2011
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventor: Eisaku Fujimoto
  • Publication number: 20110195764
    Abstract: A method for playing a physical pinball machine over a network. Whereby a system having a web server with discrete outputs are activated by a player operating a device running a web browser. The system allows for the listening of sounds and viewing the movement of the pinball, in real time.
    Type: Application
    Filed: December 7, 2010
    Publication date: August 11, 2011
    Inventor: JOHN S. ROBERTS
  • Patent number: 7993190
    Abstract: An interactive computerized game system including a visual display, one or more user input devices, and a processor executing software that interacts with the display and input device(s) is disclosed. The software displays images avatars. At least one of the user input devices is a touchscreen. During gameplay, the gameplayer may select at least one avatar using the touchscreen and initiate a skill-based action sub-game. The gameplayer may provide additional input using the touchscreen. An animation is displayed in response to user input satisfying an objective of the sub-game.
    Type: Grant
    Filed: December 7, 2007
    Date of Patent: August 9, 2011
    Assignee: Disney Enterprises, Inc.
    Inventors: Jeffrey Gosztyla, Jason Ablett, Richard Ablett, legal representative, Devon Hargraves
  • Publication number: 20110190039
    Abstract: A sport apparatus includes a frame, an electronic sport sensing device, and at least a connecting device to connect the electronic sport sensing device to the frame. The electronic sport sensing device has a circuit unit, a display unit electrically connected to the circuit unit, and at least a sensor unit electrically connected to the circuit unit. The sensor unit has an impact surface to produce a signal transmitted to the circuit unit for showing a message on the display unit when the impact surface receives an external force.
    Type: Application
    Filed: March 19, 2010
    Publication date: August 4, 2011
    Applicant: SPORTS-ACE INTERNATIONAL CO., LTD.
    Inventor: Eddie Kao
  • Patent number: 7988545
    Abstract: Further interest after completion of a game and motivation to participate in the next game are given to players of any skill. Using the results (for example, skill points, maximum combo number) of players evaluated for each predetermined parameter in for example a music game, and players again compete against each other. In other words, after the music game a separate game (secondary game) is played. Winning or losing in the secondary game depends on the results of the players for each parameter in the primary game, and the skill of the player in the secondary game. Therefore, a player's effort and skill in the primary game can be utilized in the result of the secondary game, and even if the result of the primary game is unsatisfactory, the player can seize the chance to win the secondary game, depending on the skill of the player in the secondary game.
    Type: Grant
    Filed: February 26, 2008
    Date of Patent: August 2, 2011
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Hideyasu Nakano, Toyokazu Sakai, Takuya Kobayashi, Yasushi Mito