Martial-art Type (e.g., Boxing, Fencing, Wrestling, Etc.) Patents (Class 463/8)
  • Patent number: 8308544
    Abstract: A method, apparatus, and computer readable storage to allow players to wager on video games. The method disclosed herein can allow players to win or lose money while partaking in any video game previously played for entertainment purposes. A player can purchase play time on a game, play the game and earn monetary prizes during the game, and then redeem the monetary prizes for real cash.
    Type: Grant
    Filed: February 14, 2010
    Date of Patent: November 13, 2012
    Inventors: Stacy Friedman, Jon Muskin
  • Publication number: 20120270617
    Abstract: The disclosure describes an application, system and method of a video game that simulates real world human relationships. In one embodiment, the video game first allows a game player to configure at least one target character, a fight situation and an initial level. The video game then generates at least one target character and a fight situation and a plurality of weapons relative to the fight situation. Then the video game displays the at least one target character moving in the fight situation towards a safe zone, a plurality of weapons for use by the game player, and controls at least one of the plurality of weapons based on the controls produced by the game player. The game player chases and attacks the at least one target character, preventing them from reaching the safe zone. The game player wins the game after having earned all required points by attacking the at least one target character.
    Type: Application
    Filed: April 22, 2011
    Publication date: October 25, 2012
    Inventor: Donna Reed
  • Patent number: 8292736
    Abstract: A game device allowing a player to enjoy the process of acquiring information on an input procedure of operation data corresponding to a predetermined event is provided. A game device including a controller allowing input of operation data comprises judgment means for judging whether or not an operation data sequence input with the controller matches a predetermined operation data sequence, event triggering means for triggering a predetermined event (special technique or the like) corresponding to the predetermined operation data sequence in accordance with a result of judgment by the judgment means, operation guidance means for displaying on a guidance screen (FIG.
    Type: Grant
    Filed: July 4, 2005
    Date of Patent: October 23, 2012
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Kenichiro Kato, Kazuhide Nakazawa, Masato Akiyama
  • Patent number: 8262463
    Abstract: The present invention provides a game system (10) having a game terminal (20) and a communication apparatus (30). A processor (29) of the game terminal (20) receives a command from a participant player during a play of a game, counts the number of inputs for each command, and transmits count result data indicating the result to a communication apparatus (30). A processor (33) of the communication apparatus (30) receives and aggregates the data, identifies, based on the result, a command for which the number of inputs exceeds a predetermined standard value, and transmits to game terminal (20) setting data in association with the identified command, the setting data indicating a weighting factor that has smaller effect on a play result than a weighting factor set to the command. The processor (29) receives this and updates weighting factor data indicating a weighting factor set to a corresponding command so as to indicate the weighting factor by the received setting data.
    Type: Grant
    Filed: February 26, 2010
    Date of Patent: September 11, 2012
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventor: Yohei Marufuji
  • Publication number: 20120225703
    Abstract: A method for playing a video game on a mobile device by starting up the mobile device for enabling the mobile device to select a predetermined game program and to execute the selected game program so that the user can give an instruction to the mobile device by hand gesture, voice or touch control, controlling the processor of the mobile device to run the boosted game program and to display the video on a display screen of the mobile device after a recognition step by comparing the inputted signal with multiple 3D space hand gesture signal data in a database of the mobile device by the processor.
    Type: Application
    Filed: May 15, 2012
    Publication date: September 6, 2012
    Applicant: AIBELIVE CO., LTD
    Inventors: Chen-Wei SU, Chun-Ping Fang
  • Patent number: 8246460
    Abstract: Provided is a game system executing a game by performing communication between a plurality of hand-held game apparatuses, each having a display section for displaying an image and an operation section, and a stationary game apparatus. In each of the plurality of hand-held game apparatuses, a plurality of directional signs indicative of operations performed by a player using the operation section is displayed on the display section. Operation data indicative of a content of the operation performed by using the operation section is transmitted to the stationary game apparatus. The stationary game apparatus receives the operation data transmitted from each of the plurality of hand-held game apparatuses. The stationary game apparatus obtains, from sound data storage means storing therein a plurality of pieces of sound data, sound data corresponding to the operation data, and at the same time, outputs a sound based on each piece of the obtained sound data.
    Type: Grant
    Filed: January 29, 2008
    Date of Patent: August 21, 2012
    Assignee: Nintendo Co., Ltd.
    Inventor: Shinji Kitahara
  • Publication number: 20120196660
    Abstract: Method, computer program and system for tracking movement of a subject within a video game. The method includes receiving data from a plurality of fixed position sensors comprising a distributed network of time of flight camera sensors to generate a volumetric three-dimensional representation of the subject, identifying a plurality of clusters within the volumetric three-dimensional representation that correspond to features indicative of movement of the subject relative to the fixed position sensors and the subject, presenting one or more objects as the subject of a video game on one or more three dimensional display screens, and using the plurality of fixed position sensors to track motion of the features of the subject to determine interaction of one or more of the features of the subject and one or more of the one or more objects on one or more of the one or more the three dimensional display screens.
    Type: Application
    Filed: March 5, 2012
    Publication date: August 2, 2012
    Applicant: Edge 3 Technologies LLC
    Inventors: Tarek El Dokor, Joshua E. King, James E. Holmes, Justin R. Gigliotti, William E. Glomski
  • Patent number: 8216069
    Abstract: In a game system, a position coordinate calculation section calculates a position coordinate of each object. Then, a coordinate determination section determines whether or not the position coordinate of a missile is located on a side of the virtual camera relative to a player object. For the missile determined to be located on the side of the virtual camera, a correction coordinate calculation section calculates a correction coordinate which is obtained by shifting the position coordinate of the missile to a side of the player object relative to the position coordinate of the missile. In this case, an image of the virtual game space, in which the player object is located at the position coordinate thereof and the missile is located at the correction coordinate thereof, is displayed on a liquid crystal television.
    Type: Grant
    Filed: March 11, 2010
    Date of Patent: July 10, 2012
    Assignee: Nintendo Co., Ltd.
    Inventor: Jun Ito
  • Patent number: 8210943
    Abstract: A system for targeting and attack of one or more enemies in a game environment is provided. A player may designate an enemy or enemies on a display screen as a target and subsequently initiate an attack of the targeted enemy or enemies. The display allows for flexibility in choosing which enemies to attack.
    Type: Grant
    Filed: January 4, 2007
    Date of Patent: July 3, 2012
    Assignee: Sony Computer Entertainment America LLC
    Inventors: Bruce Woodard, Dylan Jobe
  • Patent number: 8197314
    Abstract: A batter control unit controls a batter to start a preparation swing at the timing at which an input of a first operation information is detected by an operation determination unit after a pitching movement is started, and controls the batter to start a batting swing at the timing at which an input of a second operation information is detected by the operation determination unit. A ball control unit changes the movement result of a ball by batting, according to the period from the starting timing of the pitching movement until the starting timing of the preparation swing, and the starting timing of the batting swing.
    Type: Grant
    Filed: July 18, 2008
    Date of Patent: June 12, 2012
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventor: Yoshinori Ito
  • Patent number: 8167694
    Abstract: A battle situation detection unit (205) detects progress status of a battle controlled by a battle control unit (204) and winning and losing statuses of friend and enemy sides. An audio data acquisition unit (209) acquires audio data specified based on the progress status of the battle. The audio data acquisition unit (209) detects winning and losing statuses of the friend and enemy sides at each predetermined timing, and acquires arbitrary matching audio data based on the detected winning and losing statuses. The audio data acquisition unit 209 sends the acquired audio data together with priority orders to a queue buffer (210). An audio output unit (212) reads out the audio data from the queue buffer (210) according to the priority orders, synthesizes an audio signal from the read-out audio data, and outputs audios from a predetermined speaker.
    Type: Grant
    Filed: January 13, 2005
    Date of Patent: May 1, 2012
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Satoshi Ihori, Shinya Fujimatsu
  • Publication number: 20120100900
    Abstract: A method for operating a mobile device to control a main unit in playing a video game by boosting a predetermined execute program in the main unit and starting up the mobile device for enabling the main unit to search the mobile device and to make a wireless connection so that the user can give an instruction to the main unit through the mobile device by hand gesture, voice or touch control, controlling the main unit to run the boosted game program and to display the video subject to communication between a wireless transmission module of the mobile device and a wireless transmitter and receiver module of the main unit and a recognition step by comparing the inputted signal to multiple 3D space hand gesture signal data in a database by a processing unit of the main unit.
    Type: Application
    Filed: October 21, 2010
    Publication date: April 26, 2012
    Applicant: AIBELIVE CO., LTD
    Inventors: Chen-Wei Su, Chun-Ping Fang, Min-Ching Wu
  • Patent number: 8147305
    Abstract: A game apparatus includes a CPU, and the CPU executes a game process. When a player character encounters an enemy character in a game world, a battle screen is displayed on a monitor. On the battle screen, an input pattern is displayed, and background music (BGM) is output from a speaker. A player determines an operation timing based on the input pattern and the BGM (drum part). If there is a high level of coincidence between the operation timing by the player and a timing of the music pattern, damage which the player character applies to the enemy character and experienced obtained by the player character increases.
    Type: Grant
    Filed: April 22, 2004
    Date of Patent: April 3, 2012
    Assignees: HAL Laboratory, Inc., Nintendo Co., Ltd.
    Inventors: Shigesato Itoi, Shogo Sakai, Nobuyuki Inoue, Masaki Aikyo, Satoru Iwata
  • Patent number: 8147304
    Abstract: The game apparatus shoots a moving object from a predetermined weapon object and moves the moving object in a three-dimensional space in a case where an input from an input device is received. At least one of the size, the shape, and the number of a contact determination area defined for the moving object is changed in accordance with a distance over which the moving object moves in the three-dimensional space. The game apparatus determines whether or not the contact determination area defined for the moving object contacts a contact determination area defined for a target object. A predetermined game process is performed when the determination result of a contact determination step is positive.
    Type: Grant
    Filed: August 29, 2007
    Date of Patent: April 3, 2012
    Assignee: Nintendo Co., Ltd.
    Inventor: Yoichi Yamada
  • Patent number: 8137171
    Abstract: The player is given the further enjoyment after the completion of a game and encouraged to participate in the next game. The relationship between characteristic parameters used for displaying a character and ability parameters of the player that are computed based on the execution of a game is defined for each character. The relationship between the characteristic parameters and the ability parameters is set to be different from character to character. Therefore, a character that the player has selected changes according to a game result. Because the way a character changes differs from character to character, the player is given the enjoyment of finding a character for which he/she can take advantage of his/her play style in addition to the enjoyment given by an actual game. In order to realize this enjoyment, a relationship between the characteristic parameters and the ability parameters of a character is intentionally made secret and unknown to the player when the player selects a character.
    Type: Grant
    Filed: May 22, 2008
    Date of Patent: March 20, 2012
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Hideyasu Nakano, Takuya Kobayashi, Yasushi Mito, Toyokazu Sakai
  • Patent number: 8109817
    Abstract: To provide a game system that enables a degree of difficulty of an occurrence of a predetermined game event to be changed depending on a degree of proficiency of a player in a game in which the predetermined event is made to occur when a controller is operated according to specific procedures. The present invention relates to a game system including one or more controllers. In the game system, a determining unit (52) determines whether or not a criterion operation data string has been inputted from the controller, a game event generation unit (58) generates a predetermined game event according to a result of the determination made by the determining unit (52), and the determining unit (52) changes the criterion operation data string based on a result of a past determination on at least one of the one or more controllers.
    Type: Grant
    Filed: December 19, 2005
    Date of Patent: February 7, 2012
    Assignee: Konami Digital Entertainment Co, Ltd
    Inventors: Akinori Tamura, Takao Yamagishi
  • Patent number: 8105152
    Abstract: To provide a game system that enables a degree of difficulty of an occurrence of a predetermined game event to be changed depending on a degree of proficiency of a player in a game in which the predetermined event is made to occur when a controller is operated according to specific procedures. The present invention relates to a game system including one or more controllers. In the game system, a determining unit (52) determines whether or not a criterion operation data string has been inputted from the controller within a determination target period, a game event generation unit (58) generates a predetermined game event according to a result of the determination made by the determining unit (52), and the determining unit (52) changes a length of the determination target period based on a result of a past determination on at least one of the one or more controllers.
    Type: Grant
    Filed: December 19, 2005
    Date of Patent: January 31, 2012
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Akinori Tamura, Takao Yamagishi
  • Patent number: 8105160
    Abstract: An image display apparatus is caused to display a life point meter for showing a total remaining life point within a life point display region on an image display screen. When an action or event occurs to any player character so that the remaining life point thereof changes, an amount of change of a life point thereof is calculated in response to the action or the event. It is determined that the battle possible state of all player characters can be maintained except that the amount of decrease of the life point is the total remaining life point or more. In the case where the remaining life point of the corresponding player character is updated on the basis of the calculated amount of change of the life point, the image display apparatus is caused to change a display form of the life point meter assigned to the corresponding player character.
    Type: Grant
    Filed: August 29, 2007
    Date of Patent: January 31, 2012
    Assignee: Kabushiki Kaisha Square Enix
    Inventors: Tatsuya Kando, Tomohiro Hasegawa, Takeshi Arakawa
  • Patent number: 8062112
    Abstract: In processing new damage, when a character passes a first devastating flame and drops into a next devastating flame, damage of the latter devastating flame is deemed first damage, and the “game continuity ability value” is exempted from decrement. If the character drops into a further devastating flame, such drop is not new damage, and the “game continuity ability value” is decreased by a predetermined decrement value. In processing recurrent damage, when the character passes a first devastating flame, drops into a second devastating flame and drops again into a third devastating flame, the first failure occurs at the second devastating flame, and the “game continuity ability value” is decreased by a predetermined value, and is exempted from decrement at the third devastating flame because the drop is a recurrent failure.
    Type: Grant
    Filed: March 24, 2005
    Date of Patent: November 22, 2011
    Assignee: Sega Corporation
    Inventor: Koji Tsuchiya
  • Patent number: 8052520
    Abstract: The present invention relates to a system for registering a game item sale and a method thereof, in which location of item data is moved to a sales storage area of a predetermined inventory allocated to an operation character and registration with respect to a corresponding game item for sale is enabled to be performed.
    Type: Grant
    Filed: September 15, 2006
    Date of Patent: November 8, 2011
    Assignee: NHN Corporation
    Inventor: Ji Hyun Park
  • Publication number: 20110256914
    Abstract: A method for engaging a player or a pair of players in a motion related game including the steps of attaching plural geometrical colored elements onto selected portions of the player(s) garments and processing a video stream of each of the players to separately identify the positions, velocities an accelerations of the colored elements. The method further comprises generation of a combatant competitor image and moving the image in a manor to overcome the player. In a further approach, two players are recorded and their video images are presented one screens frontal to the other of the players. The same colored elements are used to enable controller calculations of fighting proficiency of the players and enable assisted learning.
    Type: Application
    Filed: April 2, 2010
    Publication date: October 20, 2011
    Inventor: Ned M. Ahdoot
  • Patent number: 8029348
    Abstract: A game apparatus includes a video game machine. A CPU provided in the video game machine controls movements, etc. of a player character operated by a player. There exist a predetermined number of player characters (e.g., four persons), and all of them are assigned to players depending on the number thereof. For example, four player characters are assigned to one player in a 1P mode, and two player characters each are assigned to two players in a 2P mode. While playing a game, each player may change formations of the four player characters or plunder a player character existing in an array belonging to another player.
    Type: Grant
    Filed: November 17, 2004
    Date of Patent: October 4, 2011
    Assignee: Nintendo Co., Ltd.
    Inventor: Toshiaki Suzuki
  • Patent number: 8021281
    Abstract: An electronic scoring system for use in a variety of martial arts (including traditional styles of martial arts, mixed martial arts, weapons based martial arts or the fighting arts generally). The scoring system allows an objective determination of the force, location and effectiveness of forces applied during competition, without the need for electric weaponry.
    Type: Grant
    Filed: March 3, 2010
    Date of Patent: September 20, 2011
    Assignees: Nedsyp Nominees Pty Ltd, Zatara Nominees Pty Ltd
    Inventors: Justin Forsell, David Pysden
  • Patent number: 8012007
    Abstract: A video game, in which a player character operated by a player fights against an enemy character and one character wins by lowering a life parameter for the other character by means of an attack to a battle impossible value at which the other character cannot fight, is controlled. First and second courage points are respectively applied to the player character and the enemy character in accordance with battle content. When a predetermined operation is received from the player, it is determined whether or not each of accumulated values of the first and second courage points is a predetermined value or more. Special fighting between the player character and the enemy character is controlled in the case where it is determined that both the accumulated values are the predetermined value or more. The special fighting is different from a battle for lowering the life parameter.
    Type: Grant
    Filed: October 27, 2009
    Date of Patent: September 6, 2011
    Assignee: Kabushiki Kaisha Square Enix
    Inventor: Naoki Yoshida
  • Patent number: 7997968
    Abstract: A gaming device includes several changeable prize displays with each changeable prize display sequentially displaying several different prizes. A moveable indicator can move relative to the changeable prize displays and selectively indicate at least one of the prize displays by moving proximate the position of the indicated prize display. The gaming device has a player input device and a controller that are in communication with each other and the changeable prize displays. The controller can cause each of the changeable prize displays to sequentially display the different prizes and to move the moveable indicator relative to the changeable prize displays. The controller can randomly select a prize and detect activation of the player input device. The moveable indicator can stop, after the player input device is activated. A changeable prize display closest to the moveable indicator can display the randomly selected prize.
    Type: Grant
    Filed: September 14, 2007
    Date of Patent: August 16, 2011
    Assignee: Atlantic City Coin & Slot Service Company, Inc.
    Inventors: Jerald C. Seelig, Lawrence M. Henshaw
  • Publication number: 20110159939
    Abstract: A fight analysis system to objectively determine the quality and quantity of strikes in a fight. In one exemplary embodiment, one fighter wears a plurality of passive RFID tags at different locations that are read by a striking module (e.g., a knife) when the striking module lands on, or comes in proximity to, the fighter, to provide the location of a strike. Force sensors in the striking module enable determination of the type and force of a landed strike. In another exemplary embodiment, force sensors (e.g., pressure sensors used with fluid bladders) are used to determine both the location and the force associated with a landed strike. A graphical user interface module displays information gathered by the fight analysis system.
    Type: Application
    Filed: December 24, 2009
    Publication date: June 30, 2011
    Inventors: Michael Lin, Mitchell Heinrich, Jonathan Thomas, John Pelochino, Akbar Dhanaliwala, Brian Krieger, Felix Dashevsky, Jason McCarthy
  • Patent number: 7963834
    Abstract: A game apparatus executes a game in which a player character and an enemy character fight against each other. The game apparatus includes an attack determiner that determines whether the player character has an attack turn. When the attack determiner determines that the player character has an attack turn, an attack technique selector enables a player to select a desired attack technique to be executed by the player character. A selection time value accumulator accumulates a selection time value that corresponds to a shortness of time until the attack technique is selected by the player. When the selection time value exceeds a predetermined value, the attack technique selector enables the player to select a special attack to be selected by the player as the attack technique.
    Type: Grant
    Filed: December 7, 2007
    Date of Patent: June 21, 2011
    Assignee: Square Enix Co., Ltd.
    Inventor: Ryutaro Ichimura
  • Patent number: 7952585
    Abstract: An interactive animation environment. The interactive animation environment includes at least one user-controlled object, and the animation method for providing this environment includes determining a position of the user-controlled object, defining a plurality of regions about the position, detecting a user input to move the position of the user-controlled object, associating the detected user input to move the position of the user-controlled object with a region in the direction of movement, and providing an animation of the user-controlled object associated with the mapped region. A system and controller for implementing the method is also disclosed. A computer program and computer program product for implementing the invention is further disclosed.
    Type: Grant
    Filed: November 1, 2010
    Date of Patent: May 31, 2011
    Assignee: Disney Enterprises, Inc.
    Inventors: Nicholas Bridger, Ed Bainbridge, Jon Williams, Matthew Humphries, David Navarro, Andy Brown, David Pridmore, Jon Maine
  • Patent number: 7942744
    Abstract: For a user having a user input actuator, a virtual interface device, such as for a gaming machine, for determining actuation of a virtual input by the input actuator is disclosed. The device comprises a position sensing device for determining a location of the user input actuator and a controller coupled to the position sensing device, the controller determining whether a portion of the user input actuator is within a virtual input location in space defining the virtual input.
    Type: Grant
    Filed: August 19, 2004
    Date of Patent: May 17, 2011
    Assignee: IGT
    Inventor: William R. Wells
  • Publication number: 20110111815
    Abstract: Embodiments for a system and method for establishing a plurality of MMA fantasy leagues to a plurality of participants utilizing an automated web-based platform are disclosed. In each embodiment, participants register into the web-based platform in order to create or join a fantasy league organized to play an MMA fantasy fighter game in accordance with game rules, including scoring metrics based on the outcomes of real-world MMA fight events; holding period, transactional (add/drop), or fight quantity restrictions; a predefined course of time; and a predefined method of victory. Participants can draft fighters from real-world MMA fighters to create fantasy teams. Depending on embodiment, league winners may be determined by total points scored throughout the season or just during a final playoff period.
    Type: Application
    Filed: August 28, 2010
    Publication date: May 12, 2011
    Inventor: Qais Jamal Sediq
  • Patent number: 7938718
    Abstract: A control unit mainly includes game condition judging means, moving period determining means for determining a moving period T0 of a ball object, first operation response period determining means for determining a first operation response period T1 of a bat object, which begins at a first operation response start opportunity St1 preceding a pitching end opportunity E0 of the moving period T0, second operation response period determining means for determining a second operation response period T2 of the bat object, which begins at a second operation response start opportunity St2 succeeding the first operation response start opportunity St1, operation input opportunity receiving means for receiving a operation input opportunity HP of a controller, and operation opportunity response judging means for judging whether the operation input opportunity HP is included in either the first operation response period T1 or the second operation response period T2.
    Type: Grant
    Filed: April 16, 2008
    Date of Patent: May 10, 2011
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Koji Maeda, Hideki Nagahama
  • Publication number: 20110098094
    Abstract: An electronic scoring system for use in a variety of martial arts (including traditional styles of martial arts, mixed martial arts, weapons based martial arts or the fighting arts generally). The scoring system allows an objective determination of the force, location and effectiveness of forces applied during competition, without the need for electric weaponry.
    Type: Application
    Filed: March 3, 2010
    Publication date: April 28, 2011
    Applicants: Zatara Nominees Pty Ltd, Nedsyp Nominees Pty Ltd
    Inventors: Justin Forsell, David Pysden
  • Patent number: 7896733
    Abstract: A power or life meter is displayed in a video game. Firing a weapon depletes the indicated power. Meanwhile, the power is recharged at a predetermined rate. If the indicated power exceeds capacity, the game character is adversely impacted. If the indicated power is completely depleted, the game character loses a benefit.
    Type: Grant
    Filed: September 14, 2006
    Date of Patent: March 1, 2011
    Assignee: Nintendo Co., Ltd.
    Inventor: Kensuke Tanabe
  • Patent number: 7887403
    Abstract: In a game system, a PC control unit controls an attack on an enemy character by a player's character. An enemy character control unit controls an attack on the player's character by the enemy character. An MP management unit stores, in an MP storage, a current value of a magic point indicative of the power required for a magic attack and manages an increase and decrease in the current value of the magic point. The magic point stored in the MP storage is used commonly by the player's character and the enemy character. When the player's character attacks the enemy character and the enemy character attacks the player's character, the MP management unit subtracts a value required for the attack, from the current value of the magic point.
    Type: Grant
    Filed: September 13, 2006
    Date of Patent: February 15, 2011
    Assignee: Sony Computer Entertainment Inc.
    Inventors: Hiroyuki Kotani, Yukihiko Hojo
  • Patent number: 7874918
    Abstract: An electronic game apparatus for providing a game activity on a monitor device. The electronic game apparatus may include a contacting member and a signal-emitting member that are each adapted to be manipulated by a user. The signal-emitting member may include a kinetic sensor adapted to produce a kinetic control signal representative of at least an orientation of the signal-emitting member. The signal-emitting member may also include at least one contact sensor adapted to be actuated by the user pressing the contacting member against the signal-emitting member to produce a contact control signal. A processor may be responsive to the kinetic control signal and the contact control signal and adapted to determine the game activity corresponding thereto. An audio-video processor adapted to produce and transmit audio-video output signals representative of the game activity to the monitor device may be coupled to the processor.
    Type: Grant
    Filed: November 3, 2006
    Date of Patent: January 25, 2011
    Assignee: Mattel Inc.
    Inventors: Jeffrey Osnato, Nicholas Howard
  • Patent number: 7857691
    Abstract: An entertainment system (1) comprises a gaming server (2), a player station (3) operable by a player to display a simulation of a multi-stage accumulator game having a boxing theme, and a communication network (4) providing communication between the gaming server (2) and the player station (3). The gaming server (2) operates under stored program control to regulate the progress of the game and to determine an outcome thereof. The player places a wager on the outcome of the game, which is either a successful outcome in which the player wins a prize, and an unsuccessful outcome in which the player forfeits the wager. The prize may either be collected by the player or carried over as a wager for a succeeding stage of the multi-stage accumulator game.
    Type: Grant
    Filed: December 16, 2005
    Date of Patent: December 28, 2010
    Assignee: Waterleaf Limited
    Inventors: Robert James Head, Neil Hewitson, Matthew David, Thomas David, Stuart Powell, Matthew Killgallon
  • Publication number: 20100304813
    Abstract: A media feed interface may be provided that may be used to extract a media frame from a media feed. The media feed interface may access a capture device, a file, and/or a network resource. Upon accessing the capture device, file, and/or network resource, the media feed interface may populate buffers with data and then may create a media feed from the buffers. Upon request, the media feed interface may isolate a media frame within the media feed. For example, the media feed interface analyze media frames in the media feed to determine whether a media frame includes information associated with, for example, the request. If the media frame includes the requested information, the media feed interface may isolate the media frame associated with the information and may provide access to the isolated media frame.
    Type: Application
    Filed: June 16, 2009
    Publication date: December 2, 2010
    Applicant: Microsoft Corporation
    Inventors: Mark J. Finocchio, Jeffrey Margolis
  • Patent number: 7843455
    Abstract: An interactive animation environment. The interactive animation environment includes at least one user-controlled object, and the animation method for providing this environment includes determining a position of the user-controlled object, defining a plurality of regions about the position, detecting a user input to move the position of the user-controlled object, associating the detected user input to move the position of the user-controlled object with a region in the direction of movement, and providing an animation of the user-controlled object associated with the mapped region. A system and controller for implementing the method is also disclosed. A computer program and computer program product for implementing the invention is further disclosed.
    Type: Grant
    Filed: May 9, 2007
    Date of Patent: November 30, 2010
    Assignee: Disney Enterprises, Inc.
    Inventors: Nicholas Bridger, Ed Bainbridge, Jon Williams, Matthew Humphries, David Navvarro, Andy Brown, David Pridmore, Jon Maine
  • Patent number: 7837543
    Abstract: Adaptive agents are driven by rewards they receive based on the outcome of their behavior during actual game play. Accordingly, the adaptive agents are able to learn from experience within the gaming environment. Reward-driven adaptive agents can be trained at either or both of game-time or development time. Computer-controlled agents receive rewards (either positive or negative) at individual action intervals based on the effectiveness of the agents' actions (e.g., compliance with defined goals). The adaptive computer-controlled agent is motivated to perform actions that maximize its positive rewards and minimize is negative rewards.
    Type: Grant
    Filed: April 30, 2004
    Date of Patent: November 23, 2010
    Assignee: Microsoft Corporation
    Inventors: Kurt Hartwig Graepel, Ralf Herbrich, Julian Gold
  • Patent number: 7833096
    Abstract: A video game system and method is described in which map scenes and battle scenes are used. A player character may move through the map scene, and upon encountering enemies to battle, an encounter area may be generated and displayed to show the user which enemies will be included in the subsequent battle scene, and which enemies will not be initially included in the battle scene.
    Type: Grant
    Filed: September 9, 2005
    Date of Patent: November 16, 2010
    Assignee: Microsoft Corporation
    Inventors: Hironobu Sakaguchi, Takehiro Kaminagayoshi
  • Publication number: 20100267436
    Abstract: A method and system for operating an online 8-direction battle game using a personal computer (PC) are provided. The system operates the 8-direction battle game through interfacing with a game providing module to provide the 8-direction battle game in an online mode with a PC. The system includes an auto-targeting unit to automatically target an object to perform a battle against a character designated by a user of the PC in the 8-direction battle game, the object being within a predetermined range from a position of the character, and a game controller to automatically control a direction in which the character faces the object based on a distance between the object and the character.
    Type: Application
    Filed: April 15, 2010
    Publication date: October 21, 2010
    Applicant: KOG
    Inventor: Jong-Won Lee
  • Patent number: 7811164
    Abstract: A method of playing a game of skill is provided which includes providing a display, providing several different insignia, and providing a group of several sets of insignia. Each set includes an equal number of insignia in a prearranged order. The group includes first and last sets and a plurality of sets arranged in a designated order on a virtual track. The first set abuts the last set thereby forming a continuous virtual track. The order remains constant. A player provides credits for a play and the display sequentially displays one set of the plurality of sets in the designated order on for a finite period of time. Each set is displayed in a matrix until the player requests the sets to stop the sequential displaying at a particular set. The player is awarded credits for stopping the sequential displaying on a set displaying a winning pattern of indicia.
    Type: Grant
    Filed: June 11, 2007
    Date of Patent: October 12, 2010
    Inventor: John Fox
  • Patent number: 7775882
    Abstract: A game apparatus which can realize a totally new expression of a fear on a game image is provided. The game apparatus includes an image generating means that uses a visual point position of a player character as a visual point position of a virtual camera and generates an image within a visual range captured by the virtual camera, an enemy character control means that allows the enemy character to mount an attack such that the visual point position of the player character is changed and moves an enemy character within a specified range viewed from the visual point position changed due to the attack to the visual range of the player character viewed from the visual point position, and a camera work control means that changes a visual point position in a three-dimensional coordinate system of the virtual camera in conjunction with the attack motions.
    Type: Grant
    Filed: June 12, 2006
    Date of Patent: August 17, 2010
    Assignee: Kabushiki Kaisha Sega
    Inventors: Hiroaki Kawamura, Toshiyuki Shimizu
  • Publication number: 20100184498
    Abstract: A video game processing apparatus for controlling progress of a video game is provided. The video game includes a battle against an enemy character. A basic character that becomes a basis for the enemy character is determined when the battle is started. Additional data on items are determined. The items are allowed to set up to the determined basic character. The items include at least one of an equipping ability, an equipped item, and an equipped accessory in addition to a strength level on the battle and a level on the video game. The enemy character is then generated by setting up the determined additional data to the determined basic character. Basic character data in which the basic character to become the basis for the enemy character is associated with the items of the additional data are stored in a basic data memory.
    Type: Application
    Filed: December 14, 2009
    Publication date: July 22, 2010
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX Co., LTD.)
    Inventors: Mitsunori TAKAHASHI, Ginpei TOMOE, Taku WATANABE
  • Patent number: 7744463
    Abstract: A parameter of a consumption item (fuel, life) consumed as a game progresses is calculated. When a setting of a game termination condition changes, a rate of change of the parameter of the consumption item is changed according to the change of the setting. The game termination condition is a condition relating to the number of laps on a course, a time limit of a game or a game quota. The rate of change of the parameter of the consumption item is increased as the number of laps on a course is reduced, as the time limit of a game is shortened, or as the game quota is reduced. When a value of the parameter of the consumption item becomes equal to zero as a game progresses, the movement or motion of an object is disabled. The parameter of the consumption item is changed from an initial value set by a player with the rate of change which has been specified based on the game termination condition set by the player.
    Type: Grant
    Filed: September 7, 2004
    Date of Patent: June 29, 2010
    Assignee: Namco Bandai Games, Inc.
    Inventor: Satoru Ouchi
  • Patent number: 7740531
    Abstract: A method of operating a set of devices comprises receiving a signal, for example at least part of a game world model from a computer program. The signal is analyzed to produce a real-world description in the form of an instruction set of a markup language and the set of devices is operated according to the description.
    Type: Grant
    Filed: May 10, 2002
    Date of Patent: June 22, 2010
    Assignee: amBX UK Limited
    Inventors: David A. Eves, Richard S. Cole
  • Publication number: 20100144414
    Abstract: The systems and methods described herein attempt to provide data capture and analysis in a non-intrusive fashion. The captured data can be analyzed for qualitative conclusions regarding an object's actions. For example, a system for analyzing activity of an athlete to permit qualitative assessments of that activity comprises a first processor to receive activity-related data from sensors on the athlete. A first database stores the activity-related data. A second database contains pre-identified motion rules. A second processor compares the received activity-related data to the pre-identified motion rules, wherein the second processor identifies a pre-identified motion from the pre-identified motion rules that corresponds to the received activity-related data. A memory stores the identified pre-selected motion.
    Type: Application
    Filed: July 14, 2009
    Publication date: June 10, 2010
    Applicant: HOME BOX OFFICE, INC.
    Inventors: Jamyn Geoffrey Nicholas Edis, Michael Gabriel, Timothy James Mohn, Zachary Edwin Eveland, Thomas P. Igoe, Despina Papadopoulos
  • Publication number: 20100137050
    Abstract: A video game, in which a player character operated by a player fights against an enemy character and one character wins by lowering a life parameter for the other character by means of an attack to a battle impossible value at which the other character cannot fight, is controlled. First and second courage points are respectively applied to the player character and the enemy character in accordance with battle content. When a predetermined operation is received from the player, it is determined whether or not each of accumulated values of the first and second courage points is a predetermined value or more. Special fighting between the player character and the enemy character is controlled in the case where it is determined that both the accumulated values are the predetermined value or more. The special fighting is different from a battle for lowering the life parameter.
    Type: Application
    Filed: October 27, 2009
    Publication date: June 3, 2010
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD)
    Inventor: Naoki YOSHIDA
  • Patent number: 7690992
    Abstract: When an action content command and an action target character is received, a control section and a graphics processor identify action executing standby time in accordance with a predetermined time identifying rule. The control section and the graphics processor then identify an action executable range in which a player character can execute the received action content in accordance with a predetermined range identifying rule, and determines whether or not an action target character that is a target of the received action content exists within the identified action executable range. The control section and the graphic processor execute the received action content against the action target character in the case where it is determined that the action target character exists within the action executable range when action executing standby time is clocked.
    Type: Grant
    Filed: February 13, 2007
    Date of Patent: April 6, 2010
    Assignee: Kabushiki Kaisha Square Enix
    Inventors: Hiroyuki Itou, Kazutoyo Maehiro
  • Patent number: 7682243
    Abstract: Disclosed are an online game providing method including the steps of: maintaining a unit information database recording unit information on at least one unit, in which the unit information includes at least one piece of unit ability information and sync point information; maintaining a pilot information database recording pilot information on at least one pilot, in which the pilot information includes a unit identifier associated with a pilot, at least one piece of pilot ability information and unit ability information associated with the pilot ability information; receiving updating request information on first pilot ability information of a first pilot; searching for unit identifier information associated with the first pilot by referring to the pilot information database; searching for sync point information associated with the searched unit identifier information by referring to the unit information database; and updating and recording first pilot ability information and unit ability information associate
    Type: Grant
    Filed: June 23, 2005
    Date of Patent: March 23, 2010
    Assignee: NHN Corporation
    Inventor: Byoung Wook Kim