Abstract: Provided herein is a card game involving two or more players that is intended to readily increase overall attack power and allows the players to get familiar with the game in a relatively short time and the game to be completed also in a relatively short time. The game is played by using the character (battle) cards. On the character (battle) card C16, an additional attack power indicator 27 is provided in addition to an attack power indicator 25. Also, on the playing face of the effect indication card is provided an indicator for additional attack power. During his or her turn, the player pays cost by turning the bomb (cost payment) card B. The player draws one card C16 from his or her deck and places it face up on the play field. Then, the player uses the additional attack power of the card C16 to deliver attack on the opposing player's character card C56 which the player has selected as a target, and inflicts damage on that target.
Abstract: A game is provided that utilizes a code caller card that is used to direct each step of play. The code caller card identify passages of the Bible, and are analogous to a “question” that the player in turn must answer. In combination, word tiles are drawn and held by the players, and are used to create an “answer”, the answer being the phrase or quote identified by the “question” on the caller card. These word tiles are used in conjunction with previously played tiles. The word tiles can be used with or without a board and on a flat, horizontal surface.
Abstract: The present invention relates to educational and entertaining playing cards. The cards may be used alone or in combination with other hardware game accessories, such as board games, or software game accessories, such as compact discs and the Internet. Unlike other popular and heavily traded playing cards (e.g. Pokemon) which have limited social and educational value, an educational element has been added to the cards of the present invention without destroying the fun associated with the collecting, trading, and playing of the cards. Educational facts and information about a variety of topics are located on the playing cards, which may be used to play various games. Two different types of game cards are contemplated by the present invention: (1) standard cards and (2) fact cards. The present invention, however, is in no way limited to only these two types of game cards.
Abstract: A set of cards for playing a card game is described. Each of said cards is printed with indicia essential for the playing of the game and one or more of said cards is printed with such indicia towards a central region of the card, that is inwardly disposed from the perimeter edge. In accordance with the invention, one or more of said cards in the set is provided with one or more apertures in predetermined locations within said central region to allow at least some of the indicia printed in the central region of a first card to be seen through the apertures of second and optionally further cards when said second and further cards are superposed over said first card.
Abstract: A deck of rock, paper, scissors playing cards and methods of play therewith are disclosed. The deck has fifty-two cards including four wild cards identified as little sister cards and little brother cards, and forty-eight cards including fourteen paper cards, fourteen rock cards, fourteen scissor cards, two crumpled paper cards, two broken rock cards, and two broken scissors cards. Each of the cards has a point value. The associated method includes playing the cards against each other wherein the cards have a hierarchy based on the pictorial. The hierarchy determines the winner of each game. The cards having point values for determining the points awarded for each card.
Abstract: A playing card deck particularly suited for the play of the card game of blackjack where indicia that is irrelevant to play of the game has been eliminated to facilitate play and increase the pace of play of the game. The invention comprises a deck of fifty two playing cards with the cards of the deck having no indications for suits and having four cards each with value indications of ace, two, three, four, five, six, seven, eight, and nine, with the remaining sixteen cards having value indications of ten.
Abstract: The STAR PLAYING CARDS were designed for a New Appearance and to change the way conventional Card Games are played resulting in stimulating interest and excitement. They consist of New Celestial Bodies suits each being a different Color. The Suits are named: Stars, Blue Color; Moons, Red color; Novas, Green Color; and Clouds, Gold Color. There are four “X” Cards in each Deck and each is a different Color to match each Suit. Both the Facesides and Backsides are totally New Designs. The Characters are alpha-numeric with 8 Numbers “2” thru “9” and 6 Letters “E” thru “A” and “X”. Total Card quantity in each deck is 56. The Facesides display a complete Circle Run showing how the Letters join the Numbers and the rank of each Character. A large Suit Symbol and Character is displayed at the center of each Card for easier Card recognition. The Backsides and the “X” Cards° Facesides show an Eclipse Design of all four Suit Symbols.
Abstract: A playing card device includes cardboard or plastic cards having a graphic design or a color on one of their faces which is repeated on the other cards. Each card includes a head that is globally circular or polygonal in shape and extended by a comma-shaped part such that the card has no axis of symmetry. The opposite faces of the cards include playing zones reserved for one or several particular figures of a specific game rule.
Abstract: A method of increasing likelihood of locating sought individuals, including missing persons or wanted individuals by stimulating public awareness through the dissemination of pictures and other data or indicia (12) of such individuals on lottery game cards. In addition, a-portion of the card that bears data of an individual being sought is a detachable stub (24) which can be kept as an entry for an additional opportunity to participate in a contest at a later date.
Abstract: The combination of a deck of playing cards and a carrying case for them. Each of the cards in the deck of playing cards are elongated, have rounded semicircular ends connected by linear sides, suitable card names and denominations printed in the upper left and lower right corners, and have a height to width ratio in the range of 3.0 to 3.8. The carrying case is shaped to fit the deck of cards, is elongated with rounded ends and has a generally truncated ellipsoidal shape. The carrying case opens from the middle with the opening of each end having an oval shape. When closed, the top end telescopes snugly and securely with the bottom end.
Abstract: A deck of game playing cards is disclosed containing approximately 104 playing cards, each card having a back side which is similar to each of the other playing cards such that the cards cannot be distinguished by observing the back side, and a front side containing an indication of location, quantity and suit, such that when a first playing card is placed adjacent to a second playing card, the combination results in a playing card similar to a standard playing card, but approximately twice the size of the standard playing card.
Type:
Grant
Filed:
March 5, 1998
Date of Patent:
November 21, 2000
Inventors:
David Lawrence Hoyt, Stephen Martin Flaherty
Abstract: A set of playing cards is disclosed including a plurality of cards, wherein each card includes distinct indicia printed thereon such that a first image is revealed under lighted conditions and a second image is revealed under non-lighted conditions.
Abstract: A learning enhancing card game comprises four or more suits of cards, each card having a front side and back side, each suit comprising a predetermined number of first cards having information thereon and a corresponding predetermined number of second cards, each second card having information correlated to information on one of the first cards from the suit, and two or more wild cards, each having a front side and a back side. The card information relates to religious studies, in particular the Christian Bible and each suit is topically related to each other such as peace, love, faith, commandments, evil, happiness, prayer, and hope.