Abstract: A server device determines: win/loss of a battle game in response to a battle request from a player terminal; a provisional game content when it is determined that a player wins the battle game; win/loss of a successive battle game succeeding the battle game in response to a successive battle request from the player terminal after determining the provisional game content; and a game content, to which rarity higher than or identical to the provisional game content is set, to be provisional game content after change when determined that the player wins the successive battle game; and allows the player to own the provisional game content when accepting an acquisition request from the player terminal after determining the provisional game content, and allows the player to own the provisional game content after change when accepting an acquisition request from the player terminal after determining the provisional game content after change.
Abstract: A game system according to an embodiment of the present invention provides a game, the game system comprising one or more processors to execute a game program, wherein a plurality of player units battle with a plurality of non-player units in either manual mode or automatic mode. The manual mode and automatic mode can be selected in accordance with first and second operations on a control object. In manual mode, a battle process is performed in accordance with a third operation on the control object.
Abstract: The server according to an embodiment provides interactive games that use characters moving on a route and require more strategies. The server is configured to execute an interactive-game program including a screen display module for display a game screen, a first placement module for placing the characters selected by the players on the routes before a predetermined starting condition is satisfied, a movement module for moving the characters toward the bases of the opponent after the predetermined starting condition is satisfied, a second placement module for placing the characters selected by the players on the routes after a predetermined starting condition is satisfied, a battle process module for performing a battle process when the distance between the characters falls within a predetermined range, an occupation process module for performing an occupation process, and a determination module for determining a result of the interactive game.
Abstract: A method for computing a social game in a social media providing a computing environment in which members are visualized with their avatars respectively associated with the members and the members socialize. An environment in which the members play a master game and a slave game is provided, in which the slave game is a battle card game. Playing history data of the master game and playing history data of the slave game are stored and managed. The playing history data card information of cards possessed by each of the members is described; and a process of managing the slave game is provided, the process including a card-issuing process in which a member-avatar card that is used for playing the card game and is derived from each member is issued and is possessed by any of the members.
Abstract: Image data including a plurality of consecutively arranged images each indicating an option that is selectable as an instruction specifying a next action in an electronic game is stored. An image area indicating part of the image data is displayed in a command selection area on the touch panel. A slide or a flick, input by a user, on the touch panel is detected. The image area is displayed by scrolling an image area displayed in the command selection area within the image data in response to detection of the input slide or flick.
Abstract: A program causes a computer to execute a process of, upon receiving a content request from a player, consuming the lottery point associated with the player, and executing a lottery game for the player, upon receiving a support request for supporting a first player playing the lottery game by a second player, giving a lottery point to the first player and the second player without consuming a play point of the second player, upon receiving a special support request for supporting a first player playing the lottery game by a second player, consuming a play point of the second player and giving a lottery point to the first player and the second player, and limiting the number of executions of the support process to a predetermined number or smaller and permitting execution of the special support process a number of times larger than the predetermined number.
Abstract: A game providing system according to an embodiment of the present invention includes one or more processors capable of executing a game program. In one embodiment, the game program includes a conversion rate presentation module configured to present a conversion rate between a first basic point and a first varying point to a player. When a first basic object associated with the first basic point is selected, an acquired point of the player is determined on the basis of the first basic point. When a first varying object associated with the first varying point is selected, the acquired point is determined on the basis of the first varying point.
Abstract: A system according to an embodiment includes a game progress control unit configured to control progress of a game, a screen output unit configured to output a game screen containing a path area in which a path of a puzzle game is formed to a terminal device, a placement unit configured to place a path object that functions as part of the path on the basis of advancement of turns in the path area according to an instruction from the player, a moving unit configured to advance the turns to move the moving object according to a predetermined rule, and a determination unit configured to determine whether the moving object has reached a goal point.
Abstract: A game providing system according to an embodiment of the present invention includes one or a plurality of processors capable of executing a non-transitory computer-readable storage medium storing a game program. In an embodiment, when it has been determined that a predetermined number or more of objects of one type have been continuously selected from among a plurality of objects arranged in a game field, the non-transitory computer-readable storage medium storing a game program causes a display area in which an object of a different type from the objects of one type is arranged among the display areas of the objects in the game field to be a first cancellation operation area.
Abstract: A server device includes the following elements. A random selection section randomly selects a game content having a certain attribute on the basis of a predetermined winning probability. A progress processor progresses a game and calculates a progress rate of the game on the basis of a predetermined parameter. A winning probability changing processor changes, according to the attribute and a progress rate of the game calculated at a certain time point, winning probabilities of game contents after the lapse of a predetermined period from the certain time point, and sets, according to the attribute, an interval at which the winning probabilities of the game contents are changed and also sets attributes so that the attribute for which the winning probability of a corresponding game content is changed will periodically vary. A providing section provides a selected game content to the game player.
Abstract: A program causes a computer to execute a process of, upon receiving a content request from a player, consuming the lottery point associated with the player, and executing a lottery game for the player, upon receiving a support request for supporting a first player playing the lottery game by a second player, giving a lottery point to the first player and the second player without consuming a play point of the second player, upon receiving a special support request for supporting a first player playing the lottery game by a second player, consuming a play point of the second player and giving a lottery point to the first player and the second player, and limiting the number of executions of the support process to a predetermined number or smaller and permitting execution of the special support process a number of times larger than the predetermined number.
Abstract: A server check system that checks a duplicated process of a server that performs a predetermined process in response to a request from a terminal device, includes a receiving unit that receives a request sent from the terminal device to the server when starting a checking; a sending unit that generates a predetermined number of requests by copying the request and sends the predetermined number of requests to the server at the same time; and a determining unit that obtains a processed result by the server based on the predetermined number of requests and determines whether a duplicated process occurs.
Abstract: A server device selects by lot one event from among a plurality of events including an encounter event with an enemy character present in a predetermined area in a network game, accepts from a user a command indicating action taken on the enemy character, when the encounter event is selected by lot, performs a process on the enemy character, based on the accepted command, and stores a status of the enemy character obtained after processed. In addition, the server device selects by lot an encounter event for re-encountering an enemy character encountered in past, with a predetermined probability, reads from a memory a status of the re-encountered enemy character obtained at a past encounter, and sets the status as an initial status of the re-encountered enemy character.
Abstract: A turn-based battle video game that utilizes a touchscreen to receive inputs from a user. An environment and first character are displayed. A status indicator is displayed adjacent to the first character. An input is received, where the input extends from a first point of the touchscreen corresponding to a position on the status indicator and extends to a second point on the touchscreen, the input having a direction component and a length component, the direction component corresponding to a first direction. A movement of the first character is caused, the movement corresponding to the input.
Abstract: The amount of communication between a server 10 and an information terminal 30 is reduced. After asset data has been updated by a data updating unit 14, the server 10 transmits identification information and version information for the asset data to the information terminal 30. The information terminal 30 determines whether the received version information is stored in a browser cache 36. When the received version information is not stored in the browser cache 36, the information terminal 30 requests the server 10 to transmit the asset data associated with the version information. When the received version information is stored in the browser cache 36, the information terminal 30 does not request the server 10 to transmit the asset data associated with the version information.
Abstract: One object is to provide a server device that enables accurate expectation of cost required to acquire a desired game content. In accordance with one aspect, a server device according to an embodiment of the present invention provides a game to one or more players via a network. This server device includes a won game content selecting unit configured to select one or more game contents as first won game contents from the game contents contained in a first deck allocated to a first player of the one or more players, an owned game content information storage unit configured to store the one or more won game contents in association with the first player identification information, and an updating unit configured to update the first deck by clearing the one or more first won game contents from the first deck.
Abstract: An information processing device according to the present invention includes: a storage unit configured to store possessed character information that is information related to characters possessed by a player and a game parameter indicating an accumulation state of points possessed by the player in association with the player; a character selection unit configured to select a main character and a sub character from among the characters possessed by the player; a point accumulation unit configured to accumulate points by updating the possessed character information so that the sub character selected by the character selection unit is made into a character not possessed by the player and by adding the number of points corresponding to the sub character to the game parameter; and a parameter varying unit configured to vary a parameter set to the main character by causing the points accumulated by the point accumulation unit to be consumed.
Abstract: A system according to an embodiment enhances strategic characteristics of competition games using a plurality of game contents. The system includes: a game progress control unit; an information storage unit; a formation setting unit configured to set formations to be used by a player and an opponent from among a plurality of formations each constituted by a plurality of positions, and arrangement of athlete cards to the plurality of positions constituting the set formations; and a competition processing unit configured to specify at least one position constituting the formations used by the player and at least one position constituting the formations used by the opponent based on at least one of the formations used by the player and the formations used by the opponent and perform a competition process for progressing the competition game based on ability values of the game contents arranged at the specified positions.
Type:
Application
Filed:
February 7, 2014
Publication date:
November 27, 2014
Applicant:
DeNA Co., Ltd.
Inventors:
Ken Nakatani, Yuichiro Mori, Ryan Jones
Abstract: A system according to an embodiment allows a player to easily enjoy a competition game using a plurality of game contents while feeling the playability. The system includes: a game progress control unit; an information storage unit; a first formation setting unit for setting formations used by the player and an opponent and arrangement of athlete cards to a plurality of positions constituting the formations; a first competition processing unit for performing a competition process in a first half based on the formations and information on the arranged athlete cards; a second formation setting unit for setting, after the competition process in the first half, formations to be used by the player and the opponent and the arrangement of the athlete cards; and a second competition processing unit for performing a competition process in a second half based on the set formations and the information on the arranged athlete cards.
Abstract: A data processing apparatus that generates an object code from a source code, includes a unit that sets, for an access to a property of an object included in the source code, an offset of a one-dimensional array that stores a value in correspondence with a property in an offset table of hidden type data provided to correspond to the object, and accesses the property via the offset table.