Patents Assigned to DeNA Co., Ltd.
  • Publication number: 20150073699
    Abstract: A server according to one embodiment displays on a map image a position corresponding to a user with consideration for user privacy. The server executes a program for outputting a map image including: a user specifying module configured to specify, based at least on a present position of one or more users, the one or more users for whom user elements are arranged on the map image; a determination module configured to determine a modification direction and a modification distance used to modify the present location corresponding to the one or more users thus specified; an arrangement module configured to arrange the user elements on the map image at a position corresponding to the present location modified according to the determined modification direction and the determined modification distance; and an output module configured to output to a terminal device the map image having the user elements arranged thereon.
    Type: Application
    Filed: December 2, 2013
    Publication date: March 12, 2015
    Applicant: DeNA Co., Ltd.
    Inventor: Yosaku TOYAMA
  • Publication number: 20150065255
    Abstract: To reduce labor of a player to search for game content sought by the player. A game program according to the present invention causes a computer to execute: when an operation to designate game content is performed by a player, play event selection processing to select a play event in which the designated game content is obtainable from among a plurality of play events set in advance; game screen generation processing to generate a game screen including a guidance operation area that guides the player to the selected play event; and game progress processing to make a game progress with the guided play event and to make the player play the game when the guidance operation area is operated by the player while the game screen is displayed.
    Type: Application
    Filed: September 6, 2013
    Publication date: March 5, 2015
    Applicant: DeNA Co., Ltd.
    Inventor: Takahiro OTOMO
  • Publication number: 20150065252
    Abstract: A server device according to an embodiment of the present invention provides game services to a client terminal communicatively connected to the server device. The server device includes one or more processors configured to execute a particular program. In an embodiment, the particular program includes: a progress management module configured to manage the progress of the first game based on the first game progress data related to the progress of the first game provided by the client terminal executing the first game application program; and a data providing module configured to provide the client terminal with the first object generation data for generating the first object in accordance with the progress of the first game. The server device can grant a reward to a player when receiving from the client terminal a first game switch notification indicating that the switch process to the second game application program has been started.
    Type: Application
    Filed: December 17, 2013
    Publication date: March 5, 2015
    Applicant: DeNA Co., Ltd.
    Inventor: Ryuji IKEDA
  • Publication number: 20150062169
    Abstract: When a process of rendering an image in a single frame is performed by allocating an object to be displayed as an image to any of a plurality of layers and superimposing the plurality of layers, an image processing device refers to an object database including a list of object rendering commands for each layer and dynamically changes the number of object rendering processes performed in each layer according to the number of rendering commands included in the list, at the time of rendering an image in a single frame.
    Type: Application
    Filed: November 13, 2013
    Publication date: March 5, 2015
    Applicant: DeNA Co., Ltd.
    Inventor: Hironori BONO
  • Publication number: 20150057085
    Abstract: A character provided to a player is actively used in a battle with an enemy character. A game program according to the present invention causes a computer to perform character provision processing of providing a character to a player, the character being selected, based on character information in which a plurality of characters are set, from among the plurality of characters; battle processing of automatically starting a battle with an enemy character, triggered by the provision of the character, and determining win or loss of the battle, the enemy character being an opponent of the provided character; and parameter change processing of changing a predetermined parameter set for the enemy character, using a predetermined parameter set for the provided character, during progress of the battle.
    Type: Application
    Filed: September 6, 2013
    Publication date: February 26, 2015
    Applicant: DeNA Co., Ltd.
    Inventors: Keisuke TAGAWA, Takashi KANAMORI
  • Patent number: 8966604
    Abstract: One object is to restrain unauthorized logins without significantly reducing usability. In accordance with one aspect, a server device according to an embodiment includes: an information storage unit for storing information; a setting unit for setting a value conversion rule used for login authentication; an information generating unit for generating login authentication information in response to a display request for a login screen sent from a terminal device; a sending unit for sending login screen data for displaying the login screen on the terminal device; a receiving unit for receiving login information from the terminal device; a determination unit for determining whether a login is permitted based on the received login information; a monitoring unit for monitoring the situation of unauthorized logins to the server device; and a selection unit for selecting a candidate for a new value conversion rule in accordance with the situation of unauthorized logins.
    Type: Grant
    Filed: November 14, 2013
    Date of Patent: February 24, 2015
    Assignee: DeNA Co., Ltd.
    Inventor: Toshiharu Sugiyama
  • Patent number: 8961287
    Abstract: A server device selects by lot one event from among a plurality of events including an encounter event with an enemy character present in a predetermined area in a network game, accepts from a user a command indicating action taken on the enemy character, when the encounter event is selected by lot, performs a process on the enemy character, based on the accepted command, and stores a status of the enemy character obtained after processed. In addition, the server device selects by lot an encounter event for re-encountering an enemy character encountered in past, with a predetermined probability, reads from a memory a status of the re-encountered enemy character obtained at a past encounter, and sets the status as an initial status of the re-encountered enemy character.
    Type: Grant
    Filed: April 14, 2014
    Date of Patent: February 24, 2015
    Assignee: DeNA Co., Ltd.
    Inventors: Daisuke Urushihara, Kazuhiro Yoshimi, Toshihiro Otani
  • Patent number: 8961290
    Abstract: An information processing device performs area selection processing in which a first game point or a second game point specified by a player is consumed to select an area from among a plurality of areas based on the amount of consumption of the first game points or the second game points, wherein the range of selectable areas differs between a case where the first game point is consumed to select an area and a case where the second game point is consumed to select an area, and lottery processing in which a game content to be acquired by the player is selected by lottery, based on a drawing probability associated with the area selected.
    Type: Grant
    Filed: April 4, 2014
    Date of Patent: February 24, 2015
    Assignee: DeNA Co., Ltd.
    Inventors: Yusuke Sumaki, Takashi Okubo, Riketsu Kyou
  • Publication number: 20150046542
    Abstract: Since only users registered in a chatting service are subject of friends on the chatting service, unregistered users cannot become friends. A server apparatus controls a message exchanged between registered users who are registered in a chatting service, and controls a message exchanged between a registered user and an unregistered user. Also, the server apparatus manages a friend list of the registered user, and recommends other user to be added to the friend list with respect to the registered user. Also, the server apparatus determines other user to be recommended to the registered user by using a predetermined condition set according to the presence or absence of registration in the chatting service.
    Type: Application
    Filed: August 7, 2013
    Publication date: February 12, 2015
    Applicant: DeNA Co., Ltd.
    Inventors: Mayumi YAMAMOTO, Ichito NAGATA, Tomo TSUBOTA, Mamoru YAMASHIKI, Moe MATSUE
  • Publication number: 20150045121
    Abstract: One object of the present invention is to reduce the load on a server and reduce the communication traffic produced in providing online games. In accordance with one aspect, the server can execute a game program including: a game progress module for progressing a game; a generation module for generating, at first time intervals, frame information containing a plurality of drawing commands to be executed on a terminal device to render one frame of a game screen; a determination module for determining whether to send the generated frame information to the terminal device; a compression module for compressing the generated frame information; a sending module for sending to the terminal device the compressed frame information to be sent; and a request module for requesting drawing execution time information from the terminal device at second time intervals.
    Type: Application
    Filed: August 27, 2013
    Publication date: February 12, 2015
    Applicant: DeNA Co., Ltd.
    Inventor: Kazuho Oku
  • Publication number: 20150046293
    Abstract: A payment apparatus that settles merchandise sold at an EC site, includes a receiving unit that receives, when a merchandise page of the EC site is accessed by a user, a merchandise identifier for specifying the merchandise and session data with the user from the merchandise page; a generation unit that generates a payment icon including information regarding a payment of the merchandise based on the merchandise identifier and the session data; a sending unit that sends the payment icon to the merchandise page; and a payment unit that performs, when the payment icon displayed in the merchandise page is operated by the user, a payment process of the merchandise for the user specified by the session data.
    Type: Application
    Filed: September 26, 2013
    Publication date: February 12, 2015
    Applicant: DeNA Co., Ltd.
    Inventor: Yusuke IZUMI
  • Publication number: 20150045119
    Abstract: A server according to an embodiment provides online games that send game screens more suitably for the throughput of a user terminal. In accordance with one aspect, the server can execute a game program including: a game progress module for progressing a game; a generation module for generating, at first time intervals, frame information containing a plurality of drawing commands to be executed on a terminal device to render one frame of a game screen in accordance with progression of the game; a determination module for determining whether to send the generated frame information to the terminal device; a compression module for compressing the generated frame information; a sending module for sending to the terminal device the compressed frame information to be sent; and a request module for requesting drawing execution time information from the terminal device at second time intervals.
    Type: Application
    Filed: August 27, 2013
    Publication date: February 12, 2015
    Applicant: DeNA Co., Ltd.
    Inventor: Kazuho Oku
  • Publication number: 20150038223
    Abstract: A non-transitory computer-readable storage medium storing game program according to the present invention causes a computer to execute: an automatic move process of automatically moving a player character on a game field toward a first destination on the basis of destination information regarding a destination set in the game field, when an operation input to start an automatic move of the player character on the game field is received from a player; a destination change process of changing the first destination to a second destination on the basis of the destination information when an operation input to change the destination is received from the player while the player character is on the automatic move; and an automatic move changing process of automatically moving the player character, moving toward the first destination on the game field, toward the second destination.
    Type: Application
    Filed: May 7, 2014
    Publication date: February 5, 2015
    Applicant: DeNA Co., Ltd.
    Inventor: Yoshiki WATABE
  • Patent number: 8944900
    Abstract: A game providing system according to an embodiment of the present invention includes one or more processors capable of executing a game program. In one embodiment, the game program includes a conversion rate presentation module configured to present a conversion rate between a first basic point and a first varying point to a player. When a first basic object associated with the first basic point is selected, an acquired point of the player is determined on the basis of the first basic point. When a first varying object associated with the first varying point is selected, the acquired point is determined on the basis of the first varying point.
    Type: Grant
    Filed: April 23, 2014
    Date of Patent: February 3, 2015
    Assignee: DeNA Co., Ltd.
    Inventors: Yasunori Beppu, Keisuke Kurita, Sofiya Kovalova, Yuka Yamaguchi, Shunosuke Fujisawa, Shinya Yuki
  • Patent number: 8944903
    Abstract: A system according to an embodiment includes a game progress control unit configured to control progress of a game, a screen output unit configured to output a game screen containing a path area in which a path of a puzzle game is formed to a terminal device, a placement unit configured to place a path object that functions as part of the path on the basis of advancement of turns in the path area according to an instruction from the player, a moving unit configured to advance the turns to move the moving object according to a predetermined rule, and a determination unit configured to determine whether the moving object has reached a goal point.
    Type: Grant
    Filed: April 22, 2014
    Date of Patent: February 3, 2015
    Assignee: DeNA Co., Ltd.
    Inventors: Yuki Machida, Ryosuke Abe, Seiichiro Sumiyoshi, Hikaru Baba, Yudai Moteki, Shinya Kasahara
  • Patent number: 8949947
    Abstract: A network system according to the present invention includes a service providing server that provides an application service, a user terminal used by a user when using the application service, and a proxy server intervening between the service providing server and the user terminal. The user terminal includes a whitelist for an application in which at least a URL of the proxy server is described. The user terminal accesses the service providing server over the network and provides an application service to the user by starting the application program. When an access request to a URL of an access target specified by the application program is made during the provision of the application service, the user terminal compares the URL of the access target with a URL described in the whitelist for the application.
    Type: Grant
    Filed: September 27, 2013
    Date of Patent: February 3, 2015
    Assignee: DeNA Co., Ltd.
    Inventors: Kenichi Takahashi, Sota Mizushima, Hideo Kimura, Hiroyuki Kawakami
  • Publication number: 20150028541
    Abstract: One object of a game program according to an embodiment is to provide a pinball game requiring more strategies. The game program comprises: a stage selection module for receiving stage selection by the user; a ball selection module for receiving selection of one or more ball objects by the user from a plurality of ball objects each having parameters; a screen display module for displaying a game screen; an owned point updating module for updating the owned point information such that the points are consumed in accordance with the game play; an injection module for injecting the ball objects; a ball-hitting operation module for operating flippers in accordance with instructions from the user; a game progress module for progressing the pinball game based at least on the parameters assigned to the selected ball objects; and a level updating module for updating the level of the ball objects.
    Type: Application
    Filed: October 2, 2013
    Publication date: January 29, 2015
    Applicant: DeNA Co., Ltd.
    Inventors: Koichi MURAKAMI, Ayumi TAKANO, Yoshiki WATABE
  • Publication number: 20150026305
    Abstract: An information terminal configured to execute an application, functions as a proxy that accesses a server through a network and performs communication by executing a native part execution unit, and functions as a browser that acquires download information from the server through the proxy and outputs the download information by executing a web browser.
    Type: Application
    Filed: November 19, 2013
    Publication date: January 22, 2015
    Applicant: DeNA Co., Ltd.
    Inventor: Nobutaka TAKUSHIMA
  • Publication number: 20150022553
    Abstract: An image is generated by: mutually associating an object associated with image data as a tree structure that has the object as a node; allocating an order value to a child node group of each parent node; distributing image data of an object of interest to a layer on the basis of the depth of the tree structure and the order value allocated to each node in a subtree going up from a node corresponding to the object of interest to a root node; and superimposing the layers.
    Type: Application
    Filed: March 13, 2014
    Publication date: January 22, 2015
    Applicant: DeNA Co., Ltd.
    Inventor: Hironori BONO
  • Patent number: 8932120
    Abstract: A game management server apparatus that provides, to terminal devices connected via a network, a game service in which players operating the terminal devices cooperate with each other to battle against an enemy, includes, a storing unit storing a battle history of a player; a generating unit generating strategy guide information for conquering an opposing enemy; an attacking screen information generating unit generating attacking screen information including the battle history and the strategy guide information; a communication screen information generating unit generating communication screen information for a plurality of players to have communication with each other; and a screen information sending unit sending the attacking screen information and the communication screen information to the terminal devices, wherein the attacking screen information generating unit generates attacking screen information in which display of the battle history and the strategy guide information are terminated when a predeter
    Type: Grant
    Filed: October 3, 2013
    Date of Patent: January 13, 2015
    Assignee: DeNA Co., Ltd.
    Inventor: Yuuki Abe