Patents Examined by Allen Chan
  • Patent number: 10532268
    Abstract: An Internet of Thing (IoT) device includes a camera coupled to a processor; and a wireless transceiver coupled to the processor. Blockchain smart contracts can be used with the device to facilitate secure operation.
    Type: Grant
    Filed: May 7, 2018
    Date of Patent: January 14, 2020
    Inventor: Bao Tran
  • Patent number: 10521997
    Abstract: A gaming system and particularly electronic gaming machines including a housing, a display device supported by the housing, and a force sensitive multi-touch input device supported by the housing that are configured to enable a player to use the force sensitive multi-touch input device to control the rates of movement of each of one or more of the symbol displays and in certain embodiments to determine awards based on the rates of movement of each of one or more of the symbol displays when the player makes an input.
    Type: Grant
    Filed: January 15, 2019
    Date of Patent: December 31, 2019
    Assignee: IGT
    Inventors: David Small, Fayez Idris, David Froy, Stefan Keilwert
  • Patent number: 10514762
    Abstract: There is provided an information processing apparatus including an acquisition unit configured to acquire a vibration signal that indicates a detected vibration of a prescribed real object and a sound signal that indicates a collected sound from the real object, a control unit configured to synchronize the acquired vibration signal with the acquired sound signal, and associate the vibration signal and the sound signal with each other, the vibration signal and the sound signal having been synchronized, and a recoding unit configured to record the vibration signal and the sound signal which have been associated with each other.
    Type: Grant
    Filed: March 14, 2018
    Date of Patent: December 24, 2019
    Assignee: SONY CORPORATION
    Inventors: Yusuke Nakagawa, Akihiro Komori
  • Patent number: 10500499
    Abstract: A resource confined simulation (“RCS”) is a user interactive simulation-based system using at least a portion of historical event via a communications network. The RCS system is able to establish a historical based information system for emulating RCS. After identifying a historical event in accordance with recorded historical facts for creating an environment to simulate an RCS, the RCS system generates a map as a geographic parameter associated with the RCS in accordance with historical geography relating to the historical event. Upon generating armed force as a military parameter associated with the RCS in accordance with the historical event, a map storage is used to store the map related parameters and an armed force storage for storing the armed force related parameters. The RCS system is able to emulate the RCS in response to various parameters such as the map, armed force, and/or the user input.
    Type: Grant
    Filed: January 16, 2019
    Date of Patent: December 10, 2019
    Assignee: MEDIA ALLIANCE GAMING STUDIO, INC.
    Inventors: Lucian Daniel Wencel, Hannah Samira
  • Patent number: 10504327
    Abstract: A gaming system to be played in real-time to supplement an actual sports game in which participants may strategize to predict the outcome and type of events that unfold in the actual sports game. Each participant is allotted a number of cards or selections which can be used at various times throughout the game to make such predictions. The real-time supplemental gaming system may be played over a variety of media; including, without limitation, board games, phone applications, web applications, and local network devices. Accordingly, a real-time supplemental gaming system is provided to award participants based on strategy rather than chance.
    Type: Grant
    Filed: December 8, 2017
    Date of Patent: December 10, 2019
    Inventor: Kevin Royer
  • Patent number: 10490023
    Abstract: An object is to achieve appropriate imaging of a fraud person. An imaging system includes: a gaming machine provided in a facility and including an imager; an imaging device provided in the facility and operable to image the gaming machine; and an information processing device communicable with the gaming machine and the imaging device. The imager images a person existing in front of the gaming machine. Upon obtaining information concerning a fraud in the gaming machine, the information processing device instructs the imaging device to perform imaging under a predefined imaging condition that covers surroundings of the gaming machine.
    Type: Grant
    Filed: March 20, 2017
    Date of Patent: November 26, 2019
    Assignee: UNIVERSAL ENTERTAINMENT CORPORATION
    Inventor: Kengo Takeda
  • Patent number: 10482720
    Abstract: A gaming system, gaming device, and method using a deck of cards containing statistics and identifying information from real-world sports players is described. The cards in the deck may contain the player scores for a set of games or matches as well as other player-related information. The gaming system and device randomly generate a hand and randomly select one of the player's pre-determined scores for each of the cards. The user's score may be determined through a variety of methods utilizing the player scores on the cards in the user's hand. The outcome of the user's hand may be determined by matching the user's score with a pay table, or for a multi-user game, the outcome may be determined by finding the highest scorer among the participating users.
    Type: Grant
    Filed: December 14, 2018
    Date of Patent: November 19, 2019
    Assignee: Uber Boss, Inc.
    Inventor: Paul Mitchell
  • Patent number: 10478722
    Abstract: A ranking rank identification unit identifies a rank of a participant for each of a plurality of kinds of ranking criteria. A predicted rank calculation unit of a ranking criterion recommendation unit calculates predicted ranks for at least some of the plurality of kinds of ranking criteria for the case where a subject player participates in the individual ranking criteria. A recommended ranking criterion determination unit determines, as recommended ranking criteria, ranking criteria to be recommended to the subject player on the basis of the predicted ranks. A recommendation result presentation unit presents the recommended ranking criteria to the player terminal of the subject player.
    Type: Grant
    Filed: January 23, 2018
    Date of Patent: November 19, 2019
    Assignee: CYGAMES, INC.
    Inventor: Shuichi Kurabayashi
  • Patent number: 10463962
    Abstract: A method, system, computer readable media and cloud systems are provided for generating views of a virtual reality environment for a spectator. One example method includes enabling a spectator to view into a virtual reality environment, and control what specific content within the environment the spectator wishes to see. By allowing the spectator to move closer or further away from specific content, the spectators movement toward or away will cause an automatic scaling of content within the virtual-reality content being generated by an HMD player, that is sharing the content with the spectator. Other features include allowing a spectator to adjust the viewing angle of the content. The viewing angle of the content can be moved by allowing the spectator to reach into the content or control the content scene, and then position the content in the viewing angle that is most comfortable to the position of the spectator.
    Type: Grant
    Filed: October 30, 2018
    Date of Patent: November 5, 2019
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Richard Marks, Steven Osman
  • Patent number: 10449442
    Abstract: A game engine is configured to accept human intelligence tasks as in-game content and present the in-game content to the game player. A method performed by the game engine enables performance of human intelligence tasks, such as visual discrimination, in a video game context. The game engine may receive a definition of human intelligence tasks from one or more remote sources. The game engine may present the human intelligence tasks to multiple video game participants as in-game content. The game engine defines and enables game play rules for the in-game content. The game play rules set parameters for the multiple video game participants to perform the human intelligence tasks to achieve desired results. The game engine may award each of the multiple video game participants an improved game score upon successful performance of the human intelligence tasks in accordance with the game play rules. The game engine may measure success by consistency in responses between different participants or trials.
    Type: Grant
    Filed: April 9, 2018
    Date of Patent: October 22, 2019
    Inventor: Gary Stephen Shuster
  • Patent number: 10449461
    Abstract: Systems, methods, and apparatuses are provided for annotating a video frame generated by a video game. A video game model that associates element tags with elements of the video game may be generated. The video game model may be applied by a video game overlay executing concurrently with the video game. The video game overlay may receive a remote user input from one or more remote devices over a network. The remote user input may be multiplexed and/or normalized, and subsequently parsed by applying the video game model to extract an element tag corresponding to the video game. By applying the video game model, an in-game element of the video game corresponding to the element tag may be identified in the video frame. Based on the identified element in the video frame of the video game, the video frame may be annotated and presented to the video game user.
    Type: Grant
    Filed: May 7, 2018
    Date of Patent: October 22, 2019
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Arunabh Verma, Raman Kumar Sarin, Alex R. Gregorio
  • Patent number: 10445985
    Abstract: A method of simulating a gaming tournament utilizing a plurality of electronic game machines in a quasi-tournament includes the steps of: a) receiving value from a plurality of human users of the electronic game machines, the received value corresponding to a plurality of wagering credits whereby each human user is provided with a plurality of wagering units enabling the human user to participate in the quasi-tournament by playing one or more games on one of the electronic game machines, b) initiating a machine-implemented game on each game machine used in the quasi-tournament, whereby a human user may play the game using the electronic game machine to participate in the quasi-tournament, c) receiving input from the human user via a user interface associated with the electronic game machine to play the machine-implemented game, d) determining an outcome for each machine-implemented game played by each of the plurality of human users using the electronic game machines, e) updating the number of wagering units
    Type: Grant
    Filed: May 5, 2014
    Date of Patent: October 15, 2019
    Assignee: Brain Games, L.C.
    Inventor: Malcolm B. Davis
  • Patent number: 10438449
    Abstract: A bingo-like game system and method utilizing bingo-like game cards depicting a grid formed of a plurality of spaces identifying outcomes associated with a live event such as a football game. A game system comprises a series of unique game cards with each game card depicting a grid formed of a plurality of spaces wherein the spaces identify outcomes associated with a live sporting event. Real time outcomes associated with the live sporting event dictate which matching spaces on the unique game cards are marked automatically or manually. Pre-established patterns of marked spaces determine winners of the game. The system further generates game cards having similar odds of winning based on the arrangement of possible outcomes associated with the live event.
    Type: Grant
    Filed: January 12, 2018
    Date of Patent: October 8, 2019
    Inventor: Wayne Triplett
  • Patent number: 10434417
    Abstract: Functionality is disclosed herein for changing a user experience using application events. Events that occur while an application is executing are provided to an application service. The events may be stored on the computing device executing the application before the events are provided to the application service. The application service uses the events to generate a plan that includes data identifying one or more actions for the application to perform. The events used to generate the plan may include events received from other users who also interact with the application. The plan is used by an application to select one or more actions to perform to move the user interacting with the application closer to a goal state. The plan may be periodically updated.
    Type: Grant
    Filed: November 13, 2017
    Date of Patent: October 8, 2019
    Assignee: Amazon Technologies, Inc.
    Inventors: Ryan Newcomb Durkin, Timothy Jason Berger, Jean-Yves Pip Courbois, Ian Christopher Suttle
  • Patent number: 10431037
    Abstract: Gaming machines, methods, and systems include a dynamically configurable pushbutton assembly including a video display having a first top surface and a first outer periphery defining a display screen area. At least one mechanical pushbutton is mounted to the display screen, the at least one mechanical pushbutton includes a second top surface and a second outer periphery defining a corresponding pushbutton area within. The second top surface and the pushbutton area are located to extend at least partly over a portion of the display screen area and within the first outer periphery, and the second top surface is transparent so that the portion of display screen area within the pushbutton area is visible through the second top surface.
    Type: Grant
    Filed: August 25, 2017
    Date of Patent: October 1, 2019
    Assignee: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
    Inventor: Rajendrasinh Banesinh Jadeja
  • Patent number: 10424168
    Abstract: A video poker game wherein additional virtual bonus card, called a lightning bonus card, is added to a virtual deck of cards an is randomly dealt into the opening hand of a video poker game. Upon receiving, a randomly dealt lightning bonus card in the opening deal of a video poker game, the player is awarded the opportunity to play as many virtual hands n of video poker during a specific amount of time t without wagering additional credits for each subsequent hand following the receiving of the lightning bonus card. In one embodiment, the lightning bonus card is added to the hand on the deal to replace discarded cards.
    Type: Grant
    Filed: January 15, 2018
    Date of Patent: September 24, 2019
    Inventor: Timothy G. Nottke
  • Patent number: 10413815
    Abstract: A foldable cockpit system has upper and lower control interfaces thereon connected to computers, game consoles and similar devices in a wired/wireless manner. The foldable cockpit system is used for gaming, entertainment, and simulation purposes, and is connected to swivel chairs and occupies no space thanks to the foldable nature thereof.
    Type: Grant
    Filed: April 3, 2017
    Date of Patent: September 17, 2019
    Inventor: Alper Ergen
  • Patent number: 10413822
    Abstract: A game machine includes a first operation acceptor, a register, a second operation acceptor, an output controller, and an evaluator. The first operation acceptor is configured to accept a first operation in an editing mode. The register is configured to register a display position of a reference indicator over a display screen. The second operation acceptor is configured to accept a second operation in a play mode different from the editing mode. The output controller is configured to display the reference indicator at the display position, registered by the register, over the display screen, and to move a movement object toward the reference indicator at the display position over the display screen. The evaluator is configured to evaluate the second operation based at least in part on a first timing that the movement object reaches the reference indicator and a second timing that the second operation is performed.
    Type: Grant
    Filed: September 27, 2017
    Date of Patent: September 17, 2019
    Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Tahei Katagai, Hitomi Kitamura
  • Patent number: 10410468
    Abstract: Systems and methods are provided for providing patrons of gaming environments with cash advances. The cash advance can be initiated by the patron via a mobile communication device and finalized at any of a variety of fund retrieval devices, such as a self-service kiosk, an electronic table game, a gaming machine, or a casino cage. The patron's funds can be dispensed to the patron in any of a variety of formats, such as cash, a printed voucher, chips, or gameplay credits.
    Type: Grant
    Filed: October 11, 2018
    Date of Patent: September 10, 2019
    Assignee: Sightline Interactive LLC
    Inventors: Kirk E. Sanford, Thomas M. Sears, Omer Sattar
  • Patent number: 10406442
    Abstract: Implementations of the present disclosure are directed to a method, a system, and an article for incentivizing users of an online game. An example computer-implemented method can include: providing an online game on a client device of a user; providing on the client device a first request for content to be presented on the client device; determining that at least a portion of the content has been presented on the client device and, in response, providing the user with a first reward for the online game; providing on the client device a plurality of second requests, wherein each second request comprises a respective task for the user to perform; determining that one of the second requests has been selected and that at least a portion of the respective task has been performed and, in response, providing the user with a respective second reward for the online game.
    Type: Grant
    Filed: December 27, 2017
    Date of Patent: September 10, 2019
    Assignee: Cognant LLC
    Inventors: Ethan Anderson, Yonatan Ellert, Rohan Verma, Sophia Cao, Matt Holland