Patents Examined by Allen Chan
  • Patent number: 10391394
    Abstract: Embodiments of the present invention are generally directed towards software based controllers. Specifically, embodiments of the present invention are configured to provide a software based controller capable of utilization with games provided through a console, handheld device or other computing device.
    Type: Grant
    Filed: July 12, 2017
    Date of Patent: August 27, 2019
    Inventors: Robert Hain, Svetlana Astakhova, Maksym Gutchenko
  • Patent number: 10384125
    Abstract: The object of the present invention is to enable an instruction for timeshifted recording in a short time and with a simple operation. A play-video saving control unit 12 controls saving of log data regarding a game being executed. A display control unit 21 executes control so as to display, on a display medium, a plurality of images representing the proceedings of the game in sequential order of time on the basis of the log data in a case where a predetermined condition is satisfied. A touch-operation detecting unit 22 detects an operation of bringing a thing into contact with or in proximity to the display medium as an operation for selecting a certain image from the plurality of images. A recording-period detecting unit 23 determines a timing identified from the certain image selected by the detected operation as a start point for recording of an image representing the proceedings of the game.
    Type: Grant
    Filed: June 19, 2017
    Date of Patent: August 20, 2019
    Assignee: CYGAMES, INC.
    Inventor: Shuichi Kurabayashi
  • Patent number: 10369410
    Abstract: A method for monitoring an individual engaged in an athletic activity includes detecting movement of the individual at a first time, using a sensor module coupled to the individual, determining that the movement of the individual corresponds to a predetermined activation movement, entering an active state of the sensor module in response to the determination that the movement of the individual corresponds to the predetermined activation movement, and detecting movement of the individual at a second time, using the sensor module in the active state.
    Type: Grant
    Filed: November 15, 2016
    Date of Patent: August 6, 2019
    Assignee: adidas AG
    Inventors: Aurel Coza, Christian Dibenedetto, Jeffrey Allen
  • Patent number: 10373434
    Abstract: A promotional game is conducted over participants' cell phones. During a play period, a participant advances on a virtual game board using cell phone commands. During the play period, participants' gaming wagering is used to generate drawing tickets. Each player may text COUNT to receive a text message containing his or her current board position and total tickets accumulated. Alternatively, or in addition, he or she may go to the casino, text the word STATUS and have the same information depicted with accompanying animation on a video display. At the end of the play period each player may text PEEK to receive a message indicating whether or not he or she has won any prizes. To learn the number of prizes and their worth, the player may go to the casino, text the word REVEAL and have the prize details depicted with accompanying animation on the video display.
    Type: Grant
    Filed: October 10, 2018
    Date of Patent: August 6, 2019
    Assignee: PATENT INVESTMENT & LICENSING COMPANY
    Inventors: John F. Acres, William M. Adamson, Patrick B. Ferguson
  • Patent number: 10350501
    Abstract: A system and method configured to provide limited-time events to users in an online game. The system and method may include executing an instance of an online game and effectuating presentation of offers to users to activate a limited-time event within the online game. Activation of the limited-time event may enable users to perform event runs through the limited-time event for a duration. The execution of event runs through the limited-time event in response to user commands received from a client computing platform associated with the user may deplete the virtual resource in an inventory of the user. The system and method may maintain inventories of the users and recharge the virtual resource as a function of time. The performance of users may be assessed and awards may be distributed to the users based on the assessment of their performance during the event runs. The system and method may include effectuating exchanges by the users of virtual items for the first virtual resource.
    Type: Grant
    Filed: August 14, 2018
    Date of Patent: July 16, 2019
    Assignee: Kabam, Inc.
    Inventors: Luc Pieron, Byung Gon Yoo, Thomas Baxter, Dylan Swift
  • Patent number: 10350492
    Abstract: An exemplary server communicates with a first information processing device and communicates with a second information processing device. The server stores at least shared game data representing game content that can be used in a first game application that is compatible with the first information processing device and that can be used in a second game application that is compatible with the second information processing device. The server obtains game data generated by executing the first game application on the first information processing device and updates the shared game data based on the obtained game data. The server transmits at least a part of the shared game data updated based on the game data generated by executing the first game application to the second information processing device for being used by the second game application.
    Type: Grant
    Filed: January 25, 2018
    Date of Patent: July 16, 2019
    Assignee: Nintendo Co., Ltd.
    Inventors: Yusuke Beppu, Yutaka Takehisa, Shinobu Fukumoto, Kiyoshi Mizuki
  • Patent number: 10343066
    Abstract: A social game capable of informing a player of the attractiveness of a group fighting event is disclosed herein. A server device comprises: an information storage unit that stores information on the game; and a control unit that executes an arithmetic operation relating to the game and performs processing to display an image of the game at the terminal devices. The information storage unit stores, as a part of the information on the game, information on a fighting event, and the control unit performs processing to, in accordance with an instruction from a player, display the information on the fighting event at a terminal device operated by the player.
    Type: Grant
    Filed: November 8, 2018
    Date of Patent: July 9, 2019
    Assignee: GREE, Inc.
    Inventor: Tomoki Yasuhara
  • Patent number: 10328342
    Abstract: Methods, apparatuses, systems, and storage media for creating, discovering, and/or resolving spells using a wand are provided. In embodiments, a computing device or a wand may detect one or more gestures and sensors in the wand may generate sensor data representative of the one or more gestures. The one or more gestures may be movements performed using the wand. The sensor data representative of the one or more gestures may be converted into a spell sequence. The wand may transmit the spell sequence to a computing device, and receive, from the computing device, a spell output based on the spell sequence, a wand position, and a quest. The quest may indicate an order in which one or more second devices are to be activated and one or more spells to activate each of the one or more second devices. Other embodiments may be described and/or claimed.
    Type: Grant
    Filed: September 24, 2015
    Date of Patent: June 25, 2019
    Assignee: Intel Corporation
    Inventors: David I. Poisner, Gregory A. Peek, Blanka Vlasak, Yevgeniy Y. Yarmosh, Mark R. Francis, Ravishankar Iyer
  • Patent number: 10317714
    Abstract: A presentation control device includes: a first display unit which is a transmissive display unit; a transparent backlight formed of transparent material, provided relative to the first display unit opposite the viewing surface of the first display unit, and configured to emit light toward the first display unit; a light source configured to output object light to the transparent backlight where light from an object provided opposite the light emission plane of the transparent backlight is output toward the transparent backlight and the first display unit; and a display device including a controller configured to control the first display unit, the transparent backlight, and the light source so that light emitted from the transparent backlight shows an image on the first display unit, and so that the object light can pass through the transparent backlight and the first display unit and be output.
    Type: Grant
    Filed: June 20, 2017
    Date of Patent: June 11, 2019
    Assignee: OMRON Corporation
    Inventors: Junya Fujita, Yuji Hirose, Jun Kishimoto
  • Patent number: 10319194
    Abstract: Systems and method for providing a slot-type game in which a game outcome is reached that includes an active area and an inactive area, with any awards being determined by the position of randomly generated symbols in the active area, the active area increasing in size to include additional positions of randomly generated symbols from the inactive area responsive to an occurrence of a triggering event, wherein the triggering event is based on the satisfaction of a preset criteria associated with the active area of the game outcome, may result in enhanced awards and may be triggered one or more instances thereafter by the satisfaction of the preset criteria associated with the increased active area, each instance of being triggered resulting in the active area increasing in size until a maximum active area is achieved.
    Type: Grant
    Filed: January 29, 2018
    Date of Patent: June 11, 2019
    Inventor: Aimin Cong
  • Patent number: 10307665
    Abstract: A game machine includes an object-capturing unit, a maneuver unit and a display unit. The game machine includes a capture area for containing objects each provided with an RFID tag and a scan area in communication with the capture area. The maneuver unit is operable to control the object-capturing unit to capture one of the objects from the capture area and drop the object into the scan area. A control module includes a processing unit, an initiating unit and a tag scanner. The processing unit is electrically connected to the object-capturing unit, the maneuver unit and the display unit. The initiating unit is electrically connected to the processing unit. The tag scanner is electrically connected to the processing unit, and adapted for scanning the RFID tag of the object so that a code of the RFID tag of the object can be translated and shown on the display unit.
    Type: Grant
    Filed: March 20, 2017
    Date of Patent: June 4, 2019
    Inventor: En-Shin Chu
  • Patent number: 10300375
    Abstract: The present invention generally relates to an interchangeable gaming layout powered by a display element that shows the background graphics and table layouts of a gaming table. Specifically, embodiments of the present invention are configured to provide the background graphics and table layout for a gaming table that is presented by a full color display element and is conveniently reconfigurable between games without requiring the entire gaming table and/or layout to be resurfaced. Further embodiments of the present invention are configured to allow for the gaming table and/or layout to provide content (e.g., multimedia content) during downtime or other intermission periods in game-play. Additionally, some embodiments of the present invention are configured with player interface elements that allow players to control a game-play decision or select a supplemental command.
    Type: Grant
    Filed: November 3, 2015
    Date of Patent: May 28, 2019
    Inventor: Timothy Mulligan
  • Patent number: 10293254
    Abstract: It is an object of the present invention to continuously and effectively motivate players playing a game to create and upload play-videos. At a server 1, an event obtaining unit 11 obtains log data of a demand-invoking event that has been processed as being negative in the game from a terminal 2-1, etc. on which the demand-invoking event has occurred. The event obtaining unit 11 obtains log data of a possible supply event that has been processed as being positive in the game from a terminal 2-2 on which the possible supply event has occurred. A demand-level calculating unit 13 selects demand-invoking events related to the possible supply event from one or more demand-invoking events on the basis of the individual log data obtained and calculates the level of potential demand on the basis of the result of selection.
    Type: Grant
    Filed: June 19, 2017
    Date of Patent: May 21, 2019
    Assignee: CYGAMES, INC.
    Inventor: Shuichi Kurabayashi
  • Patent number: 10297115
    Abstract: A system and method are provided for implementing a uniquely automated, and otherwise gamified, version of a Squares Game. The disclosed schemes incorporate technology for hosting on, or interacting/reacting with, potential participants' mobile and personal communicating and computing devices. The disclosed schemes simplify hosting of, and participation in, a unique implementation of a Squares Game associated with one or more live event, including but not limited to live sporting events. The disclosed schemes introduce a streamlined process for registering participants, selecting interior game squares, among many players, and executing all of the gaming functions in an automated manner to include identification and notification of winners when their winning numbers are determined to be associated with respective numbers in the live event.
    Type: Grant
    Filed: January 1, 2018
    Date of Patent: May 21, 2019
    Inventor: Frank S. Maggio
  • Patent number: 10297063
    Abstract: A method and apparatus for generating a game piece are disclosed. In one embodiment, the method comprises launching an application on a mobile device that has a camera; selecting a game character using the application; displaying an overlay for the selected game character in an image from a field of view of the camera, the overlay being an augmented reality layer; capturing an image of an individual in the field of view of the camera; sending the captured image to a printer that is coupled to the mobile device; and printing the captured image with a border of unequal size around the image, wherein printing the capture images comprises printing the captured image upside down to cause a border area larger at a top of the image than around other portions of the image for use in handling the image when using the image as part of a game piece.
    Type: Grant
    Filed: September 22, 2017
    Date of Patent: May 21, 2019
    Assignee: FUJIFILM NORTH AMERICA CORPORATION
    Inventors: James Dolce, Ryan W. Moore
  • Patent number: 10286309
    Abstract: A three-dimensional image device for providing an improved sense of immersion includes: a moving stage that includes a seat on which a viewer sits and a seat moving mechanism for moving the seat; a first transparent curved display located in front of the viewer and having a curved surface shape that is concave in the direction in which the viewer watches the first curved display, wherein the seat moves according to a first displayed image; and a second curved display located behind the first curved display and having a curved surface shape that is concave in the direction in which the viewer watches the second curved display, wherein the second curved display displays a second image overlapping the first image. Accordingly, it is possible to enhance the three-dimensional effect of a three-dimensional image, to increase a sense of immersion, and to improve a sense of realism.
    Type: Grant
    Filed: September 4, 2015
    Date of Patent: May 14, 2019
    Assignee: TOVIS CO., LTD.
    Inventors: Kyung Ha Lee, Hwan Jin Kim, Ryong Min Park
  • Patent number: 10282938
    Abstract: Various embodiments of a gaming system and method are disclosed as having a slide out information area that can be displayed substantially simultaneously with a game on one display screen while efficiently using gaming system hardware resources. The slide out information area enables a player to easily access game information without leaving or interrupting a play of a game. The slide out information area also minimizes the need for the player to switch the player's gaze from the game screen to another screen.
    Type: Grant
    Filed: December 29, 2017
    Date of Patent: May 7, 2019
    Assignee: ADP GAUSELMANN GMBH
    Inventor: Michael Charles Halvorson
  • Patent number: 10279271
    Abstract: A system and method for providing virtual items to users of an online game operated in a virtual space. Multiple users may participate in affiliations or alliances of discrete groups of users in an online game and may access the online game through client computing platforms associated with the users. The affiliations may have affiliation game units associated with affiliations which provide a benefit to the members of the online game. Affiliation members may cumulatively obtain affiliation game units and/or upgrade affiliation game units by providing one or more virtual items. Upgrading affiliation game units may require the cooperation of multiple members of the affiliation.
    Type: Grant
    Filed: May 10, 2018
    Date of Patent: May 7, 2019
    Assignee: Kabam, Inc.
    Inventors: Bryan Tsao, John Kim, David McNeill, Albert Wei, Christopher Yu, Kevin Chanthasiriphan
  • Patent number: 10272334
    Abstract: A non-transitory computer-readable medium including a program causing a user terminal to realize functions to control progress of a video game is provided. The functions include: a receiving function configured to receive participation of a user of the user terminal in an event, a plurality of users being allowed to participate in the event, the event proceeding in synchronization with participating users who participate in the event; a displaying function causing the user terminal to display a game image, the game image containing a game field unique to the user; and a progress controlling function controlling progress of the event in which at least a part of an enemy character appears in a game field unique to at least one user of the participating users, the progress controlling function controlling progress of the event in the game field unique to the user in accordance with an input of the user.
    Type: Grant
    Filed: March 15, 2017
    Date of Patent: April 30, 2019
    Assignee: KABUSHIKI KAISHA SQUARE ENIX
    Inventors: Daisuke Motohashi, Kiminori Ono
  • Patent number: 10258887
    Abstract: A gaming headset receives a plurality of audio channels during play of a particular game, determines an identity and/or an age of a gamer that is wearing the gaming headset, and configures operation of the gaming headset based on the determined identity and/or age of the gamer. The gaming headset logs into the particular game using credentials associated with the determined identity and/or age, and selects settings based on the determined identity and/or age of the gamer that is wearing the gaming headset. One or more sensors communicatively coupled to the gaming headset may be activated and information received from the sensors is utilized to determine the identity and/or the age of the gamer that is wearing the gaming headset. The sensors determine, for example, the head size, ear size, voice characteristics and/or biometric information for the gamer that is wearing the gaming headset.
    Type: Grant
    Filed: August 12, 2014
    Date of Patent: April 16, 2019
    Assignee: Voyetra Turtle Beach, Inc.
    Inventors: Richard Kulavik, Michael Jessup